I think they don't look too bad. Although the Romulan one looks kind of un-Romulan for some reason. Maybe it's because I can't see the green highlights of the nacelles from this angle, so it just looks a bit flat.
But those Pilot maneuvers, though - it's gonna look a little funny pulling moves like that in ships of that size - that is, if they're going to be the same size as the NPC ones.
update: now startrekonline is compeltely gone from ALL listings for all payment methods.
nice.
you are "super excited" about whatever, but yet your company is super-incompetent about everything. you cant even take my money if i want to throw it at you.
whats up with all payment methods going down in STO all together, RIGHT in time when theres sth to buy finally?
(sto isnt listed anymore under games+server choices for whatever payment we may choose.)
Dear Developers!
The STO is also the multiplatform game.
- MMORPG (ground, MMO mode) mice and keyboard support - OK. Correct!
- FPS (ground, AIM mode) gamepad support - OK. Correct!
- Spacecraft strategic game (Space, Space mode) mice and keyboard support - OK. Correct!
- Spaceship flight simulator (space, ships Pilot?) Joystick? Poor support, not all management functions are not true driving pleasure. Half are developed. Bad driving.
I advise:
If developers work out the flight simulator mode to gain more new players. Many players like to drive spaceship, using realistic periferials such as HOTAS (hands on throttle and stick).
Big problem, realizes the game is simple joystick X and Y axes, and firing buttons, but does not recognize the throttle and do not use according to the purpose. This is problematic because the device does not work half way.
Solution:
Buy a few tools:
Saitek X-45, X-52, X 52 Pro X 55
Thrustmaster HOTAS X T.Flight, HOTAS Warthog
the most famous.
Compiled team tester (known flight simuator) programmers. Small team.
Create device support, include play.
Throttle also the simple Z-axis arm, defines the 0% to 100%.
Program is simple:
Z axis 0-20% - reversing
Z Axis 20% - remains
Z axis 20-40% - quarter impulse
Z axis 40-60% - half impulse
Z axis 60-80% - three-quarters impulse
Z axis 80-100% - full impusle
It would be very useful for the continuously variable thrust control.
I think it is not too hard and not too long programming work, but a lot could improve the gaming experience.
Developers Thanx for reading! I look forward to your opinions on this proposal.
Welcome Captain Schwein (Hungarian Starfleet).
You have officially moved from a trusted source to "ranting poster". I hope to see you come back as a informed, "wise" and even enlightend source of info,
Somehow you have changed into a noob, rage poster who obviously lost touch with reality. I think you need to change your sig to "Blame it on PEBKAC". Now that we are fighting the Icionians you may need a new excuse....
I'd love to see the Andorian escort hulls reworked as (or upgradable to) pilot-mechanic hulls. Not necessarily with new art (although new art is always welcome), but with at least one of the big tac-boff slots able to hybrid pilot.
the ship artist's are improving imo.......Nice job good looking ships
cant afford a new bundle so quickly so maybe in 4 months I may buy it after everyone else tests them out and there bug fixed and after sale ( nerf ) of the OP power of the new ships , which has become common , so I really know what im getting
Release new ships with OP powers..............Let the sales soar.............sales drop ...Nerf OP powers for the next new ships
Rinse and repeat... I know I am not the only one who see's this trend :P on ships consoles and gear
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Release new ships with OP powers..............Let the sales soar.............sales drop ...Nerf OP powers for the next new ships
Rinse and repeat... I know I am not the only one who see's this trend :P on ships consoles and gear
I have to agree with you on this jellico..although I haven't seen much nerfing recently. It could just be that I don't notice those things in the patch notes.
Although the Romulan one looks kind of un-Romulan for some reason.
It reminds me a bit of the Scimitar. Maybe it's supposed to look like it was inspired from a more Reman aesthetic? That would be neat if that was the idea behind its design.
I still think it's weird that the Republic only has one ship that was designed by the Remans, and all other Reman ships are just Romulan ships with one of the two Reman skins.
Back to the Pilot ships, I actually think the Klingon one is the best looking of the bunch (a complete 180 from the horrible designs of the Klingon Command Ships), while the Starfleet one looks like an oversized shuttle...which I suppose is appropriate if Mr. Paris had anything to do with its development....
As for the actual Pilot Maneuvers Mechanic, I imagine more than a few players will be..."convinced" that having a Pilot ship will help with avoiding the mass of Intel gobbledegook that the Heralds like throwing all over the place in the current Iconian STFs....
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
...As for the actual Pilot Maneuvers Mechanic, I imagine more than a few players will be..."convinced" that having a Pilot ship will help with avoiding the mass of Intel gobbledegook that the Heralds like throwing all over the place in the current Iconian STFs....
It's likely that will be the case..personally, my Fed engineer will still carry a copy of FAW on his pilot beamscort with torpedoes, and my Fed tac will choose to go "traditional" with a full cannon loadout and CSV/CRF.
I do have one concern regarding additional ships--SHIP SLOTS. I am one of those few who have bought a lot of the ship models, but I have maxed out my ship slots. This really needs to be addressed if Cryptic wants us to buy more ships.
I think so too. At least Zen ships should come with an extra ship slot, maybe a modified version, not a fully functional slot, but one that would only work for that specific Zen-ship. Having to spend 30$ on a ship and then some more on top just to be able to use it is off-putting. Especially with the huge number of ships being knocked out now. Not that I'd wanna buy most, if any, of them. But I'm sure lots of people do and the slot issue might make them reconsider.
For me at least it's enough reason to not get any more ships. I hate to dismiss ships, even if it's t2 ships from the story-line. And I hate the idea of having to buy extra slots for ships that already cost a substantial amount of money. It's a bit cheap, Crytic...
Cheers
"Insanity is doing the same thing over and over again and expecting different results."
As much as I really want to buy Pilot ships, I'm wanting to know more about them before making a decision either way.
I did get the Eclipse and Phantom back in the day, namely for the Traits, though I did like the Eclipse's "look". Definitely will not be getting any of the Command ships. Traits or no, I simply cannot stand them... except the Negh Tev. I am still considering getting that specific ship since it can supposedly use the Negh Var skin.
What I am REALLY hoping for is being able to use some of the old skins on these or future Pilot ships. If that is doable, then I would be more inclined to buy at least a Pilot Ship Iconic bundle which will probably come out in the near future. The images shown so far for these Pilot ships definitely do not appeal to me, even though the abilities as announced so far, do.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
I hate the Romulan ship. It looks like an insect. Apart from it being green, it doesn't look Romulan.
The Klingon one is nice. I like the sleekness of it, and the touches of the Kitinga I can see in it. It's a huge improvement of the horrible flying shipping crates that are the Klingon command cruisers. Nearly every Klingon design we see should look as well built as this.
The Fed one, just another Defiant wanabe. I couldn't care less. But it looks so blocky to be even worse than the Defiant... It's a pig nosed ugly brick... Come on... who approved this piece of TRIBBLE?
It looked like a kilrathi or cylon raider to me (0-o)
The idea of ships designed for a specialty type I find completely wrong. Every starship needs a pilot. Every starship needs command and control ability. Most likely need intelligence or recon ability. This in addition to communications officer, helmsmen (pilot actually), science, and whatever other officer duty one might think of. Make no mistake about it, this proliferation of new ships is all about the money. Meanwhile the ships we already own and have invested in remain obsolete. Escorts are already the pilot ship. We don't need a new class. Just design pilot abilities and make escorts/raptors/BoPs better at them than cruisers/sci ships. We don't need Command Ships. Just make cruisers like the the Oddysey, Bortasqu, and Scimitar the command ships that they are already supposed to be.
I spent a great deal of money on LoR packs, DR packs, and bundles already. I am not going to spend 12000 zen on Command ships and then again on Pilot ships.
Player and forumite formerly known as FEELTHETHUNDER
I am surprised there is not a Risian ship for the pilot class. What other race in the galaxy is more likely to have good pilots? Heck, the Risian Corvette is pretty much a 60's Hot Rod. Its like if a 65 Mustang had sex with a Cokeacola bottle, and gave birth to a space ship. (my favorite ship of course) They really need a Risian Pilot class T6 ship.
Hmmm.... Makes me want to go draw what I think such a ship would look like.
The Risian Corvette reminds me of a Megatokyo comic. I swear somewhere they had a quote in the comic, or on a product that says "Junpei sorry car half engine.". This comic has a variation of that. http://megatokyo.com/strip/1343. I think this is darn near the Risian strategy for many of their ships. Not including that big bloated party boat they call a cruiser. :rolleyes:
The Risian corvette seemed the poster ship for Pilot. Even their cruisers are nimble.
I'm still holding out hope for an update to the Corvette from the Risa event.
This is my Risian Corvette. There are many like it, but this one is mine.
I knew that we might get new ships, but this was totally unexpected.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580 Star Trek Online: Foundry Storyline Series
I'd love to see the Andorian escort hulls reworked as (or upgradable to) pilot-mechanic hulls. Not necessarily with new art (although new art is always welcome), but with at least one of the big tac-boff slots able to hybrid pilot.
Yes! I'd like to see new species specific Federation ships. I've been told that the Federation members gave up independent development of starships for generic Federation starships, but I think the species ships are fun and interesting and would like to see more of them in tier 6 and tier 6 fleet editions. Ships like Andorian escorts, Vulcan science, Tellorite carriers, Earthling cruisers, etc. Don't limit these to ships, but make them available to any Federation Captain.
I feel slightly aggrieved over this Command/Pilot ships direction, I get a pilot specialisation for a Boff as a reward for a mission but can't use it because my ship of choice is the Sovereign Class, I don't want to use the ship Cryptic chooses, I want to use the one I choose.
The Continuing Voyages of Bridge Commander Captain Lee Drake - USS Sovereign Captain Draxon - IKS RanKuf Commander Torenn - IRW Soryak Captain Gregory MacCray - USS Geronimo
The idea of ships designed for a specialty type I find completely wrong. Every starship needs a pilot. Every starship needs command and control ability. Most likely need intelligence or recon ability. This in addition to communications officer, helmsmen (pilot actually), science, and whatever other officer duty one might think of.
The Blue Ridge Command ship of the USN would like a word with you. Designed exclusively to be a command, control, and communications ship.
To a much smaller extent, the F-117, B-2, U2, and SR-71 also would like a word with you. All designed for a very specific mission profile, and excelling at it compared to more flexible but general alternatives (although satellites retired the SR-71, and the F-117 was replaced by B-2s and to an extent, F-22s).
It's not that all ships don't have a helmsman or some command capabilities; it's just that there are ships designed specifically for that role, and excel in it. In the case of the game, Intel ships are designed to gather data and exploit weakness. Most of their hull is probably data-gathering devices; and I wouldn't be surprised if the Eclipse's hull is mostly a giant sensor panel (explaining it's tiny crew in comparison).
Command ships are like the Blue Ridge, dedicated to Command operations. Difference here is that the Command ships do have a small defensive wing.
And now we have Pilot ships. Sure the naming is kind of misleading, but more or less we have ships designed to withstand excessively high hull stress from pulling stunts that normally only small craft can do.
Sure they all exist to sell a new line of ships and make money for the company, but they too also have a valid reason for their existence in-game, for the same reasons specialized vehicles exist in real life. To fulfill a niche role.
I really like the KDF one which is good since I only play KDF. The Romulan one however is... not Romulan. The Romulan command ships and T6 DD were nice but this one is really ugly. I was planing on buying the KDF and Romulan versions but I think I will stick with KDF.
what I find interesting in this, is that these are so obviously PvP ships-introduced while the PvP community has largely evaporated in this game in it's entirety.
why do I say such? because there's no USE for this in PvE. The most useful ships in PvE can be built blindfolded, and don't require any piloting at all to be successful (well, beyond park-and-faw.)
see, you only need 3 skills to be effective (or dominant) in PvE.
BFAW
APB (Attack Pattern Beta)
EPTW (Emergency power to weapons)
that's it. Put them on an eight-hardpoint ship with 3 or more tac consoles loaded with Antiproton beams and Crit consoles, and your'e done-you don't even need to seat the other bridge officers, set weapons to autofire, tie your buff cycle to your spacebar, and you can watch netflix and never eat an AFK penalty or miss (most) optional objectives, a turn rate of 3 works.
The places where the advertised abilities of these pilot ships would be useful, is in an area of the game that has been neglected-to-death over the last five years, a place 90% of the remaining playerbase will not go, which has also lost 90% of it's playerbase thanks to years of neglect and rampant power-creep that's rendered it pretty much unplayable.
(these don't help, by the way, with that.)
there is literally NO reason to manuever in PvE unless you're flying a ship like these (or the BoP, or the Defiant), and PvP is dead.
dead
dead
dead.
Cryptic killed it. Probably intentionally.
NPC's don't manuever-they follow their scripted path and once you know the mission layout, you're able to park right in the sweet spot, log onto netflix, and wait the requisite few minutes for the instance to end while tapping spacebar.
There is absolutely nothing here that I disagree with. Well spoken, sadly.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
So...what's with the (safety) belt loops on the front of the fed ship?
Is that a throwback to old sci-fi flick/series that used shower heads as futuristic controls?
Hmm I really like the look of the Rommie ship, Definetly going to get one for my Romulan tactical character. And the Klingon one looks nicely sleek and dangerous... But oh god the Fed ship! Not even its mother could love something that ugly! :eek:
Comments
My money is on "hilariously" .
If they market it as a hella broken integrated Temporal Backstep that runs on Dubstepium , it just might work ... .
Its not a standard , they launched the T6 nonsense with a virtual desert of the T6 nonsense .
... it's called 'catching up' while fueling a raving powercreep ...
But those Pilot maneuvers, though - it's gonna look a little funny pulling moves like that in ships of that size - that is, if they're going to be the same size as the NPC ones.
so no money from me anymore.
(wanted to pay via giropay, doesnt work, i dont get transferred.)
so obviously you dont even want money from your customers.
nice.
you are "super excited" about whatever, but yet your company is super-incompetent about everything. you cant even take my money if i want to throw it at you.
whats up with all payment methods going down in STO all together, RIGHT in time when theres sth to buy finally?
(sto isnt listed anymore under games+server choices for whatever payment we may choose.)
The STO is also the multiplatform game.
- MMORPG (ground, MMO mode) mice and keyboard support - OK. Correct!
- FPS (ground, AIM mode) gamepad support - OK. Correct!
- Spacecraft strategic game (Space, Space mode) mice and keyboard support - OK. Correct!
- Spaceship flight simulator (space, ships Pilot?) Joystick? Poor support, not all management functions are not true driving pleasure. Half are developed. Bad driving.
I advise:
If developers work out the flight simulator mode to gain more new players. Many players like to drive spaceship, using realistic periferials such as HOTAS (hands on throttle and stick).
Big problem, realizes the game is simple joystick X and Y axes, and firing buttons, but does not recognize the throttle and do not use according to the purpose. This is problematic because the device does not work half way.
Solution:
Buy a few tools:
Saitek X-45, X-52, X 52 Pro X 55
Thrustmaster HOTAS X T.Flight, HOTAS Warthog
the most famous.
Compiled team tester (known flight simuator) programmers. Small team.
Create device support, include play.
Throttle also the simple Z-axis arm, defines the 0% to 100%.
Program is simple:
Z axis 0-20% - reversing
Z Axis 20% - remains
Z axis 20-40% - quarter impulse
Z axis 40-60% - half impulse
Z axis 60-80% - three-quarters impulse
Z axis 80-100% - full impusle
It would be very useful for the continuously variable thrust control.
I think it is not too hard and not too long programming work, but a lot could improve the gaming experience.
Developers Thanx for reading! I look forward to your opinions on this proposal.
Welcome Captain Schwein (Hungarian Starfleet).
Your opinion is noted, and feedback appreciated.
Ack..you got me there.
cant afford a new bundle so quickly so maybe in 4 months I may buy it after everyone else tests them out and there bug fixed and after sale ( nerf ) of the OP power of the new ships , which has become common , so I really know what im getting
Release new ships with OP powers..............Let the sales soar.............sales drop ...Nerf OP powers for the next new ships
Rinse and repeat... I know I am not the only one who see's this trend :P on ships consoles and gear
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I have to agree with you on this jellico..although I haven't seen much nerfing recently. It could just be that I don't notice those things in the patch notes.
It reminds me a bit of the Scimitar. Maybe it's supposed to look like it was inspired from a more Reman aesthetic? That would be neat if that was the idea behind its design.
I still think it's weird that the Republic only has one ship that was designed by the Remans, and all other Reman ships are just Romulan ships with one of the two Reman skins.
Back to the Pilot ships, I actually think the Klingon one is the best looking of the bunch (a complete 180 from the horrible designs of the Klingon Command Ships), while the Starfleet one looks like an oversized shuttle...which I suppose is appropriate if Mr. Paris had anything to do with its development....
As for the actual Pilot Maneuvers Mechanic, I imagine more than a few players will be..."convinced" that having a Pilot ship will help with avoiding the mass of Intel gobbledegook that the Heralds like throwing all over the place in the current Iconian STFs....
It's likely that will be the case..personally, my Fed engineer will still carry a copy of FAW on his pilot beamscort with torpedoes, and my Fed tac will choose to go "traditional" with a full cannon loadout and CSV/CRF.
I think so too. At least Zen ships should come with an extra ship slot, maybe a modified version, not a fully functional slot, but one that would only work for that specific Zen-ship. Having to spend 30$ on a ship and then some more on top just to be able to use it is off-putting. Especially with the huge number of ships being knocked out now. Not that I'd wanna buy most, if any, of them. But I'm sure lots of people do and the slot issue might make them reconsider.
For me at least it's enough reason to not get any more ships. I hate to dismiss ships, even if it's t2 ships from the story-line. And I hate the idea of having to buy extra slots for ships that already cost a substantial amount of money. It's a bit cheap, Crytic...
Cheers
I did get the Eclipse and Phantom back in the day, namely for the Traits, though I did like the Eclipse's "look". Definitely will not be getting any of the Command ships. Traits or no, I simply cannot stand them... except the Negh Tev. I am still considering getting that specific ship since it can supposedly use the Negh Var skin.
What I am REALLY hoping for is being able to use some of the old skins on these or future Pilot ships. If that is doable, then I would be more inclined to buy at least a Pilot Ship Iconic bundle which will probably come out in the near future. The images shown so far for these Pilot ships definitely do not appeal to me, even though the abilities as announced so far, do.
Join Date: Tuesday, February 2, 2010
It looked like a kilrathi or cylon raider to me (0-o)
I spent a great deal of money on LoR packs, DR packs, and bundles already. I am not going to spend 12000 zen on Command ships and then again on Pilot ships.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
The Risian corvette seemed the poster ship for Pilot. Even their cruisers are nimble.
I'm still holding out hope for an update to the Corvette from the Risa event.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580
Star Trek Online: Foundry Storyline Series
Yes! I'd like to see new species specific Federation ships. I've been told that the Federation members gave up independent development of starships for generic Federation starships, but I think the species ships are fun and interesting and would like to see more of them in tier 6 and tier 6 fleet editions. Ships like Andorian escorts, Vulcan science, Tellorite carriers, Earthling cruisers, etc. Don't limit these to ships, but make them available to any Federation Captain.
Captain Lee Drake - USS Sovereign
Captain Draxon - IKS RanKuf
Commander Torenn - IRW Soryak
Captain Gregory MacCray - USS Geronimo
To a much smaller extent, the F-117, B-2, U2, and SR-71 also would like a word with you. All designed for a very specific mission profile, and excelling at it compared to more flexible but general alternatives (although satellites retired the SR-71, and the F-117 was replaced by B-2s and to an extent, F-22s).
It's not that all ships don't have a helmsman or some command capabilities; it's just that there are ships designed specifically for that role, and excel in it. In the case of the game, Intel ships are designed to gather data and exploit weakness. Most of their hull is probably data-gathering devices; and I wouldn't be surprised if the Eclipse's hull is mostly a giant sensor panel (explaining it's tiny crew in comparison).
Command ships are like the Blue Ridge, dedicated to Command operations. Difference here is that the Command ships do have a small defensive wing.
And now we have Pilot ships. Sure the naming is kind of misleading, but more or less we have ships designed to withstand excessively high hull stress from pulling stunts that normally only small craft can do.
Sure they all exist to sell a new line of ships and make money for the company, but they too also have a valid reason for their existence in-game, for the same reasons specialized vehicles exist in real life. To fulfill a niche role.
as we have seen, for every specc there has been:
a decent full ship class variant first release
and afterwards iconic refits with lt or ltcom spec seats.
so sovereign and defiant WILL arrive. 100% sure.
There is absolutely nothing here that I disagree with. Well spoken, sadly.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Is that a throwback to old sci-fi flick/series that used shower heads as futuristic controls?