if a pug meets a drain-premade, then we all know how it would end. However, if the same premade does not bring drains but something, the pug would most likely still lose.... so kinda moot point imo.
A single pug drainer can be easily dealt with imo.
Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.
While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.
Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.
Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.
Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.
While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.
Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.
Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.
I just notice teams who use TR and a whole lotta other stuff just focus on the Sci ships n stuff, the ones who don't have APO. They just tractor them there with no shields until they're dead, and since there's no power in Tykens at all with three people running it with aftershock doffs there's no polarize. So kill the Scis 15 times with spam and the other Scis are either stuck in there too or just run out of heals since, you know, no shields. Then the Escorts have no support and die. GG Spam Trek Online. kkthx
I had to add, the Aceton Assimilator is a much nastier drain than any other in this game.
Actually, thinking about it...I kind of was. I was doing some passive aggressive complaining about the complaining. Cause honestly, I think people could easily make folks /ragequit STO if they went into the queues with teams doing all that they could. Folks are still holding back.
I'm going to point out the obvious... seems no one ever mentions it.
IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.
If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.
Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....
It is simply people letting me stack -30% resist to DRAINs on them constantly.
I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
I'm going to point out the obvious... seems no one ever mentions it.
IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.
If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.
Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....
It is simply people letting me stack -30% resist to DRAINs on them constantly.
I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
I'm going to point out the obvious... seems no one ever mentions it.
IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.
If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.
Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....
It is simply people letting me stack -30% resist to DRAINs on them constantly.
I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
And it can also reduce their damage a lot with a doff too! Imagine that would be useful against anybody using an energy weapon spike.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
SA has always been around, it just sucked in usefullness before it's functionality was fixed and they removed the horrible rep junk that made high crit escorts immune.
Best power drains in order:
Aceton assimilator
Tyken's Rift 3
[REDACTED]
Voth Aceton
Energy Siphon 3
Plasmonic Leech
Best shield drain:
Tachyon Beam 3 enhanced in a sci ship with 2nd deflector and 5 sci console slots.
question.....if SA is a debuff...if im right the why dosent the warp core doff clear it ? as the doff says when it procs it removes all debuffs of course if SA isnt considered a debuff then never mind
Jesus wept, Sci guys in Sci ships heavily invested in Sci powers occasionally have cool tricks, and everyone loses their miiiiinnnds!!!
Just a quick PSA: You can push graviton generators so high that you can create a gravity well with a diameter of almost 20Km, plus aftershocks. Seen this one used in PvP and it's fun to see.
Another quick PSA: You can build a Nebula with so much sensors skill that you can see cloaked ships from extremely far away.
question.....if SA is a debuff...if im right the why dosent the warp core doff clear it ? as the doff says when it procs it removes all debuffs of course if SA isnt considered a debuff then never mind
Its a debuff... its also a ship mechanic. It shows up on the far right of your bar. Just like any gear bounus type stuff. So no its not something you can clear... just like I can't subnuke that Extra Shield resist a cruiser is giving someone. Its a ship mechanic.
Its pretty easy to break if your watching for it. All you have to do is break the 10k barrier and it resets... or break target.
Another quick PSA: You can build a Nebula with so much sensors skill that you can see cloaked ships from extremely far away.
So far away that cloaking becomes the equivalent of turning on all the lights and putting on a marching band. You become MORE visible cloaked than uncloaked.
Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.
Let me clarify that it was a private test match with just the two of us and lucho's drain build is excellent and very creative. He obviously put a lot of effort in building his ship, much more so that those instant-vapers who simply carbon copy whatever the flavor of the month builds out there. The toon I used to test with lucho was K'Vork, in his usual Kerrat set up. K'Vork only has 6 points into PI, if at that, don't recall exactly with no other consoles to boost the PI. So his PI is in fact quite weak. Ultimately, against a fine drain build like lucho, if you are on the receiving end of those attacks, you too will have to be creative. Trying to mano vs mano him with high PI is a guaranteed failed strategy, there is just too much drain. On many occasions yesterday, lucho was able to drain my power systems to zero across the board. On other occasions, I was able to quickly neutralize his drains and counter-attack.
Let's just say, K'Vork was challenging for lucho to deal with because he uses a very unconventional ship and fought completely shieldless for a good 15-20 minutes - constantly attacking, not like those cowardly vapers who attacked then hide for 5 minutes. If a ship is highly dependent on weapons power, it will have a hard time hurting lucho. And Mini is only effective when he can farm GDF and then show up right behind you to unleash Proton BS with APA + TF. I will say this - fighting Mini and your drain build has a common point - Perception. I am not going to detail it here for the whole world to see, but as you may recall, my counters were primarily perception based - that was my creative counter to your hard drains - by being a master manipulator of perception, both my own and yours. Against Mini, it's the same thing albeit executed differently, quite differently actually. The other people can continue to cry OP all they want, drain builds can be easily countered, that's just a fact. If those people who are crying in this thread can learn how to dogfight for a good 15-20 minutes completely shieldless, imagine how much their gameplay will improve. Those who panic because they lose their shields for merely 10 seconds are unfit to play PvP, perhaps they should consider sticking with PvE, no offense intended. It is not fair to people like lucho who obviously put so much effort to come with up with their creative build and to have a bunch of whiners come crying in the forum asking it to be nerfed, whether implicitly or otherwise. After testing it with him once, I already know how I will adjust K'Vork next time to make the kill before he had the chance to activate Voth Immunity Matrix.
And for my own testing, I flew Ludavix to Kerrat last night in a set up similar to lucho because he got me thinking and I wanted to test something. Got ganked by two HOBOs, HEHE and K'Rat who attacked me in sync but K'Rat killed himself from the deflection of his own weapons fire, while HEHE, as usual, fled at first sign of trouble. K'Rat then complained in open chat that I was in a "Fed Ball" - I wasn't and demanded a 1 vs 1 at Cracked, which I obliged and uncloaked. He then demanded that he can remain cloaked in this "1 vs 1" because he is a "vaper". I said : "Sure, try vape me." Suffice to say, I was uncloaked, he was cloaked, alpha me, I dodged it, drained & subnuke him. 30 seconds later, that HOBO went belly up. He then QQ about *multiple* Subnukes. I said, I only had one Subnuke and let him know the rests are "Drains". He then said he needs to change ship to do a proper 1 vs 1, left, never to be seen again. That's HOBO for you, ladies and gentlemen. Oh, I forgot to add that K'Rat attempted to run away from a *1 vs 1* at Cracked but because he got drained so badly, I was able to catch up to him easily. FYI, lucho, I wasn't using that *3rd too expensive boff ability* because as you can see, it was useless against the like of K'Vork and there are other issues in using that as well, I will PM you to let you know what I was testing.
While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.
I agree, I don't think lucho is hard to deal with alone. It's powerful in a team setup but alone, not so much. K'Vork was carrying TDF which was totally unnecessary so I could have tweaked the build to better counter drains and return fire.
Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.
Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.
I thought the Gravimetric Scientist with Tyken's is bugged no?
...but AA's can be fragged by spreads easily or other kinetic attacks.
Not true. AA's hit points is so high, even Transphasic TS III with a ship fully spec in Transphasics don't always get to destroy the AA unless there are Crit shots. A ship whose torps aren't buffed by tact consoles will not be able to destroy a single AA in less than 3 shots.
I'm going to point out the obvious... seems no one ever mentions it.
IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.
If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.
Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....
It is simply people letting me stack -30% resist to DRAINs on them constantly.
I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
Perception is everything in this game, it applies even in this case... Though I have to say, with or without SA, a dedicated drain build will suck you dry and you don't need to wait till SA hits 6 stacks.
Not true. AA's hit points is so high, even Transphasic TS III with a ship fully spec in Transphasics don't always get to destroy the AA unless there are Crit shots. A ship whose torps aren't buffed by tact consoles will not be able to destroy a single AA in less than 3 shots.
that's because transphasics have the lowest damage of all torpedoes (but you already knew that). Transphasics are for the extra bleed through and since AAs have no shields they're the worst choice for taking them out. A photon setup will take one out in one pass. I like to use TBR myself.
Let me clarify that it was a private test match with just the two of us and lucho's drain build is excellent and very creative. He obviously put a lot of effort in building his ship, much more so that those instant-vapers who simply carbon copy whatever the flavor of the month builds out there. The toon I used to test with lucho was K'Vork, in his usual Kerrat set up. K'Vork only has 6 points into PI, if at that, don't recall exactly with no other consoles to boost the PI. So his PI is in fact quite weak. Ultimately, against a fine drain build like lucho, if you are on the receiving end of those attacks, you too will have to be creative. Trying to mano vs mano him with high PI is a guaranteed failed strategy, there is just too much drain. On many occasions yesterday, lucho was able to drain my power systems to zero across the board. On other occasions, I was able to quickly neutralize his drains and counter-attack.
Let's just say, K'Vork was challenging for lucho to deal with because he uses a very unconventional ship and fought completely shieldless for a good 15-20 minutes - constantly attacking, not like those cowardly vapers who attacked then hide for 5 minutes. If a ship is highly dependent on weapons power, it will have a hard time hurting lucho. And Mini is only effective when he can farm GDF and then show up right behind you to unleash Proton BS with APA + TF. I will say this - fighting Mini and your drain build has a common point - Perception. I am not going to detail it here for the whole world to see, but as you may recall, my counters were primarily perception based - that was my creative counter to your hard drains - by being a master manipulator of perception, both my own and yours. Against Mini, it's the same thing albeit executed differently, quite differently actually. The other people can continue to cry OP all they want, drain builds can be easily countered, that's just a fact. If those people who are crying in this thread can learn how to dogfight for a good 15-20 minutes completely shieldless, imagine how much their gameplay will improve. Those who panic because they lose their shields for merely 10 seconds are unfit to play PvP, perhaps they should consider sticking with PvE, no offense intended. It is not fair to people like lucho who obviously put so much effort to come with up with their creative build and to have a bunch of whiners come crying in the forum asking it to be nerfed, whether implicitly or otherwise. After testing it with him once, I already know how I will adjust K'Vork next time to make the kill before he had the chance to activate Voth Immunity Matrix.
And for my own testing, I flew Ludavix to Kerrat last night in a set up similar to lucho because he got me thinking and I wanted to test something. Got ganked by two HOBOs, HEHE and K'Rat who attacked me in sync but K'Rat killed himself from the deflection of his own weapons fire, while HEHE, as usual, fled at first sign of trouble. K'Rat then complained in open chat that I was in a "Fed Ball" - I wasn't and demanded a 1 vs 1 at Cracked, which I obliged and uncloaked. He then demanded that he can remain cloaked in this "1 vs 1" because he is a "vaper". I said : "Sure, try vape me." Suffice to say, I was uncloaked, he was cloaked, alpha me, I dodged it, drained & subnuke him. 30 seconds later, that HOBO went belly up. He then QQ about *multiple* Subnukes. I said, I only had one Subnuke and let him know the rests are "Drains". He then said he needs to change ship to do a proper 1 vs 1, left, never to be seen again. That's HOBO for you, ladies and gentlemen. Oh, I forgot to add that K'Rat attempted to run away from a *1 vs 1* at Cracked but because he got drained so badly, I was able to catch up to him easily. FYI, lucho, I wasn't using that *3rd too expensive boff ability* because as you can see, it was useless against the like of K'Vork and there are other issues in using that as well, I will PM you to let you know what I was testing.
I agree, I don't think lucho is hard to deal with alone. It's powerful in a team setup but alone, not so much. K'Vork was carrying TDF which was totally unnecessary so I could have tweaked the build to better counter drains and return fire.
I thought the Gravimetric Scientist with Tyken's is bugged no?
Funny story. Last night I entered a PvP premade match with Mini on the opposing end. Usually using my Voth Shield just prevents me from dying from his alpha strike. Unfortunately for Mini, this time it reflected back to him 56K of damage and boom he went.
Also, I will mention, my Tyken's and shields will soon get a boost thanks to crafting.
Ultra Rare Exotic Particle Field Exciter (UR only has Flow Caps, not VR)
+32 Flow Cap
+32 Particle Generators
+21.2% Shield Capacity
P.S. I'm a fan of the "expensive boff ability". It's a shame 99% of players ignore it, even sci ones.
Comments
60 Aux and 109 Flow shows 4.6/s...
i thought it was in the 30's but i was wrong....
mine says 11.4
maybe i was thinking about that plus syphon or something...
my bad.
edit, and i only have 204 flow caps...huh
Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.
While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.
Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.
Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.
I was complaining?
You weren't, sorry.
I had to add, the Aceton Assimilator is a much nastier drain than any other in this game.
I just notice teams who use TR and a whole lotta other stuff just focus on the Sci ships n stuff, the ones who don't have APO. They just tractor them there with no shields until they're dead, and since there's no power in Tykens at all with three people running it with aftershock doffs there's no polarize. So kill the Scis 15 times with spam and the other Scis are either stuck in there too or just run out of heals since, you know, no shields. Then the Escorts have no support and die. GG Spam Trek Online. kkthx
http://i.imgur.com/o3dusAq.gif
http://i.imgur.com/3H7L9ZF.png
http://i.imgur.com/KscfLHc.gif
Actually, thinking about it...I kind of was. I was doing some passive aggressive complaining about the complaining. Cause honestly, I think people could easily make folks /ragequit STO if they went into the queues with teams doing all that they could. Folks are still holding back.
As for AA's, looking at some of my guys...
-16.3@18
-22.4@99
-23.2@109
-30.7@209
-27.4 @166
-34.9 @266
...but AA's can be fragged by spreads easily or other kinetic attacks.
IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.
If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.
Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....
It is simply people letting me stack -30% resist to DRAINs on them constantly.
I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
ahhhh....
now that makes a lot of sense.
Not saying Drains are OP, just that they're a thing again... And a whole lot of fun if you use Tykens with a TBR pull
And it can also reduce their damage a lot with a doff too! Imagine that would be useful against anybody using an energy weapon spike.
Mind opened.
SA has always been around, it just sucked in usefullness before it's functionality was fixed and they removed the horrible rep junk that made high crit escorts immune.
Best power drains in order:
Aceton assimilator
Tyken's Rift 3
[REDACTED]
Voth Aceton
Energy Siphon 3
Plasmonic Leech
Best shield drain:
Tachyon Beam 3 enhanced in a sci ship with 2nd deflector and 5 sci console slots.
I know everyone hates the AAs, but why? I'm always running full Aux kinetic builds, so I never notice them tbh.
Plus you can spam them out much much faster than any other drain
And they do all the other stuff: immunity to energy weapons, near-immunity to targetable projectiles, radiation damage, etc
It doesn't suit their builds...they don't want to carry a torp, etc.
Just a quick PSA: You can push graviton generators so high that you can create a gravity well with a diameter of almost 20Km, plus aftershocks. Seen this one used in PvP and it's fun to see.
Another quick PSA: You can build a Nebula with so much sensors skill that you can see cloaked ships from extremely far away.
Its a debuff... its also a ship mechanic. It shows up on the far right of your bar. Just like any gear bounus type stuff. So no its not something you can clear... just like I can't subnuke that Extra Shield resist a cruiser is giving someone. Its a ship mechanic.
Its pretty easy to break if your watching for it. All you have to do is break the 10k barrier and it resets... or break target.
I think I can come up with a PvP rule of thumb.
Any teamwork-based offensive will require a teamwork-based defense, and vice versa.
Let me clarify that it was a private test match with just the two of us and lucho's drain build is excellent and very creative. He obviously put a lot of effort in building his ship, much more so that those instant-vapers who simply carbon copy whatever the flavor of the month builds out there. The toon I used to test with lucho was K'Vork, in his usual Kerrat set up. K'Vork only has 6 points into PI, if at that, don't recall exactly with no other consoles to boost the PI. So his PI is in fact quite weak. Ultimately, against a fine drain build like lucho, if you are on the receiving end of those attacks, you too will have to be creative. Trying to mano vs mano him with high PI is a guaranteed failed strategy, there is just too much drain. On many occasions yesterday, lucho was able to drain my power systems to zero across the board. On other occasions, I was able to quickly neutralize his drains and counter-attack.
Let's just say, K'Vork was challenging for lucho to deal with because he uses a very unconventional ship and fought completely shieldless for a good 15-20 minutes - constantly attacking, not like those cowardly vapers who attacked then hide for 5 minutes. If a ship is highly dependent on weapons power, it will have a hard time hurting lucho. And Mini is only effective when he can farm GDF and then show up right behind you to unleash Proton BS with APA + TF. I will say this - fighting Mini and your drain build has a common point - Perception. I am not going to detail it here for the whole world to see, but as you may recall, my counters were primarily perception based - that was my creative counter to your hard drains - by being a master manipulator of perception, both my own and yours. Against Mini, it's the same thing albeit executed differently, quite differently actually. The other people can continue to cry OP all they want, drain builds can be easily countered, that's just a fact. If those people who are crying in this thread can learn how to dogfight for a good 15-20 minutes completely shieldless, imagine how much their gameplay will improve. Those who panic because they lose their shields for merely 10 seconds are unfit to play PvP, perhaps they should consider sticking with PvE, no offense intended. It is not fair to people like lucho who obviously put so much effort to come with up with their creative build and to have a bunch of whiners come crying in the forum asking it to be nerfed, whether implicitly or otherwise. After testing it with him once, I already know how I will adjust K'Vork next time to make the kill before he had the chance to activate Voth Immunity Matrix.
And for my own testing, I flew Ludavix to Kerrat last night in a set up similar to lucho because he got me thinking and I wanted to test something. Got ganked by two HOBOs, HEHE and K'Rat who attacked me in sync but K'Rat killed himself from the deflection of his own weapons fire, while HEHE, as usual, fled at first sign of trouble. K'Rat then complained in open chat that I was in a "Fed Ball" - I wasn't and demanded a 1 vs 1 at Cracked, which I obliged and uncloaked. He then demanded that he can remain cloaked in this "1 vs 1" because he is a "vaper". I said : "Sure, try vape me." Suffice to say, I was uncloaked, he was cloaked, alpha me, I dodged it, drained & subnuke him. 30 seconds later, that HOBO went belly up. He then QQ about *multiple* Subnukes. I said, I only had one Subnuke and let him know the rests are "Drains". He then said he needs to change ship to do a proper 1 vs 1, left, never to be seen again. That's HOBO for you, ladies and gentlemen. Oh, I forgot to add that K'Rat attempted to run away from a *1 vs 1* at Cracked but because he got drained so badly, I was able to catch up to him easily. FYI, lucho, I wasn't using that *3rd too expensive boff ability* because as you can see, it was useless against the like of K'Vork and there are other issues in using that as well, I will PM you to let you know what I was testing.
I agree, I don't think lucho is hard to deal with alone. It's powerful in a team setup but alone, not so much. K'Vork was carrying TDF which was totally unnecessary so I could have tweaked the build to better counter drains and return fire.
I thought the Gravimetric Scientist with Tyken's is bugged no?
Not true. AA's hit points is so high, even Transphasic TS III with a ship fully spec in Transphasics don't always get to destroy the AA unless there are Crit shots. A ship whose torps aren't buffed by tact consoles will not be able to destroy a single AA in less than 3 shots.
Perception is everything in this game, it applies even in this case... Though I have to say, with or without SA, a dedicated drain build will suck you dry and you don't need to wait till SA hits 6 stacks.
that's because transphasics have the lowest damage of all torpedoes (but you already knew that). Transphasics are for the extra bleed through and since AAs have no shields they're the worst choice for taking them out. A photon setup will take one out in one pass. I like to use TBR myself.
Funny story. Last night I entered a PvP premade match with Mini on the opposing end. Usually using my Voth Shield just prevents me from dying from his alpha strike. Unfortunately for Mini, this time it reflected back to him 56K of damage and boom he went.
Also, I will mention, my Tyken's and shields will soon get a boost thanks to crafting.
Ultra Rare Exotic Particle Field Exciter (UR only has Flow Caps, not VR)
+32 Flow Cap
+32 Particle Generators
+21.2% Shield Capacity
P.S. I'm a fan of the "expensive boff ability". It's a shame 99% of players ignore it, even sci ones.