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New Xindi Traits

zeratkzeratk Member Posts: 409
edited July 2014 in PvP Gameplay
Xindi Lockbox
All Ground Traits: Gain 1 Stack every 6 seconds, 5 Stack maximum

Vicious: Each stack grants 2% Bonus Damage and +10% Critical Severity
Ironsides: Each stack grants +.03 HP Regen and +2.5 Damage Resistance Rating
Savior: Each stack grants +5% Outgoing Healing Bonus, and 5% of all Heals Also Heal Self
All Space Traits: Gain 1 Stack every 15 seconds, 4 Stack maximum

Intense Focus: Each stack grants +2% Accuracy and +2% Shield Penetration
Pattern Recognition: Each stack grants +2% Defense and +2% Hardened Shields
Momentum: Each stack grants +3% Flight Speed and +3% Turn Rate

Opinions about those?





Vicious: Stacking +10% on CritSeverity? Return of the easy OneShotKills?


Patched Versions:

Xindi Lock Box Traits:

Vicious:
Damage Bonus per stack reduced from 2% to 1.5%
Crit Severity per stack reduced from 10% to 6%

Intense Focus:
Accuracy Bonus per stack reduced from 2% to 1.5%
Shield Penetration per stack reduced from 2% to 1.5%

Momentum:
Turn Rate per stack reduced from 3% to 2.5%
Flight Speed per stack reduced from 3% to 2.5%

Pattern Recognition:
Defense Bonus per stack reduced from 2% to 1.5%
Shield Hardness per stack reduced from 2% to 1.5%

Replaced "Resilience" with "Hardness" in tooltip.
This effect reduces the damage dealt to the shields when they block damage done to your hull.
This is Crypticverse... :mad:
Post edited by zeratk on
«1345

Comments

  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited July 2014
    Autobuy all 3 if your a escort.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited July 2014
    xindi BO trait

    Space: Impatient (Reduced Cooldowns on Tactical Bridge Officer Abilities)


    >< op BS
    "Frankly, not sure why you're on a one man nerf campaign. "
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    The opinion is how the hell am I slotting all those traits?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    Vicious is gonna be ridiculous on the ground.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    This is just going to make PvP - hilarious:
    Six (6) new Traits will be made available. Each of these offers a “build-up” mechanic; growing more and more powerful the longer the player remains in Combat / Red Alert, and vanishing as soon as combat ends.
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited July 2014
    My opinion on these traits is that they are totally effed. It's clear the Devs have zero consideration for how their new shineys will affect PvP. Less than zero actually. They claimed to not like Aux2BS
    then threw in another cool down reducer that stacks! For the love of Jeebus.
  • schnirselschnirsel Member Posts: 98 Arc User
    edited July 2014
    It's clear the Devs have zero consideration for how their new shineys will affect PvP.

    Oh they know what they're doing and how it affects PVP. More P2W for the crowd that is willing to buy it.

    I guess I will give the many other games I got in steam sale a try now.
    6pvmjHk.gif
  • nulonunulonu Member Posts: 507 Arc User
    edited July 2014
    mimey2 wrote: »
    Vicious is gonna be ridiculous on the ground.

    Hmm I don't know. It sounds OP on paper but then, a few tacs on a side with cry and your getting +210% severity from it for the whole team. Meh. Nothing surprises me in this game anymore.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    the boff is no big deal, its only 5% reduction. might be nice on 1 AtB builds or something, otherwise you already got 2 copies of everything you want.

    the traits are just broken, gravely broken. if 45 seconds is longer then most pve battles, what the point of them? in that case they become strictly pvp content, massively damaging fragile pvp balance for no reason, and quite literally doubling the gap between a fresh 50 and a fully outfitted character
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    the boff is no big deal, its only 5% reduction. might be nice on 1 AtB builds or something, otherwise you already got 2 copies of everything you want.

    the traits are just broken, gravely broken. if 45 seconds is longer then most pve battles, what the point of them? in that case they become strictly pvp content, massively damaging fragile pvp balance for no reason, and quite literally doubling the gap between a fresh 50 and a fully outfitted character

    30 second cds do not sync with double a2b. This will help smooth that a good bit. Not to mention making single aux2bat a hell of a lot more capable
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2014
    All of you people supporting this powercreep and rushing to buy this new lockbox stuff just are helping to destroy whats left of pvp. This new lockbox just goes to far, pvp and this game is now more of a joke then it is already.

    Only thing that will keep me in the game now is trolling everyone rushing to get the new stuff with a sci brel out of spite.
    Tala -KDF Tac- House of Beautiful Orions
  • edited July 2014
    This content has been removed.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited July 2014
    marc8219 wrote: »
    All of you people supporting this powercreep and rushing to buy this new lockbox stuff just are helping to destroy whats left of pvp. This new lockbox just goes to far, pvp and this game is now more of a joke then it is already.

    Only thing that will keep me in the game now is trolling everyone rushing to get the new stuff with a sci brel out of spite.

    pvp has been a joke for a long time, this is just another nail in the coffin
    "Frankly, not sure why you're on a one man nerf campaign. "
  • edited July 2014
    This content has been removed.
  • zeratkzeratk Member Posts: 409
    edited July 2014
    edalgo wrote: »
    Same things have been stated, trolled and raged about for over 3 years but we're still here!

    You, me, and a few others. We've seen a lot of people leaving.
    This is Crypticverse... :mad:
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    With new blood as well
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    dahminus wrote: »
    30 second cds do not sync with double a2b. This will help smooth that a good bit. Not to mention making single aux2bat a hell of a lot more capable

    those skills tend to get the second AtB activated when they have like 5 to 9 seconds left, which instantly flips to ready to use. the boff wont change that much. for single AtB, its like running 3.5 tech doffs for tac skill. though, can you buy and slot 2 of them? thats certainly something. extremely something. i don't think anything worth AtBing has 3 tac boffs, but plenty with 2 do at least.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2014
    the boff is no big deal, its only 5% reduction. might be nice on 1 AtB builds or something, otherwise you already got 2 copies of everything you want.

    the traits are just broken, gravely broken. if 45 seconds is longer then most pve battles, what the point of them? in that case they become strictly pvp content, massively damaging fragile pvp balance for no reason, and quite literally doubling the gap between a fresh 50 and a fully outfitted character

    Technically, there a few boff abilities that will place you into Red Alert when used. These could easily be used to maintain stacks between engagements, both in PvE and PvP. The very least they could've done is made them max at 3 stacks like the new Beams Crafting School trait, or likewise only affect a single stat rather than two each... as they are, these traits really aren't helping to balance things.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited July 2014
    edalgo wrote: »
    But your lockbox Wells is ok right?

    Or JHAS?

    He flies a JHAS - (hardly ever) - a Bort and a Recluse and a Bop - certainly not as OP as the new stuff.

    And it's the traits that are wayyyy game breaking - now 1 trait stacks multiple times while in combat - you only need 1 of them to hit 5 stacks during your battle.

    It's simple - people with the 3 new type of stacking traits will outclass almost all others who don't have them.

    That is game breaking - but actually - pretty MEH - since PvP is already so broken - so as Virusdancer says - Meh - and a bit more of "I don't care much anymore about this broken game" - MEH:(
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2014
    edalgo wrote: »
    But your lockbox Wells is ok right?

    Or JHAS?

    Before 5 fore weapons and 5 tac consoles on the same ship were balanced by the size and slow turn of the scimitar, or the horrible boff layout of the Kumari, this ship is not balanced in anyway.

    Thats just a small part, I could live with it if it was just that ship being OP, but that combined with 3 new op traits and OP boffs, new crafting stuff, and who knows what else I missed, its just too much.
    He flies a JHAS - (hardly ever) - a Bort and a Recluse and a Bop - certainly not as OP as the new stuff.

    And it's the traits that are wayyyy game breaking - now 1 trait stacks multiple times while in combat - you only need 1 of them to hit 5 stacks during your battle.

    It's simple - people with the 3 new type of stacking traits will outclass almost all others who don't have them.

    That is game breaking - but actually - pretty MEH - since PvP is already so broken - so as Virusdancer says - Meh - and a bit more of "I don't care much anymore about this broken game" - MEH:(

    Also been doing a Wells a lot, well Korath on the KDF side, but mostly for premade stuff only.
    Tala -KDF Tac- House of Beautiful Orions
  • notrealednanotrealedna Member Posts: 1,028
    edited July 2014
    lol you people QQing about bug ships when that ship stopped being good since LoR. :rolleyes:
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited July 2014
    mimey2 wrote: »
    Vicious is gonna be ridiculous on the ground.
    definitely.
    P58WJe7.jpg


  • schnirselschnirsel Member Posts: 98 Arc User
    edited July 2014
    Intense Focus: Each stack grants +2% Accuracy and +2% Shield Penetration

    ...........

    8% extra shield pen.... this plus dem3, protonic polaron weaponry, nukara t2 shield pen and EWO BO procs or FAWPFAWPFAWP3... ppl will just melt...
    6pvmjHk.gif
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    nulonu wrote: »
    Hmm I don't know. It sounds OP on paper but then, a few tacs on a side with cry and your getting +210% severity from it for the whole team. Meh. Nothing surprises me in this game anymore.

    Oh sure for tacs or a tac heavy team it might not be a huge deal. But you aren't always with a tac-heavy team or are playing a tac.

    A tac by themselves will have plenty of crit H and D by themselves, even just with captain powers. But an eng...or a sci? You're a bit more limited. Effectively this is 10% bonus damage and 50% crit D for only the cost of a trait slot.

    It isn't difficult for an eng or sci anymore to sit at about 15-20% crit chance with just a Gambling Device and the crit chance Rom rep trait. I'm sure there's plenty of other things, but those two alone push you to a good crit chance. But what you can't get as much of as easily is crit severity on a non-tac, and this trait gives you plenty of it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited July 2014
    zeratk wrote: »
    Xindi Lockbox

    Opinions about those?

    Vicious: Stacking +10% on CritSeverity? Return of the easy OneShotKills?

    Right now Rally Cry IV is extremely overpowered (+4% chance/+40% severity per copy to self/team). The critical bonuses on that ability really ought to be cut in half and the heal doubled. The new trait, Vicious, is going to make the critical stacking even worse. +10-50% critical severity is a huge advantage. Cryptic either needs to cut the severity bonus in half or cut the stack limit in half. Ironsides isn't good at all on paper and Savior will be situationally useful. Really though, every class will be oneshotting elite tactical drones if Cryptic doesn't do something about Critical Severity stacking from Rally Cry and now this trait.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    ok, with these traits, whats in the blog does not match the in game tool tips what so ever

    blog

    Intense Focus: Each stack grants +2% Accuracy and +2% Shield Penetration
    Pattern Recognition: Each stack grants +2% Defense and +2% Hardened Shields
    Momentum: Each stack grants +3% Flight Speed and +3% Turn Rate


    in game

    Intense Focus: Each stack grants +2.5% Accuracy and +1.25% Shield Penetration
    Pattern Recognition: Each stack grants +2.5% Defense and +1.25% Hardened Shields
    Momentum: Each stack grants +10% Flight Speed and +10% Turn Rate


    if momentum is giving 10%, that leads me to believe it works like a turn console off the base, not a final multiplier like APO.

    if the shield res and shield penetration is really 1.25, thats really not that big of a deal. so, i guess i hope its the blog thats wrong.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    I wish Cryptic could answer how that up to +5% Shield Resilience is going to apply.
  • nulonunulonu Member Posts: 507 Arc User
    edited July 2014
    mimey2 wrote: »
    Oh sure for tacs or a tac heavy team it might not be a huge deal. But you aren't always with a tac-heavy team or are playing a tac.

    A tac by themselves will have plenty of crit H and D by themselves, even just with captain powers. But an eng...or a sci? You're a bit more limited. Effectively this is 10% bonus damage and 50% crit D for only the cost of a trait slot.

    It isn't difficult for an eng or sci anymore to sit at about 15-20% crit chance with just a Gambling Device and the crit chance Rom rep trait. I'm sure there's plenty of other things, but those two alone push you to a good crit chance. But what you can't get as much of as easily is crit severity on a non-tac, and this trait gives you plenty of it.

    It doesn't matter. That new kit power "motivation" is allowing critical CHANCE yes CHANCE to be at 100% with 100% uptime for the duration of tac ini and if more then one tac forget it. Motivation plus rally cry equals game just became total and complete bs on the ground. I could very possible be done at this point.

    Edit: oh yea motivation also heals you for the damage you deal while it's up, because 100% crit chance wasn't OP enough.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    ok, with these traits, whats in the blog does not match the in game tool tips what so ever

    blog

    Intense Focus: Each stack grants +2% Accuracy and +2% Shield Penetration
    Pattern Recognition: Each stack grants +2% Defense and +2% Hardened Shields
    Momentum: Each stack grants +3% Flight Speed and +3% Turn Rate


    in game

    Intense Focus: Each stack grants +2.5% Accuracy and +1.25% Shield Penetration
    Pattern Recognition: Each stack grants +2.5% Defense and +1.25% Hardened Shields
    Momentum: Each stack grants +10% Flight Speed and +10% Turn Rate


    if momentum is giving 10%, that leads me to believe it works like a turn console off the base, not a final multiplier like APO.

    if the shield res and shield penetration is really 1.25, thats really not that big of a deal. so, i guess i hope its the blog thats wrong.

    The tooltip lies. Welcome to typos online.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    nulonu wrote: »
    It doesn't matter. That new kit power "motivation" is allowing critical CHANCE yes CHANCE to be at 100% with 100% uptime for the duration of tac ini and if more then one tac forget it. Motivation plus rally cry equals game just became total and complete bs on the ground. I could very possible be done at this point.

    Edit: oh yea motivation also heals you for the damage you deal while it's up, because 100% crit chance wasn't OP enough.

    I wish you were joking to be honest.

    I just read this post: http://sto-forum.perfectworld.com/showthread.php?t=1169371

    Jeez...ground is a total joke indeed with how that thing is.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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