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Should devs limit the exchange a bit more?

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    ashlotte wrote: »
    Perfecryptic World. It's like leaving wolves in a chicken coop.

    No. Just no. This is how every single mmo economy is. Can't change that.

    I'm suffering to find a D'kora that's NOT priced at 200~250m. So much so that I've resorted to using lockboxes. Harsh reality, maaaan. :(

    That is because more, and more player's take the advise of the wealthier player's, and do not bother with lockboxes.

    This makes the item harder to obtain, and when someone does get one to sell, again they go with the flow of pricing it at an enormous value.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited July 2014
    the exchange should be left alone.. I am one of those who hate the way way inflated prices of everything.. and lately, everything has been driving up. (I believe because of the decreasing player base, but that is another topic all together).

    letting cryptic put their hands in the exchange cookie jar will only end badly.. the exchange is a free trade system. if you wish to purchase a key or a ship at a super inflated cost, you are more than welcome to. if you wish to post an item for half the cost of others, you are also free to. what others do is not of concern to you or anyone else.

    I generally choose to stay away from the exchange because it is usually frustrating and a bit too rich for my casual playing blood.. lol...
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    What you fail to realise is that things on the exchange cost what they do due to demand. If your items have dropped in value, that's because people don't want them anymore. If ships went up, well, people must want them more than they did before.

    The more restrictions you place on the exchange the more valuable items will be traded without the exchange. As an example, try buying a JHAS or Bulwark via the exchange. You can't? That's because the EC limit restriction on the exchange forces people to do direct trades.

    Less restrictions on the exchange will produce the fairest system for everyone.

    As for your situation of not having the resources to get what you want, you can do what my parents told me to do when I was a child; save up for it.
  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited July 2014
    the only changes i want to see in the exchange are search parameters and filters THAT WORK

    there could be/should be search filters for Boffs and Doff, for example a filter I want Torpedo cooldown reduction, or RSP III or Female science

    or for god's sake just make the USABLE BY ME button work
    We Want Vic Fontaine
  • tucana66tucana66 Member Posts: 710 Arc User
    edited July 2014
    medtac124 wrote: »
    I don't want Cryptic touching the exchange. Interference with the player economy will only ever end badly.
    I'll second that. (Third that, fourth that.)

    We don't need regulation hitting the Exchange.

    To quote annemarie30 (among superb comments by others):
    the only changes i want to see in the exchange are search parameters and filters THAT WORK

    'Nuff said.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    This will accomplish nothing.


    The exchange will continue to inflate so long as there are exploiters with billions of EC and assets done through various things like the foundry.

    They can manipulate the market as they please.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    What you fail to realise is that things on the exchange cost what they do due to demand. If your items have dropped in value, that's because people don't want them anymore. If ships went up, well, people must want them more than they did before.

    The more restrictions you place on the exchange the more valuable items will be traded without the exchange. As an example, try buying a JHAS or Bulwark via the exchange. You can't? That's because the EC limit restriction on the exchange forces people to do direct trades.

    Less restrictions on the exchange will produce the fairest system for everyone.

    As for your situation of not having the resources to get what you want, you can do what my parents told me to do when I was a child; save up for it.

    All I can say to this, is either they come down on price, or enjoy private selling.

    The exchange as is does not need to change, just to cater to the select few wanting billions of EC's, for so few items.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    I'd like to see a system similar to what Champions uses. Basically, the exchange gets a cut of whatever you sell.

    why? It makes it so people can't just buy something then relist it for a few thousand more since the listing fee will soak up the potential profit.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    A despicable and immoral wrongdoing.

    The moral and effective ec sink is to make desirable content that can be punches for large amounts of ec.
    Right.... except that how are the devs to.... um... "coax" people into buying it? Especially stuff that goes for enough to soak up millions in EC?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • nassirisnassiris Member Posts: 111
    edited July 2014
    The prices on the exchange have really gotten unreal lately, I recently started work on a new
    character and went to the exchange for some consoles. When you have a T2 console that is
    being priced between 500,000 - 1 Mil. EC that just shows how out of control the exchange has
    become. Some of those guy's out there need a brain check.
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  • lunastolunasto Member Posts: 774 Arc User
    edited July 2014
    medtac124 wrote: »
    I don't want Cryptic touching the exchange. Interference with the player economy will only ever end badly.

    I whole heartily agree!!! Working the exchange is how I was able to afford my D'kora class and the matching shuttle. If anyone is price gouging, it's the ship sellers!!!

    I like things how they are, it gives players like me a chance to earn goodies too, before I turn grey.
    Lightningdealwithit.gifNew Lunar Republic
    "Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
  • architect13architect13 Member Posts: 1,076 Arc User
    edited July 2014
    thecosmic1 wrote: »
    For better or worse the Exchange is being slightly manipulated by the EC billionaires like myself - these people are bored with the game and so play the Exchange game. Apparently they are achieving in fiction what they cannot achieve in reality. :)

    It is extremely difficult to bring the Exchange prices down on wanted items. If you post something for 3 million where the going rate is 10 million the billionaires will simply purchase yours for 3 million and then re-list them for 10 million. There is so much ECs in the system now that they can afford to have a billion diversified into the Exchange and not even miss it. I personally have 1.7 billion EC. I could easily put 1 billion into the Exchange and still have over 700 million for myself.

    Right now Fleet and Lockbox-associated items are the only EC sink in the game. There is nothing else to spend EC on. You spend it in the Exchange or it simply accumulates - as Dilithium is Cryptic's gaming currency. Without major sinks, or a major reduction in drops, every single day people just add billions more ECs to the game economy. Inflation is going to be a never-ending problem in the game - with newer players falling farther and farther behind with each passing day.

    The game needs EC sinks, and it needs them now. And as much as I hate to say it one of those sinks is probably needs to be an Exchange fee for listing items.

    What next, a carbon tax?
    Have you tried the new forum on your phone?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    What next, a carbon tax?

    You start giving them ideas, and they might thow in a luxury tax. :rolleyes::P
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited July 2014
    nassiris wrote: »
    The prices on the exchange have really gotten unreal lately, I recently started work on a new
    character and went to the exchange for some consoles. When you have a T2 console that is
    being priced between 500,000 - 1 Mil. EC that just shows how out of control the exchange has
    become. Some of those guy's out there need a brain check.

    You can simply choose not to buy those consoles.

    I have been leveling up an new KDF engineering toon and I generally did not bother buying anything from the exchange until I got my T3 ship. Even then I do not bother spending much money. I have generally limited myself to buying consoles costing at most 50k EC for T3 and T4 gear; most times less than half that amount.

    Leveling up is so fast in this game that spending a lot of money on "low level" gear is not really worth. I currently have my T5 ship (Level 42) so I do not plan on buying anything from the Exchange until I can use Mk XI gear. I think I have spent around 400k at most on equipment from the Exchange since I got my T3 ship.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2014
    Hundreds of millions of ec, in my view.

    For example a ship that can only be acquired by filling 500 million ec into a reputation type project.

    On the one hand, it being expensive will be enough to motivate people to buy it. This is called "conspicuous consumption."

    On the other, simply making it desirable will work.
    In the old days the freebie ships could be bought that way. Then the Dil thing was added, and the ships go for dil.

    But.... why buy one of those when you can get out a MU ship?

    Again... what sort of ship would players be willing to spend it on?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited July 2014
    The Exchange is part of the game that is essential to a healthy F2P environment and in-game economy. However, rapid inflation and rapid deflation of item values is really hurting the exchange. (Making it harder to find some items at fair prices AND devaluing other items.)

    There are two things at work here:

    1) Prices of goods are rapidly changing because either player demand for the good or player supply of the good is rapidly changing. This is just the economy at work. Data Samples have seen in some cases 5 fold increases in cost due to anticipation of demand in the new crafting system.
    Interference here is a mistake.

    2) The supply of the unit of exchange on The Exchange (Energy Credits) is increasing, leading to nominal inflation. EC are created when we sell to vendors or earn from missions, and they're destroyed when we purchase from vendors or use in assignments. Simply put, we sell to vendors more than we buy from vendors. This means that every day the real value of an energy credit among players decreases, and so prices rise.
    Interference here is welcome. If we had a scaling system that took EC out of the game - e.g. a purchase or sales tax on Exchange transactions - we'd see the value of EC steady out over time.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • onehalfklingononehalfklingon Member Posts: 106 Arc User
    edited July 2014
    One quick note regarding the ec billionaires. If you think they get a billion ec by doing foundry grinds, you're delusional. Example, you do a foundry farm mission on a toon, you'll end up with 600k-1M ec in vendor trash and the few drops you can sell on the exchange. Let's round up and call it 1M. You would have to do that 1000 times to get a billion ec. Due to foundry drop limits, for one toon, that's 1000 days. Even running 10 toons, it's 100 days. Say 15 minutes per foundry run, that's 2.5 hours just spamming space bar for loot, not counting dumping it at the vendor. All for 1bil, much less multiples.
    If you're talking bots auto grinding, fine. Do what it takes to make them stop. But the foundry isn't the culprit. Ec billionaires amass their fortune by making smart moves on the exchange, buying low and selling high, or just through a huge quantity of transactions. Some are also dabbling in lock boxes, maybe even financing that activity with rw cash. Many do all of these. In that way, anyone can do it, if they're smart and persistent enough.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    One quick note regarding the ec billionaires. If you think they get a billion ec by doing foundry grinds, you're delusional. Example, you do a foundry farm mission on a toon, you'll end up with 600k-1M ec in vendor trash and the few drops you can sell on the exchange. Let's round up and call it 1M. You would have to do that 1000 times to get a billion ec. Due to foundry drop limits, for one toon, that's 1000 days. Even running 10 toons, it's 100 days. Say 15 minutes per foundry run, that's 2.5 hours just spamming space bar for loot, not counting dumping it at the vendor. All for 1bil, much less multiples.
    If you're talking bots auto grinding, fine. Do what it takes to make them stop. But the foundry isn't the culprit. Ec billionaires amass their fortune by making smart moves on the exchange, buying low and selling high, or just through a huge quantity of transactions. Some are also dabbling in lock boxes, maybe even financing that activity with rw cash. Many do all of these. In that way, anyone can do it, if they're smart and persistent enough.

    It's all 'bout the keys babbay'

    :P:P:P:P
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • valenn1valenn1 Member Posts: 842 Arc User
    edited July 2014
    Bad idea to inerfere directly with the exchange, that never ends well.
    One incident came into my mind ... when the Yellowstone came out it was bugged, the Tetryon-Plasma Engine was unbound and quickly found its way into the exchange (for absurd prices, but i bet there are still some klingons with that engine).
    Crpytics problem solving approach was: buy them out, all of them i wonder how many hundreds of million if not several billion were created out of nowhere that night
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • venkouvenkou Member Posts: 0 Arc User
    edited July 2014
    The Exchange is part of the game that is essential to a healthy F2P environment and in-game economy. However, rapid inflation and rapid deflation of item values is really hurting the exchange. (Making it harder to find some items at fair prices AND devaluing other items.)

    Specifically, when one player floods the Exchange with a massive number of a single item priced way above or way below the current market value, all those items at a new price tier usually move others to price those items at a similar inflated or deflated price as well.

    Posting a few of the same items at a much higher or lower price doesn't have a big impact, but posting 20 of the same items that dramatically swing the price does.

    Would it be a good idea for the devs to add a stricter limit to the number of items you can list within the same category?

    For example, you can only put up to three ships for sale on the exchange at any given time or only three keys for sale at any given time?

    I know some people who are active on the exchange would HATE this idea, but I'm curious if the benefits outweigh the negatives ... or if there is some terrible consequence that I'm not considering.
    Exchange prices are a conundrum.

    As a result of fleet holdings requiring a high level of resources, fleet owners and members are raising the prices on the exchange. On another side of the argument, some players are using the exchange as a stock market. Once one seller posts an item for a decent price, another player will buy and re-post it for a higher price.

    Have you noticed that many common, rare, and very rare items are disappearing? Some players have figured out a way to make quick energy credits. If an item is sold below fifty percent of its marked value, players will buy it off the exchange, head over to a vender, and then turn it in for a slight profit. Example: Exchange item is posted for 10,000 ec, but it carries a cost of 50,000 ec. Once someone buys it off the exchange for 10,000ec, the player can sell it to a vender for 25,000 ec. Net gain of 15,000 ec. In order to accumulate a mess of ec, players will fill up their inventory with several undervalued items. ...and, then they will sell them to a vender.
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Yes! We obviously need tarriffs, and taxes. Don't you all care about the poor? Where's your compassion????

    Sarcasm aside, while I don't think this is a good idea, I'd rather Cryptic mess with the Exchange than the real-world government mess with the economy...I mean, the main reason for free markets in real life is to generate profitable trade for the nation, which doesn't really apply to STO. No GDP, and all that.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    You all realize that its completely possible to have an enjoyable sto experience with minimal ec spent, right?

    EC essentially is only used for lockbox goods, doffs (optional), boffs (optional), and specific modifiers on weapons.

    The fleet and reputation gear is simply superior to what you can find on the exchange, some restrictions may apply, and even if it isn't "better" it will still work for every piece of content in this game.
    pvp = small package
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited July 2014
    If you all really want more EC, just wait for the players who have stated they are going to quit when season 9.5 hits, and when ARC is required, the free EC and items will be flowing like crazy when those days hit.
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited July 2014
    This guy understands it clearly and completely. People who dont already realize what he posted is true should study his post carefully and learn the facts about how the economy works and why it does what it does.
    He is not saying anything many others have not also said in the thread: More sinks; including a Tax on Exchange transactions to help keep costs down. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited July 2014
    I think about the only way to even slow down inflation is to shut down the market players.

    If you buy something off of the exchange you can't relist it for 1 week. Yeah, you may still make a profit, but you may not.

    Any other way you attempt to extract that money will just TRIBBLE over the non-market players.

    Like the idea of selling a super expensive ship...that just rewards the market players and screws other people who can't afford that ship...ever.
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