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The death of exploration in STO

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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    kirksplat wrote: »
    Except they are not doing anything really to facilitate a Foundry author's ability to make or present engaging exploration content.

    Of course not. That requires actual work. They don't have the time, budget or resources to put in actual work.
    [SIGPIC][/SIGPIC]
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    Of course not. That requires actual work. They don't have the time, budget or resources to put in actual work.

    It is pretty amazing to see a team say something like "The foundry meets our design goals for our game," when nobody on the team has the foundry in their job description.
    [SIGPIC][/SIGPIC]
  • fireseeedfireseeed Member Posts: 146 Arc User
    edited July 2014
    I'm hoping they're taking out the exploration missions because they are going to revamp it. Deangelo has been systematically revamping older systems in the game. I think tying exploration to the foundry and truly getting some random but high quality mission (maybe or maybe not tied to a reputation system) would greatly improve the game's longevity and also placate those that feel the end game is solely a pure grind.

    So how much grind can Deangelo add to the new exploration system?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    You were a kid in 2010?

    It is a comparison. There is nothing there that said that it was the same time frame.
    They're leaving exploration to the foundry. That's it. That's what they're doing.

    You can continue to try and convince yourself that they are going to add something later. But they haven't said anything of the sort. What they HAVE said is they're leaving this to the foundry.

    At this point, I think it best if we just check back in on STO in 2015 so we can tally up what other things the lead content designer has improved by removing.

    I'm betting STFs will get this treatment, since they're pretty thin, the Borg STFs overall lack the quality of the other STFs and aren't up to their current design standards.

    We'll see.

    As I said before, Exploration is random. Exploration is all about encountering the unknown. All great explorers had no clue what they would encounter, but they met those challenges head on and informed others back home about their discoveries. Unless the Exploration Cluster has random Foundry missions, then Exploration has been completely removed from the game.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    jexsamx wrote: »
    Death?

    There was never exploration in STO. It was a box you flew around in with crappy missions built on a bad random generator.

    Why are you people lamenting the loss of what was a terrible feature? It's not even like it has a legitimate niche like PvP - "exploration" was objectively bad. Get over it.

    You dont get it.

    We are complaining because we want the exploration system revamped, not ELIMINATED.

    They already said the clusters are gone, so im afraid exploration is gone for good. Foundry exploration missions will be great to add to the clusters maps, instead of the actual content, for example.

    This will be the exactly same exploration system but with new great revamped and exciting new missions, since all of em will be created in the foundry by players to players.

    This is an example on how the exploration system could be revamped. But right now, we dont have exploration clusters anymore, so, where the hell are you going to place exploration missions??. That is what is concerning, they are going to wipe out the entire exploration system for good. Instead of improve it. I think cryptic doesnt know the word "improve", im afraid.

    I understand that for you, someone who doesnt care at all about the future of this game and the base of the player requests, the removal of the exploration system is ok, but for A LOT of people it is not. Because it is another proof that this game is closer to its end.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    starkaos wrote: »
    then Exploration has been completely removed from the game.

    Exploration has been completely removed from the game. Yes.
    [SIGPIC][/SIGPIC]
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    kirksplat wrote: »
    It is pretty amazing to see a team say something like "The foundry meets our design goals for our game," when nobody on the team has the foundry in their job description.

    That's pretty heartbreaking.
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  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited July 2014
    Exploration has been completely removed from the game. Yes.

    No it has not and the sad part is everyone will still think it.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited July 2014
    No it has not and the sad part is everyone with any grasp of reality will still think it.

    Fixed that for ya. Anyone who doesn't think it's been removed needs to clean their rose colored glasses and take a remedial reading comprehension course. They've spelled it out plain as the nose on my face, and that's not a small honker.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited July 2014
    You couldn't even call those exploration. Exploration is about finding new worlds and species, and either making alliances with them or mortal enemies. All the clusters were like 'fly here, enter, complete a set of objectives at pre-determined waypoints, leave, collect rewards.' Sry, but there was no fun in that. Its best that they be removed and not taking up space.
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited July 2014
    ghyudt wrote: »
    You couldn't even call those exploration. Exploration is about finding new worlds and species, and either making alliances with them or mortal enemies. All the clusters were like 'fly here, enter, complete a set of objectives at pre-determined waypoints, leave, collect rewards.' Sry, but there was no fun in that. Its best that they be removed and not taking up space.

    Uh... You can/could bump into the "doors" by accident, but they were placed in their own little sections of space, so I'm not sure what kind of space that was "taken up". Storage space? :confused:

    I have a hard time finding these objectives more or less meaningful than shooting Voth in the face repeatedly, or doing anything else in STO repeatedly. In fact I was often more at peace in these missions, compared to when messing around in the Dyson sphere. And that is the problem. When taking something away, you have to look at that which remains.

    Very high quality dinosaurs just doesn't give me that inner peace somehow. Maybe the game is more about your inner rage. In that case they have done a great job. Although it strikes me that I'm on the forums, and not in the game. ;)

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  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited July 2014
    Fixed that for ya. Anyone who doesn't think it's been removed needs to clean their rose colored glasses and take a remedial reading comprehension course. They've spelled it out plain as the nose on my face, and that's not a small honker.

    Look down here v
    ghyudt wrote: »
    You couldn't even call those exploration. Exploration is about finding new worlds and species, and either making alliances with them or mortal enemies. All the clusters were like 'fly here, enter, complete a set of objectives at pre-determined waypoints, leave, collect rewards.' Sry, but there was no fun in that. Its best that they be removed and not taking up space.

    Thank you for saying that. Also there is still exploration in game. Remember the shuttlebay, New Rom, Nimbus, even the Voth Ground Battlezone had it is own form of exploration.

    Only thing that has changed is a lost of 5 poorly done missions and the chance to farm crafting mats.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited July 2014
    Look down here v



    Thank you for saying that. Also there is still exploration in game. Remember the shuttlebay, New Rom, Nimbus, even the Voth Ground Battlezone had it is own form of exploration.

    Yes, I've seen the Pollyanna argument before about how any and all missions are exploration because you "discover" something at some point.

    Just like last time I saw it, it's only persuasive to those determined to see the broken, upside-down empty glass as half-full come hell or high water.
  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    Too be completely and utterly frank, I'm so disappointed at the general LACK of effort by Charles Gray to replace exploration system in Star Trek Online, instead he and his superiors want to parm it off on foundry content, which ain't half bad BUT that's simply not the point, its a excuse isn't it?...(Rhetorical question)

    I'm so discouraged Charles and feel failed by you and your team - This is all I want to say on the matter because I'm about to rage quit after playing since 2010!
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited July 2014
    ukkorby wrote: »
    Too be completely and utterly frank, I'm so disappointed at the general LACK of effort by Charles Gray to replace exploration system in Star Trek Online, instead he and his superiors want to parm it off on foundry content, which ain't half bad BUT that's simply not the point, its a excuse isn't it...(Rhetorical question)

    I'm so discouraged Charles and feel failed by you and your team - This is all I want to say on the matter because I'm about to rage quit

    Can I haz your stuff?
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2014
    Exploration has never been in this game, so what the hell died?:confused:
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  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    Can I haz your stuff?

    No you bloody well cannot!
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited July 2014
    neoakiraii wrote: »
    Exploration has never been in this game, so what the hell died?:confused:

    Variation died a little. One could argue that a partial kill does not matter, unless you bleed from too many small wounds. Killed by paper cuts, that's the one. :P

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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited July 2014
    ukkorby wrote: »
    No you bloody well cannot!

    ...because you'll need it next week when the butthurt eases and you're right back in there playing.
  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    ...because you'll need it next week when the butthurt eases and you're right back in there playing.


    Yes, over time I shall probably chill out a little and continue playing as I love Star Trek Online to bits and encourage my friends to join in but I am fuming at this choice of direction by Charles Gray.

    I always enjoyed exploring in-game and I really wanted it to get better without having to fall back on the Foundry content, Once does not explore by selecting a mission from a menu it happens by chance, exploration is a part of Star Trek in general, but I know developers will never stay true because...well, its obvious if you think about it.
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited July 2014
    There is simply no need for a prison, when you build your own walls. The lifetime sub always put the lid on the ability to /ragequit. What an impasse. :o

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  • vermatrixvermatrix Member Posts: 335 Arc User
    edited July 2014
    These are the voyages of the starship Cryptic, to boldly go into your bank accounts and empty them, to seek out more money, to boldly charge what no other mmo has charged before...*cue music*
    [SIGPIC][/SIGPIC]
  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    There is simply no need for a prison, when you build your own walls. The lifetime sub always put the lid on the ability to /ragequit. What an impasse. :o

    ---

    I don't have a lifetime subscription...I never even said I had one in the first place so get ones facts right..bloody muppet *sigh*
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited July 2014
    ukkorby wrote: »
    I don't have a lifetime subscription...I never even said I had one in the first place so get ones facts right..bloody muppet *sigh*

    I was speaking of myself. There was no quote. My good fellow! :)

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  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    I was speaking of myself. There was no quote. My good fellow! :)

    ---

    My sincere apologies, sorry about that :(
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited July 2014
    Open up your foundry tab and use the search function and type "exploration". There you find ever growing list of true exploration missions. Calling the repititous drek (half of which were 'kill 5 of these') in the clusters exploration is a joke and crying about losing them is even worse. I wish more games would allow player generated content. We have it here, use it.
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    edited July 2014
    ukkorby wrote: »
    My sincere apologies, sorry about that :(


    Not a problem, always expect the worst, and live (mostly) a happier life.

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  • vermatrixvermatrix Member Posts: 335 Arc User
    edited July 2014
    atlmykl wrote: »
    Open up your foundry tab and use the search function and type "exploration". There you find ever growing list of true exploration missions. Calling the repititous drek in the clusters exploration is a joke and crying about losing them is even worse. I wish more games would allow player generated content. We have it here, use it.

    Problem there is the game is owned by Perfect World Entertainment and Cryptic and they make money from the game's development. Do you see any of that money? ehh, gonna guess no, I don't either, anyone else? So why should the game's development be left to the players to do while PWE and Cryptic cash in on it? It should be up to them to find a suitable replacement for the star clusters not the players.
    If anything they could merge all the sectors and add more star systems, maybe those with home world planets of the various species of the game like Ferenginar, Betazed, places like that which could be both social zones as well as having various missions for the players to do, also they could be used for even more foundry mission ideas.
    [SIGPIC][/SIGPIC]
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited July 2014
    atlmykl wrote: »
    Open up your foundry tab and use the search function and type "exploration". There you find ever growing list of true exploration missions. Calling the repititous drek (half of which were 'kill 5 of these') in the clusters exploration is a joke and crying about losing them is even worse. I wish more games would allow player generated content. We have it here, use it.

    The Foundry is not an equivalent feature. The Foundry is useful if you want more plot missions, but don't want to run through the Cryptic ones again. You pick your mission off a list, just like you do with everything but the clusters.

    To go looking for stuff, and not know what you are going to find, is the whole point of exploration; and that is what sets the clusters apart from every other form of content in the game. The cluster missions were poorly implemented, and lacked variety, but that was reason to improve the clusters not remove them.
  • ukkorbyukkorby Member Posts: 0 Arc User
    edited July 2014
    vermatrix wrote: »
    So why should the game's development be left to the players to do while PWE and Cryptic cash in on it? It should be up to them to find a suitable replacement for the star clusters not the players.

    My point exactly!
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