Only thing hardcore hate more than carrying the bads through conduit is letting the bads know the secret to upgrading their damage by half or more. :P All this time it was all "Stop being bad" when it should have beam "Use beam spire consoles with plasma embassy consoles".
I don't suppose that +Pla Tac Consoles increase the damage of the plasma dot as well? Or does it have to be straight +Beam or +Cannons for this little, ah, "trick" to work?
Pla would boost the proc, but would only support plasma-weapons (if you dont support the mainweapon, you will loose dps even if you boost the Embassy consoles), but plasma-weapons overwrite embassy-console-proc, hence you wouldnt get the improved burn, just the (low) standard burn of plasma-weapons. So Pla-Consoles wont help you.
Ill look forward to the cries when embassy consoles get fixed (or if you like it more: nerfed, though I see it has a fix) and ppl who bought Beam-console will whine. Though I am sure those are not high-dpsers, as they would have taken that probability into account when buying them.
See my previous post (quoted above yours). It's always been this way.
True, and I don't argue that at all. Just because something has always been that way doesn't make it right or good though. I believe the way it is being used now for such high DPS shows it is a recent realization of the true potential. If not, why did no one have such great plasma burn procs before?
If they had listened to PvPers we would still have Season 1.2
Pla would boost the proc, but would only support plasma-weapons (if you dont support the mainweapon, you will loose dps even if you boost the Embassy consoles), but plasma-weapons overwrite embassy-console-proc, hence you wouldnt get the improved burn, just the (low) standard burn of plasma-weapons. So Pla-Consoles wont help you.
Ill look forward to the cries when embassy consoles get fixed (or if you like it more: nerfed, though I see it has a fix) and ppl who bought Beam-console will whine. Though I am sure those are not high-dpsers, as they would have taken that probability into account when buying them.
Last I checked, it DOES stack if you use plaz-ruptors though, since they're actually Disruptors.
The game can get pretty laggy sometimes especially on maps with a lot of ships flying around, i prefer it to roll only once per weapon firing instead of rolling 4 or 5 times.
It's kind of funny, imho, if one stops to think about all the calculations that are taking place throughout the course of an engagement. There tends to be a focus out there on powercreep...but if one stepped back and looked at it, the sheer amount of calculationcreep that's taking place. The number of things they've changed or added that are per shot instead of per cycle. The additional effects that can be in play. The potential spread of effects. It's kind of trippy, imho. That's before you get into the FX tied to the effects, yeah?
Will be interesting to see what happens with mixes of Intel and Command folks...
Pla would boost the proc, but would only support plasma-weapons (if you dont support the mainweapon, you will loose dps even if you boost the Embassy consoles), but plasma-weapons overwrite embassy-console-proc, hence you wouldnt get the improved burn, just the (low) standard burn of plasma-weapons. So Pla-Consoles wont help you.
Fantastic. So while my preference for cannons might not have bit me in the butt this time, my preference for plasma weapons might have. -_-
Ah, well. I suppose this is just going to have to be another one of those instances where I'm not going to compromise just for the sake of an easy dps boost. If I really cared about making it easy, I'd pop on antiproton beams and BFAW spam like everyone else....
And, of course, there's always the possibility that, as more people become aware of this, Cryptic itself might eventually glance sharply in their direction and decide that embassy consoles aren't working as intended after all....
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
And, of course, there's always the possibility that, as more people become aware of this, Cryptic itself might eventually glance sharply in their direction and decide that embassy consoles aren't working as intended after all....
I expect a fix within a month. My Scimitarpilot uses them, though they dont yield much more (than AP-Consoles for my AP-Beams), and only because he had more than a million FC, so the investment didnt even scratch my ressources.
Ill look forward to the cries when embassy consoles get fixed (or if you like it more: nerfed, though I see it has a fix) and ppl who bought Beam-console will whine. Though I am sure those are not high-dpsers, as they would have taken that probability into account when buying them.
Hrmm, in looking at them though...wouldn't the fix be to buff the Mk X consoles?
Hrmm, in looking at them though...wouldn't the fix be to buff the Mk X consoles?
I were under the impression you played longer than since yesterday... of course they will reduce the plasmaburn. I wouldnt be surprised if they would even reduce MK X-XII Plasmaburn numbers.
I were under the impression you played longer than since yesterday... of course they will reduce the plasmaburn. I wouldnt be surprised if they would even reduce MK X-XII Plasmaburn numbers.
I'm a simple guy when it comes to things and what I'm generally going to complain about.
A) Doesn't do what it says it should. Not consistent with other similar items.
I want that stuff straightened out. All the complaints about too strong/too weak, I basically don't feel those conversations can be had until all the underlying mechanics are actually functioning as they say they should in a consistent manner. Otherwise you're just jury-rigging stuff on top of a broken system...and if any of that gets fixed at a later point then you could face unintended consequences. Fix the broken stuff and then address balancing.
hmm, I got one just now and tried it out with 2 +beam consoles. It seemed to boost dps by about 2000. Do you need 4 of the embassy to get it to work?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I was thinking about what woodwhity said up there and my reply, and it got me thinking. Took sometime, lol brain doesn't work as fast as it did in my younger days, but I wanted to share some stuff, yeah?
The [Pla] mod Embassy consoles will increase the Plasma DoT of both Energy and Projectile Weapons.
Plasma Infusers will only increase the Plasma DoT of Energy Weapons, they do not affect Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
Ambiplasmas will only increase the Plasma DoT of Projectile Weapons, they do not affect Energy Weapons. They do not affect the Plasma DoT from the [Pla] mod Embassy consoles.
Generic Torpedo consoles will not increase the Plasma DoT of Torpedo Projectile Weapons.
Generic Mine consoles will not increase the Plasma DoT of Mine Projectile Weapons.
Generic Beam consoles will increase the Plasma DoT of Beam Energy Weapons, they do not affect Cannon Energy Weapons nor Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
Generic Cannon consoles will increase the Plasma DoT of Cannon Energy Weapons, they do not affect Beam Energy Weapons nor Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
The 2pc Singularity Harness set bonus will only increase the Plasma DoT of Energy Weapons, it does not affect the Plasma DoT of Projectile Weapons. It will increase the Plasma DoT from the [Pla] mod Embassy consoles.
The 2pc Contractual Agreement set bonus which reads the same as the tooltip for an Ambiplasma does not boost the Plasma DoT of Projectile Weapons. (Yeah, I'm going to check if there's already a bug report on that or not.)
Heh, wasn't until LoR that the [Pla] +Plasma Damage affected Projectiles as well as Directed Energy Weapons. Changed to affect all Plasma Damage. Which is why I mentioned the stuff up there. There were the discussions about why X affected Z buy Y didn't and so forth. Cause that's Energy, that's from Kinetic, yadda - yadda - yadda. It was also the time they decided that Plasma Infusers would not boost EWP and the like...they would not boost Exotic Plasma. So uh, yeah, if that's the campaign one wants to head off - try t get Cryptic to reclassify the Plasma DoTs from the Science Consoles as Exotic Plasma instead of Weapon Plasma. Then the Tac consoles would no longer boost it. One could feel better about the DoTs from their actual Plasma Weapons, yadda - yadda - yadda.
That's not really my campaign though...that's more a balance thing.
My thing is more like the following...something I brought up in my bug report/question.
There's the DoT value the console lists and there are two separate values that appear on weapons. In the report I just referred to them as Weapon "A" and Weapon "B". I need to update that report to reflect something I just saw, and that's why I'm mentioning it here. For that report, all of my Arrays/DBBs were Weapon "A". Er, Weapon "B" > Weapon "A" > Console...as far as the damage listed. But I've actually got an Array now showing as a Weapon "B" instead of a Weapon "A". But yeah, this is the kind of thing that bugs me...shouldn't there just be the single number? There are no Dmg mods or anything like that separating the weapons, they can be the same Rarity and Mark - but some are "A" and some are "B". Things like that just really bug me...inconsistencies.
Everything that boosts a weapons base damage will also boost the weapon's proc base damage.
also VD... you sometimes have to stop over analyzing every little bump you stumble over in the game and chill out.
The Console, Weapon "A", and Weapon "B" thing...it's literally a case of having DBB "A" and DBB "B", where each has the same damage amount, same Rarity, same Mark, can even be the same energy type...but one is getting a higher damage DoT than the other. Only difference might be the associated proc. Like I had a Phased Biomatter and a Phaser DBB where everything was the same outside of the proc (Phaser disable vs. Needle Burst) and they were each getting a different DoT from the same gearing. Disruptor Beam Array had one amount and a Disruptor Beam Bank another - DHC, DC, and Turret had one while the Cannon had another. It's irritating...should be a simple this is what it is and outside of any other factors, that is what it will be.
And the thing is, the Rarity and Mark don't matter...usually. That "usually" is irritating as well. A weapon that falls into that "A" group, doesn't matter if it's Mk II or Mk XIV. Doesn't matter if it's Uncommon or Very Rare. It's still in that "A" group. Then I had one weapon that went UR go from "A" to "B"...meh.
The numbers below are going to be different for different folks for various reasons (various boosts at play, etc)...
Console Tooltip While Slotted On Ship In Normal Space
...but those numbers didn't vary dependent on the weapon outside of it being in that group "A" or "B" - which didn't depend "usually" on them being any sort of Mark or Rarity. That one weapon that went "A" to "B" for me was the first one that changed groups like that.
That's why I said to woodwhity earlier that the Mk X needed to be buffed. It's value is too low compared to the Mk XI and Mk XII. Hell, maybe one could say that based on the boost to the DoT seen at UR13-G14 that the boost to Plasma should be more of an increase as well, but there are precedents for varying boosts like that. The Mk X though stands out as broken.
The whole discussion with what should and shouldn't boost the stuff took place between S7 and LoR...so that doesn't bother me. I accepted Archon's answers on it and I'm not sure where any of that would change or why any of that should change.
But those..."little bumps"...the weapon "A" and "B", the Mk X thing, the one weapon that did change groups with a Rarity change...those things just irritate the Hell out of me.
If it was a case that the DoT varied because of some change in the weapon, that would make sense. There would be the Console number and then some number dependent on the weapon. If it was for reason X, etc, etc, etc...they hey, great - wham, bam, there it is and that's why. But having that "A" and "B" with no reason I can see...just pisses me off.
But yeah, sometimes I stumble across too many little things at the same time and go ape****...
edit: Hrmm, fun stuff...went to chill...found something else odd. Oh joy! I mean, seriously, I can't do anything without running into some freakin' bug...oh well, off to post the bug report about the Apex shield issue.
I put on 3 plasmas at level 14. I have 2 +beams at 14 and 12. This is a science ship.
I got about 3000 dps out of it
Compared to 1500 from GW
It is a nice boost, but I don't see anything like 15000.
Is that 4 plasmas at epic and 4 or 5 +beams at epic?
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I put on 3 plasmas at level 14. I have 2 +beams at 14 and 12. This is a science ship.
I got about 3000 dps out of it
Compared to 1500 from GW
It is a nice boost, but I don't see anything like 15000.
Is that 4 plasmas at epic and 4 or 5 +beams at epic?
I've seen it work (15kdps~) with a single embassy console, according to gateway anyway. But the more impressive numbers (19K) was with 3 embassy console.
You have to use BFAW to apply the dot to a maximum number of target, obviously.
I were under the impression you played longer than since yesterday... of course they will reduce the plasmaburn. I wouldnt be surprised if they would even reduce MK X-XII Plasmaburn numbers.
About a year ago, or 2, a devs said technician + a2b was not working as intended, and was unblanced. They were looking for a way to nerf it properly.
Then with DR they said they'll wait to see how the gameplay evolved. Obviously, there wasn't much change for a2b.
At this rate, a2b will never get nerfed, and the plasma burn have at least 2years without trouble.
I put on 3 plasmas at level 14. I have 2 +beams at 14 and 12. This is a science ship.
I got about 3000 dps out of it
Compared to 1500 from GW
It is a nice boost, but I don't see anything like 15000.
Is that 4 plasmas at epic and 4 or 5 +beams at epic?
Note: For anybody just stumbling across this, I wasn't involved in this - lol, I'm a failnub...this is just from looking at the parse that was posted to dropbox. Address is in the tables.
In the Feli-163k log...
Plasma - Plasma Fire (From Energyweapon)
DPS: 18,335.746
Damage: 1,228,495
Base Damage: 471,587
Attacks: 138
Average Damage: 8,902.136
Average Base Damage: 3,417.296
Critical Hits: 60 (43.478% Critical Chance)
That's ~160.5% increase from debuffs...would be ~214 or so DRR debuff equivalent.
But you'd still have to have worked up the DoT to the Base before the increase from the negative Damage Resistance. Don't know if there's a vid of that run out there or not. But you're going to have your standard array of stuff going on there to push that damage up.
So all in all, it's going to take some effort and so forth to get anything like that going on...
edit: Forgot to mention what the max hit was... 22,624.
This sounds like an unintended bug to me.
If I run plasma beams, embassy consoles and dedicated plasma exploiters/locators, there's no reason why using plasma beams, embassy consoles and +beam dmg consoles should be out DPS'ing the above setup.
Sounds very, very broken to me.
And furthuremore the people hitting silly numbers are running in groups that promote and inflate their DPS numbers.
True DPS would be based on a solo mission of some type, but that doesn't exist on the DPS league charts.
You can claim skill, but there's no true way to verify who is actually the most skilled based on the league charts. The top players don't pug. That alone puts them at a massive advantage over other pug players. The ones who have organized dps promoting groups hold an even larger advantage.
I don't take the league's charts seriously.
They're essentially fixed due to match making.
Show me a list of solo performances and I'd give it way more creedance, would also demonstate who is actually most efficient and skilled.
But I guess ppl just like to see the bigger numbers provided by dps promoting teams. Pat themselves on the back.
I've seen it work (15kdps~) with a single embassy console, according to gateway anyway. But the more impressive numbers (19K) was with 3 embassy console.
You have to use BFAW to apply the dot to a maximum number of target, obviously.
I use the advanced combat tracker. I have one BFAW. Do you think doubling it would double the numbers? I was expecting to see more with 3 consoles. I mean it's still a useful boost and finally gets me running 5 particle gens.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
This sounds like an unintended bug to me.
If I run plasma beams, embassy consoles and dedicated plasma exploiters/locators, there's no reason why using plasma beams, embassy consoles and +beam dmg consoles should be out DPS'ing the above setup.
Sounds very, very broken to me.
What's being talked about does not work with plasma beams or cannons of any flavor.
And furthuremore the people hitting silly numbers are running in groups that promote and inflate their DPS numbers.
Actually, if I had a nickel for every time oneof the top 20 DPS people joined or started teams in 10k channel, I could buy a new T6 ship. And they still do silly DPS. Not what is listed in the top 10 or anything, but still head-scratching "WTF am I doing wrong" crazy DPS.
True DPS would be based on a solo mission of some type, but that doesn't exist on the DPS league charts.
You can claim skill, but there's no true way to verify who is actually the most skilled based on the league charts. The top players don't pug. That alone puts them at a massive advantage over other pug players. The ones who have organized dps promoting groups hold an even larger advantage.
You do realize that a lot of the top DPS people randomly join public queues, right? There was a whole thread not too long ago where people were complaining about them doing it. Not as a group, individually.
I don't take the league's charts seriously.
They're essentially fixed due to match making.
Show me a list of solo performances and I'd give it way more creedance, would also demonstate who is actually most efficient and skilled.
But I guess ppl just like to see the bigger numbers provided by dps promoting teams. Pat themselves on the back.
Since it's a team game, solo DPS is basically worthless- unless you're talking about soloing STFs. I see your point, but...even in a random PUG, the top DPS people are still doing massive DPS.
Timing of a lot of powers makes a huge difference. Look at the latest priority one podcast and the damage improvements in second and later runs. Same build but with practice and skill timing changes damage went way up.
I remember one post where someone mentioned learning to use the romulan rep active power to survive attacking the spheres and cube after the right side in is a instead of using it to get from left to right past the gate making a huge jump in his numbers because he spent less time dead and more time hitting the big pack.
Gear helps, but gear is additive, skill is a multiplyer. And that's why each gear change benifits the top players more than the masses. Their skill let's them use it more effectively.
This is so utterly true, and also the root of my personal problem. I'm just not very good at the timing and button-mashing part. I try, and I am improving, slowly. But I'm never going to be a top DPS'er. Some of us are just meant to play turn-based games
True DPS would be based on a solo mission of some type, but that doesn't exist on the DPS league charts.
Just as a rule of tumb: everything up to 50k can be done with any given team, depending on GDF and heals, even as a solo-run. Better team can mean better dps, but that correlation isnt necessarily true, as you have to fight to deliver your damage.
Ya those are fair counterpoints.
I was not sure whether it applied to plasma weapons or not. The possibility +beam tac consoles are better for a plasma build was really disturbing me. But does this mean you're losing burn potential by not using critx4 APs for this set up ? You'd think plasma weapons would be getting the best results from this method, but I think otherwise based on what I've read here.. kind of odd if you ask me.
As for dps league charts..from what I've seen, the leader has posted (approx) 160k dps on isa, I struggle to believe they can repeat that in random pug teams. I mean I've run hundreds of stfs, and the highest I've seen a pug achieve is like 60-70k. Ive never seen numbers anywhere near 160k.
How would a group of 3-4k'ers affact that 160 ?
That's why I wouldnt mind seeing something for solo stats on CLR. Just to have some form of standardized testing. If only to provide a context to the teamed results, and allow the really talented/efficient captains to stand out.
Those same players would still rank at the top out of knoweldge and experience most likely. But at least you'd know how well you're doing, without organizing your own "rogue squadron" to pump your numbers.
And I wouldn't be one of the top players that's for sure, but it would sure be nice to be able to see how far behind the pack you are in a solo comparison.
This would also be more appropriate given the discussion of the thread. If we are to say its a bump of 15k.
Ok, The arguement shouldn't be made on what a DPS Wizard can pull outta the consoles, but what the average joe can pull outta it. If it gets the Average Joe another few K better so he can actually help in an STF, then Im for it.
I tested it on both a Tac and an Engineer. (No GDF, Fleet Support for Tests) And 2 Sci Consoles seems to be the Break even point. No Doubt if they were epic they'd be a little ahead, but not by much.
My Tac in the Monbosh dedicated MKXIV Corrosive Plasma does 33k Steady.
Changing that build to this Plasma Burn stuff. Going Rainbow beams MK XIV, with 2 Sci consoles (Not Epic) and 4 +Beam Consoles and I do.....33k Steady.
The Difference is I traded 6-7K weapon damage for 6-7k Plasma Burn.
My Engineer I went 4 Sci Consoles and I get around 9-10k Plasma Burn. And that Toon is in the Sarr Theln and could use a DPS boost. So I jumped from a 22-24k Ship to a 30k Ship.
How is this a bad thing?
Those that Want to Uber that burn will have to Invest resources to Epic them Consoles to get better numbers, and isn't that the point behind spending to go Epic?
I myself never see spending resources to go Epic. More power to those that do. I just enjoy too many toons to go beyond getting them to basic MK XIV.
And at least if this doesn't get nerfed I won't laugh at a Fleet Star Cruiser player if he's set up to Plasma Burn. lol. I just see it as making more ships Viable.
Ok, The arguement shouldn't be made on what a DPS Wizard can pull outta the consoles, but what the average joe can pull outta it. If it gets the Average Joe another few K better so he can actually help in an STF, then Im for it.
I tested it on both a Tac and an Engineer. (No GDF, Fleet Support for Tests) And 2 Sci Consoles seems to be the Break even point. No Doubt if they were epic they'd be a little ahead, but not by much.
My Tac in the Monbosh dedicated MKXIV Corrosive Plasma does 33k Steady.
Changing that build to this Plasma Burn stuff. Going Rainbow beams MK XIV, with 2 Sci consoles (Not Epic) and 4 +Beam Consoles and I do.....33k Steady.
The Difference is I traded 6-7K weapon damage for 6-7k Plasma Burn.
My Engineer I went 4 Sci Consoles and I get around 9-10k Plasma Burn. And that Toon is in the Sarr Theln and could use a DPS boost. So I jumped from a 22-24k Ship to a 30k Ship.
How is this a bad thing?
Those that Want to Uber that burn will have to Invest resources to Epic them Consoles to get better numbers, and isn't that the point behind spending to go Epic?
I myself never see spending resources to go Epic. More power to those that do. I just enjoy too many toons to go beyond getting them to basic MK XIV.
And at least if this doesn't get nerfed I won't laugh at a Fleet Star Cruiser player if he's set up to Plasma Burn. lol. I just see it as making more ships Viable.
Is there any reason this cannot be used on a torp boat? We already have a 1k+ DoT and 100% chance to proc. If the energy DoT an be scaled up by a factor of 9 what's to stop use scaling up the torpedo proc by a factor of 9 doing the same thing? If anything it looks like torps can scale up even futher and add shearing for an extra DoT.
Which arent boosted by Pla-Consoles... So still not viable trying to boost it with Pla-consoles.
We're not talking about Tac consoles, we're talking about the Embassy science consoles. Those consoles will do one of two things add a plasma DoT OR if you're using plasma beams, increase the base damage.
Since Plazruptors are Disruptors with a plasma proc, this gives them TWO plasma procs.
Virus, if I ever get rich I want to pay for you and borticus and gorngonzolla to have lunch together and figure out fixes to broken ****. ^.^
And I want it podcast so people's heads explode.
Nay, my being unlucky with bugs doesn't qualify me to sit down at that table to try figure out any fixes to stuff...
I still think it's a trip that when Sarc suggested I chill, and that I took the advice...that I ran into the Apex shield bug. I mean, seriously, lol? I don't remember the last time I flew it, but I didn't stop flying it because of that. The following are the ships I have on that toon...
...could have grabbed any of them to go goof about. I grab the Apex and run into that shield thing. /facepalm
Yeah, an ISA where I took 933.7k damage with 622.9k of it being shield. Cause the shields were taking 2-3 or more hits instead of the one, and the higher the resist - the faster they went. Shield Frequency Modulation...wheee.
Nay, my being unlucky with bugs doesn't qualify me to sit down at that table to try figure out any fixes to stuff...
Personally, I think it's not that you tend to run into more bugs than most people, but that you actually notice bugs. Then you'll go and test it without any prompting.
If you're not working in QA somewhere, they're missing out.
Comments
If they had listened to PvPers we would still have Season 1.2
Pla would boost the proc, but would only support plasma-weapons (if you dont support the mainweapon, you will loose dps even if you boost the Embassy consoles), but plasma-weapons overwrite embassy-console-proc, hence you wouldnt get the improved burn, just the (low) standard burn of plasma-weapons. So Pla-Consoles wont help you.
Ill look forward to the cries when embassy consoles get fixed (or if you like it more: nerfed, though I see it has a fix) and ppl who bought Beam-console will whine. Though I am sure those are not high-dpsers, as they would have taken that probability into account when buying them.
True, and I don't argue that at all. Just because something has always been that way doesn't make it right or good though. I believe the way it is being used now for such high DPS shows it is a recent realization of the true potential. If not, why did no one have such great plasma burn procs before?
I took it down willingly for now while I contemplate a new one. Not sure what direction I want to go with it though.
My character Tsin'xing
It's kind of funny, imho, if one stops to think about all the calculations that are taking place throughout the course of an engagement. There tends to be a focus out there on powercreep...but if one stepped back and looked at it, the sheer amount of calculationcreep that's taking place. The number of things they've changed or added that are per shot instead of per cycle. The additional effects that can be in play. The potential spread of effects. It's kind of trippy, imho. That's before you get into the FX tied to the effects, yeah?
Will be interesting to see what happens with mixes of Intel and Command folks...
Fantastic. So while my preference for cannons might not have bit me in the butt this time, my preference for plasma weapons might have. -_-
Ah, well. I suppose this is just going to have to be another one of those instances where I'm not going to compromise just for the sake of an easy dps boost. If I really cared about making it easy, I'd pop on antiproton beams and BFAW spam like everyone else....
And, of course, there's always the possibility that, as more people become aware of this, Cryptic itself might eventually glance sharply in their direction and decide that embassy consoles aren't working as intended after all....
Which arent boosted by Pla-Consoles... So still not viable trying to boost it with Pla-consoles.
I expect a fix within a month. My Scimitarpilot uses them, though they dont yield much more (than AP-Consoles for my AP-Beams), and only because he had more than a million FC, so the investment didnt even scratch my ressources.
Hrmm, in looking at them though...wouldn't the fix be to buff the Mk X consoles?
I were under the impression you played longer than since yesterday... of course they will reduce the plasmaburn. I wouldnt be surprised if they would even reduce MK X-XII Plasmaburn numbers.
I'm a simple guy when it comes to things and what I'm generally going to complain about.
A) Doesn't do what it says it should.
Not consistent with other similar items.
I want that stuff straightened out. All the complaints about too strong/too weak, I basically don't feel those conversations can be had until all the underlying mechanics are actually functioning as they say they should in a consistent manner. Otherwise you're just jury-rigging stuff on top of a broken system...and if any of that gets fixed at a later point then you could face unintended consequences. Fix the broken stuff and then address balancing.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The [Pla] mod Embassy consoles will increase the Plasma DoT of both Energy and Projectile Weapons.
Plasma Infusers will only increase the Plasma DoT of Energy Weapons, they do not affect Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
Ambiplasmas will only increase the Plasma DoT of Projectile Weapons, they do not affect Energy Weapons. They do not affect the Plasma DoT from the [Pla] mod Embassy consoles.
Generic Torpedo consoles will not increase the Plasma DoT of Torpedo Projectile Weapons.
Generic Mine consoles will not increase the Plasma DoT of Mine Projectile Weapons.
Generic Beam consoles will increase the Plasma DoT of Beam Energy Weapons, they do not affect Cannon Energy Weapons nor Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
Generic Cannon consoles will increase the Plasma DoT of Cannon Energy Weapons, they do not affect Beam Energy Weapons nor Projectile Weapons. They will increase the Plasma DoT from the [Pla] mod Embassy consoles.
The 2pc Singularity Harness set bonus will only increase the Plasma DoT of Energy Weapons, it does not affect the Plasma DoT of Projectile Weapons. It will increase the Plasma DoT from the [Pla] mod Embassy consoles.
The 2pc Contractual Agreement set bonus which reads the same as the tooltip for an Ambiplasma does not boost the Plasma DoT of Projectile Weapons. (Yeah, I'm going to check if there's already a bug report on that or not.)
Heh, wasn't until LoR that the [Pla] +Plasma Damage affected Projectiles as well as Directed Energy Weapons. Changed to affect all Plasma Damage. Which is why I mentioned the stuff up there. There were the discussions about why X affected Z buy Y didn't and so forth. Cause that's Energy, that's from Kinetic, yadda - yadda - yadda. It was also the time they decided that Plasma Infusers would not boost EWP and the like...they would not boost Exotic Plasma. So uh, yeah, if that's the campaign one wants to head off - try t get Cryptic to reclassify the Plasma DoTs from the Science Consoles as Exotic Plasma instead of Weapon Plasma. Then the Tac consoles would no longer boost it. One could feel better about the DoTs from their actual Plasma Weapons, yadda - yadda - yadda.
That's not really my campaign though...that's more a balance thing.
My thing is more like the following...something I brought up in my bug report/question.
There's the DoT value the console lists and there are two separate values that appear on weapons. In the report I just referred to them as Weapon "A" and Weapon "B". I need to update that report to reflect something I just saw, and that's why I'm mentioning it here. For that report, all of my Arrays/DBBs were Weapon "A". Er, Weapon "B" > Weapon "A" > Console...as far as the damage listed. But I've actually got an Array now showing as a Weapon "B" instead of a Weapon "A". But yeah, this is the kind of thing that bugs me...shouldn't there just be the single number? There are no Dmg mods or anything like that separating the weapons, they can be the same Rarity and Mark - but some are "A" and some are "B". Things like that just really bug me...inconsistencies.
Everything that boosts a weapons base damage will also boost the weapon's proc base damage.
also VD... you sometimes have to stop over analyzing every little bump you stumble over in the game and chill out.
The Console, Weapon "A", and Weapon "B" thing...it's literally a case of having DBB "A" and DBB "B", where each has the same damage amount, same Rarity, same Mark, can even be the same energy type...but one is getting a higher damage DoT than the other. Only difference might be the associated proc. Like I had a Phased Biomatter and a Phaser DBB where everything was the same outside of the proc (Phaser disable vs. Needle Burst) and they were each getting a different DoT from the same gearing. Disruptor Beam Array had one amount and a Disruptor Beam Bank another - DHC, DC, and Turret had one while the Cannon had another. It's irritating...should be a simple this is what it is and outside of any other factors, that is what it will be.
And the thing is, the Rarity and Mark don't matter...usually. That "usually" is irritating as well. A weapon that falls into that "A" group, doesn't matter if it's Mk II or Mk XIV. Doesn't matter if it's Uncommon or Very Rare. It's still in that "A" group. Then I had one weapon that went UR go from "A" to "B"...meh.
The numbers below are going to be different for different folks for various reasons (various boosts at play, etc)...
...but those numbers didn't vary dependent on the weapon outside of it being in that group "A" or "B" - which didn't depend "usually" on them being any sort of Mark or Rarity. That one weapon that went "A" to "B" for me was the first one that changed groups like that.
That's why I said to woodwhity earlier that the Mk X needed to be buffed. It's value is too low compared to the Mk XI and Mk XII. Hell, maybe one could say that based on the boost to the DoT seen at UR13-G14 that the boost to Plasma should be more of an increase as well, but there are precedents for varying boosts like that. The Mk X though stands out as broken.
The whole discussion with what should and shouldn't boost the stuff took place between S7 and LoR...so that doesn't bother me. I accepted Archon's answers on it and I'm not sure where any of that would change or why any of that should change.
But those..."little bumps"...the weapon "A" and "B", the Mk X thing, the one weapon that did change groups with a Rarity change...those things just irritate the Hell out of me.
If it was a case that the DoT varied because of some change in the weapon, that would make sense. There would be the Console number and then some number dependent on the weapon. If it was for reason X, etc, etc, etc...they hey, great - wham, bam, there it is and that's why. But having that "A" and "B" with no reason I can see...just pisses me off.
But yeah, sometimes I stumble across too many little things at the same time and go ape****...
edit: Hrmm, fun stuff...went to chill...found something else odd. Oh joy! I mean, seriously, I can't do anything without running into some freakin' bug...oh well, off to post the bug report about the Apex shield issue.
I got about 3000 dps out of it
Compared to 1500 from GW
It is a nice boost, but I don't see anything like 15000.
Is that 4 plasmas at epic and 4 or 5 +beams at epic?
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You have to use BFAW to apply the dot to a maximum number of target, obviously.
About a year ago, or 2, a devs said technician + a2b was not working as intended, and was unblanced. They were looking for a way to nerf it properly.
Then with DR they said they'll wait to see how the gameplay evolved. Obviously, there wasn't much change for a2b.
At this rate, a2b will never get nerfed, and the plasma burn have at least 2years without trouble.
Note: For anybody just stumbling across this, I wasn't involved in this - lol, I'm a failnub...this is just from looking at the parse that was posted to dropbox. Address is in the tables.
In the Feli-163k log...
Plasma - Plasma Fire (From Energyweapon)
DPS: 18,335.746
Damage: 1,228,495
Base Damage: 471,587
Attacks: 138
Average Damage: 8,902.136
Average Base Damage: 3,417.296
Critical Hits: 60 (43.478% Critical Chance)
That's ~160.5% increase from debuffs...would be ~214 or so DRR debuff equivalent.
But you'd still have to have worked up the DoT to the Base before the increase from the negative Damage Resistance. Don't know if there's a vid of that run out there or not. But you're going to have your standard array of stuff going on there to push that damage up.
So all in all, it's going to take some effort and so forth to get anything like that going on...
edit: Forgot to mention what the max hit was... 22,624.
If I run plasma beams, embassy consoles and dedicated plasma exploiters/locators, there's no reason why using plasma beams, embassy consoles and +beam dmg consoles should be out DPS'ing the above setup.
Sounds very, very broken to me.
And furthuremore the people hitting silly numbers are running in groups that promote and inflate their DPS numbers.
True DPS would be based on a solo mission of some type, but that doesn't exist on the DPS league charts.
You can claim skill, but there's no true way to verify who is actually the most skilled based on the league charts. The top players don't pug. That alone puts them at a massive advantage over other pug players. The ones who have organized dps promoting groups hold an even larger advantage.
I don't take the league's charts seriously.
They're essentially fixed due to match making.
Show me a list of solo performances and I'd give it way more creedance, would also demonstate who is actually most efficient and skilled.
But I guess ppl just like to see the bigger numbers provided by dps promoting teams. Pat themselves on the back.
I use the advanced combat tracker. I have one BFAW. Do you think doubling it would double the numbers? I was expecting to see more with 3 consoles. I mean it's still a useful boost and finally gets me running 5 particle gens.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
What's being talked about does not work with plasma beams or cannons of any flavor.
Actually, if I had a nickel for every time oneof the top 20 DPS people joined or started teams in 10k channel, I could buy a new T6 ship. And they still do silly DPS. Not what is listed in the top 10 or anything, but still head-scratching "WTF am I doing wrong" crazy DPS.
You do realize that a lot of the top DPS people randomly join public queues, right? There was a whole thread not too long ago where people were complaining about them doing it. Not as a group, individually.
Since it's a team game, solo DPS is basically worthless- unless you're talking about soloing STFs. I see your point, but...even in a random PUG, the top DPS people are still doing massive DPS.
This is so utterly true, and also the root of my personal problem. I'm just not very good at the timing and button-mashing part. I try, and I am improving, slowly. But I'm never going to be a top DPS'er. Some of us are just meant to play turn-based games
Just as a rule of tumb: everything up to 50k can be done with any given team, depending on GDF and heals, even as a solo-run. Better team can mean better dps, but that correlation isnt necessarily true, as you have to fight to deliver your damage.
Ya those are fair counterpoints.
I was not sure whether it applied to plasma weapons or not. The possibility +beam tac consoles are better for a plasma build was really disturbing me. But does this mean you're losing burn potential by not using critx4 APs for this set up ? You'd think plasma weapons would be getting the best results from this method, but I think otherwise based on what I've read here.. kind of odd if you ask me.
As for dps league charts..from what I've seen, the leader has posted (approx) 160k dps on isa, I struggle to believe they can repeat that in random pug teams. I mean I've run hundreds of stfs, and the highest I've seen a pug achieve is like 60-70k. Ive never seen numbers anywhere near 160k.
How would a group of 3-4k'ers affact that 160 ?
That's why I wouldnt mind seeing something for solo stats on CLR. Just to have some form of standardized testing. If only to provide a context to the teamed results, and allow the really talented/efficient captains to stand out.
Those same players would still rank at the top out of knoweldge and experience most likely. But at least you'd know how well you're doing, without organizing your own "rogue squadron" to pump your numbers.
And I wouldn't be one of the top players that's for sure, but it would sure be nice to be able to see how far behind the pack you are in a solo comparison.
This would also be more appropriate given the discussion of the thread. If we are to say its a bump of 15k.
I tested it on both a Tac and an Engineer. (No GDF, Fleet Support for Tests) And 2 Sci Consoles seems to be the Break even point. No Doubt if they were epic they'd be a little ahead, but not by much.
My Tac in the Monbosh dedicated MKXIV Corrosive Plasma does 33k Steady.
Changing that build to this Plasma Burn stuff. Going Rainbow beams MK XIV, with 2 Sci consoles (Not Epic) and 4 +Beam Consoles and I do.....33k Steady.
The Difference is I traded 6-7K weapon damage for 6-7k Plasma Burn.
My Engineer I went 4 Sci Consoles and I get around 9-10k Plasma Burn. And that Toon is in the Sarr Theln and could use a DPS boost. So I jumped from a 22-24k Ship to a 30k Ship.
How is this a bad thing?
Those that Want to Uber that burn will have to Invest resources to Epic them Consoles to get better numbers, and isn't that the point behind spending to go Epic?
I myself never see spending resources to go Epic. More power to those that do. I just enjoy too many toons to go beyond getting them to basic MK XIV.
And at least if this doesn't get nerfed I won't laugh at a Fleet Star Cruiser player if he's set up to Plasma Burn. lol. I just see it as making more ships Viable.
very good points!
And I want it podcast so people's heads explode.
Since Plazruptors are Disruptors with a plasma proc, this gives them TWO plasma procs.
My character Tsin'xing
Nay, my being unlucky with bugs doesn't qualify me to sit down at that table to try figure out any fixes to stuff...
I still think it's a trip that when Sarc suggested I chill, and that I took the advice...that I ran into the Apex shield bug. I mean, seriously, lol? I don't remember the last time I flew it, but I didn't stop flying it because of that. The following are the ships I have on that toon...
Ferengi Na'Far Shuttle
T5 Kazon Heavy Raider
T5 Mirror Heavy Cruiser
T5U Breen Chel Gret Warship
T5U Breen Plesh Brek Heavy Raider
T5U Fleet Advanced Research Vessel Retrofit
T5U Vulcan D'Kyr Science Vessel
T5U Hirogen Apex Heavy Battle Cruiser
T6 Benthan Assault Cruiser
T6 Breen Sarr Theln Carrier
T6 Hazari Destroyer
T6 Phantom Intel Escort
...could have grabbed any of them to go goof about. I grab the Apex and run into that shield thing. /facepalm
Yeah, an ISA where I took 933.7k damage with 622.9k of it being shield. Cause the shields were taking 2-3 or more hits instead of the one, and the higher the resist - the faster they went. Shield Frequency Modulation...wheee.
Personally, I think it's not that you tend to run into more bugs than most people, but that you actually notice bugs. Then you'll go and test it without any prompting.
If you're not working in QA somewhere, they're missing out.