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Battle OUTRAGEOUS Exchange prices with an accumulating Posting Fee

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  • doubleohninedoubleohnine Member Posts: 816 Arc User
    edited May 2015
    Then let the whales run off and use insider trading among themselves. Would just keep the sanity on the exchange if brought back to decent prices. Eventually the whales spend themselves out whaling each other, when they arent getting income from the rest of the playerbase because a little 1% fee per day that only punishes slow moving gluttonous items is too much to pay.

    Or as Ive always said, the best way to make max profit, just sell gear point blank for fixed prices in the C store. The gas station with the lowest reasonable price is never without business, as opposed to the other guy around the corner over charging. Letting the players drive prices hurts overall income they could get from casuals who wouldnt feel pain from dropping $10 a month. Id rather have a steady income of 90% of my players doing that, rather than rely on gambling gimmicks most players see through and refuse to participate in at all or not for long.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    Then let the whales run off and use insider trading among themselves. Would just keep the sanity on the exchange if brought back to decent prices. Eventually the whales spend themselves out whaling each other, when they arent getting income from the rest of the playerbase because a little 1% fee per day that only punishes slow moving gluttonous items is too much to pay.

    Or as Ive always said, the best way to make max profit, just sell gear point blank for fixed prices in the C store. The gas station with the lowest reasonable price is never without business, as opposed to the other guy around the corner over charging. Letting the players drive prices hurts overall income they could get from casuals who wouldnt feel pain from dropping $10 a month. Id rather have a steady income of 90% of my players doing that, rather than rely on gambling gimmicks most players see through and refuse to participate in at all or not for long.

    I don't understand how vaporizing 1% of energy credits helps anyone.
  • banshirbanshir Member Posts: 94 Arc User
    edited May 2015
    Go play Champions Online. It's another game by Cryptic. As soon as they introduced the listing fee to the Auction House, people started spamming their wares in General Chat. I used to sell my loot drops on the AH but I stopped when they introduced the fee. Eventually I stopped playing the game altogether. The fact that they never did the same thing to STO makes me believe they realized it was a mistake.
  • doubleohninedoubleohnine Member Posts: 816 Arc User
    edited May 2015
    samt1996 wrote: »
    I don't understand how vaporizing 1% of energy credits helps anyone.

    It costs more to let items priced in the millions to sit on the exchange, thus costing the rich more, and getting prices out of millions range. I mean now its creeping to 100 million, are you kidding me!

    Cryptic locks key sales at 1 mil, then more digital goods are available per dollar, more feel rich with a simple $10 in hand, and more are willing to let Cryptic have that $10, rather than hold back all money because they feel the gambling gimmicks have priced them out of even playing casually.

    I went T5U on 4 ships because I hadnt paid my share in a while, and didnt want to be blown up 10 times per story mission. But Id let my casual dollars flow more regularly if $1 had a LOT of digital buying power in this game.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • doubleohninedoubleohnine Member Posts: 816 Arc User
    edited May 2015
    banshir wrote: »
    Go play Champions Online. It's another game by Cryptic. As soon as they introduced the listing fee to the Auction House, people started spamming their wares in General Chat. I used to sell my loot drops on the AH but I stopped when they introduced the fee. Eventually I stopped playing the game altogether. The fact that they never did the same thing to STO makes me believe they realized it was a mistake.

    Cryptic could always remove person to person trading and practically FORCE you to use the exchange to keep ALL goods on the exchange for a reasonable price, to encourage more casual spending with stronger buying power per dollar spent.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • davefenestratordavefenestrator Member Posts: 9,835 Arc User
    edited May 2015
    Then let the whales run off and use insider trading among themselves. Would just keep the sanity on the exchange if brought back to decent prices. Eventually the whales spend themselves out whaling each other, when they arent getting income from the rest of the playerbase because a little 1% fee per day that only punishes slow moving gluttonous items is too much to pay.

    Or as Ive always said, the best way to make max profit, just sell gear point blank for fixed prices in the C store. The gas station with the lowest reasonable price is never without business, as opposed to the other guy around the corner over charging. Letting the players drive prices hurts overall income they could get from casuals who wouldnt feel pain from dropping $10 a month. Id rather have a steady income of 90% of my players doing that, rather than rely on gambling gimmicks most players see through and refuse to participate in at all or not for long.

    The subscription model has failed for almost every MMO except WoW. They have almost all switched to F2P + lockbox-equivalents.

    Also, CBS allegedly does not let Cryptic/PWE sell alien ships from the C-Store.

    Also, for the fixed-price lobi store ships the "outrageous" exchange price is usually much cheaper than opening 200 lock boxes to get 800 - 900 lobi. You're saying 800 lobi from 200 lock boxes is OK but 100 million EC (less than 50 lock boxes) is "outrageous"?

    I get that you want prices to be lower, but you don't seem to grasp the costs spent to get the items being sold, like 200 lock box for a ship, or 100+ crafted items for one CtrD x3.

    Crafting a CrtD x3 beam array does not just take 5 minutes and a few white mats. Try it and see.
  • davefenestratordavefenestrator Member Posts: 9,835 Arc User
    edited May 2015
    Cryptic could always remove person to person trading and practically FORCE you to use the exchange to keep ALL goods on the exchange for a reasonable price, to encourage more casual spending with stronger buying power per dollar spent.

    Or the goods disappear completely.

    Back in Soviet Russia there were price controls for legally sold goods. And empty shelves because the goods could not be produced for those prices.

    Long lines to buy a loaf of bread at the subsidized price. Stand in line for an hour and you might get that loaf of bread. Only the black market had reliable supplies.

    As opposed to a Western country without those price controls where you stroll into a market, choose from 50 or more varieties of bread, pay and walk out.
  • doubleohninedoubleohnine Member Posts: 816 Arc User
    edited May 2015
    Or the goods disappear completely.

    Back in Soviet Russia there were price controls for legally sold goods. And empty shelves because the goods could not be produced for those prices.

    Long lines to buy a loaf of bread at the subsidized price. Stand in line for an hour and you might get that loaf of bread. Only the black market had reliable supplies.

    As opposed to a Western country without those price controls where you stroll into a market, choose from 50 or more varieties of bread, pay and walk out.

    Did you really just compare digital goods Taco can pull out of his TRIBBLE once and sell a million times to actual physical goods? CMON MAN

    And I totally understand pricing to the amount of risk, my original gripe was low end gear I assumed was worthless, and getting all prices out of the millions. Let the hard to craft items be 900k. I just want $1 dollar to buy 1 million worth of EC goods.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited May 2015
    Cryptic could always remove person to person trading and practically FORCE you to use the exchange to keep ALL goods on the exchange for a reasonable price, to encourage more casual spending with stronger buying power per dollar spent.

    They might as well remove trading as a whole from the game and call it a day.
    Ideas dont get better by repeating them and adding subpar sub-ideas. If you cant buy of the exchange, its just a knowledge-problem, since you dont know how to make EC. Fees will make things only more expansions, since lets be honest, if I had to pay a fee, I would obviously include it in my pricing. Except for limited offers of course.

    Or do you really think the companies make their prices without the fees they have to pay in the real world? Why should it be any different in the virtual world? Its one of the most basic concepts: All my costs (including fees) + what I want to earn = Costumers price. So, by increasing the costs with a fee, you increase prices, since people will still want to earn the same. Except some shortsighted players, who sell things way under price and thus only wasting their own (potential) EC.
    And I totally understand pricing to the amount of risk, my original gripe was low end gear I assumed was worthless, and getting all prices out of the millions. Let the hard to craft items be 900k. I just want $1 dollar to buy 1 million worth of EC goods.

    So, MK II-Beams are the same for you as Exotic particle enhancers or MK XII-Arc-Beams? Not really working here. Funway is that you want a better dollar-to-EC-rate, yet you totally overlook that there is no direct link between crafting gear and dollar/zen. You dont get everything from R&D-Boxes (not in the amount to craft high end stuff). Yet, with Fleetshipmodules and starship upgrade tokens, which are a direct way from zen to EC, you have a better Dollar-to-EC-Rate than you want.

    For me it seems like you cant grasp the vast (though compared to other games relatively trivial) Currency-gear-system in STO. And with that your ideas are stillborn.

    To sum it up:
    Im a capitalist, unless its video games for fun. Lockbox items I can understand, but mk VIII gear and lower, it just annoys me to see outrageous prices for a blue or green item when said item will be ranked beyond its effectiveness in no time. Those prices are ridiculous and should be punished IMO.

    If its not worth in your eyes, dont buy it. Period.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited May 2015
    We all hate it. Gear priced so outrageously you assume the seller is using the exchange for storage and or insanely greedy.

    What about a 1% of total lot price posting fee that charges 1% for every day item is on exchange, maxing out at 14 days before the item is returned to you?

    Example, you post an item for $100,000. The posting fee is 1% for every 24 hours its on the exchange. If it sells in 1 minute, its 1%, if it sells in 23 hrs and 59 minutes, its 1%. You get 99,000 EC back on a 100G lot. But if you were greedy, and overpriced for the item, and it sat on the exchange for 14 days, the item is returned to you, and 14,000 deducted from your bank account. And the system would require you to put that $14,000 in as a deposit to make sure you were good for it up front. If you keep putting up the same item priced so bad it wont sell, it hurts the SELLER'S wallet for their greed.

    Would this be a fair system for sellers and buyers to help make sure things are priced to sell? Instead of asking insane prices for low end gear? Can this be the cure for exchange inflation?
    It's a good thing you can't control people's behavior. I say to all players, DO what you want, let doubleohnine continue to complain about it, it's his right to complain as much as it is your right to do what you want within the game and with regard to the Exchange.
    Star Trek Online LTS player.
  • davefenestratordavefenestrator Member Posts: 9,835 Arc User
    edited May 2015
    Did you really just compare digital goods Taco can pull out of his TRIBBLE once and sell a million times to actual physical goods? CMON MAN

    And I totally understand pricing to the amount of risk, my original gripe was low end gear I assumed was worthless, and getting all prices out of the millions. Let the hard to craft items be 900k. I just want $1 dollar to buy 1 million worth of EC goods.

    Sure, if he wanted to be fired Taco could fill all our inventories full of lock box ships. And if Cryptic wanted to go out of business they could price all lock box ships at 10 million EC. Neither is going to happen. Since they won't laws of supply and demand do apply even though these are digital goods.

    I challenge you again: since you seem to think crafting require very little effort, go ahead and make three CrtD x3 beam arrays and see the actual effort involved. Once you're finished, post here if you still think they are only worth 900K.

    Or, open enough lock boxes to earn 2 ships (not the consolation prize ones), and tell us if you think they should go on the exchange for 10 million credits instead of 100.

    I dares ya! :)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    samt1996 wrote: »
    You got one thing right, selfishness is the foundation of all our problems. So it's not selfish to sit on a coach and play video games while single moms have to give half their paycheck to the government so people like that can have free money? (Yes they take that much in Britain)

    Selfishness is not exclusive to capitalism it just takes different forms. I've seen China and Soviet Union and I prefer this quite frankly. Don't make the mistake of assuming anything will ever be perfect, just pick the lesser of two evils.

    No Government has ever been perfect, because human flaws become involved.

    The ones sitting on their couch, just like many countries could find a way to put them to work but, the work they are encouraged to do, may not equate to enough to even live off of with the way, capitalist markets work.

    In the U.S., they set a minimum wage, knowing full well that it really isn't sufficient enough to live off of in most cases and, companies hire at these low wages, because they know people are pretty much gullible enough to work at those wages.

    Because, odds are there isn't tons of jobs offering better wages that are un-filled atm.

    So, it's kind of a should the government set proper living wages or, set minimum wages that don't guarantee actual living wages.

    You got people who work for companies at minimum wage and, the same company they work for, encouraging them to collect from social programs at the same time!

    Just so the company doesn't have to fork over $, for better living wages for their employees, instead let the tax payers fork it over, why not it's a capital idea!

    Looking at those who make millions dodging taxes, money laundering, and every other form of white collar crime, just goes to show how such a philosophy of economy encourages such actions.

    I mean, do you like bailing out financial institutions, every time they fudge investments?

    You know, charge you a certain apr% for your house, than find many cannot afford it so, they instead recoup their losses off of the tax payers instead?

    Capitalism is ideally based around a give an take system but, we find more and more, it work for the taker's, than it ever does the giving!!!

    Socialism isn't perfect by no means, no government system ever is but, without it completely, you would have a worse off society than currently.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • kiralynkiralyn Member Posts: 1,567 Arc User
    edited May 2015
    You know, I'm just totally not understanding why the OP is so worked up over this. It's strange.



    And you know what else? I've played other MMOs that had either listing fees, or that took a cut from the final sale price in their auction houses. And guess what?

    The big in-demand items were still sold for crazy high amounts, that no-one who wasn't a wiz at gaining credits could afford. And it just got worse the older the games were.

    It's just how MMO economies work. And auction house fees don't do a damn thing to change it.




    So all I can say is. Let it go. Live with it. Either learn how to get credits (I've never been good at it), or accept that you don't need that high-cost gear to play the game.








    ...I also don't understand why that other poster keeps thinking that adding "charge a fee for a service" to the auction house would somehow be "socialism". It's not like that fee would then be passed out to people who didn't have much EC, or anything. It's just a credit sink, to reduce the growth of the money supply (since the supply is always growing, infinitely. Because, being a digital game, there's always more EC to gain from the system by selling loot/doing quests/doffing.)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    kiralyn wrote: »
    You know, I'm just totally not understanding why the OP is so worked up over this. It's strange.



    And you know what else? I've played other MMOs that had either listing fees, or that took a cut from the final sale price in their auction houses. And guess what?

    The big in-demand items were still sold for crazy high amounts, that no-one who wasn't a wiz at gaining credits could afford. And it just got worse the older the games were.

    It's just how MMO economies work. And auction house fees don't do a damn thing to change it.




    So all I can say is. Let it go. Live with it. Either learn how to get credits (I've never been good at it), or accept that you don't need that high-cost gear to play the game.








    ...I also don't understand why that other poster keeps thinking that adding "charge a fee for a service" to the auction house would somehow be "socialism". It's not like that fee would then be passed out to people who didn't have much EC, or anything. It's just a credit sink, to reduce the growth of the money supply (since the supply is always growing, infinitely. Because, being a digital game, there's always more EC to gain from the system by selling loot/doing quests/doffing.)

    I kind of agree with you, as I am not really siding with the OP but, ideas like these are ones that Dev's may well implement and, having played games with taxation to auction houses.

    Didn't really do much, in the way of keeping people from using them, as they are always one of the quickest ways, to get your product for sale, to the masses.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • seaofsorrowsseaofsorrows Member Posts: 10,913 Arc User
    edited May 2015
    kiralyn wrote: »
    ...I also don't understand why that other poster keeps thinking that adding "charge a fee for a service" to the auction house would somehow be "socialism".

    This thread has deteriorated into the same thing as Zone Chat.

    A discussion thrown off the rails by posters trying to drag politics into the discussion even though they very obviously have no idea what they're talking about. There is so much 'wrong' in this thread that it baffles the mind.
    animated.gif
    Discovery is good, it's you that sucks.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited May 2015
    i think the RnD and the upgrade system is outrageous. items with proper mods wouldn't sell for tens of mils if one shouldn't need the have allmighty luck to get it, and mk xiv epic wouldn't sell for tens of mills if one shouldn't pour mindblowing amount of resources for a rarity upgrade.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited May 2015
    DAFUQ! People pay MILLIONS for gear that low? Idiots LOL. TRIBBLE the modifiers, where can you even hang in PvE with gear that low?

    One word for you: Upgrades.

    It is far more efficient go craft low level gear, over and over, until you have optimal mods and then upgrade them to Mk XIV than to do so with higher ranked gear to start with because the low level stuff is cheap to make. You also tend to have fewer rank-ups needed to get to gold (Epic) because of the high crit-rate when crafting low level gear.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    This thread has deteriorated into the same thing as Zone Chat.

    A discussion thrown off the rails by posters trying to drag politics into the discussion even though they very obviously have no idea what they're talking about. There is so much 'wrong' in this thread that it baffles the mind.

    Politics is a joke and, in itself both sides are always right & wrong so, like this opinion, it to baffles the mind!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • xenificationxenification Member Posts: 615 Arc User
    edited May 2015
    Actually, an Epic mk IV tac console might have more value than a XIV to someone leveling up an alt, since they can have the best possible console as they level up. They have to wait to level 50 to use the XIV.

    A mark IV - VI epic is also even more rare and harder to get than an epic XIV, since it had 8-10 less upgrade chances to go epic.

    Yeah I was talking about end-game not mid-game leveling.

    I also meant when a purple MKXII costs more than a Epic MKXIV and specifically for consoles not weapons.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    kiralyn wrote: »
    I guess it depends on perception. It's hard to remember all the way back to when I started playing, but I'm pretty sure that on my first character, when I was in the lv30-40 range, I didn't have 200k total, let alone enough to blow 200k each on individual weapons. But, then, I've always been lousy at earning gold/creds/whatever in MMOs. :P

    (Of course, I also was fine with just using mission rewards for my gear, so it wasn't a big issue....)



    And now, I just craft Mk II's and upgrade them. As long as it isn't anything with [DMG]x2-3 or [PvP], it's usually good enough.

    Every que in this game gives you a R&D box now. Even the white ones... if you open one with 3 Z-particles... that is 150k right there.

    If you do Advanced STFs you get one purple everytime... and 5 blues for sure.

    After a round of STFs... if you just sell the crafting mats you are likely to have a million EC easy.

    Between vendor trash, and selling off crafting mats. Its very easy to make a few million EC every time you sit down and play for an hour or so.

    So for a full set of guns to cost a few hours of crafting mat sales isn't really expensive.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited May 2015
    As the OP is ticked off that In-game rich people charge what ever they want, and want to see their fortunes get smaller, it is only fair that F2Pers get to stop living off of those who pay to play the game. If an exchange tax is put into place, than by all means, remove the Dil exchange.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    cidjack wrote: »
    As the OP is ticked off that In-game rich people charge what ever they want, and want to see their fortunes get smaller, it is only fair that F2Pers get to stop living off of those who pay to play the game. If an exchange tax is put into place, than by all means, remove the Dil exchange.

    Not sure how having an exchange tax, would have any relevancy in regards to the dilithium exchange, unless they were to implement one for that as well but, complete removal of it is like saying, to completely remove the EC exchange as well!!!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    Then let the whales run off and use insider trading among themselves. Would just keep the sanity on the exchange if brought back to decent prices. Eventually the whales spend themselves out whaling each other, when they arent getting income from the rest of the playerbase because a little 1% fee per day that only punishes slow moving gluttonous items is too much to pay.

    Or as Ive always said, the best way to make max profit, just sell gear point blank for fixed prices in the C store. The gas station with the lowest reasonable price is never without business, as opposed to the other guy around the corner over charging. Letting the players drive prices hurts overall income they could get from casuals who wouldnt feel pain from dropping $10 a month. Id rather have a steady income of 90% of my players doing that, rather than rely on gambling gimmicks most players see through and refuse to participate in at all or not for long.

    You overestimate the average players intelligence. (sorry to the average folks)

    Most people have a hard time realizing that converting Dilithium to Zen and buying things. Or buying things for EC is giving Cryptic money. There are people that will argue forever that they are playing for free.

    If every player in the game all of a sudden decided the currency in game was worthless, perhaps the economy would go the way of tulips.

    Accept the thing is EC is a real currency. Because it has a direct to ZEN value which has a Direct to $ value. (that Value by the way is 25,000 ec for every 1 zen aprox right now). Cryptic has tied there 3 currencies fake currencies together quite on purpose and it keeps there free to play game going.

    It is sort of like when the dollar was attached to something real like gold. (now its just based on faith... and the Gov just creates more as needed... just like the game spits us EC from vendors ect to keep things moving)

    What you are asking for from Cryptic would mean they would take everything that came from the Zen store and make it Bind on pickup. No more selling keys, no more selling fleet mods, doff packs ect. They could also make everything that come out of a lockbox bind on pickup. Then it would be a $ only economy... there would be no more Free to play people. The only option would be to throw money at Cryptic if you want to play. Right now you can choose to spend time in game grinding currency and play for "free" if you want. (Someone else will have to spend the money). Fixed prices doesn't make Cryptic more money, it doesn't make things more fair. I would simply mean they would have to lock the game down (like some other developers do in other games) At that point instead of having an option of buying top end gear with "free" game resources, the only option would be to spend real $.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited May 2015
    Not sure how having an exchange tax, would have any relevancy in regards to the dilithium exchange, unless they were to implement one for that as well but, complete removal of it is like saying, to completely remove the EC exchange as well!!!

    Yeah, lets go that route, throw the baby out with the bath water!
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • bobs1111bobs1111 Member Posts: 471 Arc User
    edited May 2015
    It costs more to let items priced in the millions to sit on the exchange, thus costing the rich more, and getting prices out of millions range. I mean now its creeping to 100 million, are you kidding me!

    Cryptic locks key sales at 1 mil, then more digital goods are available per dollar, more feel rich with a simple $10 in hand, and more are willing to let Cryptic have that $10, rather than hold back all money because they feel the gambling gimmicks have priced them out of even playing casually.

    I went T5U on 4 ships because I hadnt paid my share in a while, and didnt want to be blown up 10 times per story mission. But Id let my casual dollars flow more regularly if $1 had a LOT of digital buying power in this game.

    You still aren't getting what people are telling you.

    NOTHING sits on the exchange in the millions for days on end.

    Everyday I list... millions of EC worth of stuff. (in fact on a a few times I have had to be careful to not list over the games billion limit and loose money.... honestly deflation lately has made that a less frequent worry). I don't list things that don't move in a day or so... when I log in every day I start by removing most of my stuff that didn't sell, and repricing it. (cause often I will have a ship listed at say 110mil and have to drop it to 109 to undercut the people that undercut me by a few thousand). In most cases though I log in to 30 of 40 items having sold.

    1% would DO NOTHING. I don't care... I would just add it to the cost of doing business.

    Your assertion that things sit and don't sell is wrong. Someone is buying my listings... so your entire argument is off. I would just pay the 1%... and likely recoup it on the cheap stuff. So the doff packs I sell go for 160k instead of 150k. It doesn't effect me. So make it 10%... still don't effect me so the ships I sell for 100 start going to 110. Again doesn't effect me. (nothing is going to sit and cost me money that isn't an issue)

    As for $=fake currency. Right now $10 = around 27 Million EC. That isn't that bad. If you think Cryptic has an issue with a lockbox ship costing $40 when they sell Zen store ships for $30... and then sell you another $10 to make it a fleet ship. Your wrong. Its exactly where they want it. Current lockbox ships cost exactly the same as a Fleet ship. That isn't an issue for Cryptic.
  • thunderfoot#5163 thunderfoot Member Posts: 4,353 Arc User
    edited May 2015
    cidjack wrote: »
    As the OP is ticked off that In-game rich people charge what ever they want, and want to see their fortunes get smaller, it is only fair that F2Pers get to stop living off of those who pay to play the game. If an exchange tax is put into place, than by all means, remove the Dil exchange.

    The man has a point. And a valid one. I approve of his idea. And I am F2P.
    Nope. It ain't Discovery. It ain't Picard. It's not SNW, either.
    It's your obsessive-compulsive belief that you are the only 'real' Star Trek fan around here.
  • bobbydazlersbobbydazlers Member Posts: 4,532 Arc User
    edited May 2015
    all that would happen is encourage players to spam zone chat "anyone want to buy XXXXXXXXX for YYYYYYYY.EC let right and centre.

    I already see these kinds of posts from time to time you would be seeing nothing else if this happened.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • cidjackcidjack Member Posts: 2,017 Arc User
    edited May 2015
    That doesn't make sense. If true that means the OP doesn't understand how a posting tax would work.

    Having a tax only puts limits on how much poor players could charge for the stuff they are trying to sell. It wouldn't stop the rich at all. The rich can afford the tax.

    NOT having a tax gives poor players the ability to sell their stuff at competitive prices with the rich players without taking a significant loss.

    Sorry Sop, I was not trying to make sense, just like the OP.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    bobs1111 wrote: »
    You still aren't getting what people are telling you.

    NOTHING sits on the exchange in the millions for days on end.

    Everyday I list... millions of EC worth of stuff. (in fact on a a few times I have had to be careful to not list over the games billion limit and loose money.... honestly deflation lately has made that a less frequent worry). I don't list things that don't move in a day or so... when I log in every day I start by removing most of my stuff that didn't sell, and repricing it. (cause often I will have a ship listed at say 110mil and have to drop it to 109 to undercut the people that undercut me by a few thousand). In most cases though I log in to 30 of 40 items having sold.

    1% would DO NOTHING. I don't care... I would just add it to the cost of doing business.
    Your assertion that things sit and don't sell is wrong. Someone is buying my listings... so your entire argument is off. I would just pay the 1%... and likely recoup it on the cheap stuff. So the doff packs I sell go for 160k instead of 150k. It doesn't effect me. So make it 10%... still don't effect me so the ships I sell for 100 start going to 110. Again doesn't effect me. (nothing is going to sit and cost me money that isn't an issue)

    As for $=fake currency. Right now $10 = around 27 Million EC. That isn't that bad. If you think Cryptic has an issue with a lockbox ship costing $40 when they sell Zen store ships for $30... and then sell you another $10 to make it a fleet ship. Your wrong. Its exactly where they want it. Current lockbox ships cost exactly the same as a Fleet ship. That isn't an issue for Cryptic.

    No matter how you look at it, that 1% will always be a 1% loss and, adjusting as people say for the loss, just causes even further loss!

    Example of selling item @ 1mill - 1%[10,000], ok I need up my selling price by another 10k to make up for the tax so, I sell at 1mill + 10k.

    Well, 1,010,000 - 1%[10100] so, the extra 10k being charged due to taxes, is only bringing back an actual 9.9k. An additional loss of 100 EC's, which isn't huge but, is still a loss of 1% each and every time no matter how you adjust the selling price!
    That doesn't make sense. If true that means the OP doesn't understand how a posting tax would work.

    Having a tax only puts limits on how much poor players could charge for the stuff they are trying to sell. It wouldn't stop the rich at all. The rich can afford the tax.

    NOT having a tax gives poor players the ability to sell their stuff at competitive prices with the rich players without taking a significant loss.

    In most cases, the poor have very little to compete with the wealthy anyways so, it really wouldn't have such a huge effect on them.

    And yes, it wouldn't make paupers out of the wealthy but, if the Dev's wanted a taxation as a means to drain the EC economy some, it is a good start.

    Just saying.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • a3001a3001 Member Posts: 1,132 Arc User
    edited May 2015
    We all hate it. Gear priced so outrageously you assume the seller is using the exchange for storage and or insanely greedy.

    What about a 1% of total lot price posting fee that charges 1% for every day item is on exchange, maxing out at 14 days before the item is returned to you?

    1) You don't know what is going on in my mind, so who is this "we" you speak of?
    2) Supply and demand, micro and macro economic theory, any of this ringing a bell?
    3) I honestly think this is a horrible idea mostly because it might kill any usage of the exchange and reduce it to the status of the "old" ESD.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
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