Command Officers represent leaders, tacticians and strategists - officers that take command of the battlefield and coordinate efforts to outmaneuver their enemies! The abilities and maneuvers available to Command Officers include tactics for many different situations, but remain primarily intended to improve the effectiveness of ones team.
Read more about it here.~LaughingTrendy
Comments
May I ask: where do you have the cameras hidden? I can certainly appreciate a coincidence but this is too perfect.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
no worries if not, i'm not in a hurry nor holding my breath ...
"Follow me, guys!" ...wink, wink, nudge, nudge...
this again? seriously?
RnD and upgrade needs less RNG. Less lottery. Something has to change.
It doesn't even exist in their minds anymore.
Perhaps T6 Galaxy?
Once granted the Command Officer specialization, Training Manuals for Rank I and Rank II Command abilities will be available for purchase from any Bridge Officer Training store. Rank III abilities can be unlocked by advancing in the Command Officer Captain Specialization tree, and then created using the new Officer Training R&D School.
This is a BAD idea. Your taking previous abilities that we got for just playing the game or through our skills training and placing them behind a grind wall? Why? You mean that in order for me to train a bridge officer in any Type 3, I will have to acquire almost 30 MILLION Skill Points? WOW. I'm not sure what else there is to say about this other than this is a really, REALLY, bad idea.
Yeah, there's been some arguments about it here and there.
On one hand, yeah - fine - the Intel Ships...Intel only. Command Ships...Command only. But those T6 boats with their little Lt seats...why not make those actually Hybrid, yeah?
But everybody knows that this is going to be an opportunity for them to go all Pathfinder again, right?
T6 Odyssey
T6 Bortasqu'
T6 Scimitar
Buy the ship you've already got again so you can get your Command seats!
No, I don't know that's what they're doing...but when Cryptic ticks me off, I type through eyes turned red, and that's the kind of TRIBBLE I end up expecting from them.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
Surely you must realise that it refers to Command boff abilities, just like Intel trains rank III Intel abilities.
Commander Science, Lieutenant Commander Engineering, Lieutenant Commander Universal, Lieutenant Tactical, Ensign Science
They are talking about the tier 3 Command BOFF Powers being unlocked by the Command tree. You can get your career's Tier 3 Boff powers at the same points you could before and III Intel powers by going up the Intel tree just like before. That is what is reflected in the build currently on Tribble.
hey c'mon... all this cool new stuff.... it's all awesome :rolleyes::D:mad:
warpdustdev posted on it, but it caused a hiccup with dev tracker so a bunch of folks never saw the post...
OK, thanks for that Virus
So they haven't determined how or when rare Rank III abilities like BO III will come. I really hope they are not pulling another "secondary deflectors" on us and that they determine fast, preferably before the new system goes live.
i don't care if they do a t6 defiant with pole dancers on it's bridge, sure as hell i wont buy it... this is getting ridiculous, with all these impossible exp walls, and ripping of players by selling them existing canon ships with some exlusive shiny on.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Drop Ambush Marker from EBC/REBC?
Call Emergency Artillery on the guy caught in the working as intended Ionic Turbulence dropped by another player.
Concentrate Firepower on that same guy so all the Command guys can Expose/Exploit for the Intel guys to flank.
Needs of the Many from EBC/REBC?
Overwhelm Emitters...with everything else so far, will the target live long enough for it to matter?
Phalanx Formation...visible to enemies or just friendlies? Vape Formation!
Rally Point from EBC/REBC?
Reroute Power from Life Support...every addition of BOFF abilities requires this kind of ability.
Subspace Interception...could somebody explain the wording of that to me "This ability may only be activated if a nearby ally will be saved by it." with how the game would know if the person would be saved or not? Cause...well, think about it.
Suppression Barrage...just lol, lol, lol, lol...eat that, baby!
yeah lol.... cryptogic is awesome, isn't it?! ....+....+.....+.....+.....="it's dead jim, kill it! and again! aaaaand: once more plz!" :mad:
just dropped into one c&h and like instantly followed the impulse to get out asap. nothing but zippie-runners, intels, and sci-uber-magic i spotted. had to think on my most beloved pew-time, s6. no comparison lol.
also just finished the last enterprise season (after rewatching all that other stuff over quite some months/years now). could not find one single aspect in that short glimpse i've been in that match that reminded me on star trek (xcept the visuals). but even the visuals got corrupted by the presented way. more felt like star wars :eek:...
It seems to me that this particular set of abilities will bring some much needed variety to PvP play. Team tactics right now amount to "attack what everyone else is attacking", so having abilities that encourage people to coordinate a bit more might be a good change.
Naah, who am I kidding? STO PvP players will still just pick the abilities that give them the highest DPS and gank the slowest ship no matter what new things they throw into the game. The only abilities that're going to get used here are Concentrate Firepower and Suppression Barrage because it doesn't rely on any other players to use.
How about tokens similar to the T5U upgrade tokens we already have to give us new seating configurations on existing ships? In other words, allow us to have "T5C" and "T5I" ships. At this point, I would much rather apply an (additional) upgrade to an existing ship rather than buy "new" versions of ships I already own.
read ma sig.... i would upgrade all my ships to fleet t6 level (and pay like a third/fourth time on many), idc for traits. just give all the old ones no trait on t6.
this way they just lose my money on further ships. and probably not only ships in the long run...
Woah woah woah, HOLD THE PHONE. Does this mean our bridge officers...can crouch now? :eek:
That's why it won't happen, though... Expect a dozen T6 lockbox/lobi Command ships, several T6 Federation Command ships, and one T6 Command for KDF and ROM each.
Well I think we all know what this means...
Prepare your wallets folks! 3-pack and 9-pack Command Ship bundles are heading our way!
But I wouldn't complain about T6 versions of existent classes, such as a T6 Prometheus.
I just don't get why the non-Intel Ship Hybrid seats aren't Career/Universal...so those ships with a Hybrid seat that aren't Intel (or Command) could use either. Otherwise, they're saying all those ships are Intel or Command ships, and as such - they should all have the Intel mechanic, yeah?