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T6 Ships Speculation - What would you like to see next?

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  • edited October 2014
    This content has been removed.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited October 2014
    All the existing ships should be tier 6 upgrade capable.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2014
    Federation
    No need, there are already more ships than lights. ;)

    Klingon
    • Qaw'Dun Refit Intel Bird-of-Prey
        Rather than improving the cloaking and maneuverability for its Intelligence Bird-of-Prey, the Klingon Empire instead chose to go a different route. Klingon Intelligence decided to refit the Qaw'Dun Bird-of-Prey with thicker hull armor and improved shielding, bigger engines to compensate, and advanced sensor systems; this resulted in a ship closer to what other species would consider a science vessel; however, as a Bird-of-Prey the Qaw'Dun Refit is just as capable of eliminating targets as it is observing them. It remains more fragile than the Science Vessels it was designed to emulate, however, and is less versatile and less maneuverable than other Birds-of-Prey.
        • Minimum Rank: Vice Admiral
        • Faction: Klingon
        • Availability: C-Store
        • Hull Strength: 28,050 (at level 50) and 34,000 (at level 60)
        • Shield Modifier: 1.1
        • Crew: 125
        • Weapons: 4 Fore, 2 Aft
        • Device Slots: 2
        • Bridge Officer Stations: 1 Commander Universal, 1 Lieutenant Commander Tactical/Intelligence, 1 Lieutenant Commander Science/Intelligence, 1 Universal Lieutenant, 1 Universal Ensign
        • Console Modifications: 4 Tactical, 2 Engineering, 4 Science (5 for the eventual Fleet version)
        • Base Turn Rate: 18 degrees per second
        • Impulse Modifier: 0.2
        • Inertia: 75
        • +5 Power to Weapons, +10 Power to Engines, and +5 Power to Auxiliary
        • Can Load Dual Cannons
        • Battle Cloaking Device
        • Raider Flanking
        • Console - Universal - Heavy Disruptor Lance
        • Matter-Antimatter Warp Core
        • Active Sensor Arrays
        • Starship Ability Package (Bird-of-Prey)
          • Precise Weapon Systems (+Accuracy)
          • Tactical Maneuver (+Defense)
          • Enhanced Weapon Systems (+Damage)
          • Enhanced Weapon Banks (+Crit Severity)
          • Fog of War (Starship Trait) - Triggering your cloaking device will also Scramble Sensors in a 5 km radius around your ship to aid in your escape. This can occur no more than once per 60 seconds, and like the Bridge Officer ability this will grant opponents a 20 second immunity to Confuse effects after the debuff expires or is cleansed.


      I could probably spell out an Intel Carrier (intended to launch reconnaissance flights and strike at supply lines deep in enemy territory) and a T6 Ferasan Tactical Carrier Destroyer (think Ar'Kif, but T6 with a conventional Warp Core and standard Cloak).

      Romulan
      Maybe an Intel Haakona to fill the all 3 missing ships needed to balance the ship lineup? The brain is still more interested in going to play, so that's what I'm going to do. :P
      Ym9x9Ji.png
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      With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
    • dongemaharudongemaharu Member Posts: 544 Arc User
      edited October 2014
      Yeah, there are a lot of Fed ships, but almost every new one designed by Cryptic is just flat. Literally. They think making something flat equals creative. I'm definitely not paying money to fly a disc or plank in space. This is why I'm not buying the pack.

      So what I'd like to see are actually attractive T6 ships. I don't care what kind. Anything, fer cryin' out loud. Cryptic will have to hire outside the company, but it'll be worth it.
    • szerontzurszerontzur Member Posts: 2,724 Arc User
      edited October 2014
      Revisiting an old idea I had floating around:

      Gorn Minelayer

      3/5 Weapon Slots(yes, 5 aft)
      1.1 Shield Mod
      40k hull@60
      9 Turn
      +10 Shield, +10 Aux

      [X][X][X][X]
      [X][X] (Specialist seat)
      [X][X][X]
      [X][X][X]
      [X]

      Console: Self-Replicating Mines - 25% chance for a mine to create an unactivated copy of itself at present location when it acquires a target.

      Ship Mastery Trait: Fortified Warheads - All (target-able) projectiles get +40% defense bonus.
    • saedeithsaedeith Member Posts: 628 Arc User
      edited October 2014
      X-Wing escort.
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited October 2014
      szerontzur wrote: »
      Revisiting an old idea I had floating around:

      Gorn Minelayer

      3/5 Weapon Slots(yes, 5 aft)
      1.1 Shield Mod
      40k hull@60
      9 Turn
      +10 Shield, +10 Aux

      [X][X][X][X]
      [X][X] (Specialist seat)
      [X][X][X]
      [X][X][X]
      [X]

      Console: Self-Replicating Mines - 25% chance for a mine to create an unactivated copy of itself at present location when it acquires a target.

      Ship Mastery Trait: Fortified Warheads - All (target-able) projectiles get +40% defense bonus.
      I like it. :D
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    • orangeitisorangeitis Member Posts: 5,222 Arc User
      edited October 2014
    • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
      edited October 2014
      It's a neat idea just by virtue of being different, but unless they buff mines I don't see a minelayer being too useful. The best way to clear a minefield is still to brace for impact and plow right through it.
    • kapla1755kapla1755 Member Posts: 1,249
      edited October 2014
      szerontzur wrote: »
      Revisiting an old idea I had floating around:

      Gorn Minelayer

      3/5 Weapon Slots(yes, 5 aft)
      1.1 Shield Mod
      40k hull@60
      9 Turn
      +10 Shield, +10 Aux

      [X][X][X][X]
      [X][X] (Specialist seat)
      [X][X][X]
      [X][X][X]
      [X]

      Console: Self-Replicating Mines - 25% chance for a mine to create an unactivated copy of itself at present location when it acquires a target.

      Ship Mastery Trait: Fortified Warheads - All (target-able) projectiles get +40% defense bonus.

      It could be very interesting with the DR Tricobalt cluster torpedo, I'd buy it been wanting a 3/4 science ship for the same reason.


      ps.. I'd really like the Kobali crossbow weapon as some mission reward :D
      [SIGPIC][/SIGPIC]
    • edited October 2014
      This content has been removed.
    • kapla1755kapla1755 Member Posts: 1,249
      edited October 2014
      skollulfr wrote: »
      kvort interdiction raider. t6f.
      26000 to 34500 hull
      .9 shield mod
      5-2 weapons (spec seat)
      device 3
      com uni
      com sci
      ltc uni
      lt uni
      (spec seat)


      2 eng
      5 sci
      4 tac
      16 turn
      .21 impulse mod (.25 cloaked)
      50 inertia

      ebc

      big nasty kdf raider with enough sci to make up for cryptics neglect of the kdf, leaving them with no proper dedicated auxiliary warships.


      I want Givme, Givme :D
      [SIGPIC][/SIGPIC]
    • novapolaris#2925 novapolaris Member Posts: 809 Arc User
      edited October 2014
      kapla1755 wrote: »
      It could be very interesting with the DR Tricobalt cluster torpedo, I'd buy it been wanting a 3/4 science ship for the same reason.


      ps.. I'd really like the Kobali crossbow weapon as some mission reward :D

      That ship is a pretty neat concept.

      On another note, I'd love a cluster torpedo that DOESN'T drop mines. I've been wanting one that does more of a mini torp spread practically since the game launched. Especially since what I grew up seeing in video games was more of a "multi-hit missile" with potential AoE than a minelayer, even if the current versions in STO are more true to life.
    • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
      edited October 2014
      theoryfive wrote: »
      That ship is a pretty neat concept.

      On another note, I'd love a cluster torpedo that DOESN'T drop mines. I've been wanting one that does more of a mini torp spread practically since the game launched. Especially since what I grew up seeing in video games was more of a "multi-hit missile" with potential AoE than a minelayer, even if the current versions in STO are more true to life.
      Alas, the only torp I can think of that does that is the Shrapnel torp that comes with the Tal Shiar Adapted Destroyer....unfortunately that's a console, and not a true weapon.
    • bridgernbridgern Member Posts: 711 Arc User
      edited October 2014
      I want a T6 Defiant, and this time please with a good Boff Layout.

      Com - Tac
      Lt.Com - Tac
      Lt.Com - Eng
      Lt - Sci
      Bridger.png
    • meimeitoomeimeitoo Member Posts: 12,594 Arc User
      edited October 2014
      T6 Vaadwaur lockbox.
      3lsZz0w.jpg
    • drachenfelesdrachenfeles Member Posts: 163 Arc User
      edited October 2014
      What I would like to see...

      Gorn Chelydridae Assault Dreadnought
      (bit like Elachi Monbosh, but bit more offensive then defensive)

      Weapons Slots: 4/4
      Consoles: eng/sci/tac: 3/4/4,

      Stations:
      cmd tac,
      lt-cmd sci
      lt sci
      lt eng
      en universal

      1.3 shield modifier, 37-40k (level 50) Hull, ~1500 Crew, device slots 3-4
      +10 power to weapons and shields
      Inertia 40, turn rate 11
      cannons: yes


      any Lethean Ship
    • lianthelialianthelia Member Posts: 7,902 Arc User
      edited October 2014
      I'd have to say a T6 version of the intrepid so that it actually advances as well perhaps with a better version of the ablative armor console power.

      I wouldn't mind one but I was thinking a new console...perhaps one that launches a Aeroshuttle...and can do a set bonus with the Ablative armor and perhaps even the Nadeon Detonator!

      If not the Intrepid I wouldn't mind any decent T6 Sci ship, the two they launched with DR just plain suck.
      Can't have a honest conversation because of a white knight with power
    • drazziidrazzii Member Posts: 104 Arc User
      edited October 2014
      T6 Sovereign with an 24th century updated look and different BOFF layout:

      Cmdr TAC
      Lt Cmd ENG
      Lt Cmd SCI
      Lt UNIV
      Ens UNIV

      4 ENG slots
      2 SCI slots
      4 TAC slots

      Turn Rate 8
      +15 Weapons Power
      +5 Engine Power

      (That's right, an assault cruiser that actually has a more tactical layout. I know, not gonna happen, but this thread is about dreaming, right?)
      aV2IRVJ.png
    • guilli88guilli88 Member Posts: 0 Arc User
      edited October 2014
      T6 Odyssey class battleship. (Fleet) With brighter hull skin and modified Odyssey model (armoured)



      Tier: 6
      Type: Cruiser
      Hull: 64,000
      Shield Modifier: 1.25
      Weapons: Fore 4 Aft 4
      Crew: 2,000
      Bridge Officers:
      Lt Uni slot
      Commander Tactical slot
      Lt Tactical slot
      Lt com Engineer slot
      Lt Engieer slot
      Device Slots: 4
      Consoles:
      Console tac: 4
      Console eng: 4
      Console sci: 3
      Turn Rate: 7
      Impulse Modifier: 0.15
      Inertia rating: 20
      Bonus Power:
      +10 shield power
      +10 auxiliary power
      Cost: 350,000 Fleet Credits and 4 fleet ship modules

      sig

      http://img825.imageshack.us/img825/5451/om71.jpg

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    • capnmanxcapnmanx Member Posts: 1,452 Arc User
      edited October 2014
      I like Heavy Cruiser style ships, so I would like something like an Eclipse that is not an Intel ship (maybe even a Mirror Eclipse, with a Mirror Guardian Intelligence Cruiser to go with it).

      BoPs and a Carrier for the KDF. Maybe T6 Gorn, Nausicaan, and Orion ships too (heck, Lethian and Ferasan while they are at it).

      I also want the APU ships. I always liked their basestars, but more because they were different than because they were cool; but the frigates Cryptic came up with look pretty darn sweet, so I'd want those too. :cool:
    • redz4twredz4tw Member Posts: 3
      edited October 2014
      OK, we've had our first taste of the Guardian which by all accounts looks to be one heck of a cruiser. This coming Friday, we're getting a chance to see the Dauntless in action.

      But these ships are just the first in a series of new T6 ships we're more than likely about to see before December.

      What would you like to see? I have 2 I'd like to see:

      T6 Carriers for the Federation, Romulans and Klingons.

      I realize the fed version may be a pipe dream that 'just doesn't fit' with the IP. But a full on Science Carrier for the Romulans and a fully-tactical version for the KDF would be my preference.

      What would set them apart other than more dakka? Perhaps a third 'intelligence' hangar with a new class of pet. Just an idea.

      T6 Klingon Science Destroyer

      I realize this too may be a pipe dream, but finally having a true KDF science ship would be a welcome sight in the KDF. I'm not suggesting a Vesta retread (although that would not be bad), but something on a grander scale - perhaps something with built-in tactical overkill that only the KDF could design..... Maybe something based on the Siege Garumba reworked for the KDF, with a battle cloak and science abilities.

      A KDF player can dream can't he?

      What would you like to see next?
      All I care about is a KDF BoP, preferably intel BoP.
    • adarandreladarandrel Member Posts: 76 Arc User
      edited October 2014
      TBH I am surprised there was not an intrepid with the expansion
    • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
      edited October 2014
      Proper faction-based carriers with frigate pets.
      EnYn9p9.jpg
    • tucana66tucana66 Member Posts: 710 Arc User
      edited October 2014
      Can I just say all of the above? ;)

      What do I want most?
      • All T5-U ships upgraded to T6 so Intel officers can be used; no complaints if T5-U stats are also upleveled to T6 stats. (Hey, I like to play some of these older ship designs. Just my opinions.)
      • T6 KDF Science Destroyer
      • T6 Jupiter and Typhoon class ships

      And as mentioned before, all of the T6 suggestions made within this thread. Methinks Cryptic won't have many troubles sustaining STO if they're relying on ship sales. <g>
    • strykewolf67strykewolf67 Member Posts: 1 Arc User
      edited October 2014
      dova25 wrote: »
      Yes T6 Bop .

      And since Aquarius got his 5 tac console at escort stats (it is actually a little escort) I think this T6 Intel Bop should have 5/2 weapons slot , 5 tac consoles, battlecloak in fleet version.

      Cdr Tac/Intel
      Lt Cdr Uni
      Lt Cdr uni
      Lt uni
      Ensign Uni
      4 Engineer, 3 Science, 3 Tactical (+1 fleet)


      :)
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    • greyhame3greyhame3 Member Posts: 914 Arc User
      edited October 2014
      A more tactically focused T6 Intrepid. Yeah not likely to happen, but I just like the ship and want to use it on my tactical captain without feeling like I'm missing something. Should also have a science version.
    • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
      edited October 2014
      drazzii wrote: »
      T6 Sovereign with an 24th century updated look and different BOFF layout:

      Cmdr TAC
      Lt Cmd ENG
      Lt Cmd SCI
      Lt UNIV
      Ens UNIV

      4 ENG slots
      2 SCI slots
      4 TAC slots

      Turn Rate 8
      +15 Weapons Power
      +5 Engine Power

      (That's right, an assault cruiser that actually has a more tactical layout. I know, not gonna happen, but this thread is about dreaming, right?)

      I haven't bought Zen with cash in a long time. I would spend money again for that exact ship.
    • ussinterceptussintercept Member Posts: 627 Arc User
      edited October 2014
      Cryptic has stated they want to get back to making original designs that werent seen in the series and films.

      But Cryptic already has a foundation of original designs to spring board off of. The Star Cruisers, Patrol Escorts and Deep Space Science Vessels. Each with 3-4 original designs. All of which are T5 Starships and atleast two have been CStore Ships/Skins (Tempest/Maelstrom). Theyve all been rather popular even with the introduction of more iconic Star Trek Vessels like the Galaxy-X, Vesta, Excelsior and so forth.

      Even now after the introduction of so many Lockbox ships I still see quite a few Vanilla T5 Ships no matter what part of the game I warp to. People obviously enjoy these ships.

      They may not be brand spanking new. But its atleast somewhere to start for Cryptic. And there wouldnt be such a bi-polar reaction from the playerbase on whether the ships are star trek or not.
    • nickcastletonnickcastleton Member Posts: 1,212 Arc User
      edited October 2014
      Feds:

      Typhon, its been asked for for ages and id add the Jupiter but you dam starfleet got 5 already.

      Rom:

      Sci carrier

      Sci destroyer

      KDF:

      Ferasan science destroyer

      Lethian Science raider.
      0bzJyzP.gif





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