Just remember to stack your Sci Consoles with the Plasma Damage Fleet Embassy consoles.
Then stack your Tac Consoles with +Beam Damage Vulnerability Locators.
You'll have Plasma Burn damage (and it even matches the color of the weapon, so if you're using standard Phasers, you'll have Orange burns) at a decently high number.
So... you're opting to equip lower damage increasing +Beam damage TAC Consoles instead of higher dedicated TAC Consoles like Phaser, Disruptor, ANTIPROTON, etc. to increase the miniscule Plasma DOTs as laid down via the Embassy Science Consoles with +Pla?
Your nerfing the base damage your weapons do in every attack (and not left to chance, BTW), which is FAR more than Plasma DOTs. Check on a parser and you'll see the DOTs don't matter for much. But the damage your weapons do is a far bigger deal.
Look on a parser like CLR and you'll see exactly how much damage Plasma DOTs, Bio-Molecular Radiation, Thoron-Infused Radiation do. Not much. Don't nerf the base damage your weapons do for side effects that aren't a major factor.
But I'm also pointing out in a thread about "a super easy way to boost your DPS" isn't really boosting your DPS :rolleyes:
Did you do the parser ? Because I can tell from the parser I did that tac console DPS increase is negligible (I'm talking the dmg increase, not the spire console crit increase, which is not, but you still have access to that).
As for DOT, they are usually negligible to (around 100-200dps). But with the proper embassy console, they reach 15-20K (and more). By themselves. Without any buffs other than the embassy console.
So yeah, it's not negligible. That's a lot more than the average pug player DPS. And that's just the console.
I just leave a 19k+ dps from dot only parser here (total DPS 51K, using a Scimi). I also have a 15K dot only parser, from a Recluse.
If tac consoles would increase by 15k+ DPS your weapon DPS, that would be something new.
Did you do the parser ? Because I can tell from the parser I did that tac console DPS increase is negligible (I'm talking the dmg increase, not the spire console crit increase, which is not, but you still have access to that).
As for DOT, they are usually negligible to (around 100-200dps). But with the proper embassy console, they reach 15-20K (and more). By themselves. Without any buffs other than the embassy console.
So yeah, it's not negligible. That's a lot more than the average pug player DPS. And that's just the console.
I just leave a 19k+ dps from dot only parser here (total DPS 51K, using a Scimi). I also have a 15K dot only parser, from a Recluse.
So beam tac consoles + plasma embassy consoles > energy's specific consoles + plasma embassy consoles or roughly equal? Even if roughly equal, it would still be better since you'd only need one set of consoles if you like switching energy type.
I have become very wary of things that "work as intended" in this game as of late...
So long as you're only dealing in beams, I guess. I've used the plasma tactical consoles on my escorts using cannons and my cruisers using beams alike, all of which have used plasma.
If tac consoles would increase by 15k+ DPS your weapon DPS, that would be something new.
Plasma doping have been around for ages. its just so happened that it only reached the forums now just like the superiority of Amp core over the 2pc obelisk which only reached the forums last month.
So beam tac consoles + plasma embassy consoles > energy's specific consoles + plasma embassy consoles or roughly equal? Even if roughly equal, it would still be better since you'd only need one set of consoles if you like switching energy type.
It depends. But it does help certain builds dps. If you look at Ryans 171k parse, 6k proc plasma dot. Feliseans 160k scimitar build only uses 1 embassy console.
And as much as it might satisfy a persecution complex the devs probably aren't trauling the forums to find inspiration for the next great nerf. If anything they can just use the in-game statistics, we're here if they need a circus.
The concern would not be that the Devs would see the post directly, but rather that the masses would adopt and spread the strategy to the point where a blip turns into a trend on their metric reports.
This thread is very reminiscent of the "here is how to level easily" thread that came out a few days after DR, followed by a massive nerf/rollback and the forums being burnt to the ground in the ensuing war.
Depends on what your build is. Plasma doping is not assured on all builds. There are few builds that are dependent on plasma doping to do dps, Sci ships(highly dependent) and the likes of Galaxy R(slightly dependent).
Well it is. Even if placed you with the gears of the top dps players you will be lucky to even get 75k DPS. Why do you think there is a huge discrepancy between the Top Scimitar DPS player and all other Scimitar players even though almost identical builds? 160k dps down.
There is a matter of positioning and getting a gdf which is a skill acquired through constant repetition of missions/grinding which whinning players in the forums dont like.
There is also a matter of organization and group coordination which is a skill itself.
Nope - 160 K dps is a matter of having 2 recluse nannies wiping your butt throughout the entire run :P
It proves that the recluse pilots are "skilled" I suppose, not much more unfortunately.
Edit: Oh I almost forgot, getting 20K of free DPS from plasma doping also helped :P (Not good for your health though, definitely don't recommend it - see your doctor if you start getting any green rashes)
And NO to "plasma doping has been around for ages" - plasma DOT burn was miniscule prior to delta rising. And FYI I'm the guy that coined the term "plasma doping", and others such as "recluse nannies" and "noob patrol"... See a trend here all you fake DPS padding cheaters?
Actually I like how it gives a reason to run a SCI console in a SCI slot more then a another Uni.
And isn't the biggest offender to this the same as alot of things in this game?, SCi powers included....That being Attack pattern Alpha?
On my Engie Orion in the Sarr Theln stacking 4 of them consoles I get between 6-9k Plasma Burn by "Plasma Doping". No where near what a TAC can get. And its a dice roll. Sometimes its around 3k.
But, a Tac with APA boosts it up big time, Like everything else in game. So yes please Nerf it. Rather then APA.
Actually I like how it gives a reason to run a SCI console in a SCI slot more then a another Uni.
And isn't the biggest offender to this the same as alot of things in this game?, SCi powers included....That being Attack pattern Alpha?
On my Engie Orion in the Sarr Theln stacking 4 of them consoles I get between 6-9k Plasma Burn by "Plasma Doping". No where near what a TAC can get. And its a dice roll. Sometimes its around 3k.
But, a Tac with APA boosts it up big time, Like everything else in game. So yes please Nerf it. Rather then APA.
My sci captain gets burns in the 15-25k range, so your argument doesn't seem to hold water, unless ofcourse a sci has APA and I just haven't realized it yet.
Nope - 160 K dps is a matter of having 2 recluse nannies wiping your butt throughout the entire run :P
It proves that the recluse pilots are "skilled" I suppose, not much more unfortunately.
Although I am in the lower DPS channels I am really nothing to do with these dps guys. I have, however, watched the youtube of the run you are talkikng about and you are pretty spectacularly wrong.
A fleetie and I would be happy to provide double recluse cover for you and I would be very surprised if you can hit 30k+. The skill lies ALL within the tac captain getting the 160k. Recluses are just staying within range and hitting with a heal every now and again and allowing their pets to BFAW APB stack everything in sight. No skill there.
Getting extremely low GDF, manuevering so everything is in weapons range, keeping our weapons power sky high, cloak decloaking exactly to minimise time outta combat. All these things require LOADS of skill. I know as I have spent ALOT of EC/dil to build a nearly identical ship but cannot get higher than 45k. That is because I suck and do not currently have the skill required...
My sci captain gets burns in the 15-25k range, so your argument doesn't seem to hold water, unless ofcourse a sci has APA and I just haven't realized it yet.
Yeah sounds like the Engie Captain doesn't have the right skill layout.
I get good damage from burns, though my main is a Corrosive Plasma setup. Changing to AP so I can use the 360 beams though as I usually run a 7 weapon ship instead of an 8 weapon ship. It's even more obvious if I were to run my Scimitar, as that's a 5/3 layout which can do epic damage as a result.
Even so there are exploits to be had, piloting basically now requires one to just headbutt the target, then wait for GDF to proc on warp breach. Then go and headbutt the next target (or as close as) due to the bonus for close range damage.
IMO the damage ranges need to be altered. With beams there should be a focal point of high damage around the 3-5km region and with Cannons there should be a 3-7km damage window. Get too close and the damage drops off, same with too far away. Otherwise the balance is skewed pretty badly.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Nope - 160 K dps is a matter of having 2 recluse nannies wiping your butt throughout the entire run :P
It proves that the recluse pilots are "skilled" I suppose, not much more unfortunately.
And NO to "plasma doping has been around for ages" - plasma DOT burn was miniscule prior to delta rising. And FYI I'm the guy that coined the term "plasma doping", and others such as "recluse nannies" and "noob patrol"... See a trend here all you fake DPS padding cheaters?
I'm guessing you've watched Ryan's nx run. Even just the first couple minutes see him deal more damage with a t1 ship than a recluse. In the second he beats two players one in a jem dread. All of them have access to the same attack beta. Ryan does more damage anyway.
Everything he has so do the other players, and he still did more damage than some of them. It is literally accurate to say that in those runs, his skill added more dps than 8 consoles, 5 weapons, 10 boff powers, and potentially two boff traits did for the three people he beat.
In the final run he did even better than that.
If you look you can find multiple posts where people taught to properly activate their skills and not space bar mash everything see huge DPs gains. No recluse needed.
Sorry, but you are simply wrong. On the skill thing. On the size of the records, you are right that's people really good at building and really good at piloting with really good gear having stacked pattern beta. But give the same gear to another pilot and the wizards will still do more. That is skill. And given your damage records, I'm guessing you were more talking about the absolute number, while we've been talking about relative values.
Edit, you did get me thinking though, how thing would change if beta and any shared damage buffs could parse as damage from the source of the buff not the weapon. Like I have a gun doing 100, your tactical fleet or fire on my mark buff in my gun counts all damage over 100 as yours not mine. That would be fascinating I think.
This thread is very reminiscent of the "here is how to level easily" thread that came out a few days after DR, followed by a massive nerf/rollback and the forums being burnt to the ground in the ensuing war.
As opposed to the threads (plural) on tribble where borticus actively participates, or the constant chatter about it in game, or the fact that the devs said they acted because they saw it in their metrics... But no, that one forum post did it.
And there's not a 12+ page thread about devs paying more attention to reddit than this forum and gecko posting to reddit while he only reads the official forum to " count posts until a Hitler reference".
Oh, speaking of, this was mentioned on reddit first.
Please don't take this as an attack, it is not meant as one. Simply, people got real harsh on gulberat, and given what is there as evidence, that was a witch hunt. I'd rather not see another.
A fleetie and I would be happy to provide double recluse cover for you and I would be very surprised if you can hit 30k+.
If you're quoting the right person, I bet you 100k dilithium you're wrong. Alfiedono is listed at over 126,000 DPS. Check the DPS league table. You won't need to scroll down.
If you're quoting the right person, I bet you 100k dilithium you're wrong. Alfiedono is listed at over 126,000 DPS. Check the DPS league table. You won't need to scroll down.
Really, people. :rolleyes:
Lol, that was worth looking at just for the comment on the run...heh.
I used this method to have my beams have 6 instances of plasma burns on each weapon before it was called an exploit. On my scimitar.
Get rekt by 40 plasmaburns.
Spacebar spamming yielded 20k dps back then, without any tactical consoles(scimitar full set there)
I got tired to it cuz it was too op. According to new complanations, they buffed it, I'm not expecting this to be worse than it was before so, have fun exploiting.
How it worked before: each time you proc once with your plasma, you gained 6 ticks, the chance to gain tick was 6 times that, since i had 6 times more plasma procs, hence easy 40 plasma procs was gained fast. Does this still work like this?
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
I guess they refer to skill as:
know about it = skill
You totally made my day. That was the funniest thing I've ever read.
Must be true sadly. The number of people that mimick what others do or says, and call themselves skilled, is impressive in any mmo game. Sure, when the build get nerfed, or they need to adapt and change, they are lost, but hey, skilled parrots.
Plasma doping have been around for ages. its just so happened that it only reached the forums now just like the superiority of Amp core over the 2pc obelisk which only reached the forums last month.
Sure about that ? Because it seems the plasma dot reaching incredible level was due to upgrading the embassy console (from the tooltip, about 1K dps from the dot, instead of a few hundreds).
So it mustn't be that new. Also, I never saw that before DR.
As for AMP, well, it was known for most since they were introduced in the game. And that's no exploit.
Comments
So... you're opting to equip lower damage increasing +Beam damage TAC Consoles instead of higher dedicated TAC Consoles like Phaser, Disruptor, ANTIPROTON, etc. to increase the miniscule Plasma DOTs as laid down via the Embassy Science Consoles with +Pla?
Your nerfing the base damage your weapons do in every attack (and not left to chance, BTW), which is FAR more than Plasma DOTs. Check on a parser and you'll see the DOTs don't matter for much. But the damage your weapons do is a far bigger deal.
Look on a parser like CLR and you'll see exactly how much damage Plasma DOTs, Bio-Molecular Radiation, Thoron-Infused Radiation do. Not much. Don't nerf the base damage your weapons do for side effects that aren't a major factor.
I am going to keep doing what I'm doing.
But I'm also pointing out in a thread about "a super easy way to boost your DPS" isn't really boosting your DPS :rolleyes:
As for DOT, they are usually negligible to (around 100-200dps). But with the proper embassy console, they reach 15-20K (and more). By themselves. Without any buffs other than the embassy console.
So yeah, it's not negligible. That's a lot more than the average pug player DPS. And that's just the console.
I just leave a 19k+ dps from dot only parser here (total DPS 51K, using a Scimi). I also have a 15K dot only parser, from a Recluse.
If tac consoles would increase by 15k+ DPS your weapon DPS, that would be something new.
Interesting.
I guess I was wrong then
My understanding is that the big numbers come from stacking because when it triggers all consoles apply their damage at once.
it's not like i've been stacking embassy consoles for years or anything.
I guess they refer to skill as:
know about it = skill
Holy Grail of Gamification is Addiction | 5 Ways to Accomplisch | and the Psychology of Freemium
I have become very wary of things that "work as intended" in this game as of late...
So long as you're only dealing in beams, I guess. I've used the plasma tactical consoles on my escorts using cannons and my cruisers using beams alike, all of which have used plasma.
Isn't there a 100% chance to apply a plasma dot when using FAW instead of 2,x%? Working as intended...:rolleyes:
dont make stuff up. it's still a 2.5% chance
Plasma doping have been around for ages. its just so happened that it only reached the forums now just like the superiority of Amp core over the 2pc obelisk which only reached the forums last month.
It depends. But it does help certain builds dps. If you look at Ryans 171k parse, 6k proc plasma dot. Feliseans 160k scimitar build only uses 1 embassy console.
The concern would not be that the Devs would see the post directly, but rather that the masses would adopt and spread the strategy to the point where a blip turns into a trend on their metric reports.
Nope - 160 K dps is a matter of having 2 recluse nannies wiping your butt throughout the entire run :P
It proves that the recluse pilots are "skilled" I suppose, not much more unfortunately.
Edit: Oh I almost forgot, getting 20K of free DPS from plasma doping also helped :P (Not good for your health though, definitely don't recommend it - see your doctor if you start getting any green rashes)
And NO to "plasma doping has been around for ages" - plasma DOT burn was miniscule prior to delta rising. And FYI I'm the guy that coined the term "plasma doping", and others such as "recluse nannies" and "noob patrol"... See a trend here all you fake DPS padding cheaters?
And isn't the biggest offender to this the same as alot of things in this game?, SCi powers included....That being Attack pattern Alpha?
On my Engie Orion in the Sarr Theln stacking 4 of them consoles I get between 6-9k Plasma Burn by "Plasma Doping". No where near what a TAC can get. And its a dice roll. Sometimes its around 3k.
But, a Tac with APA boosts it up big time, Like everything else in game. So yes please Nerf it. Rather then APA.
My sci captain gets burns in the 15-25k range, so your argument doesn't seem to hold water, unless ofcourse a sci has APA and I just haven't realized it yet.
Although I am in the lower DPS channels I am really nothing to do with these dps guys. I have, however, watched the youtube of the run you are talkikng about and you are pretty spectacularly wrong.
A fleetie and I would be happy to provide double recluse cover for you and I would be very surprised if you can hit 30k+. The skill lies ALL within the tac captain getting the 160k. Recluses are just staying within range and hitting with a heal every now and again and allowing their pets to BFAW APB stack everything in sight. No skill there.
Getting extremely low GDF, manuevering so everything is in weapons range, keeping our weapons power sky high, cloak decloaking exactly to minimise time outta combat. All these things require LOADS of skill. I know as I have spent ALOT of EC/dil to build a nearly identical ship but cannot get higher than 45k. That is because I suck and do not currently have the skill required...
...#LLAP...
Yeah sounds like the Engie Captain doesn't have the right skill layout.
I get good damage from burns, though my main is a Corrosive Plasma setup. Changing to AP so I can use the 360 beams though as I usually run a 7 weapon ship instead of an 8 weapon ship. It's even more obvious if I were to run my Scimitar, as that's a 5/3 layout which can do epic damage as a result.
Even so there are exploits to be had, piloting basically now requires one to just headbutt the target, then wait for GDF to proc on warp breach. Then go and headbutt the next target (or as close as) due to the bonus for close range damage.
IMO the damage ranges need to be altered. With beams there should be a focal point of high damage around the 3-5km region and with Cannons there should be a 3-7km damage window. Get too close and the damage drops off, same with too far away. Otherwise the balance is skewed pretty badly.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I'm guessing you've watched Ryan's nx run. Even just the first couple minutes see him deal more damage with a t1 ship than a recluse. In the second he beats two players one in a jem dread. All of them have access to the same attack beta. Ryan does more damage anyway.
Everything he has so do the other players, and he still did more damage than some of them. It is literally accurate to say that in those runs, his skill added more dps than 8 consoles, 5 weapons, 10 boff powers, and potentially two boff traits did for the three people he beat.
In the final run he did even better than that.
If you look you can find multiple posts where people taught to properly activate their skills and not space bar mash everything see huge DPs gains. No recluse needed.
Sorry, but you are simply wrong. On the skill thing. On the size of the records, you are right that's people really good at building and really good at piloting with really good gear having stacked pattern beta. But give the same gear to another pilot and the wizards will still do more. That is skill. And given your damage records, I'm guessing you were more talking about the absolute number, while we've been talking about relative values.
Edit, you did get me thinking though, how thing would change if beta and any shared damage buffs could parse as damage from the source of the buff not the weapon. Like I have a gun doing 100, your tactical fleet or fire on my mark buff in my gun counts all damage over 100 as yours not mine. That would be fascinating I think.
As opposed to the threads (plural) on tribble where borticus actively participates, or the constant chatter about it in game, or the fact that the devs said they acted because they saw it in their metrics... But no, that one forum post did it.
And there's not a 12+ page thread about devs paying more attention to reddit than this forum and gecko posting to reddit while he only reads the official forum to " count posts until a Hitler reference".
Oh, speaking of, this was mentioned on reddit first.
Please don't take this as an attack, it is not meant as one. Simply, people got real harsh on gulberat, and given what is there as evidence, that was a witch hunt. I'd rather not see another.
If you're quoting the right person, I bet you 100k dilithium you're wrong. Alfiedono is listed at over 126,000 DPS. Check the DPS league table. You won't need to scroll down.
Really, people. :rolleyes:
Lol, that was worth looking at just for the comment on the run...heh.
Get rekt by 40 plasmaburns.
Spacebar spamming yielded 20k dps back then, without any tactical consoles(scimitar full set there)
I got tired to it cuz it was too op. According to new complanations, they buffed it, I'm not expecting this to be worse than it was before so, have fun exploiting.
How it worked before: each time you proc once with your plasma, you gained 6 ticks, the chance to gain tick was 6 times that, since i had 6 times more plasma procs, hence easy 40 plasma procs was gained fast. Does this still work like this?
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Must be true sadly. The number of people that mimick what others do or says, and call themselves skilled, is impressive in any mmo game. Sure, when the build get nerfed, or they need to adapt and change, they are lost, but hey, skilled parrots.
Sure about that ? Because it seems the plasma dot reaching incredible level was due to upgrading the embassy console (from the tooltip, about 1K dps from the dot, instead of a few hundreds).
So it mustn't be that new. Also, I never saw that before DR.
As for AMP, well, it was known for most since they were introduced in the game. And that's no exploit.