I find it rather insulting the addition of "half <whatever> vs. players" flags to powers. It's common knowledge that the devs do not care about PvP. On that note, I hate most everything in that lockbox. So much unbalance. But who's counting anyway?
I was thinking Basestar. Even more Basestarrish than the Sheshar.
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Every time a new lockbox comes out I feel weird, because it's always the T5 filler ship that interests me most.
What is the general consensus on the APU ship? My hope is everyone hates it, so it'll be cheap
It's a 9-console 12-boff T5 ship upgradable with cash to a substandard 10-console T5U that has no special console or trait whatsoever. Rest assured it will be cheap as a result.
While at it, I still can't forgive Cryptic for skipping Mirror D'deridex... I so want that black hull material on my Fleet variant...
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I was thinking Basestar. Even more Basestarrish than the Sheshar.
If you are referring to the Basestar from Battlestar Galactica. it doesn't have much in common with either the classic or the new Basestar.
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
Well, this was inevitable. Suffice to say, the only thing of any interest for me is the costumes (of which I'll likely purchase for my KDF - cause you know - they don't have many uniform options on their own). :P
I'm sure others will make use of the ships though.
Huh, saved up enough Lobi for the costum purchase a while back, but then there was nothing i wanted to buy
Glad i kept the lobi though, Definitely wanting this costume
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I know I won't be able to change anything with this post, but why on earth is the APU a tier 5 ship and the Vaadwaur tier 6? On Voyager, the Vaadwaur had been out of commission for centuries, and their technology wasn't quite on par with Voyager's, but the APU ships clearly outmatched them, a fact everyone acknowledged.
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
We're playing Federation, Klingon or Republic characters, flying Cardassian, Dominion, Ferengi, Temporal, Tholian, Elachi, Voth, and god knows what other alien ships, and you're picking holes in this? :P
I gave up long ago of trying to make sense of these decisions. You should too. End of the day, it's a game, and they're going to do what suits them as a business, and they'll release things how they see fit, regardless of whether it may make sense (from a Trek perspective) or not.
I think it's been long enough to avoid spoilers, so...
In that one mission where we get to fly a Vaudwaar ship in Delta Rising one of the things I noticed is that one of it's rear arc weapons is a single/pulse cannon. 180 degree firing arc and all.
Is this going to be a thing in the Vaudwaar space weapons, an upcoming change to the weapon, or something that was for that mission only?
I know I won't be able to change anything with this post, but why on earth is the APU a tier 5 ship and the Vaadwaur tier 6? On Voyager, the Vaadwaur had been out of commission for centuries, and their technology wasn't quite on par with Voyager's, but the APU ships clearly outmatched them, a fact everyone acknowledged.
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
No, the Vaadwaur sold their souls to the Iconians to get technology that puts them above even the Voth.
We already have those, they're called regular polaron weapons, lol.
"Higher shield power also improves shield resistance, from 4.2% shield resistance at 15 power, to 36.4 percent resistance at 130 power"
These might be more effective than a regular power drain, but not an over the top power drain.
Hardness isn't Shield Damage Reduction, though. It's Shield Penetration Resistance, if there is any consistency to the language. So it would be increased bleedthrough. Would be nifty to get dev clarification on that though.
I know I won't be able to change anything with this post, but why on earth is the APU a tier 5 ship and the Vaadwaur tier 6? On Voyager, the Vaadwaur had been out of commission for centuries, and their technology wasn't quite on par with Voyager's, but the APU ships clearly outmatched them, a fact everyone acknowledged.
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
The Iconians hid a bunch of super awesome ships with some super awesome crates of pew pew guns aboard somewhere in underspace for the Vaadwaur to find... Hence them suddenly having tons of amazing gear.
Have to say I wouldnt mind a Vaadwaur Polaron Assault Debilitator in the old collection. Some of the Armor looks ok too..
The ship - more meh; the usual draw 4 lines and some angles and who cares that we dont bother doing anything that looks like it belongs to any canon anymore. Soon we wont see a single faction ship at any traffic jam spacedock or sector entry.
Reading the whole news entry though my main thought is why did we end up fighting these guys - given what the Kobali are up to they do have a point :rolleyes:
This is good. Most items as usual won't be achieved by me. Due to resources issues, (Lobi store). However I will make due with the exchange. As I usually pick up my ground weapons from there. Hopefully the double barrel rifle will be on the exchange. I will pick one up for each of my characters.
Its a shame we got the Kobali ship for the Annv. I would rather have the Vaadwaur ship. Be nice to see a Vaddwaur for a BOFF as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I am so glad that we can finally get those uniforms. However, it looks like it only includes the "Officer's" version? In other words, just the coat and helmet? Where's the standard infantry version, with the regular uniform and backpack? That's the one that I really want.
I know I won't be able to change anything with this post, but why on earth is the APU a tier 5 ship and the Vaadwaur tier 6? On Voyager, the Vaadwaur had been out of commission for centuries, and their technology wasn't quite on par with Voyager's, but the APU ships clearly outmatched them, a fact everyone acknowledged.
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
You don't play STO much if you hadn't already guessed that the answer is Iconians before even playing through the DR arc.
I think it's been long enough to avoid spoilers, so...
In that one mission where we get to fly a Vaudwaar ship in Delta Rising one of the things I noticed is that one of it's rear arc weapons is a single/pulse cannon. 180 degree firing arc and all.
Is this going to be a thing in the Vaudwaar space weapons, an upcoming change to the weapon, or something that was for that mission only?
Also, the Dual Cannons (but not the heavies) were 90 degree instead of the usual 45 degree for targetting arcs. Though, it should be noted that the weapons on it only listed regular power drain, not this shield hardness reducing proc.
Very likely coming, given that the Tribble patchnotes at one point mentioned one of the new Command abilities in space no longer being able to used while cloaked, which the Kobali nor Vaadwaur can do, so one for either of the two factions is at least in the 'good chance' category. I can't figure out why a command-oriented ship would have cloak beyond faction-reasons, so likely not for Fed.
Hmm, just out of curiosity, does anyone know if its a typo that the escort gets an intel seating when the cruiser gets Command? Or is that intended to be like that?
I was under the impression the escort was supposed to get hybrid Command seating as well, and it wouldn't be the first time that something got mixed up in a dev blog.
Space trait is garbage. "I'm gonna sit stationary, dropping my defense to zero, and in exchange for that I get: -25% damage resist and some bonus damage."
Are you guys high? Did you toke up one too much before posting this? The 'no defense while stationary' should easily pay for literally any amount of damage boost and you felt that you had to include '-25% damage resist on self'?
Defense is decently addable to where sitting still isn't that great of a debuff to yourself, Undine or AEGIS two-sets, Subterfuge Trait, and I think Maneuvering Thrusters Pilot Spec gives some too when you're not moving.
It's not 25 percent damage resist, it's 20 damage resist rating, as in, it applies to your points of damage resist, not the total percent. A T5U or T6 (battle) cruiser with a couple of RCS [ResAll] is only get the percentage down a small bit when using it, thanks to the internal resists from the masteries and the diminishing returns on resist rating to percent calculation, and that's before factoring in things like Aux2SIF and Aux2Damps boosting ratings on top of it.
Probably still a bad idea for escorts and raptors, but big beasts like T5-U D'Deridex cruisers can use it to trade a bit of tank for offense.
Defense is decently addable to where sitting still isn't that great of a debuff to yourself, Undine or AEGIS two-sets, Subterfuge Trait, and I think Maneuvering Thrusters Pilot Spec gives some too when you're not moving.
It's not 25 percent damage resist, it's 20 damage resist rating, as in, it applies to your points of damage resist, not the total percent. A T5U or T6 (battle) cruiser with a couple of RCS [ResAll] is only get the percentage down a small bit when using it, thanks to the internal resists from the masteries and the diminishing returns on resist rating to percent calculation, and that's before factoring in things like Aux2SIF and Aux2Damps boosting ratings on top of it.
Probably still a bad idea for escorts and raptors, but big beasts like T5-U D'Deridex cruisers can use it to trade a bit of tank for offense.
Basically along those lines...
As more "tank" folks have asked for more "damage" to match the more "tank" that the more "damage" folks have picked up along the way.
I feel for the players that play Engineers. With the new tactical kit module, one of their captain ground abilities is just given away to tactical officers.
It may be less predictable than Orbital Strike, but still... was it really necessary to give tactical captains yet another powerful ability?
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The only good thing is the costume set.
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I was thinking Basestar. Even more Basestarrish than the Sheshar.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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Agreed, also it seems whoever thought of the masks and pistol looking rifles, also must be an avid paintball player.
Praetor of the -RTS- Romulan Tal Shiar fleet!
While at it, I still can't forgive Cryptic for skipping Mirror D'deridex... I so want that black hull material on my Fleet variant...
*Whine* *whimper*
"Lord Ba'al will NOT be amused!"
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If you are referring to the Basestar from Battlestar Galactica. it doesn't have much in common with either the classic or the new Basestar.
I'm sure others will make use of the ships though.
Ultimately, that would be faar cooler.
Glad i kept the lobi though, Definitely wanting this costume
So you'd have us believe the Vaadwaur went from a band of some obsolete fighter craft and no home world to having cruisers that are more powerful than even the APU in the time frame that's passed? Really?!
Interesting additions.
I gave up long ago of trying to make sense of these decisions. You should too. End of the day, it's a game, and they're going to do what suits them as a business, and they'll release things how they see fit, regardless of whether it may make sense (from a Trek perspective) or not.
I find the Vaudwaar ships to be ugly myself but I guess the Lobi I have saved up will get me some nice EC when I sell one of those garbage scowls....
In that one mission where we get to fly a Vaudwaar ship in Delta Rising one of the things I noticed is that one of it's rear arc weapons is a single/pulse cannon. 180 degree firing arc and all.
Is this going to be a thing in the Vaudwaar space weapons, an upcoming change to the weapon, or something that was for that mission only?
The rest is OP p2w, as per usual and not going to be in my league of casual play..
No, the Vaadwaur sold their souls to the Iconians to get technology that puts them above even the Voth.
We already have those, they're called regular polaron weapons, lol.
"Higher shield power also improves shield resistance, from 4.2% shield resistance at 15 power, to 36.4 percent resistance at 130 power"
These might be more effective than a regular power drain, but not an over the top power drain.
Hardness isn't Shield Damage Reduction, though. It's Shield Penetration Resistance, if there is any consistency to the language. So it would be increased bleedthrough. Would be nifty to get dev clarification on that though.
The Iconians hid a bunch of super awesome ships with some super awesome crates of pew pew guns aboard somewhere in underspace for the Vaadwaur to find... Hence them suddenly having tons of amazing gear.
You and me both. =3
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The ship - more meh; the usual draw 4 lines and some angles and who cares that we dont bother doing anything that looks like it belongs to any canon anymore. Soon we wont see a single faction ship at any traffic jam spacedock or sector entry.
Reading the whole news entry though my main thought is why did we end up fighting these guys - given what the Kobali are up to they do have a point :rolleyes:
Its a shame we got the Kobali ship for the Annv. I would rather have the Vaadwaur ship. Be nice to see a Vaddwaur for a BOFF as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You don't play STO much if you hadn't already guessed that the answer is Iconians before even playing through the DR arc.
Also, the Dual Cannons (but not the heavies) were 90 degree instead of the usual 45 degree for targetting arcs. Though, it should be noted that the weapons on it only listed regular power drain, not this shield hardness reducing proc.
Very likely coming, given that the Tribble patchnotes at one point mentioned one of the new Command abilities in space no longer being able to used while cloaked, which the Kobali nor Vaadwaur can do, so one for either of the two factions is at least in the 'good chance' category. I can't figure out why a command-oriented ship would have cloak beyond faction-reasons, so likely not for Fed.
I was under the impression the escort was supposed to get hybrid Command seating as well, and it wouldn't be the first time that something got mixed up in a dev blog.
Nope, it's klingonians, the ANCIENT name for Klingons
Bye bye, Warp Core Energizer?
Defense is decently addable to where sitting still isn't that great of a debuff to yourself, Undine or AEGIS two-sets, Subterfuge Trait, and I think Maneuvering Thrusters Pilot Spec gives some too when you're not moving.
It's not 25 percent damage resist, it's 20 damage resist rating, as in, it applies to your points of damage resist, not the total percent. A T5U or T6 (battle) cruiser with a couple of RCS [ResAll] is only get the percentage down a small bit when using it, thanks to the internal resists from the masteries and the diminishing returns on resist rating to percent calculation, and that's before factoring in things like Aux2SIF and Aux2Damps boosting ratings on top of it.
Probably still a bad idea for escorts and raptors, but big beasts like T5-U D'Deridex cruisers can use it to trade a bit of tank for offense.
Basically along those lines...
As more "tank" folks have asked for more "damage" to match the more "tank" that the more "damage" folks have picked up along the way.
It may be less predictable than Orbital Strike, but still... was it really necessary to give tactical captains yet another powerful ability?