Not really no it wouldn't. That would be identical to having all characters start at level 60.
Kinda defeats the purpose. Just have character a do Intel, b does pilot, c does /command etc. Unlocking all for all and why are they "specializations"? They're " generalizations".
0
rattler2Member, Star Trek Online ModeratorPosts: 58,976Community Moderator
edited February 2015
I'd settle for a sponsorship token like with Rep. Finish a Tree, you can make a token for your alts.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Specializations are optional additional advancement. Cryptic hasn't made those necessary any more than they have made the Reputations necessary. They're all optional stuff that certain players have made requirements for themselves. That's a player issue, not a Cryptic issue. If Cryptic made that stuff a requirement, then it would be a Cryptic issue. Now of course, even with that being the case - Cryptic went and made the Sponsorship Tokens for the Reputations. So one might not be too far off, imho, to wonder if they will not do the same sort of thing once they figure out how to do it...for the Specializations as well. Cause that was a pretty nifty alt-friendly thing of them to do, imho. Doesn't change that it's all optional, as in none of it is needed to run any of the content in the game...but it was still pretty nifty of them to think of the players that way, imho.
Specializations are optional additional advancement. Cryptic hasn't made those necessary any more than they have made the Reputations necessary. They're all optional stuff that certain players have made requirements for themselves. That's a player issue, not a Cryptic issue. If Cryptic made that stuff a requirement, then it would be a Cryptic issue. Now of course, even with that being the case - Cryptic went and made the Sponsorship Tokens for the Reputations. So one might not be too far off, imho, to wonder if they will not do the same sort of thing once they figure out how to do it...for the Specializations as well. Cause that was a pretty nifty alt-friendly thing of them to do, imho. Doesn't change that it's all optional, as in none of it is needed to run any of the content in the game...but it was still pretty nifty of them to think of the players that way, imho.
hehe Virus... I call them wishful thinking advancements. I think I wish I had the stomach to do patrols 40 times to get one but I don't so I try not to think about them. :P
At the current rate, you have to play 20 patrol missions, per day, per character to keep up with a set of text passives 5 minute notepad job with no animations.
I said a million times, let's see a live stream of a developer playing through their own junk.
Let's have geko grind out a few million dil for "upgrading" a ship and then give us the live feed to his reaction to his own game.
I want to see him play the same 3 STFs for 4 years and then have someone tell him the reward is getting cut in half... AGAIN
Let's have captainsmirk or tacofangs grind from 50 to 60 live on the air and THEN they can come in here and see how many jokes they have left in them
Perhaps sharing across all alts in that way is too much but an alternative what about a reward for completing a specialization? be able to give out 1/3 of the points invested out to your alts.
So completing a secondary specialization would get your alts five points and a primary ten
Specializations are optional additional advancement. Cryptic hasn't made those necessary any more than they have made the Reputations necessary. They're all optional stuff that certain players have made requirements for themselves. That's a player issue, not a Cryptic issue. If Cryptic made that stuff a requirement, then it would be a Cryptic issue. Now of course, even with that being the case - Cryptic went and made the Sponsorship Tokens for the Reputations. So one might not be too far off, imho, to wonder if they will not do the same sort of thing once they figure out how to do it...for the Specializations as well. Cause that was a pretty nifty alt-friendly thing of them to do, imho. Doesn't change that it's all optional, as in none of it is needed to run any of the content in the game...but it was still pretty nifty of them to think of the players that way, imho.
while i agree, the reputation factions main function is unlocking of gear and sets...specialisation doesn't have that (in a way) mandatory progression step.
having access to this gear also gives incentive to spend dilithium, so it is actually in cryptics interest to make this part of the game more accessable to alts. The specialisation has no dilithium requirements.
this whole specialisation grind franzy is beyond me anyway. I think it is bad game design, especially when i look back at the first skilltree, which was actually alright except for the visual design and the fact that it had a cap at level 50. I mean, if they had simply left the skilltree untouched and just allowed filling it up with skillpoints until all skills were filled it would have been a great and long lasting motivation. Wouldn't have caused people to become overpowered since having skilled all types of ships while only being able to fly one at a time kind of balanced it out by itself. Same with weapon types and science skills and so on.
Specializations are optional additional advancement. Cryptic hasn't made those necessary any more than they have made the Reputations necessary. They're all optional stuff that certain players have made requirements for themselves. That's a player issue, not a Cryptic issue. If Cryptic made that stuff a requirement, then it would be a Cryptic issue. Now of course, even with that being the case - Cryptic went and made the Sponsorship Tokens for the Reputations. So one might not be too far off, imho, to wonder if they will not do the same sort of thing once they figure out how to do it...for the Specializations as well. Cause that was a pretty nifty alt-friendly thing of them to do, imho. Doesn't change that it's all optional, as in none of it is needed to run any of the content in the game...but it was still pretty nifty of them to think of the players that way, imho.
You can't use specialization kit mods without the spec tree,
you can't train your bridge officers as command/intelligence without the spec trees,
you can't craft spec training manuals for you boffs without the spec trees...
There's a lot of stuff barred behind the spec trees for a completely optional advancement, and it's probably going to increase.
One might be able to point to the rep system and say "look all that stuff is barred behind completing a rep track," but I don't think it's the same thing.
Pressing a button once a day for 40 days isn't the same as the constant xp grinding required to obtain a spec point & demoralizing effects of watching the xp meter moving at a glacial pace. All the sponsorship token does is make you have to press the button for 20 days instead.
They put all this cool stuff to entice us to go for it and then make it a lengthy and agonizing experience to reach it, (for those with the patience to do it). It just doesn't seem consistent. If it's a long term goal then it should be it's own reward, and not lock out a bunch of other content.
I don't want the spec system reduced to pushing a button every day - but I think it's not fair to point to this system as a long term progressions system with all that content barred for those that haven't completed it.
You can't use specialization kit mods without the spec tree,
you can't train your bridge officers as command/intelligence without the spec trees,
you can't craft spec training manuals for you boffs without the spec trees...
There's a lot of stuff barred behind the spec trees for a completely optional advancement, and it's probably going to increase.
<snip>
If it's a long term goal then it should be it's own reward, and not lock out a bunch of other content.
I don't want the spec system reduced to pushing a button every day - but I think it's not fair to point to this system as a long term progressions system with all that content barred for those that haven't completed it.
Gear isn't content. No content is locked behind the spec system.
Also you can have two captains each complete adifferent spec and get all the training for any number of alts. Unlike rep, you don't need it on each character to train or benifit from it.
It helps sure, but I agree with virus it is optional.
hehe Virus... I call them wishful thinking advancements. I think I wish I had the stomach to do patrols 40 times to get one but I don't so I try not to think about them. :P
That's a lot of patrols. Meh, I honestly haven't been paying attention to it. I'm at 11 Command/23 Intel/15 Pilot/0 Commando. It just happens when it happens as I'm playing along. There were folks that were capped ages ago - folks that capped not that long ago - folks that are already capped even with the new one added. There are folks that have even less than me. It happens when it happens. Some folks play more hardcore than I do, they run a bunch of alts and have all sorts of expectations for those alts. I think the game should provide stuff for all sorts of folks, and since they did the Rep Sponsorship stuff - why not figure out some sort of Spec Sponsorship stuff for those hardcore folks too, yeah?
Except when you try to PvP without Rock and Roll and all the other goodies.
People have PvP'd without all the goodies for quite sometime...it's funny how some folks will point to how all those goodies are ruining PvP while some or even the same folks talk about how those goodies are necessary.
you can't train your bridge officers as command/intelligence without the spec trees
Sure you can. You don't need to have spent a single point in a Specialization to train the hybrid BOFFs. You can buy the QS off the Exchange to train any BOFF in a Specialization. You can buy the Rank1-2 Manuals from the BOFF Training Store. You can buy the Rank3 Manuals off the Exchange.
It was part of the BOFF training revamp...it's pretty nifty, imho.
One might be able to point to the rep system and say "look all that stuff is barred behind completing a rep track," but I don't think it's the same thing.
Cause there's more barred by the Reputation stuff than the Specialization stuff...you need to get to certain tiers to get certain items, whether as Rep projects or from the Rep store. There are how many Traits in the Rep stuff vs. from the Spec stuff? Etc, etc, etc...
Pressing a button once a day for 40 days isn't the same as the constant xp grinding required to obtain a spec point & demoralizing effects of watching the xp meter moving at a glacial pace. All the sponsorship token does is make you have to press the button for 20 days instead.
How are you just pressing a button once a day for 40 days? Don't you have to go run some mission for the Daily Bonus Box to get the Marks and the rest to slot those Daily Projects?
So seeing that there is progress taking place on the XP meter is demoralizing? So, they've added something new and optional - before you'd just be playing all the stuff over and over again because you played the stuff over and over again; but now that they've decided to add some additional rewards while you're doing that - suddenly it's all demoralizing? What?
They put all this cool stuff to entice us to go for it and then make it a lengthy and agonizing experience to reach it, (for those with the patience to do it). It just doesn't seem consistent. If it's a long term goal then it should be it's own reward, and not lock out a bunch of other content.
Short, Medium, Long, Very Long...and what content is it locking out? None of the Rep/Spec stuff (passives, gear, traits, etc) is required for any content in the game. It's stuff folks might want, but it's not stuff folks might need.
It's all stuff that was added as additional rewards for folks that were playing anyway...and...as an enticement for some folks to play more because those rewards were offered.
No doubt it's going to be frustrating for the hardcore completionists out there, but it's a casual game...
I don't want the spec system reduced to pushing a button every day - but I think it's not fair to point to this system as a long term progressions system with all that content barred for those that haven't completed it.
But what content? They can't use Spec Kit mods or buy Rep Kit mods? How many other types of Kit Mods are out there? Are the Spec or Rep Kit mods a requirement to do anything? Just alternative (and thus optional) things a player might want?
Meh, I don't think anything you said was off topic in the least. And yeah, for folks that really want stuff - Cryptic's set the precedent of trying to make things easier for those folks in different ways, so perhaps some sort of Specialization Sponsorship Token that boosts SP gain for other characters could help folks; but how could that work I guess was my question with my earlier post. Somebody gets 15/15 Commando, how does a Sponsorship thing work so it helps them get 15/15 Commando on another character faster...cause it's tied to those spec points and so forth, which aren't locked to a Specialization. Does it step away from the Sepcialization system itself and become just a more generalized Sponsorship sort of thing?
I think it would be cool if Cryptic could figure something out for those folks; but I dread the days of STO returning to not an alt-friendly game, but rather an alt-needy game because there simply wasn't anything to do. The Rep stuff and Spec stuff is just additional rewards for me...for stuff I was already doing. So I see it as kind of cool. No doubt different folks will see it differently, and that's cool too - not everybody's the same, yadda-yadda-yadda.
If they was going to do a token kind of deal I see two ways to do it.
1. A commando/command/intel/etc pack of spec points that only go toward one tree.
2. A token that gives you one bonus point for every point you put into a tokened tree
Hey, those are some things that I didn't even think about...that would kind of work, yeah? Some sort of Sponsorship thing where if somebody spent a point in that Spec they got another point available in the Spec. That's a pretty nifty idea there...
If they was going to do a token kind of deal I see two ways to do it.
1. A commando/command/intel/etc pack of spec points that only go toward one tree.
2. A token that gives you one bonus point for every point you put into a tokened tree
The might be better than a direct copy of the reputation sponsorship, since there is always the cha ce they'll give back the dill for exp post max spec points. I don't think they'd ever give us double dil.
Perhaps sharing across all alts in that way is too much but an alternative what about a reward for completing a specialization? be able to give out 1/3 of the points invested out to your alts.
So completing a secondary specialization would get your alts five points and a primary ten
ALL of them? that seems excessive IMO. As a one-off maybe.
Hey, those are some things that I didn't even think about...that would kind of work, yeah? Some sort of Sponsorship thing where if somebody spent a point in that Spec they got another point available in the Spec. That's a pretty nifty idea there...
that has potential. It won't auto-fill my spec trees, but it'll speed the filling.
Wouldn't it be nice if the Specializations worked like Paragon Levels in D3?
Once you hit 60, your spec level is shared across all your characters, but your alts don't unlock it until hitting 60 as well.
This would encourage Alt play and players could try out different play styles while still moving their game forward.
It won't happen, but (I think) its a good idea.
I agree, but Cryptic doesn't even compare to a company like Blizzard and never will. The spec tree, the Rep system as well and personal fleet of ships should be bound to account so it's actually fun to level up an alt like it is in D3. It would also give a reason to gear out ships you don't fly anymore.
But like you said it won't happen. Cryptic has got the wrong idea and we all see it.
When I first posted, I was not thinking that the spec trees auto fill.
More when you unlock a spec point, you unlock that spec point for all characters, each of your alts can choose what it goes into.
Think of it more like a second leveling system, one that is shared with all your level 60 characters. Once you hit level 60 on one character, you unlock the specialization level system. This spec level system is the same for all your characters (AFTER they all hit 60, it does not unlock for your alts before).
So basically all of your characters have the same number of spec points, always.
Though, given the systems already in place in this game, a sponsorship would work too.
I agree, but Cryptic doesn't even compare to a company like Blizzard and never will. The spec tree, the Rep system as well and personal fleet of ships should be bound to account so it's actually fun to level up an alt like it is in D3. It would also give a reason to gear out ships you don't fly anymore.
But like you said it won't happen. Cryptic has got the wrong idea and we all see it.
This, It is a lot of fun to level up alts in D3 because of this system. Now that the massive XP grind for spec points has been added, it just makes me not even want to bother. If we had a system like this in place, it would make the XP grind much easier to swallow since we wouldnt have to play with the same character over and over and over again.
Specializations are optional additional advancement. Cryptic hasn't made those necessary any more than they have made the Reputations necessary. They're all optional stuff that certain players have made requirements for themselves. That's a player issue, not a Cryptic issue. If Cryptic made that stuff a requirement, then it would be a Cryptic issue. Now of course, even with that being the case - Cryptic went and made the Sponsorship Tokens for the Reputations. So one might not be too far off, imho, to wonder if they will not do the same sort of thing once they figure out how to do it...for the Specializations as well. Cause that was a pretty nifty alt-friendly thing of them to do, imho. Doesn't change that it's all optional, as in none of it is needed to run any of the content in the game...but it was still pretty nifty of them to think of the players that way, imho.
Hey, guess what? It's in the same boat as Paragon levels are in D3, then.
If it's not that friggin' important to Cryptic, why should they care if alts get as many specialization levels as a person's main character then?
I guess even "optional" stuff has to be a soul-crushing grind.
I kinda prefer the system the way it is, you have reason to play as many alts as possible every day to advance their specialization.
all that would happen if they bought out a sponsorship is players would only play their main until specialization was maxed.
then once all your characters are done with the current trees all the points you earn in play would go to waste, I think its cool to have a constant flow of progression across all of my characters and hope they keep adding trees as current ones fill up so any points I earn mean something and are not just lost in the void.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Comments
Not for specialization points? Or has it been too long since I've visited the Cryptic Store...?
Meh.. regardless... I have no use for the C-Store anymore.
Kinda defeats the purpose. Just have character a do Intel, b does pilot, c does /command etc. Unlocking all for all and why are they "specializations"? They're " generalizations".
normal text = me speaking as fellow formite
colored text = mod mode
That said both borticus and gecko in recent interviews said that alt friendly changes are coming. But like smirk, couldn't give specifics.
hehe Virus... I call them wishful thinking advancements. I think I wish I had the stomach to do patrols 40 times to get one but I don't so I try not to think about them. :P
Aren't XP Boosts pretty much the same ...
At the current rate, you have to play 20 patrol missions, per day, per character to keep up with a set of text passives 5 minute notepad job with no animations.
I said a million times, let's see a live stream of a developer playing through their own junk.
Let's have geko grind out a few million dil for "upgrading" a ship and then give us the live feed to his reaction to his own game.
I want to see him play the same 3 STFs for 4 years and then have someone tell him the reward is getting cut in half... AGAIN
Let's have captainsmirk or tacofangs grind from 50 to 60 live on the air and THEN they can come in here and see how many jokes they have left in them
So completing a secondary specialization would get your alts five points and a primary ten
while i agree, the reputation factions main function is unlocking of gear and sets...specialisation doesn't have that (in a way) mandatory progression step.
having access to this gear also gives incentive to spend dilithium, so it is actually in cryptics interest to make this part of the game more accessable to alts. The specialisation has no dilithium requirements.
this whole specialisation grind franzy is beyond me anyway. I think it is bad game design, especially when i look back at the first skilltree, which was actually alright except for the visual design and the fact that it had a cap at level 50. I mean, if they had simply left the skilltree untouched and just allowed filling it up with skillpoints until all skills were filled it would have been a great and long lasting motivation. Wouldn't have caused people to become overpowered since having skilled all types of ships while only being able to fly one at a time kind of balanced it out by itself. Same with weapon types and science skills and so on.
Except when you try to PvP without Rock and Roll and all the other goodies.
You can't use specialization kit mods without the spec tree,
you can't train your bridge officers as command/intelligence without the spec trees,
you can't craft spec training manuals for you boffs without the spec trees...
There's a lot of stuff barred behind the spec trees for a completely optional advancement, and it's probably going to increase.
One might be able to point to the rep system and say "look all that stuff is barred behind completing a rep track," but I don't think it's the same thing.
Pressing a button once a day for 40 days isn't the same as the constant xp grinding required to obtain a spec point & demoralizing effects of watching the xp meter moving at a glacial pace. All the sponsorship token does is make you have to press the button for 20 days instead.
They put all this cool stuff to entice us to go for it and then make it a lengthy and agonizing experience to reach it, (for those with the patience to do it). It just doesn't seem consistent. If it's a long term goal then it should be it's own reward, and not lock out a bunch of other content.
I don't want the spec system reduced to pushing a button every day - but I think it's not fair to point to this system as a long term progressions system with all that content barred for those that haven't completed it.
Sorry if I'm a bit off topic.
Gear isn't content. No content is locked behind the spec system.
Also you can have two captains each complete adifferent spec and get all the training for any number of alts. Unlike rep, you don't need it on each character to train or benifit from it.
It helps sure, but I agree with virus it is optional.
That's a lot of patrols. Meh, I honestly haven't been paying attention to it. I'm at 11 Command/23 Intel/15 Pilot/0 Commando. It just happens when it happens as I'm playing along. There were folks that were capped ages ago - folks that capped not that long ago - folks that are already capped even with the new one added. There are folks that have even less than me. It happens when it happens. Some folks play more hardcore than I do, they run a bunch of alts and have all sorts of expectations for those alts. I think the game should provide stuff for all sorts of folks, and since they did the Rep Sponsorship stuff - why not figure out some sort of Spec Sponsorship stuff for those hardcore folks too, yeah?
People have PvP'd without all the goodies for quite sometime...it's funny how some folks will point to how all those goodies are ruining PvP while some or even the same folks talk about how those goodies are necessary.
And? Are those the only Kits? No? So it's optional? Yeah...?
Sure you can. You don't need to have spent a single point in a Specialization to train the hybrid BOFFs. You can buy the QS off the Exchange to train any BOFF in a Specialization. You can buy the Rank1-2 Manuals from the BOFF Training Store. You can buy the Rank3 Manuals off the Exchange.
It was part of the BOFF training revamp...it's pretty nifty, imho.
And? Is that the only way to get the manuals? No? So it's optional? Yeah...?
But most of it wasn't...only using the Specialization Kit Mods.
Cause there's more barred by the Reputation stuff than the Specialization stuff...you need to get to certain tiers to get certain items, whether as Rep projects or from the Rep store. There are how many Traits in the Rep stuff vs. from the Spec stuff? Etc, etc, etc...
...but it's still all optional.
How are you just pressing a button once a day for 40 days? Don't you have to go run some mission for the Daily Bonus Box to get the Marks and the rest to slot those Daily Projects?
So seeing that there is progress taking place on the XP meter is demoralizing? So, they've added something new and optional - before you'd just be playing all the stuff over and over again because you played the stuff over and over again; but now that they've decided to add some additional rewards while you're doing that - suddenly it's all demoralizing? What?
Short, Medium, Long, Very Long...and what content is it locking out? None of the Rep/Spec stuff (passives, gear, traits, etc) is required for any content in the game. It's stuff folks might want, but it's not stuff folks might need.
It's all stuff that was added as additional rewards for folks that were playing anyway...and...as an enticement for some folks to play more because those rewards were offered.
No doubt it's going to be frustrating for the hardcore completionists out there, but it's a casual game...
But what content? They can't use Spec Kit mods or buy Rep Kit mods? How many other types of Kit Mods are out there? Are the Spec or Rep Kit mods a requirement to do anything? Just alternative (and thus optional) things a player might want?
Meh, I don't think anything you said was off topic in the least. And yeah, for folks that really want stuff - Cryptic's set the precedent of trying to make things easier for those folks in different ways, so perhaps some sort of Specialization Sponsorship Token that boosts SP gain for other characters could help folks; but how could that work I guess was my question with my earlier post. Somebody gets 15/15 Commando, how does a Sponsorship thing work so it helps them get 15/15 Commando on another character faster...cause it's tied to those spec points and so forth, which aren't locked to a Specialization. Does it step away from the Sepcialization system itself and become just a more generalized Sponsorship sort of thing?
I think it would be cool if Cryptic could figure something out for those folks; but I dread the days of STO returning to not an alt-friendly game, but rather an alt-needy game because there simply wasn't anything to do. The Rep stuff and Spec stuff is just additional rewards for me...for stuff I was already doing. So I see it as kind of cool. No doubt different folks will see it differently, and that's cool too - not everybody's the same, yadda-yadda-yadda.
1. A commando/command/intel/etc pack of spec points that only go toward one tree.
2. A token that gives you one bonus point for every point you put into a tokened tree
Hey, those are some things that I didn't even think about...that would kind of work, yeah? Some sort of Sponsorship thing where if somebody spent a point in that Spec they got another point available in the Spec. That's a pretty nifty idea there...
The might be better than a direct copy of the reputation sponsorship, since there is always the cha ce they'll give back the dill for exp post max spec points. I don't think they'd ever give us double dil.
My character Tsin'xing
I agree, but Cryptic doesn't even compare to a company like Blizzard and never will. The spec tree, the Rep system as well and personal fleet of ships should be bound to account so it's actually fun to level up an alt like it is in D3. It would also give a reason to gear out ships you don't fly anymore.
But like you said it won't happen. Cryptic has got the wrong idea and we all see it.
More when you unlock a spec point, you unlock that spec point for all characters, each of your alts can choose what it goes into.
Think of it more like a second leveling system, one that is shared with all your level 60 characters. Once you hit level 60 on one character, you unlock the specialization level system. This spec level system is the same for all your characters (AFTER they all hit 60, it does not unlock for your alts before).
So basically all of your characters have the same number of spec points, always.
Though, given the systems already in place in this game, a sponsorship would work too.
This, It is a lot of fun to level up alts in D3 because of this system. Now that the massive XP grind for spec points has been added, it just makes me not even want to bother. If we had a system like this in place, it would make the XP grind much easier to swallow since we wouldnt have to play with the same character over and over and over again.
Hey, guess what? It's in the same boat as Paragon levels are in D3, then.
If it's not that friggin' important to Cryptic, why should they care if alts get as many specialization levels as a person's main character then?
I guess even "optional" stuff has to be a soul-crushing grind.
Is there some infomercial on in the wee hours of the night where I can send away for the DVD training course on how to be so melodramatic?
all that would happen if they bought out a sponsorship is players would only play their main until specialization was maxed.
then once all your characters are done with the current trees all the points you earn in play would go to waste, I think its cool to have a constant flow of progression across all of my characters and hope they keep adding trees as current ones fill up so any points I earn mean something and are not just lost in the void.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.