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legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
edited August 2014 in PvP Gameplay
  • Beam Overload:
    • Beam Overload attacks are now always a Critical Hit.
      • Their tooltips have been updated to indicate that they always Critically Hit.
    • Beam Overload no longer drains Weapon Power.
    • Beam Overload's base damage has been reduced by 25% under the hood.
      • Its damage will be higher on average due to 100% Critical chance.
    • Related powers changes:
      • All Power Level drain from Lance-type powers has been removed.
        • For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
      • Damage and critical chance of all Lance-type powers remains unchanged.

have fun, my romulan bretheren, and stock up on those [CrtD]x3 DBBs while they're still relatively cheap
Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

#LegalizeAwoo

A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"


"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Post edited by Unknown User on
«13456714

Comments

  • sazhdapecsazhdapec Member Posts: 45 Arc User
    edited July 2014
    have fun, my romulan bretheren, and stock up on those [CrtD]x3 DBBs while they're still relatively cheap

    But it can still MISS. And more often with [crtd]x3. On the other hand roms just wouldn't have to use cannons or torpedoes anymore...
  • edited July 2014
    This content has been removed.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    sazhdapec wrote: »
    But it can still MISS. And more often with [crtd]x3. On the other hand roms just wouldn't have to use cannons or torpedoes anymore...
    eh, i wouldn't be too sure about that...lots of accuracy-boosters have been released lately, most of them traits
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    Beam Overload:

    Beam Overload attacks are now always a Critical Hit.

    Their tooltips have been updated to indicate that they always Critically Hit.

    WHAT

    Beam Overload no longer drains Weapon Power.

    WHAT

    Beam Overload's base damage has been reduced by 25% under the hood.

    its damage will be higher on average due to 100% Critical chance.

    WHAT

    All Power Level drain from Lance-type powers has been removed.

    For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.

    Damage and critical chance of all Lance-type powers remains unchanged.


    WHAT



    i dont think ive ever been more shocked by patch notes, and ive been pretty floored by at least a dozen in this games history.

    i need a moment to contemplate this, but in the mean time, id be really interested in hearing what the thinking behind this radical change is. my first guess is to control HUGE range of damage a BO can cause, into a much tighter range. having it always crit though, there's more then a handful of procs that react to those


    having it not drain energy will have an enormousness positive impact on BO's effect on your DPS, and improve BO+ DHC builds dramatically in follow up spike. lol, that DEM doff could not be more worthless now.


    is this all really to make the skill less useless in pve? its gotno down sides now, it doesn't lower the DPS of your oterh weapons till your energy levels stabilize, and its damage range is much more stable and predictable, and higher. its changes like this that make me think i got the wrong spire tactical consoles.
  • edited July 2014
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  • hn45hn45 Member Posts: 23 Arc User
    edited July 2014
    I don't think this will be too bad actually, they indicated they would balance it further. Although how they plan to keep it buffed for PvE and not OP for PvP I don't know.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    hn45 wrote: »
    I don't think this will be too bad actually, they indicated they would balance it further. Although how they plan to keep it buffed for PvE and not OP for PvP I don't know.
    only way you can ever balance something for 2 entirely different facets of a game is to give it seperate stats for each...but as hawk once said, that isn't something they're willing to do in any significant amount
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    I was going to respond and say something. Now I have changed my mind. I have no idea what is in the water over there... might have to move there though. That is some really good water.

    The sad thing this... no doubt this is because they couldn't figure out how to make the [over] mod not drain power. LOL
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited July 2014
    I'm a vaper, and I dont agree with these changes. This makes the game way too easy for me :(
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited July 2014
    i need a moment to contemplate this, but in the mean time, id be really interested in hearing what the thinking behind this radical change is.

    100% guaranteed it's because it was too hard for them to make the [over] mod not drain weapon power. Even though it's really easy to do so: Make a new power that has identical functionality to beam overload except doesn't drain weapon power when used. Have [over] proc THAT power, rather than beam overload 1.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited July 2014
    illcadia wrote: »
    100% guaranteed it's because it was too hard for them to make the [over] mod not drain weapon power.

    Easy, Just remove the [over] mod from the game until it is fixed.
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2014
    The sad thing this... no doubt this is because they couldn't figure out how to make the [over] mod not drain power. LOL

    This. So very much this.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Easy, Just remove the [over] mod from the game until it is fixed.

    The problem is it's out in the wild, so now they're forced to fix it. I'd prefer they try to find a better fix than this one, because, as it stands now, it's not a good one.

    Second of all, I thought the whole point of the [over] modifier was to have a one off random BO that acted like a real BO draining weapons power. Without the weapons drain, it's a very dangerous [mod] to have shooting around with 100% crit chance.

    I think they just sticked BO1 into the weapon mod and now they're in a jam. Not the first time they've stuck a boff power into other places. The Breen 3 piece set power is a 100% copy of energy siphon 1.
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited July 2014
    Forget cannon/beam buids. With these changes and the dps you can get with faw I forsee all beam escorts coming into the game.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    schmedicke wrote: »
    Forget cannon/beam buids. With these changes and the dps you can get with faw I forsee all beam escorts coming into the game.
    those were there from day one - in fact, that's the only thing i use for leveling characters now, as it's the quickest, most efficient way to make ships go away
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • renimaltrenimalt Member Posts: 219 Arc User
    edited July 2014
    One day. Just one day. That's how much time this change gets to be "playtested" on Tribble before it goes and upends Holodeck.

    Cryptic, I'd like to believe that you're at least trying to make things more balanced, but when you go and release changes like this without any solid playtesting...

    Oh well, at least this promises to make matches much shorter.
    Resist viewer! See shield/hull resists! Read about it here!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    Could be worse.

    With these changes, imagine if we were still able to Double-Tap :D
    lucho80 wrote: »
    The problem is it's out in the wild, so now they're forced to fix it. I'd prefer they try to find a better fix than this one, because, as it stands now, it's not a good one.

    Second of all, I thought the whole point of the [over] modifier was to have a one off random BO that acted like a real BO draining weapons power. Without the weapons drain, it's a very dangerous [mod] to have shooting around with 100% crit chance.

    I think they just sticked BO1 into the weapon mod and now they're in a jam. Not the first time they've stuck a boff power into other places. The Breen 3 piece set power is a 100% copy of energy siphon 1.

    So much for Tribble and getting it fixed before going to Holodeck, eh? LOL!
    XzRTofz.gif
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    The sad thing this... no doubt this is because they couldn't figure out how to make the [over] mod not drain power. LOL

    yep. its why plasma tac consoles don't buff EWP anymore too, because there was concern of plasma tac consoles buffing plasma shockwave, the most irreverent thing ever!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    On some quick thinking about this, this really potentially puts tremendous firepower out there. Obviously Escorts and other TAC heavy ships benefit greatly from this.

    But this puts more firepower in sources that never would have had it before. Think of many of the non-TAC heavy ships out there, whether they be low in TAC BOFF seating or Consoles. What can you do with this new BO with the guaranteed chance to crit? We all know BO's from these kind of ships sometimes could pan out real nicely. But the chances of it happening were slim because they typically did not have that high crit chance to make it a more regular thing like on an Escort/TAC Cruiser.

    Sure, even with this change to BO, such ships & builds will not make that same BO shine as well as a bonafide Escort/TAC Cruiser with all those nifty slots to make that difference. But they're guaranteed to hit hard, which was not a regular thing before compared to TAC heavy ships.

    That Beam Overload 1 or 2 from something like a regular Assault Cruiser, Star Cruiser, Galaxy, K'T'Inga may not have mattered to you before. But it should after these changes when even an Intrepid can guarantee a BO crit on you.
    XzRTofz.gif
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    What the heck

    What in the

    What

    The heck were they thinking? Long live aux2bat, hello vape.

    ...

    Y'all know I'm a vaper, right? With antiproton? And torpedoes?

    I may just have to hop back in game to try this out, would make a very interesting Cap'N'Hold Adventure.
    I ask nothing but that you remember me.
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2014
    i uh....

    ummmm...

    i uhhhhhhhh......





    *horizon slots beam overload*
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    They aren't doing anything to Accuracy, so galaxy-x phaser lance will still suck

    One-hit kills change a lot of things. Engi tanks only work with 2+ hits that you heal through, you cant heal through 1-hit, they cant stack damage like tac or sci, and NI is 100% useless with no drain to reduce, so that is a whole class that is basically disposed of. Sci cant do any extended-time CC anymore, they have to vape like tac, quick SA/SN/SS maybe a VM (ID escorts are immune to GW and PSW). No need for healer, cant heal a corpse.

    tac snooper Dhelan wins all
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited July 2014
    voporak wrote: »
    What the heck

    What in the

    What

    The heck were they thinking? Long live aux2bat, hello vape.

    ...

    Y'all know I'm a vaper, right? With antiproton? And torpedoes?

    I may just have to hop back in game to try this out, would make a very interesting Cap'N'Hold Adventure.

    Since when was Vaping and Aux2batt mutually exclusive? That said I may see how an Aegis B'rel hull hardened w/single aux2batt using FBP3 does in this mess. Also, will NPCs w/BO have 100% critH? More PvE 1 shots?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited July 2014
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    When I look back at the posts that I've made on the STO forum I'm unhappy to say that most of them have been negative in nature. This disappoints me as in RL I'm actually a pretty positive person. I smile a lot. I joke a lot.

    When changes like this piece of TRIBBLE change happen I all of a sudden understand why my posts are so negative.

    I really think Vidiians have stolen the brains of the devs as there is no positive to this heinous change. Besides that TRIBBLE Aux2BS TRIBBLE, Overload was a method of damage that belonged to cruisers due to Nadion Inversion and the cruiser weapons ability to reduce weapon drain. Taking away the drain means that anyone can effectively be an Overload ship.

    Now watch people steer away from cruisers in favour of escort Overload ships now that the drain is no longer an issue. Now Aux2BS prevalence in cruisers will grow.

    Thank God I've been moving away from this game. It stresses me out. Games should be fun to play. They shouldn't give you grey hair.

    All things die. This game will be no exception. When it eventually does I'm confident to say that the reason will be devs making hare-brained decisions that drive the players away. Thank God I pre-ordered Elite: Dangerous and the lifetime expansion pass last night just before the offer ended. When that game arrives I'll give this one up and will start giving away free stuff to the dumb players who aren't smart enough to leave.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    f2pdrakron wrote: »
    Well Engs are intended as a counter to , amusing enough, scis ... not Tacs, the counter to Tacts was Scis.

    The supposed trick of Engs was negating Scis CC by disabling their drains and nullify their jamming ... I am not saying you dont have a point but the issue entirely something you people did.

    You asked to buff Tacs and nerf Scis, you fought for Tacts to pile power and power and cut all the "nuisance" that was science abilities to the point Scis were reduced to being "a slight annoyance", you could now ignore them and this caused for Engs to lose their place.

    Of course this is a boost to Tacts but the issues come way back, like complaining about TF and GW and pretty much anything that wasnt pewpew, even the last stand, the subnuke, had people lobbying to remove it.

    Tactical is King in space only because you lobbied for it ... a problem players created, not Cryptic that only problem was bending to it.

    Subnuke was nerfed when they took ST out of the shared cooldown with TT.
    Vapers pretty much fly away with EPtE and avoid sci CC.
    Engineers (the ones flown by competent players) are a pain to be CC by a sci.

    Only gift that sci got lately were the R&D consoles, and 2 people screamed bloody murder and might get the RCS+sci one changed into more boosts for engineers.

    This season is getting an F from me. Still waiting for my 2nd deflectors and to see if UR deflectors, engines, and shields (not Aegis) actually exist.
  • edited July 2014
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    All things die. This game will be no exception. When it eventually does I'm confident to say that the reason will be devs making hare-brained decisions that drive the players away. Thank God I pre-ordered Elite: Dangerous and the lifetime expansion pass last night just before the offer ended. When that game arrives I'll give this one up and will start giving away free stuff to the dumb players who aren't smart enough to leave.

    I really think the devs should get together and figure some new strategy going forward for this game, because lately, they seem to be just putting out stuff people dislike more than like.

    1) Most science abilities need to get a boost that benefits science captains. I'm still upset from when they fixed grav well and at the same time nerfed its damage because "it could destroy 3 frigates. Heck, any escort or aux2bat cruiser can do the same thing and worse. Skills and abilities tied to them like subspace decompiler, particle gens (outside of using it for FBP), and countermeasure systems need some love.

    2) The bug situation needs to be addressed. The list keeps piling up and they tend to ignore anything that isn't fixed within the season it's introduced.

    3) Stop with the weapons DPS power creep for a bit. We have people completing space elite Borg STFs in a couple of minutes. Heck, even on ground, I almost took down the boss in IGE by myself because my teammates had died. I had her with less than 25% health when I finally died.

    That's all I can think of right now. I'm tired. I'll just avoid Ker'rat tomorrow after the patch. I'm allergic to one hit kills.
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited July 2014
    meh tested crits are lower than I use to do but about a extra 10k damage off my non crit amount so most vapers will hit between 50 to 75k damage base so slap on some resist boys! wont get 110k base crits any more unless someone knows some leet crit hax i don't yet...
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