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Club 47 RE-opening

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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    I really do want to see Taco's DS9. I'd love it if the exchange area was setup in an established locale like the Club Martus set. I was looking at The Fallen the other day and impressed by how they captured locales like the classroomand Garak's tailor shop in 3D given their tech limitations.

    I'd also trust Taco to improvise new rooms or expand areas out on DS9 in a way that keeps the flavor of the place intact. As it stands, the Cryptic additions are jarring.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited November 2014
    Same music? I really do miss that Club 47 music. I do not miss though how it was instanced to only you, so stepping just beyond it's border or even panning the camera would reset it. That shouldn't be an issue with the new Club 47 though.

    Oh and https://www.youtube.com/watch?v=uaL_I42u9vI
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    Lolol club 47 lollololololol i find this hilarious... fix the bugs first devs.
    STO NPC AI LEVEL--->
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    hojain2020 wrote: »
    Lolol club 47 lollololololol i find this hilarious... fix the bugs first devs.

    Yes, we should have the environmental artists sitting around doing nothing while the systems team work on code. It's a very effective use of resources to pay people to do absolutely nothing while other teams are working. I mean, it's not like development is composed of different departments which perform different things and in their different expertise are capable of working on various different projects in their respective realms simultaneously.
  • zachariyazachariya Member Posts: 156 Arc User
    edited November 2014
    Thank you! From the images I've seen it looks amazing and I've been wanting Club 47 ever since the re-design hit holodeck.
    Shoot through the Galaxy, Final Master Spark!
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  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    tekehd wrote: »
    Yes, we should have the environmental artists sitting around doing nothing while the systems team work on code. It's a very effective use of resources to pay people to do absolutely nothing while other teams are working. I mean, it's not like development is composed of different departments which perform different things and in their different expertise are capable of working on various different projects in their respective realms simultaneously.

    Its called missing the point! Fix game then fix pointless club lololo ... you want dance dance in a club i can point you to some lovely dress up games with uber crappy bass music and club ambience ... but for me sto needs to get some other shiiiite straight ;-) l
    STO NPC AI LEVEL--->
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,568 Community Moderator
    edited November 2014
    This is Tacofang's department. He's the environment guy. Bort and his crew are the Bug Squishers.

    Different departments working at the same time. I'm sure that they will add Club 47 in on a normal patch day along with a few bug fixes as well. So watch the patch notes. We might be seeing our new club one of these Thursdays.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    The one who has missed the point is you. The developers who work on stuff like this are set designers / graphic artists. They couldn't fix bugs or rebalance systems if they tried, it's not their department and not their area of expertise. You're ******** about the equivalent of a guy in auto shop doing the paint and body work on the project car when it still needs an engine overhaul, but the paint and body guy couldn't work on the engine anyhow. Not their job, not their skillset.

    Do you understand this? Whether or not the art team worked on this, it has no bearing whatsoever on other departments. Idling Taco won't make Borticus' job any faster or easier.

    Dude lolol im not sure if u worked in a project before but no one give a rats behind if the car looks pretty but the ignition wont start lol. If u want dress up games with uber TRIBBLE music i can point you to sone to get ur fix ;-)
    STO NPC AI LEVEL--->
    bollywood15_zpskyztknwo.gif
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited November 2014
    hojain2020 wrote: »
    Dude lolol im not sure if u worked in a project before but no one give a rats behind if the car looks pretty but the ignition wont start lol. If u want dress up games with uber TRIBBLE music i can point you to sone to get ur fix ;-)

    Heh...

    Don't even try to logically converse with this one, he can't see the forest for the trees.

    :rolleyes:
    STO Member since February 2009.
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  • zero2362zero2362 Member Posts: 436 Arc User
    edited November 2014
    hojain2020 wrote: »
    Its called missing the point! Fix game then fix pointless club lololo ... you want dance dance in a club i can point you to some lovely dress up games with uber crappy bass music and club ambience ... but for me sto needs to get some other shiiiite straight ;-) l

    You sir are either a troll or a fool. What makes you think an artist would be able to fix coding bugs
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited November 2014
    tacofangs wrote: »
    Sorry, Zone Chat is based on the map you're in. Nothing I can do about that.
    You are free to make up a Club Chat channel though.
    So make a door and put the club behind it....
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    hojain2020 wrote: »
    Its called missing the point! Fix game then fix pointless club lololo ... you want dance dance in a club i can point you to some lovely dress up games with uber crappy bass music and club ambience ... but for me sto needs to get some other shiiiite straight ;-) l

    I get your point, you however do not get MINE... which is that overall DEVELOPMENT is composed of MULTIPLE departments with DIFFERENT expertise sets, functions and responsibilities. Taco and crews work on environmental sets does not take away from engine and systems work being done by other departments. STO development is not one guy doing code in a basement... it's a team with multiple departments. What the hell "bugs" is Taco, the environmental artist and team, going to fix? Why should he be paid to sit around doing nothing because someone else is working on bug fixes? See.... your point makes ZERO sense.
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  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited November 2014
    erei1 wrote: »
    I would love better to have him work on a Romulan Academy (or whatever, a Senate would actually makes sense),

    The Romulans do also have the flotilla of course, but yes an academy or larger command would be good. Seeing the senate would be awesome - likewise for the Federation council. Post-60 orders should come from the President rather than Quinn as you're not a full Admiral. Would be good to have as a post-60 zone the Federation Council with a good city centre feel to it where you can get order from the President and side quests from various member of the Federation Council. Likewise Romulan senate...

    erei1 wrote: »
    while cutting access to Romulan from the DOFF quests in their allied academy, for balance sake.

    As they expand Romulan content, Romulan access to allied facilities generally should be limited (Sierra should be swapped for a Romulan-specific outpost for example). First, and presumably much easier, is making more boff missions to be Romulans specific. Why is my Romulan Republic admiral organising Federation colonization efforts?
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited November 2014
    lol, lets push club 47 out while there is still oodles of bugs, and problems from dr and before.. so glad that priorities at cryptic are well in order..

    that being said, it does look nice.. cant waite to see what adding this to the game does to the current code in the game (as it should break a few things)..
  • bunansabunansa Member Posts: 928 Arc User
    edited November 2014
    puttenham wrote: »
    lol, lets push club 47 out while there is still oodles of bugs, and problems from dr and before.. so glad that priorities at cryptic are well in order..

    that being said, it does look nice.. cant waite to see what adding this to the game does to the current code in the game (as it should break a few things)..

    WTF is wrong with people like you WHO CLEARLY DONT UNDERSTAND ONE SIMPLE EFFING FACT, ENVIRONMENT ARTIST HAS NOTHING TO DO WITH THE TRAY BUG OR RUBBERBANDING OR ANY OTHER GODS DAMNED THING.


    Quite honestly, im super estatic this club is coming back, real end game content (sorry grinding the same map over and over isn't content) its the ability to do things after.

    I imagine that club 47 will be a nice spot to hang out in for about...a week until the Winter Wonderland makes a comeback first week of December, then 47 will die off until the winter event is over, and then makes a nice comeback again (least I hope so) party balloons server crash in the lounge incoming!!!! :D
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited November 2014
    bunansa wrote: »
    WTF is wrong with people like you WHO CLEARLY DONT UNDERSTAND ONE SIMPLE EFFING FACT, ENVIRONMENT ARTIST HAS NOTHING TO DO WITH THE TRAY BUG OR RUBBERBANDING OR ANY OTHER GODS DAMNED THING.


    Quite honestly, im super estatic this club is coming back, real end game content (sorry grinding the same map over and over isn't content) its the ability to do things after.

    I imagine that club 47 will be a nice spot to hang out in for about...a week until the Winter Wonderland makes a comeback first week of December, then 47 will die off until the winter event is over, and then makes a nice comeback again (least I hope so) party balloons server crash in the lounge incoming!!!! :D

    first off, the old one was always empty, so after about a week, this one will be too.. its a nice place for devs or fleets leaders to have a gathering for ingame stuff. but other than that, its fluff, and fluff tends to go to the wayward pretty quickly..

    secondly, when will all the people who think they know everything about game codeing learn, that even if the visual is created by an environmental artist, it still has to be coded into the game by someone, someone who is well versed enough to fix the code that is currently not working..

    also, if I was running cryptic, and the sto team, and I had all these issues, id put all hands on deck to squash them as quickly as possible.. remember, the cryptic team is very very small compared to most mmo gaming companies, and as such, a lot of people wear a lot of different hats at cryptic, especially on the sto team.

    and lastly, there is perception.. so even if taco was to code it into the game himself, the perception is that they (as a company) are putting their time and effort into fluff over fixing the broken stuff.

    in business, perception is everything.. and while I wont claim that everyone thinks or views this satiation like I am, I have to believe im not the only one.
  • bunansabunansa Member Posts: 928 Arc User
    edited November 2014
    puttenham wrote: »
    first off, the old one was always empty, so after about a week, this one will be too.. its a nice place for devs or fleets leaders to have a gathering for ingame stuff. but other than that, its fluff, and fluff tends to go to the wayward pretty quickly..

    secondly, when will all the people who think they know everything about game codeing learn, that even if the visual is created by an environmental artist, it still has to be coded into the game by someone, someone who is well versed enough to fix the code that is currently not working..

    also, if I was running cryptic, and the sto team, and I had all these issues, id put all hands on deck to squash them as quickly as possible.. remember, the cryptic team is very very small compared to most mmo gaming companies, and as such, a lot of people wear a lot of different hats at cryptic, especially on the sto team.

    and lastly, there is perception.. so even if taco was to code it into the game himself, the perception is that they (as a company) are putting their time and effort into fluff over fixing the broken stuff.

    in business, perception is everything.. and while I wont claim that everyone thinks or views this satiation like I am, I have to believe im not the only one.

    It wasn't always empty, maybe the times you dropped by but it wasn't when I was there.

    Secondly you don't have the burger flipper ring up the cashier because its not his job, sure he might know how to but there is a really good reason its not done.

    Also, your not running it, so quit crying (Arnold voice) :D , TBH I don't even think D'Angelo is running it, someone is, but im certain we all know who the man behind the curtain is at this point in time.

    Yep it is a small team, that is clearly evident, that still doesn't mean that Taco should be running around fixing bugs that he most likely didn't create to begin with, hell I wouldn't. (Just because you see its a blonde in the code doesn't mean you know how she got there, which can lead to larger issues if you start prying around with it)

    Taco is doing what Taco does best, provide us with amazing interiors and stuff, in an ideal world id have Taco in charge, he's probably the only development member who has been blamed (or thrown under the blame bus) multiple times by the community at large for things that he wasn't even part of and still produces and talks to us on a professional level.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • adverberoadverbero Member Posts: 2,045 Arc User
    edited November 2014
    puttenham wrote: »
    first off, the old one was always empty, so after about a week, this one will be too.. its a nice place for devs or fleets leaders to have a gathering for ingame stuff. but other than that, its fluff, and fluff tends to go to the wayward pretty quickly..

    secondly, when will all the people who think they know everything about game codeing learn, that even if the visual is created by an environmental artist, it still has to be coded into the game by someone, someone who is well versed enough to fix the code that is currently not working..

    also, if I was running cryptic, and the sto team, and I had all these issues, id put all hands on deck to squash them as quickly as possible.. remember, the cryptic team is very very small compared to most mmo gaming companies, and as such, a lot of people wear a lot of different hats at cryptic, especially on the sto team.

    and lastly, there is perception.. so even if taco was to code it into the game himself, the perception is that they (as a company) are putting their time and effort into fluff over fixing the broken stuff.

    in business, perception is everything.. and while I wont claim that everyone thinks or views this satiation like I am, I have to believe im not the only one.

    The impression I have gotten fropm Taco's posts in the foundry sub forum is that he is quite capable of implementing his own map's, and has put Assets from said maps into the Foundry editor

    It seems people are vastly over estimating the required time and complexity in coding these map me thinks.

    As to the perception issue, thats mostly ignorance on the part of the playerbase as far as I'm concerned, anyone who thinks the environment artist should sit on their laurels while waiting for other devs to finish their work is an idiot who would fail at creating a simple Gantt Chart for a project schedule
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  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited November 2014
    A new club 47 is a waste of time IMO. So was a new ESD. I would rather that time have been spent on bugs or more intelligent content instead of the lazy "copy/paste then multiply HP" stuff we got.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2014
    adverbero wrote: »
    As to the perception issue, thats mostly ignorance on the part of the playerbase as far as I'm concerned, anyone who thinks the environment artist should sit on their laurels while waiting for other devs to finish their work is an idiot who would fail at creating a simple Gantt Chart for a project schedule

    I agree with your opinion, and would like to subscribe to your newsletter.
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  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited November 2014
    bunansa wrote: »
    It wasn't always empty, maybe the times you dropped by but it wasn't when I was there.

    Secondly you don't have the burger flipper ring up the cashier because its not his job, sure he might know how to but there is a really good reason its not done.

    Also, your not running it, so quit crying (Arnold voice) :D , TBH I don't even think D'Angelo is running it, someone is, but im certain we all know who the man behind the curtain is at this point in time.

    Yep it is a small team, that is clearly evident, that still doesn't mean that Taco should be running around fixing bugs that he most likely didn't create to begin with, hell I wouldn't. (Just because you see its a blonde in the code doesn't mean you know how she got there, which can lead to larger issues if you start prying around with it)

    Taco is doing what Taco does best, provide us with amazing interiors and stuff, in an ideal world id have Taco in charge, he's probably the only development member who has been blamed (or thrown under the blame bus) multiple times by the community at large for things that he wasn't even part of and still produces and talks to us on a professional level.

    this right here shows exactly what is wrong with the world today..

    oh, he didn't break it, he shouldn't have to fix it.. its a company, when I was in college, I worked at the home depot, my job description was to cooridinate the deliveries, not to pick them or deliver them.. however, when the going got tough, I jumped out from behind my desk and helped keep things running smoothly..


    and 90 percent of the time, there was no more than 2 people in the old club.. the only time you saw people in there was when pod casts would gather for ingame stuff, fleets would gather for ingame stuff (which they do at their fleet starbase now) or devs had an ingame event. im not trying to say that it shouldn't be there, im just trying to say that priorities seem to be a bit off..

    and yes, the burger flipper would ring up at the cash registrar if there was a need for him too. (if he was trained and knew how)..

    I will concede that taco (being the most vocal of them all) gets flak for anything he comments on, weather it was his deal or not.. but that is because he comments on stuff, even if its not his, and being a cryptic dev, a face of the company, and the only one talking to us, he is the one who gets the abuse..

    *disclaimer, im not hateing on taco, I love taco, im hateing on cryptic in general, for their poor management of the game, and resources. this is evident by the condition the game, and community are in, and even with comments made by ex cryptic employees.. (there was a thread for this a few months back, where someone got ahold of a website where basically exit interviews were posted )
    also, poor management is clear when nearly 3/4's of the community say they don't like something, and they go ahead and keep doing it.

    my original post was not meant to attack taco, but the perception cryptic is creating towards its game.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited November 2014
    adverbero wrote: »
    The impression I have gotten fropm Taco's posts in the foundry sub forum is that he is quite capable of implementing his own map's, and has put Assets from said maps into the Foundry editor

    It seems people are vastly over estimating the required time and complexity in coding these map me thinks.

    As to the perception issue, thats mostly ignorance on the part of the playerbase as far as I'm concerned, anyone who thinks the environment artist should sit on their laurels while waiting for other devs to finish their work is an idiot who would fail at creating a simple Gantt Chart for a project schedule

    no, but if taco is a capable coder, and has the ability to work on bugs, and there are oodles of bugs not getting attention, why doesn't the games management pull all hands on deck to iron out the wrinkles...

    your saying im ignorant about saying he should sit on his hands, well, that's not what im saying at all. all im saying, is that in most companies, if you release something, and it doesn't work, generally you go above and beyond to try to make it work... I for one would put the fluff aside for a few weeks, and have everyone working towards zeroing out the problems. no one is saying he shouldn't do anything.. if you read my post, it never once says that..

    and being that cryptic is super small as a company, it becomes more important for management to temporarily redirect someones project.

    plain and simple, do we need club 47.. no... do we need bug fixes.. yes. would it be nice to have club 47, yes,

    but if you were to poll the player base right now, and ask what they would rather have, bugs or club 47, what do you think the answer is.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited November 2014
    Being able to code in a map is not equal to hunting, identifying the cause of and rectifying an obscure bug by any means

    I can wire a plug but it doesn't make me a qualified Electrician
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    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited November 2014
    Oookay ... , so we seem to have a ... "Charleston" dance emote incoming ... (lower right corner couple).

    ^^^ totally left field ... :)

    Play this :
    http://youtu.be/psch9N4PmO4

    While watching this :

    http://youtu.be/rPCB3xDLhRQ
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited November 2014
    aelfwin1 wrote: »
    Oookay ... , so we seem to have a ... "Charleston" dance emote incoming ... (lower right corner couple).

    ^^^ totally left field ... :)

    Play this :
    http://youtu.be/psch9N4PmO4

    While watching this :

    http://youtu.be/rPCB3xDLhRQ

    Interesting, though about time we see a new dance step, Wonder if its been recently made or been hanging about unused for a while
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • boogieman624boogieman624 Member Posts: 73 Arc User
    edited November 2014
    Club 47 dance floor stuff!!!

    https://www.youtube.com/watch?v=rPCB3xDLhRQ

    Enjoy!
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