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I'd like the Klingons out of the Middle Ages

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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited June 2014
    Use the Korath or Dyson costumes.
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    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    Oh, it's "beautify the Klingons" thread 2.0 I see.

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited June 2014
    I agree they need to modernize a bit however their architecture shouldn't change. I'm not going to say "beautify the Klingons" because that would be silly, Klingons don't beautify it's just not Klingon. But the first city is thousands of years old, I wouldn't be surprised if they decided to 'adjust' it after a couple of technological breakthroughs, but as I stated earlier, the architecture shouldn't change, perhaps evolve a little but not change.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    While the KDF could use some more uniform options(or allow all KDF to use orion, gorn and nausacan parts) I like the gruff warriror style the KDF have.

    It's who they are, and where they come from. I like their culture. If you dont like it, you can always play a fed. Or a Rom.

    But if your heart is filled with the warrior's song, then come play KDF!

    Though for me, it depends on the day. Some days I want to beat my warrior's chest. Other days, I want to go exploring in the unknown, other days I want to be a sneaky SOB.

    Why I have 3 toons in every faction.
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  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited June 2014
    I've never played a character to max level on the Klingon side for a simple reason, I dislike the asthetics of the faction.

    It would be nice if there were some "modern" uniform options.

    Less eye straining red lights.

    Qo'nos is nice quality, but stone fires and a forge that looks like it should be making horseshoes really doesn't scream warp capable species.

    And from a story checkpoint be a little less one dimensional with the constant warmongering rhetoric*. Also the non-stop blather about honor. Yes, I know they were very 1 note characters in the tv shows and movies, but Cryptic should take them beyond that.


    *I assume that by default must tone down in the later FEs.

    So what changes do you propose while keeping the flavour "Klingon"? It sounds like you hate most of the defining characteristics of the faction, changing everything will make them something else and the point moot.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    The sole thing I will agree with is that the KDF uniforms look hideous. And I don't mean "not aestethically pleasing" but the models/skins are hugely outdated and, even worse, they don't even resemble the costumes we know from the shows and movies - not a single one of them, most are cheap mock-ups that remotely try to look like anything we know, but all of them fail. The colour palettes are locked with weird choices, it's clipping everywhere... the Klingon atire needs to be revamped/redone to resemble the Klingon uniforms and garment we know from the IP and hopefully S 9.5 will make the bortaS uniform widely available with all parts that belong to a Klingon uniform which would be the 25th century take on the matter.
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  • zipagatzipagat Member Posts: 1,204 Arc User
    edited June 2014
    adamkafei wrote: »
    I agree they need to modernize a bit however their architecture shouldn't change. I'm not going to say "beautify the Klingons" because that would be silly, Klingons don't beautify it's just not Klingon. But the first city is thousands of years old, I wouldn't be surprised if they decided to 'adjust' it after a couple of technological breakthroughs, but as I stated earlier, the architecture shouldn't change, perhaps evolve a little but not change.

    First City was likely changed not as long ago as you think, during the civil war in the TNG era FC was shown getting the hell bombed out of it from orbit by the victors, Gowron's forces.

    As for uniforms yeah they are just a mess for the KDF, none of the default uniforms are even canon ones and they all have weird colour palettes and clipping issues. Plus the choice is poor as hell. I tend to stick to the Bortas or honour guard uniforms for this reason.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited July 2014
    Actually I'm kinda curious about Klingon history.

    How did they actually gain warp travel? How do they manage to invent new ships like the Mogh?

    Klingons are a warrior culture. Fighting, aggression, combat and honour are the only things they seem to care about. Almost everyone seems to be a warrior or aspire to be one. Okay I've seen the odd Klingon scientist in TNG but she was hardly lauded as a hero. She was out working amongst aliens.

    So.... science, research and engineering have never seemed to really be important to the Klingons and not a lot of honour or effort seemed to be assigned to it. Which begs the question as to how they even managed to develop warp drive in the first place. Heck, how did they even discover electricity?

    Nowadays I suspect most of the ship design, science and engineering is done by Gorn and Orions. But still, I don't really understand how they even got this far. They reject simple things like decent electric lighting when they get half a chance. They wear ancient armour that does little/nothing to protect from modern weapons like phasers.

    It doesn't entirely make sense.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    mikoto8472 wrote: »
    Actually I'm kinda curious about Klingon history.

    How did they actually gain warp travel? How do they manage to invent new ships like the Mogh?

    Klingons are a warrior culture. Fighting, aggression, combat and honour are the only things they seem to care about. Almost everyone seems to be a warrior or aspire to be one. Okay I've seen the odd Klingon scientist in TNG but she was hardly lauded as a hero. She was out working amongst aliens.

    So.... science, research and engineering have never seemed to really be important to the Klingons and not a lot of honour or effort seemed to be assigned to it. Which begs the question as to how they even managed to develop warp drive in the first place. Heck, how did they even discover electricity?

    Nowadays I suspect most of the ship design, science and engineering is done by Gorn and Orions. But still, I don't really understand how they even got this far. They reject simple things like decent electric lighting when they get half a chance. They wear ancient armour that does little/nothing to protect from modern weapons like phasers.

    It doesn't entirely make sense.

    Well, to fill the entire puzzle and get a clear picture one would have to go deeply through the lore and read a few Star Trek books on Klingons apporved by Paramount/CBS.

    In short, while the warrior caste is the most prominent in the shows and due to the Klingon aggresive and expansionist way of life - their society is very advanced and complex and they do have experts that cover all the fields of science. In many areas, Klingon experts far surpass even Starfleet ones. For ex., the shielding Janeway used on the shuttle in Voyager's finalle was stolen from a Klingon scientist.

    Now there is a set of books called the I.K.S. Gorkon trilogy, and while it's soft-canon they do explain a lot of the questions you posted here:

    (small spoilers ahead)

    For ex. - the chief engineer on the I.K.S. Gorkon is a Klingon woman called Kurak and she was the lead engineer in the team that designed the Negh'var Class. She despised working in the confined space of the ship, considered the warriors on board brutes and her engineering team incompetent. She counted the days to when she'll be able to leave the ship and return to her original post, which was engineering research and development. She served on the Gorkon only because her House didn't have a member of the apropriate age for service, so in the meantime while her cousin grows up she served the KDF because it would be dishonor for her House to not have a member in service of the Empire. Gets much more deep and provides other outlooks on the complete Klingon society.

    About the armor part - there is also a great example in this trilogy. The I.K.S. Gorkon is a Qang Class ship, which together with 19 more Qang Class ships are sent by Chancellor Martok into the unexplored areas of space in order to chart it and should they find planets suitable for conquest - to claim them in the name of the Empire.
    The planet which the I.K.S. Gorkon finds is surrounded with subspace eddies and anomalies that are remnant of an ancient alien battle in the system - and these are preventing the use of certain technologies like the disruptors, the cloaking device, etc. They're also present on the planet, so disruptors don't work - and the planet is inhabited by a pre-industrial society which also cherishes warriors, combat and they don't even have a word for "peace". They don't know the meaning of it. A nice moment to have a bat'leth and all that armor, wouldn't you agree? ;)

    As for the warp drive - the Klingons stole it from the Hur'q after they banished them from Qo'noS and throughout the years they managed to learn about it and continue developing new technologies and better warp propulsion themselves. Believe it or not - Klingons do make great engineers and scientists. No society could forge a interstellar empire without knowledge.
    And I'd say that the Klingons are far better scientists and engineers than the Gorn or Orions - remember in DS9, the energy dissipator didn't work only when the Breen were attacking Klingon ships.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited July 2014
    shpoks wrote: »
    remember in DS9, the energy dissipator didn't work only when the Breen were attacking Klingon ships.
    amendment - it didn't work on ONE klingon ship because of a last-minute change they had to make to account for some technobabble **** that makes no sense whatsoever

    after the chin'toka battle, every other klingon ship made those same changes and went off to fight the breen all by themselves for 4-5 episodes
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2014
    My KDF characters are "home-based" on DS9, though that's mostly to keep them in the center of Maraudingland. But I do agree that many Klingon hubs are eye-straining.

    Especially the ship tailor, which doesn't need a dark red background.
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited July 2014
    amendment - it didn't work on ONE klingon ship because of a last-minute change they had to make to account for some technobabble **** that makes no sense whatsoever

    after the chin'toka battle, every other klingon ship made those same changes and went off to fight the breen all by themselves for 4-5 episodes

    It still proves the point that Klingons are not cavemen hitting their bat'leths against their ships consoles until they function but intelligent and technologically competent just like the Federation or any of the other powers.
  • wombat140wombat140 Member Posts: 971 Arc User
    edited July 2014
    Yes. It does make perfect logical sense to have a warp capable species that behaves like that. I mean, in Star Trek the Federation seem to be completely obsessed with having everything high-tech; why have brick when you can have metal, why have metal when you can have glass, why have glass when you can have force fields? (Obviously, OOC that's to remind everyone that it's the future. But it still annoys me a bit.) Now, barring the force fields, we COULD have that in real life. A lot of places do, in fact. But in the real world, there are still lots of stone buildings, wooden furniture, etc. around the place; why? Because people like them, and in most circumstances they work just as well.

    So the Klingons make sense - they're just going to the opposite extreme from the Federation; they CAN do the high-tech stuff, just as I'm sure there'd be at least a few people left in the Federation who know how to make a chair out of wood, but why build a shiny aluminium fort when you already have perfectly good stone ones? Why not wear leather when you're one of the few species in the galaxy that can sort of get away with it? :) Why confine yourselves to disruptors when you're so darn good with swords? Come on, tell me you've never had your Starfleet captain repeatedly splatted by the Klingon Swordmaster...

    As for the armour, you can design anything you like in a mediaeval style if you want to. I'd want proof that it really was ancient primitive armour before I tried to tackle it with a phaser. Klingons like being old-fashioned but they also really like winning.

    edit: I do agree with the OP about the blathering about honour, though. I know it's a Klingon thing, but honestly, we get the point, there's no need for some of the episodes to hammer it quite so much - it gets slightly comic after a while. It's like a film reminding us that it's set in France by having every single meal consist of frogs' legs. Some Foundry missions are worse, though, I have to say. (Collectiveness Strikes Gold part 2, for instance, though that mission was never meant to be too serious and it's great otherwise.)
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2014
    Klingons glorify the past. Why come up with a brand new aesthetic when the old serves to remind them of the glorious deeds of their ancestors?
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    Klingons glorify the past. Why come up with a brand new aesthetic when the old serves to remind them of the glorious deeds of their ancestors?
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  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Hm. Why not give all Klingon ships the TOS-era light grey hull option? I mean, it looks far, far better than the green.

    Something should really be done about the interiors, too. As I say, I actually kind of like Q'onoS, but the tacky beige grates and dim lighting of the ship and starbase interiors are really terrible.
  • daggermoondaggermoon Member Posts: 0 Arc User
    edited July 2014
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2014
    You are arguing that a race doesn't look warp capable because they like melee weapons and fire?

    Apparently it is canon to be warp capable without the ability to put hydrogen and oxygen together....
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  • zipagatzipagat Member Posts: 1,204 Arc User
    edited July 2014
    kimmym wrote: »
    You are arguing that a race doesn't look warp capable because they like melee weapons and fire?

    Apparently it is canon to be warp capable without the ability to put hydrogen and oxygen together....

    Don't forget the Pakleds, they are in the same league as the Kazon.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited July 2014
    I've never played a character to max level on the Klingon side for a simple reason, I dislike the asthetics of the faction.

    It would be nice if there were some "modern" uniform options.

    Less eye straining red lights.

    Qo'nos is nice quality, but stone fires and a forge that looks like it should be making horseshoes really doesn't scream warp capable species.

    And from a story checkpoint be a little less one dimensional with the constant warmongering rhetoric*. Also the non-stop blather about honor. Yes, I know they were very 1 note characters in the tv shows and movies, but Cryptic should take them beyond that.


    *I assume that by default must tone down in the later FEs.

    Maybe they could make an offshoot Klingon race like the Romulans were to the Vulcans...except instead of being heroic warrior types they would be intellectual sophisticates, sipping fine wine from crystal goblets, writing delicate love songs and designing fine clothing. They fancy hues of delicate greens and purples and find great joy in coming to the aid of those less fortunate. Yeah...that's it! Well...NAH!

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  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited July 2014
    Nah I like the Klingons as they are generally.


    I wouldn't mind seeing more of their engineers and scientists, and I'd like there to be more data on the Ferasans but.... eh.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited July 2014
    It amuses me that people complain about Klingons without looking at the real world. There are *lots* of areas where people use traditional crafts or approaches alongside modern technology.

    One of my favourites is middle eastern sovereign wealth funds. In Europe and, by extension, the Americas, the financial dominance of the aristocracy was replaced by that of the banks - "Progress". But now we're being, in some areas, outcompeted by funds from the monied aristocracies of the middle east. It's ironic in one way, but a timely reminder that an "old" model is not necessarily irrelevant.

    Anyway, the Klingons are not meant to be medieval. The model for Kruge's crew and attitude, where the whole modern Klingon schtick comes from, was 16th century - Samurai, Elizabethan privateers etc.
  • ashlotteashlotte Member Posts: 316 Arc User
    edited July 2014
    skollulfr wrote: »
    your complaints scream anthropocentric racism, hubris and superficial pageantry of the federation. how typical for the philosophy of IDIC to only be applied as it suits.
    "doesn't scream warp capable", because they dont create recycled plastic monuments, and value the craftsmanship of hand forged blades? really.

    ... you do however, reference a long standing issue about the limited pool of uniform options for the kdf.

    Jesus, will you stop screaming huge words that a good portion of people(yours truly included) has never heard of/ doesn't know the meaning of? Big words make you look like a pompous rear end. >.> Keep it simple!
  • trek21trek21 Member Posts: 2,246 Arc User
    edited July 2014
    Hm. Why not give all Klingon ships the TOS-era light grey hull option? I mean, it looks far, far better than the green.

    Something should really be done about the interiors, too. As I say, I actually kind of like Q'onoS, but the tacky beige grates and dim lighting of the ship and starbase interiors are really terrible.
    If I remember correctly, the reason for the grey coloring was because at that time, the Klingons had a tech-sharing agreement with the Romulans (plus had to have consideration for no-color tvs of the original broadcast). Also, the Klingon Bird-of-Prey from Search for Spock? Was originally meant to be a stolen Romulan ship in the script, which is where the green aesthetic came from.

    (*hoping not to be killed by fellow warriors for stating that*)

    Still, I like the Klingon aesthetic; the contrast doesn't burn the eyes at all imho :P And if nothing else, it's canon with the shows and movies
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited July 2014
    I dislike the asthetics of the faction.

    yep me too, this is why i use mostly Orion, Gorn and Nausicaan boffs, and i don't use the rep clothes, nor the typical klingon clothes :P

    but, the Klingons without this strange fashion are not the Klingons :D
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited July 2014
    trek21 wrote: »
    If I remember correctly, the reason for the grey coloring was because at that time, the Klingons had a tech-sharing agreement with the Romulans (plus had to have consideration for no-color tvs of the original broadcast). Also, the Klingon Bird-of-Prey from Search for Spock? Was originally meant to be a stolen Romulan ship in the script, which is where the green aesthetic came from.

    No, it was grey because almost all standard TOS ships were grey coloured, Fed, Romulan, Orion, Gorn, Klingon, Tholian etc.

    The Klingon BoP in ENT was green as well.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
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    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited July 2014
    Looking at the OP and some of the replies.

    Beautify the Klingons, and the forge. . . You want to show hand crafted master pieces. Then two things. Put someone there hammering a bat'leth on an anvil. make the higher level bat'leth's look less plain. (Hint could add them to crafting. Apologies if it is in there, but I haven't seen it yet.)

    Put the targ pens by the resteraunt, fresh meat should be fresh not dragged through the street. What are you a cardassian?
    Speaking of food. Put some out. Live gahk and the like waiting to be served to a hungry warrior.

    I have not seen it so correct me if I am wrong. But let warriors fight in the challenge circle. Boil your blood and let the wagers fall.

    One asthetic building detail. Not a single surface to air weapon emplacement visible. In a city of warriors that has been attacked before and is still a target today. That looks like a 'warrior' going to battle with a rubber duck. Place some of those weapons. And the statues of the honoured heroes with plaques that young bekks may know the glory they descend from!

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    Nor should they be. Their ships would look weird.
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