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Al Rivera is OP - Plans to Buff the Vesta and Nebula!

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  • neospectrum77neospectrum77 Member Posts: 22 Arc User
    edited May 2014
    When the Venture class came out, they made a Galaxy-X variant and they said they were working on a Nebula variant as well, which they never released...

    Could that Venture class Nebula Variant finally be on its way?
    @Sloan_S31 01/2010
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    Based on the upgrades given to the Gal-X, we can expect the following Nebula Changes:
    1. Hangar Bay Added.
    2. Lt Tac -> Lt Uni.
    3. Can Use Saucer Separation Console from Galaxy.
    4. Console set bonus for Nebula consoles, possibly including Saucer console.
    [SIGPIC][/SIGPIC]
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2014
    Based on the upgrades given to the Gal-X, we can expect the following Nebula Changes:
    1. Hangar Bay Added.
    2. Lt Tac -> Lt Uni.
    3. Can Use Saucer Separation Console from Galaxy.
    4. Console set bonus for Nebula consoles, possibly including Saucer console.

    While I can some of these changes happening, more needs to happen with the nebula. Don't forget-it has the worst turn-rate of all Sci ships excluding the kitty carrier and it's more cruiser oriented than almost every other fed Sci ship. Thus, it makes sense that it should have a 4/3 weapons set up as others have suggested in this thread. If you think that's too OP, then give it 4/3 weapons only in tactical mode with subsystem targeting disabled and with cruiser commands enabled.

    Alternatively, give us tactical, engie, or science mission pods. The tactical one gives 4/3 weapons (subsystem targeting disabled), the engineering one gives enhanced hull regeneration and more hull points as well as cruiser commands, or the Sci one would boost shields, particle gens, insulators, flow cap, and grav.
    aGHGQIKr41KNi.gif
  • cookiecrookcookiecrook Member Posts: 4,567 Arc User
    edited May 2014
    With the heavy nerf to the Borg regen set bonus, my Vesta sure could use a bit of a hull buff. Definitely looking forward to that. The Nebula is one of those ships that needs to be redesigned from the game standpoint. Depending on the mission pod you select in the tailor should take one BO slot and have that change to the career of the pod theme. If you use a tactical pod, then that BO slot would be a tac slot, science pod would give you a science slot, etc. I have no clue what the BO layout of the ship is but I'm sure it would be easy enough to mix up one of the ensign or lieutenant slots for this.
    <
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  • neppakyoneppakyo Member Posts: 245 Arc User
    edited May 2014
    The nebula and vesta do not need a buff..

    Only thing I can agree to, is turn rate for the nebula.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • capemike4capemike4 Member Posts: 394 Arc User
    edited May 2014
    I'm still keeping a close eye on developments for this, as my main character(Fed Sci)'s flagship is a Fleet Nebula Retrofit heavily setup for Defensive Support/Tank work....

    I've mostly offset the turn-rate issue with several RCS consoles(including a Fleet model), with nearly everything else on the ship, including the Nukara Space Set(working on the web-mines now), skewed towards Defense; once my selected Space Traits are figured in, I've got it's hull to approx. 50,300 hp with considerable shield regen potential. :D

    I'm eager to see what's planned for the near future!
    When in doubt...Gravity Well TO THE FACE!! :D
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2014
    I'll wait for the secondary deflectors be deployed first... cuz I want those in game already for my Vesta Class.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited May 2014
    capemike4 wrote: »
    I'm still keeping a close eye on developments for this, as my main character(Fed Sci)'s flagship is a Fleet Nebula Retrofit heavily setup for Defensive Support/Tank work....

    I've mostly offset the turn-rate issue with several RCS consoles(including a Fleet model), with nearly everything else on the ship, including the Nukara Space Set(working on the web-mines now), skewed towards Defense; once my selected Space Traits are figured in, I've got it's hull to approx. 50,300 hp with considerable shield regen potential. :D

    I'm eager to see what's planned for the near future!

    why set up for tanking/healing. it is not needed ingame. unless you are playing with people who only use white quality items or something like that.

    the game is a dps race, heals are ridiculous. I literally watch defients tank the boss successfully without a single heal from another player (thanks traits).

    do yourself and anyone you might pug with a favor, lean your build out and go for every once of damage you can get, things die so fast in this game, defense is a secondary concearn now a days.. lol..

    as for an update to the vesta, no.. why should it get more hull. it has less hull because it has gadgets and gizmos.. its called balance. you get a hangar, and other toys, you get less hull. I see a lot of these and none of them are blowing up on the regular. the vesta is fine as it is.

    I do agree with a nebula update though. that ship was lack luster before it even launched..
    I think instead of making different pods (thus tac/eng/sci) they should just make the cmdr slot universal. make the lt univ. a sci lt seat. the nebula is the very definition of a ship that should have its strongest boff seat a universal seat.. and I agree, the weapons should be 4/3 on this ship. not only is it one of the larger sci ships, this ship was pretty much the second strongest ship in the fleet during tng. (though we have seen what cryptic did to the flagship of tng ingame lol).

    and as part of the revamp, I would love to see the other pods. I love the sensor dish the phoenix had.. its actually a real shame they did not include that when they released it. kind of lazy if you ask me.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited May 2014
    knuhteb5 wrote: »
    While I can some of these changes happening, more needs to happen with the nebula. Don't forget-it has the worst turn-rate of all Sci ships excluding the kitty carrier and it's more cruiser oriented than almost every other fed Sci ship. Thus, it makes sense that it should have a 4/3 weapons set up as others have suggested in this thread. If you think that's too OP, then give it 4/3 weapons only in tactical mode with subsystem targeting disabled and with cruiser commands enabled.

    Alternatively, give us tactical, engie, or science mission pods. The tactical one gives 4/3 weapons (subsystem targeting disabled), the engineering one gives enhanced hull regeneration and more hull points as well as cruiser commands, or the Sci one would boost shields, particle gens, insulators, flow cap, and grav.
    I'd love to see a hanger bay added to the Nebula, but considering Cryptic passed on the idea of adding one to the Galaxy when they added it to the Galaxy X, I'm not too optimistic for the Galaxy in this department.
  • chk231chk231 Member Posts: 161 Arc User
    edited May 2014
    I don't think the Nebula has seen any love since 2010...it definitely need's some love. It's an awesome ship.

    I would definitely love some more hull on the cstore version, which is the one I'm using since I'm not in a fleet....4/3 weapons would be pretty cool, and possibly some kind of bridge officer upgrade.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Aux powred beam wepons for the Vesta

    It should have had them in the first place
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2014
    jellico1 wrote: »
    Aux powred beam wepons for the Vesta

    It should have had them in the first place

    IMO, all sci ships should have aux powered beam weapons available through the rep, lobi store, or both. Why should the vesta get all of the special trinkets?
    aGHGQIKr41KNi.gif
  • huntorhuntor Member Posts: 0 Arc User
    edited May 2014
    I'm glad if the Nebula a get a buff :)

    For the Vesta, outside a HP boost, nothing need to be buffed.

    I agree with some of the mission pod ideas. Like I said in a previous thread, I think the new mission pod scan be a slot where you can put 1 weapon (torpedo, beam) OR a secondary deflector.

    Changing the feet Nebula from +1 eng console to + 1 tact console, maybe...

    But one thing for sure: I don't want a silly hangar on it! :P
    [SIGPIC][/SIGPIC]
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    um 2nd one in the picture fleet vesta? :)

    kzYzIwR.jpg
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited May 2014
    ragnar0x wrote: »
    um 2nd one in the picture fleet vesta? :)

    kzYzIwR.jpg
    No. And the Vesta already is a fleet level ship.

    Original artist BTW.
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    greyhame3 wrote: »
    No. And the Vesta already is a fleet level ship.

    Original artist BTW.


    no its not fleet level ship :) 10 console c-store ship only.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited May 2014
    ragnar0x wrote: »
    no its not fleet level ship :) 10 console c-store ship only.
    That is a fleet level ship by most people's measure of fleet level.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2014
    jellico1 wrote: »
    Aux powred beam wepons for the Vesta

    It should have had them in the first place

    No, bad idea, the best thing about the vesta is power level management. Being able to draw from multiple power for you weapons allows you to over clock each to increase DPS. Having multiple beams arrays using aux would hurt science abilities that use aux.
    320x240.jpg
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2014
    ragnar0x wrote: »
    no its not fleet level ship :) 10 console c-store ship only.

    It is fleet level quality. It has 10 consoles superior shields. The hull is week because of the hanger. It is called game balance.
    320x240.jpg
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    simeion1 wrote: »
    It is fleet level quality. It has 10 consoles superior shields. The hull is week because of the hanger. It is called game balance.

    Not to mention the gadgets it gets access to.

    _____________________________________________________________

    Vesta and fleet nebula being buffed? Prepare to pay full price for them again! :rolleyes:
    I need a beer.

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    ragnar0x wrote: »
    no its not fleet level ship :) 10 console c-store ship only.
    All 10-console ships are considered fleet-level, regardless of availability from the fleet.
  • ragnar0xragnar0x Member Posts: 296 Arc User
    edited May 2014
    orangeitis wrote: »
    All 10-console ships are considered fleet-level, regardless of availability from the fleet.

    its not availability i am concerned, its fleet stats. vesta do not have fleet stats like other fleet sci ships, only 1.3 shield mod and 27k hp while fleet sci ships have 1.43shield mod and 29.7k hp.
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited May 2014
    ragnar0x wrote: »
    its not availability i am concerned, its fleet stats. vesta do not have fleet stats like other fleet sci ships, only 1.3 shield mod and 27k hp while fleet sci ships have 1.43shield mod and 29.7k hp.

    These are 2 things that I think will be buffed on the Vesta - maybe bring her shields up to 1.45 and Hull to 30k.

    I want to get a Vesta but am not sure which one - I don't usually go for the 3 packs as I never used 3 set consoles.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited May 2014
    These are 2 things that I think will be buffed on the Vesta - maybe bring her shields up to 1.45 and Hull to 30k.

    I want to get a Vesta but am not sure which one - I don't usually go for the 3 packs as I never used 3 set consoles.

    I got the tac & sci versions of the Vesta... works for me
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    I just bought the sci version only. Even for a Tac commander because of it's very flexible BOFF arragnement, you can have once kickbutt ship.

    And IMHO vesta IS a fleet level ship. 10 consoles, hanger and slightly less hull and shield. If it had the hull and shield modifers of other fleet level ships, it would easily roflstomp them.
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  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2014
    The vesta also has the best ship console set. Some sets like the Oddy and the Kumari is not worth much, but I could use the Vesta's any time.
    320x240.jpg
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2014

    3/3/4 Tac/Eng/Sci console layout for the fleet version.

    Enhance the T5 version of Tachyon detection field - maybe make some extra powers or skills from making the T3 version + the T5 version a set - have a build that can detect all Romulan ships no matter where they hide!!

    There is actually some logic to this ... In the episode where Data's nebula-class ship used the tachyon detection grid it also left a "residual tachyon trace" around the Romulan ships so Data was able to see them at close range.

    Maybe mod the tachyon detection grid console so any clocked ship within 10k is visible for an extra 15-20 second period? Cloaked ships can still engage full impulse and go outside weapons range to recloak but they can't stay within weapons range without becoming visible for that additional period of time. So cloaked ships have to decloak in order to keep fighting or run away ... or get hit with their shields down
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    simeion1 wrote: »
    It is fleet level quality. It has 10 consoles superior shields. The hull is week because of the hanger. It is called game balance.

    Heavy Escort Carrier doesn't make any sacrifices for its hangar, except maybe a tiny bit of turn rate.
  • varthelmvarthelm Member Posts: 265 Arc User
    edited May 2014
    skollulfr wrote: »
    voodieh class is an alt time line negvar varient from the episode we got the gal's spinal lance.

    others inferred it had uprated sensors, shields and other systems, so i suggested it as a kdf analogue to the nebula.

    I dont know if I want a sci hybrid negh'var but giving the Negh'var the Gal-X treatment would be fantastic and I'd buy that mini bundle immediately!

    Other than getting a little more hull...I don't know what they could tweak on the vesta...guessing that's what he was refering to.

    I enjoy the Nebula but yes...would use some additional Schmexy sause. Limited Cruiser commands could be cool...or perhaps just a little better turn rate. Compared to other sci ships she is certainly more durable base stat wise but less sci abilities to play with. Shrug...Im sure they've already figured out what they think its lacking and I look forward to seeing the result.

    And yes...if we put a little more hull on the Vesta..I'd like a little more on the Intrepid too plz :)
  • cptshephardcptshephard Member Posts: 8 Arc User
    edited May 2014
    Since a Nebula is a Galaxy hull, there should be a 4/3 weapons setup, or make the mission pod interchangeable, sci or tac

    I like the way you think.
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