I've personally had enough of the so-called balancepasses for the PvP'ers...
Every time it's done, it ends up in more nerfs because the PvP'ers always cry more nerf, so the whole "helps the PvE meta"... it's just not going to happen.
^^ And exactly this, ladies and gentlemen, is why PvP-ers should never get a say in what gets nerfed!
Only today I heard it argue Intel powers are so good, it probably justifies giving the Phantom only 10 Consoles. And then come the PvP crowd, crying for a nerf, cuz Surgical Strikes strike them a wee too hard, and they can't win any more. And next thing I know I wake up with nerfed Intel powers AND one Console less.
^^ And exactly this, ladies and gentlemen, is why PvP-ers should never get a say in what gets nerfed!
Only today I heard it argue Intel powers are so good, it probably justifies giving the Phantom only 10 Consoles. And then come the PvP crowd, crying for a nerf, cuz Surgical Strikes strike them a wee too hard, and they can't win any more. And next thing I know I wake up with nerfed Intel powers AND one Console less.
Surgical Strikes 3 (and 2 in many situations) is an "I win" ability.
Anyone just pops that one up and gets a quick kill with it.
It outperforms the poor old tac abilities by a LOT.
I've personally had enough of the so-called balancepasses for the PvP'ers...
Every time it's done, it ends up in more nerfs because the PvP'ers always cry more nerf, so the whole "helps the PvE meta"... it's just not going to happen.
There is no PvE meta. PvPers are the ones who figure out the game balance because it makes a huge difference to us. You can do elite space PvE in a tier 4 ship (or at least we can).
Surgical Strikes 3 (and 2 in many situations) is an "I win" ability.
Anyone just pops that one up and gets a quick kill with it.
It outperforms the poor old tac abilities by a LOT.
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Only because NPC's are designed in such a way that 4/5 of available abilities are utterly worthless in PvE.
Ding ding, winner! Changing the meta so that things are more useful benefits everyone.
(As a side note, I fully agree with everything else you've said - there needs to be more, and better, communication between players and Cryptic, and between Cryptic itself, in a nicer, more productive tone)
^^ And exactly this, ladies and gentlemen, is why PvP-ers should never get a say in what gets nerfed!
Only today I heard it argue Intel powers are so good, it probably justifies giving the Phantom only 10 Consoles. And then come the PvP crowd, crying for a nerf, cuz Surgical Strikes strike them a wee too hard, and they can't win any more. And next thing I know I wake up with nerfed Intel powers AND one Console less.
Why should PvPers not have a say in what gets nerfed? Aren't PvPers the ones impacted most by abilities? NPCs aren't exactly slinging Surgical Strikes at you from underneath a Cloak.
Also, yes, the Phantom is 100% justified in having only 10 consoles. Why? Because it has an extra BOff seat compared to T5U ships. If it had the same number of consoles as T5U ship, an extra BOff seat, access to a new set of BOff abilities AND it's own Mastery Trait, what's the point in using a T5U ship?
To address your issues with Surgical Strikes, it is an iWin button in PvP. Player hulls simply don't have the hitpoints to deal with that kind of damage. And there's the perfect example of how a balance pass can help everyone. Why does Surgical Strikes do so much damage? Because DPS is King and NPCs have hyper-inflated HP numbers. SS helps cut through that HP while boosting your damage. But a balance pass would help bring NPC HP down, make other abilities useful (so you don't have to use SS to slice through a Gateway or TacCube in 3 seconds), while still maintaining the advantages of Intel abilities.
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
PvP implies getting whooped sometimes. We've all accepted that, but there's a threshold where it becomes absolutely intolerable. If a single NPC could deal 300k damage to your 75k hull with only beam arrays (no destructible torpedoes, warp core breaches, etc), wouldn't you be frustrated? That's only ONE ship - try it with 5.
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
Surgical Strikes lets you one-shot people. People will full resistances and buffs running.
If it does that to buffed players, it will do that to NPCs, too. Why doesn't it? Because they've got hugely inflated HP values. So, maybe, if we go around and balance things, you won't have to deal with huge NPC hulls.
See the idea here?
Further, why shouldn't PvPers have a say in how the game works? Do NPCs get a say in what you use against them? Is that Sphere capable of telling you that Neutronic Torpedo is doing far more damage than it's intended to? Is the Cube you popped in 3 seconds aware that Surgical Strikes can be used through a Cloak? Do the Kazon have an issue with the fact that you're setting down chain disables so that they can't fight back?
Do NPCs take notice of things that are making the game too easy for some, thereby causing Devs to change the overall nature (hint hint: this might be why you see NPCs with million HP hulls) game?
Let's try to keep a PvE vs PvP fight out of this. Some people want their iWin buttons, some people want to have the ability to walk through the game with just a spacebar smash, and some people want to be undying DPS gods. We get that. The idea here is to improve the game for everyone.
And this is; ladies and gentlemen, why MMOs needed to switch to F2P.
Fortunately, I'm not taking any of this personal. Let me just spell out a few things, though.
Everybody wants to win. Yes, you too. When people are talking about 'challenge', what they really mean is a suspension of disbelief: they want the illusion of a fight, but with the provision they can still win, of course. Nobody likes dying too many times. Nothing wrong with that; but just sayin'.
Me? I probably paid Cryptic upward of a thousand bucks, the last few months, getting stuff to Epic and all that. Bluntly put: I paid for the power creep, and I want to keep the power creep. You are free to highlight your angle, but this is mine.
There is no harm in making the game good, having more options for FUN.
More PvP, More PvE, more Exploration, More Fleet stuff, more everything.
What a strange strawman. Who ever claimed there's harm in making the game good, or having more options for FUN?!
It can't hurt making the game better to more people.
Actually, yeah, it can hurt; namely when one set of people, the PvP-ers, demand nerfs that aversely affect PvE-ers too, and the PvE-ers get nothing in return.
Actually, yeah, it can hurt; namely when one set of people, the PvP-ers, demand nerfs that aversely affect PvE-ers too, and the PvE-ers get nothing in return.
What happens in PvP, should stay in PvP.
It can, yes. Just as the opposite happens - PvE items can absolutely ruin PvP (which they have).
But that's not the point - the point is to bring everything up to par so that everyone's gameplay is improved, not just "one side."
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
Lol, this guy would probably die quickly from the good old invisible plasma lances from the borg unimatrix ships when borg hive onslaught first came out and cry "too hard, nerf it to hell".
Me? I probably paid Cryptic upward of a thousand bucks, the last few months, getting stuff to Epic and all that. Bluntly put: I paid for the power creep, and I want to keep the power creep. You are free to highlight your angle, but this is mine.
I'm pretty sure that if you have everything epic, you have no use for surgical strikes 3 in its current state for PvE content. You can just FAW away at everything and get a 30k+ DPS.
Lol, this guy would probably die quickly from the good old invisible plasma lances from the borg unimatrix ships when borg hive onslaught first came out and cry "too hard, nerf it to hell".
That's a good point, too.
Remove the mega damage from the NPCs and replace it with something else. Maybe a high DoT. That'll encourage builds that have healing incorporated, instead of just pure DPS madness.
Me? I probably paid Cryptic upward of a thousand bucks, the last few months, getting stuff to Epic and all that. Bluntly put: I paid for the power creep, and I want to keep the power creep. You are free to highlight your angle, but this is mine.
This makes perfect sense (no sarcasm). People should benefit from spending money on the power creep. The question is how much power creep is justified for that money? As much as possible, or as much as it takes to have fun? Having fun is the bottom line anyway, right?
I'm pretty sure that if you have everything epic, you have no use for surgical strikes 3 in its current state for PvE content. You can just FAW away at everything and get a 30k+ DPS.
And people don't really *need* a Mercedes either. Or a Ferrari. Or that big-screen TV. But they all paid good money for that stuff, and now, oddly enough, they want to keep it.
Actually, yeah, it can hurt; namely when one set of people, the PvP-ers, demand nerfs that aversely affect PvE-ers too, and the PvE-ers get nothing in return.
What happens in PvP, should stay in PvP.
True, but there is also stuff that everyone can agree on. Take the current NPCs and their high shield everything. What if they cut back NPC shield numbers, but then gave the enemies say an EPTS cycle and didn't give them their current magic auto-balancing but instead a more player-normal non-TT balancing. You could still power through said shields with about the same amount of damage as before, or vape off a side and drop a THY through the gap, or the devs could then buff Tachyon Beam to a useful level and make that a valid tactic, or just subnuc off the EPTS and pound him. DPSers get no net change, PVPers get buffed Tachyon Beam as a new tactic, and people who want greater variety of builds get some new options.
Its just an example and I'm sure if fully worked through there are holes somewhere, but the point it there's stuff like that which COULD be done that we could all net benefit from, even it means working with people that dislike one another.
(jeebus I'm siding with the PVPers; someone check the weather in Hell)
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
agreed ,They should take the inputs from people like you who don't even understand the basic parts .
Me? I probably paid Cryptic upward of a thousand bucks, the last few months, getting stuff to Epic and all that. Bluntly put: I paid for the power creep, and I want to keep the power creep. You are free to highlight your angle, but this is mine.
lol you for playing a singleplayer game in a mmo....smart move.Pay more to kill npcs.
True, but there is also stuff that everyone can agree on. Take the current NPCs and their high shield everything. What if they cut back NPC shield numbers, but then gave the enemies say an EPTS cycle and didn't give them their current magic auto-balancing but instead a more player-normal non-TT balancing. You could still power through said shields with about the same amount of damage as before, or vape off a side and drop a THY through the gap, or the devs could then buff Tachyon Beam to a useful level and make that a valid tactic, or just subnuc off the EPTS and pound him. DPSers get no net change, PVPers get buffed Tachyon Beam as a new tactic, and people who want greater variety of builds get some new options.
Its just an example and I'm sure if fully worked through there are holes somewhere, but the point it there's stuff like that which COULD be done that we could all net benefit from, even it means working with people that dislike one another.
(jeebus I'm siding with the PVPers; someone check the weather in Hell)
There we go!
This is exactly what I'm talking about. This helps everyone, gives new tactics, and overall breathes a new fresh life into the game since whole new build types are formed.
And people don't really *need* a Mercedes either. Or a Ferrari. Or that big-screen TV. But they all paid good money for that stuff, and now, oddly enough, they want to keep it.
The thing is, the stuff we're talking about, you didn't have to pay a cent for. I have a ship with access to surgical strikes which I've never used (Breen T6) and I didn't drop a cent to get it.
Now something you have to pay for that is broken, the Aceton Assimilator console. I've been trying to get the drain on that thing fixed for months with no luck (drain severely under performs). We're not trying to nerf something that people paid for here.
The thing is, the stuff we're talking about, you didn't have to pay a cent for. I have a ship with access to surgical strikes which I've never used (Breen T6) and I didn't drop a cent to get it.
Now something you have to pay for that is broken, the Aceton Assimilator console. I've been trying to get the drain on that thing fixed for months with no luck (drain severely under performs). We're not trying to nerf something that people paid for here.
you are trying to use reason on someone who paid over 1000$ to kill npcs.Next time think before you post.
This makes perfect sense (no sarcasm). People should benefit from spending money on the power creep. The question is how much power creep is justified for that money? As much as possible, or as much as it takes to have fun? Having fun is the bottom line anyway, right?
Fun should always be paramount.
But when real money is involved, people need to be able to rely on the company in question that they can keep what they bought. Yes, there's the ToS, and they can legally change whatever they want; but being trustworthy, as a company, is not something you can codify in a ToS: either you are perceived as such, or not. And when people start to feel you may well again nerf em tomorrow, they will stop buying your expensve stuff ere long.
Like a Schwartz, there are two sides to this, I'm getting that. I'm just here to prevent getting stuck with the downside.
you are trying to use reason on someone who paid over 1000$ to kill npcs.Next time think before you post.
I know it's like talking to a wall, but I have to try.
No one has to pay that much to be good at PvE content, but there are always whales in each game willing to spend a lot to get things quicker. This particular one is the bad kind. I have a whale in my fleet who plays in PvP that knows that stuff sometimes need a balance pass.
But when real money is involved, people need to be able to rely on the company in question that they can keep what they bought. Yes, there's the ToS, and they can legally change whatever they want; but being trustworthy, as a company, is not something you can codify in a ToS: either you are perceived as such, or not. And when people start to feel you may well again nerf em tomorrow, they will stop buying your expensve stuff ere long.
Like a Schwartz, there are two sides to this, I'm getting that. I'm just here to prevent getting stuck with the downside.
Explain exactly what is it you used money on that you think we are asking to be nerfed. I bet you can't name one thing that you directly bought that we're trying to nerf.
I dont see anything wrong with a 5u Excelsior. Its not my ship. And this game's pvp is boring so there would never be a reason for me to PVP.
I would not support nerfing anything in the PVE world to make a drastic minority happy. Especially what would be needed to balance PVP. Now taking away all abilities in PVP and just use base weapons would probably bring things down to everyones level.
And people don't really *need* a Mercedes either. Or a Ferrari. Or that big-screen TV. But they all paid good money for that stuff, and now, oddly enough, they want to keep it.
It's not about keeping your hard earned luxury - it's about that luxury making driving unwelcome for other motorists. Using the car analogy, let's say the difference between 700 horsepower and 500 is that you're taking away 200 horsepower from other cars. Is that extra 200 horsepower really necessary if you're driving in an area with a low speed limit? Or...let's say you have a luxury car that takes up 3 parking spaces. You're well within your right to have that car, but isn't it a bit ridiculous to take away other people's parking spaces because you happened to spend more money on your car than those people?
It's not about keeping your hard earned luxury - it's about that luxury making driving unwelcome for other motorists. Using the car analogy, let's say the difference between 700 horsepower and 500 is that you're taking away 200 horsepower from other cars. Is that extra 200 horsepower really necessary if you're driving in an area with a low speed limit? Or...let's say you have a luxury car that takes up 3 parking spaces. You're well within your right to have that car, but isn't it a bit ridiculous to take away other people's parking spaces because you happened to spend more money on your car than those people?
i dont think he gets that his broken TRIBBLE in a race would not be allowed.
But when real money is involved, people need to be able to rely on the company in question that they can keep what they bought. Yes, there's the ToS, and they can legally change whatever they want; but being trustworthy, as a company, is not something you can codify in a ToS: either you are perceived as such, or not. And when people start to feel you may well again nerf em tomorrow, they will stop buying your expensve stuff ere long.
Like a Schwartz, there are two sides to this, I'm getting that. I'm just here to prevent getting stuck with the downside.
Agreed, fully.
That issue, though, needs to be resolved with better QA. Instead of releasing OP abilities/items and then having to nerf them, get them right the first time.
Example: The Elachi Subspace Disruption console. In it's original iteration, it completely disabled in an AoE. It was a HUGE headache in PvP and completely OP. When it was fixed, it had a large AoE, with damage, and a Weapons Offline component - leaving it's usage in PvE untouched, while making it viable for PvP.
That issue, though, needs to be resolved with better QA. Instead of releasing OP abilities/items and then having to nerf them, get them right the first time.
Agreed, fully.
Cryptic, IMHO, actually plays a somewhat unsavory part in this. They keep releasing stuff that is either totally OP, or borderline so, just so as to reel you in, along with your wallet, only to know they probably gonna have to nerf it later anyway. They should probably not do that.
Example: The Elachi Subspace Disruption console. In it's original iteration, it completely disabled in an AoE. It was a HUGE headache in PvP and completely OP. When it was fixed, it had a large AoE, with damage, and a Weapons Offline component - leaving it's usage in PvE untouched, while making it viable for PvP.
They should, by all means, proceed along those lines then!
If the Devs sat down and gave PvP a good overhaul by changing mechanics/abilities/balance, would you support it if it helped the PvE meta? Maybe address the ever increasing power creep? Perhaps, once a relatively stable balance has been achieved (yes yes, people will argue that you can never have true "balance"), it could encourage more people to PvP, thereby opening a whole new arena of content instead of the constant ISA/Argala/STF grind?
For example, instead of everyone running around with AP FAW Beam Boats/cookie cutter builds, there would be more variety.
Ignored abilities like Aceton Beam/Tachyon Beam/Charged Particle Burst might be buffed into usefulness, giving a real reason to run something outside of TBR/GW Sci.
You might actually see someone using Dual Cannons for the first time in the history of STO.
Now obsolete ships like the Excelsior might make a comeback.
So on and so forth.
Thoughts?
*Disclaimer: Of course, this does not preclude bug fixes. Those should come regardless of whatever else they decide to work on.
problem with that idea is simple, cryptic are looking for money where ever they can get it, if pvp was ever to get upgraded from its pre-historic state it currently has, it would have to make sense to them, not to the players. so there has to be someway of monetizing pvp.
as far as linking it to PvE, that wont happen because power creep mean the whales spent more to be that bit more powerful, until they pull it back and increase the power creep again. a endless money pit. regardless what you want in game its the money aspect they probably see.
would i support a general PvP update? not right now, not with this current design thinking cryptic has put on their development schedule recently. when they decide to lay off the weak sauce they been drinking recently for something more palletable, then you ask again, i would state yes.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comments
^^ And exactly this, ladies and gentlemen, is why PvP-ers should never get a say in what gets nerfed!
Only today I heard it argue Intel powers are so good, it probably justifies giving the Phantom only 10 Consoles. And then come the PvP crowd, crying for a nerf, cuz Surgical Strikes strike them a wee too hard, and they can't win any more. And next thing I know I wake up with nerfed Intel powers AND one Console less.
Surgical Strikes 3 (and 2 in many situations) is an "I win" ability.
Anyone just pops that one up and gets a quick kill with it.
It outperforms the poor old tac abilities by a LOT.
There is no PvE meta. PvPers are the ones who figure out the game balance because it makes a huge difference to us. You can do elite space PvE in a tier 4 ship (or at least we can).
Since when have you been denied a console?
Of CAUSE it does... God forbid anyone but the PvP'ers who don't want to adapt to their little ships getting their asses wooped get a say in how the game works.
Really... PvP'ers SHOULD be forbidden to give any input to STO gamemechanics.
Ding ding, winner! Changing the meta so that things are more useful benefits everyone.
(As a side note, I fully agree with everything else you've said - there needs to be more, and better, communication between players and Cryptic, and between Cryptic itself, in a nicer, more productive tone)
Why should PvPers not have a say in what gets nerfed? Aren't PvPers the ones impacted most by abilities? NPCs aren't exactly slinging Surgical Strikes at you from underneath a Cloak.
Also, yes, the Phantom is 100% justified in having only 10 consoles. Why? Because it has an extra BOff seat compared to T5U ships. If it had the same number of consoles as T5U ship, an extra BOff seat, access to a new set of BOff abilities AND it's own Mastery Trait, what's the point in using a T5U ship?
To address your issues with Surgical Strikes, it is an iWin button in PvP. Player hulls simply don't have the hitpoints to deal with that kind of damage. And there's the perfect example of how a balance pass can help everyone. Why does Surgical Strikes do so much damage? Because DPS is King and NPCs have hyper-inflated HP numbers. SS helps cut through that HP while boosting your damage. But a balance pass would help bring NPC HP down, make other abilities useful (so you don't have to use SS to slice through a Gateway or TacCube in 3 seconds), while still maintaining the advantages of Intel abilities.
PvP implies getting whooped sometimes. We've all accepted that, but there's a threshold where it becomes absolutely intolerable. If a single NPC could deal 300k damage to your 75k hull with only beam arrays (no destructible torpedoes, warp core breaches, etc), wouldn't you be frustrated? That's only ONE ship - try it with 5.
Surgical Strikes lets you one-shot people. People will full resistances and buffs running.
If it does that to buffed players, it will do that to NPCs, too. Why doesn't it? Because they've got hugely inflated HP values. So, maybe, if we go around and balance things, you won't have to deal with huge NPC hulls.
See the idea here?
Further, why shouldn't PvPers have a say in how the game works? Do NPCs get a say in what you use against them? Is that Sphere capable of telling you that Neutronic Torpedo is doing far more damage than it's intended to? Is the Cube you popped in 3 seconds aware that Surgical Strikes can be used through a Cloak? Do the Kazon have an issue with the fact that you're setting down chain disables so that they can't fight back?
Do NPCs take notice of things that are making the game too easy for some, thereby causing Devs to change the overall nature (hint hint: this might be why you see NPCs with million HP hulls) game?
Let's try to keep a PvE vs PvP fight out of this. Some people want their iWin buttons, some people want to have the ability to walk through the game with just a spacebar smash, and some people want to be undying DPS gods. We get that. The idea here is to improve the game for everyone.
Fortunately, I'm not taking any of this personal. Let me just spell out a few things, though.
Everybody wants to win. Yes, you too. When people are talking about 'challenge', what they really mean is a suspension of disbelief: they want the illusion of a fight, but with the provision they can still win, of course. Nobody likes dying too many times. Nothing wrong with that; but just sayin'.
Me? I probably paid Cryptic upward of a thousand bucks, the last few months, getting stuff to Epic and all that. Bluntly put: I paid for the power creep, and I want to keep the power creep. You are free to highlight your angle, but this is mine.
What a strange strawman. Who ever claimed there's harm in making the game good, or having more options for FUN?!
Actually, yeah, it can hurt; namely when one set of people, the PvP-ers, demand nerfs that aversely affect PvE-ers too, and the PvE-ers get nothing in return.
What happens in PvP, should stay in PvP.
It can, yes. Just as the opposite happens - PvE items can absolutely ruin PvP (which they have).
But that's not the point - the point is to bring everything up to par so that everyone's gameplay is improved, not just "one side."
Lol, this guy would probably die quickly from the good old invisible plasma lances from the borg unimatrix ships when borg hive onslaught first came out and cry "too hard, nerf it to hell".
I'm pretty sure that if you have everything epic, you have no use for surgical strikes 3 in its current state for PvE content. You can just FAW away at everything and get a 30k+ DPS.
That's a good point, too.
Remove the mega damage from the NPCs and replace it with something else. Maybe a high DoT. That'll encourage builds that have healing incorporated, instead of just pure DPS madness.
I didn't ruin anyone's PvP. I've always been a proponent of their being different game mechanics for PvP fights.
This makes perfect sense (no sarcasm). People should benefit from spending money on the power creep. The question is how much power creep is justified for that money? As much as possible, or as much as it takes to have fun? Having fun is the bottom line anyway, right?
And people don't really *need* a Mercedes either. Or a Ferrari. Or that big-screen TV. But they all paid good money for that stuff, and now, oddly enough, they want to keep it.
True, but there is also stuff that everyone can agree on. Take the current NPCs and their high shield everything. What if they cut back NPC shield numbers, but then gave the enemies say an EPTS cycle and didn't give them their current magic auto-balancing but instead a more player-normal non-TT balancing. You could still power through said shields with about the same amount of damage as before, or vape off a side and drop a THY through the gap, or the devs could then buff Tachyon Beam to a useful level and make that a valid tactic, or just subnuc off the EPTS and pound him. DPSers get no net change, PVPers get buffed Tachyon Beam as a new tactic, and people who want greater variety of builds get some new options.
Its just an example and I'm sure if fully worked through there are holes somewhere, but the point it there's stuff like that which COULD be done that we could all net benefit from, even it means working with people that dislike one another.
(jeebus I'm siding with the PVPers; someone check the weather in Hell)
agreed ,They should take the inputs from people like you who don't even understand the basic parts .
lol you for playing a singleplayer game in a mmo....smart move.Pay more to kill npcs.
There we go!
This is exactly what I'm talking about. This helps everyone, gives new tactics, and overall breathes a new fresh life into the game since whole new build types are formed.
The thing is, the stuff we're talking about, you didn't have to pay a cent for. I have a ship with access to surgical strikes which I've never used (Breen T6) and I didn't drop a cent to get it.
Now something you have to pay for that is broken, the Aceton Assimilator console. I've been trying to get the drain on that thing fixed for months with no luck (drain severely under performs). We're not trying to nerf something that people paid for here.
you are trying to use reason on someone who paid over 1000$ to kill npcs.Next time think before you post.
Fun should always be paramount.
But when real money is involved, people need to be able to rely on the company in question that they can keep what they bought. Yes, there's the ToS, and they can legally change whatever they want; but being trustworthy, as a company, is not something you can codify in a ToS: either you are perceived as such, or not. And when people start to feel you may well again nerf em tomorrow, they will stop buying your expensve stuff ere long.
Like a Schwartz, there are two sides to this, I'm getting that. I'm just here to prevent getting stuck with the downside.
I know it's like talking to a wall, but I have to try.
No one has to pay that much to be good at PvE content, but there are always whales in each game willing to spend a lot to get things quicker. This particular one is the bad kind. I have a whale in my fleet who plays in PvP that knows that stuff sometimes need a balance pass.
Explain exactly what is it you used money on that you think we are asking to be nerfed. I bet you can't name one thing that you directly bought that we're trying to nerf.
I would not support nerfing anything in the PVE world to make a drastic minority happy. Especially what would be needed to balance PVP. Now taking away all abilities in PVP and just use base weapons would probably bring things down to everyones level.
@Desdecardo since 2008.
It's not about keeping your hard earned luxury - it's about that luxury making driving unwelcome for other motorists. Using the car analogy, let's say the difference between 700 horsepower and 500 is that you're taking away 200 horsepower from other cars. Is that extra 200 horsepower really necessary if you're driving in an area with a low speed limit? Or...let's say you have a luxury car that takes up 3 parking spaces. You're well within your right to have that car, but isn't it a bit ridiculous to take away other people's parking spaces because you happened to spend more money on your car than those people?
That would make PvP downright boring. You're going on the other end of the extremes.
i dont think he gets that his broken TRIBBLE in a race would not be allowed.
Yeah, I knew I would open myself up to this kind of response when I mentioned the amount of cash I spent. So, I'll let that slide.
I just mean to be clear, is all. I paid good money for all the Upgrades and stuff. And I like to keep it. Saying anything else would be a lie.
Agreed, fully.
That issue, though, needs to be resolved with better QA. Instead of releasing OP abilities/items and then having to nerf them, get them right the first time.
Example: The Elachi Subspace Disruption console. In it's original iteration, it completely disabled in an AoE. It was a HUGE headache in PvP and completely OP. When it was fixed, it had a large AoE, with damage, and a Weapons Offline component - leaving it's usage in PvE untouched, while making it viable for PvP.
I have to repeat my last post. What exactly is it that we want to balance here that you paid for?
The OP asked for an abilites balancing. Last time I checked, those are all free to get.
Agreed, fully.
Cryptic, IMHO, actually plays a somewhat unsavory part in this. They keep releasing stuff that is either totally OP, or borderline so, just so as to reel you in, along with your wallet, only to know they probably gonna have to nerf it later anyway. They should probably not do that.
They should, by all means, proceed along those lines then!
problem with that idea is simple, cryptic are looking for money where ever they can get it, if pvp was ever to get upgraded from its pre-historic state it currently has, it would have to make sense to them, not to the players. so there has to be someway of monetizing pvp.
as far as linking it to PvE, that wont happen because power creep mean the whales spent more to be that bit more powerful, until they pull it back and increase the power creep again. a endless money pit. regardless what you want in game its the money aspect they probably see.
would i support a general PvP update? not right now, not with this current design thinking cryptic has put on their development schedule recently. when they decide to lay off the weak sauce they been drinking recently for something more palletable, then you ask again, i would state yes.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.