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  • glassguitarglassguitar Member Posts: 427 Arc User
    edited July 2014
    pulserazor wrote: »
    ITT: PVPQQ


    I'll spare you the 'pvp doesent matter' speech, and get right to what this change could to mean for the game as a whole: Now, with 100% crit chance and no weapon power drain, the average sto player is going to be able to get that BOOM! feeling with the big laser beam every 30 seconds or whatever, and they wont have to see their damage go to TRIBBLE for an eternity while their weapon power recovers from the drain, while battling against the drain from their other weapons. More big fat yellow numbers. This is a good thing.

    That BOOM! feeling? Thats what pays the bills. Not pvp matches that go on and on and on and on.... This isnt gonna break pve, it is merely going to enhance the experience for the great majority of players.


    Now, I dont really know what 'under the hood' means, but a 25% reduction in damage is pretty signifigant, so I dont think every 30 seconds in a pvp match is going to result in a killshot, but lets pretend it will for a moment: So What? how can shorter pvp matches be a bad thing? Remember what pays the bills - The average user. Not the whales in opvp grinding for 6 hours a day to eek out an additional 1% crit chance. If I were an average casual sto player I would certainly not want to join a pvp match if I thought it was going to take an hour, and I would want to see ships blow up othe ships Just Like The Defiant Does On TV. Not after getting slagged by 40 different laser beams for 15 minutes.


    And if that doesent invite some clarity and reasonable discussion, consider this: Now there might be an element of natural strategy involved in pvp. Glass cannons might acually Be glass. People might acually have to dump some damage for some defense, instead of going full on offense. Ships and classes might acually have to Play Their Roles.


    I dont see what the big deal is - also... how about trying it out first and witnessing the impact of the design change for yourself instead of lamenting.

    Perfectly stating something I have been trying to say for a while now. In actual Star Trek on screen battles most fights are: MISS, MISS, MISS, hit and BOOM dead ship .... or: First hit "Captain, our shields are down to 20%, we can;t take another hit" ... then ... BOOM one shot kill. I've always thought this desire for STO PvP to play out like BSGO dogfights was misplaced.

    I also agree 100% that a 10-30 Minute Arena match is significantly preferably for ME PERSONALLY than the hour long battles trying to get a kill on an EPTE cycling bugship with two Recluses healing it while in flies in circles almost never actually getting it's cannons on target for more than a second.

    One other nice factor of this change is Fed and KDF can once again be effective Vapers and this is a tiny bit of balance to the ridiculous crit chances of Romulans 5xSRO BOff setups.

    My first reaction to this was like many others here "ZOMG Insanity" but then I realized I might actually be able to get some use of the Fleet Defiant I used to love before LoR and want to see it in practice before I condemn it in theory.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited July 2014
    Beam mechanics aside, this exposes (yet again) one of the biggest weaknesses of the Cryptic development process for this game: the obsession with sneaking in another patch before the deadline, and/or pushing something to Holodeck that has received bad feedback on Tribble without changes.

    A far more intelligent process would be to declare that nothing that's been on Tribble less than a week gets to Holodeck, period. A week probably isn't adequate, but baby steps.

    The other change needs to be this: if a patch received overwhelmingly bad feedback on Tribble, obviously has bugs, or turns out to be more unbalancing than anticipated, DON'T PUSH IT TO HOLODECK THAT WAY. Delay the change.

    It's called having a rational, sensible, useful change-control process, and it's not just used in games.

    TRIBBLE the deadline. The quality is what counts.
  • tfomegatfomega Member Posts: 812 Arc User
    edited July 2014

    Cryptic, challenge me. Make me think.

    You can't ask them for that when they are also having difficulty doing it.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Hassan Brutalo@lordjiffer2: so my whole team just got vaped by like 10 BO crits

    Welcome to the new STO. All one shot kills. Awesome. Way to kill PvP with a single change.
  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    Devs not playing the game is a fact but I wonder if thats a company rule or they simply dont like it.

    btw guess they fixed the UI ,game engine ,all graphical bugs ,a2b and this was really last thing that needed to be "fixed".
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited July 2014
    Perfectly stating something I have been trying to say for a while now. In actual Star Trek on screen battles most fights are: MISS, MISS, MISS, hit and BOOM dead ship .... or: First hit "Captain, our shields are down to 20%, we can;t take another hit" ... then ... BOOM one shot kill. I've always thought this desire for STO PvP to play out like BSGO dogfights was misplaced.

    Have you ever watched Star Trek?

    This is a Star Trek Battle: https://www.youtube.com/watch?v=o9Kk2GINcW4

    Or this one: https://www.youtube.com/watch?v=XSqCJ-UGYns

    Star Trek battles are like big WWII navy battles, now they are like a cowboys figth, the first that shots kills.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Things the devs forgot in their haste to push this out.

    1) Some elite pets use BO so now they're OP
    2) They took that Elachi proc out of a lockout period. Well, now CrtDx2 and x3 are selling very well and being used to BO people left and right
    3) There were already very effective vapers in the game, now they're extra effective.

    This needs to be rolled back. Bring back some sanity into the game. I'm staying away from PvP matches until something is adjusted here.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2014
    In a fashion, this is what players asked for. Some players. It was "get rid of faw and give us a beam rapid fire akin to CRF, or doff faw or do SOMETHING to faw to make it one target only".

    Instead we got this. Oh well.

    Anything that was said about this being a good change for casual players I'm sure is true. Heck I'll LOVE it because now I don't need to change any BOFFS for most PVE.

    Will PVP players on the cutting edge be able to squeeeeeze every little last bit of crit severity out of a build?

    Of course they will. When have they NOT done so? Ever? in the history of gameplay?

    The odd bit is that in that style of spike damage play, once you unraveled the ACC mystery, the crit took care of itself. So this really isn't much of a buff for that style.

    For everything else though it is. I'm pretty sure the sky isn't falling. I personally may be nerfed, but I think the game overall will see a benefit.

    Cheers and happy beam overloading.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited July 2014
    Hoo.. and one more thing cryptic: you can still buff players, buffing damage and what ever, but the Kirk PVE heros that you are trying to help so they can finish the incredible easy STFs, are still going to find this game hard. Hell, you can even give them an "I win botton" and they still would not know how to use it.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    thissler wrote: »
    In a fashion, this is what players asked for. Some players. It was "get rid of faw and give us a beam rapid fire akin to CRF, or doff faw or do SOMETHING to faw to make it one target only".

    Instead we got this. Oh well.

    Anything that was said about this being a good change for casual players I'm sure is true. Heck I'll LOVE it because now I don't need to change any BOFFS for most PVE.

    Will PVP players on the cutting edge be able to squeeeeeze every little last bit of crit severity out of a build?

    Of course they will. When have they NOT done so? Ever? in the history of gameplay?

    The odd bit is that in that style of spike damage play, once you unraveled the ACC mystery, the crit took care of itself. So this really isn't much of a buff for that style.

    For everything else though it is. I'm pretty sure the sky isn't falling. I personally may be nerfed, but I think the game overall will see a benefit.

    Cheers and happy beam overloading.

    They turned PvP into instant kills left and right. What were they thinking? It's ridiculous. Heck, it's vaper vs vaper, see who shoots and kills first.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    After playing a few PvP matches I say this.

    Cryptic, you've RUINED PvP. Aux to Bull$h!t Beam Overload 3 ships are now killing everything in seconds.

    Thank you for taking a game I loved and turning it in to complete TRIBBLE. I'm surprised dung beetles aren't crawling over this game considering how much it stinks now. Way to take a legendary and iconic IP and turn it in to a shrine of mediocrity and tripe.
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    As an example of how much planning and thought was put in to this completely stoopid change, the tooltips and ability descriptions still say that BO drains weapons power.

    I'm speechless.
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    Fourth PvP match. 2 Aux2Bull$h!t BO III ships ***** everything they looked at.

    Cryptic, you are as much a joke as PvP now.

    I'm out of here. Off to play balanced games now. Bye bye StarCrap Online.
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  • naz4naz4 Member Posts: 1,373 Arc User
    edited July 2014
    sophlogimo wrote: »
    It's always fun to see how the people in the forum believe to see every implication of a change in advance, and then are wrong most of the time. :)

    I'll just enjoy the change and try to have fun with it.



    Read that? Other interesting changes inbound, guys.

    Tactical Team/Shield Redistribution?
    Hazard Emitters?
    APO?

    Looking forward to it! Thanks Hawk, and all the team for your work. I enjoy what you do. (Honestly, no irony here.)

    Another one to add to my forum sig I think....

    For your info, i made most of my money from the tribble patch notes in game Sprinkles. You dont have to be a rocket scientist to figure out what will happen.....

    Long live the Vaper!
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    I'm saving for an Xbox One. Just have to pay off my computer first. It cost me a ton of money AND a kidney!!
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2014
    lucho80 wrote: »
    They turned PvP into instant kills left and right. What were they thinking? It's ridiculous. Heck, it's vaper vs vaper, see who shoots and kills first.

    Instant killls were available years ago. Just because this may be new to the masses, doesn't make it new to the game. A single beam overload crit just took a 25% damage decrease.

    Hello. It just took a decrease. It got lower. Less. Not so much as yesterday.

    If you weren't getting reliable crits and stacking severity at the same time, you were just...

    Oh how to say this nicely...

    Not well informed?

    This may be a boon to cannon escorts. Now you do not even have to master the torpedo, you can stack severity consoles by energy type and get a nice solid build going. So for those of you die hard torpedo fans I say...LOL you.

    Yay.

    Will this change the magical console madness of vaping? Yah I don't think so. That's been there since Iso debuted. It isn't going away.

    If you were really good at BO3 one shots before, todays patch just made your hits 25% weaker. You should still get the job done, just going to be that much harder.

    If you never used BO3 before now you have a reason to do so.

    Sky still isn't falling. I'm pretty sure. I hope.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    thissler wrote: »
    A single beam overload crit just took a 25% damage decrease.

    Percentages are a funny thing.

    If a crit gives you 20% more damage and you take away 25%, you go down to a 15% bonus. When you factor in the 100% crit rate and people now hiking CrtD through the roof, BO just got a nasty boost.
  • bwemobwemo Member Posts: 257 Arc User
    edited July 2014
    Well, Years ago, we saw the advent of the Hilbert Guide.

    Some time passed, and we saw the addition of the Jorf Guide.

    I present to you, in glorious flowchart form, the Lorrie Guide.


    http://i.imgur.com/vGUjOYi.jpg


    :rolleyes::rolleyes::rolleyes::rolleyes:
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    thissler wrote: »
    Instant killls were available years ago. Just because this may be new to the masses, doesn't make it new to the game. A single beam overload crit just took a 25% damage decrease.

    Hello. It just took a decrease. It got lower. Less. Not so much as yesterday.

    If you weren't getting reliable crits and stacking severity at the same time, you were just...

    Oh how to say this nicely...

    Not well informed?

    This may be a boon to cannon escorts. Now you do not even have to master the torpedo, you can stack severity consoles by energy type and get a nice solid build going. So for those of you die hard torpedo fans I say...LOL you.

    Yay.

    Will this change the magical console madness of vaping? Yah I don't think so. That's been there since Iso debuted. It isn't going away.

    If you were really good at BO3 one shots before, todays patch just made your hits 25% weaker. You should still get the job done, just going to be that much harder.

    If you never used BO3 before now you have a reason to do so.

    Sky still isn't falling. I'm pretty sure. I hope.

    What you're missing is that if the BO doesn't get you then the other weapons that have close to full weapon power will more easily finish the job. Yes, Marion helped the drain prior to this woeful patch but that was for 8 seconds each DEM activation. If you were using a standard build that was every 2 minutes, 1 minute if you're a low-life Aux to Bull$h!t user, but now it's EVERY BO activation.

    It's very clear that Cryptic want people to use particular builds. They want Aux2BS as they're releasing oh so many Aux2BS capable ships without addressing the fact that it's OP and now they want fast matches with escorts, as shown by this new update that quite clearly favours escorts.

    Oh, and before anyone says that this doesn't favour escorts because everyone can use it, a BO has more chance to miss an escort due to their movement and ready access to APO. (Which is anther BS power. An attack pattern is a coordinate adustment and yet it gets you out of EVERYTHING. "Sir, we're caught in warp plasma!!" "No worries, son. Just steer up, down, up, up, left, right and we'll be out of it in no time.")
  • bareelbareel Member Posts: 3 Arc User
    edited July 2014
    The additional damage from beam overload should be applied as a DoT lasting 5-10 seconds that can be cleared by auxiliary to structure.

    This would allow for a level of counter play, not require a PvE nerf, and fits the same design principal/theory of some existing high damage abilities.
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    So is Marion a useless doff now? I guess it's still ok for Aux2bat Faw - but it's only 8 sec so?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    thissler wrote: »
    This may be a boon to cannon escorts. Now you do not even have to master the torpedo, you can stack severity consoles by energy type and get a nice solid build going. So for those of you die hard torpedo fans I say...LOL you.

    Yeah, I've had to hold off on posting a couple dozen ("See, told ya that Cryptic hates torps!") replies in various threads...cause why run the torp when you don't have to worry about the drain and can chug-chug-chug the DHCs...meh.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    Yeah, I've had to hold off on posting a couple dozen ("See, told ya that Cryptic hates torps!") replies in various threads...cause why run the torp when you don't have to worry about the drain and can chug-chug-chug the DHCs...meh.
    so when are we going to see another one of your theorycrafted builds for maximum potential BO usage?

    or did you make one already in another thread and i missed it?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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