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Cryptic, please take a look at the LANCE

mattjohnsonvamattjohnsonva Member Posts: 4,974 Arc User
edited March 2014 in Federation Discussion
Hey guys, I'm loving what you have done with the Galaxy Dreadnought, the wide beam lance is awesome, however there are still problems that are putting off a lot of players.

Main Lance

Extremely tiny arc that makes hitting a target a game of chance. Even with subspace jump+tractor it doesn't always hit and if just chasing a moving target I estimate the chance of a hit at about 1%. When you couple that to it's very long recharge time it more or less totally negates the main lance in any type of attack other than a decloak alpha.

Recharge Time

3 minutes, really? Come on guys, do you want us to use this or not? I mean what the hell is the point in giving us a powerful weapon that we can fire once in a typical Infected Space, perhaps twice?

Recharge should be no more than 1 minute.

POWER

I am happy with the power of the wide beam, however the double shot main lance is pretty lack lustre. I'd like to see an increase in damage output of around 30%, coupled with the accuracy improvements that should allow better crits.


So come on guys, work your magic on the lance, you have a lot of people using these ships now, unless you want to see them all go back to space dock it needs a little more Dev Love.

Thanks
Matt
Post edited by Unknown User on
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    3 mins is the standed time for a console power i like the other things u said about in ur post but there not changing it or it would of been in the so called re-boot
    gs9kwcxytstg.jpg
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    the Guramba's javelin's cooldown is much shorter (one minute) then the lance and actually hits reliably
    victoriasig_zps23c45368.jpg
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    IMHO for the 3 minute reload, the damage output for the lance should be equal to the thaloron pulse the scimitar has. Except it's just at one target in standard configuration. Instead it's a gimped phaser beam that doesn't do TRIBBLE for damage.
    afMSv4g.jpg
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    sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    I'm with Matt here. The standard Lance still needs a little TLC. Getting the C Store Galaxy X was all I could afford, and the only reason I have a fleet X is because I won a little raffle for a FSM in a friend's fleet. As much as I truly want to get the Galaxy Retrofit, that option is out right now because I can't afford to put money into the game to get that, and grinding several hundred thousand zen? No one is willing to put the time in with me in the Dyson Battlezone to grind that out...

    The Fleet X is an amazing ship, and it's my most powerful ship of all right now, but there's just this one minor issue. I don't wanna be teased by Guramba pilots for you guys forcing me and my ship to have less built-in Guramba than them.
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    dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited March 2014
    talonxv wrote: »
    IMHO for the 3 minute reload, the damage output for the lance should be equal to the thaloron pulse the scimitar has. Except it's just at one target in standard configuration. Instead it's a gimped phaser beam that doesn't do TRIBBLE for damage.

    Thalaron Pulse from the player flown Scimitar is s**t IMO. It hits NOWHERE near as high as the Wave Cannon Barrage from the Monbosh/S'Golth Escort. I run all the above said ships and it's not quite uncommon as a Tac player with cannon barrage to hit 250k+ to a single target, or up to 350k spread across up to 5 targets in the arc (That's up to 70-75k dmg per target).

    Only the NPC Scimitar's have the Thararon you speak of. I bought the Scimi 3 pack, used Thalaron a few times, laughed and took consoles off. Low overall damage, long charge up, too easy to miss. Sound alot like the Gal-X Lance? and yes, I know how to pilot, build and use my ships to their fullest potential. I would hope so, As I have pretty much every ship in the game and I thoroughly test each one.
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    erraberrab Member Posts: 1,428 Arc User
    edited March 2014
    wilbor2 wrote: »
    3 mins is the standed time for a console power i like the other things u said about in ur post but there not changing it or it would of been in the so called re-boot

    I agree with this.

    The players have been telling Cryptic for years that the Phaser lance is pure junk and the best that they could give us was the wider angle Sawed off version of it :(

    The main lance needs to have it chance to hit increased by 90% and its base damage boosted by 50% and its cool down should be closer to 2 minutes.

    I've never used the Grumba but the X's Phaser Lance cool down should match the Grumba's special attack cool down.

    The way the Lace is now its a gimmick at best and it was the main reason the ship was re- classed a Dreadnought.

    If the Lance is going to remain the junk that it is I say give the X the Cruiser Shield Command to compensate it for its loss.
    [SIGPIC][/SIGPIC]
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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited March 2014
    I would say trade the hangar (as in remove it) from the Galaxy X for a 20% accuracy boost on the lance is all that is needed.
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    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    Hey guys, I'm loving what you have done with the Galaxy Dreadnought, the wide beam lance is awesome, however there are still problems that are putting off a lot of players.

    Main Lance

    Extremely tiny arc that makes hitting a target a game of chance. Even with subspace jump+tractor it doesn't always hit and if just chasing a moving target I estimate the chance of a hit at about 1%. When you couple that to it's very long recharge time it more or less totally negates the main lance in any type of attack other than a decloak alpha.

    Recharge Time

    3 minutes, really? Come on guys, do you want us to use this or not? I mean what the hell is the point in giving us a powerful weapon that we can fire once in a typical Infected Space, perhaps twice?

    Recharge should be no more than 1 minute.

    POWER

    I am happy with the power of the wide beam, however the double shot main lance is pretty lack lustre. I'd like to see an increase in damage output of around 30%, coupled with the accuracy improvements that should allow better crits.


    So come on guys, work your magic on the lance, you have a lot of people using these ships now, unless you want to see them all go back to space dock it needs a little more Dev Love.

    Thanks
    Matt

    It isn't magic, it is recycling.

    We moved.

    MODERATORS: Thread moves and merges are in order.
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    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    I have been a proud Dread Captain for a long time and the feel to be a real Fed when commanding this vessel is awesome, even if it is really underpowered.
    But a skilled player can do the impossible in this iconic ship!
    Now when I saw the basic stats of the new Fleet version I was very disappointed...no...I was very angry!
    Wtf? No Lance improvements, an Ens universal, no Lcom tac, no better turn rate...only the saucer separation and the hangar bay...LOL!
    But the desire to own this beautiful creature was too strong and finally I can say that...I was wrong!
    The set bonus of the two consoles is notable and makes the Fleet Dread more tanky than ever and when fighting without the saucer the ship turns into an escort with the now effective Lance wide beam, while the hangar pets are an interesting addition.
    Still this is a difficult ship to master but the satisfaction is great when you realize to do the best to make it a powerful one!
    The Fleet version isn't a substantial improvement of the old Dread, IMHO is a new type of Dreadnought to master again.
    Now, I'm agree with Matt...the main Lance needs some love...less recharge time and more accuracy!
    You have to know Cryptic...once we were the few, the proud, the Fed Dread Captains!
    But now we are the many, the proud, the Fed Dread Captains...do the right thing, don't disappoint us, make the Fleet Dread the wonderful ship it must be!

    If you support the "fleet ship gold ammo monetizing gimmick" you are supporting the mentality that made the game fail its way into the lottery-supported pay-to-win business model it is now.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2014
    gpgtx wrote: »
    the Guramba's javelin's cooldown is much shorter (one minute) then the lance and actually hits reliably

    It is shorter, but setting the Javelin up (Siege Mode + Charge up) almost makes the ship come to a halt. Not exactly ideal esp. in today's game where near stationary targets = instadeath, most esp. in PVP.

    But yes, the Phaser Lance needs an accuracy boost and I'd support 2 ways going around it.

    Make it a Phaser version of the Javelin.
    or
    Keep current cooldown timer, increase accuracy & dmg of the Phaser Lance. Make it worthwhile of the long cooldown.

    I'm just dismayed that in Cryptic's feeble attempt to "fix" the Gal-X that they didn't really fix one of the main issues of the ship to begin with... the Phaser Lance.
    XzRTofz.gif
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    suzy32suzy32 Member Posts: 383 Arc User
    edited March 2014
    Lance cool down is ok. But it need some acc X2 or something like that





    http://sto-forum.perfectworld.com/showthread.php?t=590121
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    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    I'd like to keep this going, so if any more of you agree with my OP or have your own ideas let's list them here for the Devs to take a look at.

    Thanks for the feedback so far.

    We have at least 3 other recent threads between this section (fed shipyards) and builds/powers/game-mechanics:

    The first and second threads are still on these Federation Shipyards front page. The third is a copy of the first posted the builds/powers/game-mechanics section. #1/#3 have received unanimous support in favor of "putting a real weapon item on the dreadnought". There is even a request to do the same for the Bortas.

    TL;DR of the real-weapon-prosal (#1/#3)?

    Recycle the Andorian Escort's Kumari Phaser Wing Cannons item and modify it by replacing the animation with a beam and adjusting the powers/consoles/etc flagged on it.

    And as stated above, there is even support for putting a real weapon onto the Bortas for its autocannon.

    It works fairly well logically and leverages the synergy of cannon-item/cannon-console on the Andorian Escort onto the Dreadnought as a beam/beam-toggle and the Bortas as an autocannon/autocannon-console.

    The other alternative is to recycle the Guramba's lance mechanics and that would really just be a rehash of what we have now.

    MODERATORS: we have 4 threads now on this topic between at least 2 sections.

    edit, found a fourth thread, we have at least 5 now between 2 sections.
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    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    Thanks for that, yes Mods, perhaps a merge would be in order. In any case it shows that players would like some sort of improvement.

    Given how many people support something meaningful, yes. And given how attractive a "real gun" would make the ship?

    How many people who start RPing just to RP that one scene from AGT?

    Answer? "probably enough to be scary."
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Doesn't the Vesta have a tactical console thingie that gives it a big boom type weapon?

    And it's that on a 3 minute cooldown?
    [SIGPIC][/SIGPIC]
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    I mean...if I don't want to separate the ship during the combat it's like having only nine console mods available because the saucer one is completely useless.

    SHHHHH don't tell the Klingons, but the shotgun blast doesn't seem to miss...or at least has way better accuracy. But keep that a secret...Loose lips nerf ships.


    Another thing too is the drive section only has 100 crew, which means, in this messed up crew system, you get way better innate hull regen. :)
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    Doesn't the Vesta have a tactical console thingie that gives it a big boom type weapon?

    And it's that on a 3 minute cooldown?

    yeah you're right, and I think 3 mins is fine. I think the real issue is the guramba only has a 1 min cd on a similar ability.

    I would be for adding in the cloaking device to make a 3pc set to lower the cd of the lance. maybe knock off 30 secs? idk.
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    sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    projectfrontier, would you mind laying off the thread merge demands? I get it when you say it once, but out of several posts in this thread, you only failed to bring it up once. Unless you're spamming the TRIBBLE out of bluegeek, please, lay off. It's getting really annoying.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    It is shorter, but setting the Javelin up (Siege Mode + Charge up) almost makes the ship come to a halt. Not exactly ideal esp. in today's game where near stationary targets = instadeath, most esp. in PVP.

    But yes, the Phaser Lance needs an accuracy boost and I'd support 2 ways going around it.

    Make it a Phaser version of the Javelin.
    or
    Keep current cooldown timer, increase accuracy & dmg of the Phaser Lance. Make it worthwhile of the long cooldown.

    I'm just dismayed that in Cryptic's feeble attempt to "fix" the Gal-X that they didn't really fix one of the main issues of the ship to begin with... the Phaser Lance.

    i was actually unaware about the almost slowing to a halt on the javelin
    victoriasig_zps23c45368.jpg
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    gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    Doesn't the Vesta have a tactical console thingie that gives it a big boom type weapon?

    And it's that on a 3 minute cooldown?

    yes but the vesta hits and does more damage (even though it is damage over time instead of 2 hits)

    actually the vesta's deflector phaser is more like the AGT phaser cannon then the actual phaser lance is
    victoriasig_zps23c45368.jpg
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    dova25dova25 Member Posts: 475
    edited March 2014
    I got vaped by a lance in a c&h (i was in dyson destroyer having fleet shield ).It is true I was capturing a point having zero speed but nevertheless lance can do damage as it is
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