They addressed this already. Even in the initial blog post. They said they like adding in new reputations and rewards such as new gear sets and new passives are a reward system that they are happy with so they will continue to add these things.
They may have "addressed" it, but the reasoning is still a load of horses**t.
If the number of future passives was a concern, then it should be about gear only. Or find another "carrot" to dangle in front of players to replace the passive traits. This is nothing more than:
A: Them throwing a band-aid on a nasty wound to shut up the whiners, and calling it good. And they know that the stalwart members of the CDF will argue down the naysayers. Plus, the main culprits in the power race won't touched, since they are what brings in the money for Cryptic/PWE. Finding a real solution to a complex problem would require time, money, and brainstorming. Something the PWE ownership doesn't exactly encourage, it seems. Or more likely...
B: Setting it up for another way to roll in some future dough. I can see additional trait slots turning up in the C-Store, Lobi Store or lockboxes in the future. I wouldn't have a problem with new money making schemes, as long as they were upfront about it
All in all, what the devs "like", or are "happy with", is not the bottom line here. The focus on a product you are hawking to the gaming masses should be more about customer satisfaction. That means turning out a great product, keeping the customers coming back, and good PR for the company.
The solution I put forth is a very workable one. It addresses whatever issues people have with Rep passives without pissing off a portion of the player base. There is no rational reason why it can't be implemented. They devs being "happy" with, or "liking" the current system is not good enough.
The solution I put forth is a very workable one. It addresses whatever issues people have with Rep passives without pissing off a portion of the player base. There is no rational reason why it can't be implemented. They devs being "happy" with, or "liking" the current system is not good enough.
What was that again? If it's what I think it was, it wasn't a good solution at all.
i dont know where to go to post this but my fleet is looking for more memebers, we are starfleet tactical warfare specialists, we have a T4 fleetbase full spire, full embassy and a full dillmine, we are a fed fleet, promotions are fast and easy within the fleet, we are friendly players and we help out, plus us FA like to fly our jdreads or bug ships all the time, so if ur intersted in joining pm me ingame at @captainguy666 thanks
i dont know where to go to post this but my fleet is looking for more memebers, we are starfleet tactical warfare specialists, we have a T4 fleetbase full spire, full embassy and a full dillmine, we are a fed fleet, promotions are fast and easy within the fleet, we are friendly players and we help out, plus us FA like to fly our jdreads or bug ships all the time, so if ur intersted in joining pm me ingame at @captainguy666 thanks
Go to the forums homepage, scroll down to "Earth Spacedock" under "Fleet Administrative Station", post your recruitment there.
For the most part I kept up with the thread, and most don't support it. I guess now I will have more time since most of my toons won't bother doing the reps.
For the most part I kept up with the thread, and most don't support it. I guess now I will have more time since most of my toons won't bother doing the reps.
So, people repeating their disapproval means that most players don't support the change? Interesting. Since it's actually a very few people who've been repeating themselves (who are actually thinking that repeating themselves would change anything) about their displeasure about this situation.
They may have "addressed" it, but the reasoning is still a load of horses**t.
That's fine. It's just people do keep dropping into this discussion asking those questions. So I was initially trying to answer that question. Not defend the change. And not do some weird strawman. Just answer the question because it was right there in the blog. Paragraph 2.
I'm sure in 10 or so posts someone else will stop by and ask the same questions, heh.
Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.
Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.
It will be amusing, please direct them to the forum.
ESD zone chat will be very entertining on that day
got extra popcorn for it
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.
People who don't even know they have rep powers, won't really miss them either (nor particularly deserve them, for that matter ).
But not everyone goes on Tribble, so some rage is to be expected, yes. It will be fun times.
ESD zone chat will be very entertining on that day
got extra popcorn for it
Can you buy popcorn in the ESD? I know they spent a lot of time on the ESD, was it broken somehow? Did they install a game bug repair console next to the Exchange? If so I missed it.
Replaced the "Rotating Weapon Frequency" power with "Omega Graviton Pulse Module". This new power causes all of your ground weapon attacks to have a 5% chance to deal additional kinetic damage with 100% shield penetration. This damage is doubled against Borg.
No. NO! NONONONONONONONOOOOOOOOOOOOOOOOOOOOO!!!!
Don't do this, Cryptic! Don't take away the extra time before requiring Remodulation against Borg!
You do this and forget Undine, the Borg will once again become the MOST ANNOYING ENEMY EVER! You thought ground Omega STFs were rarely played now?
NO ONE WILL EVER PLAY ANOTHER GROUND OMEGA STF EVER AGAIN!!!!
Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.
Yeah , but unlike the last STF Dil nerf (S.7) , I don't think this fandom has what it takes to make a change like we did back then .
Too many payed posters , too many "DOOOOOMMM!!!" posters who just get a kick of seeing the forums burn and ppl arguing with each other .
This will be just another nerf that passes like the Bonus Hour nerf , the Tour of the Galaxy nerf and everything elses in the last 2.5 seasons .
Long story short, Cryptic what you are doing especially with the Traits system change, no one is going to like it and you had better change it back. Only being able to use 4 space and 4 ground traits at a time is just flat out stupid and uncool. Having potentially 20 different traits active at any one time was better and more fun, and its not like it made stuff hella easy, I still die here and there in some of the more challenging stuff, you do this it will just make that stuff that much harder. ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C
Yeah , but unlike the last STF Dil nerf (S.7) , I don't think this fandom has what it takes to make a change like we did back then .
Too many payed posters , too many "DOOOOOMMM!!!" posters who just get a kick of seeing the forums burn and ppl arguing with each other .
This will be just another nerf that passes like the Bonus Hour nerf , the Tour of the Galaxy nerf and everything elses in the last 2.5 seasons .
Yeah, because, like the demise of bonus hour, it isn't worth raging over. It's an MMO. things change, it's just the way things work.
Long story short, Cryptic what you are doing especially with the Traits system change, no one is going to like it and you had better change it back. Only being able to use 4 space and 4 ground traits at a time is just flat out stupid and uncool. Having potentially 20 different traits active at any one time was better and more fun, and its not like it made stuff hella easy, I still die here and there in some of the more challenging stuff, you do this it will just make that stuff that much harder. ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C
You do realise you can now keep analysing a target without keeping target lock on it? And can now analyse allies for increased healing?
ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C
In addition to what shandypandy said, the power was always an active ability which had a button to activate. The change is that it no longer just scans once and applies a set buff with a timer. It now continually scans the target and debuffs them at a higher level the longer it is scanning them.
I support the changes to sensor scan.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Well, instead of calculating a score for players based on gear, abilities, rep achievements and such, you just level all. Apparently, NWO is already using such a "smart" matchmaking system. Instead of making ladders with various brackets, you just make them all the same.
It is nothing wrong with a fresh froob 50 being steamrolled by an experienced (P2W) guy with maxed rep and best gear available, it is extremely wrong to put them both in the same match.
In addition to what shandypandy said, the power was always an active ability which had a button to activate. The change is that it no longer just scans once and applies a set buff with a timer. It now continually scans the target and debuffs them at a higher level the longer it is scanning them.
I support the changes to sensor scan.
Uhhh im not talking about Sensor Scan, im talking about SENSOR ANALYSIS its the innate passive ability on every Science Ship that after a few moments if your locked onto an enemy you deal more and more damage to em as it stacks up to 10 stacks, THAT was a passive effect for Science Ships now they are making it into an ability you have to activate manually. Sensor Scan and Sensor Analysis are two different things.
rubbish and irrelevance.
if they dont implement limiting factors then they would be forced to abandon new abilities all together due to it being straight up power creep.
these are two different abilities. the activatable is only for finding anomolies & waypoints and has no combat application.
Uhhh no what I said about what they've done to the Traits System is not rubbish and irrelevance, there was nothing wrong with it before otherwise why would it take em this long just to change it? And uhh....do you know know what Sensor Scan and Sensor Analysis are? Sensor Scan is a Science Captain player power that debuffs damage resistance at a pretty substantial degree and Sensor Analysis is a steadily stacking Buff that increases damage delt to the enemy the sci ship is locked onto.
Comments
They may have "addressed" it, but the reasoning is still a load of horses**t.
If the number of future passives was a concern, then it should be about gear only. Or find another "carrot" to dangle in front of players to replace the passive traits. This is nothing more than:
A: Them throwing a band-aid on a nasty wound to shut up the whiners, and calling it good. And they know that the stalwart members of the CDF will argue down the naysayers. Plus, the main culprits in the power race won't touched, since they are what brings in the money for Cryptic/PWE. Finding a real solution to a complex problem would require time, money, and brainstorming. Something the PWE ownership doesn't exactly encourage, it seems. Or more likely...
B: Setting it up for another way to roll in some future dough. I can see additional trait slots turning up in the C-Store, Lobi Store or lockboxes in the future. I wouldn't have a problem with new money making schemes, as long as they were upfront about it
All in all, what the devs "like", or are "happy with", is not the bottom line here. The focus on a product you are hawking to the gaming masses should be more about customer satisfaction. That means turning out a great product, keeping the customers coming back, and good PR for the company.
The solution I put forth is a very workable one. It addresses whatever issues people have with Rep passives without pissing off a portion of the player base. There is no rational reason why it can't be implemented. They devs being "happy" with, or "liking" the current system is not good enough.
My character Tsin'xing
And most of the posts support the change in the rep system, right?!?
(BTW, I do support the changes. :P)
No, most don't support it. Comb through it.
No, just the same five or six people arguing over it.
For the most part I kept up with the thread, and most don't support it. I guess now I will have more time since most of my toons won't bother doing the reps.
That's fine. It's just people do keep dropping into this discussion asking those questions. So I was initially trying to answer that question. Not defend the change. And not do some weird strawman. Just answer the question because it was right there in the blog. Paragraph 2.
I'm sure in 10 or so posts someone else will stop by and ask the same questions, heh.
It will be amusing, please direct them to the forum.
got extra popcorn for it
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
People who don't even know they have rep powers, won't really miss them either (nor particularly deserve them, for that matter ).
But not everyone goes on Tribble, so some rage is to be expected, yes. It will be fun times.
Can you buy popcorn in the ESD? I know they spent a lot of time on the ESD, was it broken somehow? Did they install a game bug repair console next to the Exchange? If so I missed it.
No. NO! NONONONONONONONOOOOOOOOOOOOOOOOOOOOO!!!!
Don't do this, Cryptic! Don't take away the extra time before requiring Remodulation against Borg!
You do this and forget Undine, the Borg will once again become the MOST ANNOYING ENEMY EVER! You thought ground Omega STFs were rarely played now?
NO ONE WILL EVER PLAY ANOTHER GROUND OMEGA STF EVER AGAIN!!!!
They fixed it, calm down.
They did? Where's the post where they said that? Linky, please?
It's been said several times over the last few weeks now.
Here is the relevant line from the Tribble patch notes from the 3rd of April where they changed it.
Yeah , but unlike the last STF Dil nerf (S.7) , I don't think this fandom has what it takes to make a change like we did back then .
Too many payed posters , too many "DOOOOOMMM!!!" posters who just get a kick of seeing the forums burn and ppl arguing with each other .
This will be just another nerf that passes like the Bonus Hour nerf , the Tour of the Galaxy nerf and everything elses in the last 2.5 seasons .
My character Tsin'xing
You do realise you can now keep analysing a target without keeping target lock on it? And can now analyse allies for increased healing?
In addition to what shandypandy said, the power was always an active ability which had a button to activate. The change is that it no longer just scans once and applies a set buff with a timer. It now continually scans the target and debuffs them at a higher level the longer it is scanning them.
I support the changes to sensor scan.
It is nothing wrong with a fresh froob 50 being steamrolled by an experienced (P2W) guy with maxed rep and best gear available, it is extremely wrong to put them both in the same match.
Uhhh im not talking about Sensor Scan, im talking about SENSOR ANALYSIS its the innate passive ability on every Science Ship that after a few moments if your locked onto an enemy you deal more and more damage to em as it stacks up to 10 stacks, THAT was a passive effect for Science Ships now they are making it into an ability you have to activate manually. Sensor Scan and Sensor Analysis are two different things.
Uhhh no what I said about what they've done to the Traits System is not rubbish and irrelevance, there was nothing wrong with it before otherwise why would it take em this long just to change it? And uhh....do you know know what Sensor Scan and Sensor Analysis are? Sensor Scan is a Science Captain player power that debuffs damage resistance at a pretty substantial degree and Sensor Analysis is a steadily stacking Buff that increases damage delt to the enemy the sci ship is locked onto.