test content
What is the Arc Client?
Install Arc

Aceton Assimilator OP

section31agent#8506 section31agent Member Posts: 665 Arc User
edited April 2014 in Federation Discussion
Okay it has been quite some time that the Klinks have been shoving this OP monstrosity down our throats. It used to be that it worked aginst energy weapons. Now it clears everything destructible torps included within its range. Why is that? There is no Fed equivilent.

Why not take something as simple as the Ferengi Missile launcher and give it the punch necessary to destroy these assimilators at say a 12Km range?

The Klingons have access to all fed technology and consoles.... why isn't it the other way around?
Post edited by section31agent#8506 on
«13456710

Comments

  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    arnthebard wrote: »
    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?

    Technically, this is a PvP subject....I think.

    Anyways, it's not that accurate to say that the KDF has access to all Fed consoles. The Tachyon Detection Field is a very important exception.
  • jmaster29jmaster29 Member Posts: 0 Arc User
    edited April 2014
    arnthebard wrote: »
    Okay it has been quite some time that the Klinks have been shoving this OP monstrosity down our throats. It used to be that it worked aginst energy weapons. Now it clears everything destructible torps included within its range. Why is that? There is no Fed equivilent.

    Why not take something as simple as the Ferengi Missile launcher and give it the punch necessary to destroy these assimilators at say a 12Km range?

    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?

    There's no KDF equivilant to half of your ships. Get over it
    [SIGPIC][/SIGPIC]
  • ziggydsziggyds Member Posts: 84 Arc User
    edited April 2014
    don't shoot it, problem solved,

    oh wait ma faw :'(

    The Evil Queen - Tac - Hobo
    John May Lives - Sci - Hobo
  • jmaster29jmaster29 Member Posts: 0 Arc User
    edited April 2014
    ziggyds wrote: »
    don't shoot it, problem solved,

    oh wait ma faw :'(

    Exactly. Learn to counterattack it.
    [SIGPIC][/SIGPIC]
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    Maybe if people would stop facerolling the space bar with FAW they might beat these things for once.

    One or two torps will take them out easily.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    ashkrik23 wrote: »
    Maybe if people would stop facerolling the space bar with FAW they might beat these things for once.

    One or two torps will take them out easily.

    Seriously, it's actually sad to see how many people haven't figured this out yet, after so many years.
    I still get teams that relentlessly try to beam the acteon to death.....tsk...tsk...tsk
    HQroeLu.jpg
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2014
    shpoks wrote: »
    Seriously, it's actually sad to see how many people haven't figured this out yet, after so many years.
    I still get teams that relentlessly try to beam the acteon to death.....tsk...tsk...tsk

    Ikr? Though it is rather fun to watch them at it, I let them know what it is that they're doing wrong in chat.

    It really is horrific just how many people don't know how to handle an aceton..
    I need a beer.

  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    With my level of power insulators, I ignore them until I get out of their range.

    I don't even care if I FAW them, it's not like I'm going to hang around and let it do very much...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    They are OP but mostly just poorly designed. They do too much: drains and damage and immunity to energy weapons[!]. They stay around after the owner dies. They stack N deep if everybody on the opposing team has them. Really there's just no other drain ability that comes anywhere close to their functionality. Its no wonder they are abused so heavily, they are the definitive crutch console.
  • induperatorinduperator Member Posts: 806 Arc User
    edited April 2014
    arnthebard wrote: »
    Okay it has been quite some time that the Klinks have been shoving this OP monstrosity down our throats. It used to be that it worked aginst energy weapons. Now it clears everything destructible torps included within its range. Why is that? There is no Fed equivilent.

    Why not take something as simple as the Ferengi Missile launcher and give it the punch necessary to destroy these assimilators at say a 12Km range?

    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?
    Welcome to Star Trek Online PVP ladies and Gentlemen, where the only way to win is by whining on the forums and get your opponent's equipment nerfed.
    Another reason I despise PVPers
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    Oh wow, an 'AA's are OP' thread. Haven't seen one of these in awhile. This particular line made me chuckle:
    arnthebard wrote: »
    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?

    Yeeaaah....no.

    Sure KDF, particularly since the Romulans were released, have wanted a couple consoles, primarily the TDF because of a lack of focused cloaking detection tech on their side. But more or less, it's generally been Fed players on these forums that have wanted Klingon tech, or if they didn't get it, then they wanted it nerfed.

    Plasmonic Leech, Graviton Pulse, and others you have gotten. AA's are one of the few left and honestly I'm surprised anyone even cares about them anymore. They are a useful tool, but it isn't like they are some uber-OP thing that kills everything around them.

    Plenty of counters for it. Just name your ship you are flying and I can think of a bunch of good ways to counter it based on your ship you use.

    Seriously, this thing isn't that big a deal anymore, and before anything is said, yes I do use them on my KDF toons. But the OP is most likely implying a PvP situation, but as so many seem quite glad to say on these forums: "PvP doesn't matter". Plus, in PvE, it still wouldn't matter, because it's not like you are competing with others for a reward of some sort, only a few things have that, and there are better ways than a mere AA to help get ahead.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited April 2014
    They are OP but mostly just poorly designed. They do too much: drains and damage and immunity to energy weapons[!]. They stay around after the owner dies. They stack N deep if everybody on the opposing team has them. Really there's just no other drain ability that comes anywhere close to their functionality. Its no wonder they are abused so heavily, they are the definitive crutch console.

    I've hoenstly never noticed the drain that everyone goes on about >.> but i always have skills in power insulators,

    Their immunity to energy is mitigated by the fact a torpedo or two, heck even the omega cutting beam can make swiss cheese out of it.
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2014
    He just want to buff FAW again :D
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Nah my issue with them is you can get 4-5 cloakers dropping them at spawn point, and take over the map just like that. Any kind of damage on them, not just BFAW but CSV, or target switching from placate/scramble, is enough to get them spewing. And if you kill the guy, his AA spam is still there. They need to be rethought.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited April 2014
    They aren't OP, but they are very handy in certain situations. I'd like to see a full NWS team with them on fed side, should be really easy to farm then. Otherwise ... yeah ... simply don't shoot them. Their drain is negligible and even if they force you into red alert, if nobody else is around you can just full impulse away (strangely enough).
  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    arnthebard wrote: »
    Okay it has been quite some time that the Klinks have been shoving this OP monstrosity down our throats. It used to be that it worked aginst energy weapons. Now it clears everything destructible torps included within its range. Why is that? There is no Fed equivilent.

    Why not take something as simple as the Ferengi Missile launcher and give it the punch necessary to destroy these assimilators at say a 12Km range?

    if you use targettable torps in a pvp match, aceton assimilators are your last problem sice it's easy to detroy that torps using GW, TBR, tetryon cascade, FaW... or avoid them with evasive manouvres, using the jump console... Or simply having some shields.
    Moreover feds have access to 2 defence point consoles if you think that targetable torps are very powerfull in a pvp match.
    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?


    really?
    what about the Tachyon Detection Field or the multi-mission explorer set?
    what about feds ships?

    what about 70 tier 5 fed ships vs about 48 kdf ships? How many fed ships with no equivalent or similar kdf ship?

    so please, stop complaining about the last specific kdf console and learn how to face it exactaly how kdf players should learn to face certain fed ships/console.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2014
    arnthebard wrote: »
    Okay it has been quite some time that the Klinks have been shoving this OP monstrosity down our throats. It used to be that it worked aginst energy weapons. Now it clears everything destructible torps included within its range. Why is that? There is no Fed equivilent.

    Why not take something as simple as the Ferengi Missile launcher and give it the punch necessary to destroy these assimilators at say a 12Km range?

    The Klingons have access to all fed technology and consoles.... why isn't it the other way around?

    Your reasoning is OP :P
    Acetone assimilators are like the chroniton mine barrier it takes a brain to deal with it.
    And by the looks of your post you don't know much about torpedoes :rolleyes:
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited April 2014
    the only thing they are good for is for clearing plasma-torp spam.
    don't shoot them with energy, hit them with 2-3 torps and they are gone. hardly op.
    of cource if you just want to smash spacebar and/or spam Rom-Torps, they CAN be a nuisance. but still not even near beeing op.

    but these days nobody cares about countering anything. its all just about a2b/faw with beams only. the same we had with the "op" tric-mines. nobody cared about a counter (there where many!) so these simply where declared op and nerfed to useless junk
  • freenos85freenos85 Member Posts: 443 Arc User
    edited April 2014
    eurialo wrote: »
    if you use targettable torps in a pvp match, aceton assimilators are your last problem sice it's easy to detroy that torps using GW, TBR, tetryon cascade, FaW... or avoid them with evasive manouvres, using the jump console... Or simply having some shields.
    Moreover feds have access to 2 defence point consoles if you think that targetable torps are very powerfull in a pvp match.

    Right on the first paragraph, wrong on the second. Who would ever use point defense consoles for torpedos?

    eurialo wrote: »
    really?
    what about the Tachyon Detection Field or the multi-mission explorer set?
    what about feds ships?

    what about 70 tier 5 fed ships vs about 48 kdf ships? How many fed ships with no equivalent or similar kdf ship?

    so please, stop complaining about the last specific kdf console and learn how to face it exactaly how kdf players should learn to face certain fed ships/console.

    Why is it that everybody always wants total equality? I'd like there to be a reason to play a different faction and that reason not only to be purely RP related. That said, klingons should have the TDF, simply because of Fed-Romulans.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    Aceton Assimilated aren't OP...then again I'm a Science Vessel Torpedo Boat using Tractor Beam Repulsors and Gravity Well. ;)
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • eurialoeurialo Member Posts: 667 Arc User
    edited April 2014
    freenos85 wrote: »
    Right on the first paragraph, wrong on the second. Who would ever use point defense consoles for torpedos?

    no one, because there are better consoles... exactally like targettable torps
    I wrote to use them if the player think that targettable torps are good for pvp, indeed.


    Why is it that everybody always wants total equality? I'd like there to be a reason to play a different faction and that reason not only to be purely RP related. That said, klingons should have the TDF, simply because of Fed-Romulans.

    I do not want equality, I play fed, kdf and romulan toos and I do not like doing the same thing with them. What I wrote is that before thinking that the kdf faction has a lot of powerful and/or op features, certain players should think about what the fed faction has.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    Do not Shoot it.

    Move Away!

    first rule of countering AA.

    Learn to play, not to whine.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    Its really only useful in PVP (I can only think of a few very-specific PVE uses for the thing), in which case who cares?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    bitemepwe wrote: »
    Do not Shoot it.

    Move Away!

    first rule of countering AA.

    Learn to play, not to whine.
    Sometimes you cant move away, and somebody else already shot it

    AA apologists operate in strange environment where there is only one enemy ship who has dropped one AA 15k away the opposite direction
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Its really only useful in PVP (I can only think of a few very-specific PVE uses for the thing), in which case who cares?
    Its OP in PVE too, especiallly in NWS. Drop one about 15k from the freighter just on the other side of a spawn point, and it will drain all the spawn as soon as they appear, and also be target bait for the bioneurals who get destroyed from the radiation damage after they shoot it with their AP turret. NWS in EZ mode.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    Sometimes you cant move away, and somebody else already shot it

    AA apologists operate in strange environment where there is only one enemy ship who has dropped one AA 15k away the opposite direction

    Blaim the spacebar spammer for shooting it. Blaim the team for not helping a stuck player.

    Don't blaim AA for working as intended. Itz a TarBaby trap and it only works when activated.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • tfomegatfomega Member Posts: 812 Arc User
    edited April 2014
    I use it when fed abuses weapon overcap, dem, and bfaw as well as dumb pet spam. Make them pay a price for using the most common weapon config for cruisers in the game.

    Not to mention, it has already been nerfed to high heaven

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    bitemepwe wrote: »
    Blaim the spacebar spammer for shooting it. Blaim the team for not helping a stuck player.

    Don't blaim AA for working as intended. Itz a TarBaby trap and it only works when activated.
    Again my complaint with it is that it can be spammed on a spawn point to lockout the whole map. You spawn into ~6 of these things and their owners are nearby spamming other stuff too. Immobilzed and dead. You can try shooting one of the players, get blinded by one of the many AOE affects, and switch targets onto the AA without really knowing what is happening. Every spawn takeover uses them because of it.

    They are poorly designed. They should not linger after owner death; nothing else does. They should have at least one less effect, they have AOE drain akin to Tykens but without the short lifetime, they have AOE radiation damage, they have immunity to energy weapons, too much.

    Give up the crutch, feel the power within, stand up and be healed
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited April 2014
    I find AA very useless in pve all the npc use torpedoes, and the AA cant last more then 5-10 sec against that focus fire. Plus don't forget the AA doesn't do any dmg you do by shooting at it with full wep power lvl :P:P:P
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited April 2014
    how about just removing gw,aa,faw,tric from the game?
    gw is OP bevcause no npc is able to flee from it, tr sucks npc dry so its op, players shooting poor npcs so they are op too ?
Sign In or Register to comment.