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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited April 2014
    They addressed this already. Even in the initial blog post. They said they like adding in new reputations and rewards such as new gear sets and new passives are a reward system that they are happy with so they will continue to add these things.



    They may have "addressed" it, but the reasoning is still a load of horses**t.


    If the number of future passives was a concern, then it should be about gear only. Or find another "carrot" to dangle in front of players to replace the passive traits. This is nothing more than:


    A: Them throwing a band-aid on a nasty wound to shut up the whiners, and calling it good. And they know that the stalwart members of the CDF will argue down the naysayers. Plus, the main culprits in the power race won't touched, since they are what brings in the money for Cryptic/PWE. Finding a real solution to a complex problem would require time, money, and brainstorming. Something the PWE ownership doesn't exactly encourage, it seems. Or more likely...


    B: Setting it up for another way to roll in some future dough. I can see additional trait slots turning up in the C-Store, Lobi Store or lockboxes in the future. I wouldn't have a problem with new money making schemes, as long as they were upfront about it



    All in all, what the devs "like", or are "happy with", is not the bottom line here. The focus on a product you are hawking to the gaming masses should be more about customer satisfaction. That means turning out a great product, keeping the customers coming back, and good PR for the company.



    The solution I put forth is a very workable one. It addresses whatever issues people have with Rep passives without pissing off a portion of the player base. There is no rational reason why it can't be implemented. They devs being "happy" with, or "liking" the current system is not good enough.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    The solution I put forth is a very workable one. It addresses whatever issues people have with Rep passives without pissing off a portion of the player base. There is no rational reason why it can't be implemented. They devs being "happy" with, or "liking" the current system is not good enough.
    What was that again? If it's what I think it was, it wasn't a good solution at all.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captainguy666captainguy666 Member Posts: 0 Arc User
    edited April 2014
    i dont know where to go to post this but my fleet is looking for more memebers, we are starfleet tactical warfare specialists, we have a T4 fleetbase full spire, full embassy and a full dillmine, we are a fed fleet, promotions are fast and easy within the fleet, we are friendly players and we help out, plus us FA like to fly our jdreads or bug ships all the time, so if ur intersted in joining pm me ingame at @captainguy666 thanks
  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited April 2014
    Fun fact: This thread has the 4th greatest number of replies of any news post.
    i dont know where to go to post this but my fleet is looking for more memebers, we are starfleet tactical warfare specialists, we have a T4 fleetbase full spire, full embassy and a full dillmine, we are a fed fleet, promotions are fast and easy within the fleet, we are friendly players and we help out, plus us FA like to fly our jdreads or bug ships all the time, so if ur intersted in joining pm me ingame at @captainguy666 thanks
    Go to the forums homepage, scroll down to "Earth Spacedock" under "Fleet Administrative Station", post your recruitment there.
    For personal reasons, I've left Star Trek Online.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    dinoyipi wrote: »
    Fun fact: This thread has the 4th greatest number of replies of any news post.

    .

    And most of the posts support the change in the rep system, right?!?
    Have you tried the new forum on your phone?
  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited April 2014
    And most of the posts support the change in the rep system, right?!?
    I don't know. And as for reading through all 248 pages to find out... Aint nobody got time for that.

    (BTW, I do support the changes. :P)
    For personal reasons, I've left Star Trek Online.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited April 2014
    And most of the posts support the change in the rep system, right?!?

    No, most don't support it. Comb through it.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited April 2014
    No, most don't support it. Comb through it.

    No, just the same five or six people arguing over it.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    No, most don't support it. Comb through it.

    For the most part I kept up with the thread, and most don't support it. I guess now I will have more time since most of my toons won't bother doing the reps.
    Have you tried the new forum on your phone?
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited April 2014
    For the most part I kept up with the thread, and most don't support it. I guess now I will have more time since most of my toons won't bother doing the reps.
    So, people repeating their disapproval means that most players don't support the change? Interesting. Since it's actually a very few people who've been repeating themselves (who are actually thinking that repeating themselves would change anything) about their displeasure about this situation.
    Star Trek Online LTS player.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited April 2014
    oops wrong thread.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    They may have "addressed" it, but the reasoning is still a load of horses**t.

    That's fine. It's just people do keep dropping into this discussion asking those questions. So I was initially trying to answer that question. Not defend the change. And not do some weird strawman. Just answer the question because it was right there in the blog. Paragraph 2.

    I'm sure in 10 or so posts someone else will stop by and ask the same questions, heh.

    :)
    [SIGPIC][/SIGPIC]
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited April 2014
    Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.

    It will be amusing, please direct them to the forum. :D
    Have you tried the new forum on your phone?
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    ESD zone chat will be very entertining on that day

    got extra popcorn for it
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.

    People who don't even know they have rep powers, won't really miss them either (nor particularly deserve them, for that matter :D).

    But not everyone goes on Tribble, so some rage is to be expected, yes. It will be fun times.
    3lsZz0w.jpg
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    jellico1 wrote: »
    ESD zone chat will be very entertining on that day

    got extra popcorn for it

    Can you buy popcorn in the ESD? I know they spent a lot of time on the ESD, was it broken somehow? Did they install a game bug repair console next to the Exchange? If so I missed it.
    Have you tried the new forum on your phone?
  • trooper1023trooper1023 Member Posts: 17 Arc User
    edited April 2014
    Replaced the "Rotating Weapon Frequency" power with "Omega Graviton Pulse Module". This new power causes all of your ground weapon attacks to have a 5% chance to deal additional kinetic damage with 100% shield penetration. This damage is doubled against Borg.

    No. NO! NONONONONONONONOOOOOOOOOOOOOOOOOOOOO!!!!


    Don't do this, Cryptic! Don't take away the extra time before requiring Remodulation against Borg!

    You do this and forget Undine, the Borg will once again become the MOST ANNOYING ENEMY EVER! You thought ground Omega STFs were rarely played now?

    NO ONE WILL EVER PLAY ANOTHER GROUND OMEGA STF EVER AGAIN!!!!
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited April 2014
    No. NO! NONONONONONONONOOOOOOOOOOOOOOOOOOOOO!!!!


    Don't do this, Cryptic! Don't take away the extra time before requiring Remodulation against Borg!

    You do this and forget Undine, the Borg will once again become the MOST ANNOYING ENEMY EVER! You thought ground Omega STFs were rarely played now?

    NO ONE WILL EVER PLAY ANOTHER GROUND OMEGA STF EVER AGAIN!!!!

    They fixed it, calm down.
  • trooper1023trooper1023 Member Posts: 17 Arc User
    edited April 2014
    They fixed it, calm down.

    They did? Where's the post where they said that? Linky, please?
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited April 2014
    They did? Where's the post where they said that? Linky, please?

    It's been said several times over the last few weeks now.

    Here is the relevant line from the Tribble patch notes from the 3rd of April where they changed it.
    Omega Graviton Pulse Generator has been granted the additional effects of slowing down Borg adaptation during Ground Combat.
    • This is exactly the same as the old Reputation Trait, just rolled into the new functionality.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2014
    Just like the former STF dilithium reward nerf, I highly doubt this passives nerf will stick around too long. A good amount of the player base doesn't even know its coming yet. It's going to be amusing to see all the zone chat rage when those particular players see what's happened.

    Yeah , but unlike the last STF Dil nerf (S.7) , I don't think this fandom has what it takes to make a change like we did back then .
    Too many payed posters , too many "DOOOOOMMM!!!" posters who just get a kick of seeing the forums burn and ppl arguing with each other . :(

    This will be just another nerf that passes like the Bonus Hour nerf , the Tour of the Galaxy nerf and everything elses in the last 2.5 seasons .
  • kaeajakaeaja Member Posts: 517 Arc User
    edited April 2014
    Long story short, Cryptic what you are doing especially with the Traits system change, no one is going to like it and you had better change it back. Only being able to use 4 space and 4 ground traits at a time is just flat out stupid and uncool. Having potentially 20 different traits active at any one time was better and more fun, and its not like it made stuff hella easy, I still die here and there in some of the more challenging stuff, you do this it will just make that stuff that much harder. ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    aelfwin1 wrote: »
    Yeah , but unlike the last STF Dil nerf (S.7) , I don't think this fandom has what it takes to make a change like we did back then .
    Too many payed posters , too many "DOOOOOMMM!!!" posters who just get a kick of seeing the forums burn and ppl arguing with each other . :(

    This will be just another nerf that passes like the Bonus Hour nerf , the Tour of the Galaxy nerf and everything elses in the last 2.5 seasons .
    Yeah, because, like the demise of bonus hour, it isn't worth raging over. It's an MMO. things change, it's just the way things work.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tousseautousseau Member Posts: 1,484 Arc User
    edited April 2014
    *Pets the poor dead horse...*
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited April 2014
    kaeaja wrote: »
    Long story short, Cryptic what you are doing especially with the Traits system change, no one is going to like it and you had better change it back. Only being able to use 4 space and 4 ground traits at a time is just flat out stupid and uncool. Having potentially 20 different traits active at any one time was better and more fun, and its not like it made stuff hella easy, I still die here and there in some of the more challenging stuff, you do this it will just make that stuff that much harder. ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C

    You do realise you can now keep analysing a target without keeping target lock on it? And can now analyse allies for increased healing?
    giphy.gif
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited April 2014
    kaeaja wrote: »
    ALSO what the heck is the deal with the change to Sensor Analysis? WHY IN THE NAME OF SHA KAH RI have you gone and made it an Active Ability that you have to click an extra button to activate >:C Leave that ability as a PASSIVE, because FOR CRYING OUT FREAKEN LOUD, WE DONT NEED ANOTHER BUTTON ON THE HOT BAR TO WORRY ABOUT >:C

    In addition to what shandypandy said, the power was always an active ability which had a button to activate. The change is that it no longer just scans once and applies a set buff with a timer. It now continually scans the target and debuffs them at a higher level the longer it is scanning them.

    I support the changes to sensor scan.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • cichicichicichicichi Member Posts: 0 Arc User
    edited April 2014
    Well, instead of calculating a score for players based on gear, abilities, rep achievements and such, you just level all. Apparently, NWO is already using such a "smart" matchmaking system. Instead of making ladders with various brackets, you just make them all the same.

    It is nothing wrong with a fresh froob 50 being steamrolled by an experienced (P2W) guy with maxed rep and best gear available, it is extremely wrong to put them both in the same match.
  • kaeajakaeaja Member Posts: 517 Arc User
    edited April 2014
    In addition to what shandypandy said, the power was always an active ability which had a button to activate. The change is that it no longer just scans once and applies a set buff with a timer. It now continually scans the target and debuffs them at a higher level the longer it is scanning them.

    I support the changes to sensor scan.

    Uhhh im not talking about Sensor Scan, im talking about SENSOR ANALYSIS its the innate passive ability on every Science Ship that after a few moments if your locked onto an enemy you deal more and more damage to em as it stacks up to 10 stacks, THAT was a passive effect for Science Ships now they are making it into an ability you have to activate manually. Sensor Scan and Sensor Analysis are two different things.
  • kaeajakaeaja Member Posts: 517 Arc User
    edited April 2014
    skollulfr wrote: »
    rubbish and irrelevance.
    if they dont implement limiting factors then they would be forced to abandon new abilities all together due to it being straight up power creep.


    these are two different abilities. the activatable is only for finding anomolies & waypoints and has no combat application.

    Uhhh no what I said about what they've done to the Traits System is not rubbish and irrelevance, there was nothing wrong with it before otherwise why would it take em this long just to change it? And uhh....do you know know what Sensor Scan and Sensor Analysis are? Sensor Scan is a Science Captain player power that debuffs damage resistance at a pretty substantial degree and Sensor Analysis is a steadily stacking Buff that increases damage delt to the enemy the sci ship is locked onto.
This discussion has been closed.