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Crystalline Entity Event [3/5 - 3/26]

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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2015
    Doffed bo3 followed by HY ap torp lol Might as well delete every other weapon type!

    Gotta feel for the devs as on paper this is very cool and something different but I worry a ts3 could wipe out a whole team in arena lol.

    Also it belittles genuine torp boats who don't benefit at all from this including the new command ships this torp was probably aimed at!


    Playing devils advocate elite fleet shields and the fact people tend to have higher energy resists than kinetic may compensate..hard to say right now but gut feel is probably not.

    Yeah again PVP needs its own gear set so PVE's don't get strapped with Nerfs from PVP.
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    blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited March 2015
    ssbn655 wrote: »
    43% damage reduction for Spread 3 is not a bug fix it is a nerf!


    Ts1 was buffed! Still no thank you..sigh:)
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited March 2015
    ssbn655 wrote: »
    Ok PVP's yeah gee thanks for punishing PVE players. PVP should have it's own set of gear just for PVP that is marginal for PVE and visa versa. STOP ruining things for PVE!

    Do you need all these shinies to take down NPCs? You see that I'm right when I say PvE community is acid, selfish and ignorant of game mechanics.
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    atlmyklatlmykl Member Posts: 305 Arc User1
    edited March 2015
    ssbn655 wrote: »
    Ok PVP's yeah gee thanks for punishing PVE players. PVP should have it's own set of gear just for PVP that is marginal for PVE and visa versa. STOP ruining things for PVE!

    How is pve ruined?? Not how you feel robbed somehow. Actually explain how pve is ruined.

    I don't even PVP in this game and it is plain to me you just want super easy mode. A challenging pve is something you should want.
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2015
    Do you need all these shinies to take down NPCs? You see that I'm right when I say PvE community is acid, selfish and ignorant of game mechanics.[/QUOTE

    Really? Seems that the only ones who get all up in arms and cry foul are PVP. I will not bend a knee to PVP's. If they (Dev's) want to keep balance in PVP then create a set of arena type gear just for PVP if WOW can do it and Never Winter can why not Trek?
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited March 2015
    From a PvP standpoint even though serious PvP has long been dead, this isn't going to change those vape and brute force builds much, if at all. All it will do is just encourage carrying a Feedback Pulse if one hasn't already done so.

    From a general standpoint; the Crystalline torp would just be trickier to use vs the ship NPCs that do have Feedback Pulse (Borg Queen in Disconnected has it, as well as a few of the Fed/Terran ones in KDF missions or Mirror events). It will likely also be useless vs the Voth Reflective Immunity Matrix (NPCs predominantly) and the Adv. Obelisk's Reactive AP Cascading console (provided anyone ever bothered to PvP with one, even in friendly PvP).

    There's also the Delta Ship 4-pc set which might also counter it: The Tantulus Field which basically erases all Mines, Torpedoes, Turrets and Fighter Pets within its effect.

    It's basically a bigger risk to use than regular torpedoes, but with a greater reward if the opponent doesn't have a means to reflect it back. For Feds, there's only the Voth NPCs that use a reflective ability with any regularity outside of queues. For KDF, there's the occasional Fed ship as well as the Voth NPCs outside of queues.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited March 2015
    ssbn655 wrote: »
    Do you need all these shinies to take down NPCs? You see that I'm right when I say PvE community is acid, selfish and ignorant of game mechanics.[/QUOTE

    Really? Seems that the only ones who get all up in arms and cry foul are PVP. I will not bend a knee to PVP's. If they (Dev's) want to keep balance in PVP then create a set of arena type gear just for PVP if WOW can do it and Never Winter can why not Trek?

    You must have a very high IQ to be able to defeat NPCs.

    Clap clap clap clap clap clap

    No really

    Clap clap clap clap
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    Ok, I'll bite just this once...

    Please explain your thoughts on how this is so different from a Beam Overload, or a cycle of Canon Rapid Fire, or a Phaser Lance, so as to render it game-breakingly unbalanced.

    None of those, not even that torpedo maxed out are game breakers.

    Surgical Strikes on the other hand eclipses all of the above and is game breaking in PvP thanks to the ridiculous 20%-40% CrtH boost combined with Acc plus its overflow effect. THAT, needs a balance pass on the PvP side only (not PvE since they really have no use for it)
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    jellico1jellico1 Member Posts: 2,719
    edited March 2015
    I'm having a nightmare.

    A torpedo enhanced by +AP tactical consoles. It has to be a nightmare.


    I agree with you

    This is the most foolish thing I have saw so far..Anti protons we OP enough.. Now there even worse

    The most OP weapon in the game boosted further
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    myrnwynmyrnwyn Member Posts: 103 Arc User
    edited March 2015
    So...
    Why isn't it buffed by +Torpedo Damage consoles/bonuses, if it's not boosted by +Beam/Cannon consoles/bonuses? It IS supposed to be a Torpedo, isn't it?
    Is the Torpedo: High Yield version targetable?
    Awesome that Feedback Pulse will feedback on this... it could get really funny that way. Is it also subject to Reverse Shield Polarity?
    Does it proc projectile and/or torpedo Duty Officers, Traits, Concentrate Firepower, and so on?
    Why Antiproton? Sure it's a good fit thematically since that's what the Entity's energy bolts are... but isn't that the current ideal damage-type anyway without the only Energy Torpedo out there? Though, if we're going off the the Entity's damage type, why isn't it purple?

    Thank, if any of these get answered. :)

    I suspect the answer to most of the questions is "it's a torpedo that doesn't do kinetic damage"
    So it should proc torp doffs and traits, concentrate firepower *might* work but will only get the HY and not any damage buff, and probably the +torp damage consoles are hooked up so they give +kinetic damage so they wouldn't work on it.
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    wast33wast33 Member Posts: 1,855 Arc User
    edited March 2015
    torp seems like every rom-vapers wet dream. really, this should be parsed on a fully maxed rom using full ap's allover in comparison to neutronic pre-fix.
    i'm not sure if neutronic would win that comparison :(...
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Ok, I'll bite just this once...

    Please explain your thoughts on how this is so different from a Beam Overload, or a cycle of Canon Rapid Fire, or a Phaser Lance, so as to render it game-breakingly unbalanced.

    To be honest, based on the limited information so far and being unable to test it...
    And well, to be honest, there are so many drawbacks to the torp - I'm still trying to figure out who would want it. It's not a good fit for a Kinetic person and it's not really a good fit for an Energy person...it reads more like just a fun goofball thing for somebody that's not really into any sort of performance. There are just way too many things that will not buff it...it's just AP and All Damage. There's all the traits that just won't affect it, but would affect an actual Projectile or Energy weapon. Going to run PWO DOFFs for it...what other torps...and if you're doing the AP consoles for it, then what about the other torps?

    I'm having a hard time seeing it other than anything that might just look "cool" as opposed to being worthwhile...

    Kind of like I'm flying around with the Ferengi Rapid Fire Missile and the Vaadwaur Polarons...all sorts of a failgasm going on there; but damn if it just doesn't look so completely cool in the process. ;)

    ...I'm just not seeing where folks are having the proverbial cow over this torp (and I'm one of those folks that has a tendency of coming off as a nerf everything to some folks despite the requests for buffs...heh).

    Speaking of that...

    170%/200%/230% for the TS? ;)

    Chrons/Trans/Elachi need some TS love. :D

    But anyway, back to this Crystal torp and some buff requests.

    Omega Kinetic Shearing to apply a 40% AP DoT based on the hit to Hull.
    Concentrate Firepower to apply the +10%/15%/20% 100% shield penetrating Kinetic as 100% shield penetrating AP.
    Allow not only +AP and +All Damage but also +All Energy Damage (not Beam/Cannon consoles, but those +All Energy Damage boosts out there).
    Make the HY a non-targetable Heavy with splash instead of a Salvo.

    edit: Almost forgot, make either the fixed VR or UR mod [Arc]. :D
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2015
    atlmykl wrote: »
    How is pve ruined?? Not how you feel robbed somehow. Actually explain how pve is ruined.

    I don't even PVP in this game and it is plain to me you just want super easy mode. A challenging pve is something you should want.

    If I want super easy I'd be playing at normal. No I do not want as you say a super easy mode what I do want is SEPERATE GEAR FOR BOTH PVE AND PVP that is neither hobbled or oped by gear meant for the other. Examples would be say 1) Photon torpedo Type 42 (pvp) reduced kinetic damage when used in PVE. 2) Photon Torpedo Type 43 (pve) normal damage in PVE reduced damage in PVP. that way both sides are happy.
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    electrumleopardelectrumleopard Member Posts: 88 Arc User
    edited March 2015
    A possibly better idea that still fits the theme of the event would be a torpedo that does kinetic damage like usual. When it hits it sends back crystal fragments that heal or grant temporary Hull to the user or nearest ally ship.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited March 2015
    lucho80 wrote: »
    None of those, not even that torpedo maxed out are game breakers.

    Surgical Strikes on the other hand eclipses all of the above and is game breaking in PvP thanks to the ridiculous 20%-40% CrtH boost combined with Acc plus its overflow effect.

    In other words lucho: it's not that it will break the game. the game is broken already, just makes things worse. I just lost faith in the devs, I have none, bare none left. One step ahead, two steps backwards.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2015
    Ok, I'll bite just this once...

    Please explain your thoughts on how this is so different from a Beam Overload, or a cycle of Canon Rapid Fire, or a Phaser Lance, so as to render it game-breakingly unbalanced.

    You guys nerfed BO so that it cant be fired 2x (double-tap), but a captain will be able to double-tap BO and HY (with a side of CRF). So that's different.

    [I'm not arguing either way, just answering the question]
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    crusader2007crusader2007 Member Posts: 1,821 Arc User
    edited March 2015
    Ok, I'll bite just this once...

    Please explain your thoughts on how this is so different from a Beam Overload, or a cycle of Canon Rapid Fire, or a Phaser Lance, so as to render it game-breakingly unbalanced.

    Are we catering to individual needs now? Do you know how unfair this sounds for the countless of voices unheard...yet whoever pisses the most get listened the most?

    Why dont we just wait and see. This is ridiculous how this thread was hijacked for other purposes. PvP is dead....even if this make it deader...so what...still dead. Move on like most of us had. I come from loving pvp to the new reality. No reason to cry over spill milk and we need to adapt.

    I for one welcome anything free and thanks for thinking about this one. It's after all a game not a pissing contest :D

    PvP is dead and will remain so until another season...
    DUwNP.gif

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    rynotheking14rynotheking14 Member Posts: 0 Arc User
    edited March 2015
    HAHAHAHAHAHAHAHAHA!!! Just when you thought the lag, and damage, not to mention a thousand other things weren't enough, they throw the mother of all torpedoes at you. I really want to know, who thought that having it behave like an energy weapon against shields was a good idea? On top of that it is boosted by only energy weapon consoles... It is a torpedo right?

    This may be what gets absolutely all PvPers to stop playing, just when we were starting to come back because of the recent balance patch. It will probably take another few months to get this under control by the time it comes out....

    If you want to kill PvP, I think we would all appreciate if you just made a blog post and said, "We are killing PvP because we can't fix it". At least we would all get an honest answer.
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    wast33wast33 Member Posts: 1,855 Arc User
    edited March 2015
    Are we catering to individual needs now? Do you know how unfair this sounds for the countless of voices unheard...yet whoever pisses the most get listened the most?

    Why dont we just wait and see. This is ridiculous how this thread was hijacked for other purposes. PvP is dead....even if this make it deader...so what...still dead. Move on like most of us had. I come from loving pvp to the new reality. No reason to cry over spill milk and we need to adapt.

    I for one welcome anything free and thanks for thinking about this one. It's after all a game not a pissing contest :D

    PvP is dead and will remain so until another season...

    ... u know, as for me: i pve as well :P..... thx.
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2015
    ssbn655 wrote: »

    You must have a very high IQ to be able to defeat NPCs.

    Clap clap clap clap clap clap

    No really

    Clap clap clap clap

    Bravo.... Wow really? Gee didn't know that... And you wonder why PVP is so loathed and is pretty much dead here. Some reasons for why PVP is dead here are,,, 1) the endless crying things are broke because my shiney shiney doesn't give me insta win anymore ver the other guy 2) things the other guy has gives them an unfair advantage over me 3) nerf it nerf it the other guy got a new shiney shiney that beat me 4) insult PVE players who could not be bothered with PVP but have to put up with Nerfs created by the PVP community in the name of PVP balance.
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited March 2015
    Since we're asking for odd things: Can we get Crystalline Shard Hangar Pets with the Crystalline torp built into the Large Shards for them as well?

    Small shards as Fighters, Large shards as Frigates.

    Small ones that just flit around you and then sacrifice themselves once you reach certain levels of damage in order to provide you with a hull heal, but can also fragment into shrapnel if destroyed by enemy fire; dealing AoE damage to unfriendlies within range (those escorts that usually rush your ship; if you're not deliberately rushing into them).

    Large Shards being crystal VATA bombs. Firing off portions of themselves as they attempt to kamikaze into the target, and if they make it and explode, spawn back 3 uncontrollable Small Shards that go back to the mothership to heal it if its damaged; or wait to heal it until its damaged (if the uncontrollable small shards aren't destroyed beforehand).

    Basically kamikaze pets. They'd at least be more useful than the regular pets that keep flying around but fail to escape a dying target.
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    davideightdavideight Member Posts: 458 Arc User
    edited March 2015
    conn officer was last times bonus.


    this time its the launcher. i guess. both would becool cause my newer chars REALLY REALLY miss the emergency conn officers reeneable evasive ,-) quite cool QOL doff for moving fast through maps.




    may i also express my concerns about the new torpedo:



    while i always like cool strong torps, i really HATE the idea of

    EVEN FURTHER

    pressuring on AntiProton weaponry.


    ap is already by far the best dps energytype as soon as you have some decent crit and some crtdxY modifiers on your beams and cannons.
    also antiproton is already in favor, because it goes well with those ancient AP omni + normal RD omni


    so: AP is already very strong as it is ... and when i say very, its just so to not overdo it.


    im already feel that canon weaponry (like phasers and dis) are totally SUBPAR compared to AP and all its bonuses around the game.


    its totally boring to fly EVERY ship with AP weaponry and builds around it. (crtd/crth+dem etc pp)


    also im quite surprised that after fixing plasma double dipping you now intentionally implement double AP dipping.




    yet again, please reconsider that torp ...


    or please consider buffing other wepontypes proccs or change them into actual value.

    (like canon phasers ... they are basically useless now, cause the 1/4 chance of disabling a pve relevant subsystem for nanosecond timewindow with 2% chance with 10sec resist is already quite lame)

    also there should be an option to RDcraft "rare" dmg type omni arrays ... (like pahsed biomatter omni)

    also the ancient omni AP should be changed into an allround OMNI AP that immitates you energytype you currently use or just be plain overall energy type energy weapon.


    AP is already so "strongly suggested" in this game it gets boring.
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    jellico1jellico1 Member Posts: 2,719
    edited March 2015
    Ok, I'll bite just this once...

    Please explain your thoughts on how this is so different from a Beam Overload, or a cycle of Canon Rapid Fire, or a Phaser Lance, so as to render it game-breakingly unbalanced.


    Because in PvE

    Anti protons are the most OP weapon in game already

    linking a torpedos damage to AP Tac consoles is really BAD

    current users of AP Tac consoles get the boost the rest of us have to rebuy new consoles to fit in with the NEW most powerful end all weapon in STO and aquire the new overpowered weapons ! that are already OP !!!

    Your gutting all of the rest of the weapon types in the game all of which lag behind anti protons right now as it is

    If you had made this for phasers it would have reinforced the worst PvE weapon in the game and boosted the others

    I fail to understand why you choose to boost the most OP Energy weapon
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    rynotheking14rynotheking14 Member Posts: 0 Arc User
    edited March 2015
    ssbn655 wrote: »

    Bravo.... Wow really? Gee didn't know that... And you wonder why PVP is so loathed and is pretty much dead here. Some reasons for why PVP is dead here are,,, 1) the endless crying things are broke because my shiney shiney doesn't give me insta win anymore ver the other guy 2) things the other guy has gives them an unfair advantage over me 3) nerf it nerf it the other guy got a new shiney shiney that beat me 4) insult PVE players who could not be bothered with PVP but have to put up with Nerfs created by the PVP community in the name of PVP balance.
    Actually we cry because it is the shinnies that make the game imbalanced. Nice try though.

    About PvE. You can PvE in a terrible ship, even worse build, and still be fine. PvP actually requires balance. All I am saying is that EVERY game should be balanced at a PvP level, or else you get the mess we are in now.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    You guys nerfed BO so that it cant be fired 2x (double-tap), but a captain will be able to double-tap BO and HY (with a side of CRF). So that's different.

    [I'm not arguing either way, just answering the question]

    Lol, the BO change and adjustment to avoid one hit kills was a big issue because according to them because there shouldn't be one hit kills. Then the devs got amnesia.
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    johnniemesojohnniemeso Member Posts: 65 Arc User
    edited March 2015
    wow this makes antiproton even more ridiculously overpowered.

    not even plasma gets the torpedo and eneergy weapon using same consoles. plus plasma has to put up with waiting for the DOT.
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2015
    jellico1 wrote: »

    linking a torpedos damage to AP Tac and +Beam consoles is really BAD

    Well it's a good thing they aren't affected by +Beam consoles then eh. :)

    You know what I think would solve a lot of the issues people have with the AP hate, is if we could make our weapons look like other weapons. So say use AP but make them look like phasers.

    I have nothing against AP, but from a canon point I prefer Phasers which does put me at a disadvantage. Though I'm looking forward to this reward (if my game will stop bloody crashing long enough for me to get it) because I plan on switching a few toons to AP.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited March 2015
    Can they be made to reflect off not only the target's Feedback Pulse/Voth Reflective shield/Cascading AP Emitter, but that of the firer's as well if they activate FP as well to launch it back?

    Playing Ping-Pong/Table Hockey/Brick Break between two FP active ships using the Crystalline Torpedo sounds like it'd be hilarious but fun. Maybe have it gain energy with each bounce: aka more speed, rather than more damage beyond the initial reflection, so that both distance and duration matter.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    jellico1 wrote: »


    Because in PvE

    Anti protons are the most OP weapon in game already

    linking a torpedos damage to AP Tac and +Beam consoles is really BAD

    Most people will move to +beam consoles if they arnt using them

    AP users don't have too

    Your gutting all of the rest of the weapon types in the game all of which lag behind anti protons right now as it is

    If you had made this for phasers it would have reinforced the worst PvE weapon in the game and boosted the others

    I fail to understand why you choose to boost the most OP Energy weapon

    Did you miss his post before that one?
    Hey guys!

    The tooltip shown in today's Dev Blog is approximately the same item that will be rewarded, but the fine details are still undergoing one last tuning pass. It was supposed to be done before the Blog was published, but unfortunately we failed to hit that deadline. We'll try and get an updated/final tooltip into the blog as soon as it's available (should be today).
    mrspidey2 wrote: »
    So this torp is essentially a giant single antiproton cannon with narrow arc that can only fire every 8 seconds or so?

    That's a really good way to look at it. With a few additional unique variations:

    - Does not benefit from Weapon Power
    - Does not suffer from Range drop-off
    - Benefits from Torpedo Combo Abilities (Torpedo Spread, High Yield, etc)
    - Enhanced by any items/bonuses that are "+Antiproton Damage" but not "+Beam/Cannon Damage"
    - NOT Enhanced by +Torpedo Damage items/bonuses
    - Deals Antiproton Damage, so is not subject to the same Strengths/Resists as a standard Kinetic Torpedo (this includes the Rademaker console that was asked about, though a standard Feedback Pulse WILL reflect this Torpedo)

    Also, aside from all of that, it's really freakin' pretty. Seriously - you guys should see this thing in action, it's gorgeous.
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2015
    Can they be made to reflect off not only the target's Feedback Pulse/Voth Reflective shield/Cascading AP Emitter, but that of the firer's as well if they activate FP as well to launch it back?

    Playing Ping-Pong/Table Hockey/Brick Break between two FP active ships using the Crystalline Torpedo sounds like it'd be hilarious but fun. Maybe have it gain energy with each bounce: aka more speed, rather than more damage beyond the initial reflection, so that both distance and duration matter.

    LOL I smell a new mini-game. He who can keep his FP active the longest wins.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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