Who is the main CBS person that knows about sto? ^.^
That I do not know; but considering all the things in this game that CBS has approved I do not think they care too much about minor workings as long as the Royalty Checks clear each quarter.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
It's not our job to tell Crytpic how to keep players happy.
Yes it is ... , as clearly they are very bad at guessing !
Sure wish someone higher up in PWE would tell them to stop nerfing everything.
What if they're telling them the exact opposite ?
... I mean surely they didn't tell Cryptic to turn STO into an Asian grind fest right off the bat when they purchased them and took STO F2P . Smart ppl would do it peace meal ... , a little here, a little there (for the past 2 years) , while distracting you with the latest shiny ...
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
Having more visibility into planned changes that are relevant to all of these concerns would be welcome. Thank you for your efforts.
But that's a one-way flow of information. Have you been able to get any traction in communicating to the development team the balance issues with the leveling curve, as they are experienced from the perspective of a player?
There seems to be a perception in the player base that the development team does not play their own game outside of the minimum effort necessary to test their work--in other words, that they don't really understand what it is like to be a player.
I'm sure that as a gross generalization, this is both unfair and untrue. But it is a perception that exists, I believe, because there is no real indication that whomever is in a position to get changes on the roadmap truly understands just how broken the 50-60+ progression is or how near-unanimously unpopular that grind is with the player base.
Fleet Admiral L'Yern - Screenshot and doffing addict
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
thanks.. for efforts.. oh BTW .. tell them turn OFF the pipeline for a little while. At least until there has been more discussion about the nerfing of Doffing..
What more do you want them to say?
It's been explained that certain assignments were rewarding more than they were supposed to because someone added an extra digit to where one wasn't supposed to be. The only reason I could see you still wanting dialog about it is because you probably used this problem in the code to level up, and now it's no longer going to be possible for you to accomplish this. Am I right?
More visibility of upcoming/proposed changes would be great.
Would improve customer relations.
Companies that listen to customers needs, tend to be more profitable.
I tried to play a couple of STFs last night but all failed due to the incredible Iconian lag weapons.
Currently its is only worth logging in for DOFF missions.
Games are meant to be relaxing and fun, not full of frustrating lag.
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
As part of these discussions, please convince them to revive the "State of the Game" blogs that used to be nothing but big picture statements / plans / letting us know the whats and whys of many moves...
I mean, if there were clearly marked and easily referable textual blogs backing up certain arguments like "this is not a nerf, it is part of their long term plans", or "levelling spec points daily via DOffing is a borderline exploit against their desires for it to take a week to spec up" many forum fires could be prevented.
Also, convince them that when levelling things, sometimes if a drop and raise are anticipated, toss some raise in with the drop for levelling, instead of drop first raise when we feel like it (or it's attached to a "cash grab"). The raise doesn't have to be tremendous, leaving room for the advanced metrics for the future minor bump.
Sorry, once in a lockbox, that's where they stay. Perhaps you can convince up a combat Tiki monkey... :P
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
thanks.. for efforts.. oh BTW .. tell them turn OFF the pipeline for a little while. At least until there has been more discussion about the nerfing of Doffing..
I am not asking them to put every single iteration of various development works including art, systems, ships, and content for this.
Frankly, the conversations I am having with the team are extremely important, but from a development side that does not mean things unrelated to XP-systems should not be held off in the meanwhile.
Check the guy at DS9. Got to be a 800 day veteran for that one though.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
Fun little story:
In the month before Delta Rising I made a conscious effort to save up gorn suppression crits on my klingon chars. All the saved crits took me to level 56ish after the expansion, which was somewhere in the same ballpark as turning in 'every' replayed mission on my fed.
However that was before the 50+ experience requirements were tripled. The same amount of gorn suppression crits take a player now slightly above 52 since 50+ xp rewards for doffing were never adjusted (at least not noticeable).
Now here is the kicker: I have several other feds without a DR headstart that have been doffing casually 'normal assignments' once a day for 'every' day since DR, take a guess what level they are now. Not 60 with some additional spec points, not even a flat 60.... they are level 58.
And you are wondering why doffers were flocking to the outlier assignments.
I think it is important to note that this week's fix for doffing is NOT a nerf. It is correcting a bug in the scaling for doff missions rewards. Borticus basically put it as right now being 1, 2, 3, 40, 5, 6... and it's being corrected to 1, 2, 3, 4, 5, 6... So this is not a nerf.
Why everyone is outraged about it being a nerf is perception based. The brick wall of required XP per level post-50 plus nerfs to patrols and Red Alerts makes it feel like doffing is being nerfed. If you want to complain about doffing XP, complain about it being on the low end across the board; this one change is not a "nerf;" it's a bug fix.
Of the suggestions I've seen here, I think the two viable options are (1) to smooth out the curve by raising XP requirements for lower levels and lowering XP requirements for higher level and (2) to scale XP rewards. The only thing I would note is that more PvE queues would be needed at lower levels if the first option is taken. Starbase 24 and Breaking the Planet shouldn't be the only two ways to level you character for group content.
I've been working on my KDF Delta Recruit who's only made it up to level 56 so far. I'm currently halfway through the Delta missions and have only gained 1 level since I entered the Delta Quadrant. I just went through the Kobali Prime missions up to the level 57 mission and I gained a grand total of...zero levels. That's including the missions that you can find on the way. So all these missions later all I have to show for it is a handful of exp and some vendor trash.
I can't say I find that very satisfying. I hope we can get this turned around soon, because right now the entire leveling and reward system in the Delta Quadrant just isn't fun. At least for me anyway.
Thanks for keeping us updated though. Do appreciate that.
I think this is working as intended. To get the real Voyager experience, they want us to get trapped leveling up in the Delta Quadrant for the in-game equivalent of 7 years.
Some of you seem to not be focused on the past history. Each year they do the same round of changes knowing players will adjust and accept it over time. If you don't like the changes now just wait till they do it again. We made a community out of a product managed by a company. That is where the problem began.. we are taking it personal due the larger investment.
I am not asking them to put every single iteration of various development works including art, systems, ships, and content for this.
Frankly, the conversations I am having with the team are extremely important, but from a development side that does not mean things unrelated to XP-systems should not be held off in the meanwhile.
Wait... *points at Goatee of Evil* this is Mirror Trendy.... Does that mean you're secretly telling them to make leveling twice as long? :P
Since this seems to be the only place getting any responses... Could you talk to them about isolated characters unable to be loaded for hours at a time, and the exchange not working for a number of characters.
As part of these discussions, please convince them to revive the "State of the Game" blogs that used to be nothing but big picture statements / plans / letting us know the whats and whys of many moves...
I mean, if there were clearly marked and easily referable textual blogs backing up certain arguments like "this is not a nerf, it is part of their long term plans", or "levelling spec points daily via DOffing is a borderline exploit against their desires for it to take a week to spec up" many forum fires could be prevented.
This could go a long way to keep players a little more informed and avoid forum meltdowns...
It would also avoid situations like this thread, where we have Trendy reacting to something that has come to light at the 11th hour....
Having at least hinted at this change in advance via a State of the Game blog would have allowed this to be discussed and addressed much earlier, as it was put to players sooner...
I'm having discussions with them about moving forward.
The talks are going well so far. I'm getting a better picture of the pipeline and what's in development.
That says nothing about our concerns here. Can you please be more specific?
That says nothing about our concerns here. Can you please be more specific?
My initial step is to understand more of what is in the pipeline so that I can figure out what it can mean for the situation. For instance, in X weeks or months, is there going to be a Y that affects XP? It also gives me the perspective on where development is focused and if I need to move forward with things, how and when.
The X and Y are undefined because that's the current step that I'm on with talking to them and learning about the pipeline of development.
This could go a long way to keep players a little more informed and avoid forum meltdowns...
It would also avoid situations like this thread, where we have Trendy reacting to something that has come to light at the 11th hour....
Having at least hinted at this change in advance via a State of the Game blog would have allowed this to be discussed and addressed much earlier, as it was put to players sooner...
Well he did spend quite a bit of time discussing these topics on his last Priority One interview. Not this change specifically, but he mentioned that a lot of doff changes were incoming.
Comments
You mean these guys that already exist in game?
http://sto.gamepedia.com/Combat_Mugato?cookieSetup=true
Cheers. Glad to hear it!
Yes it is ... , as clearly they are very bad at guessing !
What if they're telling them the exact opposite ?
... I mean surely they didn't tell Cryptic to turn STO into an Asian grind fest right off the bat when they purchased them and took STO F2P . Smart ppl would do it peace meal ... , a little here, a little there (for the past 2 years) , while distracting you with the latest shiny ...
But that's a one-way flow of information. Have you been able to get any traction in communicating to the development team the balance issues with the leveling curve, as they are experienced from the perspective of a player?
There seems to be a perception in the player base that the development team does not play their own game outside of the minimum effort necessary to test their work--in other words, that they don't really understand what it is like to be a player.
I'm sure that as a gross generalization, this is both unfair and untrue. But it is a perception that exists, I believe, because there is no real indication that whomever is in a position to get changes on the roadmap truly understands just how broken the 50-60+ progression is or how near-unanimously unpopular that grind is with the player base.
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
Dont say, they are talking all about pvp .
What more do you want them to say?
It's been explained that certain assignments were rewarding more than they were supposed to because someone added an extra digit to where one wasn't supposed to be. The only reason I could see you still wanting dialog about it is because you probably used this problem in the code to level up, and now it's no longer going to be possible for you to accomplish this. Am I right?
Would improve customer relations.
Companies that listen to customers needs, tend to be more profitable.
I tried to play a couple of STFs last night but all failed due to the incredible Iconian lag weapons.
Currently its is only worth logging in for DOFF missions.
Games are meant to be relaxing and fun, not full of frustrating lag.
As part of these discussions, please convince them to revive the "State of the Game" blogs that used to be nothing but big picture statements / plans / letting us know the whats and whys of many moves...
I mean, if there were clearly marked and easily referable textual blogs backing up certain arguments like "this is not a nerf, it is part of their long term plans", or "levelling spec points daily via DOffing is a borderline exploit against their desires for it to take a week to spec up" many forum fires could be prevented.
Also, convince them that when levelling things, sometimes if a drop and raise are anticipated, toss some raise in with the drop for levelling, instead of drop first raise when we feel like it (or it's attached to a "cash grab"). The raise doesn't have to be tremendous, leaving room for the advanced metrics for the future minor bump.
Sorry, once in a lockbox, that's where they stay. Perhaps you can convince up a combat Tiki monkey... :P
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Frankly, the conversations I am having with the team are extremely important, but from a development side that does not mean things unrelated to XP-systems should not be held off in the meanwhile.
Check the guy at DS9. Got to be a 800 day veteran for that one though.
Fun little story:
In the month before Delta Rising I made a conscious effort to save up gorn suppression crits on my klingon chars. All the saved crits took me to level 56ish after the expansion, which was somewhere in the same ballpark as turning in 'every' replayed mission on my fed.
However that was before the 50+ experience requirements were tripled. The same amount of gorn suppression crits take a player now slightly above 52 since 50+ xp rewards for doffing were never adjusted (at least not noticeable).
Now here is the kicker: I have several other feds without a DR headstart that have been doffing casually 'normal assignments' once a day for 'every' day since DR, take a guess what level they are now. Not 60 with some additional spec points, not even a flat 60.... they are level 58.
And you are wondering why doffers were flocking to the outlier assignments.
Why everyone is outraged about it being a nerf is perception based. The brick wall of required XP per level post-50 plus nerfs to patrols and Red Alerts makes it feel like doffing is being nerfed. If you want to complain about doffing XP, complain about it being on the low end across the board; this one change is not a "nerf;" it's a bug fix.
Of the suggestions I've seen here, I think the two viable options are (1) to smooth out the curve by raising XP requirements for lower levels and lowering XP requirements for higher level and (2) to scale XP rewards. The only thing I would note is that more PvE queues would be needed at lower levels if the first option is taken. Starbase 24 and Breaking the Planet shouldn't be the only two ways to level you character for group content.
I think this is working as intended. To get the real Voyager experience, they want us to get trapped leveling up in the Delta Quadrant for the in-game equivalent of 7 years.
That one's not combat and V specifically wanted a combat version.
But the ones I linked show up on the ah not too spendy during most lockbox repeat events.
Click to Join armadafleet.org/
My character Tsin'xing
This could go a long way to keep players a little more informed and avoid forum meltdowns...
It would also avoid situations like this thread, where we have Trendy reacting to something that has come to light at the 11th hour....
Having at least hinted at this change in advance via a State of the Game blog would have allowed this to be discussed and addressed much earlier, as it was put to players sooner...
That says nothing about our concerns here. Can you please be more specific?
STO Screenshot Archive
The X and Y are undefined because that's the current step that I'm on with talking to them and learning about the pipeline of development.
No no, mirror trendy is like mirror Spock, still awesome.
As long as she doesn't tell them we were doffing 17x too fast, if that happens I may have to re evaluate my stance.
~. ^
My character Tsin'xing
My character Tsin'xing
I'm confused, Mirror Trendy is secretly Doctor Polaski?
Good, because right now attempting to grab those spec points feels a lot like this.