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Shouldn't the war with the Klingons end soon?

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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    jellico1 wrote: »
    I am so sick of the limited content available for my klingon characters because the que's are empty most of the time

    Plz End the war !

    And this.
    greyhame3 wrote: »
    You do realize that ending the war at level 50 doesn't mean they need to change anything at lower level, correct?

    And nothing, I just think the argument that the war needs to stick around because of PvP to be rather unimaginative.

    And this.
    stf65 wrote: »
    The klingons have the same end-game content the federation players have. If no one's pvping maybe it's because they don't want to pvp.

    Which is what I said already. PvP isn't the attraction which some think it is, even when it's well-designed.

    Mind you, I agree that PvP can be fun, but the system has to be well-designed for that. I think most STO players will agree that PvP in STO isn't quite what it could be, even those of us who do not play in order to "pwn" others in a perpetuation of the cycle of abuse.
    stf65 wrote: »
    Removing the war doesn't add more things for your klingon to do. It makes less things. :)

    On the contrary, it means that PvE queues might actually pop for KDF players and KDF-allied Romulan players in a timely fashion, and some of them might actually pop period.
    stf65 wrote: »
    They can remove the teaming restrictions at end-game without ending the war. They're already removed in some events.

    And that would make sense how, exactly, in terms of the war still being actual?
    shpoks wrote: »
    Hence, the immersion vs. "I want" argument stf65 was making.

    What makes no sense is for me playing a game in order to pretend do stuff I coudln't usually do IRL (like war against Klingons) and have a lilttle fun with it, then logging on to my virtual character only to play pretend and then have that virtual char. himself pretending he's actually fighting Klingons. Now that makes no sense.
    Did we already cross the line into 'My litle Pony Online'?

    The holodeck is already part of Star Trek canon, or was there also no sense to Data RPing Sherlock Holmes, Captain Picard RPing Dixon Hill, Tom Paris RPing Captain Proton, Tasha Yar's Karate Dojo, "Calisthenics program of Lt. Worf," Will Riker practicing Jazz trombone, ... the list goes on and on, and notable in what I've already mentioned are Yar's Karate Dojo and Worf's Calisthenics Program, as allowing them to hone their hand-to-hand and melee combat skills respectively.
    shpoks wrote: »
    Problem is Fed vs Fed PvP also makes no sense either. When that was brought it gave a devastating blow to the KDF faction and PvP in general, also costed STO quite a few players.

    Call me stuborn, but I'd rather keep things as good as they can be rather than just caving in because something similarly stupid has happend before.

    How does it not make sense? You're going to have to explain this claim. In the real world military, different companies of the same brigade engage in war games. If you study martial arts, you do spar with others who study with you in the same school (some forms even involve full contact sparring), others who are not your enemies in any real way. There were even simulated space battles between Starfleet vessels in TNG, using real ships in real space, but harmless weapons (or at least, they were supposed to be harmless).

    As greyhame said:
    greyhame3 wrote: »
    Still need to practice sometime, even if you are at war.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    zipagat wrote: »
    The war doesn't just involve PvP though it should be a large aspect of it. The KDF has missions to raid utopia planitia which is pretty war like no? Same for the Federation side the early missions revolve around the war. In both cases it just kind of fizzles out though by level 30.

    Isn't that what I said?
    bluegeek wrote: »
    I don't see a problem.

    Every character is essentially on their own timeline. It helps immensely to think of it that way.

    When you start out as a Fed Ensign, you're at war with the Klingons in 2409. By the time you hit the Dominion content, there's an uneasy cease fire. When New Romulus opens up to you at level 50, the Klingon forces are tolerating you for the sake of the diplomatic relations with the Republic. Then you have to join forces with them to deal with the Iconian/Voth/Undine threat.

    Of course, there's nothing stopping you from getting into skirmishes with Klingons who don't recognize the cease fire (PvP/PvE).

    On the KDF side, the Federation is constantly encroaching on the Empire and you can pick a fight with Starfleet whenever you want. That's the only part that doesn't completely make sense. It's not in character for the Federation to invade the Empire's space during a cease fire. Any skirmishes would be over neutral or non-aligned systems. Unlike in the Empire, Rogue Starfleet Captains don't remain Starfleet Captains, unless they're working for Section 31.

    It's important to note that there is still no formal treaty between the Federation and the Empire at the current endgame. They each have a treaty with the Republic, and that's a better rationale for the uneasy peace than the Borg Joint Task Force ever was.

    If it were only handled that way....
    stf65 wrote: »
    And there's no reason to change what is established sto canon simply because a small group of people want what? I'm still waiting for the answer? What will removing the war change in the game other then allowing cross faction teaming at lower levels? How will it make the game better?

    The game needs more end-game raids and mission content. Not a rewrite to alter a war that caters to the pvp players.

    Changing established game canon would is a good thing as long as that established canon does not make sense.
    But what the ppl want is to have it ended in endgame to team up and to cooperate in the following story missions. Nobody (I've seen around) has talked about going back so far.

    stf65 wrote: »
    No one is saying that isn't canon. What we're saying is that wargames are stupid when you're already in several different wars. The feds are fighting the kdf, borg, undine, tholians, mirror universe, and so on. They don't need to have play wars against each other. :)

    Actiually it makes A LOT of sense, because during time of wars its more important to have some training then anytime else. And pure simulations wouldn't do the job.

    protogoth wrote: »
    Which is what I said already. PvP isn't the attraction which some think it is, even when it's well-designed.

    Mind you, I agree that PvP can be fun, but the system has to be well-designed for that. I think most STO players will agree that PvP in STO isn't quite what it could be, even those of us who do not play in order to "pwn" others in a perpetuation of the cycle of abuse.


    I think every MMO should have a solid PVP part.
    That said: Even if STO was balanced,,, thats not real pvp thats a mini game. Even Monsterplay would be better then that.
    And since the current PVP has exactly Z E R O immersion from an RP POW it doesn't need to be implemented into the story in any way.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    protogoth wrote: »
    Honestly, look at the figures from PvP games, especially "open world PvP" games. PvP just isn't that much of a draw for gamers or RPers.
    Maybe you need to look at the figures. Wow has over 3 million pvp players on its server right now. Eve has over 500,000 pvp players; players that could be playing in sto. While I don't like pvp I'm not going to say that millions of others don't.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    stf65 wrote: »
    Their computers allow them to have battle drills whenever they want. That's what makes the Peak Performance episode really stupid. They don't actually need to put Riker in an 80 year old ship to do that. :)
    Computers are not a replacement for the real thing, even in Star Trek. :)
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    I just wont the story to move forward end the war or increase it just do something devs
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  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    Actiually it makes A LOT of sense, because during time of wars its more important to have some training then anytime else. And pure simulations wouldn't do the job.
    First let me say that I think people do multi-posts because they think others will get bored and won't want to try and reply to them. :)

    My point was that star trek ships can already do battle simulations via their computers. Remember the lower decks episode when the bajoran girl was learning to target the phasers against the computer generated enemies? They don't actually need for multiple ships to show up and fake shoot at each other. We're talking about a future full of sentient computers and living holograms. Captains can simulate battles from light years away via their computers and subspace radios. They don't need to meet up somewhere and do it face to face.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    greyhame3 wrote: »
    Computers are not a replacement for the real thing, even in Star Trek. :)
    They are in the future, where you have holodecks that can create Moriarty. :)
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    shpoks wrote: »
    I'm not saying it doesn't make sense in ST. I'm saying it makes no sense in a Star Trek Game for me to "play" wargames as a part of the game instead of actually being at war within the game. Cause games are for fun and for letting us do stuff we don't or can't do IRL.

    Um...why doesn't it make sense in a game? That statement makes no sense.
    stf65 wrote: »
    They are in the future, where you have holodecks that can create Moriarty. :)

    Still no. :) While computers can create smart things, it's still not a replacement for actually fighting real things. Otherwise, they would never have to do the real thing (which they did more than once, in different cases).
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    It's still 2409. It only just began.

    It's quite ridiculous how we are still in 2409. I like to think we've secretly, unknowingly moved forward to 2414.
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  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    It's quite ridiculous how we are still in 2409. I like to think we've secretly, unknowingly moved forward to 2414.
    The reason the game hasn't moved is because of the stupid energy ribbon in 2410. That's when it comes back and players would expect to encounter it in some manner, as it's canon. Until cryptic decides to write and fe for the ribbon they're not going to move the timeline.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    greyhame3 wrote: »
    Still no. :) While computers can create smart things, it's still not a replacement for actually fighting real things. Otherwise, they would never have to do the real thing (which they did more than once, in different cases).
    Again, they're not actually fighting. They're not shooting real phasers. They're shooting computer generated phasers at each other. They can do that via radio and hologram. There's no reason they need to meet face-to-face in kerrat and do it.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    stf65 wrote: »
    First let me say that I think people do multi-posts because they think others will get bored and won't want to try and reply to them. :)

    My point was that star trek ships can already do battle simulations via their computers. Remember the lower decks episode when the bajoran girl was learning to target the phasers against the computer generated enemies? They don't actually need for multiple ships to show up and fake shoot at each other. We're talking about a future full of sentient computers and living holograms. Captains can simulate battles from light years away via their computers and subspace radios. They don't need to meet up somewhere and do it face to face.

    Multiposts? If I did a multiposts that was not intentional...

    However, as I (and others) said, computer simulations do not do the job.
    Real enemys behave differently, sometimes even irrational, the come up with unpredictable ideas ect.
    Also: As often as the very same ship can be destroyed and return in a pvp game, I'll assume its a simulation anyway.
    stf65 wrote: »
    They are in the future, where you have holodecks that can create Moriarty. :)

    But that (and the doctor) are accidents that developed an own thought pattern. I don't think that works as a rule. If it would we'd soon have a new enemy for Klingons and Feds and even Borg to fight against together: Terk Cylons^^
    It's quite ridiculous how we are still in 2409. I like to think we've secretly, unknowingly moved forward to 2414.

    I actually do "like to think" we are in 2414, I actually think we are AT LEAST in 2414 if not far later.
    Seeing how extender our presence in the sphere is, what happened during the storyline, that we have ships that have been developed from the scratch and went into Mass production AFTER we discovered the Sphere.... i think we are closer to at least 2430
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    However, as I (and others) said, computer simulations do not do the job.
    Real enemys behave differently, sometimes even irrational, the come up with unpredictable ideas ect.
    Also: As often as the very same ship can be destroyed and return in a pvp game, I'll assume its a simulation anyway.
    3rd times a charm. You can have wargame battles via subspace and computer. You don't need to actually go and meet them to do it.

    Picard didn't need to put Riker in the Hathaway. He could have put him in the holodeck in a computer generated Hathaway bridge and accomplished the same thing all within the Enterprise. The story needed Riker in the Hathaway, not the tech level. Plus starfleet has things like the kobayashi maru, where it's all just computer simulated so it's clearly not an alien concept.

    In a 25th century environment wargames are obsolete.
    But that (and the doctor) are accidents that developed an own thought pattern. I don't think that works as a rule. If it would we'd soon have a new enemy for Klingons and Feds and even Borg to fight against together: Terk Cylons^^
    The game is full of photonic offiicers, and even the Doctor was given citizenship. Obviously it's not as uncommon as you want to make it out to be. :)
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    stf65 wrote: »
    Again, they're not actually fighting. They're not shooting real phasers. They're shooting computer generated phasers at each other. They can do that via radio and hologram. There's no reason they need to meet face-to-face in kerrat and do it.
    Why not? It would certainly help them to be able to do that. I mean, it's not like you're going to have the whole crew of a starship in a holodeck do to every battle simulation you want to do. That would either mean the starship has to do it when it's in port, or they can't do a complete battle simulation since people will need to still run the ship.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    protogoth wrote: »
    The holodeck is already part of Star Trek canon, or was there also no sense to Data RPing Sherlock Holmes, Captain Picard RPing Dixon Hill, Tom Paris RPing Captain Proton, Tasha Yar's Karate Dojo, "Calisthenics program of Lt. Worf," Will Riker practicing Jazz trombone, ... the list goes on and on, and notable in what I've already mentioned are Yar's Karate Dojo and Worf's Calisthenics Program, as allowing them to hone their hand-to-hand and melee combat skills respectively.

    Where did I say that the holodeck makes no sense??
    What I'm saying is - by playing STO, I, shpoks am already RP-ing as my in-game character. I'm here to play or RP in Star Trek. I don't need to play a chain of missions or whatever where my in-game character is RP-ing in a simulation that he is Sherlock Holmes and solving detective mysteries, if I want that I'd play a Sherlock Holmes game.
    protogoth wrote: »
    How does it not make sense? You're going to have to explain this claim. In the real world military, different companies of the same brigade engage in war games. If you study martial arts, you do spar with others who study with you in the same school (some forms even involve full contact sparring), others who are not your enemies in any real way. There were even simulated space battles between Starfleet vessels in TNG, using real ships in real space, but harmless weapons (or at least, they were supposed to be harmless).

    And here's the thing - in RL, I'd never kill or even hurt a living being. In a game, I'm playing (pretending) to fight & kill Klingons, in a game I don't need to be double pretending because my character is also pretending to kill Klingons when he's not, because of war games.
    It's a friggin' game after all, why can't I have an actual war in game?
    greyhame3 wrote: »
    Um...why doesn't it make sense in a game? That statement makes no sense.

    See above.
    HQroeLu.jpg
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    stf65 wrote: »
    3rd times a charm. You can have wargame battles via subspace and computer. You don't need to actually go and meet them to do it.

    Picard didn't need to put Riker in the Hathaway. He could have put him in the holodeck in a computer generated Hathaway bridge and accomplished the same thing all within the Enterprise. The story needed Riker in the Hathaway, not the tech level. Plus starfleet has things like the kobayashi maru, where it's all just computer simulated so it's clearly not an alien concept.

    In a 25th century environment wargames are obsolete.

    I got your point the first time.
    But war-games will never be obsolete.
    And the argument "that did only happen for story reason" might be an accurate statement but it is not a working argument since it HAPPENED.

    The thing is still: People behave differently.
    In a simulation you might decide to win the battle by ramming you ship into an enemy and you wouldn't even mind, you don't do that in war games.
    No matter how realistic a simulation is, as long as the contributing persons know its a simulation they will act differently.
    So war-games are CLOSER to the real battle then a simulation (the closest thing short of firing real ammunition), therefor an important part of training.

    And thats not something I make up.
    Today we have already very very accurate simulations for any kind of war machinery, be it tanks, ships or planes. And still we make war-games for exactly that reasons.
    By your logic Wargames would obsolete today, but they are not, and as long as people sit in those things they will not be. Ever.
    The game is full of photonic offiicers, and even the Doctor was given citizenship. Obviously it's not as uncommon as you want to make it out to be. :)

    They are still not created to be sentient beings, and still not the rule.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    I got your point the first time.
    But war-games will never be obsolete.
    And the argument "that did only happen for story reason" might be an accurate statement but it is not a working argument since it HAPPENED.

    The thing is still: People behave differently.
    In a simulation you might decide to win the battle by ramming you ship into an enemy and you wouldn't even mind, you don't do that in war games.
    No matter how realistic a simulation is, as long as the contributing persons know its a simulation they will act differently.
    So war-games are CLOSER to the real battle then a simulation (the closest thing short of firing real ammunition), therefor an important part of training.

    And thats not something I make up.
    Today we have already very very accurate simulations for any kind of war machinery, be it tanks, ships or planes. And still we make war-games for exactly that reasons.
    By your logic Wargames would obsolete today, but they are not, and as long as people sit in those things they will not be. Ever.
    I guess I need a 4th time.

    You can have fake battles between various captains all you want. But they NEVER NEED TO MEET. Get it? They can synch their computers up to each other from lightyears away via subspace and have holographic wargames where each uses whatever tactics they wish to use. They don't need to actually be flying within 10,000 km of each other to do this. One captain could be on Vulcan and the other on Andoria and they can do this. Captains aren't looking out their windows when they use the viewscreen. They're looking at a video projected from the outside. Thus whether the real ship is there or a holographic ship is there only in the computer banks is unimportant.

    This notion that 2 captians need to come to the same place, put their phasers on fake damage, and they fly around shooting each other isn't accurate to the tech level. It's an antiquated idea because our modern military isn't that advanced yet.

    They are still not created to be sentient beings, and still not the rule.
    Within the game they are.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    well why did they not do that with riker........ could have saved a whole EP to
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    daan2006 wrote: »
    well why did they not do that with riker........ could have saved a whole EP to
    Because the episode wasn't about the wargame. The episode was about the Ferengi, and diplomacy, deception, and being helpless. The wargame was just the reason to put everyone in that position. They could have just as easily have had the ship's warp core fail and Riker and LaForge out in a non-warp shuttle examining the ship when the Ferengi arrived and it would have made little difference to the episode.

    It would be a really stupid wargame to think that an outdated, destroyed, 80 year old scrapped ship can match a brand new galaxy class ship. No engineer in starfleet would be that stupid. :)
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited March 2014
    They did it in TOS as well when they were testing the M5 computer.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    stf65 wrote: »
    I guess I need a 4th time.

    You can have fake battles between various captains all you want. But they NEVER NEED TO MEET. Get it? They can synch their computers up to each other from lightyears away via subspace and have holographic wargames where each uses whatever tactics they wish to use. They don't need to actually be flying within 10,000 km of each other to do this. One captain could be on Vulcan and the other on Andoria and they can do this. Captains aren't looking out their windows when they use the viewscreen. They're looking at a video projected from the outside. Thus whether the real ship is there or a holographic ship is there only in the computer banks is unimportant.

    This notion that 2 captians need to come to the same place, put their phasers on fake damage, and they fly around shooting each other isn't accurate to the tech level. It's an antiquated idea because our modern military isn't that advanced yet.



    Within the game they are.

    I got you the first, second and third time.
    That doesn't make you right. I explained in detail WHY you are wrong in my last post. As someone who has taken part in "real" war-games several times. If you don't understand that I can't help you.
  • jonsillsjonsills Member Posts: 10,473 Arc User
    edited March 2014
    stf65 wrote: »
    You can have fake battles between various captains all you want. But they NEVER NEED TO MEET. Get it? They can synch their computers up to each other from lightyears away via subspace and have holographic wargames where each uses whatever tactics they wish to use. They don't need to actually be flying within 10,000 km of each other to do this. One captain could be on Vulcan and the other on Andoria and they can do this. Captains aren't looking out their windows when they use the viewscreen. They're looking at a video projected from the outside. Thus whether the real ship is there or a holographic ship is there only in the computer banks is unimportant.

    This notion that 2 captians need to come to the same place, put their phasers on fake damage, and they fly around shooting each other isn't accurate to the tech level. It's an antiquated idea because our modern military isn't that advanced yet.



    Within the game they are.
    Either that, or those PvP battles are holodeck simulations, with several different ships' holo-systems remotely synched, as you describe. It would look the same to us as players either way.

    To quote Spock, "A difference that makes no difference is no difference."
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  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    I got you the first, second and third time.
    That doesn't make you right. I explained in detail WHY you are wrong in my last post. As someone who has taken part in "real" war-games several times. If you don't understand that I can't help you.
    You didn't explain anything. Saying a real person does things a machine can't isn't explaining anything. Not when two real people can be involved in the conflict. Picard and Riker can be in 2 different ships next to each other, in the same ship in 2 different holodecks, or not even in the same star system and on different ships and still do the same conflict. They don't need to be together.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    jonsills wrote: »
    Either that, or those PvP battles are holodeck simulations, with several different ships' holo-systems remotely synched, as you describe. It would look the same to us as players either way.

    To quote Spock, "A difference that makes no difference is no difference."
    Technically isn't everything in the game just a holodeck simulation? :)
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    stf65 wrote: »
    Technically isn't everything in the game just a holodeck simulation? :)

    Did you even READ my post? Obviously not.

    Don't bother. You probably won't get it.

    Continue to life in your candy world where simulations can replace everything if you want to. If you're not willing to even read response I'm out.
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    Did you even READ my post? Obviously not.

    Don't bother. You probably won't get it.

    Continue to life in your candy world where simulations can replace everything if you want to. If you're not willing to even read response I'm out.
    I completely disagree with the point of your post. People behaving differently? Yes, of course they do. But whether they are in a holodeck or on the bridge of a ship, they still behave the same way. A klingons captain willing to ram you will do so whether a holodeck or a real ship. In trek you can pretend that fake is real. That's the whole reason for the holodecks.

    Anyway, good luck with whatever thread you go to next, so you're out of this one. :)
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
  • stf65stf65 Member Posts: 0 Arc User
    edited March 2014
    sonnikku wrote: »
    This is like the longest year ever.
    Like I said above, if cryptic advanced the date then people would just complain about why they didn't get a energy ribbon mission. Either way someone will complain.
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited March 2014
    sonnikku wrote: »
    This is like the longest year ever.

    I think Pluto has shorter years than STO.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    shpoks wrote: »
    And here's the thing - in RL, I'd never kill or even hurt a living being. In a game, I'm playing (pretending) to fight & kill Klingons, in a game I don't need to be double pretending because my character is also pretending to kill Klingons when he's not, because of war games.
    It's a friggin' game after all, why can't I have an actual war in game?

    This objection doesn't mean that what was said doesn't make sense, all it means is that you don't like it. It makes perfect sense for the lore. You not liking it is an entirely different matter.
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