Well they are fixing that darn problem with people getting "stuck" on the ESD shuttle bay.
I love getting "stuck" in ESD shuttle bay. Happened to be once;) It is quite detailed for just a backdrop. Any chance they have plans to open the area up? It would be a shame to lose such a great place.
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They've very specifically said "no" at length more than a few times, and I see no reason to think they've suddenly done a 180 on that.
I think it looks great. I enjoyed running around the bay on Tribble, but I don't think having it cut off from players really detracts from its impact on the ESD map as a whole.
Conjoined, Re-emergence, and . . .
[SIGPIC][/SIGPIC]
My character Tsin'xing
oh contraire mon ami, for the work that has gone into this area i think its a crying shame that players cant access it to fully bask in its awsomeness, you get nowhere near the full glory from the limited vantage point you are given.
i cannot for the life of me imagine what possessed the devs to create this fine area and then block its access for players, a suitable central stairway leading in and out and a couple of forcefields at the rear spacedoors is all it would take to open this area up for players to enjoy, and the area could then be used maybe by the devs at some point in the future but primarilly for players who maybe wish to role play in this fine setting or even just to sight see from time to time.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Plus I think it is too detailed for it not "at least" at one time planned as part of ESD that you can go to. Maybe they got to busy or behind.
Tacofangs has stated ON many occasions the shuttlebay was always meant to be a vista area designed so that ESD would seem larger than it actually is. This means it was always supposed to be blocked off. Glitches happened and when it was unfinished the shuttlebay invisible walls were not in prompting people to go bananas when they couldn't get down there.
Long story short, you will not be able to access the shuttlebay by conventional means. Probably forever.
Personally, I'd say the game has a lot more serious bugs to fix than people going off the rails in a non-combat map. But I suppose they can't let people glitch themselves into these easter-egg areas because some stupid people would inevitably start complaining about the missing walls and stuff.
There was a post on STO's subreddit a month or so ago, stating many of the same points.
I'll quote my response from there:
The good design is restricted and kept from us. The bad design is forced upon us !
While I do understand the points you made Taco, some of us were lucky enough to have walked around that area on the test server and it is AMAZING!
I spent a whole nights gameplay just walking around the shuttlebay and watching the shuttles come and go on tribble plus had friends come over another night as they did not have tribble, so they used my PC to do the same.
I know lots of us are very proud of the work done there and yes, I understand the intention was never there for it to be used, but we are just so excited over how good it is - we'd love any excuse to be able to go in to the shuttlebay properly and walk around..... heck, if there was a mission to mop the shuttlebay floor, I think you'd be shocked at how many people would do it just to watch the shuttles for a bit
Take it as a compliment, because I know lots of people who are moaning about not being able to go down to the shuttles properly, this is why.
Your team did too good a job, now we want the extreme close up views
My character Tsin'xing
That said, I appreciate the work that goes into these spaces, and I respect tacofangs' opinion on the issue. I think it's possible to both explore the space and attempt to respect the feelings of immersion that I believe the devs were hoping to instill, but perhaps we the players lack the maturity for that at this time.
STO Beta Test and Launch Veteran
(Waits to be shot in 5.4.3.2.1....)
"I am not "mad," per se. I'm frustrated, and annoyed. I regret that it was ever accessible without a glitch. I am irked that some players will ignore the rest of something we spent months working on, and instead spend their time getting to places we didn't want them to. I hate that there is a glitch in the code that lets you through, and that I have very little I can do about that. And honestly, the more people flaunt it, the more they say "I know how to get in and you can't stop me." the more I want to seal the whole thing off."
That is extremely unfair taco mate. Very, VERY. Unfair. Many of us went out there (i admit, twice plus the demo on Tribble to which I videoed and was watched by many and enjoyed including members of staff!) Has it occurred people wanted to explore around it because you DID do a fantastic job of it and appreciate what you guys have done. Please don't tar us with the same brush mate.
O
M
G
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4028 as a PvP map would be so AWESOME.
"As a PvP map," or "as an STO PvP map?"
Well Taco, You're wrong... Really Wrong.
I can entirely understand that you feel frustrated about bugs that you can't do anything about, BUT:
What we did, was the greatest form of flattery a enviroment artist like yourself could be rewarded with: People who LOOK for way to get into an area that they are cut off from, is a sign of excelent work that people will do anything to see up close... And then once they've been there, they go back because it was pure awesome...
And then they share it with others, and how to get there... because it's pure awesomeness.
Ok, it's anoying that people see the areas you didn have to give too much attention, but really... It's praise to you and the others who worked on the shuttlebay... And for the same reason, people will find new ways to go there... Not to anoy you or feel above others... But because awesomesauce is awesome, and you have to see it up close.
If the shuttle-bay was accessible, they would just whine it looks rushed and you need to fix it.
Anyway i could careless about a shuttle-bay, they barley had them on the show, hell you never saw the Enterprise D main shuttle-bay
Just think of it as a homage to all the background paintings in Star Trek.
It seems to me that if the design intentions include imagining how Foundry authors will use it to let players explore that space, and using the Foundry as a justification for why it is inaccessible... maybe there could be door there, if there isn't. And maybe a few things could be tagged.
We have a runabout ground prop. We have to build the rest of a shuttle bay out of stone walls.
And you also know that if something isn't put in the Foundry during the time of its creation, it will probably never be put in.
Gotta keep those priorities straight.
(Also from the above quoted Reddit thread)
You have a very solid point there, but consider that there's nothing preventing people from liking both the painting and the bench, although in this case I'd say that the shuttlebay is more like... the frame of the painting. It had less effort put into it because it wasn't something that people were going to focus on- rather, it was something they'd see while looking at the real painting- but people should be welcome to like the frame *and* the painting, and I don't think anyone is suggesting that the painting is worthless and all we should have is the frame.
Also a consideration is that Star Trek Online has a serious lack of player accessible shuttle bays. There's only one shuttlebay in the entire game that can be accessed outside of missions, and that's the romulan embassy. There are no ship shuttlebays, for obvious reasons, there are no station shuttlebays, no starbase shuttlebays, no freighter shuttlebays, no planetside shuttlebays except the romulan embassy.
There are however a number of those that are partially completed for various reasons that are not hooked up or accessible, and to a lot of players, finding ways into those spaces to go explore them is something that seems to attract a lot of attention.
I imagine some of it is just getting to where other people can't go, and some of it is likely a matter of people just really liking shuttlebays.
I mean there are other places you can go on the new ESD to get outside the map, there were other places on SFA back when you could do that- but everyone wanted, talked about, and did their best to get into the shuttlebay.
Also, the shuttlebay on ESD has the most closely viewable animation, in parts, so that's something people like too. I've been down to the other end of it, and obviously it's not a finished space nor meant to be. But it is something that has a certain attraction to it for players, and that in no way diminishes the respect or enjoyment we have of the rest of the station and all the other work you guys have done.
I think the best way to describe it is... If you've ever watched the Animatrix, there's this one short where some kids find an abandoned house with a glitch in the matrix that basically turns off gravity in places, and they're all having fun and ****. And then a bunch of agents in hazmat suits storm the place one day, block it off, and 'process it', and when the kids come back, it's just a normal house interior. The magic is gone.
The same sort of thing happens with cordened off spaces in STO and other games, particularly if it's something not everyone knows how to get into, and is a fun place to be. That exclusivity and uniqueness of the space is really attractive, but when the space is 'fixed' and blocked off for access, the way it was 'meant' to be, that magic of experience goes away.
Players will always try to find places that they can get to that other players may not easily be able to get to, and they will always lament when those places are either opened up to everyone, or blocked off- because in either case they are losing a sort of magic that attracted them to it in the first place. Unfortunately there's not a lot that can be done about that.
Yeah you are right mate, it is flattery but we have to take into account your side. i want to say STo is the best and most creative MMO's I have ever played. I love every minute of it. Long may it last.
I apologize if any words i said offended in any way, none was ever meant.
I'm an artist myself, i paint and draw and design but for my own enjoyment (although I am film trained but I never pursued it.) So I know how passionate you must feel towards your work.
Never fear Taco, your art and that of your fellow STo develpers is appreciated. Thank you.
To be fair, it was a really nice bench.
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