EDIT: this comes strait from Al “Captain Geko” Rivera, (lead designer) listen for yourself in the priorityone podcasts.
advanced difficulty is NOT suppose to be easy. It is suppose to be at the SAME level the OLD elites were at pre power creep.
now, if you
are NOT level 60
do NOT have t13/14 gear
do NOT have a t6 or fleet t5u ship
If you lack these things, any of them,
YOU ARE UNDERPOWERED and should expect hardship
the content is not over powered. you are lacking
the difference from t12-t13 is not like t11-t12 there is a much greater power divide and the same thing goes for t13-14, the delta is much greater than t12-t13
think of it like this.
IF!!!
T11 is 20% stronger than than T10
T12 is also 20% stronger than T11
but
on that same scale
T13 is 45% stronger than T12
and
T14 is 60% stronger than T13
those numbers aren't accurate by any means but I used them to show the point
Its like this. Full purple t12 gear. Is like having full t10 greens. When your looking at advanced thats the delta.
the NEW ELITE difficulty is intended for organized, preassembled groups where each team member knows thier roll ahead of time, are using voice communication to work together and all of the members in the group have GOLD SHIPS (in case you don't know what that means, that means, ships with full T14 gold quality gear)
A T5 Assault Cruiser, a T5 Ambassador, a T5 BoP, a T5 Ha'non...all with Mk X/XI/XII gear did the old elites just fine. You are being disingenuous, at best.
For the vast majority of folks I've talked with, none of us had any issues with a new level being added for folks. And, we were told the new advanced would be the same as the old elite.
In fact, you can have all of the stf queues. Not worth my time, any more.
my rom is level 50 using a year old scimitar build and nothing upgraded since DR so all MK XII sutff max, no mastery or specialization can still do 30k dps on infected advanced, with the right build you can get by without upgrading anything. Ship is t5 still.
if you have all mark12 why do advanced for voth implants, etc? why offer those as rewards if it is intended for players to already have the rep gear? how do you get rep gear in the first place if advanced is supposed to be one of the methods?
advanced difficulty is NOT suppose to be easy. It is suppose to be at the SAME level the OLD elites were at pre power creep.
now, if you
are NOT level 60
do NOT have t13/14 gear
do NOT have a t6 or fleet t5u ship
If you lack these things, any of them,
YOU ARE UNDERPOWERED and should expect hardship
the content is not over powered. you are lacking
the difference from t12-t13 is not like t11-t12 there is a much greater power divide and the same thing goes for t13-14, the delta is much greater than t12-t13
think of it like this.
IF!!!
T11 is 20% stronger than than T10
T12 is also 20% stronger than T11
but
on that same scale
T13 is 45% stronger than T12
and
T14 is 60% stronger than T13
those numbers aren't accurate by any means but I used them to show the point
the NEW ELITE difficulty is intended for organized, preassembled groups where each team member knows thier roll ahead of time, are using voice communication to work together and all of the members in the group have GOLD SHIPS (in case you don't know what that means, that means, ships with full T14 gold quality gear)
Listen up mister "I know better than everyone else how this is supposed to work"
If what you say are true, then why are the Advanced available already from lvl 50 when people will at best have a T5 ship with MK 11/12 equipment or T6 ship or MK 13/14 equipment?
What you are saying sounds to me like what the devs have intended for Elite, not for Advanced, at least according the the descriptions they have given of it.
I have been running Advanced STFs with a T5U ship and MK 12 equipment together with other people similarity equipped, and I have found that its for the most part not a problem to finish those runs on advanced as long as you dont have one person in the group who screws up the run, either because they dont know or dont care how to do it properly.
I would suggest to you that you spend some more time doing some research and try to understand how things actually works, rather than just thinking you know better than everyone else.
My poor pathetic Rom Sci in a fully mk12 geared t5-u dyson ship, doing under 10k dps has no problem with advanced stfs. But then she's under 10k because i'm doing my sci voodoo cc, dubuffing tgts, and generally keeping things at bay. Then there's my kdf tac flying a full mk12 beam Bort who does over 10k, does NOT use the silly little aux2bat faw fad build, and still has no problem with advanced. Actually, the only time I've had an issue with advanced was when I went in with a t6 ship using the exact same gear from my t5-u ships. huh imagine that.
None of my characters are at level 60 yet and certainly none of them have mark 13 or 14 gear. One of my characters even has a couple mark 11 green plasma arrays. Certainly having tier 5tu ships helps though.
I've done quite a few advanced borg space stfs with all my characters and many of them have gone very well. ISA can be great fun with a strong team. CSA seems to be easiest. KASA can be the trickest because sometimes people get overwhelmed and a probe gets by.
I think it's about having a good team with players that are familiar with the STF as well as choosing the most useful boff skills.
I always PUG, I've never been on a premade. I think people will be fine as they become more familiar with the new STFs. I don't think anyone needs to rush to level 60 and mark 14 gold gear.
None of my characters are at level 60 yet and certainly none of them have mark 13 or 14 gear. One of my characters even has a couple mark 11 green plasma arrays. Certainly having tier 5tu ships helps though.
I've done quite a few advanced borg space stfs with all my characters and many of them have gone very well. ISA can be great fun with a strong team. CSA seems to be easiest. KASA can be the trickest because sometimes people get overwhelmed and a probe gets by.
I think it's about having a good team with players that are familiar with the STF as well as choosing the most useful boff skills.
I always PUG, I've never been on a premade. I think people will be fine as they become more familiar with the new STFs. I don't think anyone needs to rush to level 60 and mark 14 gold gear.
I've enjoyed Pugs, and I've hated Pugs, that's only normal I suppose. Premades can be great fun, especially if you are with the same group all the time. It gets to the point where no communication is needed because you all know exactly what the others are doing, where they are going, and a quick glance is all it takes to see if they might need a hand. Oh and for the record I think my highest character is ?56? Not sure though since I'm a bit of an altoholic lol.
And I totally agree, once a familiarity is reached with the new difficulties things will become smooth once again.
I want elites to be hard. So hard in fact. When you actually beat one a hologram of the Dev team pops up on screen, falls to thier knees and worships you for like 10 secs. Then you get awarded like 5000 dil and a tech upgrade that automatically makes 1 item of choice Mk 14 Gold.
Seriously, these should be things of legend. When you hear of someone beating a Elite. You automaticaly know, this guys the ****. We need something in the game that seperates the men from the boys. Don't be mad that cryptic picked the elite missions to do just that. "No win senario" Times 10. Do you have what it takes. If not, play it on easy.
Someone with a proper boff and weapon loadout, in a T4 ship, using white mk Xs, is going to be more successful than someone in Cryptic's default boff/weapon loadout in a T6 ship using epic mk XIVs.
The boff/weapon loadout of the Dyson Destroyer in a Step Between Stars is a good indicator of what the majority of people are packing.
are NOT level 60
do NOT have t13/14 gear
do NOT have a t6 or fleet t5u ship
If you lack these things, any of them,
YOU ARE UNDERPOWERED and should expect hardship
Do you think that the old Elite Ques required T5.5U or T6 with Mk XIII or XIV? You think those ques required ships and gear that weren't even in the game yet?
How are they, in your own words 'suppose to be the SAME level' as old STF's but require almost max level gear post DR?
Advanced Ques were advertised as being about the same as old Elite, but they are not.. hence the unhappiness. These ques are open for players level 50 and up and do not require upgraded ships or the highest end gear. It's reasonable to assume that a moderately geared level 50+ should be able to complete the content.
That's how the old system worked, but not the new system. Understand the problem before posting.
The bonuses you gain from gaining a Mk or two are actually relatively minor. The bonuses from gaining rarity can be extremely valuable however, depending on which mods you get. The problem people are having is that they are truly terrible and have no idea just how bad they are. I can set up a ship in green MK XI's and outperform the vast majority of players. While gear may distinguish a 15k player from a 25k player, knowing which gear to use and how to use is distinguishes the 5k player and the 15k player. Not the quality of the gear - just the type, and which skills to pair with it.
The vast majority (generally at LEAST 3 of the 5 players in the average pug I record) have no concept of what they should be doing. What's truly appalling though is how many of them will argue until they're blue in the face that they're experts and know exactly what is best, all the while plodding along barely surviving against the most insignificant of pests.
2) how are you suppose to get the good gear if you need the good gear to do advanced...which is how you get good gear?!?
A fully upgraded fleet has access to exceptionally good gear.
rep gear is not actually needed and in many cases, fleet gear and fleet items are better.
Join a high level fleet. Difference between no fleet and high level fleet is night and day.
There is also the crafting system which I know little about.
Don't forget to check the lobi store for gear too, especially consoles.
Actually, in general fleet gear is inferior to most other options. Shields, warp core, and consoles are all acquired via a fleet, but fleet weapons are some of the worst options out there. The modifiers on them are truly terrible. As for the deflector/engines - the borg 2 set is incredible, especially when accompanied by several other passive hull heals. I literally just ran through all Khitomer, Infected Space, Cure, and Borg Disconnected with my regular build - but no shields (or armor) equipped at all. Just wanted to see how hard it would be.. and it wasn't even close to a challenge. That set is pretty nice to have.
Mk 12-13 is a good jump in dps, the mk 13-14 is a giant leap. Mk 14 is 1/4 more powerful than mk 13. I have noticed each time i have upgraded my cannons and beams my dps goes up a lot.
I went from
mk 12 purple / taking time but killing things well
MK 13 purple / started vaping probes with my beam overload.
mk 14 ultra rare / started vaping everything up to spheres and cubes in 2 attacks.
MK 14 for all weapons takes A LOT of dill and time. Crafting for buying good mods takes more. Once you do you a lot stronger than you were.
advanced difficulty is NOT suppose to be easy. It is suppose to be at the SAME level the OLD elites were at pre power creep.
now, if you
are NOT level 60
do NOT have t13/14 gear
do NOT have a t6 or fleet t5u ship
If you lack these things, any of them,
YOU ARE UNDERPOWERED and should expect hardship
the content is not over powered. you are lacking
the difference from t12-t13 is not like t11-t12 there is a much greater power divide and the same thing goes for t13-14, the delta is much greater than t12-t13
think of it like this.
IF!!!
T11 is 20% stronger than than T10
T12 is also 20% stronger than T11
but
on that same scale
T13 is 45% stronger than T12
and
T14 is 60% stronger than T13
those numbers aren't accurate by any means but I used them to show the point
the NEW ELITE difficulty is intended for organized, preassembled groups where each team member knows thier roll ahead of time, are using voice communication to work together and all of the members in the group have GOLD SHIPS (in case you don't know what that means, that means, ships with full T14 gold quality gear)
How about you Listen up!
The queues are dying not because stuff is too hard. I can tank tank tank and pew pew pew through advance content when I was 51. Its a SNORE FEST! Add in optional kicking everyone out of the SNORE FEST mission kills all pugging dead dead dead!
Get it, Private Pyle? Shut up and eat your jelly donut.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,572Community Moderator
edited October 2014
Declaring Advanced is only for lv 60 players is really crass. Same goes for demanding top level gear and ships when not everyone can afford that. It was possible to do the old elite in a standard freebee T5 Escort with mk X white gear. Heck... people pulled it off with T1 ships and shuttles for the hell of it!
Yes, Advanced is supposed to be comparable to the old Elite, but writing people off for not being almost new Elite ready just for Advanced is a seriously bad move and will only result in you getting told off by the majority of the forums.
advanced difficulty is NOT suppose to be easy. It is suppose to be at the SAME level the OLD elites were at pre power creep.
now, if you
are NOT level 60
do NOT have t13/14 gear
do NOT have a t6 or fleet t5u ship
If you lack these things, any of them,
YOU ARE UNDERPOWERED and should expect hardship
the content is not over powered. you are lacking
the difference from t12-t13 is not like t11-t12 there is a much greater power divide and the same thing goes for t13-14, the delta is much greater than t12-t13
think of it like this.
IF!!!
T11 is 20% stronger than than T10
T12 is also 20% stronger than T11
but
on that same scale
T13 is 45% stronger than T12
and
T14 is 60% stronger than T13
those numbers aren't accurate by any means but I used them to show the point
the NEW ELITE difficulty is intended for organized, preassembled groups where each team member knows thier roll ahead of time, are using voice communication to work together and all of the members in the group have GOLD SHIPS (in case you don't know what that means, that means, ships with full T14 gold quality gear)
Wow - if you were trying to show a prime example of being a d!ck, kudos. You nailed it. You also shows us that you are as ignorant as you are brash.
When people say they are doing new STF's in old gear, most likely they are doing easy advanced/elite STF. Even among elite players with excellent gear, they often do the easiest STF's.
Try doing advanced/elite Hive Onslaught or advanced/elite Undine Assult through the queue in a random free ship with all MK XI/XII and without good boffs/doffs, and without any fleet/rep gear, and without friends or fleetmates because your friends may have good ships/gear.
In my opinion, the complaints about difficulty are probably coming from people who are not in a high level fleet and may be flying a low-end, free ship and have bad boffs/doffs and using poor tactics/strategy and they are probably using the queue.
Also, I think some classes are more challenging. An inexperienced player might have difficulty playing effectively as a science officer. I prefer playing an engineer because I die less and can solo more easily. Some people say that, since Delta Rising, dps is all that matters in STF, however, I find that in a difficult STF's through the queue, it helps to draw fire and damage away from other ships, just in case those other ships can't tank.
Don't misunderstand me. I am not asking for nerfs. Just trying to help the elite players to better understand the situation. I love nightmare mode. wish more elite players would queue for the most difficult STF's.
Comments
For the vast majority of folks I've talked with, none of us had any issues with a new level being added for folks. And, we were told the new advanced would be the same as the old elite.
In fact, you can have all of the stf queues. Not worth my time, any more.
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
(Me find other parts of that post very suspect. There'd be nothing left for "elite".)
your premise is flawed
Listen up mister "I know better than everyone else how this is supposed to work"
If what you say are true, then why are the Advanced available already from lvl 50 when people will at best have a T5 ship with MK 11/12 equipment or T6 ship or MK 13/14 equipment?
What you are saying sounds to me like what the devs have intended for Elite, not for Advanced, at least according the the descriptions they have given of it.
I have been running Advanced STFs with a T5U ship and MK 12 equipment together with other people similarity equipped, and I have found that its for the most part not a problem to finish those runs on advanced as long as you dont have one person in the group who screws up the run, either because they dont know or dont care how to do it properly.
I would suggest to you that you spend some more time doing some research and try to understand how things actually works, rather than just thinking you know better than everyone else.
I've done quite a few advanced borg space stfs with all my characters and many of them have gone very well. ISA can be great fun with a strong team. CSA seems to be easiest. KASA can be the trickest because sometimes people get overwhelmed and a probe gets by.
I think it's about having a good team with players that are familiar with the STF as well as choosing the most useful boff skills.
I always PUG, I've never been on a premade. I think people will be fine as they become more familiar with the new STFs. I don't think anyone needs to rush to level 60 and mark 14 gold gear.
I've enjoyed Pugs, and I've hated Pugs, that's only normal I suppose. Premades can be great fun, especially if you are with the same group all the time. It gets to the point where no communication is needed because you all know exactly what the others are doing, where they are going, and a quick glance is all it takes to see if they might need a hand. Oh and for the record I think my highest character is ?56? Not sure though since I'm a bit of an altoholic lol.
And I totally agree, once a familiarity is reached with the new difficulties things will become smooth once again.
Seriously, these should be things of legend. When you hear of someone beating a Elite. You automaticaly know, this guys the ****. We need something in the game that seperates the men from the boys. Don't be mad that cryptic picked the elite missions to do just that. "No win senario" Times 10. Do you have what it takes. If not, play it on easy.
The boff/weapon loadout of the Dyson Destroyer in a Step Between Stars is a good indicator of what the majority of people are packing.
+1 cookie to you
I NEVER wanted a difficulty increase! I want the old EASY sto back! NOW! :mad:
Listen up OP. Youre an idiot. Seriously. You are and theres no getting around it.
Then you say this..
Do you think that the old Elite Ques required T5.5U or T6 with Mk XIII or XIV? You think those ques required ships and gear that weren't even in the game yet?
How are they, in your own words 'suppose to be the SAME level' as old STF's but require almost max level gear post DR?
Advanced Ques were advertised as being about the same as old Elite, but they are not.. hence the unhappiness. These ques are open for players level 50 and up and do not require upgraded ships or the highest end gear. It's reasonable to assume that a moderately geared level 50+ should be able to complete the content.
That's how the old system worked, but not the new system. Understand the problem before posting.
The vast majority (generally at LEAST 3 of the 5 players in the average pug I record) have no concept of what they should be doing. What's truly appalling though is how many of them will argue until they're blue in the face that they're experts and know exactly what is best, all the while plodding along barely surviving against the most insignificant of pests.
A fully upgraded fleet has access to exceptionally good gear.
rep gear is not actually needed and in many cases, fleet gear and fleet items are better.
Join a high level fleet. Difference between no fleet and high level fleet is night and day.
There is also the crafting system which I know little about.
Don't forget to check the lobi store for gear too, especially consoles.
Bull$#@&! my T5-U R'Mor with Mk12 gear slaughters elites so the issue is you have no idea what you are doing with your ship.
teamspeak required? uh no...in game typing works fine my whole fleet does it!
I went from
mk 12 purple / taking time but killing things well
MK 13 purple / started vaping probes with my beam overload.
mk 14 ultra rare / started vaping everything up to spheres and cubes in 2 attacks.
MK 14 for all weapons takes A LOT of dill and time. Crafting for buying good mods takes more. Once you do you a lot stronger than you were.
How about you Listen up!
The queues are dying not because stuff is too hard. I can tank tank tank and pew pew pew through advance content when I was 51. Its a SNORE FEST! Add in optional kicking everyone out of the SNORE FEST mission kills all pugging dead dead dead!
Get it, Private Pyle? Shut up and eat your jelly donut.
Yes, Advanced is supposed to be comparable to the old Elite, but writing people off for not being almost new Elite ready just for Advanced is a seriously bad move and will only result in you getting told off by the majority of the forums.
Wow - if you were trying to show a prime example of being a d!ck, kudos. You nailed it. You also shows us that you are as ignorant as you are brash.
Go home.
Try doing advanced/elite Hive Onslaught or advanced/elite Undine Assult through the queue in a random free ship with all MK XI/XII and without good boffs/doffs, and without any fleet/rep gear, and without friends or fleetmates because your friends may have good ships/gear.
In my opinion, the complaints about difficulty are probably coming from people who are not in a high level fleet and may be flying a low-end, free ship and have bad boffs/doffs and using poor tactics/strategy and they are probably using the queue.
Also, I think some classes are more challenging. An inexperienced player might have difficulty playing effectively as a science officer. I prefer playing an engineer because I die less and can solo more easily. Some people say that, since Delta Rising, dps is all that matters in STF, however, I find that in a difficult STF's through the queue, it helps to draw fire and damage away from other ships, just in case those other ships can't tank.
Don't misunderstand me. I am not asking for nerfs. Just trying to help the elite players to better understand the situation. I love nightmare mode. wish more elite players would queue for the most difficult STF's.
It's also simply bull, and rather trollish; so, just shake it off. Besides, Advanced has been significantly nerfed now, so we're back to 'yawn' again.