While there are a lot of numbers changing, we have taken extra care to make sure that the speed at which players level up will remain the same as it is now.
Well, this pretty much sums it up. A big change that does nothing to improve the current situation with the grind.
This is just getting absurd! I actually can't find the words to reply to this "skill point update" BS, so I'm off to do something else.
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Because I leveled to 60 easily, without Grinding Argala. I did the story missions and the open missions on Kobali. It was no trouble at all. Only the Vocal Minority come here to whine. Only the overly entitiled feel they need to level like it was nothing.
The post is intenede to explin the changes and inform you that the larger numbers you may see, won;t increase the pace. Hopefuly to head off the kneejerk reaction "It's still hard to level they lied to us".
The Forums are a place for the crazy to find other crazies.
Sure, we are crazy for calling BS on this change, which is on the same level as "well, you don't get bugs fixed, but your characters are now going to shoot rainbows out of their a**es whenever you buy ZEN." :rolleyes:
Because I leveled to 60 easily, without Grinding Argala. I did the story missions and the open missions on Kobali. It was no trouble at all. Only the Vocal Minority come here to whine. Only the overly entitiled feel they need to level like it was nothing.
The post is intenede to explin the changes and inform you that the larger numbers you may see, won;t increase the pace. Hopefuly to head off the kneejerk reaction "It's still hard to level they lied to us".
The Forums are a place for the crazy to find other crazies.
I did all the Story missions from lvl 50 to 60 and all the kobali missions.. maybe I got from 50 to 53 or 4.. so dont tell me you went from 50 to 60 just doing that (unless you repeat thouse missions like crazy, and in that case is just grind same as Argala).
You know, I've reread the post 4 times and I keep coming to the same conclusion, you guys are adjusting numbers but... for the player nothing changes then. The required amount of points you need to go from lvl 53 to 54 INCREASES but so does the rewards from the missions/kills increase in an equal amount thus... nothing changes?
I'm sorry to be this blunt, but do you people at Cryptic have even the SLIGHTEST idea anymore of what you actually are doing? Because let me break it down to you in a few points:
1) Delta Rising from the player point of view is in overall terms a DISASTER, not a woopeewoo launch like you guys at Cryptic are making it out to be.
2) Players are generally asking for skill point (experience) requirements to go either DOWN or INCREASE the XP reward from kills/missions/doff assignments. Both raising the rewards AND the required skill points isn't exactly what players have in mind.
3) Critter kill XP goes up according to level, does this mean that once you're level 60 it'll be faster to earn expertise points because of the increased XP from kills or does it remain the same because you'll also raise the XP requirements at level 60 per Expertise point? If you still have the same amount of grind to do, how is this alleviating any of the player concerns as they are?
4) A LOT of Doff missions have always given wrong numbers when they've completed in terms of XP. Perfect and easiest example I can think of is the Delta Quadrant 1202 XP Doff missions that take 12 hours to complete. Even if you have success on em, they only reward something of 768 XP. Now I've tried to make sense of it on your post OP, but it seems like 768XP is the true amount and 1202XP as listed on the doff screen is a typo or is that because it doesn't scale up with player level?
5) Problem with levelling in DR isn't as much related to XP as it is to the fact that there are too few sources to gain that XP from. Sure you can level via doff missions and replaying things but have you guys at Cryptic even stopped to consider for a moment that the vast majority of your players are casual players that simply can't put the grind time in that is required right now? Either LOWER the XP requirements or INCREASE the rewards, forget about scaling everything in balance there is NO balance right now as it is. Might also want to jack up the XP rewards on missions considerably or add more PRE level 60 missions unlike that new one that you guys added in... a bloody level 60 ONLY mission in a content package that direly lacks levelling content... it'd be a funny joke if it wasn't such a depressing situation.
Conclusion: How the hell are we supposed to decipher what you're trying to say if you clearly have no idea what you're dabbling with yourself?!
Suggestion: Take a step back from your desk as a developer, plunge into the forum and reddit posts and actually read what the MAJORITY of your players is asking for, which for XP related issues is a LOWER requirement to level up towards next level or expertise point.
It's a strange mess you've created for yourselves Cryptic. Sure can't expect a perfect launch obviously but the way you guys are handling things really feels awkward to me. Maybe it's time you guys got some new direction in, you know get rid of your EP and get someone in that actually knows what the hell they're doing. Obviously, current direction STO is going with this DR launch thing doesn't make sense to the majority of the playerbase.
Have to say, that was the most epic post from Cryptic I've ever read. Not trolling/flaming in the least, it was a serious thing of beauty...this is pure appreciation for the way it was crafted.
Wooo for the big post that literally talked about... NOTHING that made a lick of sense. :P
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Errr... that's an exceedingly long post to justify an upgrade that, wait for it, DOES NOTHING.
We shall get more xp across the board but the same rise in xp will be required for levelling. That means all that changes is the numbers we see.
Heck why don't you make us see bananas instead of xp numbers?!
That's just so pointless of an update. Seriously why are you spending time on this nonsense?
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Yea that was confusing but it is nice they let us know. Sadly the current system they have setup also removes your doff chain rewards completely. So maybe this will be the fix?
The most noticeable thing for me is that it is definitely taking longer than ever to reach the next level. Even the 12k+ skill points from "Surface Tension" hardly made a dent in lvl 54 for my KDF alts. I'm using dailies, DOffing, and STF's to level up, and this has been slow going after lvl 55. I can't see how an increase in skill point requirement can constructively be offset by an equal increase in mission reward points. Mission rewards would have to increase relative to the level requirements to continue to level up at the same pace.
If the dev's are going to post a correction proposal, let's see a concrete example (not a hypothetical one), and explain how it will actually work!
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
They already tweaked the Mastery progression. And actually only a few people ever voiced complaints regarding masteries, while MANY people hate the level curve... especially the ludicrous grind after level 60.
Unless of course, the heighten those numbers appropriately as well, in which case absolutely nothing changes.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Errr... that's an exceedingly long post to justify an upgrade that, wait for it, DOES NOTHING.
We shall get more xp across the board but the same rise in xp will be required for levelling. That means all that changes is the numbers we see.
Heck why don't you make us see bananas instead of xp numbers?!
That's just so pointless of an update. Seriously why are you spending time on this nonsense?
They are trying to run out the clock until December 4th without ending the failqueues or altering skill points. There's a little panic on their side, but they're still hoping to bluff it out.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
That's just so pointless of an update. Seriously why are you spending time on this nonsense?
Because people would scream bloody murder if they did it without explaining it.
Y'all wanted more communication from devs.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Because people would scream bloody murder if they did it without explaining it.
Y'all wanted more communication from devs.
You have to see what is happening here. They really are panicking, thus the increased communication - what is a damn good thing.
But even while communicating, Cryptic is twisting the good intent by writing lots and lots of paragraphs saying nothing, about a "tweak" that comes down to pure cosmetics.
The meaning of OP is well hidden behind a textwall.
There is only one important sentence in all that babbling, and that is basically saying "we make sure nothing really changes.".
Because people would scream bloody murder if they did it without explaining it.
Y'all wanted more communication from devs.
But the post is essentially meaningless as far as I can tell. Basically, from what I gather, they just told us that they're changing something that will change nothing in the end.
Comments
Well, this pretty much sums it up. A big change that does nothing to improve the current situation with the grind.
No, it does.. mislead naif players so they can feel better and stay in the game.
Division Hispana
www.divisionhispana.com
Sure, we are crazy for calling BS on this change, which is on the same level as "well, you don't get bugs fixed, but your characters are now going to shoot rainbows out of their a**es whenever you buy ZEN." :rolleyes:
I did all the Story missions from lvl 50 to 60 and all the kobali missions.. maybe I got from 50 to 53 or 4.. so dont tell me you went from 50 to 60 just doing that (unless you repeat thouse missions like crazy, and in that case is just grind same as Argala).
Division Hispana
www.divisionhispana.com
I'm sorry to be this blunt, but do you people at Cryptic have even the SLIGHTEST idea anymore of what you actually are doing? Because let me break it down to you in a few points:
1) Delta Rising from the player point of view is in overall terms a DISASTER, not a woopeewoo launch like you guys at Cryptic are making it out to be.
2) Players are generally asking for skill point (experience) requirements to go either DOWN or INCREASE the XP reward from kills/missions/doff assignments. Both raising the rewards AND the required skill points isn't exactly what players have in mind.
3) Critter kill XP goes up according to level, does this mean that once you're level 60 it'll be faster to earn expertise points because of the increased XP from kills or does it remain the same because you'll also raise the XP requirements at level 60 per Expertise point? If you still have the same amount of grind to do, how is this alleviating any of the player concerns as they are?
4) A LOT of Doff missions have always given wrong numbers when they've completed in terms of XP. Perfect and easiest example I can think of is the Delta Quadrant 1202 XP Doff missions that take 12 hours to complete. Even if you have success on em, they only reward something of 768 XP. Now I've tried to make sense of it on your post OP, but it seems like 768XP is the true amount and 1202XP as listed on the doff screen is a typo or is that because it doesn't scale up with player level?
5) Problem with levelling in DR isn't as much related to XP as it is to the fact that there are too few sources to gain that XP from. Sure you can level via doff missions and replaying things but have you guys at Cryptic even stopped to consider for a moment that the vast majority of your players are casual players that simply can't put the grind time in that is required right now? Either LOWER the XP requirements or INCREASE the rewards, forget about scaling everything in balance there is NO balance right now as it is. Might also want to jack up the XP rewards on missions considerably or add more PRE level 60 missions unlike that new one that you guys added in... a bloody level 60 ONLY mission in a content package that direly lacks levelling content... it'd be a funny joke if it wasn't such a depressing situation.
Conclusion: How the hell are we supposed to decipher what you're trying to say if you clearly have no idea what you're dabbling with yourself?!
Suggestion: Take a step back from your desk as a developer, plunge into the forum and reddit posts and actually read what the MAJORITY of your players is asking for, which for XP related issues is a LOWER requirement to level up towards next level or expertise point.
It's a strange mess you've created for yourselves Cryptic. Sure can't expect a perfect launch obviously but the way you guys are handling things really feels awkward to me. Maybe it's time you guys got some new direction in, you know get rid of your EP and get someone in that actually knows what the hell they're doing. Obviously, current direction STO is going with this DR launch thing doesn't make sense to the majority of the playerbase.
Mine Trap Supporter
Wooo for the big post that literally talked about... NOTHING that made a lick of sense. :P
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Tomorrows patch:
* You will see more XP from NPCs
* It will require more XP to go up a level
It's a zero sum game.
We shall get more xp across the board but the same rise in xp will be required for levelling. That means all that changes is the numbers we see.
Heck why don't you make us see bananas instead of xp numbers?!
That's just so pointless of an update. Seriously why are you spending time on this nonsense?
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
may xcept for starship traits?
Click to Join armadafleet.org/
If the dev's are going to post a correction proposal, let's see a concrete example (not a hypothetical one), and explain how it will actually work!
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
They already tweaked the Mastery progression. And actually only a few people ever voiced complaints regarding masteries, while MANY people hate the level curve... especially the ludicrous grind after level 60.
They would be gained faster after this 'update'.
Unless of course, the heighten those numbers appropriately as well, in which case absolutely nothing changes.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Click to Join armadafleet.org/
Fix the real issue and make the game fun again!
Division Hispana
www.divisionhispana.com
They are trying to run out the clock until December 4th without ending the failqueues or altering skill points. There's a little panic on their side, but they're still hoping to bluff it out.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Because people would scream bloody murder if they did it without explaining it.
Y'all wanted more communication from devs.
Link: How to PM - Twitter @STOMod_Bluegeek
So nothing is changing? Can you clarify more?
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
/10char
He is not asking wht they communicate this useless cheat.. I mean change.. he is asking why they are doing the change!
Division Hispana
www.divisionhispana.com
You have to see what is happening here. They really are panicking, thus the increased communication - what is a damn good thing.
But even while communicating, Cryptic is twisting the good intent by writing lots and lots of paragraphs saying nothing, about a "tweak" that comes down to pure cosmetics.
The meaning of OP is well hidden behind a textwall.
There is only one important sentence in all that babbling, and that is basically saying "we make sure nothing really changes.".
This has gone beyond ludicrous.
But the post is essentially meaningless as far as I can tell. Basically, from what I gather, they just told us that they're changing something that will change nothing in the end.
Just when I thought everything was fubar, they throw out t6 versions after people already wasted money on t5u - the copy-pasting continues!
Was also hoping to see more "best expansion ever" blogs, those are the best ones
Hilarious