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Tachyon Beam - Updated Values

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    lucho80 wrote: »
    Add a drain boat with Tykens, Tachyon Beams stop being a problem. Low or no aux, crappy tachyon beam.

    But! But! But Lucho! What does this have to do with my BFAWboat DPSeverything around me??? Why is this happening? Why is there a weakness in my build that I refuse to account for?

    :cool:
    XzRTofz.gif
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    But! But! But Lucho! What does this have to do with my BFAWboat DPSeverything around me??? Why is this happening? Why is there a weakness in my build that I refuse to account for?

    :cool:

    TB isnt a weakness to FAWBoats, not to correctly build ones at least. There is only a single weakness a FAWBoat has, but as a pvper you should be well aware of the universal weakness of all energyweapon-based-ships.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    lucho80 wrote: »
    Yup, sci captains playing pure sci in STFs are always frowned upon. I'd be perfectly fine if they did both of those.

    What do you mean by pure sci? I have a D'Kyr that I run a mix of crowd control, exotic, and heals. Do my torps make it not pure sci? My arrays for subsystem targeting? -- no BFAW spam here. It pulls its weight and I've never once received a complaint about it.

    No one whose opinion is worth listening to will complain about a good sci in a queued mission.
  • kerygankerygan Member Posts: 254 Arc User
    edited February 2015
    this is the best change to npc's since ... long time ... we need more like this , it actually adds logic to game . We will see healers and tanks in stfs , and other builds , beside the dps , ppl might even start using their skills and build their ships with some logic.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited February 2015
    Bort, could you please take a look at how the NPC tables affect the NPC versions of the power?

    With the recent changes to difficulty and HP/Shield pools, I guess the NPC tables are taking those increased amounts into account, resulting in a much stronger effect against players than probably intended.

    Or, NPC TB seems to be taking other NPC's shield pools (much larger than players') when calculating the amount of shield drain to do.

    I hope this makes sense. I was thinking that this could be related, in terms of functionality, to the last change to pets when they were using the NPC tables.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    What do you mean by pure sci?

    No one whose opinion is worth listening to will complain about a good sci in a queued mission.

    That comes down how one what differentiate a decent sci from a good sci, eh?
    A decent Sci can help the team without firing weapons, a good sci however knows how to make dps with his weapons without negatively impacting his sci-proficiency. Its like having a sci with 90% sciskill and <2k, or one with 90% sciskill and 10k (and those numbers are taking into account the limited tacskills a sci has, and of course doesnt include dope).
    I would guess when he means pure sci, that he simple falls into the first category.

    While a decent sci still contributes "enough", the question remains why not optimize it without loosing anything on the sci-side (which is a improvement 1+1>1+0 to make it simple).
  • questeriusquesterius Member Posts: 8,462 Arc User
    edited February 2015
    deokkent wrote: »
    OMG, logic!!!! It exists.

    My sincere apologies, i should have realized that this would be a culture shock to many on the forum.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    reyan01 wrote: »
    Which would be of no help to you whatsoever in the scenario I faced (seven spheres, ALL using TB on me at the same time).

    What I'm trying to get at is that now you need a drain boat to control the spheres. Even easier for a drain boat with the fixed AA console.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    lucho80 wrote: »
    What I'm trying to get at is that now you need a drain boat to control the spheres. Even easier for a drain boat with the fixed AA console.

    Or maybe...

    ST3 -> HE3
    TSS2 -> ST2
    HE1 -> PH1
    ET3 -> EPtS3
    EPtS1 -> ET1
    Active Hull Hardening -> Advanced Hull Reinforcement
    2pc Nukara -> 2pc Borg or 2pc Kobali

    Maybe even FE/Rugan -> Keel'el.
  • questeriusquesterius Member Posts: 8,462 Arc User
    edited February 2015
    Or maybe...

    Maybe even FE/Rugan -> Keel'el.

    I know what you meant for the rest, but I'm in the dark with this. Can you elaborate?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    questerius wrote: »
    I know what you meant for the rest, but I'm in the dark with this. Can you elaborate?

    Keel'el is the Fed Warp Core Engineer with the chance (wink, wink, nudge, nudge) to cleanse any negative effects on the use of an EPtX ability.

    So with somebody DCE'ing their EPtX, they're cleansing negative effects every 15s. While the TB will continue applying, it leaves one some wiggle room for the use of the rest of their abilities - say using the HE more for the TB than using the HE to cleanse DoTs - say shifting some piecemeal shields with TT more than using it to cleanse Assimilation - etc, etc, etc.

    For most folks it's not going to have that "when needed" thing going for it, because they'll likely be cycling their EPtX/Y to maintain both as much as possible if they're DCE'ing them - with an Eng trying to maintain the buff from EPS Manifold Efficiency that would be even more likely. But it's that cleanse every 15s if one can survive that kind of interval, allowing for a little more play in regard to the "when needed" with other abilities.

    It's an expensive Lock Box DOFF, though, and it's definitely not going to be for everybody...lots of folks when they think WCE, they think the +Power one, yeah?

    Just gets into the cleanse angle sort of thing...like the build I posted there:

    TT1 (Various Debuffs)
    EPtW1 (Weapon Disables)
    EPtS3 (Shield Disables)
    ST1 (Various Debuffs)
    HE2 (Hazards)
    RPM2 (Various Debuffs)
    Predictive Algorithms (Various Debuffs)
    Boost Morale2 (All Debuffs/Control)
    RMC (Subsystem Disables)
    Keel'el (All Negative Effects)

    Lack ET on the build, but not many NPCs drop out VM or anything like that. Would add ET in if I was doing the Tholian Red Alert or PvP, cause it can break those respective Web Mine holds/disables.

    edit: Though, to be honest...did they ever fix Predictive actually to do it's clear one thing and if so, what exactly is it supposed to clear? And RPM...I've yet to find what it clears, so I wonder if that aspect is even working. They're just included there because if they were working - they're part of the build. ;)
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    I'm wondering if people who are saying that the problem is people who are complaining/their build have actually experienced one of those instances and tried for themselves.

    Because I tell you I did ISN and two spheres drained my shields in about 3 seconds. Did you read right? Normal difficulty, two spheres.
    "Oh, but it's your build" -> Right, that must be it!... because my ship has resist to shield drain in pretty much every console, plus skill points in the character build meant to provide resistance as well.
    We're talking about 14K shields, plus the resist as I mentioned, in 3 seconds, by 2 spheres.
    Was I in any danger? No, because being Normal, they do me almost no damage, and I blew them up right away. But if they can do this on Normal, I imagine in Advanced and when there's more of them. It's not a build issue.
    Sure, you can adjust a build, but that's not the point.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Sure, you can adjust a build, but that's not the point.

    Why not? It's not like we're saturated in dynamic content where one would not be able to prepare for the content they're going to be tackling...so one can tweak their build specifically to what they're doing.

    It ticks some people off, but I still think the toolbox analogy works well.

    You need to TRIBBLE something in. When you go to the toolbox, do you grab a screwdriver or a hammer?
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    Why not? It's not like we're saturated in dynamic content where one would not be able to prepare for the content they're going to be tackling...so one can tweak their build specifically to what they're doing.

    It ticks some people off, but I still think the toolbox analogy works well.

    You need to TRIBBLE something in. When you go to the toolbox, do you grab a screwdriver or a hammer?

    I can give you my reasons. Others may have different ones.
    Here's where I'm at - I play for fun. Meaning, I'm not rushing to get all the gear to maximum, all the specialization, etc. I do have many characters (9) and they are at several stages. Also, I like to have different ships, careers and playstyles. At the moment some of my characters can't be "brought up" unless I invest a lot in them - time, I mean. I went from doing Elite with mk VIII to mk X, to having a lot of trouble to do Advanced- Please note, that I always PUG.

    And as I said in my previous post, my build is not for DPS, it has a lot of resists, so I really can't find the logic in believing that my shields can be brought down as easily as that. I no longer do Advanced, and everyday they seem to encourage me to keep not doing them.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    I can give you my reasons. Others may have different ones.
    Here's where I'm at - I play for fun. Meaning, I'm not rushing to get all the gear to maximum, all the specialization, etc. I do have many characters (9) and they are at several stages. Also, I like to have different ships, careers and playstyles. At the moment some of my characters can't be "brought up" unless I invest a lot in them - time, I mean. I went from doing Elite with mk VIII to mk X, to having a lot of trouble to do Advanced- Please note, that I always PUG.

    And as I said in my previous post, my build is not for DPS, it has a lot of resists, so I really can't find the logic in believing that my shields can be brought down as easily as that. I no longer do Advanced, and everyday they seem to encourage me to keep not doing them.

    One doesn't need to touch Reputations, Specializations, Fleets, R&D, etc, etc, etc...to change tweak a build for something. The game existed for years before any of that was added.

    Doing content where it's more about Shield tanking, then slot more Shield abilities - more about Hull tanking, slot more Hull abilities, yeah? With the way they've changed the BOFF system, it's far easier than it was before. It's not some big production to change small things that can make a big difference.

    Having a bunch of different toons...doesn't change that the content is what it is. Doesn't matter if you're running a Tac Healer or an Eng DPS...the content is what it is, and it doesn't change each time you run it - so if one doesn't want to reduce potential issues they might run into by making even small adjustments, they really don't have anybody to blame other than themselves.

    I can be damn lazy at times and not feel like changing things...but I know that's on me, and I'm not going to blame Cryptic for that when they've provided me all sorts of options as how I could have avoided the issues.

    And I really don't get why folks keep saying "I play for fun." Like, no ****...it's a game, everybody's playing for fun.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    One doesn't need to touch Reputations, Specializations, Fleets, R&D, etc, etc, etc...to change tweak a build for something. The game existed for years before any of that was added.

    Doing content where it's more about Shield tanking, then slot more Shield abilities - more about Hull tanking, slot more Hull abilities, yeah? With the way they've changed the BOFF system, it's far easier than it was before. It's not some big production to change small things that can make a big difference.

    Having a bunch of different toons...doesn't change that the content is what it is. Doesn't matter if you're running a Tac Healer or an Eng DPS...the content is what it is, and it doesn't change each time you run it - so if one doesn't want to reduce potential issues they might run into by making even small adjustments, they really don't have anybody to blame other than themselves.

    I can be damn lazy at times and not feel like changing things...but I know that's on me, and I'm not going to blame Cryptic for that when they've provided me all sorts of options as how I could have avoided the issues.

    And I really don't get why folks keep saying "I play for fun." Like, no ****...it's a game, everybody's playing for fun.

    I said it didn't hurt me. My build can cope with it easily. I'm saying it doesn0t make any sense that 2 single spheres on Normal can strip down 14K shields in a ship that is already built with many resists with such ease. The same way I already said in other topics that a Recluse with 900K hull plus shields makes absolutely no sense whatsoever, and so on...
    I'm not saying I mind changing things, I'm sayinf that some things are way off the mark.

    As for the fun part, you know as well as I do, even more, perhaps since you've been here longer that there are a lot of people that feel they need to be at a given stage to be able to have fun. i'm just telling you that it's not the case with me. I don't even care what damage I'm putting out on my ships. I usually adjust by testing it out and seeing if it works or not.

    I believe you're taking my "complaining" in the wrong direction.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    I believe you're taking my "complaining" in the wrong direction.

    That's entirely possible...I was sitting here reading what I had typed wondering why I was all aggro and thinking that maybe I needed to check my blood sugar...meh, yeah...ugh, pain in the freaking keester at times.
    As for the fun part, you know as well as I do, even more, perhaps since you've been here longer that there are a lot of people that feel they need to be at a given stage to be able to have fun. i'm just telling you that it's not the case with me. I don't even care what damage I'm putting out on my ships. I usually adjust by testing it out and seeing if it works or not.

    Until I'd actually checked the sugar, I'd figured that was the part that had ticked me off. Having read it (and well, loading it all in together with having seen it said so much recently)...and the meh that's there. Where the person might mean to say that something else isn't fun for them rather than saying that something else isn't fun at all...sort of thing.
    I said it didn't hurt me. My build can cope with it easily. I'm saying it doesn0t make any sense that 2 single spheres on Normal can strip down 14K shields in a ship that is already built with many resists with such ease. The same way I already said in other topics that a Recluse with 900K hull plus shields makes absolutely no sense whatsoever, and so on...
    I'm not saying I mind changing things, I'm sayinf that some things are way off the mark.

    Hrmm...

    3pts should be 27% resist, 73% effect.
    6pts should be 42% resist, 58% effect.
    9pts should be 50% resist, 50% effect.

    Where basically each point of PI supposedly offers 0.5% resist...

    So if 2 Spheres drained ~14k in 3 seconds...

    ~14000 / 2 = ~7000 / 3 = ~2333 drain per tick against 0 PI.

    vs. 3pts, they'd have to be doing ~3196 drain per tick.
    vs. 6pts, they'd have to be doing ~4022 drain per tick.
    vs. 9pts, they'd have to be doing ~4666 drain per tick.

    With more PI, it would be even higher what they were doing...

    ...unless there is something broken there - something wonky, eh?

    For me, I didn't even really notice it - well, cause I noticed an issue with shields disappearing back in mid January and adjusted for it after having that initial cow, lol. Cause I'm usually doing the aggro magnet thing anyway and with my shields already having gone haywire, well shields were basically gone before the Tachyon Beam changes. The video I did in the other thread, folks noticed the drain as being more (I just noticed that as I was flying around in circles that I got stuck in a Trans, lol).

    Without the drain being written to the log to see what's actually going on there, it could only be a case of raising the concern with Frost and maybe having Bort take a look at it sort of thing, eh?

    BTW, my apologies for going all aggro there...and...thanks for being coolheaded and trying to defuse the situation.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    That's entirely possible...I was sitting here reading what I had typed wondering why I was all aggro and thinking that maybe I needed to check my blood sugar...meh, yeah...ugh, pain in the freaking keester at times.



    Until I'd actually checked the sugar, I'd figured that was the part that had ticked me off. Having read it (and well, loading it all in together with having seen it said so much recently)...and the meh that's there. Where the person might mean to say that something else isn't fun for them rather than saying that something else isn't fun at all...sort of thing.



    Hrmm...

    3pts should be 27% resist, 73% effect.
    6pts should be 42% resist, 58% effect.
    9pts should be 50% resist, 50% effect.

    Where basically each point of PI supposedly offers 0.5% resist...

    So if 2 Spheres drained ~14k in 3 seconds...

    ~14000 / 2 = ~7000 / 3 = ~2333 drain per tick against 0 PI.

    vs. 3pts, they'd have to be doing ~3196 drain per tick.
    vs. 6pts, they'd have to be doing ~4022 drain per tick.
    vs. 9pts, they'd have to be doing ~4666 drain per tick.

    With more PI, it would be even higher what they were doing...

    ...unless there is something broken there - something wonky, eh?

    For me, I didn't even really notice it - well, cause I noticed an issue with shields disappearing back in mid January and adjusted for it after having that initial cow, lol. Cause I'm usually doing the aggro magnet thing anyway and with my shields already having gone haywire, well shields were basically gone before the Tachyon Beam changes. The video I did in the other thread, folks noticed the drain as being more (I just noticed that as I was flying around in circles that I got stuck in a Trans, lol).

    Without the drain being written to the log to see what's actually going on there, it could only be a case of raising the concern with Frost and maybe having Bort take a look at it sort of thing, eh?

    BTW, my apologies for going all aggro there...and...thanks for being coolheaded and trying to defuse the situation.

    Hey, no need for apologies. We're just talking here! :)
    As for the math, you lost me there eheh. I told you, I don't really go all into the math behind stuff, I just test it and go with whatever works better. But I do know I have skill points for it, and a lot of gear with drain resists as well. When I am home, I can make a list of what, exactly, and provide the numbers. I believe the sum of all the points in the consoles should also have diminishing returns, right?
    I went from doing borg disconnected and red alerts in which I could be in the middle of lots of borg and they didn't even pinch my shields (by drain), to the situation I described. So I have to believe something is wrong here. The very least it's not proportional.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    I believe the sum of all the points in the consoles should also have diminishing returns, right?

    Nope, no diminishing returns there. Only things that really have any diminishing returns are Damage Reduction/Damage Resistance and Damage Resistance Debuffs.

    The way skills are setup creates the illusion that there are diminishing returns for skills and the like, but that's just Cryptic being Cryptic.

    Cause anybody looking at skills sees that they get X for ranks 1-3, but only Y for ranks 4-6, and only Z for ranks 7-9 with a casual glance.

    Have to look closer to see that 1-3 provide +18 per rank, 4-6 provide +10 per rank, and 7-9 provide +5 per rank. So it's not that investing more provides less for the same things, it's investing more simply provides less of the same thing. Most of the bonuses from skills/consoles are flat per skill point. Amicus dropped out a chart for it, but I'm not entirely sure of the last time he updated it: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    So for something like PI, we're looking at 0.5% resistance per point in PI.

    99 providing that 99 * 0.5 = 49.5%, rounded to 50%.
    150 would provide 99 * 0.5 = 75%
    Etc, etc, etc.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    Nope, no diminishing returns there. Only things that really have any diminishing returns are Damage Reduction/Damage Resistance and Damage Resistance Debuffs.

    The way skills are setup creates the illusion that there are diminishing returns for skills and the like, but that's just Cryptic being Cryptic.

    Cause anybody looking at skills sees that they get X for ranks 1-3, but only Y for ranks 4-6, and only Z for ranks 7-9 with a casual glance.

    Have to look closer to see that 1-3 provide +18 per rank, 4-6 provide +10 per rank, and 7-9 provide +5 per rank. So it's not that investing more provides less for the same things, it's investing more simply provides less of the same thing. Most of the bonuses from skills/consoles are flat per skill point. Amicus dropped out a chart for it, but I'm not entirely sure of the last time he updated it: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    So for something like PI, we're looking at 0.5% resistance per point in PI.

    99 providing that 99 * 0.5 = 49.5%, rounded to 50%.
    150 would provide 99 * 0.5 = 75%
    Etc, etc, etc.

    Got it. Thanks for the explanation.
    I'll get the numbers later and we'll see. If nothing else we should get a better picture of what we're dealing here.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Got it. Thanks for the explanation.
    I'll get the numbers later and we'll see. If nothing else we should get a better picture of what we're dealing here.

    Heh, and if it looks like I go overboard with numbers at times...it's not really a case that I think everybody needs to know every little number (nor is it a case that I know every little number)...

    ...it's just I'm a craptastic pilot and overcompensate. :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Have to say...stepping out of the Samsar to dork around in the Hazari...was a wee bit more excitement than I'm used to lately.
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited February 2015
    Or maybe...

    ST3 -> HE3
    TSS2 -> ST2
    HE1 -> PH1
    ET3 -> EPtS3
    EPtS1 -> ET1
    Active Hull Hardening -> Advanced Hull Reinforcement
    2pc Nukara -> 2pc Borg or 2pc Kobali

    Maybe even FE/Rugan -> Keel'el.

    Did swap out for the Borg Def/Eng combo, and the Delta shield (50% shield drain Res)
    Went alot smoother. Took in 70% of the damage, never died. So yeah, change setups. Dropped the Nukara 2 piece. Don't tank without the right gear for it.

    Basically Worst case.....Go blazing in as a Beamscort with DPS gear and yeah. lol
    Beamscort is a position this game shoulda NEVER got itself into. it needs more of this kinda difficulty. Go to tank or don't use FAW if you can't take the return agro. Go Single target if your that Squishy.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Are Intel Fleet/Boost Morale treated as Captain Abilities for AHOD?
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2015
    Heh, and if it looks like I go overboard with numbers at times...it's not really a case that I think everybody needs to know every little number (nor is it a case that I know every little number)...

    ...it's just I'm a craptastic pilot and overcompensate. :D
    ;)

    Numbers are good. I just don't like sticking to them alone.


    So, anyway, here's what I have:

    Power insulators skill - 6 points

    Consoles:

    (VR) Zero-Point energy conduit +19.7 PI

    (VR)Nukara particle converter MK XIV + 19.5 PI

    (UR)Conductive RCS Accelerator mk XII [ins] + 31.9 PI

    (UR)Exotic particle field exciter mk XII [ins] +31.9 PI



    I did made a mistake when I said I had 14K shields, because I forgot I'd swapped a console a few days back. They are 13,211, not 14.
    Still, with the above, it's beyond me how 2 spheres on Normal could drop my shields, let alone hastely.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited February 2015
    I ran into this too, thank god for that Brace for Impact and Grace Under Fire traits. My command ship was set up for full tank and I was struggling to keep up popping BFI as soon as it was off CD, same with MW. Was interesting for sure, the Borg are actually tough for a change! As they should be, the shield neutraliser was their classic thing in TNG so it's only fitting that they do the same here. I think the TB buff has made them a little TOO capable at stripping huge shields so quickly (I was running 2x Mk XIV UR Field Generators).
    Terrell.png

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Yeah, unless there's some cap that I don't know about (one of the drain guys would know about that)...you're looking at 187 PI there for 93.5% drain resistance.

    13211 / 2 = 6605.5 / 3 = 2202ish

    They'd have to be doing ~33877 drain per tick to drop those shields like that...

    ...so yeah, I'm wondering what one of the drain guys would have to say about that.

    Wonder if there is a decimal issue there...something that was done to the base that perhaps did not take into consideration how it was adjusted for the mob instead of the player sort of thing.

    Basically, does 338.77 sound more like what one would expect than 33877...?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Cause in slotting a TachBeam1 on my guy...

    125 Auxiliary Power
    109 Starship Flow Capacitors

    -578.6 All Shields Per Pulse (10 pulse max)

    If I drop down to 50 Aux Power (NPCs tend to have "Balanced" Power)...

    -387.1 All Shields Per Pulse

    If I unslot Astrophysicist, dropping to 99 Flow Caps (still at 50 Aux)...

    -374.6 All Shields Per Pulse

    So yeah...that -338.77 from earlier...starts to sound about right, eh? Drain's aren't my thing to know for sure though.

    So if those two Spheres took out the 13k'ish shields in ~3 seconds, which would mean ~33877 drain per tick based on the 187 PI the player had...

    ...it starts to look like a heinous decimal oopsie, eh?
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    reyan01 wrote: »
    By all means, keep this - but I call shenanigans on seven spheres being able to target one ship and do that; sorry - it shouldn't work like that.

    But thats whats called tanking, take all the heat. And as for the borg, it even make sense when they coordinate themselves.


    ...it starts to look like a heinous decimal oopsie, eh?

    Wouldnt be the first one ;)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2015
    I am still wondering exactly what the Delta rep shield array, means by 50% drain resistance?

    Because, I haven't really seen it resist any drains really.

    Not to mention, why they listed 2 DR types, 1 for all energy types & 1 for polaron?

    90 PI + Delta rep shield = no noticeable difference, than if I used some other shield array IMO.
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