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[RUMOR] Why Level #60 is a BAD Idea

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  • zeratkzeratk Member Posts: 409
    edited March 2014
    starkaos wrote: »
    But it does give a reason for a level cap increase by limiting how many ships you can command at each level. Rear Admiral can get 1 npc ship, Vice Admiral can get 2 npc ships, while Admiral 60 can get 4 npc ships.

    Reason, still no need.

    You can do the same on the existing levels between 40 and 50, or you could unlock them via Fleet Items or Reputationsitems, Zen Store Unlocks, Commendation XYZ...

    There is no reason at all that would need a Level Cap Increase, except the one that developers want you to spend a lot of time with PvE Grind again.
    This is Crypticverse... :mad:
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited March 2014
    Smoke and mirrors people..

    if the level cap is raised (it will be) there will be new gear. Will it invalidate the old gear? No not at all..

    What about fleet gear... I would assume they be some new projects for your currently maxed out bases and holding to introduce fleet versions.. don't expect them right away... but you might want to anticipate the fleet projects and have some stuff sored up for them... Expect Holding to have a level IV added, and possible a level 6 added to the fleet bases them selves. I suspect we'll see those in season 10, late this year. Season 9 is allready locked down as to what we'll see, the studio doing test and polish on it now.. they only have a bit over a month to have it ready...


    AND YOUR NOT GOING TO CHANGE THE STUDIO PLANS SO GET OVER IT!

    "But Now I'm going to have this big horrible grind to get the new rank!"

    Ok, can I have what your smoking, because that is some great stuff...I want some!

    You can level to the current cap in 30-40 hours of play. Even if its 5 hours of play to go to the new ranks.. thats nothing.. When it happens I'm not even going to try to level.. its going to happen all by it's self assuming my unspent banked XP doen't jump me there the day it goes live! (I've got like 4 million plus unspent XP myself thats there for me to level up/train BOFF.. and if thats locked now to BOFF only expertise.. so what...they'll be more, there lalways is!)

    maybe they'll be a missions series we'll have to do to prove our worth for the higher ranks or something...

    But the level cap has been static for over 2 years now... It's prolly over due to go up a bit.

    It's not going to be a horrible thing. Relax, enjoy... and wait and see whats going to actually happen. we're only guressing and some folks in this thread are utterly prepared to give themselves an ulcer and be miserable over it.

    STO is not static.. it can't afford to be. It's not a rock.. its a growing thing...

    Now go have fun..
    "I aim to misbehave" - Malcolm Reynolds
  • zeratkzeratk Member Posts: 409
    edited March 2014

    maybe they'll be a missions series we'll have to do to prove our worth for the higher ranks or something...

    There won't.

    No investments into FE anymore.

    GRIND-Content is all they plan to develop in the future.
    This is Crypticverse... :mad:
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    durenas wrote: »
    I'd like to grab onto something you said.

    "you can use rank to limit access to resources without imposing artificial levelling--something like, an Ensign cannot captain anything larger than a Frigate, and only an Admiral can captain a flagship, makes for way better RPG than "Mk VI thruster" crutch mechanic."

    For the first part of that, this is exactly how it is done in-game.

    Well yes but this is a thread about level cap, so the point is mostly in reference to the Mk VI thruster part.

    I mean, the frigate you currently get at ensign is quite a bit different from the frigates that become available at higher levels. Instead of having vanilla, refit, and retrofit (leveled) versions of a ship, there should be a flat power band, so if you are ensign you are able to fly any frigate. In-game enemies should use a flat powerband too, so no more "Raptor Escort (-40)" ships flying around. That is a clarified exmaple of in-game rank vs out-of-game leveling.
    The only thing you haven't specified is how you would handle the growth factor in going up ranks. Everyone wants to get promoted somehow. Nobody wants to stay an ensign forever, piloting their miranda(well maybe a few people do, but most don't). So it would have to be done somehow. How would you do it?
    I would not actually change that much, except to get rid of the level nonsense that has no purpose in the game. I would probably just replace the XP promotions with rep-based promotion, then make most of the XP-based systems reward rep instead. The practical results would be the same, you get promoted at rep tier 2 and 3, instead of XP level 20 and 30, and you feed rep the same way as you do now. The point is to get rid of the out-of-game level mechanic that is driving the nonsense. People should ask for more ships, more content, not another 10 levels.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    zeratk wrote: »
    There won't.

    No investments into FE anymore.

    GRIND-Content is all they plan to develop in the future.

    and why this game will always be 90% lockbox rep fleet grinds and 10 real story content
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2014
    zeratk wrote: »
    There won't.

    No investments into FE anymore.

    GRIND-Content is all they plan to develop in the future.
    Not really. LoR added some 50 missions to the game. There is no reason to believe that a Level Cap increase Expansion Pack would not add a similar number of new missions - spread between multi-part FE-types, stand alone missions, and new STFs.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    zeratk wrote: »
    It is about an emerging need to waste time again with dull pseudo grindcontent. Time you could invest better than that.





    In a single player game there is no other player you can compete with. So this point makes no sense in this discussion.


    Really, there are other things to invest time in STO that are not grind like? Please do tell what's the difference between grinding to level 60 and doing another reputation...This whole game is based on more, more, more. Get better stuff to do the same thing to get better stuff, to do the same thing, etc...


    It makes no sense because iyou have a different opinion. The issue is not with competing. Competing is about skill, not getting the best gear of all. There are people with crappy gear that could tear me apart even if I had the best of the best equipment.
    But if the singleplayer put you off, then think of games with multiplayer aspect that get expansions. They get new equipment, new abilities, etc...


    The thing is STO has a structure for "evolving". Regardless of the limit being 50, 60 or 100, the way to get there is the same. New items don't make the old ones obsolete just because they are new. They may, they may not. So, the problem is not raising the level cap. And never, ever should that decision (to raise it or not) be dependant on the "poor player" that got all mk XII purples of everything, and now there's a mk XIII...These changes should be thought about on how they improve the game as a whole.
  • zeratkzeratk Member Posts: 409
    edited March 2014
    Hahaha come on, then give some examples how that would improve anything.

    And yeah, you got it. Level Cap Increase, Reputation No. 20, all the same TRIBBLE!

    That you get torn apart by player with common x gear in pvp, well this is your probelm after all. Gear makes a difference, seen and tested out enough of it. Seen how gaps betweens players vanished after they get a proper gear. Gear alone makes no better player, but the way it works in here, better gear makes a decent player more competitive. If you are happy with grinding, good for you, but don't deny others people love for PvP, or anything else that is left there beside grinding. Few enough.
    Still it does not hide the fact that there is still severe unbalancing in pvp, but that won't vanish with just a Cap Increase or new Abilities and Skills. It is messed up already, and it will only get even more messed up. They should clean it out, get a proper balancing, and then they can think about new stuff. Just to drop new stuff and hope it will fix any existing problem is mindless.
    This is Crypticverse... :mad:
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited March 2014
    I would not actually change that much, except to get rid of the level nonsense that has no purpose in the game. I would probably just replace the XP promotions with rep-based promotion, then make most of the XP-based systems reward rep instead. The practical results would be the same, you get promoted at rep tier 2 and 3, instead of XP level 20 and 30, and you feed rep the same way as you do now. The point is to get rid of the out-of-game level mechanic that is driving the nonsense. People should ask for more ships, more content, not another 10 levels.

    you're basically suggesting what Starfleet Command game did(although ST:Command still had ranks regardless), you even got new ships using prestige.
  • ogitalogital Member Posts: 26 Arc User
    edited March 2014
    flash525 wrote: »
    I have no problem saying that; I don't want a level increase to #60 because all my XII Fleet and Rep Gear will become obsolete.

    I agree completely. In addition, a new player won't bother to grind for MK XII gear during the leveling process, if MK XIV gear is top of the line. The one being screwed over will be the current player that already invested heavily to get the current top of the line equipment.
    I came to explore foreign Galaxies, and now I'm hunting Rabbits
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    i love how some of you come in here saying player wont do this when player will players in wow do it every new xpack

    tell alot of you have been lucky to play a mmo that dont raise the cap or your just to new to know how mmos works now days
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • donrahdonrah Member Posts: 348
    edited March 2014
    durenas wrote: »
    It sounds to me like you would like to do away with levels, gear, anything of that nature at all. So where's the RPG? If that's the kind of game you want to play, you might as well go play Call of Duty.

    Do you know what the acronym RPG stands for? It's a "Role Playing Game". That means you assume the mantle of your avatar and participate in a story. It has nothing to do with leveling. That's something that lazy designers use in place of progressing the narrative of the character. Accolades could easily subsume the leveling system in this game. Hunt for accolades by playing any mission. Complete the accolade track and get a bonus for your skill tree. You could potentially fill every starship and ground skill by chasing accolades, but at least the accolades would allow you to play your way instead of being pushed into a stale generic quest line that plays out the exact same way every time for every character. Accolades wouldn't be mandatory, they'd be supplementary. If the missions (a.k.a. quests) aren't compelling to play in themselves, then a level system isn't going to make it any more fun. The fact that we're here discussing this makes it evident that players have hit a wall and a level cap increase is just a ploy to push back the inevitable recurrence of stagnation.
    Why do you think RPG is about leveling?

    Leveling is an out-of-game construct, an external mechanism thats forcefully inserted into the in-game universe as blunt-force way to stretch out the gameplay. It serves no purpose to the in-game universe whatsoever. Its a crutch mechanic to help the crippled game get along down the road.

    In fact you can make a much more compelling RPG by embracing the in-game universe directly. For example, you can use rank to limit access to resources without imposing artificial leveling--somehting like, an Ensign cannot captain anything larger than a Frigate, and only an Admiral can captain a flagship, makes for way better RPG than "Mk VI thruster" crutch mechanic.

    Its sad really, people have been given absoultely horrible game design by most of the MMOs out there, and are unable to see beyond them.

    Most of the open-map single-player RPGs are really good at this stuff, and they usually have no leveling at all.

    Why do MMOs need leveling at all? Its bull

    Well said.
    Go here and show your support for a better Foundry!
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    zeratk wrote: »
    Hahaha come on, then give some examples how that would improve anything.

    And yeah, you got it. Level Cap Increase, Reputation No. 20, all the same TRIBBLE!

    That you get torn apart by player with common x gear in pvp, well this is your probelm after all. Gear makes a difference, seen and tested out enough of it. Seen how gaps betweens players vanished after they get a proper gear. Gear alone makes no better player, but the way it works in here, better gear makes a decent player more competitive. If you are happy with grinding, good for you, but don't deny others people love for PvP, or anything else that is left there beside grinding. Few enough.
    Still it does not hide the fact that there is still severe unbalancing in pvp, but that won't vanish with just a Cap Increase or new Abilities and Skills. It is messed up already, and it will only get even more messed up. They should clean it out, get a proper balancing, and then they can think about new stuff. Just to drop new stuff and hope it will fix any existing problem is mindless.


    I don't PVP! I say they would do that exactly because I don't pvp. So it's not the equipment that makes the win. If it matters, if it helps? Obviously it does!
    And I didn't say I am happy with the grind, I said it's how the game is designed and a player, any player should welcome new content! Then we can discuss how that content is indtroduced and if it benefits the gameplay or not, but that's another issue. Now, saying not to increase the cap because it turns your current equipment obsolete? Come on...
    I have no problem that people enjoy pvp, quite the opposite, but don't you prefer an evolving pvp? Don't you prefer that what works today may not work tomorrow so you have to adjust and test and so on? How do you get that if you get to a level and fear new things?
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    Your logic would make sense, if the first RPG in existence was not Dnd, which created the system, and could have easily not used the leveling system in it, but did.
  • zeratkzeratk Member Posts: 409
    edited March 2014
    I don't PVP! I say they would do that exactly because I don't pvp. So it's not the equipment that makes the win. If it matters, if it helps? Obviously it does!
    And I didn't say I am happy with the grind, I said it's how the game is designed and a player, any player should welcome new content! Then we can discuss how that content is indtroduced and if it benefits the gameplay or not, but that's another issue. Now, saying not to increase the cap because it turns your current equipment obsolete? Come on...
    I have no problem that people enjoy pvp, quite the opposite, but don't you prefer an evolving pvp? Don't you prefer that what works today may not work tomorrow so you have to adjust and test and so on? How do you get that if you get to a level and fear new things?

    Content, there comes the next problem. There is NO NEW CONTENT. All new that is evolving is grind. And grind is no content. They don't even plan to bring a real new story content. Single Episode with videos and a lot of pve grinding.

    Evolving PvP? PvP is the developers step child. For several seasons they told they would bring new PvP Stuff. Nothing! Not even new maps, and definietly no new match modes. And the Gear and new Sets....they mess it up even more, cause they foozle the unbalancing even more. And Gear came with Grind, not for PvP purposes.


    Several Discussion Topics getting mixed up. ^^
    This is Crypticverse... :mad:
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    zeratk wrote: »
    Content, there comes the next problem. There is NO NEW CONTENT. All new that is evolving is grind. And grind is no content. They don't even plan to bring a real new story content. Single Episode with videos and a lot of pve grinding.

    Evolving PvP? PvP is the developers step child. For several seasons they told they would bring new PvP Stuff. Nothing! Not even new maps, and definietly no new match modes. And the Gear and new Sets....they mess it up even more, cause they foozle the unbalancing even more. And Gear came with Grind, not for PvP purposes.


    So, how is raising the cap a blessing or a curse for those issues?
    It's not, right? It doesn't matter.

    What matters is this: If things are nicely done, we get a beneficial aspect. If they are poorly done, we get a bad result.
    In my understanding we should not reject a level cap increase on it's principle.
  • aelrhianaaelrhiana Member Posts: 285 Arc User
    edited March 2014
    I think the folks who don't much care about the level increase, if it happens, are likely people who have not spent money or a lot of time grinding for gear. For some of us...it's difficult to get our ships where we want them to be, and some of us have spent money on ships and the like that will now be considered obsolete; garbage.

    There is really no point to it. Not even my love of Star Trek and Romulans will be enough to keep me here (and I was here back at beta) should they raise the cap to 60. All of that excessively hard work and time and (possibly) money wasted? That does not sit well with me. I will, sadly, walk away from the game and make another my new home.

    Raising the cap is not something they need to do. If people are dissatisfied with being 50, then they can go play something else that allows them to go much higher.
    [SIGPIC][/SIGPIC]
  • zeratkzeratk Member Posts: 409
    edited March 2014
    So, how is raising the cap a blessing or a curse for those issues?
    It's not, right? It doesn't matter.

    What matters is this: If things are nicely done, we get a beneficial aspect. If they are poorly done, we get a bad result.
    In my understanding we should not reject a level cap increase on it's principle.

    If they find a way for Cap Increase with out making all the time invested obsolete. With upgrading your PvP Gear easily with out weeks of dull grinding. No objections. Still they should take care not to increase the gap between new players and older ones in means of PvP. Elsewith PvP Community will never rise again.
    This is Crypticverse... :mad:
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2014
    I dont care about lvl cap increase cause tbh if the next 10-20 lvl are as easy to get as the current 50 its like done in a day or so BUT i agree that the max lvl should be called captain no matter what

    If anything gaining admiral ranks should be more like paragon lvl in D3, something you start gaining xp towards after hitting max lvl and it should require massive amounts of xp to be a rare rank only few will achieve.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    daan2006 wrote: »
    i love how some of you come in here saying player wont do this when player will players in wow do it every new xpack

    tell alot of you have been lucky to play a mmo that dont raise the cap or your just to new to know how mmos works now days

    Most of your posts in this thread seem to ignore the differences between this MMO and the others you reference. WoW for instance was built from the very beginning to have tiered raid-centric end-game progression. You had to do X to get to Y.

    This game has some of the trappings of that, but mechanically has never worked that way.

    There's been one level cap increase and it demonstrated the inherent difference in mechanics. I'm sure there will be another cap increase someday, but they are stuck with problems other games don't face, because it's not just a matter of slapping 10 new levels into the game and increasing the level/power/item budget for that band of gear.

    A lot of your posts have good points in them, for sure. But you have to look at the history of this game and the company that designs it and remember they never made this game the way WoW or Everquest or games of that ilk were made. So a level cap increase is different here and brings with it different obstacles and challenges.
    [SIGPIC][/SIGPIC]
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    zeratk wrote: »
    If they find a way for Cap Increase with out making all the time invested obsolete. With upgrading your PvP Gear easily with out weeks of dull grinding. No objections. Still they should take care not to increase the gap between new players and older ones in means of PvP. Elsewith PvP Community will never rise again.

    In truth the level cap doesn't even mean there has to be equipment changes. It could be just for a bit o progression, for an extra ability or two, for another trat, etc...

    Heck, we didn't even needed ranks. We could very well be a Captain from day one and then getting several levels of Captain. It all comes down to how it's designed.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited March 2014
    Well, a level cap increase doesn't necessitate a new ship tier. I suspect it will come with new gear and new mechanics like away team type mechanics in space which I'd hope are optional and can be replaced with buffs to the hero ship. (Ie. the option to slot between 1-5 ships but for each ship you don't slot, the ships you do slot become more powerful.)

    But the big argument in favor of it is that it means 10-25 new story missions.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    Well, a level cap increase doesn't necessitate a new ship tier. I suspect it will come with new gear and new mechanics like away team type mechanics in space which I'd hope are optional and can be replaced with buffs to the hero ship. (Ie. the option to slot between 1-5 ships but for each ship you don't slot, the ships you do slot become more powerful.)

    But the big argument in favor of it is that it means 10-25 new story missions.

    I don't want this to turn into ST: Legacy! That game sucked!
  • zeratkzeratk Member Posts: 409
    edited March 2014

    But the big argument in favor of it is that it means 10-25 new story missions.

    No it does not.
    This is Crypticverse... :mad:
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    zeratk wrote: »
    No it does not.

    If they bill it as part of an expansion, then there is a very real expectation that new story missions will be part of it.
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    If they bill it as part of an expansion, then there is a very real expectation that new story missions will be part of it.

    True. But I really don't want this game to turn into ST: Legacy. :/
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    any one that was around for the last cap raise know they did add some new mission the 8472 sector is part of that
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    True. But I really don't want this game to turn into ST: Legacy. :/

    ya i didnt want this game to become sto Farmville but it did so we dont always get what we want now that song comes to mind ;)
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    I don't want this to turn into ST: Legacy! That game sucked!

    Well Legacy and STO have a lot in common.

    Both games have giant potential, both do/did not utilize it.

    With mods legacy was gorgeous. Sadly that degree of modding isn't possible with STO.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    daan2006 wrote: »
    ya i didnt want this game to become sto Farmville but it did so we dont always get what we want now that song comes to mind ;)

    I swear, all of your posts are the same. It's like you have 3,892 ways to say the same thing. It's fantastic. How do you do it?
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