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Just a quick PSA: Drains

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    I was complaining? :(

    You weren't, sorry.

    I had to add, the Aceton Assimilator is a much nastier drain than any other in this game.
  • riyottsariyottsa Member Posts: 249 Arc User
    edited July 2014
    lucho80 wrote: »
    Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.

    While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.

    Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.

    Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.

    I just notice teams who use TR and a whole lotta other stuff just focus on the Sci ships n stuff, the ones who don't have APO. They just tractor them there with no shields until they're dead, and since there's no power in Tykens at all with three people running it with aftershock doffs there's no polarize. So kill the Scis 15 times with spam and the other Scis are either stuck in there too or just run out of heals since, you know, no shields. Then the Escorts have no support and die. GG Spam Trek Online. kkthx
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    lucho80 wrote: »
    You weren't sorry.

    I had to add, the Aceton Assimilator is a much nastier drain than any other in this game.

    Actually, thinking about it...I kind of was. I was doing some passive aggressive complaining about the complaining. ;) Cause honestly, I think people could easily make folks /ragequit STO if they went into the queues with teams doing all that they could. Folks are still holding back.

    As for AA's, looking at some of my guys...

    -16.3@18

    -22.4@99

    -23.2@109
    -30.7@209

    -27.4 @166
    -34.9 @266

    ...but AA's can be fragged by spreads easily or other kinetic attacks.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    I'm going to point out the obvious... seems no one ever mentions it.

    IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.

    If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.

    Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....

    It is simply people letting me stack -30% resist to DRAINs on them constantly.

    I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2014
    I'm going to point out the obvious... seems no one ever mentions it.

    IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.

    If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.

    Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....

    It is simply people letting me stack -30% resist to DRAINs on them constantly.

    I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.

    ahhhh....

    now that makes a lot of sense.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    so much of the space FX is invisible these days, i can hardly tell when i have SA on me, or if im casting it with a ship that can
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2014
    Edited the OP for clarity.

    Not saying Drains are OP, just that they're a thing again... And a whole lot of fun if you use Tykens with a TBR pull :)
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    I'm going to point out the obvious... seems no one ever mentions it.

    IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.

    If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.

    Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....

    It is simply people letting me stack -30% resist to DRAINs on them constantly.

    I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.

    And it can also reduce their damage a lot with a doff too! Imagine that would be useful against anybody using an energy weapon spike.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2014
    lucho80 wrote: »
    You weren't, sorry.

    I had to add, the Aceton Assimilator is a much nastier drain than any other in this game.


    I know everyone hates the AAs, but why? I'm always running full Aux kinetic builds, so I never notice them tbh.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    ahhhh....

    now that makes a lot of sense.

    Mind opened.

    SA has always been around, it just sucked in usefullness before it's functionality was fixed and they removed the horrible rep junk that made high crit escorts immune.

    Best power drains in order:
    Aceton assimilator
    Tyken's Rift 3
    [REDACTED]
    Voth Aceton
    Energy Siphon 3
    Plasmonic Leech

    Best shield drain:
    Tachyon Beam 3 enhanced in a sci ship with 2nd deflector and 5 sci console slots.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    praxi5 wrote: »
    I know everyone hates the AAs, but why? I'm always running full Aux kinetic builds, so I never notice them tbh.
    They actually do the -30 you were imagining TR did

    Plus you can spam them out much much faster than any other drain

    And they do all the other stuff: immunity to energy weapons, near-immunity to targetable projectiles, radiation damage, etc
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    praxi5 wrote: »
    I know everyone hates the AAs, but why? I'm always running full Aux kinetic builds, so I never notice them tbh.

    It doesn't suit their builds...they don't want to carry a torp, etc.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited July 2014
    question.....if SA is a debuff...if im right the why dosent the warp core doff clear it ? as the doff says when it procs it removes all debuffs of course if SA isnt considered a debuff then never mind
    3ondby_zpsikszslyx.jpg
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited July 2014
    Jesus wept, Sci guys in Sci ships heavily invested in Sci powers occasionally have cool tricks, and everyone loses their miiiiinnnds!!!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    gurugeorge wrote: »
    Jesus wept, Sci guys in Sci ships heavily invested in Sci powers occasionally have cool tricks, and everyone loses their miiiiinnnds!!!

    Just a quick PSA: You can push graviton generators so high that you can create a gravity well with a diameter of almost 20Km, plus aftershocks. Seen this one used in PvP and it's fun to see.

    Another quick PSA: You can build a Nebula with so much sensors skill that you can see cloaked ships from extremely far away.
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited July 2014
    if i were to use a fully drain boat i would use polorons for all systems power drain
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2014
    wildweasal wrote: »
    question.....if SA is a debuff...if im right the why dosent the warp core doff clear it ? as the doff says when it procs it removes all debuffs of course if SA isnt considered a debuff then never mind

    Its a debuff... its also a ship mechanic. It shows up on the far right of your bar. Just like any gear bounus type stuff. So no its not something you can clear... just like I can't subnuke that Extra Shield resist a cruiser is giving someone. Its a ship mechanic.

    Its pretty easy to break if your watching for it. All you have to do is break the 10k barrier and it resets... or break target.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited July 2014
    lucho80 wrote: »
    Another quick PSA: You can build a Nebula with so much sensors skill that you can see cloaked ships from extremely far away.
    So far away that cloaking becomes the equivalent of turning on all the lights and putting on a marching band. You become MORE visible cloaked than uncloaked.
    [SIGPIC][/SIGPIC]
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    This is why I love this subforum. All the info of the game to be had, as well as some wackiness :D
    XzRTofz.gif
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited July 2014
    deokkent wrote: »
    Unless you're controlled nothing you can do about it.
    I think in this situation teammates are the ones to bail you out. Teamwork is OP.

    I think I can come up with a PvP rule of thumb.

    Any teamwork-based offensive will require a teamwork-based defense, and vice versa.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2014
    lucho80 wrote: »
    Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.

    Let me clarify that it was a private test match with just the two of us and lucho's drain build is excellent and very creative. He obviously put a lot of effort in building his ship, much more so that those instant-vapers who simply carbon copy whatever the flavor of the month builds out there. The toon I used to test with lucho was K'Vork, in his usual Kerrat set up. K'Vork only has 6 points into PI, if at that, don't recall exactly with no other consoles to boost the PI. So his PI is in fact quite weak. Ultimately, against a fine drain build like lucho, if you are on the receiving end of those attacks, you too will have to be creative. Trying to mano vs mano him with high PI is a guaranteed failed strategy, there is just too much drain. On many occasions yesterday, lucho was able to drain my power systems to zero across the board. On other occasions, I was able to quickly neutralize his drains and counter-attack.

    Let's just say, K'Vork was challenging for lucho to deal with because he uses a very unconventional ship and fought completely shieldless for a good 15-20 minutes - constantly attacking, not like those cowardly vapers who attacked then hide for 5 minutes. If a ship is highly dependent on weapons power, it will have a hard time hurting lucho. And Mini is only effective when he can farm GDF and then show up right behind you to unleash Proton BS with APA + TF. I will say this - fighting Mini and your drain build has a common point - Perception. I am not going to detail it here for the whole world to see, but as you may recall, my counters were primarily perception based - that was my creative counter to your hard drains - by being a master manipulator of perception, both my own and yours. Against Mini, it's the same thing albeit executed differently, quite differently actually. The other people can continue to cry OP all they want, drain builds can be easily countered, that's just a fact. If those people who are crying in this thread can learn how to dogfight for a good 15-20 minutes completely shieldless, imagine how much their gameplay will improve. Those who panic because they lose their shields for merely 10 seconds are unfit to play PvP, perhaps they should consider sticking with PvE, no offense intended. It is not fair to people like lucho who obviously put so much effort to come with up with their creative build and to have a bunch of whiners come crying in the forum asking it to be nerfed, whether implicitly or otherwise. After testing it with him once, I already know how I will adjust K'Vork next time to make the kill before he had the chance to activate Voth Immunity Matrix.

    And for my own testing, I flew Ludavix to Kerrat last night in a set up similar to lucho because he got me thinking and I wanted to test something. Got ganked by two HOBOs, HEHE and K'Rat who attacked me in sync but K'Rat killed himself from the deflection of his own weapons fire, while HEHE, as usual, fled at first sign of trouble. K'Rat then complained in open chat that I was in a "Fed Ball" - I wasn't and demanded a 1 vs 1 at Cracked, which I obliged and uncloaked. He then demanded that he can remain cloaked in this "1 vs 1" because he is a "vaper". I said : "Sure, try vape me." Suffice to say, I was uncloaked, he was cloaked, alpha me, I dodged it, drained & subnuke him. 30 seconds later, that HOBO went belly up. He then QQ about *multiple* Subnukes. I said, I only had one Subnuke and let him know the rests are "Drains". He then said he needs to change ship to do a proper 1 vs 1, left, never to be seen again. That's HOBO for you, ladies and gentlemen. Oh, I forgot to add that K'Rat attempted to run away from a *1 vs 1* at Cracked but because he got drained so badly, I was able to catch up to him easily. FYI, lucho, I wasn't using that *3rd too expensive boff ability* because as you can see, it was useless against the like of K'Vork and there are other issues in using that as well, I will PM you to let you know what I was testing.
    While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.

    I agree, I don't think lucho is hard to deal with alone. It's powerful in a team setup but alone, not so much. K'Vork was carrying TDF which was totally unnecessary so I could have tweaked the build to better counter drains and return fire.
    Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.

    Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.

    I thought the Gravimetric Scientist with Tyken's is bugged no?
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2014

    ...but AA's can be fragged by spreads easily or other kinetic attacks.

    Not true. AA's hit points is so high, even Transphasic TS III with a ship fully spec in Transphasics don't always get to destroy the AA unless there are Crit shots. A ship whose torps aren't buffed by tact consoles will not be able to destroy a single AA in less than 3 shots.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2014
    I'm going to point out the obvious... seems no one ever mentions it.

    IF you are facing a ship you know is likely to or known to be drain build. DON'T let yourself get hit with Sensor Ann.

    If you see a SA icon on YOU... Run... or Jam... Oor use any skill or console that breaks target.

    Bottom... line yes my drain pallisade is easily doubling 95% of the escort players dmg right now. It isn't a super secret Super Tykens doing it....

    It is simply people letting me stack -30% resist to DRAINs on them constantly.

    I have been able to wait for a 6 stack so often that it makes me think most people don't pay any attention to it. 6 stack + Siphen Tykens and a target sub and ya your in big trouble. Break those SA folks.

    Perception is everything in this game, it applies even in this case... Though I have to say, with or without SA, a dedicated drain build will suck you dry and you don't need to wait till SA hits 6 stacks.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2014
    iskandus wrote: »
    Not true. AA's hit points is so high, even Transphasic TS III with a ship fully spec in Transphasics don't always get to destroy the AA unless there are Crit shots. A ship whose torps aren't buffed by tact consoles will not be able to destroy a single AA in less than 3 shots.

    that's because transphasics have the lowest damage of all torpedoes (but you already knew that). Transphasics are for the extra bleed through and since AAs have no shields they're the worst choice for taking them out. A photon setup will take one out in one pass. I like to use TBR myself.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    iskandus wrote: »
    Let me clarify that it was a private test match with just the two of us and lucho's drain build is excellent and very creative. He obviously put a lot of effort in building his ship, much more so that those instant-vapers who simply carbon copy whatever the flavor of the month builds out there. The toon I used to test with lucho was K'Vork, in his usual Kerrat set up. K'Vork only has 6 points into PI, if at that, don't recall exactly with no other consoles to boost the PI. So his PI is in fact quite weak. Ultimately, against a fine drain build like lucho, if you are on the receiving end of those attacks, you too will have to be creative. Trying to mano vs mano him with high PI is a guaranteed failed strategy, there is just too much drain. On many occasions yesterday, lucho was able to drain my power systems to zero across the board. On other occasions, I was able to quickly neutralize his drains and counter-attack.

    Let's just say, K'Vork was challenging for lucho to deal with because he uses a very unconventional ship and fought completely shieldless for a good 15-20 minutes - constantly attacking, not like those cowardly vapers who attacked then hide for 5 minutes. If a ship is highly dependent on weapons power, it will have a hard time hurting lucho. And Mini is only effective when he can farm GDF and then show up right behind you to unleash Proton BS with APA + TF. I will say this - fighting Mini and your drain build has a common point - Perception. I am not going to detail it here for the whole world to see, but as you may recall, my counters were primarily perception based - that was my creative counter to your hard drains - by being a master manipulator of perception, both my own and yours. Against Mini, it's the same thing albeit executed differently, quite differently actually. The other people can continue to cry OP all they want, drain builds can be easily countered, that's just a fact. If those people who are crying in this thread can learn how to dogfight for a good 15-20 minutes completely shieldless, imagine how much their gameplay will improve. Those who panic because they lose their shields for merely 10 seconds are unfit to play PvP, perhaps they should consider sticking with PvE, no offense intended. It is not fair to people like lucho who obviously put so much effort to come with up with their creative build and to have a bunch of whiners come crying in the forum asking it to be nerfed, whether implicitly or otherwise. After testing it with him once, I already know how I will adjust K'Vork next time to make the kill before he had the chance to activate Voth Immunity Matrix.

    And for my own testing, I flew Ludavix to Kerrat last night in a set up similar to lucho because he got me thinking and I wanted to test something. Got ganked by two HOBOs, HEHE and K'Rat who attacked me in sync but K'Rat killed himself from the deflection of his own weapons fire, while HEHE, as usual, fled at first sign of trouble. K'Rat then complained in open chat that I was in a "Fed Ball" - I wasn't and demanded a 1 vs 1 at Cracked, which I obliged and uncloaked. He then demanded that he can remain cloaked in this "1 vs 1" because he is a "vaper". I said : "Sure, try vape me." Suffice to say, I was uncloaked, he was cloaked, alpha me, I dodged it, drained & subnuke him. 30 seconds later, that HOBO went belly up. He then QQ about *multiple* Subnukes. I said, I only had one Subnuke and let him know the rests are "Drains". He then said he needs to change ship to do a proper 1 vs 1, left, never to be seen again. That's HOBO for you, ladies and gentlemen. Oh, I forgot to add that K'Rat attempted to run away from a *1 vs 1* at Cracked but because he got drained so badly, I was able to catch up to him easily. FYI, lucho, I wasn't using that *3rd too expensive boff ability* because as you can see, it was useless against the like of K'Vork and there are other issues in using that as well, I will PM you to let you know what I was testing.



    I agree, I don't think lucho is hard to deal with alone. It's powerful in a team setup but alone, not so much. K'Vork was carrying TDF which was totally unnecessary so I could have tweaked the build to better counter drains and return fire.



    I thought the Gravimetric Scientist with Tyken's is bugged no?

    Funny story. Last night I entered a PvP premade match with Mini on the opposing end. Usually using my Voth Shield just prevents me from dying from his alpha strike. Unfortunately for Mini, this time it reflected back to him 56K of damage and boom he went.

    Also, I will mention, my Tyken's and shields will soon get a boost thanks to crafting.

    Ultra Rare Exotic Particle Field Exciter (UR only has Flow Caps, not VR)
    +32 Flow Cap
    +32 Particle Generators
    +21.2% Shield Capacity

    P.S. I'm a fan of the "expensive boff ability". It's a shame 99% of players ignore it, even sci ones.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2014
    rmy1081 wrote: »
    that's because transphasics have the lowest damage of all torpedoes (but you already knew that). Transphasics are for the extra bleed through and since AAs have no shields they're the worst choice for taking them out. A photon setup will take one out in one pass. I like to use TBR myself.

    The Transphasics I spoke of in the above mentioned scenario is buffed by 4 X MK XII very rare Transphasic Tact Consoles + Breen 2 piece set bonus for Transphasic dmg + T'Varo 2 piece bonus to projectile dmg + fired while cloaked for additional dmg bonus. When upgraded as such, they do as much dmg as Mk XII Quantum Torpedo of same grade without boost from tactical console. In other words, if you fire a regular Quantum TS III that is not buffed by tact consoles, you may not be able to destroy the AA, that's how wicked they are. If I have to guess, each AA has about 20K in hit points though I haven't checked to be sure.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited July 2014
    lucho80 wrote: »
    Funny story. Last night I entered a PvP premade match with Mini on the opposing end. Usually using my Voth Shield just prevents me from dying from his alpha strike. Unfortunately for Mini, this time it reflected back to him 56K of damage and boom he went.

    Also, I will mention, my Tyken's and shields will soon get a boost thanks to crafting.

    Ultra Rare Exotic Particle Field Exciter (UR only has Flow Caps, not VR)
    +32 Flow Cap
    +32 Particle Generators
    +21.2% Shield Capacity

    P.S. I'm a fan of the "expensive boff ability". It's a shame 99% of players ignore it, even sci ones.

    I need one of those for my drainer! And pray tell what this expensive boff abilty is please? You guys talk in riddles lol!
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited July 2014
    woah woah woah stahp! drain builds? lets not talk crazy here.

    drain builds. not even once.
  • macroniusmacronius Member Posts: 2,526
    edited July 2014
    Can someone post 1 or 2 of these amazing drain builds? Never had super effective drain builds even on KDF science toon.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    macronius wrote: »
    Can someone post 1 or 2 of these amazing drain builds? Never had super effective drain builds even on KDF science toon.

    How about some thematic comps?

    3x Palisade, a Bastion, and a Bulwark
    2x Narcine, an Advanced Obelisk, a Recluse, and a Jem'Hadar Dreadnought
    3x Adapted Destroyer and 2x Adapted Battle Cruiser
    2x Orb Weaver and 3x Recluse
    3x Nicor and 2x Dromias
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