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Sector Space Revamp

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  • baconmaesterbaconmaester Member Posts: 110 Arc User
    edited March 2015
    wombat140 wrote: »
    Trouble is, scriptwriters seem to like the name Vega, so there are loads of canon systems referred to as that - they can't all be the real star Vega. (And as Realmalize points out on his maps website ( https://malsmaps.wordpress.com/real-sector-maps-for-star-trek/ ) probably none of them are, because the real Vega is a very hot star probably not much good for human-habitable planets. He offers the neat rationalisation that probably people publicising new colonies or refineries like the name Vega as much as scriptwriters do, so several people have named their places "Vega" whether they are or not.)

    As for why the Federation called the quadrant they were in the Beta Quadrant rather than the Alpha Quadrant, that does kind of make sense - the quadrant system was obviously invented by Earth, since Sol marks the dividing line between Alpha and Beta. So Sol isn't in either quadrant, and presumably they just arbitrarily called the one on the left of their maps Alpha and the one on the right Beta, without asking anyone else. Of such random line-drawing is geography made.

    Anyway, arguments over how they drew the map aside, I really like this update, it's more than worth the hassle that's evidently gone into it! The alteration to Tour the Galaxy is a nice touch - I mena, who cares about sectors? They're just lines on a map. "Visit as many planets as you can" is somehow much more satifying.

    If you go to upstate New York youll find a Mexico, NY. If you go to Washington youll find a Des Moines, WA. People have a habit of naming things the same thing as elsewhere. Its not a surprise in a Galaxy with billions of stars and even more planets. That there would be some overlapping naming going on.

    The in-universe means of keeping one Vega from being confused with another Vega would be to simply follow Vega with its Sector. So Vega, Orion Sector or Vega, [insert name here] Sector.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2015
    If you go to upstate New York youll find a Mexico, NY. If you go to Washington youll find a Des Moines, WA. People have a habit of naming things the same thing as elsewhere. Its not a surprise in a Galaxy with billions of stars and even more planets. That there would be some overlapping naming going on.

    Lol yeah, look at the number of places in America named after places in the UK.

    http://en.wikipedia.org/wiki/List_of_places_in_the_United_States_named_after_places_in_England

    Or how many people on the planet share the same names. There's a limit to how many unique names we can come up with, unless we start naming people using hexadecimal characters or some such lol.
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  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    edited March 2015
    About the changes in the Foundry since there won't be any Sector Block Walls, we should have a different ship instead of that Miranda. Because with the Miranda, it takes a long while to get from planet to another planet (e.g. Flying from a planet that is in the alpha quadrant to a planet that is in the far corner of the beta quadrant.) and takes most of your time testing your foundry missions.

    And since your Foundry "Dummy" Character is a cadet and it takes forever for him/her to level up to a Lieutenant... well... you know...
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  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited March 2015
    tacofangs wrote: »
    Why does it break immersion to have the button on the UI? There is a ton of other UI on screen as well. Does none of that break immersion?

    I'd throw a vote out there for it to be moved, not because of immersion but rather it's not something I'm guessing people toggle on and off frequently enough to warrant it's current position in the UI.

    It feels more like a game setting that would be set via the options menu than something that would be interacted with routinely during a typical game session... similar to how the shield facing FX are enabled/disabled.

    Just my two cents...
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  • vecternalvecternal Member Posts: 29 Arc User
    edited March 2015
    I would like it better if sector space was made alot bigger. I would like to be able to look around my ship and see nothing but empty space. I realize that travel time is an issue but this can be compensated by:

    Allow players to interact with transwarp gates in faction controlled maps, like they can at their own starbases. This way players would be able to travel between hubs without using the on board drive, thus not having to wait for the cooldown.

    Allow players to 'visit starship bridge' while the ship continues to travel along a course and give them more to do on their ship. Daily missions like the 'officer of the watch' ones, or career specific tasks like allowing science officers to treat injured doffs, thereby decreasing their recovery time.


    Random (optional) interaction during flight.

    If players really dislike the travel time, it might also be an idea to provide the option to play on different server types.
  • miuramir2269miuramir2269 Member Posts: 0 Arc User
    edited March 2015
    tacofangs wrote: »

    Ok, let's say we put Earth DIRECTLY on the border between Alpha and Beta. Half of the system now sits outside the playable space of the map. You can fly up to Earth, and some other planets, but those planets on the other side of the sun? You can NEVER get to them.

    I don't think you quite understand the suggestion. A generous radius for the solar system is 100 AU; *almost* everything is inside of about 50 AU, but Eris with a max aphelion of 97.7 is kind of nifty and who knows might be a plot point someday. (It's actually a good choice for a historical "field test" of warp equipment, for instance.) 100 AU is roughly 0.0016 light years, or about 0.58 light days (AFAIK the smallest scale / grid increment used for STO astrometrics).

    In realistic scale, draw the Alpha quadrant map overlapping the official razor edge by a light-day; so it's Alpha-plus-one-light-day-of-Beta. Do the same for the Beta map, which then becomes Beta-plus-one-light-day-of-Alpha. Think of it as "bleed" like you do for printing if you want. Good maps overlap their technical borders by a bit, so if you're dealing with something close to the edge, you're not flipping back and forth constantly; this is effectively a special case of that. (Presumably the solar system is scaled up by some bloat ratio for flying about purposes; apply whatever factor that is to the above numbers.)

    Then handle Sol normally, it's just on both sides, along with all its planets, etc. Everyone can fly around normally, gawk, start missions, whatever; from either map. I don't think anyone is seriously suggesting chopping the system in half; effectively the map boundary has some hysteresis. Fly more than a light-day past the edge of Alpha, you map-change to Beta. Fly more than a light-day past the edge of Beta, you map-change to Alpha. (Times the bloat factor again.)

    Digital objects like Sol already exist in multiple phased / instanced locations; it's not like this will suddenly split up space in a new way from a user perspective. We're already accustomed to the idea that if two random captains who don't know each other leave Earth Spacedock, their ships are already not likely to end up in the same version of near-Sol space due being on different instances / maps. "The map is not the territory."

    If you wanted to be extra helpful, have "Exit to Alpha Quadrant" and "Exit to Beta Quadrant" options from Earth; this will do the most to reduce unwanted map loading. If that takes tech time you don't have, treat it like everything else where you exit the way you came in.
  • idashlaidashla Member Posts: 87 Arc User
    edited March 2015
    How will the space sector revamp affect the Borg Red Alerts?? How does that change?
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  • proteusblackproteusblack Member Posts: 40 Arc User
    edited March 2015
    I'm thinking there might need to be a little FAQ edited into the OP.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited March 2015
    I'd throw a vote out there for it to be moved, not because of immersion but rather it's not something I'm guessing people toggle on and off frequently enough to warrant it's current position in the UI.

    ...seriously guys, you can move it. It's an UI element you can move wherever you like, I have mine tucked in the corner.
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited March 2015
    gulberat wrote: »
    Has anyone actually triggered the voiceovers with a new toon on Tribble since the revamp?
    yes, I have.
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  • bookworm976bookworm976 Member Posts: 5 Arc User
    edited March 2015
    This may have been reported by someone else, but when I tried this in Tribble, the sound cut out each time I crossed over a sector line. Otherwise, it looks great!

    And a question ... will any of the new systems (Ferenginar, Tellar, Trill, Betazed, Denobula) have worlds to beam down to like Andoria, Risa, etc. have today? I personally would love to see Ferenginar.
  • raj011raj011 Member Posts: 987 Arc User
    edited March 2015
    Will we get an option on the standard warp trails?
  • xochildxochild Member Posts: 6 Arc User
    edited March 2015
    Is anyone else a little disappointed with the updates to the Foundry? Maybe it's just me, but I'd like to be able to make great story-based Foundry missions that can take place anywhere in the galaxy. Especially Memory Alpha, I'm still sad it was locked out. It was my favourite place to go (and I still have those old schemata sitting in my bank).
  • amezukiamezuki Member Posts: 364 Arc User
    edited March 2015
    bjchiemara wrote: »
    Another update that needs to happen is the removal of the need to parachute up/down to climb/descend the z-axis.

    If they still can not remove or widen the restrictions on the axis of the movement control, then a z-axis thruster needs installed so we can simply thrust our way +/- on the z-axis in maps.
    This is a very important point. I really feel that we -need- the ability to ascend/descend on the z-axis. Having to plot a spiral path with the tightest turn possible is REALLY annoying in a cruiser.

    I suspect that the maximum limitations on the degree of pitch control may be an inherent limitation of the game engine. This is an issue with a number of 3D game engines used for FPS and OSS games; the player's view must always be rendered "upright".

    That may or may not be the case here, but if it is, the simplest fix would be to add a pair of z-axis keybinds and the ability to ascend/descend straight vertically, even if only with maneuvering thrusters.
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  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2015
    xochild wrote: »
    Is anyone else a little disappointed with the updates to the Foundry? Maybe it's just me, but I'd like to be able to make great story-based Foundry missions that can take place anywhere in the galaxy. Especially Memory Alpha, I'm still sad it was locked out. It was my favourite place to go (and I still have those old schemata sitting in my bank).

    Not quite sure what you mean by this. Yes, everyone lost access to the Memory Alpha social maps, but the system itself is a Foundry door, i.e. you can make a mission start from there in sector space. From what we've been told, they are hooking up just about every system in sector space as a Foundry door, including existing systems and the new ones they are adding. We definitely will be able to make missions take place anywhere in the galaxy.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited March 2015
    Also, has anyone thought of this?

    Since there is so much ruckus about Sol being here or there, why not put it in the middle?

    Just take out the boarder between Alpha and Beta Quadrants.

    That would be really cool, and would make even less loading screens.
    Also realistically, like out in real space, that's how it is anyway. You guys are all ready making planets and stars big, just make Alpha and Beta one big map.

    That wouldn't only be super cool, but ppl wouldn't have any issue of were Sol is.
    they can't; there's a limit to how big any given sector map can be, and both the alpha and beta maps are close to hitting it already
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  • baconmaesterbaconmaester Member Posts: 110 Arc User
    edited March 2015
    Also, has anyone thought of this?

    Since there is so much ruckus about Sol being here or there, why not put it in the middle?

    Just take out the boarder between Alpha and Beta Quadrants.

    That would be really cool, and would make even less loading screens.
    Also realistically, like out in real space, that's how it is anyway. You guys are all ready making planets and stars big, just make Alpha and Beta one big map.

    That wouldn't only be super cool, but ppl wouldn't have any issue of were Sol is.

    Have you read anything Taco posted? Theres a reason theres a border.
  • relornerelorne Member Posts: 1 Arc User
    edited March 2015
    Was Running around in the Tribble shard today when i came across a Borg encounter where i was transported out side the map, at first i had a lol :D but then figured to post it here in the hopes that it is only a bug and not an actual game mechanic...???

    here is a link to my screenshot
    -- http://steamcommunity.com/sharedfiles/filedetails/?id=402734425
    -- http://steamcommunity.com/sharedfiles/filedetails/?id=402735272
  • ganeysgod89ganeysgod89 Member Posts: 5 Arc User
    edited March 2015
    Yeah when will this new sector space take shape guys?
  • admirisonadmirison Member Posts: 8 Arc User
    edited March 2015
    And a question ... will any of the new systems (Ferenginar, Tellar, Trill, Betazed, Denobula) have worlds to beam down to like Andoria, Risa, etc. have today? I personally would love to see Ferenginar.

    I think they said no for S10, but I am crossing my fingers for Ferenginar as a social zone with a rare goods market, auction house, and/or stock exchange in a future update. Then again, I liked having Memory Alpha as a crafting hub, too, so what do I know? I just think it would be nice to see the social zones used for something.
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  • raj011raj011 Member Posts: 987 Arc User
    edited March 2015
    Will the developers also improve the auto navigation? Also I found this Sector Space Revamp Preview.
  • wombat140wombat140 Member Posts: 971 Arc User
    edited March 2015
    Admirison - that's a shame. In the meantime, there is - or will shortly be - this that some of the Foundry authors have got going: http://sto-forum.perfectworld.com/showthread.php?t=1390321 Might be fun to hae a look at.
  • joe1306joe1306 Member Posts: 13 Arc User
    edited March 2015
    Dear Dev's,
    while you're still working at it you may also add the System Benzar to the list, just to have it complete. :)
  • dalmaciusdalmacius Member Posts: 106 Arc User
    edited March 2015
    It's an epic construction of the known charted systems in the Milky Way. There are still uncharted areas in the Alpha and Beta quadrants. It would be interesting if you placed some areas as uncharted where in the future we can chart this unexplored areas and submit them to update the charts of the different factions. That would really be Exploration...to go and search new civilizations and where no one (from the Alpha and Berta Qs) has gone before.
  • rapha1983rapha1983 Member Posts: 0 Arc User
    edited March 2015
    Any idea when the sector space walls are coming down???
  • questeriusquesterius Member Posts: 8,463 Arc User
    edited March 2015
    rapha1983 wrote: »
    Any idea when the sector space walls are coming down???

    AFAIK the date has not yet been announced.

    Curiosity drove me to take a look on tribble today. The revamp looks interesting, but at the same time the sheer number of planets/destinations makes navigation a bit of a challenge.
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  • captainjakesiskocaptainjakesisko Member Posts: 1 Arc User
    edited March 2015
    WISH LIST FOR SECTOR SPACE

    * EACH SECTOR 10 TIMES BIGGER - I feel the space area is too small and as a result too crowded as membership continues to increase. I dont feel the vastness of space needing only few seconds to cross a sector. I want to feel intimidated by the vastness of space and excited to reach a destination. It should be so big that I can be in the ship interior doing duty assignments and crafting etc as I journey to a destination.

    * EACH SECTOR NEEDS TO BE A FULL CUBE OR DEEPER RECTANGLE - I can currently reach max height or max depth in a sector in a very short time, again confining the vastness of space in my travel adventure. A deeper bigger space can lead to more mission options in sector space and gives people the option of traveling in space without seeing ships everywhere you go.

    * GOING OFF THE GRID SHOULD BE A CONTINIOUS FLIGHT ANIMATION - If I leave the edge of sector space I want to keep going in the animation...No limits in space...that is the essence of the attraction...no walls. Perhaps a warning I can turn on or off only. I have seen this in other games and allows me to do other things on my ship or real life. going off the grid by accident or on purpose should just put me warping through the vastness of unchartered space.

    * SUNS, PLANETS, MOONS, ETC. - Should be at least 10 times bigger than the biggest ship in any fleet. This is essential to portray the presence mentally of at least arriving at something vastly greater than your tiny ship. If that ship or moon does not have an Instance yet (to visit etc...) there should be damage and noise and shaking etc if entering the atmosphere (as in the instances) I cant express how disappointed I am arriving at a tiny model of a planet or solar system that I cant immediatily enter the instance or crash into a tiny sun...makes me feel Im in a video game..not in space

    * ASTEROID AND OBJECT DAMAGE - Obkects hit in sector or instance space should weaken shields and lead to hull damage if continues. Having to take evasive maneuvers to avoid asteroids and space junk feels more real.

    * QUADRANT SIZES - each quadrant needs to have the same amount of sectors to portray its vastness also. Populate the quadrants with known or fictional planetary systems, nebula, or other space possibilities until Instances can be spread across all quadrants

    * SECTOR SPACE RISK REWARD - Above level 50 (or beginning at level 10 by choice for higher rewards) roaving enemies in space should randomly attack by putting you in an instance if they or your ship enters thier path. If you are in your ships interior you raise shields and get to tactical to fight or leave the instance...at least. After all there is a war going on and this is open space. It is not good that I can sit in sector space with a borg cube circling over my head for 30 minutes and I'm never forced into an instance conflict. In addition if you enter a part of space not of your faction there should be a lot more patrolling enemies that you have to avoid or engage in battle.

    * PVP IN SECTOR SPACE - The enemy battle zones in sector space should allow members of that faction to enter and assist the NPCs present. for example Klingons can enter a Klingon battle zone being attacked by one or more Federation ships. In the hopefully in the near future results of these encounters can contribute to which faction controls that sector, Instead of just being a loot grab or battle practice.

    * SECTOR SPACE MILITARY CONTROL - STO needa a bigger battle picture and the control of Sectors in space by a faction is a way to measure this. Over a 1, 3,6 or 12 month calendar an overall war can rage determining a faction winner receiving all kinds of benefits and items. This gives purpose to the war instead of just personal gain of stuff and repeatables. Each faction wants to crush or neutralize the other...Controlling the sectors is the best way to monitor and reward that among factions. This is done in other games before this...namely Star Wars Galaxies, Pirates of the Burning Sea and others. there are the battles and then there is the war.
  • garyv49garyv49 Member Posts: 2 Arc User
    edited March 2015
    I am looking forward to this, from what I have seen so far it will be great.Good job,and thank you!
  • alysvanyaalysvanya Member Posts: 28 Arc User
    edited March 2015
    Taco, you would make an outstanding White House Press Secretary, lol. You must be pulling your hair out by now. :P

    I have a couple of questions.

    #1. With the addition of new planets, and new doors for the foundry. will yall be adding new planets and toys for us to place on maps in the foundry? :)

    #2. On my main toon I have achieved the envoy diplomacy level, Now that the, "walls fell", will the Federation players have access to the Omega leonis sector block, and the KDF players have access to the Sirius sector block without reaching level 3 diplomacy? If that's the case, then what are the perks for gaining levels in diplomacy? It took me ages to reach lvl 3 and I'm still working to reach level 4. What is the point in grinding to reach lvl 4 diplomacy if everyone gets the same access without having to grind at all?

    P.S. My favorite planet is Saturn...It will be awesome to fly there and chill. I'm excited!! :D
  • eagledracoeagledraco Member Posts: 340 Arc User
    edited March 2015
    This is truly amazing!

    When all the hard work is done, someone deserves his own planet called:

    Takophanes Prime!


    A rogue planet with a meaty core and crunchy outer crust, littered with volcanoes oozing hot sauce. And mineral deposits that resemble shredded cheese! ;)
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