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Command Bridge Officers

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
edited January 2015 in Galactic News Network [PC]
Command Officers represent leaders, tacticians and strategists - officers that take command of the battlefield and coordinate efforts to outmaneuver their enemies! The abilities and maneuvers available to Command Officers include tactics for many different situations, but remain primarily intended to improve the effectiveness of one’s team.

Read more about it here.

~LaughingTrendy
Post edited by Unknown User on
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    sekritagentsekritagent Member Posts: 510 Arc User
    edited January 2015
    FINALLY Tac boffs are worth a damn! I can't recall the last time I beamed down with one.
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
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    duncanidaho11duncanidaho11 Member Posts: 7,973 Arc User
    edited January 2015
    ...thank you cryptic for creating a specialization that matches up almost exaclty with where I would want to take my KDF ENG...right after I completed his Commando secondary spec but before I wasted any points in Intel.

    May I ask: where do you have the cameras hidden? I can certainly appreciate a coincidence but this is too perfect.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    wast33wast33 Member Posts: 1,855 Arc User
    edited January 2015
    i know there'll be more infos soon (tm), but may one word on the cooldown times? would be easier to get an impression of those toys by then imo.

    no worries if not, i'm not in a hurry nor holding my breath ;):D...
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    You guys really hate PvP, eh? I know it's beating a dead horse, but you guys are kicking a sick dog...
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    mvp333mvp333 Member Posts: 509 Arc User
    edited January 2015
    Sigh... Sounds nice, but still meaningless to me unless T5U gets specialist slots. Currently, I have no intention to buy any T6 ships (And I probably never will unless they come out with a T6 Vulcan ship or something), and unless T5U gets specialist slots I'm probably not upgrading either, though I might, for my D'kyr... Maybe. Ish.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    Heh, Phalanx Formation...cause there's not enough trolling in queues.

    "Follow me, guys!" ...wink, wink, nudge, nudge...
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    firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    "They are not usable in “Universal” Profession seats, or existing Intelligence Specialist Bridge Officer seats. The line-up of starships that will have hybrid Command Officer seats has not yet been announced, but keep your eyes on our website for those announcements!"

    this again? seriously?
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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    jjdezjjdez Member Posts: 570 Arc User
    edited January 2015
    You guys really hate PvP, eh? I know it's beating a dead horse, but you guys are kicking a sick dog...

    It doesn't even exist in their minds anymore.
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    jjdezjjdez Member Posts: 570 Arc User
    edited January 2015
    "They are not usable in “Universal” Profession seats, or existing Intelligence Specialist Bridge Officer seats. The line-up of starships that will have hybrid Command Officer seats has not yet been announced, but keep your eyes on our website for those announcements!"

    this again? seriously?

    Perhaps T6 Galaxy?
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    razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    As a feature of our Bridge Officer Training Revamp, existing Bridge Officers will now have the ability to train in any Specialization, and even have multiple Specializations (though only one may be active at a time). The availability of new Bridge Officers that have Command Officer training will be limited, so players will need to advance in the Command Officer Captain Specialization in order to train their existing Bridge Officers to make use of Command Officer abilities.

    Once granted the Command Officer specialization, Training Manuals for Rank I and Rank II Command abilities will be available for purchase from any Bridge Officer Training store. Rank III abilities can be unlocked by advancing in the Command Officer Captain Specialization tree, and then created using the new Officer Training R&D School.


    This is a BAD idea. Your taking previous abilities that we got for just playing the game or through our skills training and placing them behind a grind wall? Why? You mean that in order for me to train a bridge officer in any Type 3, I will have to acquire almost 30 MILLION Skill Points? WOW. I'm not sure what else there is to say about this other than this is a really, REALLY, bad idea.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    "They are not usable in “Universal” Profession seats, or existing Intelligence Specialist Bridge Officer seats. The line-up of starships that will have hybrid Command Officer seats has not yet been announced, but keep your eyes on our website for those announcements!"

    this again? seriously?

    Yeah, there's been some arguments about it here and there.

    On one hand, yeah - fine - the Intel Ships...Intel only. Command Ships...Command only. But those T6 boats with their little Lt seats...why not make those actually Hybrid, yeah?

    But everybody knows that this is going to be an opportunity for them to go all Pathfinder again, right?

    T6 Odyssey
    T6 Bortasqu'
    T6 Scimitar

    Buy the ship you've already got again so you can get your Command seats!

    No, I don't know that's what they're doing...but when Cryptic ticks me off, I type through eyes turned red, and that's the kind of TRIBBLE I end up expecting from them.
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    dabelgravedabelgrave Member Posts: 979 Arc User
    edited January 2015
    Rank III abilities can be unlocked by advancing in the Command Officer Captain Specialization tree
    We need this clarified. Does this apply to ALL Rank III abilities, or only Command Officer abilities?
    :confused:
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    psyloafpsyloaf Member Posts: 137 Arc User
    edited January 2015
    As a feature of our Bridge Officer Training Revamp, existing Bridge Officers will now have the ability to train in any Specialization, and even have multiple Specializations (though only one may be active at a time). The availability of new Bridge Officers that have Command Officer training will be limited, so players will need to advance in the Command Officer Captain Specialization in order to train their existing Bridge Officers to make use of Command Officer abilities.

    Once granted the Command Officer specialization, Training Manuals for Rank I and Rank II Command abilities will be available for purchase from any Bridge Officer Training store. Rank III abilities can be unlocked by advancing in the Command Officer Captain Specialization tree, and then created using the new Officer Training R&D School.


    This is a BAD idea. Your taking previous abilities that we got for just playing the game or through our skills training and placing them behind a grind wall? Why? You mean that in order for me to train a bridge officer in any Type 3, I will have to acquire almost 30 MILLION Skill Points? WOW. I'm not sure what else there is to say about this other than this is a really, REALLY, bad idea.

    Surely you must realise that it refers to Command boff abilities, just like Intel trains rank III Intel abilities.
    Fleet Advanced Research Vessel T6
    Commander Science, Lieutenant Commander Engineering, Lieutenant Commander Universal, Lieutenant Tactical, Ensign Science
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    commodoreobviouscommodoreobvious Member Posts: 114 Arc User
    edited January 2015

    This is a BAD idea. Your taking previous abilities that we got for just playing the game or through our skills training and placing them behind a grind wall? Why? You mean that in order for me to train a bridge officer in any Type 3, I will have to acquire almost 30 MILLION Skill Points? WOW. I'm not sure what else there is to say about this other than this is a really, REALLY, bad idea.

    They are talking about the tier 3 Command BOFF Powers being unlocked by the Command tree. You can get your career's Tier 3 Boff powers at the same points you could before and III Intel powers by going up the Intel tree just like before. That is what is reflected in the build currently on Tribble.
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    razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    I hope so, however, Beam Overload 3 and Torpedo Spread 3 is missing from ANY area of training along with a few others and there has yet to be a good reason or explanation for their absence.
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    wast33wast33 Member Posts: 1,855 Arc User
    edited January 2015
    You guys really hate PvP, eh? I know it's beating a dead horse, but you guys are kicking a sick dog...

    hey c'mon... all this cool new stuff.... it's all awesome :rolleyes::D:mad:
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    I hope so, however, Beam Overload 3 and Torpedo Spread 3 is missing from ANY area of training along with a few others and there has yet to be a good reason or explanation for their absence.

    warpdustdev posted on it, but it caused a hiccup with dev tracker so a bunch of folks never saw the post...
    Thanks everyone for providing Feedback and letting us know about any bugs you are encountering as both are very helpful hear. :)

    Class Training Manuals - It is a bug that players currently have recipes for other class training manuals. This will be fixed in the next patch. A Tactical player should not have Science and Engineering training manual recipes exposed to them.

    Rare Boff Abilities - When the system is released it will retrain any Rare Boff Abilities that a Boff had to begin with (so if a player accidentally untrained a rare ability, they will get it back on that Boff). We are also planning on releasing those Rare Abilities as Training Manuals in the future but we have not determined the method on it yet.

    Traits - Boff Traits should not be affected at all by this update. Please report any bugs that you find.

    Boff Training - With the release of this new system we will no longer be supporting the old functionality of consuming a Boff to train another in an ability. If you have any Boff's you were saving for this purpose you should use them now before the system goes live. We will also no longer be supporting players being able to directly train Boffs for free in an ability. Going forward all Boff training will be consistent and require the use of Training Manuals.

    Dilithium Cost - Just to be clear on this cost any Training Manual that you purchase from the Boff Trainer (which is the vast majority of them) do not require Dilithium. You will only need to spend Dilithium for the high end abilities that must be crafted. We are evaluating the exact amount of Dilithium required to create the PADD component though and appreciate hearing feedback from the community before making a final decision.


    Thanks,

    Mike "Warpdust" McTyre
    Systems Designer
    Star Trek Online
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    razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    warpdustdev posted on it, but it caused a hiccup with dev tracker so a bunch of folks never saw the post...

    OK, thanks for that Virus :)
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    qjuniorqjunior Member Posts: 2,023 Arc User
    edited January 2015
    warpdustdev posted on it, but it caused a hiccup with dev tracker so a bunch of folks never saw the post...

    So they haven't determined how or when rare Rank III abilities like BO III will come. I really hope they are not pulling another "secondary deflectors" on us and that they determine fast, preferably before the new system goes live. :o
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    firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2015
    Yeah, there's been some arguments about it here and there.

    On one hand, yeah - fine - the Intel Ships...Intel only. Command Ships...Command only. But those T6 boats with their little Lt seats...why not make those actually Hybrid, yeah?

    But everybody knows that this is going to be an opportunity for them to go all Pathfinder again, right?

    T6 Odyssey
    T6 Bortasqu'
    T6 Scimitar

    Buy the ship you've already got again so you can get your Command seats!

    No, I don't know that's what they're doing...but when Cryptic ticks me off, I type through eyes turned red, and that's the kind of TRIBBLE I end up expecting from them.

    i don't care if they do a t6 defiant with pole dancers on it's bridge, sure as hell i wont buy it... this is getting ridiculous, with all these impossible exp walls, and ripping of players by selling them existing canon ships with some exlusive shiny on.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    wast33 wrote: »
    hey c'mon... all this cool new stuff.... it's all awesome :rolleyes::D:mad:

    Drop Ambush Marker from EBC/REBC?

    Call Emergency Artillery on the guy caught in the working as intended Ionic Turbulence dropped by another player.

    Concentrate Firepower on that same guy so all the Command guys can Expose/Exploit for the Intel guys to flank.

    Needs of the Many from EBC/REBC?

    Overwhelm Emitters...with everything else so far, will the target live long enough for it to matter?

    Phalanx Formation...visible to enemies or just friendlies? Vape Formation!

    Rally Point from EBC/REBC?

    Reroute Power from Life Support...every addition of BOFF abilities requires this kind of ability. ;)

    Subspace Interception...could somebody explain the wording of that to me "This ability may only be activated if a nearby ally will be saved by it." with how the game would know if the person would be saved or not? Cause...well, think about it.

    Suppression Barrage...just lol, lol, lol, lol...eat that, baby!
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    wast33wast33 Member Posts: 1,855 Arc User
    edited January 2015
    Drop Ambush Marker from EBC/REBC?

    Call Emergency Artillery on the guy caught in the working as intended Ionic Turbulence dropped by another player.

    Concentrate Firepower on that same guy so all the Command guys can Expose/Exploit for the Intel guys to flank.

    Needs of the Many from EBC/REBC?

    Overwhelm Emitters...with everything else so far, will the target live long enough for it to matter?

    Phalanx Formation...visible to enemies or just friendlies? Vape Formation!

    Rally Point from EBC/REBC?

    Reroute Power from Life Support...every addition of BOFF abilities requires this kind of ability. ;)

    Subspace Interception...could somebody explain the wording of that to me "This ability may only be activated if a nearby ally will be saved by it." with how the game would know if the person would be saved or not? Cause...well, think about it.

    Suppression Barrage...just lol, lol, lol, lol...eat that, baby!

    yeah lol.... cryptogic is awesome, isn't it?! ....+....+.....+.....+.....="it's dead jim, kill it! and again! aaaaand: once more plz!" :D:mad:

    just dropped into one c&h and like instantly followed the impulse to get out asap. nothing but zippie-runners, intels, and sci-uber-magic i spotted. had to think on my most beloved pew-time, s6. no comparison lol.
    also just finished the last enterprise season (after rewatching all that other stuff over quite some months/years now). could not find one single aspect in that short glimpse i've been in that match that reminded me on star trek (xcept the visuals). but even the visuals got corrupted by the presented way. more felt like star wars :eek:...
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    jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited January 2015
    You guys really hate PvP, eh? I know it's beating a dead horse, but you guys are kicking a sick dog...

    It seems to me that this particular set of abilities will bring some much needed variety to PvP play. Team tactics right now amount to "attack what everyone else is attacking", so having abilities that encourage people to coordinate a bit more might be a good change.

    Naah, who am I kidding? STO PvP players will still just pick the abilities that give them the highest DPS and gank the slowest ship no matter what new things they throw into the game. The only abilities that're going to get used here are Concentrate Firepower and Suppression Barrage because it doesn't rely on any other players to use.
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    bberge1701bberge1701 Member Posts: 726 Bug Hunter
    edited January 2015
    But everybody knows that this is going to be an opportunity for them to go all Pathfinder again, right?

    T6 Odyssey
    T6 Bortasqu'
    T6 Scimitar

    Buy the ship you've already got again so you can get your Command seats!

    How about tokens similar to the T5U upgrade tokens we already have to give us new seating configurations on existing ships? In other words, allow us to have "T5C" and "T5I" ships. At this point, I would much rather apply an (additional) upgrade to an existing ship rather than buy "new" versions of ships I already own.
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    wast33wast33 Member Posts: 1,855 Arc User
    edited January 2015
    bberge1701 wrote: »
    How about tokens similar to the T5U upgrade tokens we already have to give us new seating configurations on existing ships? In other words, allow us to have "T5C" and "T5I" ships. At this point, I would much rather apply an (additional) upgrade to an existing ship rather than buy "new" versions of ships I already own.

    read ma sig.... i would upgrade all my ships to fleet t6 level (and pay like a third/fourth time on many), idc for traits. just give all the old ones no trait on t6.
    this way they just lose my money on further ships. and probably not only ships in the long run...
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    hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    Take Cover
    Issue a team-wide command to Crouch. Any teammate that follows your orders will gain a large Damage Resistance boost as well as Immunity to all Control Effects and a Heal-Over-Time. Those that do not Crouch will only receive Damage Resistance.

    Woah woah woah, HOLD THE PHONE. Does this mean our bridge officers...can crouch now? :eek:
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2015
    mvp333 wrote: »
    Sigh... Sounds nice, but still meaningless to me unless T5U gets specialist slots. Currently, I have no intention to buy any T6 ships (And I probably never will unless they come out with a T6 Vulcan ship or something), and unless T5U gets specialist slots I'm probably not upgrading either, though I might, for my D'kyr... Maybe. Ish.
    I second this idea. It would give T5-U ships a second life.

    That's why it won't happen, though... Expect a dozen T6 lockbox/lobi Command ships, several T6 Federation Command ships, and one T6 Command for KDF and ROM each.
    PyKDqad.jpg
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    hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    Q:
    What ships/seats allow the use of Command Officer abilities in Space?

    A:
    In order to utilize the Command Officer space abilities, you must be flying a starship that has a Hybrid Command Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist Bridge Officer seats. The line-up of starships that will have hybrid Command Officer seats has not yet been announced, but keep your eyes on our website for those announcements!

    Well I think we all know what this means...

    Prepare your wallets folks! 3-pack and 9-pack Command Ship bundles are heading our way! :D
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    drreverenddrreverend Member Posts: 459 Arc User
    edited January 2015
    Y'know, non-Intelligence T6 ships like the Pathfinder and Guardian would fit these powers just fine. Heck, Command powers are more thematically appropriate for the Guardian class than Intelligence ones.

    But I wouldn't complain about T6 versions of existent classes, such as a T6 Prometheus.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    drreverend wrote: »
    Y'know, non-Intelligence T6 ships like the Pathfinder and Guardian would fit these powers just fine. Heck, Command powers are more thematically appropriate for the Guardian class than Intelligence ones.

    I just don't get why the non-Intel Ship Hybrid seats aren't Career/Universal...so those ships with a Hybrid seat that aren't Intel (or Command) could use either. Otherwise, they're saying all those ships are Intel or Command ships, and as such - they should all have the Intel mechanic, yeah?
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