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  • tk79tk79 Member Posts: 1,020 Arc User
    edited July 2014
    We're listening. We're tuning. What you see isn't always set-in-stone, or even working-as-intended/designed. We'd appreciate it if your feedback could keep that in mind, instead of so frequently jumping to the asinine conclusion that we're "purposefully trying to kill PvP" or otherwise out to somehow harm the playerbase upon which we rely.

    Most of the changes you guys have done in the past couple of seasons impacted my experience negatively.

    I quit Ground PvP in Season 9 because of the new power creep coming mostly from the kit changes. It was one of the things I most enjoyed in this game.

    I no longer buy ships or packs because of the apparent general lack of care and deliberation when releasing new content. You guys are creating a few more "third rail situations" with those changes and I hardly see how to fix them without unleashing the nerf hammer.

    I am probably known as someone who complains about Lunge being OP every other post I make. Clearly I disagree with how things are, and that's not only about Lunge. Things like Medical Vanguard and Ramming Speed are on my list. But the lack of feedback response has led me to believe things will not change and are working as intended. Fine, but if they really are, at least come out in the clear and tell it in my face so I can shut up. Even negative feedback response would be appreciated.

    Either way, I will try to drop my complaining tone from now on, because, in all honesty, I am tired of giving feedback. All I can ask, at this time, is that you guys try to be more pragmatic -- think carefully about the practical, long-term applications of the changes you implement.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    STO offers both Normal and Elite versions of content, correct? So they offer content that could be directed toward both the casual (Normal) and more "hardcore" (Elite) player, no?

    The issue mainly comes down to the player wanting to pat themselves on the back for completing "Elite" content that is "Elite" only in name...it's one of the things that is wrong with modern society, they've removed challenge - the potential for failure - and folks are growing up with no idea how to deal with it. Let's give everybody an award for showing up, here's your trophy and a cup of kool-aid...drink up!

    Problem is, a lot of stuff can only be gained by Elite content.

    When for example in TOR, you can get it by playing super hard (10 man raid, 2-3 hours) , or a lot of medium hard content( 5 man 30-45 minutes instance). Or even get it by crafting too!

    Here you need elite for it. No alternatives, unless you are very lucky and its in a gamble box. A very expensive gamble box, but at least its an alternative right?

    Also, people play games to relax too. You should get a job, that should keep you challanged like it does the rest of us.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    Problem is, a lot of stuff can only be gained by Elite content.

    Right, there's something you want...you have to work in some fashion to get it. Novel idea, eh?

    Your government assistance/welfare office is that way...
    tpalelena wrote: »
    When for example in TOR, you can get it by playing super hard (10 man raid, 2-3 hours) , or a lot of medium hard content( 5 man 30-45 minutes instance). Or even get it by crafting too!

    Here you need elite for it. No alternatives, unless you are very lucky and its in a gamble box. A very expensive gamble box, but at least its an alternative right?

    So pointing to a game that's even more pathetic is reasoning to make this game more pathetic? Curious reasoning you've got going there...
    tpalelena wrote: »
    Also, people play games to relax too. You should get a job, that should keep you challanged like it does the rest of us.

    I have the feeling you're challenged trying to put on a pair of flip flops at this point...
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited July 2014
    tpalelena wrote: »
    ...The discrepancy between space and ground elites is great. With the same type of gear , you are 2-3 times better in space than on ground...
    Yes. Because right, wrong or indifferent, there is a major mechanical difference between space STFs and ground STFs. You MUST have a minimum amount of teamwork/coordination to complete EVERY... SINGLE... ONE...

    Giving you a man-portable dual heavy cannon will not help you get the optional. In fact, the major gripe of the ground STFs are in regards to those players who won't play with the group. The tools to trivialize Borg content really arrived with the trait revamp. With the Omega-rep trait that slows Borg adaption (which seems to completely negate it. I use a freaking plasma flamethrower now, since I never have to remodulate) and the ability to customize your traits for ground combat, the Borg have never been so easy. These traits and kit modules are "sauce, for the goose".

    So rather than asking for more power, ask Cryptic to remove the teamwork requirements for ground STFs. Make it so anyone can just DPS through them, like most space STFs. Asking for more power is silly and will not get you closer to your goal of making ground STFs easier.

    I don't PvP, but if these traits and modules ruin the fun of PvP'ers, then they should be looked at. I don't need them to complete Infected Ground Elite. I need team-mates who can jump. I can get THAT in a lockbox?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    Don't forget to add in the Bio-Molecular Shield Generator as well...the Green Ball provides 22% shield damage reduction as well as the regeneration (and lol, I just fatfingered it - activating the damn thing, lol). There's also going to be Shield Frequency Modulation from the Cruiser Commands for another 10% shield damage reduction. Toss out or receive some Transfer Shield Strength based on Aux, @125 Aux TSS2 gives 18.5% reduction. Get somebody to toss you Extend Shields which is boosted by Shield Power...@125 Shield Power, ExS2 gives 34.5% reduction and ExS1 gives 26.5% reduction. EPtS1 gives 18%, EPtS2 gives 24%, and EPtS3 gives 30%. The list goes on and on. The game oozes shield damage reduction.

    oh i know, but im referring specifically to no outside or short term buffs, just EPtS cycling and incoming fire keeping resistance procs stacked, sustained on at all times in combat res cap. the 8472 trait, potentially this trait, cap possibly reached!
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    Right, there's something you want...you have to work in some fashion to get it. Novel idea, eh?

    Your government assistance/welfare office is that way...



    So pointing to a game that's even more pathetic is reasoning to make this game more pathetic? Curious reasoning you've got going there...



    I have the feeling you're challenged trying to put on a pair of flip flops at this point...


    And I have the feeling you are just throwing out insults.

    The logical conclusion of that observation is that you can not counter my points with an argument, so you are forced to go the "But you suck, because I say so" route.

    Which is basically a lot like your previous browbeating posts on these forums. Personal attacks when your reasoning fails.

    I could get down to your level, but you see, I got more valid points to make.

    If you work hard for something, you should get it. That is the whole motivation behind hard work. In reality it does not always pay off, but usually does at least to a degree.

    Now you are telling me that it should not, in an entertainment game?

    STO is a casual entertainment game, not a stress simulator, right?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    redvenge wrote: »
    Yes. Because right, wrong or indifferent, there is a major mechanical difference between space STFs and ground STFs. You MUST have a minimum amount of teamwork/coordination to complete EVERY... SINGLE... ONE...

    Giving you a man-portable dual heavy cannon will not help you get the optional. In fact, the major gripe of the ground STFs are in regards to those players who won't play with the group. The tools to trivialize Borg content really arrived with the trait revamp. With the Omega-rep trait that slows Borg adaption (which seems to completely negate it. I use a freaking plasma flamethrower now, since I never have to remodulate) and the ability to customize your traits for ground combat, the Borg have never been so easy. These traits and kit modules are "sauce, for the goose".

    So rather than asking for more power, ask Cryptic to remove the teamwork requirements for ground STFs. Make it so anyone can just DPS through them, like most space STFs. Asking for more power is silly and will not get you closer to your goal of making ground STFs easier.

    I don't PvP, but if these traits and modules ruin the fun of PvP'ers, then they should be looked at. I don't need them to complete Infected Ground Elite. I need team-mates who can jump. I can get THAT in a lockbox?

    What about just making the optionals a bit easier to achieve?
    I remember KSE used to have a normal optional that you could complete with a reputation-geared team.
    Which was later changed, so its much harder now.
    Like maybe making IGE have less corridors you need to run trough? Because its the timer that is the problem. It is just so much harder than Space timed optionals.

    Those require a doable amount of team work, like two people holding the probes back at KSE, or protecting the Kang in CSE.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    ground is totally hard guys! i know, i die all the time down there! because

    1 i don't bother slotting ground traits before i go to ground

    2 i have minimum skill points invested in ground

    3 im outfitted with vender trash because i can just BARLEY stand grinding enough to keep space fully geared

    4 i got no key binds on ground

    5 my ground active roster is empty, or used as an overflow

    6 i probably couldn't name off the top of my head any of the powers on whatever old style kit my guys all have, or what any of those powers do. except sweeping strike and lunge! those are fun!

    so ya, ground is a lot harder then space!


    can anyone else that thinks ground is hard relate to any of that? even 1 or 2 things?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    And I have the feeling you are just throwing out insults.

    You have no idea how challenging it is not to say something where Cryptic would have a special guest appearance by Brandon to ban my TRIBBLE over what I would love to say to you...
    tpalelena wrote: »
    The logical conclusion of that observation is that you can not counter my points with an argument, so you are forced to go the "But you suck, because I say so" route.

    I'm not the one saying you suck. You are.
    tpalelena wrote: »
    Which is basically a lot like your previous browbeating posts on these forums. Personal attacks when your reasoning fails.

    My browbeating posts, eh? You mean the countless posts offering information? You mean my advocacy of Average Builds, Average DPS, but still having fun? You mean my refusal to offer build advice because I don't believe that I can actually tell somebody what would be best for them to fly - that I can only provide them the information so they can make that decision for themselves or with advice from folks far more experienced than myself? You mean my lack of ego in being corrected on things because I don't care if I'm wrong as long as the correct information gets out to folks? Etc, etc, etc? That?

    Or do you just mean my reaching for the Excedrin because of the /facepalm from one of your epic posts?
    tpalelena wrote: »
    I could get down to your level, but you see, I got more valid points to make.

    You wouldn't know a valid point if walked up to you and handed you a business card.
    tpalelena wrote: »
    If you work hard for something, you should get it. That is the whole motivation behind hard work. In reality it does not always pay off, but usually does at least to a degree.

    The problem is your definition of "hard" and your "expectations" to receive rewards in lieu of doing anything of any difficulty.
    tpalelena wrote: »
    Now you are telling me that it should not, in an entertainment game?

    No, I did not say that a game should not be rewarding. I'm saying that what you want destroys any sense of there being a reward.
    tpalelena wrote: »
    STO is a casual entertainment game, not a stress simulator, right?

    How on Earth are you stressed by anything in STO?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    oh i know, but im referring specifically to no outside or short term buffs, just EPtS cycling and incoming fire keeping resistance procs stacked, sustained on at all times in combat res cap. the 8472 trait, potentially this trait, cap possibly reached!

    Sorry, bro...lol, as you may have guessed...there's some aggro from the discussion with failelena that's bleeding over into everything I'm saying now. I should just stop before I do get a message from Q...

    Hrmm, you said you were ~69%...so that would be 0.31 * 0.92 = 0.2852; 1 - 0.2852 = 0.7148...so ~71.5%. Wait, that was without the 8472, so would have to work that in. 0.2852 * 0.75 = 0.2139; 1 - 0.2139 = 78.61%...

    Do we know there's actually a 75% Shield Damage Reduction cap like there is the 75% Hull Damage Resistance? I can't remember if that came up in those Elite Fleet Shield discussions with Hilbert or not...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    ground is totally hard guys! i know, i die all the time down there! because

    1 i don't bother slotting ground traits before i go to ground

    2 i have minimum skill points invested in ground

    3 im outfitted with vender trash because i can just BARLEY stand grinding enough to keep space fully geared

    4 i got no key binds on ground

    5 my ground active roster is empty, or used as an overflow

    6 i probably couldn't name off the top of my head any of the powers on whatever old style kit my guys all have, or what any of those powers do. except sweeping strike and lunge! those are fun!

    so ya, ground is a lot harder then space!


    can anyone else that thinks ground is hard relate to any of that? even 1 or 2 things?


    1: True, I got roughly 5-5 ground and space. But I did the ground ones before we could switch them around, you can't blame me for not buying a c-store re-trait every time, right?

    2: Around mediocre, but the game no longer allows you to put minimum skill to ground for...years now? So nope.

    3: Fleet elite/Omega force XII gear.

    4: That's cheating. Even I would not stoop THAT low.

    5: Only on my Sci can I have good ground doffs. There are kinda no good ground tac Doffs, unless you go melee with the critical enhancing security ones.

    6: Sweeping strike is TRIBBLE, activates slowly.
    Lunge I do use on my melee character, because the sword's exploit attack is unreliable.

    I prefer self buffs: Target optic, rally cry, Battle strategies, Ambush and Suppress fire, though the two new Xindi traits were very good : (
    For Eng, I use bombs of various kinds, and fuse armour/weapon malfunction.
    For Sci, its a mix of heals and Exothermic field/Radiation field/gravitic field.

    7: The whole problem with STO UI is that it activates things slowly. In TOR, when I press for example 5, it instantly activates "Annihilate" . In STO, when I press 5, its 1-3 seconds worth of wait for battle stragies to take affect.

    7:
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    In TOR, when I press for example 5, it instantly activates "Annihilate" . In STO, when I press 5, its 1-3 seconds worth of wait for battle stragies to take affect.

    Does TOR have Global CDs? STO doesn't have Global CDs. STO has activation delays. Abilities will have an activation delay of 0.5s to 1s or more. So you can trigger something, work in the UI delay - get the activation delay, and you can be looking at 1-3 seconds for something to take place depending on how long the actual activation delay is.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    Does TOR have Global CDs? STO doesn't have Global CDs. STO has activation delays. Abilities will have an activation delay of 0.5s to 1s or more. So you can trigger something, work in the UI delay - get the activation delay, and you can be looking at 1-3 seconds for something to take place depending on how long the actual activation delay is.

    It has around half a second of attack delay , for example, you can only execute one attack per second.

    So you can either use "Annihilate" OR "Rupture", but not both at the same time. You have to wait for the first attack to finish. Most abilities got individual cooldowns, though they are usually direct damage ones and not buffs.

    But it does not have any big global delay like STO has on EPTX abilities.

    Honestly, this is personal opinion, but the "activation delay" just seems like lag, or faulty UI, and is a stressful, obdurate and annoying "feature" .

    Also, for hard work, I have spent a lot of time putting effort into my builds/ships and such.
    After four years of working on a character, it should be powerful.

    But with STO, its sometimes seems like lag, not just delay. Sometimes I even press the keyboard button, and nothing happens.... so I have to hold the key down for a second.

    The keyboard works fine with other games, so does my internet, so its not my lag/keyboard malfunction issue.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    It has around half a second of attack delay , for example, you can only execute one attack per second.

    So you can either use "Annihilate" OR "Rupture", but not both at the same time.

    But it does not have any big global delay like STO has on EPTX abilities.

    Honestly, this is personal opinion, but the "activation delay" just seems like lag, or faulty UI, and is a stressful, obdurate and annoying "feature" .

    Well, the EPtX triggered CDs/shared CDs things is one thing...but there is a combination of the activation delays and some UI latency issues with STO.

    Many things are 0.5s activations, so you're not likely to see them happen until at least a second has gone by - for me it's far worse with the UI on Ground than it is in Space, so the Ground activations always take longer than the equivalent delay would take place in Space. Space needs all sorts of things to be going on before my delays get anywhere near what they are on Ground.

    Then there's stuff like the Heavy Graviton Beam from the 3pc MACO...meh. It's a 0.5s Activation, a 2s Charge, and then it will eventually get around to firing...

    Miracle Worker has a 1s Activation...that you sometimes have to guess what's going to happen and use it 2-3s before needed to have it go off when you need it.

    But yeah, there's definitely some UI things going on - and - I'm not sure S9.5 made them any better. I've already done the joke post about shaking the DOFF UI so you can see the Rewards/Requirements wobble back and forth. But have you noticed the issue that it has with certain temporary windows where it makes them huge and then resizes them? There's all sorts of garbage going on with the UI since S9...meh.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    tpalelena wrote: »
    Is it too much to ask to beta test stuff? That way I won't spend money on stuff that is getting the nerfbat? PLEASE? :mad:

    You're complaining too much. Even way before all this power creep (before reputations existed), I finished some ground optionals using PublicEliteSTF with 1-3 minutes left. Right now, it should be pretty easy with all these new toys they've added. Pop in a Xindi kit, some nice ground traits from the Hirogen and Xindi boxes, and blast through those Borg with ease. If you're failing, it's because of lack of teamwork.

    If you still have the old [Borg] weapons and the Tholian Ground Borg Warfare Specialist, it should be that hard.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    Well, the EPtX triggered CDs/shared CDs things is one thing...but there is a combination of the activation delays and some UI latency issues with STO.

    Many things are 0.5s activations, so you're not likely to see them happen until at least a second has gone by - for me it's far worse with the UI on Ground than it is in Space, so the Ground activations always take longer than the equivalent delay would take place in Space. Space needs all sorts of things to be going on before my delays get anywhere near what they are on Ground.

    Then there's stuff like the Heavy Graviton Beam from the 3pc MACO...meh. It's a 0.5s Activation, a 2s Charge, and then it will eventually get around to firing...

    Miracle Worker has a 1s Activation...that you sometimes have to guess what's going to happen and use it 2-3s before needed to have it go off when you need it.

    But yeah, there's definitely some UI things going on - and - I'm not sure S9.5 made them any better. I've already done the joke post about shaking the DOFF UI so you can see the Rewards/Requirements wobble back and forth. But have you noticed the issue that it has with certain temporary windows where it makes them huge and then resizes them? There's all sorts of garbage going on with the UI since S9...meh.

    You are right there. Its worse for ground.

    I have lost count of times how many times I died due to the UI ground lag. Like clicking the heal button, and my sci officer not healing herself for seconds, and in those seconds she dies.

    As for some space "Chargup" times, they seem fine, like the Andorian Phaser blast console. It is a very powerful attack, so a charge up is fine, akin to a ground Blast assault secondary fire.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    lucho80 wrote: »
    You're complaining too much. Even way before all this power creep (before reputations existed), I finished some ground optionals using PublicEliteSTF with 1-3 minutes left. Right now, it should be pretty easy with all these new toys they've added. Pop in a Xindi kit, some nice ground traits from the Hirogen and Xindi boxes, and blast through those Borg with ease. If you're failing, it's because of lack of teamwork.

    If you still have the old [Borg] weapons and the Tholian Ground Borg Warfare Specialist, it should be that hard.

    What are the good Tac ground doffs? All seem...lacklustre.
    Apart from the melee security ones, I know those.

    I usually use fleet/Romulan kits. For weapons, usually Splitbeams (Fleet AP, or Anti borg AP), and usually the Omega ground set.

    As for the optionals, we fail because a lot of time, the counter runs down too fast.

    That's why these two new traits would have helped a great deal, as they would have cut down the time needed to kill the borgs, and thus allowed the timer to be done easier.

    Though I will complain about nerfing stuff AFTER its released onto live servers, since I consider that as false advertising.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • edited July 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    Though I will complain about nerfing stuff AFTER its released onto live servers, since I consider that as false advertising.

    But it's not false advertising, since they freely advertise that everything is subject to change and anybody that's played through more than a single patch/update/something new coming out knows that they tend to release unfinished stuff because of rushed production schedules that because of the ongoing rushed production schedules and moving on to the next thing can make it difficult for them ever to get around to fixing things...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2014
    But it's not false advertising, since they freely advertise that everything is subject to change and anybody that's played through more than a single patch/update/something new coming out knows that they tend to release unfinished stuff because of rushed production schedules that because of the ongoing rushed production schedules and moving on to the next thing can make it difficult for them ever to get around to fixing things...

    That does seem like an excuse, or at least not proper conduct.

    I do admit I was stupid and naive to buy these two kits, I should have known better and not wasted any credits. STO requires you to literally be cynical and suspicious.

    Though still, against a new player, that's still bad, because in most games, they either do just very small fine tuning (Like 1-5% effective changes) , or just fix things that don't work.

    So for a new player, this kind of nerfing is like a slap in the face.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    Sorry, bro...lol, as you may have guessed...there's some aggro from the discussion with failelena that's bleeding over into everything I'm saying now. I should just stop before I do get a message from Q...

    Hrmm, you said you were ~69%...so that would be 0.31 * 0.92 = 0.2852; 1 - 0.2852 = 0.7148...so ~71.5%. Wait, that was without the 8472, so would have to work that in. 0.2852 * 0.75 = 0.2139; 1 - 0.2139 = 78.61%...

    Do we know there's actually a 75% Shield Damage Reduction cap like there is the 75% Hull Damage Resistance? I can't remember if that came up in those Elite Fleet Shield discussions with Hilbert or not...

    seeing as i can run all that, and TSS still helps, and ES still helps, 8472 shield bubble still helps, cruiser command still helps, there could very well not be a cap. there isn't for knetic damage, thats for sure. i think its safe to doubt shields have a cap what so ever.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    tpalelena wrote: »
    STO requires you to literally be cynical and suspicious.

    Cryptic being so damn cryptic requires that in general. ;)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    seeing as i can run all that, and TSS still helps, and ES still helps, 8472 shield bubble still helps, cruiser command still helps, there could very well not be a cap. there isn't for knetic damage, thats for sure. i think its safe to doubt shields have a cap what so ever.

    Yep, tends to lean toward PvP being a shield penetration/bleedthrough and direct hull damage sort of thing in many cases, eh? Heh, which gets me into my complaints about the RNG nature of things and how somebody gets a lucky proc or group of procs...and somebody they've attacked dozens of times without doing anything they suddenly pop them.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2014
    tpalelena wrote: »
    5: Only on my Sci can I have good ground doffs. There are kinda no good ground tac Doffs, unless you go melee with the critical enhancing security ones.

    *chuckles a bit* There's plenty of good DOFFs for tacs outside of the melee DOFFs (which really can be used by anyone if you choose, they aren't purely for tacs). Like there's a shiny new Assault Squad Officer that lets you sometimes have a free shorter Ambush after you use up your first one. Also another DOFF, a Security Officer turns Ambush into a DoT instead, but gives you a larger damage bonus.

    And for engineers...well, I could write a pretty long post about them alone.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • schnirselschnirsel Member Posts: 98 Arc User
    edited July 2014
    deokkent wrote: »
    The problem with this game's pvp is more serious than pay2win. To be honest, I don't believe this game is pay2win, I feel like things in this game are easy to get with little effort. 3 Months is all it takes to get the most stuff you need or want. You could argue that fleet holdings are harder/longer but nop public service has made fleet items very accessible.

    Anyways, you hinted at the underlying problem with the shuttle pvp stuff.

    Fleet gear.. yes.. pretty "easy" to grind.. if you can stomach grinding about 1-1.5 million dilithium to get a high end build. And that's not even including the doffs, traits and stuff like that. Dropping cash speeds up the process quite a bit hence why I say.. it's either pay2win or go crazey grinding.

    Seriously... do you think it's ok that it takes about 3 months to get a toon ready for PVP? I don't.

    The "underlying problem" are the game mechanics themselves. It's all just extremes. Stacking stuff to unholy numbers is where it's at and hoping for RNG procs.


    @Ground STFs being "too hard"
    All of the toons in my sig have completed the optionals.
    Rok'Tan, Boliana and Arminius still use MK XI rep gear
    Tyr'Odan and Ralen are the only ones with MK XII versions
    Lina still uses exchange gear mostly. I don't use any of the fluidic kit stuff.
    All toons have the minimum spec for ground. You don't need more (for pve at least).
    Out of spite Arminius always uses a Type 2 phaser.
    Rok'Tan (I call him my Budget Warrior) doesn't even use ground doffs, just a purple mk x kit with mines and a huge load of hypos.
    I still do better than most pugs, which is sad.

    Oh and everything drunk mentioned? Tyr'Odan has it... sweeping strikes and lunge, with melee crit doffs and a biochemist for consumable cd reduction makes it still effective.
    6pvmjHk.gif
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited July 2014
    thanks for the clarification. so if it is 4 stacks of 10%, its about like another fleet turn console. not bad, not over the top for taking up a trait spot.

    the tooltip is wrong, it's actually four stacks of 3%.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    illcadia wrote: »
    the tooltip is wrong, it's actually four stacks of 3%.

    well that would be super duper crappy then :rolleyes:
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited July 2014
    Base. It's like a console with scaling effectiveness.

    To help others, in my Bulwark with about 16.2 turn rate out of red alert, after 4 stacks in red alert it goes up to about 17.8 or so.
    AFMJGUR.jpg
  • zeratkzeratk Member Posts: 409
    edited July 2014
    tpalelena wrote: »
    Yeah, right. I do not believe you. Even with the Elite STFs channel, it took me weeks to get the damned optionals, and even than it was something by the seconds.

    But oh well, the 1% hyper-elite pay to win PVP crowd can synergise stuff to kill everything, so nobody else can get nice things.

    And now I need the material pack from elite grounds from crafting, or I'll have to pay millions for them on the auction house. Just great! :mad:

    I should have known it was foolish to hope that ground elites could become popular now. Oh well, hope is the first step on the road to dissapointment, and I naively forgot the PVP crowd and their whined Nerfhammer.

    At least i only bought the kits on one character. A waste of 1,5 million EC, but oh well.

    Ranting about Ground STFs? Ranting about just finishing optionals with few seconds left?

    In need of a "NPC-Bashing-Insta-I-Win-Button"?

    ....

    Ground Elite becomes popular if it won't last any longer than three minutes to finish the whole map.

    Complaining about PvP Community and their need for Balancing, but not even able to kill some stupid NPCs...
    This is Crypticverse... :mad:
  • zeratkzeratk Member Posts: 409
    edited July 2014
    tpalelena wrote: »
    STfs yes, but elites not. Especially since they made the timers harder a year or so ago.

    The discrepancy between space and ground elites is great. With the same type of gear , you are 2-3 times better in space than on ground.

    And yes, it would be better if they beta tested the stuff. Its kind of a dirty trick to sell an item, than make it useless.

    Ha! You are right! MAKE SPACE STF MORE DIFFICULT! Mindless NPC-killing in a fracture of a minute. Pure Boredom.

    edit: whatsoever, virusdancer already gave you an accurate answer concerning the issue.
    This is Crypticverse... :mad:
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