Meh, 3 vapes at once, 4 or 5, it has all been done before
nothin new.
it has been done many, many times with many different abilities. I did multi kills with torps, thalaron, FBP, cascade, even CSV, but according to thread starter, now it needs only TS3, neutronic torp and ANY random guy on a random ship to push the fire button.
This thread is about that. As I dont have neut. torp yet I can't confirm it or deny it.
So, as mentioned previously, the Rad stacking could be the thing that takes it from being "broken" to somebody posting about it...the various testing I did was just on an build not built to maximize anything from the Neutronics (was just a case of looking at if there was anything off at the basic level - which was detailed previously)...
Hitting up Ker'rat for some data collection, does lend itself toward the somewhat grouped Rad stacking thing...
With Rad hits of 5-6k instead of 900-1k, three hits per spread - six hits if two guys are within range - nine hits if three guys are within range (some R-TBR/GW, they've got no escapes or have already used them)...you're going to see some damage going on there.
Anything other than the 2pc Delta Operations and the Counter-Command Multi-Conduit Energy Relay that boost Weapon Rad?
Interesting, although none of the standard Tac Consoles boost it - it is buffed by Tac team which is a Energy Weapon/Projectile Weapon buff. And yep, that means the Counter-Command Deflector buffs it...hrmmm.
Comparing the changes in damage from both TT and the Deflector, it appears that it is the Starship Projectile Weapon Training that is providing the buff to the Rad damage from the Neutronic torpedo - so anything that provides a boost to that would provide a boost to the Rad damage.
Hrmm, wonder if that means the Starship Projectile Weapon Specialization is also boosting the CrtH/CrtD of it...meh, no way for me to test that.
Looks like the Rad's base damage is ~260 or so. Hrmm, let's see if that calculates out.
911.7 = X * 3.407 * 1.015 = X * 3.458105 = 911.7 / 3.458105 = 263
Okay then, so unless I'm missing something - the base damage of the Rad from the Neutronics is ~263.
But oh well, I should have recorded it so I could have gotten a better look at was going on - lol - I was still blinded by the Failsafe from one of the guys. Sure, the Death Window showed me that the finishing blow came in the form of the spread, an Iso, and a BO...but I'm not sure if the three guys had stacked a mix of Disruptor procs, any FoMM, and well even if the Probes had Assim'd me. I hate that Failsafe trait...meh.
So yeah, world of difference between my piddly 900ish and 5-6k...would make a difference there. Cause don't forget again, it's Rad - so it's not eating the innate Knetic. You have the interval for the torp, work in some procs from Destabilized Emitters - and yeah...even if they correct the 230/360 - 200/240 - 170/120 angle, it's still going to be a fun torp...
...unless of course, the Rad isn't supposed to be boosted by Weapon and Projectile Weapon training.
ok okay guys let's not dismiss this out of hand but I have a question? What if we actually added PVP modifiers in the game I'm thinking that would help a lot but maybe they're too lazy to do it but just for sanity's sake what if just put out the fire they implemented you use proton barrage in this new torpedo and PVP damage gets players is reduced by 35% "or even 40%" not fix the problem until he can figure out something better to do? I personally should be like that already anyway. You know what? I just had an idea what if it's just like the new content that they released which was supposed to be so hard was really not once you get the gear in the spec up in your points. What I mean by that is what if this is just the beginning of their about to release a whole bunch of TRIBBLE on the other side to make you more defensive maybe? I don't know seeing only just released this expansion... I do know for fact one thing that this game is missing the other games seem to have his crit resistance, what is up with that? Or you know theyjustmight havethat in the wings..... crit resistance consoles..... I'll buy a ton of those....
ok okay guys let's not dismiss this out of hand but I have a question? What if we actually added PVP modifiers in the game I'm thinking that would help a lot but maybe they're too lazy to do it but just for sanity's sake what if just put out the fire they implemented you use proton barrage in this new torpedo and PVP damage gets players is reduced by 35% "or even 40%" not fix the problem until he can figure out something better to do? I personally should be like that already anyway. You know what? I just had an idea what if it's just like the new content that they released which was supposed to be so hard was really not once you get the gear in the spec up in your points. What I mean by that is what if this is just the beginning of their about to release a whole bunch of TRIBBLE on the other side to make you more defensive maybe? I don't know seeing only just released this expansion... I do know for fact one thing that this game is missing the other games seem to have his crit resistance, what is up with that? Or you know theyjustmight havethat in the wings..... crit resistance consoles..... I'll buy a ton of those....
I have always felt PVP mods are pointless. Pointless in that that they are (supposedly) useful for 1 part of the game. And let's be frank here: Even the most die hard PVPer will acknowledge that PVP is a small sideshow in the game. So why bother gathering gear and doing the costly upgrading process for a very small portion of the game? In contrast to having gear and mods that can be used anywhere in the game, PVE & PVP. I know the ideal is traditionally vastly different between PVE & PVP builds. But I don't like the idea of mods of my best gear being made completely irrelevant when I go between PVP and PVE.
On does not need PVP to get good gear and resources. But one DOES need to do a lot of PVE to get good gear and resources.
As far as more defenses? I dunno. Cryptic's trend has usually been more offense, more clicky console abilities. The fact that we have sharply diminishing resistance returns, while offensive options have traditionally been abundant, should be quite open on what Cryptic thinks.
The only major moves of the last few years that helped in regards to defense?
- Warbirds with their elusive escapes on top of strong offensive power. Yeah.
- Removal of shared cooldowns between "Team" abilities.
And that's it, really. Contrast that to the mountains of offense options over the years.
Just use BFI as soon as you see the torp heading your way
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
plenty of new stuff thats on par if not better than the torpedo.
It's not necessarily about where it stands as far as being good or not, but rather if it is working as intended/designed/expected...which it does not appear to be. If it is a case that it needs to be tweaked while maintaining consistent functionality, then that would be something I would definitely hope they would consider doing. But broken is broken...fix it...then tweak it, if need be. Saying that there are other broken things that are as good or better...lol...that's not really saying much.
It's not necessarily about where it stands as far as being good or not, but rather if it is working as intended/designed/expected...which it does not appear to be. If it is a case that it needs to be tweaked while maintaining consistent functionality, then that would be something I would definitely hope they would consider doing. But broken is broken...fix it...then tweak it, if need be. Saying that there are other broken things that are as good or better...lol...that's not really saying much.
Actually there is a really easy way to tell if it's working as intended. Because all of the other torpedoes that exist in the game, react to weapon enhancement mods differently. Have you seen the last rep torp? Please tell me how HY3 untargetable no self damage isn't a big difference between EVERY OTHER torpedo prior. This paradigm is the future of the game. New rep: vastly superior to non rep and prior rep items. I only suggest that 50k surgical strikes x 8 is more relevant a topic to discuss impacting gameplay more. Ionic turbulence being another questionable power. You fail to convince anyone but biased followers of a bigone playstyle.
The other things are not "broken" either. What appears to be broken is the vast majority of players will to compete in a game cluttered with near constant changes.
Please tell me how HY3 untargetable no self damage isn't a big difference between EVERY OTHER torpedo prior.
You're not very familiar with torpedoes, eh?
You've got targetable self-damage.
You've got targetable no self-damage.
You've got non-targetable no self-damage.
The HY E-Bio shows some power creep, but it's plainly visible as power creep - that wee nudge. The TS3 E-Bio showed broken...7 torps instead of 4...and was fixed.
The Neutronic, not even counting the Rad damage, is ~21.76% more damage than a Quantum to start. With a TS3, you're looking at ~90.57% more damage with the Neut compared to the Quant. That's not the case with the TS1, because that's broken the other way...only doing ~85.9% the damage of the Quant.
As for Surgical Strikes, that's already been previously bug reported and they've already acknowledged working on the bugs reported for it. No doubt there are going to be folks that complain about that mix of debuff, OSS, and SS and what can happen there (the bugs that have been reported previously are actually bugs separate from that)...and guess what, those threads will exist.
But again, just because Tom's bringing up X doesn't mean that Jerry can't bring up Y. Lol, dig up some of the ol' Naz threads collecting all the A-Z's from folks that Bort used to look at, eh? Hell, there's a thread going like that for Ground PvP, no?
There's folks out there complaining about butts clipping with bikinis - does that mean the folks with tray problems can't raise their concerns? I mean...seriously...lol.
OK I still don't have this torp. How is it with HY rather than TS? I'm using bio torp HY with some success combined with the maha raptor trait, wondering if its worth trading in?
I spent some time with mini in Ker'rat, I was on my Tempest, he was on his hitscanning b'rel.
Gotta say, it's damn powerful. Definitely not something you can't resist to. Keep moving, use BFI before it hits, pop an evasive. There we go, damage is mitigated.
However, I'm a little concerned with the power, it shouldn't be twice as good as a regular Quantum torpedo, being a Quantum torpedo itself.
This torpedo reminds me exactly of what it was like when Cryptic first tried to "fix" torp spread from its original design...
Torp spread was suddenly doing 50k+ hits and one shotting everything and had splash damage to boot. It was changed pretty qucikly to its current iteration with a mild version of high yield to multiple targets.
It sure is fun in PVE though, decloaking in my aquarius and alpha striking a group of targets with flanking damage and watching them explode in one volley.
I'm sure this will be nerfed soon, just like Torp Spread was
This torpedo reminds me exactly of what it was like when Cryptic first tried to "fix" torp spread from its original design...
Torp spread was suddenly doing 50k+ hits and one shotting everything and had splash damage to boot. It was changed pretty qucikly to its current iteration with a mild version of high yield to multiple targets.
It sure is fun in PVE though, decloaking in my aquarius and alpha striking a group of targets with flanking damage and watching them explode in one volley.
I'm sure this will be nerfed soon, just like Torp Spread was
Why does everyone have a hang up about dying to a torpedo? I mean cmon, you die to energy weapons all the time!
I wish all the torpedoes were as strong as the Neutronic one!
Why does everyone have a hang up about dying to a torpedo? I mean cmon, you die to energy weapons all the time!
I wish all the torpedoes were as strong as the Neutronic one!
Because they consider torpedoes to be joke weapons. See, the people upset by this torp have probably spent their STO lives finding ways to maximize their energy damage output, and always regarded torps to be broken and ineffective. Being killed by one is like Jet Li getting beat up by Honey Boo Boo to them.
Which makes killing such individuals with torps all the more satisfying.
Why does everyone have a hang up about dying to a torpedo? I mean cmon, you die to energy weapons all the time!
I wish all the torpedoes were as strong as the Neutronic one!
Because they consider torpedoes to be joke weapons. See, the people upset by this torp have probably spent their STO lives finding ways to maximize their energy damage output, and always regarded torps to be broken and ineffective. Being killed by one is like Jet Li getting beat up by Honey Boo Boo to them.
Which makes killing such individuals with torps all the more satisfying.
no, because torp spread don't miss, because torps don't need depend of an energy level for do damage, because they don't suffer of hard counters like FBP (who cares about the vesta shield), because drain don't affect them (neither the drain value of all energy weapons or enemy players drains like tyken, siphon, leech, etc), because they suffer no damage reduction over distance (not 100% sure about this right know, correct me if im wrong), because you don't need 4 or 5 rear weapon slots for make damage (1 neutronic torpedo = 1 weapon slot), because you don't have to stay on target for 10seconds like rapid fire (click and win), etc....
Probably someone else can point a few reasons more, but i think i made my point.
no, because torp spread don't miss, because torps don't need depend of an energy level for do damage, because they don't suffer of hard counters like FBP (who cares about the vesta shield), because drain don't affect them (neither the drain value of all energy weapons or enemy players drains like tyken, siphon, leech, etc), because they suffer no damage reduction over distance (not 100% sure about this right know, correct me if im wrong), because you don't need 4 or 5 rear weapon slots for make damage (1 neutronic torpedo = 1 weapon slot), because you don't have to stay on target for 10seconds like rapid fire (click and win), etc....
Probably someone else can point a few reasons more, but i think i made my point.
they run on entirely different tac consoles then your energy weapons do, and shields have a built in base resistance of 75% to knetic damage. that trumps all those 'advantages' you listed easily, it doesn't even balance out.
they run on entirely different tac consoles then your energy weapons do, and shields have a built in base resistance of 75% to knetic damage. that trumps all those 'advantages' you listed easily, it doesn't even balance out.
no with this torpedo, because even with the 75% resistence on shields, they kill you with shields up Im not saying that torpedos are overpowered, im saying that the neutronic torpedo is overpowered. I think that was obvious giving the title of the post....
If you get instakilled by this torpedo with your shields up, your ship is garbage and you don't know how to fit it. Sorry for this moment of brutal truth.
I know how to counter this torpedo, but I don't, because doing so isn't important enough. I don't even use it myself, and I'm a torp bomber - because I prefer photons. For every time I've been killed by this torpedo, I've been killed with energy weapons ten times over. Cease your wretched whining, it is becoming sickening.
If you get instakilled by this torpedo with your shields up, your ship is garbage and you don't know how to fit it. Sorry for this moment of brutal truth.
I know how to counter this torpedo, but I don't, because doing so isn't important enough. I don't even use it myself, and I'm a torp bomber - because I prefer photons. For every time I've been killed by this torpedo, I've been killed with energy weapons ten times over. Cease your wretched whining, it is becoming sickening.
Unless I missed something it looks to me like you are wrong. This torp is doing over 15k to shields after resistance. That's enough to knock down most ships shields in 1 volley. How do you protect against that?
I have not even upgraded the torp yet and none crit damage is 51,292 raw damage followed by 4,000 radiation damage with Torp spread 3 assuming the tooltip is correct at 4 torps per volley. On a crit that’s well over 100k damage and High Yield 3 its even worse. How bad will it be once I upgrade?
Unless I missed something it looks to me like you are wrong. This torp is doing over 15k to shields after resistance. That's enough to knock down most ships shields in 1 volley. How do you protect against that?
I have not even upgraded the torp yet and none crit damage is 51,292 raw damage followed by 4,000 radiation damage with Torp spread 3 assuming the tooltip is correct at 4 torps per volley. On a crit thats well over 100k damage and High Yield 3 its even worse. How bad will it be once I upgrade?
its only 3 with torp spread 3. HY is junk with it, no acc mods, reduced damage per torp instead of increased, but it fires 4
Unless I missed something it looks to me like you are wrong. This torp is doing over 15k to shields after resistance. That's enough to knock down most ships shields in 1 volley. How do you protect against that?
I have not even upgraded the torp yet and none crit damage is 51,292 raw damage followed by 4,000 radiation damage with Torp spread 3 assuming the tooltip is correct at 4 torps per volley. On a crit thats well over 100k damage and High Yield 3 its even worse. How bad will it be once I upgrade?
How do you protect against that? Pop BFI, pop EPTS. Those are my methods. I haven't been killed by that torp in a while now. I can tank multiple spreads without breaking a sweat.
Which raises the question... if I can do that, having no resists whatsoever, and not specializing in tanking powers... why can't the folks complaining here do the same?
How do you protect against that? Pop BFI, pop EPTS. Those are my methods. I haven't been killed by that torp in a while now. I can tank multiple spreads without breaking a sweat.
Which raises the question... if I can do that, having no resists whatsoever, and not specializing in tanking powers... why can't the folks complaining here do the same?
Perhaps they're running really low shield power?
Isn’t there a cap at 75% resistance? BFI does nothing against the radiation damage which can hit for over 10k. I still don’t see how EPTS can survive against 100k hits which happen a lot . You say you have no resistance so you are taking 30k+ hits after resistance even with EPTS that should wipe out most shields. Then 2 seconds later a 13k torp hits hull with a 1 in 4 chance to crit for 50k damage.
I just ran a combat log I just did 100k damage over 2 seconds. Max single shot hit was 80k.
Comments
/charharhar
it has been done many, many times with many different abilities. I did multi kills with torps, thalaron, FBP, cascade, even CSV, but according to thread starter, now it needs only TS3, neutronic torp and ANY random guy on a random ship to push the fire button.
This thread is about that. As I dont have neut. torp yet I can't confirm it or deny it.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
Unless the 'old trick' is slipping a hard one in when it isn't expected I'm not convinced it means what you think it does.
Hitting up Ker'rat for some data collection, does lend itself toward the somewhat grouped Rad stacking thing...
With Rad hits of 5-6k instead of 900-1k, three hits per spread - six hits if two guys are within range - nine hits if three guys are within range (some R-TBR/GW, they've got no escapes or have already used them)...you're going to see some damage going on there.
Anything other than the 2pc Delta Operations and the Counter-Command Multi-Conduit Energy Relay that boost Weapon Rad?
Interesting, although none of the standard Tac Consoles boost it - it is buffed by Tac team which is a Energy Weapon/Projectile Weapon buff. And yep, that means the Counter-Command Deflector buffs it...hrmmm.
Comparing the changes in damage from both TT and the Deflector, it appears that it is the Starship Projectile Weapon Training that is providing the buff to the Rad damage from the Neutronic torpedo - so anything that provides a boost to that would provide a boost to the Rad damage.
Hrmm, wonder if that means the Starship Projectile Weapon Specialization is also boosting the CrtH/CrtD of it...meh, no way for me to test that.
Looks like the Rad's base damage is ~260 or so. Hrmm, let's see if that calculates out.
Base: 260
99 SPWT: +128.7 = 388.7
Mk XII: +312 = 700.7
VR: +19.5 = 720.2
2pc Delta: +36.92 = 757.12
Pirate: *1.015 = 768.4768
Comes up short. What about adding in Starship Weapon Training as well.
Base: 260
99 SWT: +128.7 = 388.7
99 SPWT: +128.7 = 517.4
Mk XII: +312 = 829.4
VR: +19.5 = 848.9
2pc Delta: +36.92 = 885.82
Pirate: *1.015 = 899.1073
Hrmmm, there's an easier way to look at this.
911.7 = X * (1 + (0.495 + 0.495 + 1.2 + 0.075 + 0.142) * (1 + 0.015)
911.7 = X * 3.407 * 1.015 = X * 3.458105 = 911.7 / 3.458105 = 263
Okay then, so unless I'm missing something - the base damage of the Rad from the Neutronics is ~263.
But oh well, I should have recorded it so I could have gotten a better look at was going on - lol - I was still blinded by the Failsafe from one of the guys. Sure, the Death Window showed me that the finishing blow came in the form of the spread, an Iso, and a BO...but I'm not sure if the three guys had stacked a mix of Disruptor procs, any FoMM, and well even if the Probes had Assim'd me. I hate that Failsafe trait...meh.
So yeah, world of difference between my piddly 900ish and 5-6k...would make a difference there. Cause don't forget again, it's Rad - so it's not eating the innate Knetic. You have the interval for the torp, work in some procs from Destabilized Emitters - and yeah...even if they correct the 230/360 - 200/240 - 170/120 angle, it's still going to be a fun torp...
...unless of course, the Rad isn't supposed to be boosted by Weapon and Projectile Weapon training.
I have always felt PVP mods are pointless. Pointless in that that they are (supposedly) useful for 1 part of the game. And let's be frank here: Even the most die hard PVPer will acknowledge that PVP is a small sideshow in the game. So why bother gathering gear and doing the costly upgrading process for a very small portion of the game? In contrast to having gear and mods that can be used anywhere in the game, PVE & PVP. I know the ideal is traditionally vastly different between PVE & PVP builds. But I don't like the idea of mods of my best gear being made completely irrelevant when I go between PVP and PVE.
On does not need PVP to get good gear and resources. But one DOES need to do a lot of PVE to get good gear and resources.
As far as more defenses? I dunno. Cryptic's trend has usually been more offense, more clicky console abilities. The fact that we have sharply diminishing resistance returns, while offensive options have traditionally been abundant, should be quite open on what Cryptic thinks.
The only major moves of the last few years that helped in regards to defense?
- Warbirds with their elusive escapes on top of strong offensive power. Yeah.
- Removal of shared cooldowns between "Team" abilities.
And that's it, really. Contrast that to the mountains of offense options over the years.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
instead of one hit you need two. Dead anyway. lol.
It's not necessarily about where it stands as far as being good or not, but rather if it is working as intended/designed/expected...which it does not appear to be. If it is a case that it needs to be tweaked while maintaining consistent functionality, then that would be something I would definitely hope they would consider doing. But broken is broken...fix it...then tweak it, if need be. Saying that there are other broken things that are as good or better...lol...that's not really saying much.
Actually there is a really easy way to tell if it's working as intended. Because all of the other torpedoes that exist in the game, react to weapon enhancement mods differently. Have you seen the last rep torp? Please tell me how HY3 untargetable no self damage isn't a big difference between EVERY OTHER torpedo prior. This paradigm is the future of the game. New rep: vastly superior to non rep and prior rep items. I only suggest that 50k surgical strikes x 8 is more relevant a topic to discuss impacting gameplay more. Ionic turbulence being another questionable power. You fail to convince anyone but biased followers of a bigone playstyle.
The other things are not "broken" either. What appears to be broken is the vast majority of players will to compete in a game cluttered with near constant changes.
You're not very familiar with torpedoes, eh?
You've got targetable self-damage.
You've got targetable no self-damage.
You've got non-targetable no self-damage.
The HY E-Bio shows some power creep, but it's plainly visible as power creep - that wee nudge. The TS3 E-Bio showed broken...7 torps instead of 4...and was fixed.
The Neutronic, not even counting the Rad damage, is ~21.76% more damage than a Quantum to start. With a TS3, you're looking at ~90.57% more damage with the Neut compared to the Quant. That's not the case with the TS1, because that's broken the other way...only doing ~85.9% the damage of the Quant.
As for Surgical Strikes, that's already been previously bug reported and they've already acknowledged working on the bugs reported for it. No doubt there are going to be folks that complain about that mix of debuff, OSS, and SS and what can happen there (the bugs that have been reported previously are actually bugs separate from that)...and guess what, those threads will exist.
But again, just because Tom's bringing up X doesn't mean that Jerry can't bring up Y. Lol, dig up some of the ol' Naz threads collecting all the A-Z's from folks that Bort used to look at, eh? Hell, there's a thread going like that for Ground PvP, no?
There's folks out there complaining about butts clipping with bikinis - does that mean the folks with tray problems can't raise their concerns? I mean...seriously...lol.
Gotta say, it's damn powerful. Definitely not something you can't resist to. Keep moving, use BFI before it hits, pop an evasive. There we go, damage is mitigated.
However, I'm a little concerned with the power, it shouldn't be twice as good as a regular Quantum torpedo, being a Quantum torpedo itself.
Torp spread was suddenly doing 50k+ hits and one shotting everything and had splash damage to boot. It was changed pretty qucikly to its current iteration with a mild version of high yield to multiple targets.
It sure is fun in PVE though, decloaking in my aquarius and alpha striking a group of targets with flanking damage and watching them explode in one volley.
I'm sure this will be nerfed soon, just like Torp Spread was
Why does everyone have a hang up about dying to a torpedo? I mean cmon, you die to energy weapons all the time!
I wish all the torpedoes were as strong as the Neutronic one!
Because they consider torpedoes to be joke weapons. See, the people upset by this torp have probably spent their STO lives finding ways to maximize their energy damage output, and always regarded torps to be broken and ineffective. Being killed by one is like Jet Li getting beat up by Honey Boo Boo to them.
Which makes killing such individuals with torps all the more satisfying.
no, because torp spread don't miss, because torps don't need depend of an energy level for do damage, because they don't suffer of hard counters like FBP (who cares about the vesta shield), because drain don't affect them (neither the drain value of all energy weapons or enemy players drains like tyken, siphon, leech, etc), because they suffer no damage reduction over distance (not 100% sure about this right know, correct me if im wrong), because you don't need 4 or 5 rear weapon slots for make damage (1 neutronic torpedo = 1 weapon slot), because you don't have to stay on target for 10seconds like rapid fire (click and win), etc....
Probably someone else can point a few reasons more, but i think i made my point.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
they run on entirely different tac consoles then your energy weapons do, and shields have a built in base resistance of 75% to knetic damage. that trumps all those 'advantages' you listed easily, it doesn't even balance out.
no with this torpedo, because even with the 75% resistence on shields, they kill you with shields up Im not saying that torpedos are overpowered, im saying that the neutronic torpedo is overpowered. I think that was obvious giving the title of the post....
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
I know how to counter this torpedo, but I don't, because doing so isn't important enough. I don't even use it myself, and I'm a torp bomber - because I prefer photons. For every time I've been killed by this torpedo, I've been killed with energy weapons ten times over. Cease your wretched whining, it is becoming sickening.
I have not even upgraded the torp yet and none crit damage is 51,292 raw damage followed by 4,000 radiation damage with Torp spread 3 assuming the tooltip is correct at 4 torps per volley. On a crit that’s well over 100k damage and High Yield 3 its even worse. How bad will it be once I upgrade?
its only 3 with torp spread 3. HY is junk with it, no acc mods, reduced damage per torp instead of increased, but it fires 4
How do you protect against that? Pop BFI, pop EPTS. Those are my methods. I haven't been killed by that torp in a while now. I can tank multiple spreads without breaking a sweat.
Which raises the question... if I can do that, having no resists whatsoever, and not specializing in tanking powers... why can't the folks complaining here do the same?
Perhaps they're running really low shield power?
I just ran a combat log I just did 100k damage over 2 seconds. Max single shot hit was 80k.
While an energy ganker can do 250k damage in the same span of time.
Why are we debating this again?