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Starfleet Operative Gear

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  • quepanquepan Member Posts: 540 Arc User
    edited September 2014
    The star trek theme will now be replaced with the mission impossible theme song.

    I can't wait to see all the ferrengi heist missions associated with this gear rofl.

    for most i think it might be replaced by this .
    theme
  • captainjgeecaptainjgee Member Posts: 144 Arc User
    edited September 2014
    What a freaking joke. What next bows and arrows? Stone clubs? Next locked box, A Rowing Boat! Is this Cryptic being really really dumb or a PWE directive to try to attract none Trek players, either way the dumbest thing to ever enter STO. Congratulation Cryptic you have lost my confidence that we will ever get a true Trek game with you in charge. :mad::mad::mad:

    STO : Star Trash Online.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited September 2014
    I was thinking of existing borg stfs... the grapple gun would be handly ;)
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited September 2014
    Starfleet Intelligence has prepared this briefing to familiarize Starfleet Operatives with a new suite of equipment...
    A "grapple gun" does not a "suit of equipment" make. Disappointing blog.

    :rolleyes:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited September 2014
    valoreah wrote: »
    So how are we going to get down to a planet to gather intel if our transporters can be detected? Grapple gun our way down from orbit? Damn, those things must be bad TRIBBLE!



    The same way Kirk and Company did on Nimbus III: Old fashioned covert aerial insertion.


    I wouldn't be surprised if we saw stealth shuttles, or borrowed Romulan small craft, in Delta Rising.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited September 2014
    I'm curious; will this grapple gun and other "Intelligence Gear" be map-locked much as the Risan floaters to only work on specific maps that are part of Delta Rising, or will they be - for lack of a better term - 'backwards compatible' with older maps, both adventure zone and mission?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    I find it difficult to believe that this grapple gun will work on any and all maps, given all of the other limitations on maps.

    I'm guessing you can only use this gear in certain places. Still cool, but not something truly so versatile that you can count on bringing it into a PvP map of your choice and achieving tactical superiority through mobility.

    I could be wrong, but I doubt it. I will be pleasantly surprised if the Devs made this work across the board.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited September 2014
    lan451 wrote: »
    Also things like transport inhibitors, interference, etc. Take your pick. Sometimes the low tech approach is the best one.

    By that logic though; as Tricorders are active scanning devices - anytime they are used, they'd be picked up as well. I realize the later Trek series all had episodes where they used low tech climbing gear; and I thought it was ridiculous then too in all honesty (but budget wise it was more cost effective to use a stunt double repelling down a studio set wall, then do all the extra rigging and any needed visual effects work to show them using personal anti-gravity gear (which come on, they would have easy access to in any 23rd+ century setting). I just figured since there's no such cost, and they already have 'floating' working in the engine (see any recent in game mission requiring EVA); they'd go that route here in STO.
    Formerly known as Armsman from June 2008 to June 20, 2012
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    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    A "grapple gun" does not a "suit of equipment" make. Disappointing blog.

    :rolleyes:

    I'm guessing they're going to reveal more gear in dribs and drabs.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    By that logic though; as Tricorders are active scanning devices - anytime they are used, they'd be picked up as well. I realize the later Trek series all had episodes where they used low tech climbing gear; and I thought it was ridiculous then too in all honesty (but budget wise it was more cost effective to use a stunt double repelling down a studio set wall, then do all the extra rigging and any needed visual effects work to show them using personal anti-gravity gear (which come on, they would have easy access to in any 23rd+ century setting). I just figured since there's no such cost, and they already have 'floating' working in the engine (see any recent in game mission requiring EVA); they'd go that route here in STO.

    I disagree. The amount of energy needed to run a transporter would be infinitely greater than the small amount needed to run a tricorder. An energy source that small would be relatively easy to disguise versus the huge amount needed for transporters.

    In the case of interference, neither a tricorder or transporter would work anyway. That's when you break out the maps and grappling lines. Low tech still works when the high tech doesn't.
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    I'm curious; will this grapple gun and other "Intelligence Gear" be map-locked much as the Risan floaters to only work on specific maps that are part of Delta Rising, or will they be - for lack of a better term - 'backwards compatible' with older maps, both adventure zone and mission?

    I'm going to hedge a bet, that like the EV suits reaction thruster pack, It relies on a predetermined anchor point to lock onto to in order to use


    I could be proven wrong of course, But I expect it to be situationaly usable in certain missions but not in other maps
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited September 2014
    lan451 wrote: »
    I disagree. The amount of energy needed to run a transporter would be infinitely greater than the small amount needed to run a tricorder. An energy source that small would be relatively easy to disguise versus the huge amount needed for transporters.

    In the case of interference, neither a tricorder or transporter would work anyway. That's when you break out the maps and grappling lines. Low tech still works when the high tech doesn't.

    I never mentioned using a transporter anywhere in my post. That said, I'd say the amount needed to run a personal anti-grav unit is less then the active personal force field units we're all running around with in STO these days ;)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2014
    lowestlvl wrote: »
    tell that the to the russian meteorite that ripped through the atmosphere last year who's detection happen AFTER it came into the atmosphere.


    you can only detect it if your actively looking for it

    In Soviet Russia, meteor detects you!
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    valoreah wrote: »
    Next it will be throwing stars shaped like the Federation or Klingon logos!

    I like it!

    Let's go ninja 2410 style!
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • questeriusquesterius Member Posts: 8,491 Arc User
    edited September 2014
    lan451 wrote: »
    Also things like transport inhibitors, interference, etc. Take your pick. Sometimes the low tech approach is the best one.

    I hope they'll allow us an atmospheric HALO jump instead of beaming down.

    If B'Elanna Torres can do it, i want to follow suit in that regard.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    I never mentioned using a transporter anywhere in my post. That said, I'd say the amount needed to run a personal anti-grav unit is less then the active personal force field units we're all running around with in STO these days ;)

    Huh, I quoted Valoreah but it put your name for some reason. Let me fix that. :P

    Edit: Oops no I didn't, I just thought I did. My bad.
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited September 2014
    Well, there goes that daydream of taking the grapple gun onto Nimbus and showing some of those annoying 'Nimbus Survivor' landmarks that can never seem to be reached 'normally' what good old fashioned 20th/21st Century technology can do. (Just like luring the Borg into a holodeck with the safeties off and letting them have it with a tommy gun.)

    Speaking of the HALO insertion someone mentioned, wasn't something like that also in the novelisation of "Generations"? I think it was Kirk and company doing it before the Enterprise-B launch?
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2014
    qjunior wrote: »
    Transporters are easily detected by scanners and leave behing traces. Also, terrible things happen when using transporters.... Tuvix ! :eek:

    Dude. They nearly had a way to get rid of Neelix by introducing a balanced and interesting character and then Janeway went and murdered him to get Neelix back.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2014
    Maybe the Grapple Gun will only be available in the Delta Rising Packs and is necessary for DR content.
  • rezkingrezking Member Posts: 1,109 Arc User
    edited September 2014
    The Delta Quadrant is a dangerous, lawless place, far from the civilizing influence of the Federation.

    So funny.

    Why do I sense there will be the 1 or 2 maps this would be useful for.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited September 2014
    valoreah wrote: »
    That's funny. An "advanced civilization" would be able to detect transporters, but they couldn't detect something the size of a shuttle craft hurtling through the atmosphere? We can detect that kind of thing now.

    And stealth shuttles? Sure, why not? Hell, let's just have stealth uniforms too so we can cloak and we'll just be invisible all the time. lol




    Paradise City's detection grid did have a limited range. And today's detection technology does have a few kinks in the armor, so to speak. While just supposition on my part, I would say that the same may be true of Star Trek's detection/early warning systems.


    And for the record, personal stealth already exists in-game.
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited September 2014
    valoreah wrote: »
    That's funny. An "advanced civilization" would be able to detect transporters, but they couldn't detect something the size of a shuttle craft hurtling through the atmosphere? We can detect that kind of thing now.

    And stealth shuttles? Sure, why not? Hell, let's just have stealth uniforms too so we can cloak and we'll just be invisible all the time. lol

    You must be a fan who tries their best to forget Insurrection happened. Because you forgot Data's floating head when he took the helmet off his Starfleet issue stealth suit. :P
    Dude. They nearly had a way to get rid of Neelix by introducing a balanced and interesting character and then Janeway went and murdered him to get Neelix back.

    As much as I actually liked both Neelix and Janeway, I concur with your opinion. That episode made me angrier than other episodes of Trek had. The writers needed to finish what they started and not do the infamous TNG 5-minute wrap-up.
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2014
    psiameese wrote: »
    You must be a fan who tries their best to forget Insurrection happened. Because you forgot Data's floating head when he took the helmet off his Starfleet issue stealth suit. :P



    As much as I actually liked both Neelix and Janeway, I concur with your opinion. That episode made me angrier than other episodes of Trek had. The writers needed to finish what they started and not do the infamous TNG 5-minute wrap-up.

    The worst TNG wrap up had to be the one where Riker and Pulaski kill a room full of viable clones. I get the argument about a person owning their body but a viable clone is past that point. If I were Thomas Riker and I learned about that, I'd have joined the Maquis too.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    I truly can not wait to see the hysterical types of bugs this thing has or causes in game. The possibilities are limitless...

    Oh, thank you man, I haven't laughed like this on the forum for more than a year before I saw your signature! :D :P :D
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  • vadmjasonwolfevadmjasonwolfe Member Posts: 15 Arc User
    edited September 2014
    Yeah, thus is the problem with expanding lore through gameplay. It almost always has to be presented in terms of a new species we're at war with.

    Star Trek loses some of its unique character if the recent galactic history is dominated by serial warfare.

    "All Good Things" and "Yesterdays' Enterprise" clearly indicated that the Fedaration and Klingons would be at war at some point in the future. Now the Federation also has to contend with the Borg, Undine, Voth, Tal Shiar, and Iconians. The are erring on the side of caution. After all, diplomacy only gets you so far when everyone in the room wants to kill you and take your stuff.

    Also, the Alliance is not going to be at war with every race in the Delta Quadrant. They already have enough to deal with in the Beta Quadrant. They see this as an opportunity for exploration and expansion. Furthermore, the Alliance is searching for answers to the Solonae sphere riddle. It seems logical that some factions (read: Kazon) will be a constant irritation, while others (read: Borg) will be downright hostile. Only time will tell.
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