Almost nothing is pug friendly in space anymore. A CEA every half hour is about the only queued content that dose not have "I won't try that in a pug again" nonsense attached to it.
Don't play it anymore, I don't. And I have a tanking cruiser built to handle it. One captain cannot make enough of a difference in that lopsided environment to overcome a lack of teamwork.
Stay away form pugging. It's a frustration trap, it's punitive and demeaning, and Crytpic dose not care about your feelings.
Now now, who will be hurt by the changes? Correct: Scrubs and other "none-competetive"-players, otherwise known as around 80% of the games population, maybe even more.
I played ISA a few times now in a pug, tanked it quite fine, no big deal compared to before. Now, do you seriously think we DPS Wizards will get any dent in the hull by this change? Seriously? Of course not. And after even the last one of our apprentices has gotten the memo "How to migitade drain" the dps-crowd will march through queues like we always do.
Next week we get a plasmadope-fix and a EAP-Fix. Dont think that would hinder us wizards. Sure, some of our apprentices will have problems, but eventually, even they wont be hindered much. Who will be hindered are of course Scrubs and other "none-competetive"-players.
DR was the try, the hard try of the devs to hinder us. And we just snapped with our fingers and went through the enemies like we did pre-DR.
Lets make sure ppl understand: The very moment they buff an enemy or nerf gear/ability, we wizards are not affected, but those who dont know mechanics are (e.g. the biggest part of the playerbase).
The moment they make a dent by us, its a mortal wound for the playerbase. They tried with DR, fortunately they failed. Still, we see were the queues are now.
People mock what they don't or can't understand. You'll get there one day, mate! Keep trying!
Having skimmed some of the back and forth there, would say that it was a setup to elicit that particular comment so the mocking could be made...put somebody on the defensive, eventually if it matters to them in the least...tada, what took place there. Basically...some basic trolling.
Now now, who will be hurt by the changes? Correct: Scrubs and other "none-competetive"-players, otherwise known as around 80% of the games population, maybe even more.
I played ISA a few times now in a pug, tanked it quite fine, no big deal compared to before. Now, do you seriously think we DPS Wizards will get any dent in the hull by thing change? Seriously? Of course not. And after even the last one of our apprentices has gotten the memo "How to migitade drain" the dps-crowd will march through queues like we always do.
Next week we get a plasmadope-fix and a EAP-Fix. Dont think that would hinder us wizards. Sure, some of our apprentices will have problems, but eventually, even they wont be hindered much. Who will be hindered will be of course Scrubs and other "none-competetive"-players.
DR was the try, the hard try of the devs to hinder us. And we just snapped with our fingers and went through the enemies like we did pre-DR.
Lets make sure ppl understand: The very moment they buff an enemy or nerf gear/ability, we wizards are not affected, but those who dont know mechanics are (e.g. the biggest part of the playerbase).
The moment they make a dent by us, its a mortal wound for the playerbase. They tried with DR, fortunately that wasnt a dent. Still, we see were the queues are now.
LOL Insult him?? Oh my god, I can't believe you...
I don't understand some people that want everything to be so easy. You can't even consider the fact that HSE might actually be broken instead, the HSE npcs not using the correct version of tachyon beam with ISA working as intended.
I haven't tried HSE post Tachyon change. I have tried HSN, and I know that got affected.
Let me re-iterate this, once again.
7 days ago, I was the only one in the game who could tank HSE, and one of few who could beat it in the first place. ISA was laughably easy.
Today, I can't tank ISA.
I have HE and ST, and I know how to use them. I do, in fact, have copious amounts of power insulators (a skill of 84), high amounts of shield and hull capacity, resists, and healing, and I still have issues.
There is one person who might understand more mechanics than I do, and that would be virusdancer. There are some people who have beaten my dps, and know a bit more about raw dps than I do. But, the fact that I'm the game's highest dps'ing non-tactical captain, the fact that I am the only person to have ever tanked HSE, the fact that I introduced several members of the dps-leagues to tanking, to the point where I'm frequently requested by people in DPS-75k (though they can just ask in that channel, since I got a tank into it), should tell you that I actually know what I'm talking about.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
But, ehm, now I have to ask too: Why? I did it with my recluse and my Ody with the previously used setups. Just add a bit more heals, cycle Aux2Sif 3 (for heal and for dmgres) and you will be fine.
The Buff to TB only hurts the grand amount of the playerbase, someone from the higher dpschans and -in your case- one who can tank HSE shouldnt have the slightest problem with this -minor- change.
I like the idea of mixing things up some but after actually doing a test run I think they overdid it a little. You do something simple like throw a GW+Spread combo on a sphere wave, in range for just a few seconds and not FAWing, but since that aggroed the lot of them you still eat 6 TBs and your shields are gone in a flash even with ~100 in PI. Not sure what more of a counter there is since its not technically a debuff so can't be hard-countered, and no heal is going to keep up with that level of drain short of maybe chained RSPs. Rock & Roll works to a point but given R&R's duration and cooldown vs the sheer number of spheres involved thats not really feasible for the entire mission. Given the multipliers Borg torps get once they actually hit hull, hull tanking isn't really a practical approach. Nukara mines with DPB maybe, thought kinda silly to gear a ship just for one specific enemy spawn in one specific mission. Scramble Sensors maybe (if in a premade team), or would they drain you off before the SS took effect, and only have half a second from their jacked-up resistances anyways? Hmm.
I dunno. I get the bad feeling the 'solution' is just going to be the usual 'such volume of fire they never complete the TB cycle.' Without any straightforward counters, its certainly less pug friendly. I just hope they fine-tune it rather than either 1 meganerf it or 2 leave it as-is.
Add a drain boat with Tykens, Tachyon Beams stop being a problem. Low or no aux, crappy tachyon beam.
nah there's no bragging in these forums - teeheee.
I didn't notice the change personally. Assimilated set.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
What makes it worse is that on top of the shield drain stack (that HE doesn't give you a temp immunity to for some reason) you can get gangbanged with multiple assimilation parties which are a TOTAL Clusterfark if you dont have TT available or it's on CD.
Looks like the Borg shield/set would be ideal to counter this, due to the built-in HE and shield regen when shields are low. Have you guys given it a try?
one of most funniest threads i have read on forum, from "tanks" that cannot "tank" tachyon beam, to wizards and their apprentices who will continue to stomp on borg NPCs.
OMG WTF ROFL
i'm sorry but this is just too much.
Cryptic, please put TT and APD on borg spheres, maybe some ionic turbulence as well.
one of most funniest threads i have read on forum, from "tanks" that cannot "tank" tachyon beam, to wizards and their apprentices who will continue to stomp on borg NPCs.
OMG WTF ROFL
i'm sorry but this is just too much.
Cryptic, please put TT and APD on borg spheres, maybe some ionic turbulence as well.
Agreed. NPCs should have access to a lot more abilities.
It makes a change from the extremely lazy and boring "Let's add two zeros to the hit points table and then go for lunch" approach that has been Cryptic's latest thing.
Agreed. NPCs should have access to a lot more abilities.
It makes a change from the extremely lazy and boring "Let's add two zeros to the hit points table and then go for lunch" approach that has been Cryptic's latest thing.
You should try elite patrol missions with borg in Delta Quadrant. Srsly check those spheres out.
Resist it? BS. The NPCs cheat, period. The fact that there's no drain -- it's just GONE, is also BS. You can't prepare for or recover from it. You just are defenseless. End of story.
On top of that, not EVERY SHIP should have tachyon beam. It's not a standard loadout. On top of THAT glaring BS-ness, you have 20+ ships firing it all at once while you only have 1 HE and maybe 2 shield heals if you're lucky.
This is a major "TRIBBLE you!" to the players. It was presented under the guise of making it more useful for players. Bullflop. It was a major middle finger when all is said and done.
You only have 2 shield heals? Really? I've always run with 4 minimum. Then again, being an engineer in an eng cruiser allows me to do that. Sounds like the latest strategy of 'melt it before it drops your shields' is gonna start being less appealing. Escorts are also gonna have to start relying on their cruiser teammates for those shield heals and buffs more. I can't say the game is any more balanced, but at least the role of cruisers is starting to come back into focus.
If I knew how to take video I could show how the spheres do absolutely nothing to my shields.
You are a best-case scenario. Not everyone runs a good drain build, especially in PvE. Are you able to counter their TB without using any drains?
This is how I see it:
Spheres are probably using TB I. Its values are very likely being affected by NPC tables. This is bumping their values up above of what a endgame Player using TB I would do.
Since Spheres are NPCs around the Minion/Lieutenant NPC class, I don't think it is right that they drain more shields than Players. (I think that's the case.)
Additionally, Virusdancer's build has 8 bars of Power Insulators, and it got drained in one-two seconds in most cases. Hitting HE->ST in sequence only lasted for a few seconds before shields were gone again and stayed down for most of the match.
Having at least 6 bars of PI, and using HE->ST->other shield heals in sequence should counter that drain from a NPC, at least keeping half shields up, in my opinion. Additionally, I think TB should be subject to accuracy, so defense can be used to counter it.
Me too. Granted my FT5-U Nova can withstand one or two shield drains from the spheres and their new and improved TB; she cannot, however, withstand seven spheres doing so.
Frankly, I don't accept that anything could withstand that.
(Except perhaps these so-called DPS Wizards - not sure anything could penetrate such overwhelming arrogance. )
The thing is, I've been using Tachyon Beam since they fixed the Deflector Doffs. I know what makes it work. You get your Aux low, it's junk. Since I can drain spheres to zero, they can't really hit me.
i just LOVE the new borgs , more changes like this should be made , and ppl might care about tanks , and healers , and other support build , or they might even buy rezistances consoles XD .
Here is the story of two PUGS today :
ISA - a guy in Seshar goes mad , owns in a few hits the first cube , rages to the transformer cubes goes mad again but ... 1 sec all shields down and a warp core breach ... guy rages and quit XD
Kitomer space ... me and a a guy with a command ship are going to one of the cubes , he engage , and all his shileds down , he dies , "OMGF , WTF just happend" emo rage quits XD . I could throw in a hazzard emitters , but i was busy dpsing the cube XD
It acts as a decoy, borg waste their TB, follow up with GW/ Spatial charges/jam sensors/subspace integration circuit etc.
It's not a direct counter to TB, but it helps get rid of the borg in one quick swoop.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Hey! Look at it this way! If YOU are the one getting slammed with ALL the Tach Beam hits due to "MOAR BFAW PLZ," gaming that means the Borg blew their loads on you and not on the rest of the team!
Take it for the team! Recover from it, or get out of harm's way until your abilities to counter the issue are back! :cool:
Having at least 6 bars of PI, and using HE->ST->other shield heals in sequence should counter that drain from a NPC, at least keeping half shields up, in my opinion. Additionally, I think TB should be subject to accuracy, so defense can be used to counter it.
No. Science has never been subject to "Bonus Defense" and should never be. That would mean the reduction of fewer types of defenses, resists, things a player needs to worry about. Bonus Defense can already make a mockery of standard attacks. Making it do the same with Science abilities isn't making the game overall better by having "One Defense To Rule Them All."
Resists, proper counter actions need to have their place in the game also.
Comments
Don't play it anymore, I don't. And I have a tanking cruiser built to handle it. One captain cannot make enough of a difference in that lopsided environment to overcome a lack of teamwork.
Stay away form pugging. It's a frustration trap, it's punitive and demeaning, and Crytpic dose not care about your feelings.
I played ISA a few times now in a pug, tanked it quite fine, no big deal compared to before. Now, do you seriously think we DPS Wizards will get any dent in the hull by this change? Seriously? Of course not. And after even the last one of our apprentices has gotten the memo "How to migitade drain" the dps-crowd will march through queues like we always do.
Next week we get a plasmadope-fix and a EAP-Fix. Dont think that would hinder us wizards. Sure, some of our apprentices will have problems, but eventually, even they wont be hindered much. Who will be hindered are of course Scrubs and other "none-competetive"-players.
DR was the try, the hard try of the devs to hinder us. And we just snapped with our fingers and went through the enemies like we did pre-DR.
Lets make sure ppl understand: The very moment they buff an enemy or nerf gear/ability, we wizards are not affected, but those who dont know mechanics are (e.g. the biggest part of the playerbase).
The moment they make a dent by us, its a mortal wound for the playerbase. They tried with DR, fortunately they failed. Still, we see were the queues are now.
Having skimmed some of the back and forth there, would say that it was a setup to elicit that particular comment so the mocking could be made...put somebody on the defensive, eventually if it matters to them in the least...tada, what took place there. Basically...some basic trolling.
I played ISA a few times now in a pug, tanked it quite fine, no big deal compared to before. Now, do you seriously think we DPS Wizards will get any dent in the hull by thing change? Seriously? Of course not. And after even the last one of our apprentices has gotten the memo "How to migitade drain" the dps-crowd will march through queues like we always do.
Next week we get a plasmadope-fix and a EAP-Fix. Dont think that would hinder us wizards. Sure, some of our apprentices will have problems, but eventually, even they wont be hindered much. Who will be hindered will be of course Scrubs and other "none-competetive"-players.
DR was the try, the hard try of the devs to hinder us. And we just snapped with our fingers and went through the enemies like we did pre-DR.
Lets make sure ppl understand: The very moment they buff an enemy or nerf gear/ability, we wizards are not affected, but those who dont know mechanics are (e.g. the biggest part of the playerbase).
The moment they make a dent by us, its a mortal wound for the playerbase. They tried with DR, fortunately that wasnt a dent. Still, we see were the queues are now.
well, how about this:
/doublefacepalm
I haven't tried HSE post Tachyon change. I have tried HSN, and I know that got affected.
Let me re-iterate this, once again.
7 days ago, I was the only one in the game who could tank HSE, and one of few who could beat it in the first place. ISA was laughably easy.
Today, I can't tank ISA.
I have HE and ST, and I know how to use them. I do, in fact, have copious amounts of power insulators (a skill of 84), high amounts of shield and hull capacity, resists, and healing, and I still have issues.
There is one person who might understand more mechanics than I do, and that would be virusdancer. There are some people who have beaten my dps, and know a bit more about raw dps than I do. But, the fact that I'm the game's highest dps'ing non-tactical captain, the fact that I am the only person to have ever tanked HSE, the fact that I introduced several members of the dps-leagues to tanking, to the point where I'm frequently requested by people in DPS-75k (though they can just ask in that channel, since I got a tank into it), should tell you that I actually know what I'm talking about.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
But, ehm, now I have to ask too: Why? I did it with my recluse and my Ody with the previously used setups. Just add a bit more heals, cycle Aux2Sif 3 (for heal and for dmgres) and you will be fine.
The Buff to TB only hurts the grand amount of the playerbase, someone from the higher dpschans and -in your case- one who can tank HSE shouldnt have the slightest problem with this -minor- change.
Add a drain boat with Tykens, Tachyon Beams stop being a problem. Low or no aux, crappy tachyon beam.
I didn't notice the change personally. Assimilated set.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
only 52 people. that sounds very wrong.
I did few last week.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
There's no way he could possibly know how many people have completed anything.
Of course it sounds wrong
Free Tibet!
STO Screenshot Archive
It almost negates shield-tanking, which is one of Engineering strong points.
STO Screenshot Archive
OMG WTF ROFL
i'm sorry but this is just too much.
Cryptic, please put TT and APD on borg spheres, maybe some ionic turbulence as well.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
If I knew how to take video I could show how the spheres do absolutely nothing to my shields.
Agreed. NPCs should have access to a lot more abilities.
It makes a change from the extremely lazy and boring "Let's add two zeros to the hit points table and then go for lunch" approach that has been Cryptic's latest thing.
Free Tibet!
You should try elite patrol missions with borg in Delta Quadrant. Srsly check those spheres out.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
I'll get into my Wells and dive in. I've got Hazard Emitters and I don't sit in one place hitting Beam Fire at Will so I should be ok
Free Tibet!
You only have 2 shield heals? Really? I've always run with 4 minimum. Then again, being an engineer in an eng cruiser allows me to do that. Sounds like the latest strategy of 'melt it before it drops your shields' is gonna start being less appealing. Escorts are also gonna have to start relying on their cruiser teammates for those shield heals and buffs more. I can't say the game is any more balanced, but at least the role of cruisers is starting to come back into focus.
Installing bandicam is super easy, please try it. I am really interested in seeing such a video.
You are a best-case scenario. Not everyone runs a good drain build, especially in PvE. Are you able to counter their TB without using any drains?
This is how I see it:
Spheres are probably using TB I. Its values are very likely being affected by NPC tables. This is bumping their values up above of what a endgame Player using TB I would do.
Since Spheres are NPCs around the Minion/Lieutenant NPC class, I don't think it is right that they drain more shields than Players. (I think that's the case.)
Additionally, Virusdancer's build has 8 bars of Power Insulators, and it got drained in one-two seconds in most cases. Hitting HE->ST in sequence only lasted for a few seconds before shields were gone again and stayed down for most of the match.
Having at least 6 bars of PI, and using HE->ST->other shield heals in sequence should counter that drain from a NPC, at least keeping half shields up, in my opinion. Additionally, I think TB should be subject to accuracy, so defense can be used to counter it.
STO Screenshot Archive
The thing is, I've been using Tachyon Beam since they fixed the Deflector Doffs. I know what makes it work. You get your Aux low, it's junk. Since I can drain spheres to zero, they can't really hit me.
Here is the story of two PUGS today :
ISA - a guy in Seshar goes mad , owns in a few hits the first cube , rages to the transformer cubes goes mad again but ... 1 sec all shields down and a warp core breach ... guy rages and quit XD
Kitomer space ... me and a a guy with a command ship are going to one of the cubes , he engage , and all his shileds down , he dies , "OMGF , WTF just happend" emo rage quits XD . I could throw in a hazzard emitters , but i was busy dpsing the cube XD
if your team mates wont cross heal you then your going to just have to run and heal up.
final option is to get next to anything that needs to get dpsed and explode on that ;-P
http://sto.gamepedia.com/Bio-Neural_Warhead
It acts as a decoy, borg waste their TB, follow up with GW/ Spatial charges/jam sensors/subspace integration circuit etc.
It's not a direct counter to TB, but it helps get rid of the borg in one quick swoop.
Take it for the team! Recover from it, or get out of harm's way until your abilities to counter the issue are back! :cool:
An example of someone adapting to the situation and overcoming the issue and not someone smashing their faces in the same, futile attempts as before.
No. Science has never been subject to "Bonus Defense" and should never be. That would mean the reduction of fewer types of defenses, resists, things a player needs to worry about. Bonus Defense can already make a mockery of standard attacks. Making it do the same with Science abilities isn't making the game overall better by having "One Defense To Rule Them All."
Resists, proper counter actions need to have their place in the game also.