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Aceton Assimilator OP

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  • mosul33mosul33 Member Posts: 836 Arc User
    edited April 2014
    khaldun1 wrote: »
    Your entire argument of multiple drains from multiple ships is now officially invalid. Next argument on how its OP?

    Damage?

    DoT?

    Please. Just close this horrible thread of pointlessness.

    Ha this made me LOL. Scared of drawing too much attention on this, right? Its the CD and uptime aswell as not disapearing after the player that deploy it died. IMO this is why its OP.

    Also saw here ppl comparing this with the tachyon fed console. But last time I checked, that thing still had 3 mins CD with 30 secs uptime.
    Its right darn outrageous the uptime and CD of AA. Actually I dont think there is any console in the game that has only 45 secs CD and an UPTIME OF 5 MINS.
    It should be balanced to the standard 3 mins CD with an uptime of 30 secs or even 15-20 secs. How kdf players can still say this is balanced when this console wich cost only 1500 zen is far better then some lockbox consoles, wich have normal 3 mins CD or even 5 mins CD like the temporal ships have??
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited April 2014
    Ignorance will kill this game !!! Last night I played with some friend of my friend in capture and hold fvk.
    I saw the guy shooting a few times the AA like crazy with his front antiproton dbb and cannons + alpha strike.
    I tried to tell him to ignore it, but still I guess he preferred the AA then the op bug that was shooting him down and running away. We all pick the target that we think we can take out and a mine console like the AA that sits still is such a adore to shoot to some folks.
    They would rather nerf it to the oblivion, if they can't have it no one can! :rolleyes:
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    How do you fix an AA. Torpedo high yeild, it's dead, move along.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • khaldun1khaldun1 Member Posts: 21 Arc User
    edited April 2014
    mosul33 wrote: »
    Ha this made me LOL. Scared of drawing too much attention on this, right? Its the CD and uptime aswell as not disapearing after the player that deploy it died. IMO this is why its OP.

    Also saw here ppl comparing this with the tachyon fed console. But last time I checked, that thing still had 3 mins CD with 30 secs uptime.
    Its right darn outrageous the uptime and CD of AA. Actually I dont think there is any console in the game that has only 45 secs CD and an UPTIME OF 5 MINS.
    It should be balanced to the standard 3 mins CD with an uptime of 30 secs or even 15-20 secs. How kdf players can still say this is balanced when this console wich cost only 1500 zen is far better then some lockbox consoles, wich have normal 3 mins CD or even 5 mins CD like the temporal ships have??

    Scared? Hardly. Shine a big old spotlight on it. Light it up like fireworks finale. It's not even really about the AA's. It's about the QQ's for nerfs. People would rather faceroll their keyboards than, oh I don't know, take the .5 seconds it would have taken to learn how to counter them?

    Bunches of people here have all said the same thing. "Learn to play and stop crying". When your fellow feds are telling you that you look bad for complaining about something so asinine, it's bad.

    Honestly, I do not know why I am wasting my time. Hoping that the people who cry nerf all the time will change their ways is like trying to throw eggs against a concrete wall and expecting the wall to crack.
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    talonxv wrote: »
    How do you fix an AA. Torpedo high yeild, it's dead, move along.

    Depends on the torpedo.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2014
    I agree the spamming of abilities by more than one player in a zone is too much.
    Devs need to nerf energy weapons and torpedos as everybody is using them and its just ruining the game.:rolleyes:
    Leonard Nimoy, Spock.....:(

    R.I.P
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    I like that my two posts in this thread have been mostly ignored, particularly by those wanting AA's nerfed.

    Also like that spawn camping is used as justification to nerf em. Well guess what: Spawn camping happens both with and without AA's. Also, nobody is 'innocent' of spawn camping. I've seen plenty of people over my years spawn camp, Fed, KDF, and Romulan of either side. KDF aren't the ones doing some 'evil' spawn camping while Feds are 'angels' and never do it, because that's BS. Nerfing AA's into the ground won't change a single damn thing about spawn camping.

    Now that's not to say I don't agree with some things. Like AA's persisting after death. That one I can understand being changed because really that is a bug, and allows something to keep happening despite a person being dead. There was (and maybe still is, can't remember) a similar issue on the ground that allows (or allowed) engineers to die, and keep their turrets and other fabrications, then make new ones beside their old ones despite dying.

    Is their drain too much? Not really. Energy drains used to be a 'KDF thing', but honestly that really doesn't hold as much weight to me anymore. Sure they still have AA's and Siphon Drones, a thing Feds don't have, but it is possible through a great many other ways to drain someone down still. Yes they can be used on people just respawning, but again, AA's are not some single source of spawn camping.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited April 2014
    aaah no, its not a bug.
    by this logic GW,TR,VM;AP:X and some other abilities should also be removed by players death, which would be plain nonsense
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    questerius wrote: »
    Depends on the torpedo.

    Quantum torps do the job just fine.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • mm06360mm06360 Member Posts: 71 Arc User
    edited April 2014
    shpoks wrote: »
    Seriously, it's actually sad to see how many people haven't figured this out yet, after so many years.
    I still get teams that relentlessly try to beam the acteon to death.....tsk...tsk...tsk

    Whats sad is seeing PUGs die in Gorn Minefeild and seeing the starbase die in SB fleet defense because they keep shooting at the NPC AAs.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited April 2014
    About persistant after death. Why would the AA disappear when the ship that has dropped it is destroyed?

    Here is a real word combat situation. A carrier launches its wings for an attack. Then it got torpedoed and sinks. Does it mean that the aircraft on their way to the target also get destroyed? Like I set my house on fire, let's say I am very depressed. To not get burned nyself I ran onto the street. There I am hit by a car and killed. Now the fire in the house goes out. Yeah, that is some logic.
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    talonxv wrote: »
    Quantum torps do the job just fine.

    Then you should have clarified.

    ATM there are more types of torpedoes which are targetable with HY and therefor vulnerable to AA than types which do not produce targetable projectiles with HY.

    And do people still use those pieces of trash called quantum torpedoes?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    At least people using the trashy quantum torps aren't calling AA an I-win button...

    Just saying...

    Glass houses...

    I'm KimmyM, I am a Fed, and I think AA are a waste of a console space.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited April 2014
    I'm KimmyM, I am a Fed, and I think AA are a waste of a console space.
    yes it is.
    But abusing BFAW is the the most moronic mechanism in the game. And AA is the right answer for players who don't know anything else but smashing sapcebar...
  • atlantraatlantra Member Posts: 0 Arc User
    edited April 2014
    kimmym wrote: »

    I'm KimmyM, I am a Fed, and I think AA are a waste of a console space.

    You won't be saying that once you met a breen cluster spammer / Transphasic mine spammer / web mine spammer/ Rom hyper torpedo spammer. It's not pretty. Thankfully AA counters that entire build. I don't even play federation because they have no AA.

    AA also counters fighter pet spam. An effective counter to a lot. I never leave home without my AA. AA even leaves a blue trail to warn me about a cloaked ship. I think it's the best console in the game when it comes to countering. As science player, it's a must have. As for PVE, the AA annoys the Tholians. Fun to watch.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    mimey2 wrote: »
    Now that's not to say I don't agree with some things. Like AA's persisting after death. That one I can understand being changed because really that is a bug, and allows something to keep happening despite a person being dead.
    That and a 3-minute cooldown would get it closer to a normal console, and would also prevent most of the abuse while still keeping them useful for spot defense
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    atlantra wrote: »
    You won't be saying that once you met a breen cluster spammer / Transphasic mine spammer / web mine spammer/ Rom hyper torpedo spammer. It's not pretty. Thankfully AA counters that entire build. I don't even play federation because they have no AA.

    AA also counters fighter pet spam. An effective counter to a lot. I never leave home without my AA. AA even leaves a blue trail to warn me about a cloaked ship. I think it's the best console in the game when it comes to countering. As science player, it's a must have. As for PVE, the AA annoys the Tholians. Fun to watch.

    The fact that the AA is a hard counter most of the common tactics is, despite the fact that it is relatively easy to counter, makes the AA incredibly useful.

    So incredibly useful that it can easily be considered OP. In PVE this single console shuts down tholians, romulans, breen and some other small fries alike.

    In PVP dropping AA at strategic locations is an instant mines weep, fighter removal + cloak detect, and it shuts down BFAW.

    If the AA is not OP then i dare the KDF to give the federation access to it.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mm06360mm06360 Member Posts: 71 Arc User
    edited April 2014
    kimmym wrote: »
    At least people using the trashy quantum torps aren't calling AA an I-win button...

    Just saying...

    Glass houses...

    I'm KimmyM, I am a Fed, and I think AA are a waste of a console space.


    But I want the KDF to waste console spaaace!
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2014
    Barrier field generator is so OP as well ! Its so big and strong, cant get though it dont know why:eek: + there is no fed variant of it :P
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    rakija879 wrote: »
    Barrier field generator is so OP as well ! Its so big and strong, cant get though it dont know why:eek: + there is no fed variant of it :P
    and even that has a 3-minute cooldown
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    rakija879 wrote: »
    Barrier field generator is so OP as well ! Its so big and strong, cant get though it dont know why:eek: + there is no fed variant of it :P

    There are a few STF where it is actually pretty useful as a last resort.
    It's not as multifunctional as the AA though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    rakija879 wrote: »
    Barrier field generator is so OP as well ! Its so big and strong, cant get though it dont know why:eek: + there is no fed variant of it :P

    Yes!!! I keep headbutting it and all I get is a headache - it never breaks!! :mad:

    Therefore deduction says - it's OP plz nerf!
    HQroeLu.jpg
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    I'm terribly sorry for double posting, but I just read sth. that I couldn't leave unnoticed:
    atlantra wrote: »
    I don't even play federation because they have no AA.

    BWAAAHAHAHAHAHAHAHAHAH!!!!! :D :P :D
    HQroeLu.jpg
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited April 2014
    AA not OP. You hit your BFAW spacebar faceroll, and then oh... I dunno... maybe a Kinetic Cutting Beam? With EPtWX? Suddenly no more AA?

    AMAZING!!!! BLACK MAGIC!!!!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    considering that aa can be killed as fast as they are dropped by any competent player, a 3 minute cd would render them useless. the kdf shouldnt (again) be punished for the incompetence of spacebar-pounding feddies. thats akin to asking for a cannon nerf because youre too dumb to use tacteam.
  • khaldun1khaldun1 Member Posts: 21 Arc User
    edited April 2014
    questerius wrote: »
    The fact that the AA is a hard counter most of the common tactics is, despite the fact that it is relatively easy to counter, makes the AA incredibly useful.

    So incredibly useful that it can easily be considered OP. In PVE this single console shuts down tholians, romulans, breen and some other small fries alike.

    In PVP dropping AA at strategic locations is an instant mines weep, fighter removal + cloak detect, and it shuts down BFAW.

    If the AA is not OP then i dare the KDF to give the federation access to it.

    If we get the tachyon console in exchange, I would approve this.
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    khaldun1 wrote: »
    If we get the tachyon console in exchange, I would approve this.

    No objections here.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • decroniadecronia Member Posts: 0 Arc User
    edited April 2014
    fovrel wrote: »
    About persistant after death. Why would the AA disappear when the ship that has dropped it is destroyed?

    Here is a real word combat situation. A carrier launches its wings for an attack. Then it got torpedoed and sinks. Does it mean that the aircraft on their way to the target also get destroyed? Like I set my house on fire, let's say I am very depressed. To not get burned nyself I ran onto the street. There I am hit by a car and killed. Now the fire in the house goes out. Yeah, that is some logic.

    Well your analogy is lost when in this game if a ship with a hangar is destroyed the pets it launches disappear.
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited April 2014
    instead of all this OP and "buwwah we all have to use exactly the same" nonsense, how about a cool down of 2minutes to everything?
    no more powercreep, no abusing, no bfaw feddies, no 2min STFs and people would have again to learn how to play, even PvP could work again.
    Uhhh imagine the rage, the whining, dooooom

    anybody already mentioned this: BFAW is OP, plz nerf!1one
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    patientnr0 wrote: »
    instead of all this OP and "buwwah we all have to use exactly the same" nonsense, how about a cool down of 2minutes to everything?
    Better would be to apply power drain to items, and get rid of cooldowns entirely. Cryptic does cooldowns though, so not happening.

    BTW interesting response to AA in the PVP cheese survey results

    19.83% of respondents said it was cheese in all cases (one or many),
    40.52% said it was only cheese when multiples were on the field,

    or, 60.35% of the respondents think AA spam is cheese
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