Reading the transcript of the DPS channels doesn't really help much. There's a lot of vitriol, but no evidence of the person it's directed at.
It's not what's needed anyway, however in any competitive scenario there are those who want to win and those who just "want to play the game their way". I met the same people in every sport I've played. The latter type often attempt to get on the boards or the controlling bodies and enforce their way on others despite them having poor knowledge of the game. Very frustrating to deal with those people when you are aiming to play to the best of your abilities and there are those saying you're doing it wrong because you are striving to be better.
The flip side is the players who are just arseholes. They get to a level then belittle those who are below their level. Sad thing is they are usually not the best guys either and are just trying to feel better than others. Mocking people just because you are better just shows you have a long way to go yourself, not that you are better than someone.
Sometimes though you do have to suck up the criticism and just realise that what you are doing isn't of enough benefit to the team. In the Advanced queue's 10K DPS is barely enough to scrape by per player, yet there are a number of players jumping in "playing the way they like" and doing 2K DPS basically causing an insta-fail.
In the OP's case it should have been a 2/2 split not a 3/1 split to bring the gates down evenly. Trouble is on the rest I can't comment as there is little information to go on that's reliable now.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
The flip side is the players who are just arseholes. They get to a level then belittle those who are below their level. Sad thing is they are usually not the best guys either and are just trying to feel better than others. Mocking people just because you are better just shows you have a long way to go yourself, not that you are better than someone.
They have to be a**holes, because since Delta Grinding they fail the "optionals" (= STFs) without enough DPS, get no reward for the invested time and work, whch is naturally frustrating.
I have been never mocked before DR. The usual fail-rate of a PUG was 1/100 for me. Now it is about 1/5 on advanced/elite.
@ Azrael605 - Arrogance begets ignorance, looks like a failure to read into sarcasm too
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Before Delta Rising, heavy hitting damage dealers would pug, parse, and move on. I use to get offers to join dps channels all the time. I never saw them say anything negative to the guy that pulled only 1k. Back then, being able to carry a team was a badge of pride. I, personally, never bothered with those channels because I liked making life easy for the random players who I teamed with. I liked answering questions, offering advice, and most of all, complementing truly awesome players!
Delta Rising killed that. I honestly don't see the reason to run Borg space STF's. Ground Elite is far superior in rewards. I pug them, I was at one time 29th place for Bug Hunt Elite Dps. While I am happy I do so well, what makes it fun for me is those less than par groups where I really have to work to make the mission succeed. Feels good making a difference for others. No thanks needed, just happy to be there!
There is nothing wrong with the dps channels. What is wrong is the game promotes elitism. Failure conditions make it near impossible to jump into pugs where the elites are needed most.
Ironically these guys are also the ones who will do nothing when a Nanite sphere is approaching a transformer, or when a probe is about to sail through a gate. Only DPS matters to them. The rest of the stuff is for the "scrubs" to handle.
[Sarcasm]
You don't mean that, surely! I have never once failed a mission because someone thought they could outdps the engine speed of a nanite sphere headed to heal a generator or a probe headed for the gate. If everyone had focused on that gate, it would have popped before the probe got there, you know?? I've also never failed a red alert because they thought, even after 3 minutes of not making headway, they could shoot the Unimatrix harder than the regeneration probes could heal it. I think you just had some crappy players not putting in the effort to explode the goal of the NPCs before the NPCs could get there unchecked.
[/Sarcasm]
Character classes (espacially sci & eng) do not matter anymoree, as they became redundant.
Exactly. This is World of Escorts. The other two classes exist solely for roleplay on the various stations. (Not poking at you, Leceter, but rather at the design of the game. Most other MMOs I ever played you need a tank, dps, healer/support. Not here. You just need DPS or you will tank and support doesn't answer your tickets.
And to the poster right above me, point on. I just don't do space any more. I can get the same tokens for rep from a ground mission that requires 3 items to be upgraded vs 6 weapons, 2 deflectors, engines, shields, and 11 consoles for space not to mention a $30 ship or a $25 + $7 ship depending on which route you used.
im sick and tired of being insulted because i cant pump out 30k dps or higher when i go into stf's. i play the game to have fun not to have a megaship that id have to wallet up anyhow. if u have a mega damage ship, enjoy it but DONT INSULT ME. quickest way to my ignore list. i think cryptic needs to disable whatever dps readers exist just so the players running em cant insult other players.
As we are already talking about it, didn't the devs say the DPS-Issue would be nonexistent in DR because of rebalancing @ Lv. 60?
Anyways, this has been my #1 issue with the game for a while now, and it has got worse and worse. Many players don't even accept you attemting a Science-, Tank-, or Healer-Build. You do not get tolerated for playing the game how YOU enjoy it, it's just about DPS nowadays.
But at one thing they are right. You don't need healers, tanks and supports if you have 50k+ DPS. Because the game works like this. And I don't expect it to change soon, so we'll have to live with being insulted for playing the game as we enjoy.
"Your time in combat is less than 94% of the complete encounter time. This combat is not permitted for sharing!"
What's up with that?! I was there from start til end.
Are you using CLR? There are settings that start the DPS clock differently in it. I don't know if that matters, however, as I have never uploaded anything from it. There is also a setting for making it read a very certain way for DPS Channel.
Are you using CLR? There are settings that start the DPS clock differently in it. I don't know if that matters, however, as I have never uploaded anything from it. There is also a setting for making it read a very certain way for DPS Channel.
Yeah. You can't upload until you set it to "Use DPS channel settings" to begin with.
Yeah. You can't upload until you set it to "Use DPS channel settings" to begin with.
Odd. I have never uploaded anything. I'm not worthy. LOL I can maybe hit 13k on a great run with a good wind in my sails and lots of grog for the spacepirates.
"Your time in combat is less than 94% of the complete encounter time. This combat is not permitted for sharing!"
What's up with that?! I was there from start til end.
CLR takes your personal combat time (from your first shot to your last shot) and compares it to the encounter's combat time (from first to last shot) and only uploads it if it is higher than 94%.
Odd. I have never uploaded anything. I'm not worthy. LOL I can maybe hit 13k on a great run with a good wind in my sails and lots of grog for the spacepirates.
Well, thx for your help anyway.
P.S. Actually, LOL, I find ISA a bit uncomfortable because of the current power creep, as I literally 1- or 2-shot the generators nowadays. Seriously, they go so ridiculously fast, just looking at them wrong makes em pop! Since the rest goes equally fast too, no harm done really; but in all honestly, ISA has actually become too easy. I wouldn't mind an Elite version of it, where you can observe some sort of 10% Rule again. :P
... I liked answering questions, offering advice, and most of all, complementing truly awesome players!...
You have to be one of the handful of players out of ten of thousands that made STO a kind place for me.
One time, I even was given a mil. EC as i was short of it, without knowing eachother before, helping me to build a better tank ship.
I hope, that this little fraction of the STO community will not be swept away by DR and its elitism.
CLR takes your personal combat time (from your first shot to your last shot) and compares it to the encounter's combat time (from first to last shot) and only uploads it if it is higher than 94%.
Guess I ran into on old issue again, where I never seem to be able as join as fast as others (usually just a few seconds later, it seems). This could really be a problem for others too.
P.S. Actually, LOL, I find ISA a bit uncomfortable because of the current power creep, as I literally 1- or 2-shot the generators nowadays. Seriously, they go so ridiculously fast, just looking at them wrong makes em pop! Since the rest goes equally fast too, no harm done really; but in all honestly, ISA has actually become too easy. I wouldn't mind an Elite version of it, where you can observe some sort of 10% Rule again. :P
I have a good team who loves my gravity wells. They give great piggyback rides too. LOL We do decent enough I suppose. We get it done with time to have pizza in the ready room before we get kicked out by the clock. I guess we (my buddies and I) play differently than most. We have a team that knows each other for the most part and we get it done. We win. We lose. We have fun doing both. That's all I am here for. And it's awesome to win with mere seconds left on the clock!
EDIT: The only place I run into that is CCA. I never get there before half the group is already full impulse ahead and I'm still trying to click away the dialogue.
Ironically these guys are also the ones who will do nothing when a Nanite sphere is approaching a transformer, or when a probe is about to sail through a gate. Only DPS matters to them. The rest of the stuff is for the "scrubs" to handle.
Trying to make a Nanite Sphere go away is a colossal waste of time, really. Or, put differently, the best way to make the Nanite Sphere go away, is to make the Transformer go away. Just kill it with fire, and be done with. A single person breaking off to go after the Nanite Sphere is pointless, as you can't kill/delay it fast enough (if you could, you would have killed the Transformer already). So, that just means only 3 ppl are working on the Transformer now.
Guess I ran into on old issue again, where I never seem to be able as join as fast as others (usually just a few seconds later, it seems). This could really be a problem for others too.
always be on the ground when you start a space STF. you'll get a transport out animation but no warp in animation.
when you are in space you get a warp out animation then a warp in animation. it's the latter one that really boinks you.
always be on the ground when you start a space STF. you'll get a transport out animation but no warp in animation.
when you are in space you get a warp out animation then a warp in animation. it's the latter one that really boinks you.
The bit that gets me is that if I go from ground my Tray gets messed up 50% of the time, doesn't matter if I save of anything else it's just the way it happens, whereas if I go from space it's not a problem. I think there should be a 30s timer just at the start so Carriers can get their Fighters/Frigates out and slower loading players can get there in time.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I find a good grav well gives you an extra 10-15 seconds....that's nothing to sneeze at. And unless your doing 4 times the average DPS of the group, a one person delay > then not if the time is gonna be a factor (i.e. your not in a everyone is 10k+ DPS group). Also, you can drop a grav well and fly back to shoot the gen before your grav well is anywhere near expired.
All depends on the quality of the team, I guess. True. if the team is good enough, just kill the Transformer, and be done with it. Otherwise 10% Rule comes into play again, and keeping Nanite Spheres at bay and such.
I suppose a quick fly-by and popping a GW won't hurt, though.
Comments
It's not what's needed anyway, however in any competitive scenario there are those who want to win and those who just "want to play the game their way". I met the same people in every sport I've played. The latter type often attempt to get on the boards or the controlling bodies and enforce their way on others despite them having poor knowledge of the game. Very frustrating to deal with those people when you are aiming to play to the best of your abilities and there are those saying you're doing it wrong because you are striving to be better.
The flip side is the players who are just arseholes. They get to a level then belittle those who are below their level. Sad thing is they are usually not the best guys either and are just trying to feel better than others. Mocking people just because you are better just shows you have a long way to go yourself, not that you are better than someone.
Sometimes though you do have to suck up the criticism and just realise that what you are doing isn't of enough benefit to the team. In the Advanced queue's 10K DPS is barely enough to scrape by per player, yet there are a number of players jumping in "playing the way they like" and doing 2K DPS basically causing an insta-fail.
In the OP's case it should have been a 2/2 split not a 3/1 split to bring the gates down evenly. Trouble is on the rest I can't comment as there is little information to go on that's reliable now.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
They have to be a**holes, because since Delta Grinding they fail the "optionals" (= STFs) without enough DPS, get no reward for the invested time and work, whch is naturally frustrating.
I have been never mocked before DR. The usual fail-rate of a PUG was 1/100 for me. Now it is about 1/5 on advanced/elite.
Holy Grail of Gamification is Addiction | 5 Ways to Accomplisch | and the Psychology of Freemium
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Either... or you do a Buy-In.
To all volks, that are talking about DPS channel: OP explicitly said, that he doesn't want to go down this road.
Holy Grail of Gamification is Addiction | 5 Ways to Accomplisch | and the Psychology of Freemium
Delta Rising killed that. I honestly don't see the reason to run Borg space STF's. Ground Elite is far superior in rewards. I pug them, I was at one time 29th place for Bug Hunt Elite Dps. While I am happy I do so well, what makes it fun for me is those less than par groups where I really have to work to make the mission succeed. Feels good making a difference for others. No thanks needed, just happy to be there!
There is nothing wrong with the dps channels. What is wrong is the game promotes elitism. Failure conditions make it near impossible to jump into pugs where the elites are needed most.
Brody ToS Veteran
[Sarcasm]
You don't mean that, surely! I have never once failed a mission because someone thought they could outdps the engine speed of a nanite sphere headed to heal a generator or a probe headed for the gate. If everyone had focused on that gate, it would have popped before the probe got there, you know?? I've also never failed a red alert because they thought, even after 3 minutes of not making headway, they could shoot the Unimatrix harder than the regeneration probes could heal it. I think you just had some crappy players not putting in the effort to explode the goal of the NPCs before the NPCs could get there unchecked.
[/Sarcasm]
Exactly. This is World of Escorts. The other two classes exist solely for roleplay on the various stations. (Not poking at you, Leceter, but rather at the design of the game. Most other MMOs I ever played you need a tank, dps, healer/support. Not here. You just need DPS or you will tank and support doesn't answer your tickets.
And to the poster right above me, point on. I just don't do space any more. I can get the same tokens for rep from a ground mission that requires 3 items to be upgraded vs 6 weapons, 2 deflectors, engines, shields, and 11 consoles for space not to mention a $30 ship or a $25 + $7 ship depending on which route you used.
As we are already talking about it, didn't the devs say the DPS-Issue would be nonexistent in DR because of rebalancing @ Lv. 60?
Anyways, this has been my #1 issue with the game for a while now, and it has got worse and worse. Many players don't even accept you attemting a Science-, Tank-, or Healer-Build. You do not get tolerated for playing the game how YOU enjoy it, it's just about DPS nowadays.
But at one thing they are right. You don't need healers, tanks and supports if you have 50k+ DPS. Because the game works like this. And I don't expect it to change soon, so we'll have to live with being insulted for playing the game as we enjoy.
"Your time in combat is less than 94% of the complete encounter time. This combat is not permitted for sharing!"
What's up with that?! I was there from start til end.
Are you using CLR? There are settings that start the DPS clock differently in it. I don't know if that matters, however, as I have never uploaded anything from it. There is also a setting for making it read a very certain way for DPS Channel.
Yeah. You can't upload until you set it to "Use DPS channel settings" to begin with.
Odd. I have never uploaded anything. I'm not worthy. LOL I can maybe hit 13k on a great run with a good wind in my sails and lots of grog for the spacepirates.
CLR takes your personal combat time (from your first shot to your last shot) and compares it to the encounter's combat time (from first to last shot) and only uploads it if it is higher than 94%.
Well, thx for your help anyway.
P.S. Actually, LOL, I find ISA a bit uncomfortable because of the current power creep, as I literally 1- or 2-shot the generators nowadays. Seriously, they go so ridiculously fast, just looking at them wrong makes em pop! Since the rest goes equally fast too, no harm done really; but in all honestly, ISA has actually become too easy. I wouldn't mind an Elite version of it, where you can observe some sort of 10% Rule again. :P
You have to be one of the handful of players out of ten of thousands that made STO a kind place for me.
One time, I even was given a mil. EC as i was short of it, without knowing eachother before, helping me to build a better tank ship.
I hope, that this little fraction of the STO community will not be swept away by DR and its elitism.
Holy Grail of Gamification is Addiction | 5 Ways to Accomplisch | and the Psychology of Freemium
Guess I ran into on old issue again, where I never seem to be able as join as fast as others (usually just a few seconds later, it seems). This could really be a problem for others too.
I have a good team who loves my gravity wells. They give great piggyback rides too. LOL We do decent enough I suppose. We get it done with time to have pizza in the ready room before we get kicked out by the clock. I guess we (my buddies and I) play differently than most. We have a team that knows each other for the most part and we get it done. We win. We lose. We have fun doing both. That's all I am here for. And it's awesome to win with mere seconds left on the clock!
EDIT: The only place I run into that is CCA. I never get there before half the group is already full impulse ahead and I'm still trying to click away the dialogue.
EDIT 2: Leceter! Your Sig! LMAO
Trying to make a Nanite Sphere go away is a colossal waste of time, really. Or, put differently, the best way to make the Nanite Sphere go away, is to make the Transformer go away. Just kill it with fire, and be done with. A single person breaking off to go after the Nanite Sphere is pointless, as you can't kill/delay it fast enough (if you could, you would have killed the Transformer already). So, that just means only 3 ppl are working on the Transformer now.
always be on the ground when you start a space STF. you'll get a transport out animation but no warp in animation.
when you are in space you get a warp out animation then a warp in animation. it's the latter one that really boinks you.
I will try that next time. Thx.
The bit that gets me is that if I go from ground my Tray gets messed up 50% of the time, doesn't matter if I save of anything else it's just the way it happens, whereas if I go from space it's not a problem. I think there should be a 30s timer just at the start so Carriers can get their Fighters/Frigates out and slower loading players can get there in time.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
All depends on the quality of the team, I guess. True. if the team is good enough, just kill the Transformer, and be done with it. Otherwise 10% Rule comes into play again, and keeping Nanite Spheres at bay and such.
I suppose a quick fly-by and popping a GW won't hurt, though.
Sector space is even better. Just a loading screen.
This thread is now an advice thread
Edit: I am sad that a few pages ago someone said sci and engis are useless because maximum dps pls
i'm pretty you still get a warp in animation from sector space (just no warp out).
I guess its fine either way then
The game is set up so, that no matter where you enter from, it will almost always have a warp in animation depending on the mission!
Not always but, almost always and, again it seems to depend also on what mission you are entering.
Praetor of the -RTS- Romulan Tal Shiar fleet!