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I'm not motivated to log into the game anymore.

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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    I think I reached that point last night:
    Normal STF's are so un-freeking-believably easy and the advanced are too-freekin- hard,
    and the ship mastery system only awards a trait if you have a T6 ship, and there aren't any good ships for my KDF toons.

    So, for 27 dollars I can upgrade my 'usable' ship to T-5U or spend 30 dollars for a ship that's nowhere near as good as my T-5U. I have 1 more week before my reps cap, so they have till then to figure out WTH they're doing before I park my ships for another couple of seasons.
    :(
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    I own and run forums too, so sure there are members would say I am going to leave because of bla, bla, bla. I've been on other forums for many years too. I see guys leaving it and telling me to follow them because of bla, bla, bla.

    If you enjoy this game then just play it. If you don't like something about what's going on then you decided what's the best for you to do. Most will end up coming back though.

    No here on this forum can agree or disagree with your post.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited October 2014
    mewmewgrrl wrote: »
    How it it over grindy?

    I admit we reach max level entirely too quickly, with purchasable bonuses to further speed up the process. HOWEVER, the focus of this game has become "repeatable content." That's the devs' way of saying they are curbing creative and innovative content in favor of time consuming and repetitive queues. I really don't have an issue with them using the queues as filler in between new additions. But they insist on using them as a primary focus of game play. Let's face it--once you finish all the story stuff your choices are reduced to grind gear, grind rep, or grind fleet. The first time through a new story mission can be fun, but after that it just becomes tedious. I blame much of it on the repeatable content dynamic of this game. If they'd just cut PVE XP in half and let us enjoy being a Captain, or make promotions optional, or SOMETHING to slow the leveling process this would be a much more interesting game. It would take the emphasis off the grinds and allow us to look around and savor being inside the Star Trek world. The faster we speed through it the less time we have appreciate it.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    daqhegh wrote: »
    I admit we reach max level entirely too quickly, with purchasable bonuses to further speed up the process. HOWEVER, the focus of this game has become "repeatable content." That's the devs' way of saying they are curbing creative and innovative content in favor of time consuming and repetitive queues. I really don't have an issue with them using the queues as filler in between new additions. But they insist on using them as a primary focus of game play. Let's face it--once you finish all the story stuff your choices are reduced to grind gear, grind rep, or grind fleet. The first time through a new story mission can be fun, but after that it just becomes tedious. I blame much of it on the repeatable content dynamic of this game. If they'd just cut PVE XP in half and let us enjoy being a Captain, or make promotions optional, or SOMETHING to slow the leveling process this would be a much more interesting game. It would take the emphasis off the grinds and allow us to look around and savor being inside the Star Trek world. The faster we speed through it the less time we have appreciate it.

    Not just developers, they go by what is being told by upper management who are also manage by those higher than them. So we can give our feedback to what we all want out of this game? Sure they have listen to most of what has been said.

    Every online company that runs online game business, has to listen to their members/players to get understanding to what is popular. Sure this game is space battle game along with military style on ground combat too. So you get both games into one.

    Star Trek was exploration, a lot of space travel and science along with space battles. Some ground combat too. I'll play in space anytime. I do find the new adventure zone fun to play. I am sure a lot of marketing and design gone into the huge scope of that project.

    But again developers will only do what they're been instructed to do. My prior online game the CEO of game was on the forums talking to the players. Everyone did post questions and feedback to him also on certain things they didn't like or wanted to see happen to their game from him. I haven't seen the CEO of this game on here also?

    Maybe might be time for CEO to come out and play the game too and show us a video of him playing STO. Plus show support for STO and the member/players.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited October 2014
    coolheadal wrote: »
    Not just developers, they go by what is being told by upper management

    This is true. And it bothers me just how out of touch the overlords are with the Star Trek fanbase. It's obvious that they only bought the game as an investment. But even so, one would think they'd at least be aware of how gung-ho Trek people get. I think their assumption was just that a lot of people like Star Trek and a good number of them play video games, so why not cash in? I honestly think that's as much thought as they put into it. The quality of the product and the overall experience of the game are not very high on their priority list.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • kavasekavase Member Posts: 771 Arc User
    edited October 2014
    jonsills wrote: »
    You self-admittedly have no real idea what's going on in the game; you just know that several seasons back you were disappointed by something, and you're waiting for someone else to tell you to play again. (Even though finding out for yourself is completely free.)

    Why are you even on the forums again? What, you don't think there's enough negativity from the folks who actually do play? Or do you just enjoy tormenting yourself by hanging around places you hate being?

    Excuse me? You know me how? I have more of an idea than you know.

    I keep up to date by reading the tribble forums and notes keep me up to date very well that I don't even need to play the game to understand what's going on. Also, there are several reason I'm not getting into as to why I'm not playing(none of which have been address and/or have been made worse). Additionally, I have a few friends that play that I sometimes watch and they too keep me in the loop of things.

    And to be clear, there wasn't anything in my post that involved 'hate' as you described. I don't hate the game, I never said that. I want to be kept up to date because I'm hoping this game turns around or the issues that I have with the game are address and give me a reason to log back on.
    Retired. I'm now in search for that perfect space anomaly.
  • kavasekavase Member Posts: 771 Arc User
    edited October 2014
    mewmewgrrl wrote: »
    How it it over grindy?

    The word grind is thrown around in a few other games I play. As far as it's universally concerned(the best I can explain it), it's a grind if it's something you have to do to earn to get something, but whatever it is your doing in order to earn said reward is not all that fun. If what your doing is fun, then it's not really a grind.

    So for those who don't enjoy the content will find it 'grindy' while others who do enjoy it won't, and will simply enjoy it for what it's worth.
    Retired. I'm now in search for that perfect space anomaly.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited October 2014
    tell you one thing I would do, tell your fleet mates they will have to upgrade and craft their own stuff from now on, that should lighten your load immensely.

    This is a good point .
    If you're your fleets designated crafter , and you feel like you're not up for it anymore , tell them !
    It's your responsibility to inform them to not expect stuff from you on this front ... , and it's better for everyone if they find out about it sooner rather then later .

    Informing them will also relieve you of your burden of logging in to level in crafting for THEM , and it'll free you to decide what you want to do in / with STO for yourself !!!

    I'm speaking from your corner ... , as I too hate the new crafting , and I too have found myself unable to preform my fleet duties ... , in my case recruitment ... , as my faith in STO right now is in the toilet .
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    daqhegh wrote: »
    This is true. And it bothers me just how out of touch the overlords are with the Star Trek fanbase. It's obvious that they only bought the game as an investment. But even so, one would think they'd at least be aware of how gung-ho Trek people get. I think their assumption was just that a lot of people like Star Trek and a good number of them play video games, so why not cash in? I honestly think that's as much thought as they put into it. The quality of the product and the overall experience of the game are not very high on their priority list.

    The host company is into gaming online, so they have known what type of investment STO is otherwise they wouldn't have merged into it. Right there are a lot of changes going on here but most players only see half of it. Too much change and everyone climbs the forums for an answer to the why did you do that? Upper management made changes that are effecting us all. Host company just don't know how much involved are they with the Parent (STO) company but now are merge into one company.

    I am sure things were run differently prior to the merge, so now things are going to be handled differently.

    Lets take the current expansion called:

    Delta Rising, is well done! Sure there are some crashes, networking and lag issues that seem to be overlooked from beta testing. They do need to pay attention to our post of such problems, otherwise players will start posting odd post about they're not happy or worst saying a see ya post. To me all the battles including the patrols all should run smoothly, because they're designed to run that way. There shouldn't be any excuse for them not too.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited October 2014
    coolheadal wrote: »
    Delta Rising, is well done! Sure there are some crashes, networking and lag issues that seem to be overlooked from beta testing. They do need to pay attention to our post of such problems, otherwise players will start posting odd post about they're not happy or worst saying a see ya post. To me all the battles including the patrols all should run smoothly, because they're designed to run that way. There shouldn't be any excuse for them not too.

    This is one of my oldest and biggest gripes. The whole purpose of beta testing is iron out wrinkles just like these, yet very little, if any, related feedback is considered.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2014
    Yeah or they could just have kept exploration, tour the galaxy, mirror event and doff upgrinding in there as viable gameplay.

    Any other of the things they took from us for no reason, take your pick.

    Or I don't know, slap on skillpoints on pvp or something equally simple
    How about adding to the game for once, when did we reach a place where people can't even imagine that no more.

    Okay we only have to cope with 24 nerfs this time, sold!!1


    That way we wouldn't be limited to playing queues with ½ million hp probes for 200% less dil...

    It's entirely their bad decisions doing this.

    They wanted to try and control everything and now it's to the point there is nothing left to do in-game but hey sure enough - we aren't playing the stuff they deleted, so I guess it was completely worth it !!!1

    I won't be playing queue maps with force failure and 200% less dil, not going going to buy un-official star trek ships and sure as hell also not going to re-buy all my old gear for insane amounts of dil just for permission to take a 200% dil reduction on worn out maps.
  • raeatraeat Member Posts: 186 Arc User
    edited October 2014
    It's entertaining when a thread like the OP appears. Someone says they are not happy with something and one of the first things you see are the legions of worse than useless pricks telling the poster to hurry up and quit.

    There's only one thing worse than a griper, and that's a squeeing fanboy apologist who doesn't comprehend that by aggressively defending the game, they are removing the incentive for the devs and marketeers to do better and more coherent work. Who do you think the confirmation bias machines in the marketing department are going to hear?

    Most people who complain about something in the game are wishing it could be better, and many make good suggestions about fixing the problems that exist. But there is always some useless nothing who squeals "Quit or shut up!" and they are the real problem.

    Sometimes I wonder if these idiots are really game employees using sock puppet accounts to try to quell reasonable concerns.
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2014
    raeat wrote: »
    It's entertaining when a thread like the OP appears. Someone says they are not happy with something and one of the first things you see are the legions of worse than useless pricks telling the poster to hurry up and quit.

    There's only one thing worse than a griper, and that's a squeeing fanboy apologist who doesn't comprehend that by aggressively defending the game, they are removing the incentive for the devs and marketeers to do better and more coherent work. Who do you think the confirmation bias machines in the marketing department are going to hear?

    Most people who complain about something in the game are wishing it could be better, and many make good suggestions about fixing the problems that exist. But there is always some useless nothing who squeals "Quit or shut up!" and they are the real problem.

    Sometimes I wonder if these idiots are really game employees using sock puppet accounts to try to quell reasonable concerns.

    I think you're labouring under the misapprehension that developers give a rat's TRIBBLE what people say on forums, one way or another (unless it's a total meltdown representative of general playerbase opinion).

    Developers make the games however they think best; they may go so far as to take the temperature of forums (or have people to do that for them), but that's only ever going to be one very small factor informing their decision-making, it's never going to influence how they design the game (again, not unless they've made a real boo-boo, but then they'll know that themselves anyway).

    The customer is always wrong, and doesn't really know what s/he wants. What people say they want is usually markedly different from how they vote with their wallets, mainly because what people say is part of a social dance that has little to do with reality.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited October 2014
    gurugeorge wrote: »
    The customer is always wrong, and doesn't really know what s/he wants.

    This presumption worries me. I agree that this is how gaming companies think. However I don't believe it's true all of the time. For example, they have asked us for our opinions in the tribble forum regarding beta testing new material. Despite claiming to care what we think and how the game works they almost always ignore our comments. Bugs are pointed out in beta that are dismissed and allowed to be released onto holodeck. We want the game to run as smoothly as possible, but it appears that isn't a big concern to the devs.

    This is only one example. Another would be pointing out how the exchange perpetually has issues, and the devs basically saying they can't do it because it's too much work (again being dismissive about a valid comment).

    I think, by and large, we know what we want. But the devs and their overlords don't want the same things we do. This doesn't mean the customer is always wrong, but that that we don't have to be right all the time to make valid points and make normally reasonable requests.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    daqhegh wrote: »
    This is one of my oldest and biggest gripes. The whole purpose of beta testing is iron out wrinkles just like these, yet very little, if any, related feedback is considered.

    Lack of communication on both ends if that's the case. I use to work for major corporate companies and they beta their in-house software calling it a Model Office. They have the product from developers already to be tested by the either QA or UAT (User Acceptance Tester). If it doesn't past the UAT it goes back to the developer. Of course I didn't mention the Network Monitor who overseas the network for software like dbase or anything that's running over the server. If there is a lag on Network a popup (red flag) should tell the Network Monitor (aka Network Tech or Network Engineer) what the issue is.

    Right now for me is the space tray to control the BOF training skills I have train them to have. They're missing when I beam down to the planet do my thing and return to the space and sure enough the same features are missing. Something was allocated in this DR final patch where now there isn't enough space so the database to store users tray profiles for BIG PERSONAL TRAY #1 AND BIG PERSONAL TRAY #2 under Space Battle.

    What I am missing is the Full Impulse Icon always gone now. Also additional shielding an Active straits. So to me what going on is that prior to DR release anything you had saved on the trays is now the default. If you change something that wasn't the default now it will not save it if you beam down to the planet.

    If this was Windows desktop icons missing or graphics for those icons were gone. The fix for that was to increase the memory allocation from the default 8K to 16K or even 32K. Max would be 64K. Then delete the old dbase for those icons. Now in this game someone knows what the values where prior and should restore that back.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2014
    gurugeorge wrote: »
    I think you're labouring under the misapprehension that developers give a rat's TRIBBLE what people say on forums...

    Yes and no.

    Yes, they do mainly ignore feedback seemingly especially on the bad ones which granted does cover most of what is currently going on - in terms of what corrections they make.

    Arguably you have to add that a. that is just as much because they always behind on time and b. backtracking doesn't sell the same way spending time on a new ship does.

    But no that it doesn't impact them or that they don't "give a rat's":
    Positive posts make us feel good about ourselves. It turns out devs are humans, and as humans, we like to feel good. This includes people talking well of something we have done. Negative posts generally make us feel bad about ourselves. And as valid as it might be, we don't like feeling bad about ourselves.

    What also has to be added is, you can't blame all developers - decisions they had no power over they are victims like we are, but they will of course "protect" eachother externally on social media to protect the integrity of the group, no matter how valid it might be.

    Meaning no matter how great your point is, how valid it is, how right you are and how much they agree with it, to the point of feeling completely down over it, you will never hear them say it - which doesn't equal not caring

    /edit

    ps. One thing that the developer apologists might be getting right, not that they know that themselves, is a confrontational style has been pretty well documented to not work.

    Then of course from us normal people's point of view, even knowing they under corporate contract to stand around in a mickey mouse costume and sell tickets, it's the feeling that we have to bring them back to reality and we have the moral high ground in being honest and dealing with the problems instead of a sweep
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  • raeatraeat Member Posts: 186 Arc User
    edited October 2014
    Positive changes make us feel good about playing. We are not feeling good about playing...
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2014

    ... but for him the STF queues were about relaxing, and he enjoyed them. We enjoyed playing them with him. What he faced, changed his view of the game.

    Small changes we can absorb without too much frustrations. Big ones take effort. This was a missed opportunity for Cryptic.

    My Two bits...

    Your friend is not alone. There are many disappointed players around atm. Casuals as well as enthusiastic folks alike.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited October 2014
    daqhegh wrote: »
    This presumption worries me. I agree that this is how gaming companies think. However I don't believe it's true all of the time. For example, they have asked us for our opinions in the tribble forum regarding beta testing new material. Despite claiming to care what we think and how the game works they almost always ignore our comments. Bugs are pointed out in beta that are dismissed and allowed to be released onto holodeck. We want the game to run as smoothly as possible, but it appears that isn't a big concern to the devs.

    This is only one example. Another would be pointing out how the exchange perpetually has issues, and the devs basically saying they can't do it because it's too much work (again being dismissive about a valid comment).

    I think, by and large, we know what we want. But the devs and their overlords don't want the same things we do. This doesn't mean the customer is always wrong, but that that we don't have to be right all the time to make valid points and make normally reasonable requests.

    Its about giving us the image that they care about our opinions. As long as they think that their changes wont start a full scale rebellion. Theyll continue on with their plans. Simply telling us to give them feedback does two things. Gives them ideas of potential moneymaking opportunities and keeps us complacent. We're less likely to revolte if we feel our opinions are being heard. Regardless if theyre actually acted on.
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  • kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    edited October 2014
    Well.. I wasn't motivated to log in shortly after LoRs release and stayed away for abt 6 months at that time (mostly because of some nasty bugs). I had hope that DRs release would be better and while it was regarding server-stability (at least for me!) it's again a mess if it's about bugs and additionally there are some very bad design choices. Nonetheless so far I'm not at the point, that I was after LoRs release, but for the time being I reduced my gaming-time in STO to doffing.
    "We might get pretty singed at that range, but not as singed as they're going to get. Engage."
    - Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
    q4F10XV.jpg
    ALWAYS OUTNUMBERED, NEVER OUTGUNNED
  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited October 2014
    Stopped playing for a long time, came back and found the Dyson Sphere stuff had been added, and really enjoyed that, 2 good reps to do, new STF's, fleet ship (Avenger)to get/fit/refit/fly.
    The Dyson Sphere was nicely set up, with lot's of variety, able to just jump into things, or solo round when you felt like it.
    Now DR is launched, and...nothing. No content at all, and stupid upgrading system to drain resources for no purpose. All that's been added to the game, is more HP and more DPS, a mind-numbing grind to get them, and a lack of content imperative to do the grind.
    It's funny how bad this all is, what the hell are they thinking.
  • lunastolunasto Member Posts: 774 Arc User
    edited October 2014
    People keep asking for other players items more and more, it makes me laugh! The games economy seems to have caused a line of pan handlers on our board walk. ROFL!

    Also, I'm not sure I understand the need to run to the end of the fence and bark when someone speaks in a negative way about the game. If they are troubled about something, it helps to let Cryptic know so they can work on the issues. There is still much to fix in the game, so be constructive and let them know what you find in detail so they can fix it. I know there are big fans of the game, but geez take it easy, it's just a game so save the whip for another day!! lolz

    I like the game still, not every aspect of it appeals to me, but I enjoy playing my character in this world. But the slow leveling does leave me bored, as I wish to see more of the new story but lack the time to grind out the levels. I'll get to it eventually. In the mean time I'm happy to see the Foundry back up again! :)
    Lightningdealwithit.gifNew Lunar Republic
    "Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited October 2014
    Its about giving us the image that they care about our opinions. As long as they think that their changes wont start a full scale rebellion. Theyll continue on with their plans. Simply telling us to give them feedback does two things. Gives them ideas of potential moneymaking opportunities and keeps us complacent. We're less likely to revolte if we feel our opinions are being heard. Regardless if theyre actually acted on.

    I agree. This is also why game companies make games that require the latest and greatest equipment. They assume our lives revolve around video games and every gamer is rich and living in their parents' basement at the same time. They believe gamers are all blind sheep who will pay money for whatever comes out next, and upgrade accordingly. It might also be why this game is no longer casual friendly--if you have free time you're expected to spend every moment of it in game. The level of dedication it requires isn't hardcore--it borders on psychotic.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited October 2014
    Hi all.

    I've now left STO.

    Delta rising is an update I no longer have the time, money or patience to grind for anymore. I've purchased a lot of ships in this game and I dont have the money to spend to upgrade them all to T5U. Ive already bought them, I'm not paying for them again. Either with real money or the grind to get millions in ec to by upgrade token things from the exchange.

    I loved the game, I've made a lot of friends here. But it's time to go on to other things. I'll pop back for winter/ summer events but that's about it.

    Sadly the Smiling Parttay Gorn Cruncher often seen on Drozana wont be around anymore.

    STO has charted a course i can no longer follow. :( Its been fun and I thank you for the fun.
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
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