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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    gilinea wrote: »
    I did read it. The new system would still mean that I have to do MORE to keep it from breaking my ships. I want the ability to turn it OFF.

    Putting one piece of gear on before clicking the ready button is more work? I've never even clicked the ready button before all my gear is on the ship...

    It only applies once. The first time you ready a ship. It simply copies the gear from your active ship, onto your new one. It won't "break" your existing ships.
  • robert13starekrobert13starek Member Posts: 5 Arc User
    edited January 2015
    Dear STO Community Team,

    Please do not make this change and it would be appreciated by most players if instead of creating new content as fast as you do and features like this new one which most player won't really use, that instead you fix existing bugs. Another thing that most players would like is if you made smoother in game play. For instance in the beginning throughout gameplay on STF's you will have message boxes pop up covering over part of your tray that cover over things needed to activate or turn up your speed. These message boxes are not needed in advanced or elite and seem to pop up right when a cube blows up next to you and you can't activate any button in the tray to get away or a needed heal.

    Really how many times do we need to see these information boxes in the middle of gameplay?

    Please make the game more enjoyable by fixing bugs, not by creating features that no one really wants and which will most likely add more bugs. The current loadout still has bugs to fix too.

    Here is an idea give us a new starbase mission where e can add different enviroments. Our fleet like to meet together often for party and get to gathers. The basic bar in the fleet starbase is boring, how about a place to party and some pole dancing Orions and such? Also you could make the new Risa more of a party place, add some beach bars around the island with things to do as a fleet.

    Rol Starek
  • gilineagilinea Member Posts: 0 Arc User
    edited January 2015
    Putting one piece of gear on before clicking the ready button is more work? I've never even clicked the ready button before all my gear is on the ship...

    It only applies once. The first time you ready a ship. It simply copies the gear from your active ship, onto your new one. It won't "break" your existing ships.

    That's making the rather grand assumption that the new system actually WORKS. Based on the current Loadout system, I have zero trust that it actually will, or that it will receive any priority for fixes when it inevitably breaks. I already have to fight with the Loadout system as is - at least four of my captains have been glitched, and have to re-equp the entire ship and officer roster when I zone. In one case, I couldn't even rebuild the layout right away, because three of my weapons and two of my *Captain* powers had disappeared entirely, and didn't come back until I logged out.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    gilinea wrote: »
    That's making the rather grand assumption that the new system actually WORKS. Based on the current Loadout system, I have zero trust that it actually will, or that it will receive any priority for fixes when it inevitably breaks. I already have to fight with the Loadout system as is - at least four of my captains have been glitched, and have to re-equp the entire ship and officer roster when I zone. In one case, I couldn't even rebuild the layout right away, because three of my weapons and two of my *Captain* powers had disappeared entirely, and didn't come back until I logged out.

    Worked fine for me on Tribble -- feel free to hop on and try it out yourself, the devs would appreciate bug reports now rather than later when it goes live.
  • jjdezjjdez Member Posts: 570 Arc User
    edited January 2015
    Changes and additions to a system that is currently broken where the changes and additions have nothing to do with correcting the original problems. Can't wait to see the fix for this in patch notes a year from now.
  • gilineagilinea Member Posts: 0 Arc User
    edited January 2015
    Worked fine for me on Tribble -- feel free to hop on and try it out yourself, the devs would appreciate bug reports now rather than later when it goes live.

    I've already provided the only feedback on it I intend to. I want an Off switch for it.
  • eltatuseltatus Member Posts: 291 Arc User
    edited January 2015
    opt out please
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • zulisvelzulisvel Member Posts: 518 Arc User
    edited January 2015
    bluegeek wrote: »
    I want an Opt-Out feature for this feature.

    A thousand times this. After the nightmare the loadout system created for players and how long it took to mostly fix I do not trust the "Simple Ship Transition," at all.
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited January 2015
    You can opt out!

    Just equip your ship BEFORE YOU READY IT!

    Did you accidentally forget and ready the ship? Just ready the last ship you had and all the gear will move back.

    This is there for the new players to make transitioning up the tiers easier. Why must people complain about something so simple to ignore?

    Because some ready the ship 'then' double click items from their inventory so it goes to the ship they want. I do this and I know I've done this at least once. This new system would then dump items I didn't want there so I'd then need to remove the stuff then put the stuff I did want on.

    Yes I'm well aware of the work arounds but having to do something to avoid a 'simple ship transition' system does seem ludicrous the clue is in the name. Also Cryptic has a track record of breaking stuff directly or indirectly. Some precious BoE item that you had in your inventory could magically end up bound to a ship so you now can't sell it. In short I don't trust Cryptic to launch this without major issues some of which were told beforehand. The current system has worked just fine for 5 years so no need to introduce this.

    So yeah I'll be going out of my way to avoid the simple transition and do a more complicated transition, complicated as in I have to work around Cryptic's systems.

    Cryptic posts changes = me preparing to avoid them or minimise the damage. In this case I'll be getting in a ship I plan to stay in, put any items I don't plan to use in my bank and yes make sure I amend any new ship before readying it.

    Sigh* Be simpler if Cryptic didn't add it.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited January 2015
    Sigh* Be simpler if Cryptic didn't add it.

    Unless you like the feature...
  • velktravelktra Member Posts: 0 Arc User
    edited January 2015
    I honestly cannot see how this is needed or makes anything easier than how the system functions now. :confused:
    Demons run when a good man goes to war.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    bluegeek wrote: »
    I want an Opt-Out feature for this feature.

    Then just equip the ship as you would now before readying it. The conditions are stated pretty plainly, if you want an automated process or a recommended loadout (which I can see newbies getting quite a lot out of) its there but if not don't worry.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    velktra wrote: »
    I honestly cannot see how this is needed or makes anything easier than how the system functions now. :confused:

    Not every player knows what's best for a ship, or finds it convenient to have to manually change every piece of a new ship's equipment before using it. This is a tool, it can help some people in some situations. Doesn't apply to you? Don't use it, it only applies when readying a ship that hasn't had any modifications made to it. Make a modification and the simple ship transition won't happen.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • velktravelktra Member Posts: 0 Arc User
    edited January 2015
    Not every player knows what's best for a ship, or finds it convenient to have to manually change every piece of a new ship's equipment before using it. This is a tool, it can help some people in some situations. Doesn't apply to you? Don't use it, it only applies when readying a ship that hasn't had any modifications made to it. Make a modification and the simple ship transition won't happen.

    It's a pointless gimmick, not a tool. Tools make a job easier; they don't do the job for you. Also, I shouldn't have to add an extra step to set up my ship the way I personally want it. The system is quite fine as it is, and anyone who can't figure out how to make a ship build has plenty of resources to get help.
    Demons run when a good man goes to war.
  • kimonykimony Member Posts: 571 Arc User
    edited January 2015
    Please add an opt out button for this unnecessary (in my opinion) feature

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • arabaturarabatur Member Posts: 410 Arc User
    edited January 2015
    No thanks.

    /10char
    Definitely not an Arc User.
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited January 2015
    Not every player knows what's best for a ship, or finds it convenient to have to manually change every piece of a new ship's equipment before using it. This is a tool, it can help some people in some situations. Doesn't apply to you? Don't use it, it only applies when readying a ship that hasn't had any modifications made to it. Make a modification and the simple ship transition won't happen.

    And Cryptic does know what's best? I'll not go in to why as I'd be going off topic but let's put it this way Cryptic is in no position to tell anyone what's best. My best could be different to yours and even my best escort could be different to my best battlecruiser. Also Cryptic has a way of affecting you even if you choose not to use this sytem so just wait until launch so even if you aren't interested this could still affect you.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2015
    You can't fix the Loadout system for over a year now, yet you're introducing yet another subjectively pointless system that's gonna mess with our equipment even more?

    I fail to see how is this an improvement... And I hope it's gonna be optional, cause I certainly don't want it.
    PyKDqad.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    velktra wrote: »
    It's a pointless gimmick, not a tool. Tools make a job easier; they don't do the job for you.

    *Sigh*, doing a job for you is just the maximum possible extent of making a job easier. You wouldn't argue that a blender isn't a tool [fundamentally, I know you can quibble about precise terminology but anything you could call it you could also classify as "tool"] just because its too efficient and processing food for you (or at least you wouldn't if you weren't arbitrarily trying to maintain an attitude on a forum for the sake of not "loosing" an argument. Then any madness is justifiable to one's self.)

    Also, I shouldn't have to add an extra step to set up my ship the way I personally want it. The system is quite fine as it is, and anyone who can't figure out how to make a ship build has plenty of resources to get help.

    There's no extra step, just save the "ready" button until you've done something. No work, except an extra flash across a synaps to remember it. And even if that's too much to ask, swapping out an irrelevant set of gear shouldn't be any more objectively difficult than removing the default set that comes with the ship. At worst its a mere substitution of fluff, but at best its providing either what you would have slotted in anyway (in the case of people who know what they're doing) or what you didn't know you should have equipped (in the case of people who don't know what they're doing.)

    It's contextually beneficial, and again if that doesn't include you then don't bother considering the feature. Its not for you. Move along.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • kragg13kragg13 Member Posts: 13 Arc User
    edited January 2015
    Kinda reminds me of the foolish doff setup that puts in completely unrelated officers(for example,an assault squad officer for a science mission)just because the doff has one or more matching critical traits. Seems completely unnecessary and I also see the possibilities for complete breakage of the loadout system. No thanks, I'll pass on this one.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    edited January 2015
    I've seen some folks make the argument that this system will "help out new players". I don't see that, if anything, it's going to hurt some of them.

    How in the world is a beam array that comes on the stock starter ship a better choice for your new lvl 10 ship that has Mk III weapons? Well, that's what's going to happen for some of these new players. They'll get to level 10, get the new ship and their old junk gear will get moved over to the new ship. And since it switched to the new ship this time, they'll just keep using that TRIBBLE old gear on all their new ships all the way to 50+. Oh, sure, after a while they'll wonder why they're dying so often and can't seem to blow up the enemy ships as fast as others when they "have the best gear" since the game switched it for them.

    Okay, an exaggeration, but you know someone will be running that starter gear into the 20's before they start asking for help and then they'll see that what the game thinks is best, really isn't.

    At some point, you need to do things for yourself, it's part of learning. I admit it can be tedious loading up a new ship. But at least by doing so manually, I put in the best gear I have, not what the game thinks is best.

    And as for being able to 'bypass' the system by modding a ship before readying it, well, I tend to mod my ship AFTER readying it, since I can just double click an item and it goes on the ship. Maybe not in the exact spot I want it, when weapons are concerned, but too much automation can be a bad thing.

    So again, since this system will likely be put in regardless of how many people rally against it, give me an option to opt out.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    And Cryptic does know what's best? I'll not go in to why as I'd be going off topic but let's put it this way Cryptic is in no position to tell anyone what's best. My best could be different to yours and even my best escort could be different to my best battlecruiser. Also Cryptic has a way of affecting you even if you choose not to use this sytem so just wait until launch so even if you aren't interested this could still affect you.

    ...And this is particuarly baffling. Cryptic isn't trying to run your life for you (which is how I see your general use of "knowing best") just because they're adding a set of prioritized equipment slotting that you can DECIDE to use or not. Its just a recommendation (you're not obligated to stick with it even if you do allow a simple transition) via a game system. Disagree? Do something else, equip your ship however you damn well like. Its there though [apparently] in the case that 1. you and the system happen to share some of the same priorities or 2. you don't have a set of priorities (ie. are new to the game) and a recommendation would be helpful.

    This isn't worth complaining about. Don't want it? Don't use it. Not every feature added to the game has to have a universal application and using that as standard to vet this feature against is a particuarly self-centered attitude (useful to other people? Bah, I can't have that!)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • kthangkthang Member Posts: 172 Arc User
    edited January 2015
    Please, let there be an opt out for this. I would gladly pay zen even to go back to the way it was *before* any loadout system.

    And as someone stated above, auto-transfer will not help new players that has no clue to MMOs. they'll end up with a hotchpotch of gear MK I to MK VIII on their tier 5 ships which will not help much when teamed.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    kthang wrote: »
    Please, let there be an opt out for this. I would gladly pay zen even to go back to the way it was *before* any loadout system.

    The system is only triggered if you ready a ship before making any adjustments to it. You can opt out simply by using the conditions listed.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • oneerranttwitchoneerranttwitch Member Posts: 0 Arc User
    edited January 2015
    I'd rather have an "Unequip All" button - give us a quick option to dump that useless starter gear off a brand-new ship and pull our useful equipment off an old ship, then leave the choice of what to equip to the new ship in our hands.

    Automating component transfers just sounds like an invitation for buggy code.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited January 2015
    I would much rather have a special inventory slot for my ground/space sets that I have saved as load outs.
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited January 2015
    Don't ready the ship before you move gear to it...

    Seriously, a little reading goes a long way, people.

    so adding another step to the process is a better thing? and relying on a loadout system that has not worked since it was implemented to replace your gear. or using the system to find out it don't mesh and require you to move even more items than you would have had to move to begin with.


    all it really looks like it is made for is to dumb down the function of the game even more for the new people they are getting as the older people leave. the game may not be dead but the quality of game and players has been going down hill for some time.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited January 2015
    The system is only triggered if you ready a ship before making any adjustments to it. You can opt out simply by using the conditions listed.

    if it works as intended. and can you honestly think that will happen with the track record here?
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • arkangel11004arkangel11004 Member Posts: 50 Arc User
    edited January 2015
    Indeed, an Opt-Out is a necessity. This will more annoy me than anything. Despite the New Loadout system, i use it only when I do not have enough EC/DIL to have duplicates. I would rather each of my ships have its own (weapons, shields, warp/sing cores, deflectors) and are completely independent of the others. This new feature goes along that same lines. Why would I want you to take my gear from my old ship, and place it on the new one? I more than likely, want to do a different build on that ship. And what happens when I change that gear after you've equipped it? It goes into my inventory, filling it up, rather that going back where it came from, I have to equip that ship, to put my stuff back. This is a terrible idea. I can see It does have it merits, for Novice players, but for those who actually build ships, and want to choose what weapon (say you have multiple torp types on your previous ship) goe on that ship, the game is going to decide whats best? One of the main pillars of this game is its individuality. No one ship, weapon, or ay gear is better than another, you must build it the way it works for you. For the game to up and say, "this, this, and this, are the best of what you had, and im equipping them" is the exact opposite of how PERSONALIZED the game is supposed to be. Granted, people will say, "well you can change it back, its only a small thing, not that big of a deal." The function is not the problem, (although without a off-switch it would be) The problem is that this COULD signify a change in concept. A change where the game decides what's best and not the player. This individual feature is not too bad, if it has an off-switch, but it could lead to other features of this type, that either disrupt, or deny player choice, even if only initially.

    That's my over-thought rant on this, and where it could lead sto. Watch yourselves devs.
    And as numerous others have said, This needs to be an opt-out feature.


    Cheers,
    arkangel11004
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    icsairguns wrote: »
    if it works as intended. and can you honestly think that will happen with the track record here?

    Personally I'd rate "mis-prioritized equipment" or "not doing anything" as more likely than forced transitions. In any case its generally best to apply an "innocent until proven guilty" approach to judging these updates. Though perfectly functional features are few and far between banking a point on a specific type of bug occuring isn't the most reasonable approach to commentary.

    It may or may not work, but in all probability entropy isn't going to make this a mandatory feature.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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