- Beam Overload:
- Beam Overload attacks are now always a Critical Hit.
- Their tooltips have been updated to indicate that they always Critically Hit.
- Beam Overload no longer drains Weapon Power.
- Beam Overload's base damage has been reduced by 25% under the hood.
- Its damage will be higher on average due to 100% Critical chance.
- Related powers changes:
- All Power Level drain from Lance-type powers has been removed.
- For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
- Damage and critical chance of all Lance-type powers remains unchanged.
have fun, my romulan bretheren, and stock up on those [CrtD]x3 DBBs while they're still relatively cheap
Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out:
https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents#LegalizeAwooA normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?""It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch.""We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Comments
But it can still MISS. And more often with [crtd]x3. On the other hand roms just wouldn't have to use cannons or torpedoes anymore...
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
WHAT
WHAT
WHAT
WHAT
i dont think ive ever been more shocked by patch notes, and ive been pretty floored by at least a dozen in this games history.
i need a moment to contemplate this, but in the mean time, id be really interested in hearing what the thinking behind this radical change is. my first guess is to control HUGE range of damage a BO can cause, into a much tighter range. having it always crit though, there's more then a handful of procs that react to those
having it not drain energy will have an enormousness positive impact on BO's effect on your DPS, and improve BO+ DHC builds dramatically in follow up spike. lol, that DEM doff could not be more worthless now.
is this all really to make the skill less useless in pve? its gotno down sides now, it doesn't lower the DPS of your oterh weapons till your energy levels stabilize, and its damage range is much more stable and predictable, and higher. its changes like this that make me think i got the wrong spire tactical consoles.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The sad thing this... no doubt this is because they couldn't figure out how to make the [over] mod not drain power. LOL
100% guaranteed it's because it was too hard for them to make the [over] mod not drain weapon power. Even though it's really easy to do so: Make a new power that has identical functionality to beam overload except doesn't drain weapon power when used. Have [over] proc THAT power, rather than beam overload 1.
Easy, Just remove the [over] mod from the game until it is fixed.
This. So very much this.
The problem is it's out in the wild, so now they're forced to fix it. I'd prefer they try to find a better fix than this one, because, as it stands now, it's not a good one.
Second of all, I thought the whole point of the [over] modifier was to have a one off random BO that acted like a real BO draining weapons power. Without the weapons drain, it's a very dangerous [mod] to have shooting around with 100% crit chance.
I think they just sticked BO1 into the weapon mod and now they're in a jam. Not the first time they've stuck a boff power into other places. The Breen 3 piece set power is a 100% copy of energy siphon 1.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Cryptic, I'd like to believe that you're at least trying to make things more balanced, but when you go and release changes like this without any solid playtesting...
Oh well, at least this promises to make matches much shorter.
With these changes, imagine if we were still able to Double-Tap
So much for Tribble and getting it fixed before going to Holodeck, eh? LOL!
yep. its why plasma tac consoles don't buff EWP anymore too, because there was concern of plasma tac consoles buffing plasma shockwave, the most irreverent thing ever!
But this puts more firepower in sources that never would have had it before. Think of many of the non-TAC heavy ships out there, whether they be low in TAC BOFF seating or Consoles. What can you do with this new BO with the guaranteed chance to crit? We all know BO's from these kind of ships sometimes could pan out real nicely. But the chances of it happening were slim because they typically did not have that high crit chance to make it a more regular thing like on an Escort/TAC Cruiser.
Sure, even with this change to BO, such ships & builds will not make that same BO shine as well as a bonafide Escort/TAC Cruiser with all those nifty slots to make that difference. But they're guaranteed to hit hard, which was not a regular thing before compared to TAC heavy ships.
That Beam Overload 1 or 2 from something like a regular Assault Cruiser, Star Cruiser, Galaxy, K'T'Inga may not have mattered to you before. But it should after these changes when even an Intrepid can guarantee a BO crit on you.
What in the
What
The heck were they thinking? Long live aux2bat, hello vape.
...
Y'all know I'm a vaper, right? With antiproton? And torpedoes?
I may just have to hop back in game to try this out, would make a very interesting Cap'N'Hold Adventure.
ummmm...
i uhhhhhhhh......
*horizon slots beam overload*
One-hit kills change a lot of things. Engi tanks only work with 2+ hits that you heal through, you cant heal through 1-hit, they cant stack damage like tac or sci, and NI is 100% useless with no drain to reduce, so that is a whole class that is basically disposed of. Sci cant do any extended-time CC anymore, they have to vape like tac, quick SA/SN/SS maybe a VM (ID escorts are immune to GW and PSW). No need for healer, cant heal a corpse.
tac snooper Dhelan wins all
Since when was Vaping and Aux2batt mutually exclusive? That said I may see how an Aegis B'rel hull hardened w/single aux2batt using FBP3 does in this mess. Also, will NPCs w/BO have 100% critH? More PvE 1 shots?
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
When changes like this piece of TRIBBLE change happen I all of a sudden understand why my posts are so negative.
I really think Vidiians have stolen the brains of the devs as there is no positive to this heinous change. Besides that TRIBBLE Aux2BS TRIBBLE, Overload was a method of damage that belonged to cruisers due to Nadion Inversion and the cruiser weapons ability to reduce weapon drain. Taking away the drain means that anyone can effectively be an Overload ship.
Now watch people steer away from cruisers in favour of escort Overload ships now that the drain is no longer an issue. Now Aux2BS prevalence in cruisers will grow.
Thank God I've been moving away from this game. It stresses me out. Games should be fun to play. They shouldn't give you grey hair.
All things die. This game will be no exception. When it eventually does I'm confident to say that the reason will be devs making hare-brained decisions that drive the players away. Thank God I pre-ordered Elite: Dangerous and the lifetime expansion pass last night just before the offer ended. When that game arrives I'll give this one up and will start giving away free stuff to the dumb players who aren't smart enough to leave.
Subnuke was nerfed when they took ST out of the shared cooldown with TT.
Vapers pretty much fly away with EPtE and avoid sci CC.
Engineers (the ones flown by competent players) are a pain to be CC by a sci.
Only gift that sci got lately were the R&D consoles, and 2 people screamed bloody murder and might get the RCS+sci one changed into more boosts for engineers.
This season is getting an F from me. Still waiting for my 2nd deflectors and to see if UR deflectors, engines, and shields (not Aegis) actually exist.
I really think the devs should get together and figure some new strategy going forward for this game, because lately, they seem to be just putting out stuff people dislike more than like.
1) Most science abilities need to get a boost that benefits science captains. I'm still upset from when they fixed grav well and at the same time nerfed its damage because "it could destroy 3 frigates. Heck, any escort or aux2bat cruiser can do the same thing and worse. Skills and abilities tied to them like subspace decompiler, particle gens (outside of using it for FBP), and countermeasure systems need some love.
2) The bug situation needs to be addressed. The list keeps piling up and they tend to ignore anything that isn't fixed within the season it's introduced.
3) Stop with the weapons DPS power creep for a bit. We have people completing space elite Borg STFs in a couple of minutes. Heck, even on ground, I almost took down the boss in IGE by myself because my teammates had died. I had her with less than 25% health when I finally died.
That's all I can think of right now. I'm tired. I'll just avoid Ker'rat tomorrow after the patch. I'm allergic to one hit kills.