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Tier 6 Carrier

sharpie65sharpie65 Member Posts: 679 Arc User
edited June 2015 in Federation Discussion
Hey all, I'd like to pick your brains on the likelihood of a Tier 6 carrier for all three factions (the Klingon and Romulan ones will also be posted here as a centralized location).

United Federation of Planets/Starfleet


Independence-class Carrier [T6]

Hull: 45685 (Level 50); 54000 (Level 60)

Shield Modifier: 1.1

Weapons: 3 Forward; 3 Aft (Can Equip Dual Cannons)

Hangar Bays: 2, stocked with Merlin Strike Fighters

Crew: 3000

Bridge Officer Stations: Commander Science; Lieutenant Commander Tactical/Command; Lieutenant Commander Engineering; Lieutenant Universal/Specialist; Ensign Universal

Device Slots: 4

Consoles: 4 Engineering; 4 Science; 3 Tactical

Turn Rate: 7.5

Traction/Friction: 30

Impulse Modifier: 0.15

Bonus Power: +5 Shield Power
+10 Auxiliary Power

Cloaking Device: None; Passive Energy Dampening Field/Warp Signature Masking

Carrier Commands

Subsystem Targeting



Klingon Empire/KDF


Batlh'Quv (Noble Honor)-class Carrier [T6]

Hull: 46825 (Level 50); 56500 (Level 60)

Shield Modifier: 1.0

Weapons: 3 Forward; 3 Aft (Can Equip Dual Cannons)

Hangar Bays: 2, stocked with qajunpaQ Strike Fighters

Crew: 4000

Bridge Officer Stations: Commander Science; Lieutenant Commander Tactical/Command; Lieutenant Commander Engineering; Lieutenant Universal/Specialist; Ensign Universal

Device Slots: 4

Consoles: 4 Engineering; 4 Science; 3 Tactical

Turn Rate: 7.5

Traction/Friction: 30

Impulse Modifier: 0.15

Bonus Power: +5 Weapons Power
+10 Auxiliary Power

Cloaking Device: Standard Cloak

Carrier Commands

Subsystem Targeting



Romulan Republic


Rokhelh (Defender)-class Carrier - Reman [T6]

Hull: 46255 (Level 50); 54000 (Level 60)

Shield Modifier: 1.0

Weapons: 3 Forward; 3 Aft (Can Equip Dual Cannons)

Hangar Bays: 2, stocked with Gyrfalcon Strike Drones

Crew: 3000

Bridge Officer Stations: Commander Science; Lieutenant Commander Tactical/Command; Lieutenant Commander Engineering; Lieutenant Universal/Specialist[/COLOR]; Ensign Universal

Device Slots: 4

Consoles: 4 Engineering; 4 Science; 3 Tactical

Turn Rate: 7.5

Traction/Friction: 30

Impulse Modifier: 0.15

Bonus Power: +5 Engine Power
+10 Auxiliary Power

Cloaking Device: Standard Romulan Battle

Carrier Commands

Subsystem Targeting

Singularity Core Abilities:

Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge


EDIT 6: Removed all reference to previous edits; updated the stats to reflect recent changes in the discussion. :)

EDIT 7: Standardised the BOff Layout across all factions.

FOR THE DEVS:

I'm curious to see whether the Carriers mentioned above would be feasible for use in-game, and as the designer I would appreciate your opinions on the matter. :D
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Post edited by sharpie65 on
«13456

Comments

  • themic609themic609 Member Posts: 109 Arc User
    edited May 2015
    Lol Carrier with cloak? Oh dear.
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited May 2015
    I guess I just don't understand the fascination with carriers. With maybe one exception, I don't recall even ever seeing a carrier on screen,... I think Maybe the Jem'Hadar had one.

    I just consider the whole 'carrier' concept so 20th century in an 'age' when even shuttles have warp capability.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • themic609themic609 Member Posts: 109 Arc User
    edited May 2015
    I like carriers in game lol. I think they've been ruined by the fact every C store/lockbox ship has Hangers now though. :confused:
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited May 2015
    A carrier with battlecloak, DHC, commander specialization AND LTC universal specialization?

    Usually it's possible to reasonably discuss almost anything. In this case, though: WTF are you smoking, man? :P

    EDIT: Just now read the "Forum explosion" bit of your posting, so it's intentional trolling. At least good job, I didn't realize until the very last moment :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    So very true..I gave them all a cloak because of the Romulans, whose greatest strength is arguably their battle cloak. To give them a carrier, or even a ship without a cloak, is playing with fire.

    Regarding corelogik's statement, I think it has more to do with a different playstyle. In-lore, shuttles have a drastically smaller storage capacity for antimatter and other fuel required for warp drive. A skilled enough carrier captain can handle most single-player content with little effort (but then again, you don't need a carrier to do that).

    Personally, I like being able to send out a couple of waves of fighters and have them deal with a couple of enemies (GW3 is very handy). :D
    MXeSfqV.jpg
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited May 2015
    Before the feds get a new carrier, they should get a new attack shuttle to put in them to replace the old Peregrine's.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited May 2015
    If their is going to be a T6 carrier, atleast make it a true carrier and put 6 to 8 bays on it.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    cidjack wrote: »
    If their is going to be a T6 carrier, atleast make it a true carrier and put 6 to 8 bays on it.

    I would agree with you..if every other true carrier in the game had 6-8 bays.
    MXeSfqV.jpg
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited May 2015
    Its time for the 3/3 weapon layout to be history or for T6 carriers give them 3 shuttle bays instead of 2. Something needs to happen to really stand these moster ships out. Something that gives you a real reason to want to fly a carrier.

    This is what I suggest,

    3/5 Yes 3 in front 5 in back
    1.4 shield mod.
    65,000 hull
    Hangar bays 3
    Crew 2500
    Turn rate 10
    Impulse .15
    Inertia rating 35
    Bridge officer stations, This would change depending on if it was a Tac, Engineer or Science ship.

    Commander station would reflect what type of ship it is, Tac, Engineer or Science.
    Lt Commander Universal, That Commander and Intell abilitys could be used in. No pilot for carriers.
    Lt. Engineer
    Lt. Tac
    Lt. Science.

    Bonus Power +10 Shields + 10 Aux.
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited May 2015
    hyefather wrote: »
    Its time for the 3/3 weapon layout to be history or for T6 carriers give them 3 shuttle bays instead of 2. Something needs to happen to really stand these moster ships out. Something that gives you a real reason to want to fly a carrier.

    This is what I suggest,

    3/5 Yes 3 in front 5 in back
    1.4 shield mod.
    65,000 hull
    Hangar bays 3
    Crew 2500
    Turn rate 10
    Impulse .15
    Inertia rating 35
    Bridge officer stations, This would change depending on if it was a Tac, Engineer or Science ship.

    Commander station would reflect what type of ship it is, Tac, Engineer or Science.
    Lt Commander Universal, That Commander and Intell abilitys could be used in. No pilot for carriers.
    Lt. Engineer
    Lt. Tac
    Lt. Science.

    Bonus Power +10 Shields + 10 Aux.

    I think you just largely invalidated cruisers :D

    Carriers pay for their pets with weapon slots because their pets are weapons. a 3/5 carrier with those stats (10 turn rate, humongous hull) is a standard cruiser (3/5 or 4/4 doesn't matter for a default BFAW boat) with three (!) hangars. That's a bit... extreme.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    themic609 wrote: »
    Lol Carrier with cloak? Oh dear.

    That pretty much sums up my reaction. Lol

    Seriously, though, drop the cloaks (cloaking a carrier would require near-prohibitive amounts of power. Opinon, you don't have to tear it apart as 'not-fact'), and you'd have a good layout for a T6 Carrier.

    With the exception of the Commander specialist seat, I've said it before and I'll say it again, Commander specialist seats are generally reserved for the Specialist Starships like the Command ships. So lowering the Specialist seats one level each should be appropriate. Perhaps turn the Lt. Com Sci into Sci/Command, and the Lt. tac into Lt. Tac/Specialist.

    One last thing, the KDF/RRW ships should have the same BOFF layout as the Fed, 90% of people would just slot a Tac in a Uni anyway, and having a carrier with Two Lt. Com tac officers on board would be crazy, most cruisers can barely manage to get one Lt. Com Tac, having a carrier with two would make a carrier more of a beast in direct ship-to-ship combat than a BFAW Boat. (Anyone else think running FAW III x2 on a carrier is right? lol)

    I'd buy a three pack of carriers, being a carrier captian I'm somewhat displeased with the current selection of T6 carriers available... Still using my Sarr Theln. :)

    (The current options for hangar pets is a whole other topic, one I could go on at length, but this isn't the thread for it.)
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    hyefather wrote: »
    Its time for the 3/3 weapon layout to be history or for T6 carriers give them 3 shuttle bays instead of 2. Something needs to happen to really stand these moster ships out. Something that gives you a real reason to want to fly a carrier.

    This is what I suggest,

    3/5 Yes 3 in front 5 in back
    1.4 shield mod.
    65,000 hull
    Hangar bays 3
    Crew 2500
    Turn rate 10
    Impulse .15
    Inertia rating 35
    Bridge officer stations, This would change depending on if it was a Tac, Engineer or Science ship.

    Commander station would reflect what type of ship it is, Tac, Engineer or Science.
    Lt Commander Universal, That Commander and Intell abilitys could be used in. No pilot for carriers.
    Lt. Engineer
    Lt. Tac
    Lt. Science.

    Bonus Power +10 Shields + 10 Aux.

    I'll have to agree with the Targ in the room on this one, carriers have fewer weapons because of the hangars, if you really want three hangars, I'd say having 3/2 weapons would be more appropriate, but then you'd definately deal less overall damage since fighters can't stay alive long enough to finish a cup of coffee.

    Five weapons in the aft? Lol, what are you gonna do, moon your enemy? :P

    And 10 turn rate? I'd kill to have that turn rate on some cruisers, a carrier is A LOT more massive than a cruiser it shouldn't run circles around them.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    Ok, I've updated the OP to better reflect what orion suggested.

    ***

    Discussion Time: What hangar pets should these carriers have? I was thinking one bay of heavy/"modern" fighters whilst the other bay has a Frigate-type pet..I'm thinking either Defiant/S
    MXeSfqV.jpg
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    sharpie65 wrote: »
    Ok, I've updated the OP to better reflect what orion suggested.

    ***

    Discussion Time: What hangar pets should these carriers have? I was thinking one bay of heavy/"modern" fighters whilst the other bay has a Frigate-type pet..I'm thinking either Defiant/S
  • sovereign47sovereign47 Member Posts: 399 Arc User
    edited May 2015
    I haven't come up with Klingon or Romulan carriers yet, but I do have one for the Federation. So behold :D

    Leviathan Class Carrier

    Lenght: 6500 m
    Width: 2200 m
    Height: 700 m
    5 fore weapons and 5 aft weapons slots
    Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
    Shield HP - 10-13,000 base
    Crew - 2000
    3 hangar bays
    Turn rate 5
    Shield modifier 1.0

    Lt cmd tac
    Commander Engineering
    Lt cmd universal/command
    Lt science
    Ensign universal

    5 engineering console slots
    4 science console slots
    4 tac console slots
    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
    SZ1RgUL.jpg
    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited May 2015
    I would love a full-on Starfleet carrier. Especially if it was based on a revamped Jupiter Class.




    But let's leave the cloaks to the types that can better make use of them, shall we?
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    I haven't come up with Klingon or Romulan carriers yet, but I do have one for the Federation. So behold :D

    Leviathan Class Carrier

    Lenght: 6500 m
    Width: 2200 m
    Height: 700 m
    5 fore weapons and 5 aft weapons slots
    Hull HP - 60000 base at lvl 50, 70000 base at lvl 60
    Shield HP - 10-13,000 base
    Crew - 2000
    3 hangar bays
    Turn rate 5
    Shield modifier 1.0

    Lt cmd tac
    Commander Engineering
    Lt cmd universal/command
    Lt science
    Ensign universal

    5 engineering console slots
    4 science console slots
    4 tac console slots

    Is this a carrier or a Death Star??? Oh, wait, wrong franchise...

    Seriously, the only way this could be any more overpowered is if it had a Commander Intel Station on it...

    Carriers have always had 3/3 weapons BECAUSE of the TWO (2) hangars, anything more wouldn't be appropriate.

    Thirteen console slots??? Even for a Fleet-level ship that's 2 too many, drop one tac and one of the other ones, this is a carrer not a battlecruiser...

    Personally the OP's carrier specs are quite balanced (with the possible exception of 2 Lt.Com specialist seats), this thing would cause widespread nerd-rage as it's way to powerful for a T6 carrier.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    orion0029 wrote: »
    Hey, thanks for listening! :) I'd buy those.

    I am still a bit concerned about two Lt. Com specialist seats, might be overpowering, but I won't argue that.

    As for Hangar pets, to be blunt, all of them suck... In their own ways, the only one's that seem to be worth their weight are Yellowstones, B'rels, and the Romulan Drones. So, overhauling fighters, shuttles, and other hangar pets would be called for.

    For making a new Frigate hangar, I'm slightly opposed to making hangars specific for one ship, but getting past that. I don't think the Federation has a ship that would qualify for use as a Frigate pet, yes the Defiant is small enough but it seems too powerful and expensive (in terms of materials, and time to build) to put in a carrier. A completely new class would likely be needed, even the Miranda/Centaur wouldn't really work as they're too big and have too large of crews to deploy in such a fashion. And since the Aquarius and Aero-Shuttle are sort of unique to their respective motherships, they can't be used either, though I'd love a hangar full of Aero-Shuttles.

    Perhaps the Maquis Raiders? I realize they were probably just heavily modified Peregrines, but they were larger and tougher than their stock counterparts... (Longshot I know, since the Maquis weren't really Starfleet)

    The Klingons could use a BoP like the Ning'Tao mentioned, A bird of prey is small enough and has a small enough crew to be used as a heavy fighter craft by large carriers.

    For the Romulans, I'd bet on using the Drone ships, I know they are kinda the unique hangar for the Scimitar line of ships, but since the Republic is farily new, and doesn't have the numbers like the Empire did pre-hobus, having fully manned carriers seems to be too expensive in manpower for the Republic.

    I only mentioned the Defiant because of Quad Cannons..if the Ning'Tao could get them,it would only be a reasonable equivalent. But the Maquis raider..I believe it's the Condor-class(?) might be a suitably-sized Federation Frigate pet. :)

    I also have a heavy fighter in mind (original concept was a bomber, I think I still have the artwork somewhere): Merlin-class (to follow the Starfleet penchant for naming fighters/raiders after Terran predatory birds) 2/1 weapon loadout, slightly better stats than the Peregrine and comes with Deploy Countermeasures 2, TS1, EPtE1, and PH1 as standard.

    I agree that the hangar pets need an overhaul, although by how much and what is not exactly my field.
    MXeSfqV.jpg
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    I have some pictures of the ships mentioned in the OP (drawn by myself, I apologise for the terrible artwork).

    Independence

    Batlh'Quv

    Rokhelh

    Opinions please?
    MXeSfqV.jpg
  • demonicaestheticdemonicaesthetic Member Posts: 3 Arc User
    edited May 2015
    sharpie65 wrote: »
    I would agree with you..if every other true carrier in the game had 6-8 bays.

    His point is a 'true carrier' would have more than 2 bays, and that the current carriers are not 'true carriers' but oversized science cruisers with a couple of shuttle bays, and bad handling.

    Which is a fair point, 'true carriers' don't carry much in the way of conventional firepower, their role is to spam pets to do all their fighting for them.

    The carriers we see in STO are a bit like slicing two of the primary gun turrets off a WWII battleship, and welding them to the flight deck of a Nimitz class carrier, and scrapping 2/3rds of the ships aircraft...
    <center><font size="+5"><b>Give a man a fire and he's warm for a day...
    Set a man on fire and he's warm for the rest of his life...</b></size></center>
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    sharpie65 wrote: »
    I have some pictures of the ships mentioned in the OP (drawn by myself, I apologise for the terrible artwork).

    Independence

    Batlh'Quv

    Rokhelh

    Opinions please?

    Hey, took a quick look at your designs, honestly the KDF one surprised me, Klingon ships don't usually come with four nacelles but your design makes it work, very cool.

    The Fed one ACTUALLY looks like a carrier that Starfleet would design, it keeps the basic theme of federation ships and has the bulk to carry the massive amounts of equipment and personnel required for a carrier, also cool.

    The Romulan one I'm a bit dubious about, from the side it looks like the Haakona warbird, which in fairness does kinda look like it could be a carrier... It could work, but then again I'm no expert with romulan ships lol.

    I'd buy those if Cryptic put them in-game, assuming I had Zen at the time.. hehe
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    orion0029 wrote: »
    Hey, took a quick look at your designs, honestly the KDF one surprised me, Klingon ships don't usually come with four nacelles but your design makes it work, very cool.

    The Fed one ACTUALLY looks like a carrier that Starfleet would design, it keeps the basic theme of federation ships and has the bulk to carry the massive amounts of equipment and personnel required for a carrier, also cool.

    The Romulan one I'm a bit dubious about, from the side it looks like the Haakona warbird, which in fairness does kinda look like it could be a carrier... It could work, but then again I'm no expert with romulan ships lol.

    I'd buy those if Cryptic put them in-game, assuming I had Zen at the time.. hehe

    The intention with the Klingon one is for it to be based upon the Hirogen Apex, hence the 4 nacelles. :)

    I based the Fed design on the Vo'Quv, although from the front I imagine it to look like an oversized Vesta :D

    The Rokhelh was indeed based on the Ha'apax/Haakona (Dual Vector capability removed to accommodate the the hangar bay, located on the direct aft). :cool:

    If I can find it, I'll put up the Merlin art when I get home (based on the Delta Flyer).
    MXeSfqV.jpg
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    His point is a 'true carrier' would have more than 2 bays, and that the current carriers are not 'true carriers' but oversized science cruisers with a couple of shuttle bays, and bad handling.

    Which is a fair point, 'true carriers' don't carry much in the way of conventional firepower, their role is to spam pets to do all their fighting for them.

    The carriers we see in STO are a bit like slicing two of the primary gun turrets off a WWII battleship, and welding them to the flight deck of a Nimitz class carrier, and scrapping 2/3rds of the ships aircraft...

    I see your point now...if the carriers in-game had a 1/1 load out and came with an innate point defence ability, and came with 5 or 6 hangar bays, they would be more like carriers of today. Which is perfectly plausible to expect.

    EDIT: 1/1 is a bit on the underpowered side, especially for the DPS focus of the game.
    MXeSfqV.jpg
  • rikwesselsrikwessels Member Posts: 367 Arc User
    edited May 2015
    first things first though : decent carrier pets before making new carriers ( i.e. undo much of the nerfs ) . If you equip just about any hangar on the Atrox , chances of both hangars blowing up at a core breach - while launch is on its CD ,of course - is currently 99 %
  • lianthelialianthelia Member Posts: 7,873 Arc User
    edited May 2015
    themic609 wrote: »
    Lol Carrier with cloak? Oh dear.

    Why not? The Scimitar have a 5/3 weapon setup and it has a hangar with cloak and 5 tac console slots...there are 4/3 ships with double hangars and SST...why can't a 3/3 have cloak?

    Because the Vo'quv doesn't have cloak? Well they Vo'quv was made well before we had the powerful carriers we have these days.

    I just don't see why they couldn't cloak...not like they don't suffer anyways for having a 3/3 and a low amount of Tac slots.

    Give the Romulan one 5 Sci/4 Eng/2 Tac if you're worried about battle cloak being op. Doesn't need 4 tac consoles like the Sarr Theln...
    Can't have a honest conversation because of a white knight with power
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    Ok..as promised earlier, I have more (terribly drawn) artwork for you all: The Merlin Strike Fighter.

    Merlin Strike Fighter

    Some info about the Merlin BEFORE any design criticisms you may have.

    I originally designed this baby as a bomber (in the Star Trek Universe, obsolete when you can have orbital strikes) with tricobalt bombs and mines. I know, it's ridiculous when a single tricobalt torpedo can set off an extinction-level event in atmosphere. xD

    Anyway, I digress. The fighter comes with (refined from earlier) Quantum Microtorpedoes, a Phaser Pulse Cannon, and a Phaser Turret. BOff skills are (on the basic fighters) Torpedo High Yield 1, Emergency Power to Engines 1, and Polarize Hull 1.

    Advanced Merlin Fighters come with the gear and skills as above, plus Phaser Dual Cannons, Deploy Countermeasures 2, and Emergency Power to Shields 2.

    Elite Fighters have the gear and skills from Basic and Advanced, plus Dual Phaser Beam Bank, Cannon Rapid Fire 2, Auxiliary to Structural 2, and Battle Cloak. My reasoning for battle cloak is that they are a strike fighter - in and out as quickly as possible, then return to the mothership.

    For the Klingon qajunpaQ fighters and Romulan Gyrfalcons, the loadout is the same - simply swap the phasers for disruptors and plasma weapons on the respective ships.
    MXeSfqV.jpg
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    lianthelia wrote: »
    Why not? The Scimitar have a 5/3 weapon setup and it has a hangar with cloak and 5 tac console slots...there are 4/3 ships with double hangars and SST...why can't a 3/3 have cloak?

    Because the Vo'quv doesn't have cloak? Well they Vo'quv was made well before we had the powerful carriers we have these days.

    I just don't see why they couldn't cloak...not like they don't suffer anyways for having a 3/3 and a low amount of Tac slots.

    Give the Romulan one 5 Sci/4 Eng/2 Tac if you're worried about battle cloak being op. Doesn't need 4 tac consoles like the Sarr Theln...

    Your comparison with the Scimitar would be ok, except the Scimitar only has one hanger bay AND a 5/3 weapon loadout. These being Carriers and not Dreadnoughts, they already have an intensive power drain to keep the fighter bays at full functioning capacity - a cloak would not do anything to mitigate that. Furthermore, there are no true carriers with a cloak of any kind in game, so why should I break tradition? I'm aware that this is my design and I can make it however I like, but the battle cloak would only serve to make every other carrier in the game obsolete.
    MXeSfqV.jpg
  • lianthelialianthelia Member Posts: 7,873 Arc User
    edited May 2015
    sharpie65 wrote: »
    Your comparison with the Scimitar would be ok, except the Scimitar only has one hanger bay AND a 5/3 weapon loadout. These being Carriers and not Dreadnoughts, they already have an intensive power drain to keep the fighter bays at full functioning capacity - a cloak would not do anything to mitigate that. Furthermore, there are no true carriers with a cloak of any kind in game, so why should I break tradition? I'm aware that this is my design and I can make it however I like, but the battle cloak would only serve to make every other carrier in the game obsolete.

    Yes...the Scimitar has 2 more weapon slots than these carriers..

    Then what will the Romulan carrier get to compensate for removing a iconic ability that all Romulan ships are based on? Will the Romulan version get a 4/3? Will it have more tac consoles? will it not have the -10 power to each sub-system penalty?

    Not to mention these ships are identical practically except the Romulan one has less hull than the KDF one and less of a shield than the Fed one...

    You basically took the iconic ability all Romulan ships are based around from Fighter up and removed it while still forcing Romulans to face all of the penalties.
    Can't have a honest conversation because of a white knight with power
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited May 2015
    lianthelia wrote: »
    Yes...the Scimitar has 2 more weapon slots than these carriers..

    Then what will the Romulan carrier get to compensate for removing a iconic ability that all Romulan ships are based on? Will the Romulan version get a 4/3? Will it have more tac consoles? will it not have the -10 power to each sub-system penalty?

    Not to mention these ships are identical practically except the Romulan one has less hull than the KDF one and less of a shield than the Fed one...

    You basically took the iconic ability all Romulan ships are based around from Fighter up and removed it while still forcing Romulans to face all of the penalties.

    For the record, Romulan ships are not "based on" or around the RBC. They are based on the singularity core and powers, and I'd like to think of the battle cloak as a side effect of the "near-limitless power" that comes with having an artificial singularity power your ship.

    I've tried to make these ships balanced and fair, based on the two previously seen carriers (Voquv and Atrox), and the way I see it, a battle cloak on carrier would remove that sense of fairness. I'll put it this way - if the Romulan ship got a battle cloak, the Klingon carrier would also need to get a standard one to remain fair, but the Fed one would get nothing since Starfleet tries not to make a habit of plonking a cloaking device on any of it's ships.

    After all, the few carriers that are currently present in-game have no cloaking abilities (bar the Kar'fi with it's Phase Shift Generator, but that's a console). That maybe the reason we haven't seen a carrier for the Romulans yet, the devs are trying to figure out a way to appease the vapers when their nice new ship doesn't have a cloak.
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    Interesting take on the Strike Fighters, I do have one suggestion though.

    Since Science team would require some manpower to use (logically speaking, in common use it doesn't though :confused:) , perhaps using Transfer Shield Strength, or Rotate Shield Frequency (I know it's an ENG Captain power, but it could work on fightercraft)?
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