I don't know if something changed recently, or something changed a while ago and it's one of those undiscovered gems (kinda like A2B/FAW), but...
Tyken's + Drain builds are super sucky right now. In a good way. It's fairly easy to load up on Flow Caps and have a Tyken's + ESiphon drain someone bone dry. Acetons for everyone isn't helping much, either...
I'd expect to see a whooooole lot more of these in the near future (FoTM), so be prudent with you Hazards!
EDIT: Well this thread blew up while I was gone. For the record, I'm not saying they're OP at all. They require teamwork, skill, and timing to pull off. Just saying that Drains are viable again.
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With the change to Sensor Analysis, being able to stack that faster...probably going to see a return to that type of play that may have faded off a little.
I'm waiting for the 2x Narcine, Fleet Kar'Fi, and 2x Palisade groups to start hitting the queues, eh?
And about Drain Hax. I've actually drained Drain Hax, lol.
Remember kids, EPtE, HE, ST, and ET are your friends.
Praxi - Energy Siphon 2 and Tykens 3 will only drain you bone dry if you:
A) Haven't specced into power insulators (This is without aftershocks)
You have specced into power insulators, but get two aftershocks on you and you stay put in between them.
It takes more than two boff skills to pull off well executed drains. The third boff skill involved is one no one bothers to use because "It takes precious space".
Having said that, since yesterday, with aceton assimilators for all, it's a whole new ballgame. Now every ship can pull off a Voth Palisade type drain although the Voth Palisade Aceton has better range.
The Sci than will need the help of a DPS to kill the target before drain wears off.
The fleet pvp expert kind of said it was the only way to beat A2B Opness, even if its at least 2vs1.
And 2vs1 cant be op.
Hannibal draining? You must be talking about a different hannibal than the one I usually see.
I've been running my drain build since the day the Palisade came out. I was going to use a fleet sci ship, but the Palisade quickly changed those plans since it's way better than anything else.
Completely wrong on almost every count. Tyken's drains everyone in range. Some sci ships can pack a nasty punch of their own and A2B OPness is vulnerable to more than just drains.
That said.
Why isn't anyone talking about the fact that the only hard counters to drains, Hazard Emitters and batteries, don't actually counter Tykens? ESiphon? Hazards clears it yes, but Tykens, no. Batteries are a one time boost and don't help at all if there are aftershock Rifts opening across all your escape paths.
Here's what happens, you get hit by a 50+ drain per sec Tykens rift. So, you hit hazards to clear the drain, but your power levels keep going down. Why? Well, Hazards clears on a per second basis, too.
So here's where it gets fun. That Tyken's I just mentioned is draining 50 per second, right? Well, even on my best EPS Transfer ship (don't get me started on that making drains drain you faster) I can only get about 16 power per second transfer rate. So, no matter what you do, Tyken's will drain your power faster than you are able to restore with Hazards. That rift just continues to drain you in between each tick.
My suggestion is that an immunity to drains be added to Hazard Emitters. This would go a long way toward mitigating these Cheesey (at best, exploitative at worst) builds.
Your welcome.
Another solution would be to use the Enhanced Plasma Manifold. Since it's been made available to every faction, this should help (somewhat) to counter drain, because it gives you immunity to 'subsystem offline' status effects (giving you time to use that evasive, you hopefully have saved up).
BTW, since most drainers are sci captains and will nuke any hazard you might throw, is this console giving you a blue or green buff (i haven't tested the console myself, yet)?
Doesn't really matter imo if drains get nerfed or buffed. It can be countered, and speed is a big part of it. We got our arses kicked against some premades who simply shook off the drains.
Granted tho, emphasis on premades. Teamwork can beat drains, and well, speed.
I can tell you more about it, but too many people watching us here, let's meet on TS
Depends what drains you talking about.The tyken rift drain cant be countered...to call it counter you'd need something to remove the Tyken rift from the map ...if you don't remove it from the map each player near it will have to use a HE ...thus incoming kirk gameplay a la Geko where 1 player forces an entire team to use their counters.
Run is the same counter like logout.
if a pug meets a drain-premade, then we all know how it would end. However, if the same premade does not bring drains but something, the pug would most likely still lose.... so kinda moot point imo.
A single pug drainer can be easily dealt with imo.
hehe
/vdchar
Usually the second and if needed third guy to focus the drainer will remove the drain issue...
Which reveals the actual issue:
Premades vs. Pugs. Old testament biblical PvP qq topic.
Having your own drains is best counter
The Scrambles would be more about the other items. Pets are immune to Scrambles. But good ol' chained AoE Scrambles with some chained SNB action can make for interesting Zone chat...
Wait a minute, I am wearing a REAL mustache!!! :mad:
one tykens usually isnt much of a problem but here recently ive noticed that if i dont hazzards, eng battery, and evasives out of there...im toast in about 4-5 seconds.
thats with 9 in insulators...
and its not all tykens out there...just the guys maxing out those flow caps. i bought a couple of insulator consoles... but its hard fitting them in.
QSM will briefly give you +100 Insulators (+100 all Sci Skills)...though, they may be dropping out QSM before dropping out their Tyken's as well. Some Inspirational Leader action too, eh? Though, they can do that too.
edit: Hrmm, what about Vet skill boosts as well as are there any DOFF Crit boosts for that?
Heh, it's like folks forgot the old KDF Carrier Drain Teams when those were running the queues from time to time. You come across the single guy doing that and it was kind of lolwut while in a pug...you come across the team doing that and it was smash keyboard into monitor while in a pug.
There's so many things folks do on their own that folks don't think twice about - get a team working it and if you're in the pug, you might not end up enjoying your time in that match.
Dear overly dramatic friend. At the most it's around 17 per sec, and that is while the T5 Romulan ability is active which is a whopping 8 seconds.
actually 17/sec would be a very average tykens.
my sci is relatively weak and i got my tykens3 well into the 30's/sec
it prolly drains 17/sec after insulator stats....dunno...