This is a computer game, and guess what, i have NEVER ONCE, had a launcher issue, NEVER ONCE had lag issues, ( until the command ships came out ).
Maybe, JUST MAYBE????? It may be yer computer? Or maybe on the USERS end, and Not Cryptics Fault?
If you have to use that tone with me, then you can easily go dump yourself (to stay in civil terms). Read the whole thread, read Bug reports forums and get informed on what we're talking about.
Cryptic has acknowledged it's an issue on their end with server latency, so your whole argument (and meltdown) has been invalidated automatically.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
This is a computer game, and guess what, i have NEVER ONCE, had a launcher issue, NEVER ONCE had lag issues, ( until the command ships came out ).
Maybe, JUST MAYBE????? It may be yer computer? Or maybe on the USERS end, and Not Cryptics Fault?
MAYBE you're correct. MAYBE you have some insight that the rest of us may not have. MAYBE you might offer some concrete suggestions as to what MAY bee needed for his, and others with this same problem. MAYBE you might have a solution already in place, and MAYBE you might be kind enough to share with the community....
... and MAYBE... just MAYBE... Newt Gingrich will have a colony on the Moon by the end of this decade.
If it doesn't, let me know. We'll see what else can be done. Contact me on G+ (same as my @ handle).
Good luck.
With a bit of luck, that may not be needed!
Btw thanks for the offer.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
We recently were able to do some server profiling of the Powers system, and Inspiration was revealed as the far-and-away leader of the pack in terms of performance impact.
But it was, by no means, alone.
We're also having to clean up many other powers that in years-gone-by probably would not have been an issue. But as the game has matured, and players gain more and more access to different sources of additional powers (Rep Traits, Specs, Starship Traits, increased # of equipment slots, etc, etc.) it has really started to add up.
In fact, we're going so far as asking our poor, overworked programmers (like /u/CrypticBatsoup) to create entirely new code paths so that we can lighten the load of certain types of powers on the back end, without having to re-design their functionality.
Long story short: Inspiration changes should improve matters significantly, but it's not the end of the road. And we're going to continue improving things for many months and years to come.
Also, Attack Pattern Beta was apparently the #2 culprit, as I understand it. So... consider laying off the Recluse spam?
From Flying Targ:
As a player, I wouldn't worry too much about using Attack Pattern Beta. It is definitely a cause of some performance issues, but it's nowhere near on the level of what Inspiration was doing. And interestingly enough, it's not even firing weapons when Attack Pattern Beta is active that's the problem. It's activating it to start with.
We've identified a number of issues related to server performance in regards to the Powers you guys are using (Mostly in Space, but some on Ground). Of all the problems we identified, Inspiration is the only one that really needed a redesign. The rest we should be able to fix pretty invisibly. In fact, it's doubtful that the server performance gains we get from fixes beyond the ones we're making to Inspiration will be very visible to you guys at all. But it will make the Hamsters run faster, which is only a good thing.
We'll be making these changes over the coming weeks and months, but our goal is to make for as smooth a playing experience for you guys as we can.
In regards to Inspiration, and players seeing lag even with no Command Ships in their STFs, that has a lot to do with our server architecture. Long story short, if you're playing Infected Space, there are multiple instances of Infected Space happening on one server process. So if any of those instances happened to have a Command Ship in it, you felt the lag from it.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
I think for you to say that game is unplayable is a stretch. Your client is apparently not working but the vast majority of people are having no issues getting their client to run.
Something must have happened to your files. I would do one of two things, either delete the files, all of them and allow the client to reinstall them or just uninstall the game and do a fresh install.
If you cannot connect to the client server, again , the vast majority of us can so the problem is either on your end or somewhere in between the STO servers and you, in any case, if you are having trouble connecting tot he game servers, you need to call your Internet service provider and have a chat with them.
I do not care about your troubles. This is the same thing I would tell anyone, I was told these words of wisdom once myself. I followed them and my problems went away.
From a network perspective, you're fine for comms to Cryptic, but the controller route looks a bit odd.
Can you adjust your shortcut (or use a command line interface) to launch the Launcher in the following manner?
"D:\Games\STO\Star Trek Online.exe" -console
Make adjustments for your path. You should get an initial connection to the patchserver over port 7255 (unless you're fancy and have some crazy port mapping shennanigans going on). Prior to logging in, take a screenshot of the command window that shows up.
Now log in.
What happens there? There should be a series of http requests during patching (and drops based off of the last 1/2 dozen times I watched this thing patch for myself and others). I suspect that you would be interested in what happens in the Green section.
NOTE: I did find this line while I was remotely launching my client to update and be ready when I got home... note the items in RED. Making the adjustments manually. I had no problems with the latest patch sans the rare, non-DX related crash. Will note performance tonight.
Connecting to patchserver.crypticstudios.com:7255
PatchClientLib: connecting to patchserver.crypticstudios.com:7255
PatchClientLib: redirecting to 208.95.184.206:7255
PatchClientLib: skipping unneeded autoupdate CrypticLauncher3ST
PatchClientLib: successfully connected
AutopatchDialog thread shutting down
GamePrefsInit: giGamePrefSet now 0
[0514/151423:ERROR:backend_impl.cc(2083)] Corrupt Index file
[0514/151423:ERROR:cache_util_win.cc(43)] Unable to move the cache: 0
[0514/151423:ERROR:backend_impl.cc(134)] Unable to move cache folder \Games\ST
O\cef_cache to \Games\STO\old_cef_cache_000
[0514/151423:ERROR:backend_impl.cc(221)] Unable to create cache
Displaying status message: Connecting to Account Server
While finding unique IPs, converted controllertracker.crypticstudios.com to 208.
95.185.166
While finding unique IPs, converted controllertracker0.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker1.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker2.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker3.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker4.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker5.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker6.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker7.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker8.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker9.crypticstudios.com to 208
.95.185.166
Displaying status message: Attempting to connect to controller tracker..
requested language id 6 (Spanish) resources not available!
Displaying status message: Loading launcher
[0514/151750:INFO:CONSOLE(0)] "Select shard: 0," source: http://launcher.startrekonline.com/static/all/js/api.js(115)
startPatch, new Startrek:Holodeck
Connecting with root /Games/STO/Star Trek Online/Live
PatchClientLib: connecting to patchserver.crypticstudios.com:7255
Requesting SOCKS4 connection
SOCKS connection active
PatchClientLib: redirecting to 208.95.184.199:7255
Requesting SOCKS4 connection
SOCKS connection active
PatchClientLib: successfully connected
Setting view by name (attempt 1): StartrekClientEnglish
Setting view by name (attempt 2): StartrekClient
PatchClientLib: Using HTTP patching: server level3.stohttppatch.crypticstudios.com port 80 prefix Startrek
I think for you to say that game is unplayable is a stretch. Your client is apparently not working but the vast majority of people are having no issues getting their client to run.
Something must have happened to your files. I would do one of two things, either delete the files, all of them and allow the client to reinstall them or just uninstall the game and do a fresh install.
If you cannot connect to the client server, again , the vast majority of us can so the problem is either on your end or somewhere in between the STO servers and you, in any case, if you are having trouble connecting tot he game servers, you need to call your Internet service provider and have a chat with them.
I do not care about your troubles. This is the same thing I would tell anyone, I was told these words of wisdom once myself. I followed them and my problems went away.
Seriously, what kind of TRIBBLE is this? Not only is this kind of response not constructive, if you actually took the time to read what this person has done, you would not have written your first suggestion.
Second, the ping data shows that the second option would be, at best, fruitless. That, though, would require you to actually think for a moment and look at the data that they posted.
So, if you really didn't care, why leave a response that does nothing but show how rude and snarky you are? I give a damn because if this had happened to me and I posted trying to seek help, I would welcome anyone offering assistance. Something about humanity helping each other out, even if it is over a trivial thing like a video game.
From a network perspective, you're fine for comms to Cryptic, but the controller route looks a bit odd.
Can you adjust your shortcut (or use a command line interface) to launch the Launcher in the following manner?
"D:\Games\STO\Star Trek Online.exe" -console
Make adjustments for your path. You should get an initial connection to the patchserver over port 7255 (unless you're fancy and have some crazy port mapping shennanigans going on). Prior to logging in, take a screenshot of the command window that shows up.
Now log in.
What happens there? There should be a series of http requests during patching (and drops based off of the last 1/2 dozen times I watched this thing patch for myself and others). I suspect that you would be interested in what happens in the Green section.
NOTE: I did find this line while I was remotely launching my client to update and be ready when I got home... note the items in RED. Making the adjustments manually. I had no problems with the latest patch sans the rare, non-DX related crash. Will note performance tonight.
wait wait wait wait what am I supposed to do? I didn't quite get it lol.
I'm launching the game from a Steam shortcut, and I don't have a drive, so I just put it on the desktop but nothing happened, trying to execute it from the console.
Still many thanks for all your help!
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
wait wait wait wait what am I supposed to do? I didn't quite get it lol.
I'm launching the game from a Steam shortcut, and I don't have a drive, so I just put it on the desktop but nothing happened, trying to execute it from the console.
Comments
I downloaded it, I don't have a physical copy of STO. Anyway lets hope the patch will fix the issues.
If you have to use that tone with me, then you can easily go dump yourself (to stay in civil terms). Read the whole thread, read Bug reports forums and get informed on what we're talking about.
Cryptic has acknowledged it's an issue on their end with server latency, so your whole argument (and meltdown) has been invalidated automatically.
MAYBE you're correct. MAYBE you have some insight that the rest of us may not have. MAYBE you might offer some concrete suggestions as to what MAY bee needed for his, and others with this same problem. MAYBE you might have a solution already in place, and MAYBE you might be kind enough to share with the community....
... and MAYBE... just MAYBE... Newt Gingrich will have a colony on the Moon by the end of this decade.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
If it doesn't, let me know. We'll see what else can be done. Contact me on G+ (same as my @ handle).
Good luck.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
With a bit of luck, that may not be needed!
Btw thanks for the offer.
https://www.reddit.com/r/sto/comments/35voyv/star_trek_online_release_notes_may_14_2015/
From Borticus:
From Flying Targ:
And things just got worse. Now it's bare dead again.
http://sto-forum.perfectworld.com/showthread.php?t=1452651 looks like I'm not the only one. In that thread (where Trendy posted asking for traceroutes) some people are having the same issue.
Something must have happened to your files. I would do one of two things, either delete the files, all of them and allow the client to reinstall them or just uninstall the game and do a fresh install.
If you cannot connect to the client server, again , the vast majority of us can so the problem is either on your end or somewhere in between the STO servers and you, in any case, if you are having trouble connecting tot he game servers, you need to call your Internet service provider and have a chat with them.
I do not care about your troubles. This is the same thing I would tell anyone, I was told these words of wisdom once myself. I followed them and my problems went away.
From a network perspective, you're fine for comms to Cryptic, but the controller route looks a bit odd.
Can you adjust your shortcut (or use a command line interface) to launch the Launcher in the following manner?
"D:\Games\STO\Star Trek Online.exe" -console
Make adjustments for your path. You should get an initial connection to the patchserver over port 7255 (unless you're fancy and have some crazy port mapping shennanigans going on). Prior to logging in, take a screenshot of the command window that shows up.
Now log in.
What happens there? There should be a series of http requests during patching (and drops based off of the last 1/2 dozen times I watched this thing patch for myself and others). I suspect that you would be interested in what happens in the Green section.
NOTE: I did find this line while I was remotely launching my client to update and be ready when I got home... note the items in RED. Making the adjustments manually. I had no problems with the latest patch sans the rare, non-DX related crash. Will note performance tonight.
Connecting to patchserver.crypticstudios.com:7255
PatchClientLib: connecting to patchserver.crypticstudios.com:7255
PatchClientLib: redirecting to 208.95.184.206:7255
PatchClientLib: skipping unneeded autoupdate CrypticLauncher3ST
PatchClientLib: successfully connected
AutopatchDialog thread shutting down
GamePrefsInit: giGamePrefSet now 0
[0514/151423:ERROR:backend_impl.cc(2083)] Corrupt Index file
[0514/151423:ERROR:cache_util_win.cc(43)] Unable to move the cache: 0
[0514/151423:ERROR:backend_impl.cc(134)] Unable to move cache folder \Games\ST
O\cef_cache to \Games\STO\old_cef_cache_000
[0514/151423:ERROR:backend_impl.cc(221)] Unable to create cache
Displaying status message: Connecting to Account Server
While finding unique IPs, converted controllertracker.crypticstudios.com to 208.
95.185.166
While finding unique IPs, converted controllertracker0.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker1.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker2.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker3.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker4.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker5.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker6.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker7.crypticstudios.com to 208
.95.185.166
While finding unique IPs, converted controllertracker8.crypticstudios.com to 208
.95.185.169
While finding unique IPs, converted controllertracker9.crypticstudios.com to 208
.95.185.166
Displaying status message: Attempting to connect to controller tracker..
requested language id 6 (Spanish) resources not available!
Displaying status message: Loading launcher
[0514/151750:INFO:CONSOLE(0)] "Select shard: 0," source: http://launcher.startrekonline.com/static/all/js/api.js(115)
startPatch, new Startrek:Holodeck
Connecting with root /Games/STO/Star Trek Online/Live
PatchClientLib: connecting to patchserver.crypticstudios.com:7255
Requesting SOCKS4 connection
SOCKS connection active
PatchClientLib: redirecting to 208.95.184.199:7255
Requesting SOCKS4 connection
SOCKS connection active
PatchClientLib: successfully connected
Setting view by name (attempt 1): StartrekClientEnglish
Setting view by name (attempt 2): StartrekClient
PatchClientLib: Using HTTP patching: server level3.stohttppatch.crypticstudios.com port 80 prefix Startrek
Loading manifest: /Games/STO/Star Trek Online/Live/.patch/StartrekClient.manifest...done
Loading hoggs...done. (0.61)
Deleting files...done (0 deleted). (0.05)
Deleting rogue files...done (0 deleted). (0.00)
Examining hoggs...done. (0.98)
Total transfer: 2461528
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Seriously, what kind of TRIBBLE is this? Not only is this kind of response not constructive, if you actually took the time to read what this person has done, you would not have written your first suggestion.
Second, the ping data shows that the second option would be, at best, fruitless. That, though, would require you to actually think for a moment and look at the data that they posted.
So, if you really didn't care, why leave a response that does nothing but show how rude and snarky you are? I give a damn because if this had happened to me and I posted trying to seek help, I would welcome anyone offering assistance. Something about humanity helping each other out, even if it is over a trivial thing like a video game.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
wait wait wait wait what am I supposed to do? I didn't quite get it lol.
I'm launching the game from a Steam shortcut, and I don't have a drive, so I just put it on the desktop but nothing happened, trying to execute it from the console.
Still many thanks for all your help!
Hit me up on Google+
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.