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A Change In Command

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    cromarty1cromarty1 Member Posts: 138 Arc User
    edited February 2015
    Wouldn't having one huge map cause stability and/or lag issues if the population of all of those maps were combined too? i.e. everyone on the same map.
    The only way I can see around that is having a load of instances of the big map with the same pop caps as the current (relatively) small maps, which would lead to huge maps feeling more or less deserted. You'd end up with a feeling of being in a single player game.

    I think that a compromise would be better. Something like combining two or perhaps three sector blocks i.e. sirius and regulus as a block, the three cardie blocks together etc. I think that it'd help combat a potential "ghost town" feeling while still allowing for instancing of busy sectors without having to instance the dead parts too.

    to much complicated stuff to make that happen it would be like another 200 bugs in the game and 400 players just get tired of that and not log in!
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited February 2015
    cromarty1 wrote: »
    to much complicated stuff to make that happen it would be like another 200 bugs in the game and 400 players just get tired of that and not log in!

    Lol, it's no more complicated than what they have already and no more complicated than what they (apparently) plan to have. It's just a matter of having 6 or 7 sector space zones, instead of the number we have now or the 3 they plan on.

    But really, are there not more pressing matters at the moment than rejigging sector space?
    I need a beer.

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    cromarty1cromarty1 Member Posts: 138 Arc User
    edited February 2015
    DOOOOOOOOOOOOOOOOOOOOM! DOOOOOOOOOOOOOOOOOOOOOOM! WE ARE ALL DOOOOOOOOOOOOOOOOOMED!






    OK, I'm done...

    well you beat me to the epic end line if only like 100 bugs are fixed before the walking dead show starts up will sto be saved that's the issue got as menny bugs as players for Q sake!
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    bougebouge Member Posts: 0 Arc User
    edited February 2015
    With the launch of Season 10 Sector Space will be comprised of only three maps, with each one representing a quadrant that exists in STO. Yes, the sector walls are coming down!

    i can see it now, quadrant wide spammers.....ugh
    [SIGPIC][/SIGPIC]


    Silly Doffs

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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited February 2015
    bouge wrote: »
    i can see it now, quadrant wide spammers.....ugh

    Oh lord. They won't need so many toons to cover all that ground soon, will they? Ugh.

    I hope ye devs have a plan to deal with that.
    I need a beer.

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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    The team that brought you yet ANOTHER season launch mess is going to try their hand at Q and recreate the Galaxy. What could possibly go wrong.

    Not even Jim Kirk can save the galaxy's destruction scheduled for Spring 2015

    To my fellow Starfleet Captains, its been an honor serving with you. The STO galaxy wont survive the next rollout...

    Sure it will ... , as everything will be added in "later" , "much later" , "secondary deflectors later" or "plans have changed but we forgot to inform you later" .


    askray wrote: »

    As for the sectors all being combined - it's about time. We've heard this is something they've wanted to do for awhile.

    Actually , what we heard for ever was that it was impossible to do because of ... reasons .
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    swatopswatop Member Posts: 566 Arc User
    edited February 2015
    Its his first day... so give the man a chance.
    Complaining about pvp or doffing while you have no idea how its supposed to look like makes no sense at this point of time.

    Wait until the new guy has something to show to us and then you can judge about it.
    But keep in mind... there is so much broken and such a large wishlist from the players that it is absolutely impossible to get everything done at once.

    Give them time and let them do improvements... step by step.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    pvp is worth development time because by just existing at all, it puts a major incentive on spending money to buy the best ships, buying the most keys, loging in and spending the most time grinding, getting the best gear, upgrading everything to gold mk14,

    Aaaand actually ... it's all of the above that turned PVP into the worthless pile of TRIBBLE it is today .







    ... Cryptic had an accomplice in doing that .... -- the players ...
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    D'angelo leaving is a good thing, I pity whichever game gets him next.

    That would be all the Cryptic games , including STO ... , as he still retains his job as CTO .





    ... that means that you can also thank him for every broken system and cross-patched program for years to come ...
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    PVE crybabies are working their hardest to drive players away from STO.

    Just saying.

    I mean seriously, I look around the forums and what do I see? I see a game being played by folks off their meds that take the shortbus to the internet. I don't want to be a part of that kind of game. Hell, I don't want to be a member of the species that can produce such a thing.

    So ... , I'm guessing that this morning you took the red pill ... .






    ... just my scale for posters ...
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    tancrediivtancrediiv Member Posts: 728 Arc User
    edited February 2015
    Looking forward to the change of command. I want to see if some of the past decisions so unpopular with the player base will be addressed constructively.

    Getting rid of some of the map load time from zoning is certainly a step in the right direction for improving the game experience. Earn our confidence and trust. Make this game the best MMO.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
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    derbitburgerderbitburger Member Posts: 0 Arc User
    edited February 2015
    "and the same veteran team that brought you Delta Rising is here to execute those plans"

    now I'm really really really scared :eek:
    Delta Rising is the best expansion ever and the players love it!
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2015
    trek21 wrote: »
    The problem with this reason is the history of PvP in STO. Thanks to the rushed deadline, STO launched quite a bit roughly, with Klingons as PvP-only. This... didn't get any positive reaction whatsoever (and I can only imagine what the F2P crowd would have said). Nobody except the dedicated PvPers liked it.

    But even ignoring that, quite frankly, a vast majority of players for STO either hate PvP, or simply don't care to try it. It's not exactly something that anyone would decide would make a great focus for a season, any season at all. And even if they did, for what gain? A marked increase in ship sales from a small minority of players?

    I'm sorry, but I just don't see the practical benefits that would ultimately make it feasible, or the logic that it is feasible now.

    I actually partially agree with you. The game has pretty much been rushed since the get go, especially quality-wise. Much of the Klingon content aas held off in beta until the very last moment and never got a good going through.

    As far as only dedicated PvPers liking it, I wont say. I like PvP but have been told that I am not the most died in the wool player, but I liked it enough. It surely wasnt the best and its lack of development surely hurt it more as time went on.

    As far as players interest in PvP, at the current stat, sure there is little interest, but I would argue its not for the sake of hating or not having interest in it. PvP in STO is stale and stagnant and I would argue that its lack of effort put into it by the staff is a key driver in its low volume of activity. But to say people suggest people wouldnt revisit new PvP content isnt something Id agree with. People try mew things especially if its free.

    As fa as the benefits go, it wouldnt be hard to costs of development. There have been seveal PvE content maps from the episodes and queues with a little work would make great PvPmaps. Ive always imagined an expanded SB 24 based map that has the base in the middle and battle lines drawn with forations of both faction NPCs duking it out to add to it, help em out or use them as a fall ack support point. Clearing the SB area of enemies grants control of it giving base weapons support and turrets. Sort of a SWG Restuss in space.

    Granted that balance issues for ships need to be worked out, but much of mission are content can be shared by PvE and PvP development teams. Same with ground. Inceased balance issues can be made as they go, but they have to be honest with it not the same old "working as intended.

    The benefits arent just a few extra players buying ship, but making use of pretty much what is already here to work to grow the base and reduce costs of development of what they and others see as two silos as well. And lets say the people who play PvP count for 10% if adding some new content boost players participation in PvP by 50% thats a good starting margin to build on. It honestly would be cheaper to add PvP content than it is to develop a story line for each arc of each port of a seasons episode. Its really a low hanging fruit for introduction of new additional content. Just becuae people that arent interested in PvP say it is t doesnt mean they are right either. And because any opinion is put on the forums doesnt make
    It right or the most populous opinion of the populace either. I think we all can agree that Cryptic did a poor job in developing PvP though, mostly due to lack of effort.
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    tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2015
    I’ve been a member of the Star Trek Online team since 2008 and was here during pre-production, active production, launch, and every update since. You’ve seen me posting on the threads as the person that creates builds and patch notes, and I’ve been active in feedback threads on features that I’ve produced with the team. I’ve seen how the game has grown and changed over the years from a team management perspective and how the community has responded to those changes.
    id like to be optimistic, but i dont dare. congrats on your new mask, mr pwe.
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    commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited February 2015
    walshicus wrote: »
    Sector space is more important than PvP.

    But let's not pretend there was anything he could have said that you'd be happy with. :)

    That's because everything is more important than PvP. PvP should be removed. It's a waste of resources in any RPG. I love PvP but not in RPGs, it's worthless.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2015
    What exactly did I state that was false? Did the Enterprise D not get destroyed by a B'Rel Bird of Prey?

    And I could kill a commando with a slingshot while he's walking in the park with his wife if I get lucky. Does that mean commandos are useless? You need to remember the context in which the Enterprise - D got destroyed.
    Was it not constantly on the verge of a warp core breach to the point it became a common joke among the fandom?

    Neccesarry for creating the vibe of suspense, anxiety in the TV show. It was at the time and in canon still is the largest ship ever created by Starfleet.
    Why do you think Starfleet insited on posturing the Enterprise near the borders of Federation space, like the Romulan and Klingon neutral zones?? Why do you think Tomalak wanted to have the Enterprise's hull displayed on Romulus as a trophy?? Because the ship was a joke? Yeah, sure. :rolleyes:
    Was it not criticized for looking like a luxury hotel / casino inside more than it did a functional spacecraft? Was it not also criticized for bloated, awkward proportions and unfortunate design decisions that where completely reversed in it's successor ship, the Sovereign?

    Criticized by whom? By pointless fan rantings and nerd-raging??
    Speaking of the Sovereign, did it not replace the Galaxy class decades ago, to be subsequently replaced itself by the Odyssey class? Is the Odyssey itself now supplanted by newer vessels? Is not the Guardian the modern example of the Ambassador / Galaxy design lineage updated to modern standards? Is it not in fact 2410 in game and thus long past the time when the Galaxy class was a current ship of the line?

    What part of anything I said is inaccurate?

    False. The Sovereign was not designed to replace the Galaxy Class, it's a starship build for different roles. The Sovereign was released only 10 years later than the Galaxy, while the Galaxy Class' minimal intended lifespan is 100 years. This are ultra expensive and complex spaceships we're discussing here, not models of Volkswagen Golf. Ship classes don't get replaced every couple of years, the Mirandas and Excelsiors in the Dominion War should be more than enoguh proof.

    Now if you consider STO seriously in this context, then the Odyssey would be the successor of the Galaxy, filling up the deep space exploration role, large crew with probably families on board for long term missions, huge volume for all kinds of facilities that guarantee autonoumus operations on it's own for years without contact with friendly facilities.
    However, if you consider STO seriously - your head might explode! :D The Venture Class, which is in game a Galaxy variation is a new class created by Cryptic in 2409, same year as the Odyssey! So why would Starfleet replace a new class a few months after it's release?? Why release a Guardian a year after the Odyssey?? Like I said, a lot of stuff in STO makes no sense so if we dwell too much, our heads might explode.

    What is relevant here is that even if we go by the book, the first Galaxies ever created are at about half their intended lifespan by 2410. The Galaxy in canon is Starfleet's most modular design, with 70% of it's volume being modular and adjustable based on preferences or mission profiles. Like I already said, the minimal intended lifespan is 100 years, with minor refits every 10 years and major ones every 25 years. So by 2410, not even the first batch of Galaxies is ready to be scrapped, not to mention newer ones or Cryptic's own Venture in context of STO.

    Also you come off as being hypocrytical - in your first reply you said a resounding "no" for an end-game Galaxy (btw there already is one), while we have a T6 Intrepid! Surely the Intrepid would be replaced by the.....Luna, DSSV or the Vesta Class off the top of my head.
    There are some legendary iconic ships in Star Trek and many people come to STO to command one of them - especially the Galaxy, Defiant & Intrepid, but also the B'rel, Vor'cha, K'tinga, D'Deridex and Mogai to name a few.
    Being against the possibility for the fans to have fun using them, especially considering the mess that is STO - with ENT era ships being end-game ships and lockbox quality, sounds quite selfish, to me at least.
    This topic is getting swamped in the larger discussion of this thread, so I will make a new one on the General Discussion boards if you still want to talk Galaxy class.

    LOL :D General discussion......nothing there but anger, ranting and pointless arguments, post this there and it will be a flame war by reply No.5. :P There's already a thread about it in Federation Shipyards.
    HQroeLu.jpg
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    warhound27warhound27 Member Posts: 2 Arc User
    edited February 2015
    with the way the game has been going down hill in the last year.I am hoping that the change will bring some new life back to star trek online. As it stands right know sto is driving out all off it's paying players and not doing any thing to get in new players. As there are players that pay 100$ or more a mounth that dont think that thay are getting what thay are paying for?
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    hisyrhisyr Member Posts: 3 Arc User
    edited February 2015
    eltatus wrote: »
    lmao, they preffer to upgrade sector space than to fix PVP.

    Sorry, but you already started bad Mr Ricossa.

    I would be furious if he spends any time on PvP, since I have absolutely no interest in that. In fact, I think the game would be better off doing away with PvP altogether!

    Sector space, on the other hand, is something everybody uses. Cheers to the new guy!
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    rajathomasrajathomas Member Posts: 130 Arc User
    edited February 2015
    A change at this point is good news, it's an acknowledgement things are not going so well currently. Whether or not it ends up being a good one is yet to be seen, I have my fingers crossed.

    There was a time STO was fun to play, there were things you could do that didn't require mindless grinding, it's a shame most of that is dead now. Even the Anniversary which used to be fun is now just another season of grinding, you guys got the wet blanket thing down pat. If I were you I would put some fun back in the game before it really is time to turn the lights out. And please don't be cheap with game resources, if there's anything that can kill a game, it's terrible laggy gameplay that is apparently becoming the norm.

    On a positive note, I enjoyed all the Delta content, even if the Kobali freak me out.
    izf25xI.jpg
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    irwin109irwin109 Member Posts: 518 Arc User
    edited February 2015
    I was very eager when I heard D'Angelo was stepping up, due to some of the problems in the game at the time, however after seeing what he has delivered I am glad to see command switching up once again, I hope this change is for the better and I wish you the best of luck in your new position.
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
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    qziqzaqziqza Member Posts: 1,044 Arc User
    edited February 2015
    Ah the ever so cryptic art of remodelling something non critical and calling it progress
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
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    syniansynian Member Posts: 15 Arc User
    edited February 2015
    A fresh strategic perspective is welcome. Step back from that one healthy tree (story with voice overs) and see that the forest is dying around it.
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2015
    I definately am in the less grind, more play camp. Its rediculous how much grinding we have todo to have nice things, that most likely will be outclassed by new nice things, that will also have to be :oground for, shortly after were finish grinding the current nice thing. It's like an eternal holding pattern.
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    alcestisalcestis Member Posts: 3 Arc User
    edited February 2015
    Is there any possibility of fixing any of the myriad of bugs and crashes. Because of right now, I am regreting subscribing, and after aprox 3 weeks I already can bearly stand to play the game.

    New player
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    coblivionccoblivionc Member Posts: 0 Arc User
    edited February 2015
    Sector walls coming down... Excuse me, I need to go run in circles on the ceiling screaming with joy.

    *leaves*
    Only one thing is certain -- that is, nothing is certain. If this statement is true, it is also false. -Ancient Paradox
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