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I'd forgotten how utterly terrible the entire DS9 episode is.

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  • mysobriquetmysobriquet Member Posts: 12 Arc User
    edited April 2015
    The phrases "long and tedious" and "boring and repetitive" describe every mission in this game.

    This is my biggest gripe about STO. There really isn't much of a game in this game. Every mission, and I mean every mission, is the same. Fly to space, kill. Beam to ground, kill. Beam back to ship, kill. Ad nauseam.

    Any semblance of replayability is lost in the grind.
  • zenn3kzenn3k Member Posts: 105 Arc User
    edited April 2015
    stf65 wrote: »
    the ds9 episodes in the game are about equal to most of the ds9 episodes in the show. if you take the dom war out of it most of ds9 was TRIBBLE. :)


    Oh you take that back, DS9 rocks.
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    Coliseum isn't called "never again" and "the worst thing in the whole game" for nothing.

    I actually like that one quite a bit and have fond memories from when it came out. It was one f the better moments in the game prior to f2p.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2015
    I wasn't aware that Coliseum was hated? I could see that it might be better off being split, so the "Captured" part is a separate mission (which is how the Romulan missions involving being captured are structured), but the mission itself was pretty neat, IMO. Maybe I am just nostalgic for the TOS Battle music.
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  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited April 2015
    The Cardassian Struggle certainly does show its age compared to the others. I made a post a little while ago discussing how this campaign can be remastered and made more fun to play. I think the Mirror Universe missions should be spun off and made into their own campaign, set between Cardassian Struggle and Borg Advance.
  • saedeithsaedeith Member Posts: 628 Arc User
    edited April 2015
    This arc has one of the few ships I hate trying to fight. Especially in an escort. The Keldon class.

    The arc needs downsizing, it's just too freaking long compared to other arcs now days.
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2015
    For my taste the Cardassian story arc has bad rewards. :P
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2015
    People hate Colosseum? I'm surprised, that one always struck me as one of the most show-like of any mission in the game. Long for replay value maybe, but in terms of writing and the stuff that happens in the mission, I can totally see that as an episode of TNG.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    olessius wrote: »
    But not only are they not rewarding - they are also excruciatingly long and tedious. One mission will have you single-handedly clearing out a small armada before beaming down to a planet and running to four widely placed objectives on an unnecessarily large map filled with trash mobs before entering an unnecessarily large underground complex which is also filled with an unnecessary amount of trash mobs before beaming back out to space and fighting back a three-part ambush.
    :confused: What do the Romulan Republic missions have to do with DS9?
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited April 2015
    We need to be able to use floaters in the remastering of the spacewalk episode, the increase in speed would improve that mission 100Xs alone.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited April 2015
    Okay now that I have read all the post on this thread. . . Glad I got here early. . :P

    My only real beefs with the 2800 arc is that the Federation is over represented at the talks. Fed admiral, Kurland, Shon, If playing a fed, You. To one cardie, S'tass, and a deferi.
    And why does a fed character have to convince Shon to cooperate with Star Fleet?

    As to all the arcs before that. . . It feels a little like the kitchen sink. Grab a little of this idea and that and toss them in but have no real fun with the ideas. I mean Badlands should lead to finding not just True Way but missing Maquis and deserted families. Investigating them gives more clues on the True Way.
    The Mirror events should be more fleshed out and this is probably a pipe dream. But a mirror counter attack. Where you go to a space zone that is nothing but systems in the mirror universe and most are hostile to you.

    There is tons of potential there. I shall cross my fingers on the redo of the missions.

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    People hate Colosseum? I'm surprised, that one always struck me as one of the most show-like of any mission in the game. Long for replay value maybe, but in terms of writing and the stuff that happens in the mission, I can totally see that as an episode of TNG.
    Coliseum is the worst mission in the game for many reasons
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2015
    Coliseum is the worst mission in the game for many reasons
    Please do enumerate them.... but be warned, if it's whining about ground combat, you may get mocked mercilessly for sucking.
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  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    Please do enumerate them.... but be warned, if it's whining about ground combat, you may get mocked mercilessly for sucking.

    Yeah, seriously. I always thought that that was one of the better missions. I mean, clearly it's lost in a herd of five really great missions, but still.
    It's not even as though the ground combat in that mission is hard or anything. It's really kind of easy. You just keep moving when the thing spits at you and you're fine.
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  • nadiezjanadiezja Member Posts: 629 Arc User
    edited April 2015
    The ridiculously long Slamek-walk is a pain. That's really the big issue with Colliseum. It's not a terrible mission, but... Slamek-walk.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    Please do enumerate them....
    No. I don't care enough to document everything. Its all awful.

    Just looking at the first part with the satellite, it could be flushed and the mission would be better off for it.

    1) beam over with away team who do absolutely nothing but interfere with your movement

    2) start calc.exe and flip in and out of the game to answer too many math questions. Purposefully breaking rhythm like this is horrible design. Somebody who tabs out might just stay out.

    3) away team beams out then you are intercepted ... a very poor segue to the real mission.

    Every stage of it is bad for different reasons but overall the thing feels like it was built of spare mission parts that were lying around. Hey we have this satellite thing, this arena thing, this desert thing, lets glue them together with Slamek and Hakeev. The overall arc is mish-mash of poor design and execution (other than the outside scenery at the shipwreck, which is good as usual)
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    No. I don't care enough to document everything. Its all awful.

    Just looking at the first part with the satellite, it could be flushed and the mission would be better off for it.

    1) beam over with away team who do absolutely nothing but interfere with your movement

    2) start calc.exe and flip in and out of the game to answer too many math questions. Purposefully breaking rhythm like this is horrible design. Somebody who tabs out might just stay out.

    3) away team beams out then you are intercepted ... a very poor segue to the real mission.

    Every stage of it is bad for different reasons but overall the thing feels like it was built of spare mission parts that were lying around. Hey we have this satellite thing, this arena thing, this desert thing, lets glue them together with Slamek and Hakeev. The overall arc is mish-mash of poor design and execution (other than the outside scenery at the shipwreck, which is good as usual)

    Wait? What's wrong with the whole away team beams out while you get captured? Pretty classic trek if you ask me:

    -investigate some tedious issue

    -things go horribly wrong.

    -plot twist! Slameck/nearby alien betrays you( but it's not their fault)

    -last minute half witted,half lucked escape for our hero.
    edbf9204-c725-4dab-a35a-46626a4cb978.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    teknesia wrote: »
    Wait? What's wrong with the whole away team beams out while you get captured?
    Its just poorly executed. Also considering the whole 5 mins wasted before then were unnecessary to anything, did not move the story at all, then heeey tricked ya here's a stilted segue
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    Its just poorly executed. Also considering the whole 5 mins wasted before then were unnecessary to anything, did not move the story at all, then heeey tricked ya here's a stilted segue

    You're just saying that it's poorly executed without anything to back it up but your own opinion. Personally, I love that aspect of the mish. The only downside to me is the long walk with slameck but that's a minor gripe. The rest is gravy
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited April 2015
    I always dread when I reach the Cardassian arc, it's long overdue a revamp. I like what they've done to the Romulan arc for Feds and I really hope they get their finger out and do something to improve the Cardassian arc.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    teknesia wrote: »
    You're just saying that it's poorly executed without anything to back it up but your own opinion.

    Small people... ask for opinion then whine when one is given
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    Small people... ask for opinion then whine when one is given

    The question was for reasons. I wasn't aware that the term reason was synonymous with opinion... ya know since reasons is derived from logic and all those fun things. If you can't back your **** up then just say it.
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  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited April 2015
    personally I never found collesium to make much sense....if it was hakeev's facility and slamek was his spy, then the escape was a ruse in order to...what? lure you in another trap (you were already captured) so he could kill you away from his own base?

    the whole slamek betrayl comes off as a plot twist for the sake of having a plot twist regardless of whether it makes sense or not
  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited April 2015
    personally I never found collesium to make much sense....if it was hakeev's facility and slamek was his spy, then the escape was a ruse in order to...what? lure you in another trap (you were already captured) so he could kill you away from his own base?

    the whole slamek betrayl comes off as a plot twist for the sake of having a plot twist regardless of whether it makes sense or not

    If you read his logs in the room with the Gateway, you'll see he was collecting psychological information on various species in the Galaxy. He was most likely watching as you resist capture and attempt escape as part of a psychological profile. That's what the plot twist was. You weren't actually escaping like you thought you were, it was just a test. After you were "caught" he was finally done with you. Luckily your crew is good at what they do.
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    If you read his logs in the room with the Gateway, you'll see he was collecting psychological information on various species in the Galaxy. He was most likely watching as you resist capture and attempt escape as part of a psychological profile. That's what the plot twist was. You weren't actually escaping like you thought you were, it was just a test. After you were "caught" he was finally done with you. Luckily your crew is good at what they do.

    Yeah, that was always my underlying assumption there.

    Besides that, it plays a nice homage to Star Trek VI as it is.
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited April 2015
    nadiezja wrote: »
    The ridiculously long Slamek-walk is a pain. That's really the big issue with Colliseum. It's not a terrible mission, but... Slamek-walk.

    Agreed 100% ^^^^

    The missions itself is really good but when you have to do a walk about on nopada with slamek thats when it becomes tedious and boring.

    Especially when i dont even get a chance to shoot the slime ball at the end ...talking slamek here common devs atleast let us kill slamek for crying out loud.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited April 2015
    If you read his logs in the room with the Gateway, you'll see he was collecting psychological information on various species in the Galaxy. He was most likely watching as you resist capture and attempt escape as part of a psychological profile. That's what the plot twist was. You weren't actually escaping like you thought you were, it was just a test. After you were "caught" he was finally done with you. Luckily your crew is good at what they do.

    Not sure what the purpose of that would be. Building the psychological profile of someone you intend to kill seems like a waste of time
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    Not sure what the purpose of that would be. Building the psychological profile of someone you intend to kill seems like a waste of time

    Hakeev wasn't doing it for himself. He was doing it for the benefit of the Iconians.
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  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited April 2015
    Not sure what the purpose of that would be. Building the psychological profile of someone you intend to kill seems like a waste of time

    He was studying a Starfleet/KDF or Republic Officer. It's not like he wasn't going to encounter more Starfleet/KDF or Republic Officers after he killed you.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited April 2015
    No. I don't care enough to document everything. Its all awful.

    Just looking at the first part with the satellite, it could be flushed and the mission would be better off for it.

    1) beam over with away team who do absolutely nothing but interfere with your movement

    2) start calc.exe and flip in and out of the game to answer too many math questions. Purposefully breaking rhythm like this is horrible design. Somebody who tabs out might just stay out.

    3) away team beams out then you are intercepted ... a very poor segue to the real mission.

    Every stage of it is bad for different reasons but overall the thing feels like it was built of spare mission parts that were lying around. Hey we have this satellite thing, this arena thing, this desert thing, lets glue them together with Slamek and Hakeev. The overall arc is mish-mash of poor design and execution (other than the outside scenery at the shipwreck, which is good as usual)

    I recruited a new player to play STO and have been popping in missions here and there to help with my friend, forgotten most of these mission tbh and yes, its a weirdly paced and overly drawn out mission with parts that feel out of place.

    The whole satellite part feels totally unneeded and is tedious. The parts in the desert have too much empty running around. Best part is in the actual prison and should be refocused on.
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