Agreed. I have 11 toons and i only play one since DR was released. We really need a good source of XP or make specs acct-bound so we'd only need to level it up once.
Agreed. I have 11 toons and i only play one since DR was released. We really need a good source of XP or make specs acct-bound so we'd only need to level it up once.
and lose out on money? Is PWE mad? Come on you know that's never ever going to happen.
Remember, what's good for the players, is almost never good for a company parting us from $$$.
So good luck. I've come to the realization long ago. You all should too.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
solution would if they allowed us again to lvl by playing episodes like we could to lvl 50 and grinding should be for specialization points after lvl 60
and lose out on money? Is PWE mad? Come on you know that's never ever going to happen.
Remember, what's good for the players, is almost never good for a company parting us from $$$.
So good luck. I've come to the realization long ago. You all should too.
Well they are loosing money right now because i don't create new toons and don't buy ships and stuff for them. I've got everything i need on my main: ship, boffs, doffs, gear, you name it. At the moment i literally have zero reasons to buy zen.
They did say we couldn't burn through this content - and we literally can't XD And yes, a matter of days still counts as 'burning through', or even one week
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
There must be a solution here that would make everyone somewhat happy and lead to more money for the developers too. Something like the rep system where you have to work through it the long way on your first character but then be able to get tokens to cut the grind in half for alts. It makes too much sense to not happen at some point.
It's sure that with fewer players, they will not make more money.
Well obviously they have a master plan. Less players equal more profit right? I mean I had 10 characters and had purchased a separate fleet ship and fancy gear for each one of them, but now that only two of them see any action (and don't purchase anything and refuse to grind), logically profits must be waaaayyyy up.
*goes through the Rules of Acquisition, looking for the one about annoying one's customers into submission*
They're already losing paying players left and right. Nothing they do right now will stop that.
The question is: How many more will they continue to lose?
The XP grind is pretty bad right now. It's one of the more MINOR problems right now, but it's there. I don't have any motivation to play my other characters anymore. The DR missions aren't worth it, and the PvE is locked behind lvl60, which is really impossible to get to in a timely manner now. I only have one character at lvl60, one at 59, the rest all far below that.
With no rewards in normal, with no XP gains anywhere, with no incentives or even OPTIONS to play other areas of the game, there's not much for me to do. If I didn't log in, accept my doff missions, run a MIN game for each of my 5 characters, I probably wouldn't log in at all. It certainly isn't worth my time to craft, since crafting mats are locked behind ELITE content which is missing, broken, fubar, or just impossible. Not to mention I can't ge gear to COMPLETE an elite PvE because the upgrade/crafting system requires... you guessed it.. the mats and rewards locked behind the Elite PvE queues. That's the circular logic behind DR right now.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
I'd say any specpoint gained post 60 should be account wide. That way cryptic can still impose their stretched lvl experience, while also making alts -which are likely the best way to increase the income per account for you, cryptic- a viable choice to play.
I'm going to be totally honest. All the complaints about xp are utter nonsense and whining. Most of the people complaining are playing straight from 50. Well have any of you considered what happens when you play with a new character? You can easily hit 50 before going through half of the story content in this game. With that in mind, not only would this new character easily be 60 by the time they hit Delta, they'd probably have several spec points beyond.
And ladies and gentlemen those spec points beyond are not supposed to come fast. If everyone hit 60 in a day and maxed out the spec points the next, there would start to be immediate clammer for yet another cap increase. Those spec points and levels are your carrot. You are supposed to keep playing for them. Once you have them there are the upgrade carrots and the Elite carrots and just as you get that last carrot, here comes the next expansion.
That's how these games work. There are a lot of different ways to get xp in this game. If you are sick of playing the patrols and STF's over and over, then play some battle zones, replay some other episodes, play some foundries.
There are problems in the game and there are major issues that need to be addressed, but xp is not one of them.
They did say we couldn't burn through this content - and we literally can't XD And yes, a matter of days still counts as 'burning through', or even one week
Except there is no content to burn through, you have to grind between missions the content is so sparse. I have no issue with it taking a while to level. As long as there is content to get me through it. If they couldn't make enough content for 10 levels they shouldn't have added so many.
As of now I am done leveling the rest of my toons up. Not just because the grind is slow, but there really isn't a point. Get to 60 to unlock 1 stf? After you do the new story once there is little point to do it again since the rewards are just generic blues, nothing unique except 1 mediocre pistol. Most games add a whole new tier of content at a new level cap, not STO, just do the same stuff you were doing at 50 with more HP.
I'm going to be totally honest. All the complaints about xp are utter nonsense and whining. Most of the people complaining are playing straight from 50. Well have any of you considered what happens when you play with a new character? You can easily hit 50 before going through half of the story content in this game. With that in mind, not only would this new character easily be 60 by the time they hit Delta, they'd probably have several spec points beyond.
And ladies and gentlemen those spec points beyond are not supposed to come fast. If everyone hit 60 in a day and maxed out the spec points the next, there would start to be immediate clammer for yet another cap increase. Those spec points and levels are your carrot. You are supposed to keep playing for them. Once you have them there are the upgrade carrots and the Elite carrots and just as you get that last carrot, here comes the next expansion.
That's how these games work. There are a lot of different ways to get xp in this game. If you are sick of playing the patrols and STF's over and over, then play some battle zones, replay some other episodes, play some foundries.
There are problems in the game and there are major issues that need to be addressed, but xp is not one of them.
I was thinking the same thing, why does anyone need to be 60 overnight, why does anyone need to be 60 at all for now? most anything that isn't elite can be done at 50 once you get a little updated on gear and such.
Far Far Far too much impatience around here, and not enough complaints about real problems. the power tray needs to be hammered over their heads every minute of every day till it gets dealt with.
and lose out on money? Is PWE mad? Come on you know that's never ever going to happen.
Remember, what's good for the players, is almost never good for a company parting us from $$$.
So good luck. I've come to the realization long ago. You all should too.
You know, I see this arguement quite a lot on these kinds of threads and I feel I must ask this: What are you buying to increase XP gain?
I mean, I've been in the Zen store on occasion and I have yet to see any sort of bonus XP item on there.
t6 ships don't boost the XP gain. Killing an enemy in a T5-U rewards the same XP as a T6. There is no Bonus XP item in the Items tab of the store. None of the in game outfits gives you +15% to all XP and I don't think buying Doff's can with any sort of booster in their packs. No bonus stories or a paid boost to 60 option.
So what requires you to buy Zen to reach 60?
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
You know, I see this arguement quite a lot on these kinds of threads and I feel I must ask this: What are you buying to increase XP gain?
I mean, I've been in the Zen store on occasion and I have yet to see any sort of bonus XP item on there.
t6 ships don't boost the XP gain. Killing an enemy in a T5-U rewards the same XP as a T6. There is no Bonus XP item in the Items tab of the store. None of the in game outfits gives you +15% to all XP and I don't think buying Doff's can with any sort of booster in their packs. No bonus stories or a paid boost to 60 option.
So what requires you to buy Zen to reach 60?
Look under the other tabs. CXP and XP bonuses are there.
I dont know hwo many toons you have, I have too many that I want to lvl em all up
at the current state of how long it takes to get to 60 AND get the spec points:mad:
SO
I'm only palyn ONE toon right now cuz I dont want to affort the time it would take me to bring the othjers up too
SOooooo if DEVs listen
GIVE US SOMETH TO GREIND EXP
properly FAAAAAST
like old mirror or tau dewa
any other ideas?
It was stated somewhere, I believe, that they intended it to take a long time to level up. This way people are not maxed out saying there is nothing to do. Not the best way, but on paper they can now say players are not maxed out in a week anymore.
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
Yeah I'm not sure how reducing alts makes money. More alts = more ships to buy.
At 4 characters I expect to get the specializations by March or so. I'd say 1 or 2 characters it's fine the way it is but pushing 10 - no way.
I can see wanting to slow the primary character but the effect it has on the rest can't be good for the game. Maybe there could be a reduction for your alts after you unlock pilot 15 for example in the way we have reputations.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Yeah I'm not sure how reducing alts makes money. More alts = more ships to buy.
At 4 characters I expect to get the specializations by March or so. I'd say 1 or 2 characters it's fine the way it is but pushing 10 - no way.
I can see wanting to slow the primary character but the effect it has on the rest can't be good for the game. Maybe there could be a reduction for your alts after you unlock pilot 15 for example in the way we have reputations.
My thought was more along the lines of moving a good chunk of the horizontal progression to the account level. For example, if earning Overwhelming Force on a Klingon character unlocked it for your account, you could use it on your Federation characters... meaning that Federation players might have an incentive to purchase and play Klingon content. Maybe Starship Mastery, with identical bonuses for all ships of a given category, could actually progress by that category (for example: Escorts/Raptors). So much of the new structure actually creates disincentives to create and equip additional characters that I completely agree with you... I just don't see how Delta Rising is going to be a profit driver in the long term.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
They did say we couldn't burn through this content - and we literally can't XD And yes, a matter of days still counts as 'burning through', or even one week
The only content is the episodes and half of them are patrols.
I really do like a bunch of the stuff that's been added in recently. The new crafting, with some really neat traits, the specializations, the ship mastery, but all of these function as single character unlocks, which makes them kinda disappointing to me.
Crafting takes a really long time, and there's no way to improve it for other characters. Since you're supposed to be after it for the shinys, that shouldn't be a big deal, but if you want one of those traits on more than one character, it can take a while.
How about some ability to "craft/write" some account bound "logs/reports" for crafting/specs/masteries that can boost alts ability to get to higher level? It would require completing the relevant tree (Crafting schools to 20/Specialization trees/Ship Mastery) It seems like it would incentivise playing multiple characters and gearing them up, which should reflect well in metrics, and on earnings reports as likely other purchases will be made to get characters well geared.
I was thinking the same thing, why does anyone need to be 60 overnight, why does anyone need to be 60 at all for now? most anything that isn't elite can be done at 50 once you get a little updated on gear and such.
Far Far Far too much impatience around here, and not enough complaints about real problems. the power tray needs to be hammered over their heads every minute of every day till it gets dealt with.
Because within 24 hours of this post there will be a new mission that is level capped to 60, and if my KDF or Romulan would want to experience said mission, they need to have somehow gotten through the piles of grind to reach 60...
And, for the record, I've just today managed to finish off the slow trip to 60 on my "main". So, I play new mission once, and have to face the following decision:
Do I keep grinding my main, slowly, until he maxxes out the spec trees? Do I grind my KDF and/or Rom? Do I just go back to playing the old games I've been itching to play some recently?
My steam profile, picking up something like 5 neglected achievements in the past week or so is pointing to option 3 as my choice... And posts like this tell me I'm not alone. If Cryptic sees enough of this in their metrics, then I see the level grind abating some, somehow... Notice there's a drop and adjustment to ship mastery, which was supposed to be part-and-parcel of the mechanic to help drive us to stay in STO grinding away? And when this mission faces a 20% or 30% playrate, due to many many alts being behind the grind curve???
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Agreed. I have 11 toons and i only play one since DR was released. We really need a good source of XP or make specs acct-bound so we'd only need to level it up once.
Totally agree with this. Specializations could easily be account bound for everyone considering their cost and the limited number of the ones they have out right now. It's not like specs are reputations or something.
Comments
and lose out on money? Is PWE mad? Come on you know that's never ever going to happen.
Remember, what's good for the players, is almost never good for a company parting us from $$$.
So good luck. I've come to the realization long ago. You all should too.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Well they are loosing money right now because i don't create new toons and don't buy ships and stuff for them. I've got everything i need on my main: ship, boffs, doffs, gear, you name it. At the moment i literally have zero reasons to buy zen.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Well obviously they have a master plan. Less players equal more profit right? I mean I had 10 characters and had purchased a separate fleet ship and fancy gear for each one of them, but now that only two of them see any action (and don't purchase anything and refuse to grind), logically profits must be waaaayyyy up.
*goes through the Rules of Acquisition, looking for the one about annoying one's customers into submission*
See my sig.
The question is: How many more will they continue to lose?
The XP grind is pretty bad right now. It's one of the more MINOR problems right now, but it's there. I don't have any motivation to play my other characters anymore. The DR missions aren't worth it, and the PvE is locked behind lvl60, which is really impossible to get to in a timely manner now. I only have one character at lvl60, one at 59, the rest all far below that.
With no rewards in normal, with no XP gains anywhere, with no incentives or even OPTIONS to play other areas of the game, there's not much for me to do. If I didn't log in, accept my doff missions, run a MIN game for each of my 5 characters, I probably wouldn't log in at all. It certainly isn't worth my time to craft, since crafting mats are locked behind ELITE content which is missing, broken, fubar, or just impossible. Not to mention I can't ge gear to COMPLETE an elite PvE because the upgrade/crafting system requires... you guessed it.. the mats and rewards locked behind the Elite PvE queues. That's the circular logic behind DR right now.
(there are some in lockboxes, but those are only 20% more, so 100% more would make huge sales)
Careful, they'll remove the Miser's Delight and Golden Knowledge from the Lobi Store because they are confusing players... :P
And ladies and gentlemen those spec points beyond are not supposed to come fast. If everyone hit 60 in a day and maxed out the spec points the next, there would start to be immediate clammer for yet another cap increase. Those spec points and levels are your carrot. You are supposed to keep playing for them. Once you have them there are the upgrade carrots and the Elite carrots and just as you get that last carrot, here comes the next expansion.
That's how these games work. There are a lot of different ways to get xp in this game. If you are sick of playing the patrols and STF's over and over, then play some battle zones, replay some other episodes, play some foundries.
There are problems in the game and there are major issues that need to be addressed, but xp is not one of them.
Except there is no content to burn through, you have to grind between missions the content is so sparse. I have no issue with it taking a while to level. As long as there is content to get me through it. If they couldn't make enough content for 10 levels they shouldn't have added so many.
As of now I am done leveling the rest of my toons up. Not just because the grind is slow, but there really isn't a point. Get to 60 to unlock 1 stf? After you do the new story once there is little point to do it again since the rewards are just generic blues, nothing unique except 1 mediocre pistol. Most games add a whole new tier of content at a new level cap, not STO, just do the same stuff you were doing at 50 with more HP.
57 - Good customers are as rare as latinum. Treasure them.
Far Far Far too much impatience around here, and not enough complaints about real problems. the power tray needs to be hammered over their heads every minute of every day till it gets dealt with.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
You know, I see this arguement quite a lot on these kinds of threads and I feel I must ask this: What are you buying to increase XP gain?
I mean, I've been in the Zen store on occasion and I have yet to see any sort of bonus XP item on there.
t6 ships don't boost the XP gain. Killing an enemy in a T5-U rewards the same XP as a T6. There is no Bonus XP item in the Items tab of the store. None of the in game outfits gives you +15% to all XP and I don't think buying Doff's can with any sort of booster in their packs. No bonus stories or a paid boost to 60 option.
So what requires you to buy Zen to reach 60?
-Leonard Nimoy, RIP
Look under the other tabs. CXP and XP bonuses are there.
In fact http://sto-forum.perfectworld.com/showthread.php?p=20086711
Lion Heart of Hammer Squadron
It was stated somewhere, I believe, that they intended it to take a long time to level up. This way people are not maxed out saying there is nothing to do. Not the best way, but on paper they can now say players are not maxed out in a week anymore.
-Rule of Acquisition #113: Always have sex with the boss.
-I am one of the many victims from the hijacked Caspian Division.
I will not let the childish acts of a criminal ruin this game for me.
-The actions of Cryptic, on the other hand......
At 4 characters I expect to get the specializations by March or so. I'd say 1 or 2 characters it's fine the way it is but pushing 10 - no way.
I can see wanting to slow the primary character but the effect it has on the rest can't be good for the game. Maybe there could be a reduction for your alts after you unlock pilot 15 for example in the way we have reputations.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
My thought was more along the lines of moving a good chunk of the horizontal progression to the account level. For example, if earning Overwhelming Force on a Klingon character unlocked it for your account, you could use it on your Federation characters... meaning that Federation players might have an incentive to purchase and play Klingon content. Maybe Starship Mastery, with identical bonuses for all ships of a given category, could actually progress by that category (for example: Escorts/Raptors). So much of the new structure actually creates disincentives to create and equip additional characters that I completely agree with you... I just don't see how Delta Rising is going to be a profit driver in the long term.
The specialisation tree is not content.
Crafting takes a really long time, and there's no way to improve it for other characters. Since you're supposed to be after it for the shinys, that shouldn't be a big deal, but if you want one of those traits on more than one character, it can take a while.
How about some ability to "craft/write" some account bound "logs/reports" for crafting/specs/masteries that can boost alts ability to get to higher level? It would require completing the relevant tree (Crafting schools to 20/Specialization trees/Ship Mastery) It seems like it would incentivise playing multiple characters and gearing them up, which should reflect well in metrics, and on earnings reports as likely other purchases will be made to get characters well geared.
Because within 24 hours of this post there will be a new mission that is level capped to 60, and if my KDF or Romulan would want to experience said mission, they need to have somehow gotten through the piles of grind to reach 60...
And, for the record, I've just today managed to finish off the slow trip to 60 on my "main". So, I play new mission once, and have to face the following decision:
Do I keep grinding my main, slowly, until he maxxes out the spec trees? Do I grind my KDF and/or Rom? Do I just go back to playing the old games I've been itching to play some recently?
My steam profile, picking up something like 5 neglected achievements in the past week or so is pointing to option 3 as my choice... And posts like this tell me I'm not alone. If Cryptic sees enough of this in their metrics, then I see the level grind abating some, somehow... Notice there's a drop and adjustment to ship mastery, which was supposed to be part-and-parcel of the mechanic to help drive us to stay in STO grinding away? And when this mission faces a 20% or 30% playrate, due to many many alts being behind the grind curve???
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Totally agree with this. Specializations could easily be account bound for everyone considering their cost and the limited number of the ones they have out right now. It's not like specs are reputations or something.