They already received and considered that feedback. They chose to reject it. So if the goal is to get them to consider a different way of implementing this, then the feedback needs to change. Give them a new alternative to consider. Harping on an idea they already rejected won't do anything.
Of course they rejected it. Do you really expect someone would admit that their idea (the work they get paid for) is bs and some spotty teenager has a much better alternative?
I think we should just wait and see.
If cryptic numbers (whatever they count - probably only bank balance) go up - they did the right thing.
If not - they also did the right thing. For sure they will find something/someone else to blame (most likely the players).
If cryptic wants to close the gap between a two day fresh lvl 50 player and someone who plays this for 4 years - fine. So no need to grind/buy shiny new items or capped rep passives anymore. Much more time (and money) to spend on something else.
And if you can not successfully complete a pve mission with your grinded bells 'n whistles ship with white mkx weapons and no consoles .. even when joining an elite pug match .. well, then it's time to call for an nerf. Guess which part of the playerbase will be kicked in the nuts ... again?
Call me dense and ignorant but what's the problem again?
It stops TRIBBLE-sockers from speeding through reps by spending all day (and maybe night) refilling that stupid 1-hour project. :rolleyes:
Normal people aren't affected. I don't think I ever ran 3 1-hour projects in a single day for the dyson rep, and toward the end stopped doing them at all since its cheaper and less hassle to just run the 20h.
It stops TRIBBLE-sockers from speeding through reps by spending all day (and maybe night) refilling that stupid 1-hour project. :rolleyes:
Normal people aren't affected. I don't think I ever ran 3 1-hour projects in a single day for the dyson rep, and toward the end stopped doing them at all since its cheaper and less hassle to just run the 20h.
I never ran the 1 hour projects, didn't it take 16/17 of them to shave 1 day off?
I never ran the 1 hour projects, didn't it take 16/17 of them to shave 1 day off?
I did a couple just to get a small boost (And to get Protonic Polaron cannons), but, yeah that's about right. Which is downright stupid. Glad the limit's in place.
According to khamseenair "It was actually added back on to Tribble with the patch on 3rd of April. For some reason they've never updated the blog though."
So that problem is dealt with.
Indeed. Since he couldn't find the note when looking, I thought I may as well quote it so we can end that discussion once and for all.
Only just got to the point where i can get started with reputation, and was looking forward to building up all those little boosts and now i get to learn that its turning into the exact opposite of what i wanted.
This is actually more likely to make me play less in the future simply by virtue of there being many reputation rewards that fall under "Well why would i use this if there is (Insert better choice.) instead?". The result is that im likely to get less play time out of the reputation system before i get bored of it.
I mean, yeah. The reputation system was basically what i was looking forward to most about hitting 50...Im a sucker for any systems that will let you get a ton of small passive power boosts for spending a large amount of time. This being turned into yet another system where i end up getting the couple pieces that will suit me best and then moving on...Where as without that limitation, i can go on and get other pieces that are less then optimal for me but still there.
I dunno. Maybe i will end up enjoying this change...But to be honest it seems like its a poorly thought out choice so far. Most of the fun is going from the weak player into a strong one. Its harder to do that if vertical progression gets turned into horizontal.
I'm not happy with the 4/4/4. I'm T5 in all reputations and would hate to lose simultaneous access to any and all powers I've earned.
I often ran reputations for the passives and their overall, not reputation enemy specific, bonuses.
With the exception of the original Omega reputation I do not run reputations to earn gear to fight those reputation's enemies. E.g. I did not run Dyson to fight Voth and return to fight Voth or run Nukara to fight Tholians or return to fight Tholians. I earned my Reputation gear and my passives and went back to grinding for dilithium in Borg STF's and fleet mark in certain events (Fleet Alert, Defera, Colony Invasion, & Defense for example).
The only time I rerun non-Omega reputation missions (Romulan/Dyson/Nukara) is with fleet members to teach them, accompany them, and help them level up in those reputations. Moving through the Romulan and Nukara reputations were long and painful experiences with unpleasant re-queue-able content (Epohh's excluded) that I do not want to play again. Dyson was less unpleasant, and I preferred ground to space.
I'm not sure how the new 4/4/4 change will affect my time in game; and this change could tamp my zeal to complete reputation systems.
Normal people aren't affected. I don't think I ever ran 3 1-hour projects in a single day for the dyson rep, and toward the end stopped doing them at all since its cheaper and less hassle to just run the 20h.
I do not call obsessive compulsive people normal.
While I am critiquing the changes, you are attacking me on some level.
I'm not happy with the 4/4/4. I'm T5 in all reputations and would hate to lose simultaneous access to any powers I've earned. I'm not sure how this is going to affect my time in game; this change could tamp my zeal to complete reputation systems.
Too bad scalability was not considered earlier.
You will be getting a 50% reduction in 'active passives.'
We're showing the hardheadedness and audacity to not buy into this group delusion that "nothing is being taken away" rather than embracing Cryptic's endless benevolence.
We're offensively refusing be good little sheep no matter how much the good little sheep throw out arguments that amounts to "I've accepted it, so you should too." You know, rocking the boat against the wishes of the complacent.
We're showing the hardheadedness and audacity to not buy into this group delusion that "nothing is being taken away" rather than embracing Cryptic's endless benevolence.
We're offensively refusing be good little sheep no matter how much the good little sheep throw out arguments that amounts to "I've accepted it, so you should too." You know, rocking the boat against the wishes of the complacent.
It is safe to say. Cryptic is ignoring player base feedback and complaints about the limit. So, typical TRIBBLE U Player Base from Cryptic PR.
Lets cut through the TRIBBLE and get straight to the point here shall we?
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
Is this a 'nerf'? Only in the sense that it's a course correction. Games like MMO's are designed for team playing and social interacting. Only have I come across these wildly over powered characters in STO where you can create a Romulan Science character and have insane healing abilities AND insane dps as of you were also a tac.
So they are bumping up the passives (eg CrtH from 10% to 20%) but then making you choose what your passives are going to be...so you don't get to be super healer AND super tanker, or tanker AND dps'er. Not only is this logical, but it's the way it should have always been. Each profession was supposed to have it's 'role' in a combat situation. The game used to be like that before season 5, and it really should go back in that direction.
You can't have solo players dominating everything and expect newer players to stick around. People always come down to 2 types, those who got dominated and try harder, and those who tuck tail and run and never come back. And for far too long STO has been plagued with the latter. And while I'm sure there are plenty of my peer vets who will hate me for saying this, deep down you know this has to happen. We have taken on a role of mentoring to an extent but we've also become very closed off to new players. This gives everyone a little more equal footing so that we may not scare as many off and still not have to explain everything to them if they want a build like what we have.
And honestly, it introduces options we otherwise wouldn't have had and I myself can vouch for times when I considered respec'ing my tac in my bug ship just to go after this one Sci toon on Ker'rat. Ultimately I didn't do it because I couldn't justify spending the money in a respec for 1 battle only to need to spec back after.
So what? They are changing it so that we can select what we need prior to heading in to a specific situation. That's really not that big of a deal. Yes, you're gonna have to choose more closely with your profession or whatever your role is going to be in the upcoming situation but that is actually more realistic anyway. It's really not that different from preparing yourself before going into NWS (No Win) and yeah, there are those who would opt to not complete all of the rep system for each faction and that's perfectly fine as well. Personally I have chosen my oldest character to unlock everything with. All reps, abilities, Lobi woes and ships and everything...and then I figure out what works best with what and do that on the remaining characters.
So yes, it's a 'nerf' but a needed one. With a little time and luck it will teach active players more about their professions and roles in specific matches and hopefully lead to and end of all that blind overpowering...and maybe bring some fresh meat into the game. Numbers haven't been great, queue times are getting longer, fewer and fewer people are playing...and if this will help turn that around, then they should be getting 100% support from all of us.
teach us more of our "professions""??? You mean, dictate to us a learning curve we have already traversed several times in the game?? You sir, should consider not using them funny lookin rosy sunglasses you got..
Ok, did no one read on either page 5 or page 7 ( i cant remember ) where the dev stated that IF ( and only if ) you had completed all reputation systems to T5 level, would you get access to the full list of powers.. Go back and look it up.. You arent getting anything except more grinding to achieve a shadow of what we have had. And you worry bout new players not staying around because someone is stronger than them??? Give me a break..
Go into the tholian encounter in tau dewa any time.. You'll see a bunch of guys in there but its usually the same bunch. They're effin pirhannas. They are some of the most powerful ships ever built in this game being flown by some of the most powerful players. In a sense, THEY"RE the reason i kept playing the game. I wanted to be that good.. Now, yeah. Whether i'm in Grimjack or Lizzy Borden, I hold my own with those guys.. It doesnt scare new players. It gives new players inspiration when they see what CAN be accomplished.. Requiring even more grinding to make use of the passive skills and cutting their availability in half, is seriously the best way to lose even more people than this game already has.
Lets cut through the TRIBBLE and get straight to the point here shall we?
Yeah, let's. It's a nerf, pure and simple.
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
Is this a 'nerf'? Only in the sense that it's a course correction. Games like MMO's are designed for team playing and social interacting. Only have I come across these wildly over powered characters in STO where you can create a Romulan Science character and have insane healing abilities AND insane dps as of you were also a tac.
At the first bricks of your wall of text, you already miserably fail the 'objectivity' test, as your personal hangups with Rom Sci Captains have nothing to do, whatsoever, with proposed/incoming changes to the reputation system in general.
This gives everyone a little more equal footing so that we may not scare as many off and still not have to explain everything to them if they want a build like what we have.
There is a perfect way for new players to gain 'equal footing' with veteran players: namely, to do the work, as everyone else did. There is no 'Royal Road' in STO: you want the reps, you do the grind.
So what? They are changing it so that we can select what we need prior to heading in to a specific situation. That's really not that big of a deal.
You're half-right: we can only choose 50% of what he had before.
Yes, you're gonna have to choose more closely with your profession or whatever your role is going to be in the upcoming situation but that is actually more realistic anyway.
Love it when ppl pull the whole faux, self-empowerment card, where 'choice' is the magic word. Imagine me cutting your pay-check in half, and then try and pitch it to you as a good thing, because now you're forced to make more meaningful choices as to what you buy! You wouldn't like that, would you?!
(Insert gratuitous 'STO isn't real life!' comment here)
Stop being Cryptic's apologist. Everyone appears okay with capping the rep system at where it's currently at. Cutting it in half, however, not so okay.
At the first bricks of your wall of text, you already miserably fail the 'objectivity' test, as your personal hangups with Rom Sci Captains have nothing to do, whatsoever, with proposed/incoming changes to the reputation system in general.
There is a perfect way for new players to gain 'equal footing' with veteran players: namely, to do the work, as everyone else did. There is no 'Royal Road' in STO: you want the reps, you do the grind.
You're half-right: we can only choose 50% of what he had before.
Love it when ppl pull the whole faux, self-empowerment card, where 'choice' is the magic word. Imagine me cutting your pay-check in half, and then try and pitch it to you as a good thing, because now you're forced to make more meaningful choices as to what you buy! You wouldn't like that, would you?!
(Insert gratuitous 'STO isn't real life!' comment here)
Stop being Cryptic's apologist. Everyone appears okay with capping the rep system at where it's currently at. Cutting it in half, however, not so okay.
Yeah that guy should totally have his paycheck cut in half, and offered the choice of one half.
This is a nerf, and they know new reputations will need more power. So they nerf us so we will always have to grind up the next reputation for the +1 items.
But that guy was right one thing. The game IS broken. What is broken? A2B technicians, and speed tanking. That's what broken.
And of course Cryptic is doing nothing in that regard.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I am atypical. However, I am not crazy. My mom had me tested.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
1) Yeah that guy should totally have his paycheck cut in half, and offered the choice of one half.
2) This is a nerf, and they know new reputations will need more power. So they nerf us so we will always have to grind up the next reputation for the +1 items.
3) But that guy was right one thing. The game IS broken. What is broken? A2B technicians, and speed tanking. That's what broken.
4) And of course Cryptic is doing nothing in that regard.
I'll try and see if I can point some things out that you don't seem to touch anymore.
1) This I can't assist in cause I don't see how half a pay being made to have a choice between a) and b) is going to be different seeing as it's still half so I have no idea what point you're making here.
2) Yes it's a nerf but it's also a buff at the same time and this is the point no one wants to reflect on cept the poster who had the guts to raise it ... this isn't about power creep as it is more of a point to make it "fairer" for newer 50's to compete with other vet 50's with full rep skills. While I don't believe Cryptics side of the story which it is to be a Buff , I do however believe in halving something we've worked our kabooses off for is not the method they should go by .. 236 pages confirms this. The only people who this "Nerf" to vet 50's or "Buff" to new players seems to only benefit pvp'ers and no one else.
3) Game has been broken since beta ... mute point here.
4) Of course they aren't cause they are in delusion to think the people they lose are going to be made up by the people they gain ..
Okay , I got the 1) point now..
"Love it when ppl pull the whole faux, self-empowerment card, where 'choice' is the magic word. Imagine me cutting your pay-check in half, and then try and pitch it to you as a good thing, because now you're forced to make more meaningful choices as to what you buy! You wouldn't like that, would you?!"
This wasn't said by you but this has nothing to do with the rep system being cut in half ... You can not compare real payment vs. virtual pixel payments ... so disregard that first point
Lets cut through the TRIBBLE and get straight to the point here shall we?
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
Is this a 'nerf'? Only in the sense that it's a course correction. Games like MMO's are designed for team playing and social interacting. Only have I come across these wildly over powered characters in STO where you can create a Romulan Science character and have insane healing abilities AND insane dps as of you were also a tac.
So they are bumping up the passives (eg CrtH from 10% to 20%) but then making you choose what your passives are going to be...so you don't get to be super healer AND super tanker, or tanker AND dps'er. Not only is this logical, but it's the way it should have always been. Each profession was supposed to have it's 'role' in a combat situation. The game used to be like that before season 5, and it really should go back in that direction.
You can't have solo players dominating everything and expect newer players to stick around. People always come down to 2 types, those who got dominated and try harder, and those who tuck tail and run and never come back. And for far too long STO has been plagued with the latter. And while I'm sure there are plenty of my peer vets who will hate me for saying this, deep down you know this has to happen. We have taken on a role of mentoring to an extent but we've also become very closed off to new players. This gives everyone a little more equal footing so that we may not scare as many off and still not have to explain everything to them if they want a build like what we have.
And honestly, it introduces options we otherwise wouldn't have had and I myself can vouch for times when I considered respec'ing my tac in my bug ship just to go after this one Sci toon on Ker'rat. Ultimately I didn't do it because I couldn't justify spending the money in a respec for 1 battle only to need to spec back after.
So what? They are changing it so that we can select what we need prior to heading in to a specific situation. That's really not that big of a deal. Yes, you're gonna have to choose more closely with your profession or whatever your role is going to be in the upcoming situation but that is actually more realistic anyway. It's really not that different from preparing yourself before going into NWS (No Win) and yeah, there are those who would opt to not complete all of the rep system for each faction and that's perfectly fine as well. Personally I have chosen my oldest character to unlock everything with. All reps, abilities, Lobi woes and ships and everything...and then I figure out what works best with what and do that on the remaining characters.
So yes, it's a 'nerf' but a needed one. With a little time and luck it will teach active players more about their professions and roles in specific matches and hopefully lead to and end of all that blind overpowering...and maybe bring some fresh meat into the game. Numbers haven't been great, queue times are getting longer, fewer and fewer people are playing...and if this will help turn that around, then they should be getting 100% support from all of us.
Sorry to say. Shut the heck and fill in the blanks BECAUSE Cryptic made it possible for players to earn reputation skills. Most people who earned skills are not arguing the CAP is not needed. Yes. It will be needed eventually BUT for Cryptic to take what players earned it's total BS.
The 8/8/4 with no additional buff was the best alternative. The other complaint was game content.
Crpytic is too LAZY to make content that matches end user players and they admitted they will not make it. Most MMOS will make content meant for end-users which Cryptic is not doing. Afterthe Federation dealt with the Borg, I would assume they would have Superior Tactical Training and KDF Superior War Training either by Mr. Benjamin Sisko Kick TRIBBLE or Mr. Worf Kick TRIBBLE courtesy of the crew of DS9.
Cryptic, is lacking the competence on a grand scale.
Although you are not willing to admit it. It's BS. This reputation change does nothing about over powered players but only sets a CAP.
Lets cut through the TRIBBLE and get straight to the point here shall we?
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
.. utter TRIBBLE lines continue ...
So yes, it's a 'nerf' but a needed one. With a little time and luck it will teach active players more about their professions and roles in specific matches and hopefully lead to and end of all that blind overpowering...and maybe bring some fresh meat into the game. Numbers haven't been great, queue times are getting longer, fewer and fewer people are playing...and if this will help turn that around, then they should be getting 100% support from all of us.
And to this day she regrets not taking you to that follow-up in Austin.
Austin is the Devil's playground, Shelly, I won't step foot in there!
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Lets cut through the TRIBBLE and get straight to the point here shall we?
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
Is this a 'nerf'? Only in the sense that it's a course correction. Games like MMO's are designed for team playing and social interacting. Only have I come across these wildly over powered characters in STO where you can create a Romulan Science character and have insane healing abilities AND insane dps as of you were also a tac.
So they are bumping up the passives (eg CrtH from 10% to 20%) but then making you choose what your passives are going to be...so you don't get to be super healer AND super tanker, or tanker AND dps'er. Not only is this logical, but it's the way it should have always been. Each profession was supposed to have it's 'role' in a combat situation. The game used to be like that before season 5, and it really should go back in that direction.
You can't have solo players dominating everything and expect newer players to stick around. People always come down to 2 types, those who got dominated and try harder, and those who tuck tail and run and never come back. And for far too long STO has been plagued with the latter. And while I'm sure there are plenty of my peer vets who will hate me for saying this, deep down you know this has to happen. We have taken on a role of mentoring to an extent but we've also become very closed off to new players. This gives everyone a little more equal footing so that we may not scare as many off and still not have to explain everything to them if they want a build like what we have.
And honestly, it introduces options we otherwise wouldn't have had and I myself can vouch for times when I considered respec'ing my tac in my bug ship just to go after this one Sci toon on Ker'rat. Ultimately I didn't do it because I couldn't justify spending the money in a respec for 1 battle only to need to spec back after.
So what? They are changing it so that we can select what we need prior to heading in to a specific situation. That's really not that big of a deal. Yes, you're gonna have to choose more closely with your profession or whatever your role is going to be in the upcoming situation but that is actually more realistic anyway. It's really not that different from preparing yourself before going into NWS (No Win) and yeah, there are those who would opt to not complete all of the rep system for each faction and that's perfectly fine as well. Personally I have chosen my oldest character to unlock everything with. All reps, abilities, Lobi woes and ships and everything...and then I figure out what works best with what and do that on the remaining characters.
So yes, it's a 'nerf' but a needed one. With a little time and luck it will teach active players more about their professions and roles in specific matches and hopefully lead to and end of all that blind overpowering...and maybe bring some fresh meat into the game. Numbers haven't been great, queue times are getting longer, fewer and fewer people are playing...and if this will help turn that around, then they should be getting 100% support from all of us.
People aren't going to listen to you. Why? Because, as you see above, the players who don't want this bask in the glow of the high DPS and curbstomp power that they've had for ages. And they don't want that to change. Change is bad. They're afraid of change. And that's what this is: change.
The people who don't want this are going to fight tooth and nail, calling everyone who doesn't follow in their footsteps "sheep" and "Kool-Aid drinkers" until the cows come home.
You're right. It's a nerf. It's a needed nerf. But, while there are people who covet high DPS numbers over their actual roles, there's going to be rage and hatred over it.
People aren't going to listen to you. Why? Because, as you see above, the players who don't want this bask in the glow of the high DPS and curbstomp power that they've had for ages. And they don't want that to change. Change is bad. They're afraid of change. And that's what this is: change.
The people who don't want this are going to fight tooth and nail, calling everyone who doesn't follow in their footsteps "sheep" and "Kool-Aid drinkers" until the cows come home.
You're right. It's a nerf. It's a needed nerf. But, while there are people who covet high DPS numbers over their actual roles, there's going to be rage and hatred over it.
Really. I never said this is not needed. I only say make it 8/8/4 and make it the hard cap. You are assuming every heavy hitter disagree. I think Cryptic should make it worth it for the people who earned all Tier 5 Reps because we spent the time to do so. The 4/4/4 currently is still a little over powered. So, heck, they could keep it 8/8/4 and do no additional buff and it comes out less then 4/4/4 but it still gives us a Cap and variety as they introduce new reps.
This change does nothing at all to arrest the current power creep
its addressing future power creep from new rep systems
For a new player will it be good to see 10 or so rep systems ?
I think it will more demorlize a new player than to excite them
taking away 4 passives is not a good call either. it would be better to leave them than make more unrest and anger
This compny amazies me at times
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Close your wallets and this BS will stop. why would any of you listen to a guy [jeff adjudicator hawk] who has less than 11 hrs in a starship, are you kidding me and this guy is gonna fix power creep don't think so. cut off the money they will listen. f2pers don't spend vets do. and you bluegeek what are your qualifications for a forum moderator. none I suspect you are a puppet for the devs. let the people speak. these changes along with all the other bad ones will kill this game. already has . fix this mess while there is still time. if this goes live thousands are leaving and that's a fact cryptic. this IS the preverbial last nail.
Close your wallets and this BS will stop. why would any of you listen to a guy [jeff adjudicator hawk] who has less than 11 hrs in a starship, are you kidding me and this guy is gonna fix power creep don't think so. cut off the money they will listen. f2pers don't spend vets do. and you bluegeek what are your qualifications for a forum moderator. none I suspect you are a puppet for the devs. let the people speak. these changes along with all the other bad ones will kill this game. already has . fix this mess while there is still time. if this goes live thousands are leaving and that's a fact cryptic. this IS the preverbial last nail.
what qualifications do you have to make such assumptions about Hawk or anyone else, for that matter? If you want to not spend money on this game due to these changes, you're more than welcome to do so, however, what you should never do is try to tell others to do what you want them to do, because they have to figure it out on their own.
Also, these "thousands" are imaginary, correct? because I doubt that "thousands are leaving and that's a fact."
[/B] Afterthe Federation dealt with the Borg, I would assume they would have Superior Tactical Training and KDF Superior War Training either by Mr. Benjamin Sisko Kick TRIBBLE or Mr. Worf Kick TRIBBLE courtesy of the crew of DS9.
I'm a little confused. Worf is an ambassador who up until very recently spent all of his time in-game on the Klingon homeworld.
Sisko has been gone for decades.
The crew of DS9 are Captain James Kurland and Lt. Commander Adina Charles.
what qualifications do you have to make such assumptions about Hawk or anyone else, for that matter? If you want to not spend money on this game due to these changes, you're more than welcome to do so, however, what you should never do is try to tell others to do what you want them to do, because they have to figure it out on their own.
Also, these "thousands" are imaginary, correct? because I doubt that "thousands are leaving and that's a fact."
wow a bonafide cryptic butt licker. look it up less than 11hrs played. easily looked up if you get your head out of the devs butts.
and you bluegeek what are your qualifications for a forum moderator. none I suspect you are a puppet for the devs. let the people speak..
Back when the company instituted the program, he volunteered. Which was quite some time ago. So if he was a little raw back then, he's certainly been polished by the experience SINCE then.
He does let the people speak. As long as the rules are followed. Compared to back in the day, when Wishtone or Stormshade were running the moderation show, things are far more flexible and people are allowed a lot more leeway.
Unless you're talking about thread merges and threads being moved. Which happens a lot more these days. BUT ... that's just house cleaning that all the moderators have to do and they have rules they need to follow for that house cleaning. And it's all related to the feedback process.
In other words, it may feel like a thread's being moved to "quell dissent" ... but the way Cryptic says it uses these forums to collect feedback, a thread being merged or moved is actually an action taken to get that feedback TO the right cryptic people.
Anyways, I don't know. I mean your vitriol for the change is one thing. Your dislike of a specific dev might be a bit over the top but I can at least understand it.
Attacking mods? Why? That's a huge waste of everyone's energy. Theirs and yours.
Fine, I shall. You don't speak for me with your post. This "nerf" might be feel bad, but its one of many measures that will have to taken if you don't want PVP to be a playground for exploiters and min-maxers and PVE a snoozefest that is either too easy or over too quickly.
As someone who has ground 8 toons to tier 5 in all reputations WITHOUT having an account bank for the sponsorship shortcut: This is a necessary step. I rather have improved, more meaningful abilities that I can change at will (this fact seems to be entirely ignored in the protests), rather than just maxing everything, gaining a teeny tiny buff doing so (doesn't change the fact that they, when combined, result in being unfair).
It should also be mentioned, that the original method made you choose 1 of 2 passives. The new method lets you use any of them. You are not forced to lock out half your rep powers behind a Zen respec wall.
Here's hoping that more measures (that are fair like this one) are to follow.
Comments
Of course they rejected it. Do you really expect someone would admit that their idea (the work they get paid for) is bs and some spotty teenager has a much better alternative?
I think we should just wait and see.
If cryptic numbers (whatever they count - probably only bank balance) go up - they did the right thing.
If not - they also did the right thing. For sure they will find something/someone else to blame (most likely the players).
If cryptic wants to close the gap between a two day fresh lvl 50 player and someone who plays this for 4 years - fine. So no need to grind/buy shiny new items or capped rep passives anymore. Much more time (and money) to spend on something else.
And if you can not successfully complete a pve mission with your grinded bells 'n whistles ship with white mkx weapons and no consoles .. even when joining an elite pug match .. well, then it's time to call for an nerf. Guess which part of the playerbase will be kicked in the nuts ... again?
Normal people aren't affected. I don't think I ever ran 3 1-hour projects in a single day for the dyson rep, and toward the end stopped doing them at all since its cheaper and less hassle to just run the 20h.
I never ran the 1 hour projects, didn't it take 16/17 of them to shave 1 day off?
I did a couple just to get a small boost (And to get Protonic Polaron cannons), but, yeah that's about right. Which is downright stupid. Glad the limit's in place.
Indeed. Since he couldn't find the note when looking, I thought I may as well quote it so we can end that discussion once and for all.
Only just got to the point where i can get started with reputation, and was looking forward to building up all those little boosts and now i get to learn that its turning into the exact opposite of what i wanted.
This is actually more likely to make me play less in the future simply by virtue of there being many reputation rewards that fall under "Well why would i use this if there is (Insert better choice.) instead?". The result is that im likely to get less play time out of the reputation system before i get bored of it.
I mean, yeah. The reputation system was basically what i was looking forward to most about hitting 50...Im a sucker for any systems that will let you get a ton of small passive power boosts for spending a large amount of time. This being turned into yet another system where i end up getting the couple pieces that will suit me best and then moving on...Where as without that limitation, i can go on and get other pieces that are less then optimal for me but still there.
I dunno. Maybe i will end up enjoying this change...But to be honest it seems like its a poorly thought out choice so far. Most of the fun is going from the weak player into a strong one. Its harder to do that if vertical progression gets turned into horizontal.
I often ran reputations for the passives and their overall, not reputation enemy specific, bonuses.
With the exception of the original Omega reputation I do not run reputations to earn gear to fight those reputation's enemies. E.g. I did not run Dyson to fight Voth and return to fight Voth or run Nukara to fight Tholians or return to fight Tholians. I earned my Reputation gear and my passives and went back to grinding for dilithium in Borg STF's and fleet mark in certain events (Fleet Alert, Defera, Colony Invasion, & Defense for example).
The only time I rerun non-Omega reputation missions (Romulan/Dyson/Nukara) is with fleet members to teach them, accompany them, and help them level up in those reputations. Moving through the Romulan and Nukara reputations were long and painful experiences with unpleasant re-queue-able content (Epohh's excluded) that I do not want to play again. Dyson was less unpleasant, and I preferred ground to space.
I'm not sure how the new 4/4/4 change will affect my time in game; and this change could tamp my zeal to complete reputation systems.
Too bad scalability was not considered earlier.
Sounds like a conspiracy.
Are ninjas coming in the windows?
I do not call obsessive compulsive people normal.
While I am critiquing the changes, you are attacking me on some level.
I can hit as hard as everyone else.
You will be getting a 50% reduction in 'active passives.'
I am not sure how the new powers stack up.
We're showing the hardheadedness and audacity to not buy into this group delusion that "nothing is being taken away" rather than embracing Cryptic's endless benevolence.
We're offensively refusing be good little sheep no matter how much the good little sheep throw out arguments that amounts to "I've accepted it, so you should too." You know, rocking the boat against the wishes of the complacent.
I'm very normal, thank you very much. :P
It is safe to say. Cryptic is ignoring player base feedback and complaints about the limit. So, typical TRIBBLE U Player Base from Cryptic PR.
The game is broken. It has been broken since the launch of the rep system. Nowhere, I mean NOWHERE on earth, in any other MMO, can you take a profession and so overwhelmingly dominate as you can with a Romulan Science character.
Is this a 'nerf'? Only in the sense that it's a course correction. Games like MMO's are designed for team playing and social interacting. Only have I come across these wildly over powered characters in STO where you can create a Romulan Science character and have insane healing abilities AND insane dps as of you were also a tac.
So they are bumping up the passives (eg CrtH from 10% to 20%) but then making you choose what your passives are going to be...so you don't get to be super healer AND super tanker, or tanker AND dps'er. Not only is this logical, but it's the way it should have always been. Each profession was supposed to have it's 'role' in a combat situation. The game used to be like that before season 5, and it really should go back in that direction.
You can't have solo players dominating everything and expect newer players to stick around. People always come down to 2 types, those who got dominated and try harder, and those who tuck tail and run and never come back. And for far too long STO has been plagued with the latter. And while I'm sure there are plenty of my peer vets who will hate me for saying this, deep down you know this has to happen. We have taken on a role of mentoring to an extent but we've also become very closed off to new players. This gives everyone a little more equal footing so that we may not scare as many off and still not have to explain everything to them if they want a build like what we have.
And honestly, it introduces options we otherwise wouldn't have had and I myself can vouch for times when I considered respec'ing my tac in my bug ship just to go after this one Sci toon on Ker'rat. Ultimately I didn't do it because I couldn't justify spending the money in a respec for 1 battle only to need to spec back after.
So what? They are changing it so that we can select what we need prior to heading in to a specific situation. That's really not that big of a deal. Yes, you're gonna have to choose more closely with your profession or whatever your role is going to be in the upcoming situation but that is actually more realistic anyway. It's really not that different from preparing yourself before going into NWS (No Win) and yeah, there are those who would opt to not complete all of the rep system for each faction and that's perfectly fine as well. Personally I have chosen my oldest character to unlock everything with. All reps, abilities, Lobi woes and ships and everything...and then I figure out what works best with what and do that on the remaining characters.
So yes, it's a 'nerf' but a needed one. With a little time and luck it will teach active players more about their professions and roles in specific matches and hopefully lead to and end of all that blind overpowering...and maybe bring some fresh meat into the game. Numbers haven't been great, queue times are getting longer, fewer and fewer people are playing...and if this will help turn that around, then they should be getting 100% support from all of us.
Ok, did no one read on either page 5 or page 7 ( i cant remember ) where the dev stated that IF ( and only if ) you had completed all reputation systems to T5 level, would you get access to the full list of powers.. Go back and look it up.. You arent getting anything except more grinding to achieve a shadow of what we have had. And you worry bout new players not staying around because someone is stronger than them??? Give me a break..
Go into the tholian encounter in tau dewa any time.. You'll see a bunch of guys in there but its usually the same bunch. They're effin pirhannas. They are some of the most powerful ships ever built in this game being flown by some of the most powerful players. In a sense, THEY"RE the reason i kept playing the game. I wanted to be that good.. Now, yeah. Whether i'm in Grimjack or Lizzy Borden, I hold my own with those guys.. It doesnt scare new players. It gives new players inspiration when they see what CAN be accomplished.. Requiring even more grinding to make use of the passive skills and cutting their availability in half, is seriously the best way to lose even more people than this game already has.
Yeah, let's. It's a nerf, pure and simple.
At the first bricks of your wall of text, you already miserably fail the 'objectivity' test, as your personal hangups with Rom Sci Captains have nothing to do, whatsoever, with proposed/incoming changes to the reputation system in general.
There is a perfect way for new players to gain 'equal footing' with veteran players: namely, to do the work, as everyone else did. There is no 'Royal Road' in STO: you want the reps, you do the grind.
You're half-right: we can only choose 50% of what he had before.
Love it when ppl pull the whole faux, self-empowerment card, where 'choice' is the magic word. Imagine me cutting your pay-check in half, and then try and pitch it to you as a good thing, because now you're forced to make more meaningful choices as to what you buy! You wouldn't like that, would you?!
(Insert gratuitous 'STO isn't real life!' comment here)
Stop being Cryptic's apologist. Everyone appears okay with capping the rep system at where it's currently at. Cutting it in half, however, not so okay.
Yeah that guy should totally have his paycheck cut in half, and offered the choice of one half.
This is a nerf, and they know new reputations will need more power. So they nerf us so we will always have to grind up the next reputation for the +1 items.
But that guy was right one thing. The game IS broken. What is broken? A2B technicians, and speed tanking. That's what broken.
And of course Cryptic is doing nothing in that regard.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I'll try and see if I can point some things out that you don't seem to touch anymore.
1) This I can't assist in cause I don't see how half a pay being made to have a choice between a) and b) is going to be different seeing as it's still half so I have no idea what point you're making here.
2) Yes it's a nerf but it's also a buff at the same time and this is the point no one wants to reflect on cept the poster who had the guts to raise it ... this isn't about power creep as it is more of a point to make it "fairer" for newer 50's to compete with other vet 50's with full rep skills. While I don't believe Cryptics side of the story which it is to be a Buff , I do however believe in halving something we've worked our kabooses off for is not the method they should go by .. 236 pages confirms this. The only people who this "Nerf" to vet 50's or "Buff" to new players seems to only benefit pvp'ers and no one else.
3) Game has been broken since beta ... mute point here.
4) Of course they aren't cause they are in delusion to think the people they lose are going to be made up by the people they gain ..
Okay , I got the 1) point now..
"Love it when ppl pull the whole faux, self-empowerment card, where 'choice' is the magic word. Imagine me cutting your pay-check in half, and then try and pitch it to you as a good thing, because now you're forced to make more meaningful choices as to what you buy! You wouldn't like that, would you?!"
This wasn't said by you but this has nothing to do with the rep system being cut in half ... You can not compare real payment vs. virtual pixel payments ... so disregard that first point
Sorry to say. Shut the heck and fill in the blanks BECAUSE Cryptic made it possible for players to earn reputation skills. Most people who earned skills are not arguing the CAP is not needed. Yes. It will be needed eventually BUT for Cryptic to take what players earned it's total BS.
The 8/8/4 with no additional buff was the best alternative. The other complaint was game content.
Crpytic is too LAZY to make content that matches end user players and they admitted they will not make it. Most MMOS will make content meant for end-users which Cryptic is not doing. Afterthe Federation dealt with the Borg, I would assume they would have Superior Tactical Training and KDF Superior War Training either by Mr. Benjamin Sisko Kick TRIBBLE or Mr. Worf Kick TRIBBLE courtesy of the crew of DS9.
Cryptic, is lacking the competence on a grand scale.
Although you are not willing to admit it. It's BS. This reputation change does nothing about over powered players but only sets a CAP.
Next time say something of Value.
And to this day she regrets not taking you to that follow-up in Austin.
Austin is the Devil's playground, Shelly, I won't step foot in there!
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
People aren't going to listen to you. Why? Because, as you see above, the players who don't want this bask in the glow of the high DPS and curbstomp power that they've had for ages. And they don't want that to change. Change is bad. They're afraid of change. And that's what this is: change.
The people who don't want this are going to fight tooth and nail, calling everyone who doesn't follow in their footsteps "sheep" and "Kool-Aid drinkers" until the cows come home.
You're right. It's a nerf. It's a needed nerf. But, while there are people who covet high DPS numbers over their actual roles, there's going to be rage and hatred over it.
Really. I never said this is not needed. I only say make it 8/8/4 and make it the hard cap. You are assuming every heavy hitter disagree. I think Cryptic should make it worth it for the people who earned all Tier 5 Reps because we spent the time to do so. The 4/4/4 currently is still a little over powered. So, heck, they could keep it 8/8/4 and do no additional buff and it comes out less then 4/4/4 but it still gives us a Cap and variety as they introduce new reps.
It's a simple solution.
its addressing future power creep from new rep systems
For a new player will it be good to see 10 or so rep systems ?
I think it will more demorlize a new player than to excite them
taking away 4 passives is not a good call either. it would be better to leave them than make more unrest and anger
This compny amazies me at times
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Also, these "thousands" are imaginary, correct? because I doubt that "thousands are leaving and that's a fact."
I'm a little confused. Worf is an ambassador who up until very recently spent all of his time in-game on the Klingon homeworld.
Sisko has been gone for decades.
The crew of DS9 are Captain James Kurland and Lt. Commander Adina Charles.
wow a bonafide cryptic butt licker. look it up less than 11hrs played. easily looked up if you get your head out of the devs butts.
Back when the company instituted the program, he volunteered. Which was quite some time ago. So if he was a little raw back then, he's certainly been polished by the experience SINCE then.
He does let the people speak. As long as the rules are followed. Compared to back in the day, when Wishtone or Stormshade were running the moderation show, things are far more flexible and people are allowed a lot more leeway.
Unless you're talking about thread merges and threads being moved. Which happens a lot more these days. BUT ... that's just house cleaning that all the moderators have to do and they have rules they need to follow for that house cleaning. And it's all related to the feedback process.
In other words, it may feel like a thread's being moved to "quell dissent" ... but the way Cryptic says it uses these forums to collect feedback, a thread being merged or moved is actually an action taken to get that feedback TO the right cryptic people.
Anyways, I don't know. I mean your vitriol for the change is one thing. Your dislike of a specific dev might be a bit over the top but I can at least understand it.
Attacking mods? Why? That's a huge waste of everyone's energy. Theirs and yours.
Fine, I shall. You don't speak for me with your post. This "nerf" might be feel bad, but its one of many measures that will have to taken if you don't want PVP to be a playground for exploiters and min-maxers and PVE a snoozefest that is either too easy or over too quickly.
As someone who has ground 8 toons to tier 5 in all reputations WITHOUT having an account bank for the sponsorship shortcut: This is a necessary step. I rather have improved, more meaningful abilities that I can change at will (this fact seems to be entirely ignored in the protests), rather than just maxing everything, gaining a teeny tiny buff doing so (doesn't change the fact that they, when combined, result in being unfair).
It should also be mentioned, that the original method made you choose 1 of 2 passives. The new method lets you use any of them. You are not forced to lock out half your rep powers behind a Zen respec wall.
Here's hoping that more measures (that are fair like this one) are to follow.
"Let them eat static!"