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Just a quick PSA: Drains

praxi5praxi5 Member Posts: 1,562 Arc User
edited July 2014 in PvP Gameplay
I don't know if something changed recently, or something changed a while ago and it's one of those undiscovered gems (kinda like A2B/FAW), but...

Tyken's + Drain builds are super sucky right now. In a good way. It's fairly easy to load up on Flow Caps and have a Tyken's + ESiphon drain someone bone dry. Acetons for everyone isn't helping much, either...

I'd expect to see a whooooole lot more of these in the near future (FoTM), so be prudent with you Hazards!

EDIT: Well this thread blew up while I was gone. For the record, I'm not saying they're OP at all. They require teamwork, skill, and timing to pull off. Just saying that Drains are viable again. :)
Post edited by praxi5 on
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    For a month or two...maybe longer, there have been some folks complaining about Drain Hax here and there...hrmmm...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Thing is, I tended to write off the Drain Hax complaints as...well...being potentially uninformed. While Insulators have always been a PITA for a person running a wee bit of Drain, you've always been able to overwhelm Insulators with a bunch of Drain - it will take the person down.

    With the change to Sensor Analysis, being able to stack that faster...probably going to see a return to that type of play that may have faded off a little.

    I'm waiting for the 2x Narcine, Fleet Kar'Fi, and 2x Palisade groups to start hitting the queues, eh? ;)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Funny story. Was in Ker'rat #3 today. Tried my usual drains on HOBOs. They are smart enough to avoid being my victims.

    And about Drain Hax. I've actually drained Drain Hax, lol.

    Remember kids, EPtE, HE, ST, and ET are your friends.

    Praxi - Energy Siphon 2 and Tykens 3 will only drain you bone dry if you:
    A) Haven't specced into power insulators (This is without aftershocks)
    B) You have specced into power insulators, but get two aftershocks on you and you stay put in between them.

    It takes more than two boff skills to pull off well executed drains. The third boff skill involved is one no one bothers to use because "It takes precious space".

    Having said that, since yesterday, with aceton assimilators for all, it's a whole new ballgame. Now every ship can pull off a Voth Palisade type drain although the Voth Palisade Aceton has better range.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    Drain is not OP. It requires a Sci char to do it well in an expensive ship, and that only disables one enemy.

    The Sci than will need the help of a DPS to kill the target before drain wears off.

    The fleet pvp expert kind of said it was the only way to beat A2B Opness, even if its at least 2vs1.

    And 2vs1 cant be op.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    deokkent wrote: »
    I've already been victim of it from one of those german palisade teams.
    German OPs? Inner circle? Just run if you see the names hannibal or xtreme.

    Trust me, aceton is overkill.

    Hannibal draining? You must be talking about a different hannibal than the one I usually see.

    I've been running my drain build since the day the Palisade came out. I was going to use a fleet sci ship, but the Palisade quickly changed those plans since it's way better than anything else.
  • brandonflbrandonfl Member Posts: 892
    edited July 2014
    tpalelena wrote: »
    Drain is not OP. It requires a Sci char to do it well in an expensive ship, and that only disables one enemy.

    The Sci than will need the help of a DPS to kill the target before drain wears off.

    The fleet pvp expert kind of said it was the only way to beat A2B Opness, even if its at least 2vs1.

    And 2vs1 cant be op.

    Completely wrong on almost every count. Tyken's drains everyone in range. Some sci ships can pack a nasty punch of their own and A2B OPness is vulnerable to more than just drains.

    That said.

    Why isn't anyone talking about the fact that the only hard counters to drains, Hazard Emitters and batteries, don't actually counter Tykens? ESiphon? Hazards clears it yes, but Tykens, no. Batteries are a one time boost and don't help at all if there are aftershock Rifts opening across all your escape paths.

    Here's what happens, you get hit by a 50+ drain per sec Tykens rift. So, you hit hazards to clear the drain, but your power levels keep going down. Why? Well, Hazards clears on a per second basis, too.

    So here's where it gets fun. That Tyken's I just mentioned is draining 50 per second, right? Well, even on my best EPS Transfer ship (don't get me started on that making drains drain you faster) I can only get about 16 power per second transfer rate. So, no matter what you do, Tyken's will drain your power faster than you are able to restore with Hazards. That rift just continues to drain you in between each tick.

    My suggestion is that an immunity to drains be added to Hazard Emitters. This would go a long way toward mitigating these Cheesey (at best, exploitative at worst) builds.
    LOLSTO
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    Besides teamwork, speed is a counter.

    Your welcome.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    deokkent wrote: »
    My suggestion is that an immunity to drains be added to Hazard Emitters. This would go a long way toward mitigating these Cheesey (at best, exploitative at worst) builds.
    Then what? None of the usual target ships can be held down with anything, so giving them immunity to drains is basically asking to remove it from the game. Very very few people using it as-is.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited July 2014
    brandonfl wrote: »
    My suggestion is that an immunity to drains be added to Hazard Emitters. This would go a long way toward mitigating these Cheesey (at best, exploitative at worst) builds.

    Another solution would be to use the Enhanced Plasma Manifold. Since it's been made available to every faction, this should help (somewhat) to counter drain, because it gives you immunity to 'subsystem offline' status effects (giving you time to use that evasive, you hopefully have saved up).
    BTW, since most drainers are sci captains and will nuke any hazard you might throw, is this console giving you a blue or green buff (i haven't tested the console myself, yet)?
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    deokkent wrote: »
    He he scared they might get it nerfed hank?

    I tried speed, won't help, the drain is too quick.

    Doesn't really matter imo if drains get nerfed or buffed. It can be countered, and speed is a big part of it. We got our arses kicked against some premades who simply shook off the drains.

    Granted tho, emphasis on premades. Teamwork can beat drains, and well, speed.

    I can tell you more about it, but too many people watching us here, let's meet on TS ;)
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    ilhansk wrote: »
    Doesn't really matter imo if drains get nerfed or buffed. It can be countered, and speed is a big part of it. We got our arses kicked against some premades who simply shook off the drains.

    Granted tho, emphasis on premades.

    Depends what drains you talking about.The tyken rift drain cant be countered...to call it counter you'd need something to remove the Tyken rift from the map ...if you don't remove it from the map each player near it will have to use a HE ...thus incoming kirk gameplay a la Geko where 1 player forces an entire team to use their counters.
    Run is the same counter like logout.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    edit: Never mind...
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    Oh, and of course,

    if a pug meets a drain-premade, then we all know how it would end. However, if the same premade does not bring drains but something, the pug would most likely still lose.... so kinda moot point imo.

    A single pug drainer can be easily dealt with imo.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    Er, but watch out for Scrambles, eh? Maybe Scramble them too first. ;)


    hehe

    /vdchar
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    ilhansk wrote: »
    A single pug drainer can be easily dealt with imo.

    Usually the second and if needed third guy to focus the drainer will remove the drain issue...
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    Usually the second and if needed third guy to focus the drainer will remove the drain issue...

    Which reveals the actual issue:

    Premades vs. Pugs. Old testament biblical PvP qq topic.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    Er, but watch out for Scrambles, eh? Maybe Scramble them too first. ;)
    I tested on that a while ago, your own pets dont ever seem to target you, your own AA wont attack you when its targeted with confuse, nothing...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Did you guys see the new GW DOFF from the infodump?

    -- MATTER-ANTIMATTER SPECIALIST --
    Active Roster Ability:
    Your Gravity Well will have a periodic chance to disable any affected foes' Engines for a very short duration. This chance is checked each time the anomaly deals damage.

    * Each second, 20% Chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec

    R&D School: Science

    Traits: Congenial, Peaceful, Resolve, Stubborn, Tactful

    Faction: Fed
    Name: Amsoti
    Species/Gender: Aquatic-Female

    Faction: Kdf
    Name: Ixmuat
    Species/Gender: Aquatic-Male
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    ilhansk wrote: »
    Which reveals the actual issue:

    Premades vs. Pugs. Old testament biblical PvP qq topic.
    I had a pug arena with a group doing this a while ago, maybe it was you guys wearing fake mustaches... 2-3 guys holding my TRIBBLE down with TB and dropping TR and everything else on me, I still got away lololol

    Having your own drains is best counter
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    I tested on that a while ago, your own pets dont ever seem to target you, your own AA wont attack you when its targeted with confuse, nothing...

    The Scrambles would be more about the other items. Pets are immune to Scrambles. But good ol' chained AoE Scrambles with some chained SNB action can make for interesting Zone chat...
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2014
    I had a pug arena with a group doing this a while ago, maybe it was you guys wearing fake mustaches...

    Wait a minute, I am wearing a REAL mustache!!! :mad:
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • thishorizonthishorizon Member Posts: 1,158
    edited July 2014
    i too have also been struggling with countering drains.

    one tykens usually isnt much of a problem but here recently ive noticed that if i dont hazzards, eng battery, and evasives out of there...im toast in about 4-5 seconds.

    thats with 9 in insulators...

    and its not all tykens out there...just the guys maxing out those flow caps. i bought a couple of insulator consoles... but its hard fitting them in.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    i too have also been struggling with countering drains.

    one tykens usually isnt much of a problem but here recently ive noticed that if i dont hazzards, eng battery, and evasives out of there...im toast in about 4-5 seconds.

    thats with 9 in insulators...

    and its not all tykens out there...just the guys maxing out those flow caps. i bought a couple of insulator consoles... but its hard fitting them in.

    QSM will briefly give you +100 Insulators (+100 all Sci Skills)...though, they may be dropping out QSM before dropping out their Tyken's as well. Some Inspirational Leader action too, eh? Though, they can do that too.

    edit: Hrmm, what about Vet skill boosts as well as are there any DOFF Crit boosts for that?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    ilhansk wrote: »
    Which reveals the actual issue:

    Premades vs. Pugs. Old testament biblical PvP qq topic.

    Heh, it's like folks forgot the old KDF Carrier Drain Teams when those were running the queues from time to time. You come across the single guy doing that and it was kind of lolwut while in a pug...you come across the team doing that and it was smash keyboard into monitor while in a pug.

    There's so many things folks do on their own that folks don't think twice about - get a team working it and if you're in the pug, you might not end up enjoying your time in that match. ;)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    brandonfl wrote: »
    Here's what happens, you get hit by a 50+ drain per sec Tykens rift. So, you hit hazards to clear the drain, but your power levels keep going down. Why? Well, Hazards clears on a per second basis, too.

    Dear overly dramatic friend. At the most it's around 17 per sec, and that is while the T5 Romulan ability is active which is a whopping 8 seconds.
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2014
    lucho80 wrote: »
    Dear overly dramatic friend. At the most it's around 17 per sec, and that is while the T5 Romulan ability is active which is a whopping 8 seconds.

    actually 17/sec would be a very average tykens.

    my sci is relatively weak and i got my tykens3 well into the 30's/sec

    it prolly drains 17/sec after insulator stats....dunno...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    TR3 w/ 125 Aux and 209 Flow shows 11.4/s...

    60 Aux and 109 Flow shows 4.6/s...
  • thishorizonthishorizon Member Posts: 1,158
    edited July 2014
    huh, i just checked again....

    i thought it was in the 30's but i was wrong....

    mine says 11.4

    maybe i was thinking about that plus syphon or something...

    my bad.

    edit, and i only have 204 flow caps...huh
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    ilhansk wrote: »
    Oh, and of course,

    if a pug meets a drain-premade, then we all know how it would end. However, if the same premade does not bring drains but something, the pug would most likely still lose.... so kinda moot point imo.

    A single pug drainer can be easily dealt with imo.

    Only person in this thread that doesn't seem to be complaining. I applaud you sir. To the rest, I've encountered plenty of people who resist drains fine. Most HOBOs resist them fine. I went on a 1 vs 1 against Iskandus yesterday, also resisted fine. Hell, he was running with no shields most of the time, almost got me a couple of times. Mini also deals with me pretty easily, heck, he blows me up all the time.

    While you all are "Drains are OP plz nerf", you're not thinking about the downsides about running a build like this which I already listed once before in a thread started by Rylana a long time ago (good friend, same fleet now, but he plays ESO). After that, him and sisko would just pew pew me easily.

    Finally, and I've said it before, most of the people getting drained are doing so because they are getting hit by boff abilities they're not accustomed to, and it's not Tyken's 3 and ES2. You are not paying attention to what the heck is hitting you and that is why you die. The only time Tyken's 3 by itself is very very effective is when it aftershocks twice or more.

    Hint: Go read about every boff ability out there in the wiki, not just the ones you all adore like FAW, TT, and BO.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    lucho80 wrote: »
    Only person in this thread that doesn't seem to be complaining.

    I was complaining? :(
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