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New Patch is Brilliant - They Have Removed the Grind!

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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited February 2015
    How do you figure?

    Lest say the Janet wants to do argala patrol 5 times so she can get xp for a spec point. She wants to grind it.

    Yesterday, she could. But today, she can't, because after doing argala once, she can't do it again because it is locked. If she can't do it because it is locked, then she can't do it 5 times. And for Janet. 5 times was as often as she liked.

    She can't grind because people don't want grind in STO, so grind was removed.

    You may want to re-read the patch notes. They aren't "locked." They are behind a cooldown timer, just like the queues. So, yes, one can still grind Argala... but it will take twice as long, and reward half as much.

    I am hopeful, though, that this will get people back into the queues. PUGing worked pretty well before DR, and as someone with limited time and can't make a custom team every time, I hope this returns.
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited February 2015
    Honestly, I'm not sure how I feel about the patch. If you can earn xp everywhere now at the same rate that argala and gerren used to pre-patch, then I'm all for it. But I suspect this isn't the case and we'll still be grinding, just not patrols maybe. A real fix would have been to decrease all the xp requirements for leveling up/specializations.
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  • prometheusnxprometheusnx Member Posts: 61 Arc User
    edited February 2015
    Now that there is no way to grind for spec points, we can all just chill out and enjoy playing what we like.

    People complained about the grind so cryptic removed it.

    Problem solved.

    Oh how you made me laugh. :D

    The grind is timegated...

    We can't play what we enjoy....it's...oh that's right, timegated...

    The grind will potentially take longer, meaning longer play sessions or logging in more (metrics anyone?) - this game is still not alt friendly again. It probably never will be.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    The time gated lockouts on patrols have solved STO's grinding problem.

    (snip)

    Locking the patrols so you can't grind them means that everyone is on the same page, everyone is in the same boat, and that boat moves at a casual and leisurely pace.

    Is that boat named Titanic by any chance ? :o
  • humblesheephumblesheep Member Posts: 423 Arc User
    edited February 2015
    I told the doctor that I was finding my hips grind when I climbed the stairs, he broke both my legs.
    No more grinding hips for me. That's how smart this fix is.

    If your main interest is getting spec points, this update is awful. I am so glad I gave up on caring about them after the post DR exp nerfs.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    Players complained about the "Grind" they are "Forced" to do. On the same patrol system over and over. They fixed the "Grind" by adding the 30 min cool down. So they can do something else or hit a different system to patrol. Now the players are fussing they can't "Grind" the same system that they was already complaining about.

    Now this is just funny stuff. :D
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    bannon3 wrote: »
    You couldn't be more correct, because taking the options away from players to interact with the game the way they wish to and have fun is always a great idea!!! Please .... If they keep this nonsense up you will have the game to yourself!

    Haha! I see what you did there! :)

    And yes, I hate this passive-aggressive behavior of Cryptic too, where they try and force you to play one way. Not enough people playing the DR content?! Let's nerf everything around it! Too many people doing DR patrols now? Let's nerf those too! God forbid people actually play the game the way they like!
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  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited February 2015
    jermbot wrote: »
    Their reasoning was pretty clearly explained as wanting to bring those patrols in-line with rewards from playing other aspects of the game. In fact, if you were playing the patrols because that is what you love to do, I'm sure Cryptic would still be happy if you kept doing it.

    What they're stopping is the feeling that you must play those patrols to get the best return on your time. Actually they're trying to let you play the game your way by making other methods of progression viable.

    Sure, I'll buy that if it was ONLY a hit to exp gains on places like Argala, but they also put a time-lock on doing them.

    What is time-locks bringing patrol grinding in line with? STFs? What, next they're gonna see people doing more Dyson and Kobali battlegrounds and time-lock them, too?

    Are they gonna bring altoholics in line with the rest of the community by imposing a 6-hour lock on character switching?
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    meimeitoo wrote: »
    Haha! I see what you did there! :)

    And yes, I hate this passive-aggressive behavior of Cryptic too, where they try and force you to play one way. Not enough people playing the DR content?! Let's nerf everything around it! Too many people doing DR patrols now? Let's nerf those too! God forbid people actually play the game the way they like!

    no one likes playing argala. no one.

    If it didnt give highest spec points per run tratio with easy enemies, no one would
    play it. burn it to oblivion it chased away 1000s of players.
    but it produced a very good thing, 6-7 months late , but still.

    XP on every PvE queue is increased, dilithium rewards added to every mission in game, XP added to battlezones.

    this is good, no matter how hard you try to spin it.
    Fall of Argala is the best thing that happened since before R&D rewamp. now ppl can actually play everything and get better rewards for doing it.

    And patrol farmers, they can jump form system to system and get better rewards as well.
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  • lowy1lowy1 Member Posts: 964 Arc User
    edited February 2015
    I'll reserve judgement based upon how much XP they increased XP in STFs and the GZs. I just think the Devs should try plying their game to ACTUALLY SEE what they are doing.
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  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited February 2015
    The grind is doing the same thing over and over and over.

    Like "Jenny said she was going to grind argala for 45 minutes."

    They removed the grind by adding the time gates. You can't grind now, because once you do argala you can't do it again because it is locked.

    I think he means the the grind is timegated as we can't grind to level up through availble/enjoyable/quick content whenever we want.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    sharxtreme wrote: »
    no one likes playing argala. no one.

    If it didnt give highest spec points per run tratio with easy enemies, no one would
    play it. burn it to oblivion it chased away 1000s of players.
    but it produced a very good thing, 6-7 months late , but still.

    XP on every PvE queue is increased, dilithium rewards added to every mission in game, XP added to battlezones.

    this is good, no matter how hard you try to spin it.
    Fall of Argala is the best thing that happened since before R&D rewamp. now ppl can actually play everything and get better rewards for doing it.

    And patrol farmers, they can jump form system to system and get better rewards as well.


    I am still very skeptical about the so-called increase in XP elsewhere. I'm wagering we'll come up short, compared to doing Argala, after all. But we'll see.
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  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    Yeah, you could go do some other patrol mission instead, but you can't do argala again because it is locked.

    And none of the other patrols give a good amount of XP like argala.

    Correction, its locked for that ONE character. I've already got all of my characters sitting in front of Argala, run it once, then switch to the next and run it. By the time my last character has run it the CD for the first is finished.

    Just have to look at it from a different angle is all lol. Sure there is an additional 30 seconds of load time and I have to click three additional buttons now between runs, but nothing too big ;)
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    Now if they could only bring back the old STF tech drop system, requiring people to play all the STF's for full sets instead of repeteatedly grinding ISA. :P

    You mean the one that held people at ransom with the RNG mechanic that could literally deny you something you needed indefinatly? Yeah, great mechanic -.-
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    meimeitoo wrote: »
    I am still very skeptical about the so-called increase in XP elsewhere. I'm wagering we'll come up short, compared to doing Argala, after all. But we'll see.

    farming single mission is worst possible outcome in any MMO and a symptom of a broken game where any other content is ignored.
    This patch is the first big and right step in correcting that huge mistake.
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    sharxtreme wrote: »
    no one likes playing argala. no one.

    If it didnt give highest spec points per run tratio with easy enemies, no one would
    play it. burn it to oblivion it chased away 1000s of players.
    but it produced a very good thing, 6-7 months late , but still.

    XP on every PvE queue is increased, dilithium rewards added to every mission in game, XP added to battlezones.

    this is good, no matter how hard you try to spin it.
    Fall of Argala is the best thing that happened since before R&D rewamp. now ppl can actually play everything and get better rewards for doing it.

    And patrol farmers, they can jump form system to system and get better rewards as well.

    Problem is, all those new exp bonuses combined arent up to the same level as Argala was giving.

    So now everything gives a little more exp, but with loss of Argala its going to take twice as long if not longer to level up. Basically all they did was artifically inflate how much it takes to level up and get spec points.
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
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  • jaytay91724jaytay91724 Member Posts: 0 Arc User
    edited February 2015
    bannon3 wrote: »
    The option to go back in and play Argala or any other patrol all day if you want, should be a BIG who cares and why should cryptic care if that's how someone wants to play the game? All they have done lately is take options away and as one player brilliantly pointed out here herd us into a pen to play the game a certain way. I thought we were all here for fun not to be given a rule book of regulations of how to play cause most people will move along when faced with restriction vs open game play elsewhere. Take a look around you, I see a lot of emptiness in the game these days in terms of players.

    I agree completely I cant believe what I'm reading in this thread people are actually happy that its now HARDER to level up your character and be a strong player earlier this morning my group went in to do ISA there was a guy in there barely doing over 1k DPS and over HALF of that was pets, PETS and no I don't mean elite carrier pets I mean photonic fleet, and nimbus freighters. only thanks to ARGALA and a team that can work together were we able to pull it off.

    Secondly I am deeply concerned your right taking a look around its getting more and more empty... I can remember when you only saw scimitars in battle because they always got stuck in crowds so no one flew them through sector space. When they released the anniversary event their were lines forming to do omega particles. Now, speaking as the leader of a fleet its so hard to get new fleet members upgrades have come to a screeching halt although hopefully now players will be more willing to fill dilithium holdings.

    Somebody said that it will level the playing field for hardcore gamers and casual. WRONG it just means the heavy hitters have to carry more rainbow shooters though pve's. I personally hated the grind but I love the spec points level 59>60 1 hour 58 minutes RIP...

    LASTLY MOST IMPORTANTLY FIX THE DAM SERVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    the number of missions I have failed due to the entire team getting dropped from the server coming back in to mission FAIL and a 1HOUR cooldown is heart breaking I average 10-15 drops a play and its not my connection because I see a stack of players have "logged off " right along with me.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    sharxtreme wrote: »
    farming single mission is worst possible outcome in any MMO and a symptom of a broken game where any other content is ignored.
    This patch is the first big and right step in correcting that huge mistake.

    Farming a single mission is the direct result of having the Spec trees, combined with a certain lead Dev having already nerfed XP everywhere around Argala. Good thing I'm done with all major trees (except for Commando, in which I only need 5 more points).

    My point just is: if you don't want people to grind... then don't add mechanics that require said grind.
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  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    Yeah, it's a big chill out for everyone. No need to grind anymore since they removed grinding. Just chill out and you'll get spec points over time as you play. It's called play2win.

    Everyone is in the same boat now. It's the HMS Casual Pace.

    Slow and steady wins the race!

    You didn't see the other post I made did you? Here I'll post it again ;)

    Correction, its locked for that ONE character. I've already got all of my characters sitting in front of Argala, run it once, then switch to the next and run it. By the time my last character has run it the CD for the first is finished.

    Just have to look at it from a different angle is all lol. Sure there is an additional 30 seconds of load time and I have to click three additional buttons now between runs, but nothing too big

    ***
    Here is to hoping we get a LOT of server stability upgrades in the near future as I see a lot of people doing this lol
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • sysil84sysil84 Member Posts: 207 Arc User
    edited February 2015
    sharxtreme wrote: »
    farming single mission is worst possible outcome in any MMO and a symptom of a broken game where any other content is ignored.
    This patch is the first big and right step in correcting that huge mistake.

    Speak for yourself. I prefer doing 2 hours of Argala grinding and be done with the grind for a while.

    Instead of giving player choices, Cryptic once again forces you to do whatever they want you to do in the time they want you to take.

    This game is a massive grind that take longer and longer to do after every season that comes out: more spec trees and more reputations. I'm sure they will add more crafting schools, and more mechanics that forces you to do whatever the new 'hot' missions are.

    I started playing STO and stayed because it was better than other MMOs. Now it's considerably worse.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited February 2015
    So many other ways you can earn xp. ANd yet lets all focus on the system patrols because it's fast and easy and this is the generation of I demand it now.
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  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited February 2015
    chiyoumiku wrote: »
    So many other ways you can earn xp. ANd yet lets all focus on the system patrols because it's fast and easy and this is the generation of I demand it now.

    Yeah, because wanting to level up a character faster than needing 2 years is such entitlement :rolleyes:
  • crazymike117crazymike117 Member Posts: 16 Arc User
    edited February 2015
    You guys think this will make the game a more enjoyable experience to be honest the game became garbage after Delta Rising less rewards, no reason to get fleet weapons anymore, the exchange is a joke now because of crafting, the in game drops other than a few mission rewards suck.

    Star Trek is awesome but this isn't Star Trek anymore and never will be. Its more of a quest for getting top end gear just do repeatable missions with small rewards quicker.

    This game has become Toxic brain washed environment where people are only here because they spent thousands of dollars on this game their minds would explode when they found out what a horrible investment they made.

    Don't even tell me this game is remotely fun anymore because you would be lying to me. I logged on yesterday just to see some of the changes that have been made and I am not impressed.

    Q is still doing his ship give away thing. I figured for a god like creature he would have better things to do like turn the galaxy upside down but no he is just a tool for getting people to grind for more stuff. So the Necro Race(AkA Kobali) got a epic ship that you can get that doesn't make since because if that ship is so awesome why couldn't kobali use it in the fight against the vaadwaur?

    Looks like the Federation got more ships as usual what a surprise Klingon and Romulan factions ignored again A typical. I don't even know why they made the other factions playable except for contraband farming which i am quite sure will be the next things nerfed because cryptic wants us just use our cash money to get items why don't they just make us pay for the updates too while they are at it .

    Even better for $60 dollars cryptic can mail us a card swipe device so we can swipe our credit cards to log in ,another swipe to select our character ,and another to use our ship.

    Also what would really be pimp is cryptic gives us a box so we can mail them our kids so we can get a 10 day unlimited zen and dill so we can buy what we want too. Then we can put Cryptic in our will so they can get all our money and everything we own when we die.

    Because we all know that reducing mission awards and forcing the player to conform to how cryptic wants us to play the game is going to make this game alot better for everyone NOT!!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    hartzilla wrote: »
    Yeah, because wanting to level up a character faster than needing 2 years is such entitlement :rolleyes:

    ^^ Exactly this!

    It's near masochistic, even, to go 17x slower than needed. If you go grocery shopping, you take the route that brings you there fastest: you dont take a huge detour to get there (at least not without good reason).
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  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited February 2015
    Indeed, and now they are freed from their compulsion. No matter how much they want to bear down and grind grind grind, they can't anymore!

    Wrong, there is always a way, you just have to look for it.

    I foresee a lot of people at Undine Space zone, till it gets nerfed, then people will just start rotating characters at Argala, then something will happen to that, so people will just log in once a day to keep their Doffs going lol
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
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