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Aceton Assimilator OP

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  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    fakefive wrote: »
    AA shoot down more than half the torps fired against them. you dont even have to fire at the aa with energy weapons for them to do this. their hull is well over 12k in many cases, ive seen aa with 28k hull. more than a bop. They literally shut down all systems when spammed and stacking. Insulators has very little effect.
    There are numerous ways to fix them, because they do still need fixed. I use them too and they're stupid OP vs the great majority of opponents if you're even half arsed skilled at using them.

    Limit their stacking capabilities. Limit the number of them capable of being on the map at once, at least from a single source. Stop them shooting down destructable torps, at LEAST when noones firing energy weapons at them. Increase the damage energy weapons do to aa. Reason being an overload to their circutry from my normally 14k dps should do more than 1dmg per cycle.

    They're rediculous. If you people defending them were even half way capable of taking an objective viewpoint you would admit that.



    edit:
    P.S.
    ALL OTHER ARGUMENTS ARE INVALID. MOVE ALONG.

    If you use targettable torps against AA, if you let the system select non player object and use autofire in pvp, if you fo not skill power insulator, if you do not know each player can deploy max 2 AA, if you do not know how much energy an AA drain...

    Then, sorry but you have a lot to learn.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    kimmym wrote: »
    Doesn't matter what other consoles share it's exact cooldown. Console cooldown is variable.
    Not for universals.
    Simply having a 45 second cooldown is not indicative of its state of balance.
    No kidding. Some of them are downright worthless and yet they still have 3 min CD. Then there is something like AA that can be spammed 2x by everybody on the opposing team in such a way that it shuts down the map, and has CD that is shorter than most BOFF abilities.

    AA is not so useless that it deserves an exemption. Self-evident that it is more valuable than consoles that boost DPS. It is more valuable and should have a cooldown that is longer than trash universals. Yet it doesnt.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Not for universals

    False

    Some are 2, for certain. I'm not going to rattle off a list
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • fakefivefakefive Member Posts: 94 Arc User
    edited April 2014
    kimmym wrote: »
    Edit2: And while we are quibbling about time... AA on a 45 second cooldown... KCB... UP FULL TIME!!!!! I really don't understand how you aren't blasting those things out of the sky 2 ticks after they hit space if you hate them so badly... I also like kicking puppies and homeless people.

    lol.. kcb. really?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    fakefive wrote: »
    lol.. kcb. really?
    Why yes, you are supposed to turn off energy weapons and stop shooting the enemy so you can fly around shooting the 10 AA with kinetic weapon. Hopefully you live long to finish before they spam replacements.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    fakefive wrote: »
    uh ya.. the issue is you need a coordinated alpha to kill a console with a 30 second cooldown.


    derp.

    No, not really.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    AA should affect all players friend and foe

    As it should be

    Cloaked detection devices...Same deal
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • fakefivefakefive Member Posts: 94 Arc User
    edited April 2014
    power insulators at 6 pts has little to no effect vs aa when the enemy user has 6pts or better in flow caps, which is, by the way, a first rank skill, and buffs nearly everything else in game.


    but who cares about logic right, or an objective viewpoint.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    fakefive wrote: »
    power insulators at 6 pts has little to no effect vs aa when the enemy user has 6pts or better in flow caps, which is, by the way, a first rank skill, and buffs nearly everything else in game.


    but who cares about logic right, or an objective viewpoint.

    Laughing at me for KCB, but showing you have absolutely no concept of the relation between PI and FC in practice?

    I rest my case. I'll let your ignorance speak for itself from here on out.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • fakefivefakefive Member Posts: 94 Arc User
    edited April 2014
    bitemepwe wrote: »
    No, not really.

    uh yea, wheni have to use a HY3 to kill it. then it survives anyway.
    photon or quantum torps? dude you know as well as I do that people using photon or quantum torps in pvp are 'doing it wrong' more often than not.

    lol the illogic of these defences for AA are rediculous and transparent.

    If you really wish your input to have any credibility what so ever in the future you should probably just not.
  • fakefivefakefive Member Posts: 94 Arc User
    edited April 2014
    kimmym wrote: »
    Laughing at me for KCB, but showing you have absolutely no concept of the relation between PI and FC in practice?

    I rest my case. I'll let your ignorance speak for itself from here on out.

    You have no case. lol. any and all of your arguments are summarily debunked or easily shown to be absolute fallacy through any playtest.

    but, you're so good. you know that already.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    fakefive wrote: »
    You have no case. lol. any and all of your arguments are summarily debunked or easily shown to be absolute fallacy through any playtest.

    but, you're so good. you know that already.

    Tell me again how good flow caps are.

    I'm still laughing.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited April 2014
    Alright so anything we tell you can and will destroy an AA is no good, anything we tell you can resist it isn't good enough, why are we arguing again do we just like typing?

    As far as my credibility is concerned, and anyone elses in this thread, I highly doubt you are the judge when both KDF and FED primary captains are telling you that an item is fine and just needs to be out thought you are the one doing it wrong.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    kimmym wrote: »
    Tell me again how good flow caps are.

    I'm still laughing.
    PI has diminishing returns, just like all other resists

    A single bar of FC will always drain power from a ship with 9 bars in PI
  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    gravwell or any other weak AOE will wipe them out, will not take out AA


    on a console cooldown, cant be spammed


    requires a BOFF ability, and cant be spammed either


    gravwell or strong AOE, or shoot them with energy weapons, which you cannot do with AA


    Worse than that, played against a well-organized premade that spam AA


    Nah the truth is that AA should have a 3-min CD like every other console in the game but some players need the crutch, some players dont need it and spam it anyway so they can giggle it up in teamspeak.

    AA is broken, why do you make excuses for it?

    Do you realize I have told you how to wipe AA and you still sre complaining without trying?
    If you insist on using targettable torpedo, then it's mot my fault neither AA are op. Try using photon or quantum or transphasic yorpedo an use TS instead of THY. Bost particle generator and use scientific abilities to deal kynetic damage. Do not use autotargeting non player object... do teamwork, pvp is team based.

    Tethavent and all other things are just examples of what a team can spam and one single player cannot face if his team will not help him. No matter if you are the best pvp-er... you do not only need to know what, how and when but you also need your teammates.
    AA are not different from pets, they are a bit more resisten but stay in a fixed position... and still you can easly destroy them


    P.s.
    I never used GW to destroy AA... the main purpose of GW is to hold ships and pets... not dealing kynetic large damage. A pvp-er should know that if he want quickly destroy AA.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    I'm without words.

    I concede. There is an adage somewhere that if you argue with certain people they will drag you down and then beat you with their experience...

    Were I to continue I would be going too far down...

    Have fun in your bad.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    eurialo wrote: »
    ...still you can easly destroy them

    well maybe thats the problem. they just dont have whatever it takes to get the job done, so they hope to have the aa somehow brought down to their own level of playing.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    jellico1 wrote: »
    AA should affect all players friend and foe

    As it should be

    Cloaked detection devices...Same deal

    Several powers and devices should effect friend and foe alike.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited April 2014
    PI has diminishing returns, just like all other resists

    A single bar of FC will always drain power from a ship with 9 bars in PI

    well would you look at that, the two equal each other out... so 6 bars plus a few bits from equiment means ... hey that's actually not unresonable
    https://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    Isnt this a moot discussion since PvP is now co-op? Now any team can have a AA player since any team can now have a mixture of players.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    eurialo wrote: »
    Do you realize I have told you how to wipe AA and you still sre complaining without trying?
    If you insist on using targettable torpedo, then it's mot my fault neither AA are op. Try using photon or quantum or transphasic yorpedo an use TS instead of THY. Bost particle generator and use scientific abilities to deal kynetic damage. Do not use autotargeting non player object... do teamwork, pvp is team based.

    Tethavent and all other things are just examples of what a team can spam and one single player cannot face if his team will not help him. No matter if you are the best pvp-er... you do not only need to know what, how and when but you also need your teammates.
    AA are not different from pets, they are a bit more resisten but stay in a fixed position... and still you can easly destroy them


    Here is a thought

    AA requires 1 console and 1 button push every 45 secs and is very effective

    Look at all the skills....Boff stations .......traits...weapon slots ..Too counter this 1 console

    And all of these make that character weaker overall

    Seems really fair huh ?
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Alright so anything we tell you can and will destroy an AA is no good, anything we tell you can resist it isn't good enough, why are we arguing again do we just like typing?
    The counters work fine in small fights. They are easy to counter by themselves... NO KIDDING. They cannot be effectively countered when they are spammed in large groups in the midst of battle, because your only real option at that point is to hit your HE to block the drain so you can keep engine power up to get away, and then they are spammed again at wherever you ended up with your HE on CD. You cant counter them when they are spammed in large numbers. They need a cooldown nerf to prevent them from being spammed.

    The existence of counters that work against one of them is no justification to remove the primary anti-spam control. What is so difficult to understand about that?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    fakefive wrote: »
    uh yea, wheni have to use a HY3 to kill it. then it survives anyway.
    photon or quantum torps? dude you know as well as I do that people using photon or quantum torps in pvp are 'doing it wrong' more often than not.

    lol the illogic of these defences for AA are rediculous and transparent.

    If you really wish your input to have any credibility what so ever in the future you should probably just not.

    Im suprised your HY3 survived since that torp is destructable. You may wish to check your skilling or some such if your HY3 torp (of any type) is not killing the AA in one shot.

    Thats why Torp Spread is the better pet and AA killer. Of course it is just one such way to kill an AA.
    You could just move, or if there is more than one in play Scramble them so they kill themselves and their owners.
    Me, I just KCB it with a side of Spread, confident in my points of drain resistance to keep me safe for the short duration that AA causes me issue.

    To each his own, I guess.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    kimmym wrote: »
    Not all consoles are on the same cooldown. Your point?

    The Aa console has a cd... you deploy an Aa then you must wait 45s to drploy the second... and if you deploy the 3rd then the first explode.

    If you fo mot know this how do you think to be right complayining AA?
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    AA reminds me of when only the KDF had plasmonic leach giving kdf ships 100+ power over the feds
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    Anything spammed in PvP is out of balance. How would you balance it against multiple players using it at once? Make only one possible at a time so as one exists all others in play die?
    If so I expect Gravity Well, Tykens Rift, and all spammable powers similiarly nerfed so only one can exist at a time regardless of how many individual players are flinging them.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    well would you look at that, the two equal each other out... so 6 bars plus a few bits from equiment means ... hey that's actually not unresonable
    https://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    Nope. FC adds bonus percent to the base value of the ability/console. On the other hand, there is no base resist for PI to boost. In addition, the resists curve on PI uses diminishing returns--you can never exceed 75% drain resist.

    Start with Energy Siphon drawing -9 with 0 points in FC.

    With 0 points in PI, the target has 0% resist (no base value), and takes the full -9 drain.

    With 99 points in PI, the target has 50% resist, which cuts the -9 drain to -4.5 drain per tick.

    If the target stacks every PI console and deflector and skill buff they can find, they will have a maximum of 75% resist, which means -9 will be reduced to -2.25 per tick.

    FC always beats PI
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2014
    Yes we want democracy and voting is needed 3 min CD on everything just so we dont discriminate anyone. :D Consoles, pets, bridge powers, rep powers nerf them all. :eek:
    You complain that AA used in teams are op but also premade, teamwork, teamspeak and focus fire are OP :rolleyes:
    How do you guys deal with any of this other OP stuff in this game?
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    bitemepwe wrote: »
    Anything spammed in PvP is out of balance. How would you balance it against multiple players using it at once? Make only one possible at a time so as one exists all others in play die?
    If so I expect Gravity Well, Tykens Rift, and all spammable powers similiarly nerfed so only one can exist at a time regardless of how many individual players are flinging them.


    Agreed
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    jellico1 wrote: »


    Here is a thought

    AA requires 1 console and 1 button push every 45 secs and is very effective

    Look at all the skills....Boff stations .......traits...weapon slots ..Too counter this 1 console

    And all of these make that character weaker overall

    Seems really fair huh ?


    Tbr and particle generator is enough and it also work against pet, mines and much more.

    I repeat... stop complaining, learn how things work
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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