Sensor analysis NEVER prevented its target from cloaking or activating the console. It prevents its USER from cloaking- and originally it prevented its user from activating the console, but this was a bug and has since been fixed.
IT DOES NOT PREVENT ITS TARGET FROM CLOAKING, NOR IS IT INTENDED TO.
but ya ok, then it need a nerf ( return like how it was) if you saw that video you will understand why the game took one hour ...
...
Meh, I know my blood sugar's high - I checked, so maybe that's it...maybe it's some male PMS going on, lol? I don't know. I'm nobody special, but it still irks me when comments like that (even if I'm reading it wrong, would I be the only one?) get made in threads like this...cause it can distract...the devs can ignore...and meh, the same ol' same ol' goes on and on.
...
Wow, I feel like you really read a lot into that, none of which was intended. I think that console-swapping is still an issue especially with regards to escape consoles, but I wanted to make clear that I was not accusing our opponents of doing anything of the sort.
I'm kind of trying to take a deep breath as I type this because I feel like you took a pretty big swing at me and my first impulse is to swing back, but suffice it to say that I think you really missed the mark in your reply and I find it both offensive and annoying.
Perhaps when you can respond with a valid comment besides 'lol l2p" then maybe you can provide ample evidence of why this console is so much more vastly superior to other means of escape.
If all you can say is L2P, then you clearly don't have an argument to fall on.
Perhaps when you can respond with a valid comment besides 'lol l2p" then maybe you can provide ample evidence of why this console is so much more vastly superior to other means of escape.
If all you can say is L2P, then you clearly don't have an argument to fall on.
man i play in high end premade team, i played the game for mroe then 10 000 hour in PVP, we won tournaments so ya watch the video and look what the probleme of that conmsole IS. so ya L2P
man i play in high end premade team, i played the game for mroe then 10 000 hour in PVP, we won tournaments so ya watch the video and look what the probleme of that conmsole so ya L2P
Oh my, how fancy, so many hours. /sarcasm.
Oh wow, you are better than someone at mashing buttons. Such skills.
Perhaps when you can respond with a valid comment besides 'lol l2p" then maybe you can provide ample evidence of why this console is so much more vastly superior to other means of escape.
If all you can say is L2P, then you clearly don't have an argument to fall on.
Evasive and engine batt. is nice but against a team with three Sci is rarely sufficient to escape, especially if two speedy escorts are chasing you down as well. You're visible the whole time and can be SNB'd and controlled.
Rom cloak gives you the cloak aspect but no speed bonus. You can evasive and engine batt. during it but it's a short duration and you won't get any innate speed bonus.
Impulse Capacitance speeds you up but you're still visible and susceptible to conventional means of slowing a target if you're not simultaneously using Polarize Hull or something similar. You're also forced to travel in a single direction for the duration.
Fluidic Phase gives you the benefits of Impulse Capacitance and Rom Cloak without any penalty to turn - in fact, your turn rate is boosted as well as your speed. If ships didn't already have access to existing escape consoles as well as Rom Cloak it wouldn't be so silly, but at this point a Viral/Shockwave Temporal Science captain can equip seven cheese/escape consoles with zero penalty to science abilities or tankiness. While I do believe that tractor should prevent Fluidic Phase, I also think that more than anything this is a 'straw/camel's back' situation where the number of NOT TODAY abilities has reached the point of critical mass.
While I do believe that tractor should prevent Fluidic Phase
no, it really shouldn't
tractor beams do nothing whatsoever to stop ships opening ANY kind of rift, so why should this one be any different?
bad enough BO in its current state completely and utterly ignores the laws of physics - don't make it worse with idiotic suggestions like that
i would, however, accept an amount of damage being dealt to a ship using the console if it's currently being held, since an action like that would badly strain a ship's SIF even at pristine condition
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Fluidic Phase gives you the benefits of Impulse Capacitance and Rom Cloak without any penalty to turn - in fact, your turn rate is boosted as well as your speed..
Actually the main reason you go so fast is it drops your inertia down to almost zero- it's similar to the frosted boots. The thing is BY ITSELF it doesn't make you go very fast, and if you're just activating it on its own you aren't going to travel far. Combining it with all those other tools to make you go fast... doesn't speak to the console power being imba, since those tools make you go fast regardless.
I was speaking of how to the elitests that anything that one-shots is fine with y'all but you can't take people being able to evade you.
Fine? No. But the potential for a massive alpha strike from cloak makes for a more interesting game environment, as long as it is sufficiently difficult to achieve. The massive defensive powercreep and obsession with self-tanking that you see in Ker'rat has also really necessitated those one-shot builds when players don't have access to multiple SNB.
Fine? No. But the potential for a massive alpha strike from cloak makes for a more interesting game environment, as long as it is sufficiently difficult to achieve. The massive defensive powercreep and obsession with self-tanking that you see in Ker'rat has also really necessitated those one-shot builds when players don't have access to multiple SNB.
Perhaps our friend here could actually use real facts like you besides telling people to "lurn" to play.
tractor beams do nothing whatsoever to stop ships opening ANY kind of rift, so why should this one be any different?
bad enough BO in its current state completely and utterly ignores the laws of physics - don't make it worse with idiotic suggestions like that
i would, however, accept an amount of damage being dealt to a ship using the console if it's currently being held, since an action like that would badly strain a ship's SIF even at pristine condition
Is that some kind of canon argument? I'm talking about balancing a console based on in-game mechanics.
Beam overload is a completely seperate issue, and one that I dislike as well. Don't derail threads making idiotic non-starter comments like that.
Some minor amount of damage from a hold is not a solution to ships with multiple escape consoles.
Actually the main reason you go so fast is it drops your inertia down to almost zero- it's similar to the frosted boots. The thing is BY ITSELF it doesn't make you go very fast, and if you're just activating it on its own you aren't going to travel far. Combining it with all those other tools to make you go fast... doesn't speak to the console power being imba, since those tools make you go fast regardless.
in kind of team match you see in the video , we organise attack with apha and sobnuke and then shoose a target, so when we do that attack just befor the target is getting killed he press that console and he is saved, so whats happend when they use that console every attack, nobody is getting kill and make the match more long then it should be ,,,
Pretty simple. It couldn't be activated while using Sensor Analysis, which also prevents cloaking for the user.
How is that a problem? Turn off sensor analysis and then use it. It requires 1 additional click. Just add that little tid-bit of info in the tooltip and we're good to go. Right now, every single PvP'er uses this console because it is that good. Remember when everyone was using the shield brace for impact doffs because of how powerful they were? The devs actually came in and fixed it to a point where those doffs are still useful, but not must-haves. At this point, Fluidic Phase is much more powerful than the shield BFI doffs, and it would be appreciated if something could be done about it that would take it from "must-have" to "still useful."
Actually the main reason you go so fast is it drops your inertia down to almost zero- it's similar to the frosted boots. The thing is BY ITSELF it doesn't make you go very fast, and if you're just activating it on its own you aren't going to travel far. Combining it with all those other tools to make you go fast... doesn't speak to the console power being imba, since those tools make you go fast regardless.
Right, but if you have any engine power at all, the effect on inertia has the in-game property of accelerating your movement. EPTE, engine batteries, and evasive all add to the effect, but any amount of forward movement benefits from the console. The fact that it basically grants Rom Cloak in the process is a bit much, in my opinion.
This console is just plain stupid. It is useless in PvE and really ruins the fun of PvP. It's made even worse by the fact that you can swap it within 3 sec of exiting the rift 70k away and have another one ready in 30 seconds.
I can't even accuse the developers of catering to Infected Space/Khitomer Space/Crystalline Entity players because I don't see how it helps them.
It was actually balanced when tractor/grav well stopped it from being able to be activated. A person had to make a conscious choice between impulse burst (usable anytime) or fluidic (better but chance of fail).
If Sensor Analysis was the big issue for the change why punish tractor/grav well too?
It's becoming a troll console. You co-ordinate 3 subnuc + 2 alpha + tractor + a variety of other debuffs to kill some troll super tank or cloak vaper and they hit a single button escape with no prerequisite conditions for a HAHA NEENER NEEEENER YOU CANT GET ME trump card. Is this the new "infinite slugfest" meta paradigm Mr. Hawk was talking about?
Is that some kind of canon argument? I'm talking about balancing a console based on in-game mechanics.
Beam overload is a completely seperate issue, and one that I dislike as well. Don't derail threads making idiotic non-starter comments like that.
Some minor amount of damage from a hold is not a solution to ships with multiple escape consoles.
no, that's called a 'laws of physics' argument, which cannot be ignored even in video games
and i didn't say anything about minor damage...it would be significant, perhaps even enough to destroy a target that tries to escape while held if they were already damaged
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
This console is just plain stupid. It is useless in PvE and really ruins the fun of PvP. It's made even worse by the fact that you can swap it within 3 sec of exiting the rift 70k away and have another one ready in 30 seconds.
I can't even accuse the developers of catering to Infected Space/Khitomer Space/Crystalline Entity players because I don't see how it helps them.
It was actually balanced when tractor/grav well stopped it from being able to be activated. A person had to make a conscious choice between impulse burst (usable anytime) or fluidic (better but chance of fail).
If Sensor Analysis was the big issue for the change why punish tractor/grav well too?
It's becoming a troll console. You co-ordinate 3 subnuc + 2 alpha + tractor + a variety of other debuffs to kill some troll super tank or cloak vaper and they hit a single button escape with no prerequisite conditions for a HAHA NEENER NEEEENER YOU CANT GET ME trump card. Is this the new "infinite slugfest" meta paradigm Mr. Hawk was talking about?
Useless? I find it useful in PVE to avoid getting killed in 2-shots when an invsi-Borg torp almost kills me in one hit.
no, that's called a 'laws of physics' argument, which cannot be ignored even in video games
and i didn't say anything about minor damage...it would be significant, perhaps even enough to destroy a target that tries to escape while held if they were already damaged
Video games ignore the laws of physics consistently and thoroughly. Doing so for the sake of balancing is, in my opinion, not a big deal. We're playing a game, not simulating real-world scenarios.
Comments
but ya ok, then it need a nerf ( return like how it was) if you saw that video you will understand why the game took one hour ...
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*Rollseyes*
dude watch the video, it ruind a alpha attack of 30 sec, ppl can get 70km away
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Like you can't do that already with evasive..or engine batteries..or various other powers which allow one to escape...
Wow, I feel like you really read a lot into that, none of which was intended. I think that console-swapping is still an issue especially with regards to escape consoles, but I wanted to make clear that I was not accusing our opponents of doing anything of the sort.
I'm kind of trying to take a deep breath as I type this because I feel like you took a pretty big swing at me and my first impulse is to swing back, but suffice it to say that I think you really missed the mark in your reply and I find it both offensive and annoying.
Lurn to play please,
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Perhaps when you can respond with a valid comment besides 'lol l2p" then maybe you can provide ample evidence of why this console is so much more vastly superior to other means of escape.
If all you can say is L2P, then you clearly don't have an argument to fall on.
man i play in high end premade team, i played the game for mroe then 10 000 hour in PVP, we won tournaments so ya watch the video and look what the probleme of that conmsole IS. so ya L2P
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Oh my, how fancy, so many hours. /sarcasm.
Oh wow, you are better than someone at mashing buttons. Such skills.
You just further prove my point.
ya but whats the point of removing its counter like tratorbeam or gravitywell ...
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just saying, you have come saying one shoot is ok and mini cloak is not ...., but we didnt have in both team that kind of one shoot kill build ...
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Evasive and engine batt. is nice but against a team with three Sci is rarely sufficient to escape, especially if two speedy escorts are chasing you down as well. You're visible the whole time and can be SNB'd and controlled.
Rom cloak gives you the cloak aspect but no speed bonus. You can evasive and engine batt. during it but it's a short duration and you won't get any innate speed bonus.
Impulse Capacitance speeds you up but you're still visible and susceptible to conventional means of slowing a target if you're not simultaneously using Polarize Hull or something similar. You're also forced to travel in a single direction for the duration.
Fluidic Phase gives you the benefits of Impulse Capacitance and Rom Cloak without any penalty to turn - in fact, your turn rate is boosted as well as your speed. If ships didn't already have access to existing escape consoles as well as Rom Cloak it wouldn't be so silly, but at this point a Viral/Shockwave Temporal Science captain can equip seven cheese/escape consoles with zero penalty to science abilities or tankiness. While I do believe that tractor should prevent Fluidic Phase, I also think that more than anything this is a 'straw/camel's back' situation where the number of NOT TODAY abilities has reached the point of critical mass.
I was speaking of how to the elitests that anything that one-shots is fine with y'all but you can't take people being able to evade you.
tractor beams do nothing whatsoever to stop ships opening ANY kind of rift, so why should this one be any different?
bad enough BO in its current state completely and utterly ignores the laws of physics - don't make it worse with idiotic suggestions like that
i would, however, accept an amount of damage being dealt to a ship using the console if it's currently being held, since an action like that would badly strain a ship's SIF even at pristine condition
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Actually the main reason you go so fast is it drops your inertia down to almost zero- it's similar to the frosted boots. The thing is BY ITSELF it doesn't make you go very fast, and if you're just activating it on its own you aren't going to travel far. Combining it with all those other tools to make you go fast... doesn't speak to the console power being imba, since those tools make you go fast regardless.
Fine? No. But the potential for a massive alpha strike from cloak makes for a more interesting game environment, as long as it is sufficiently difficult to achieve. The massive defensive powercreep and obsession with self-tanking that you see in Ker'rat has also really necessitated those one-shot builds when players don't have access to multiple SNB.
PVE HEROS demoralise me, bored of that they dont know of what they are talking
JOIN us in Star Citizen https://robertsspaceindustries.com/orgs/INQ <
Perhaps our friend here could actually use real facts like you besides telling people to "lurn" to play.
Is that some kind of canon argument? I'm talking about balancing a console based on in-game mechanics.
Beam overload is a completely seperate issue, and one that I dislike as well. Don't derail threads making idiotic non-starter comments like that.
Some minor amount of damage from a hold is not a solution to ships with multiple escape consoles.
in kind of team match you see in the video , we organise attack with apha and sobnuke and then shoose a target, so when we do that attack just befor the target is getting killed he press that console and he is saved, so whats happend when they use that console every attack, nobody is getting kill and make the match more long then it should be ,,,
JOIN us in Star Citizen https://robertsspaceindustries.com/orgs/INQ <
How is that a problem? Turn off sensor analysis and then use it. It requires 1 additional click. Just add that little tid-bit of info in the tooltip and we're good to go. Right now, every single PvP'er uses this console because it is that good. Remember when everyone was using the shield brace for impact doffs because of how powerful they were? The devs actually came in and fixed it to a point where those doffs are still useful, but not must-haves. At this point, Fluidic Phase is much more powerful than the shield BFI doffs, and it would be appreciated if something could be done about it that would take it from "must-have" to "still useful."
@DevolvedOne
ya im not good at explaining in detail cause im originaly french ... with laguage barrier
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Right, but if you have any engine power at all, the effect on inertia has the in-game property of accelerating your movement. EPTE, engine batteries, and evasive all add to the effect, but any amount of forward movement benefits from the console. The fact that it basically grants Rom Cloak in the process is a bit much, in my opinion.
I can't even accuse the developers of catering to Infected Space/Khitomer Space/Crystalline Entity players because I don't see how it helps them.
It was actually balanced when tractor/grav well stopped it from being able to be activated. A person had to make a conscious choice between impulse burst (usable anytime) or fluidic (better but chance of fail).
If Sensor Analysis was the big issue for the change why punish tractor/grav well too?
It's becoming a troll console. You co-ordinate 3 subnuc + 2 alpha + tractor + a variety of other debuffs to kill some troll super tank or cloak vaper and they hit a single button escape with no prerequisite conditions for a HAHA NEENER NEEEENER YOU CANT GET ME trump card. Is this the new "infinite slugfest" meta paradigm Mr. Hawk was talking about?
Original language has nothing to do with explaining in detail.
and i didn't say anything about minor damage...it would be significant, perhaps even enough to destroy a target that tries to escape while held if they were already damaged
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Useless? I find it useful in PVE to avoid getting killed in 2-shots when an invsi-Borg torp almost kills me in one hit.
Video games ignore the laws of physics consistently and thoroughly. Doing so for the sake of balancing is, in my opinion, not a big deal. We're playing a game, not simulating real-world scenarios.
PVE Hero :cool:
You really need a better argument besides "PVE Hero."
Besides, I play both PVP an PVE.