Are there any reputation items that specifically give bonuses to phasers?
(I know the CC Deflector gives some to all weapons, but I mean specific to phasers, like how some of the Romulan rep stuff does for plasma.)
I researched this a LOT and tried it out the last few weeks, so I can give some input:
The Counter-Command Multi-Conduit Energy Relay that you can get for free (a mission reward from "Surface Tension") is a great way to boost phaser, disruptor, radiation and and photon torpedo damage if you don't have the resources yet to invest in Vulnerability Locators from your Fleet Spire with the [+Pha] modifier. Currently it boosts phaser and disruptors by 13.1%, which in testing I found that it was a bigger increase in DPS than a blue Mk XII Phaser Relay. I determined that the reason it gives a higher damage boost despite being a lower percentage on the tooltip is because the CC relay starts calculating its damage AFTER a number of other modifiers are taken into account. A Phaser Relay adds the damage % to the base damage of the phaser without any mods. Of course, you can only have one equipped, so the rest of your tac consoles would have to be Phaser Relays or Vulnerability Locators (VL being best, obviously).
For an even stronger effect--and if you are lacking in good universal consoles and have a spot to spare--equip the Hydrodynamics Compensator from the CC reputation system WITH the CC energy relay from above. It boosts your phaser and disruptor damage an additional 7.5%. It's quite a substantial difference, I found, and I ran it until recently when I had to make room for some other consoles I recently acquired.
The Hydrodynamics Compensator is a decent console by itself too, since it boosts your engine an auxiliary power levels, increases turn rate and accuracy. It can be a good use of a slot if you find yourself hurting for useful consoles to fill up space on your ship.
Hei guys, i joined the channel yesterday night, i hope it will be fun as described in this thread Right now i'm setting up a space eng pve toon on a classic t5 excelsior with phaser beams and quantum torps, lvl53, no reps, no spec points, just mk xi blue equip so far :P and looking forward for a good isa run with you guys.
Cya!
As long as the Aux phasers look like normal phasers, they should be fine, and in regards to KDF, we don't really have battle nights, but we do have KDF runs.
Excellent. I think all my phaser, quantum, and photon fire looks good. The Vesta's a fun little boat, we'll have some good times together.
I researched this a LOT and tried it out the last few weeks, so I can give some input:
The Counter-Command Multi-Conduit Energy Relay that you can get for free (a mission reward from "Surface Tension") is a great way to boost phaser, disruptor, radiation and and photon torpedo damage if you don't have the resources yet to invest in Vulnerability Locators from your Fleet Spire with the [+Pha] modifier. Currently it boosts phaser and disruptors by 13.1%, which in testing I found that it was a bigger increase in DPS than a blue Mk XII Phaser Relay. I determined that the reason it gives a higher damage boost despite being a lower percentage on the tooltip is because the CC relay starts calculating its damage AFTER a number of other modifiers are taken into account. A Phaser Relay adds the damage % to the base damage of the phaser without any mods. Of course, you can only have one equipped, so the rest of your tac consoles would have to be Phaser Relays or Vulnerability Locators (VL being best, obviously).
For an even stronger effect--and if you are lacking in good universal consoles and have a spot to spare--equip the Hydrodynamics Compensator from the CC reputation system WITH the CC energy relay from above. It boosts your phaser and disruptor damage an additional 7.5%. It's quite a substantial difference, I found, and I ran it until recently when I had to make room for some other consoles I recently acquired.
The Hydrodynamics Compensator is a decent console by itself too, since it boosts your engine an auxiliary power levels, increases turn rate and accuracy. It can be a good use of a slot if you find yourself hurting for useful consoles to fill up space on your ship.
Good luck!
I just want to pop in and correct some things here:
This is nearly entirely correct, but the Counter-Command Multi-Conduit relay is just a normal tactical console that grants 13.1% bonus damage to phasers or disruptors. It is a cat 1 bonus, and works off the base weapon damage, same as other tactical consoles, weapon mods, weapon mark, skill points, and more things. This means that as a standalone, I wouldn't use the console.
The 2-set - the 7.5% bonus phaser damage - is in fact on a different level, and multiplies the sum of the effects of weapon mods, weapon mark, tactical consoles, skill points, and a few other things. This makes running the 2-set generally worth using the console.
Source: Here, and I just verified the console's state in-game.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Sorry for not having been on much lately (other then the 1.5 runs Monday), but a Saturday I came down with a virus, and yesterday (19th) was my birthday. Anyway, I'm nearing 60 on my main, only 1.5 levels to go!
Sounds good, actually adds some challenge and requiring team work to do Advanced STFs. Ripping through STFs in under 4 minutes does cause some game immersion loss.... Of course 6 beam arrays with FAW is not that much below the current meta...
Maybe limit every ship to no more than 2 of the same weapon.... 2 BA, 2 cannons, 2 turrets, 2 torpedoes etc...
Sounds good, actually adds some challenge and requiring team work to do Advanced STFs. Ripping through STFs in under 4 minutes does cause some game immersion loss.... Of course 6 beam arrays with FAW is not that much below the current meta...
Maybe limit every ship to no more than 2 of the same weapon.... 2 BA, 2 cannons, 2 turrets, 2 torpedoes etc...
My preferred layout is 1 BA and 3 torps fore & aft. I haven't tried that setup since DR but I planning to in the near future.
At present I am trying to push my canon build as far as I can with my MVAE. Currently it has 3 BA's 1 torp fore & 1 BA 2 torp aft and using the ol' FAW and TS with APB to see how high I can get MY dps up in my canon ship. It will be tailored more to doing the elite stuff really. Actually took into Breach elite and we made it to the last chamber but ran out of time. We lost one of our team mates but I believe if he was there also concentrate on the cores in the 2nd last phase we would've stood a REALLY good chance in finishing it....
When it comes to suggested layouts.. I really just go.. if you see/saw it... that's what we're going for. PERSONALLY the 1 BA 3 torp setup was really close IMO coupled with using BO & TS/HY. How I would LOVE to be able to use Surgical Strikes on all my ships as it looks REALLY good IMO.
DR has been different and has forced some of us to change our builds to meet the challenges they present... STB prior to DR was different but I try to just keep having fun whilst keeping it canon when possible.
I've been watching a lot of battle scenes and I really wish that could be translated to STO but it's hard to do sometimes.
Sorry for not having been on much lately (other then the 1.5 runs Monday), but a Saturday I came down with a virus, and yesterday (19th) was my birthday. Anyway, I'm nearing 60 on my main, only 1.5 levels to go!
Happy B-lated Bday Captain!
No need to apologize for not on... IRL is a real thing.. haha
I know it also doesn't help that we in different timezones.. sometimes when you or Reyan comes on it's late and I'm winding down but just ask and we'll pew pew something real quick haha.
Grats on nearing 60... that final push is brutal sometimes going thru an episode then having the meter go up like 1/4 haha.
No need to apologize for not on... IRL is a real thing.. haha
I know it also doesn't help that we in different timezones.. sometimes when you or Reyan comes on it's late and I'm winding down but just ask and we'll pew pew something real quick haha.
Grats on nearing 60... that final push is brutal sometimes going thru an episode then having the meter go up like 1/4 haha.
Hope to see you online soon Zacky! 07
Not only are timezones a problem, but in the middle of hte night, (when you are usually on) BT only gives me between 0.5 and 3 download speed, when in the day I get between 20 and 30.
I just want to pop in and correct some things here:
This is nearly entirely correct, but the Counter-Command Multi-Conduit relay is just a normal tactical console that grants 13.1% bonus damage to phasers or disruptors. It is a cat 1 bonus, and works off the base weapon damage, same as other tactical consoles, weapon mods, weapon mark, skill points, and more things. This means that as a standalone, I wouldn't use the console.
The 2-set - the 7.5% bonus phaser damage - is in fact on a different level, and multiplies the sum of the effects of weapon mods, weapon mark, tactical consoles, skill points, and a few other things. This makes running the 2-set generally worth using the console.
Source: Here, and I just verified the console's state in-game.
Thank you for popping in here! I always found it tough to evaluate how useful the Multi-Conduit Energy Relay, and the Counter Command Ordnance set in general, is for canon builds.
For Klingon and Romulan ships with (Bio-) Disruptors and (Bio-) Photons it seems like a no-brainer as you can get the 2-piece bonus by slotting both the torp and the heavy turret alone. Adding in the Relay benefits both, so you probably end up running the 3-piece set anyway. If it's beam boat running the Relay and the torp still gets you the bonus.
For Federation ships however the only way to get the bonus and stay true to canon is by slotting the Hydrodynamics Compensator in addition to the Relay.
So you give up a locator and a slot that could be used for a better universal console.
Using both consoles seems to be the optimal approach on cruisers if you don't have access to more expensive offensive consoles (tachyokinetic converter et al) and are using Photons in addition to Phasers. In that case the turn rate bonus from the Compensator actually adds to your damage as well, so there's some synergy.
On more nimble ships (or getting more turn through other means) and having access to Crit stacking (both Lobi consoles, all Tac BOFFs SROs) it doesn't look like it's really worth it, especially if not running Photons.
Sounds good, actually adds some challenge and requiring team work to do Advanced STFs. Ripping through STFs in under 4 minutes does cause some game immersion loss.... Of course 6 beam arrays with FAW is not that much below the current meta...
Maybe limit every ship to no more than 2 of the same weapon.... 2 BA, 2 cannons, 2 turrets, 2 torpedoes etc...
As Trizeo already said, some of us are trying to see how far we can push this, having elite content in mind. Limiting weapon choice is not the way to go, as it would make it hard to replicate canon looks. Before Delta Rising our system of just limiting the maximum DPS worked really well, so we'd most probably get back to this.
But so far our advanced runs seem to be pretty balanced. We some on the lower end, some on the higher end. I can't remember when we last DPSed our way through the content. We need teamplay and dedicated roles (CC, Probe Duties etc) in every run, even IF we bring a lot of DPS. So it seems fine to me for now.
My preferred layout is 1 BA and 3 torps fore & aft. I haven't tried that setup since DR but I planning to in the near future.
At present I am trying to push my canon build as far as I can with my MVAE. Currently it has 3 BA's 1 torp fore & 1 BA 2 torp aft and using the ol' FAW and TS with APB to see how high I can get MY dps up in my canon ship. It will be tailored more to doing the elite stuff really. Actually took into Breach elite and we made it to the last chamber but ran out of time. We lost one of our team mates but I believe if he was there also concentrate on the cores in the 2nd last phase we would've stood a REALLY good chance in finishing it....
When it comes to suggested layouts.. I really just go.. if you see/saw it... that's what we're going for. PERSONALLY the 1 BA 3 torp setup was really close IMO coupled with using BO & TS/HY. How I would LOVE to be able to use Surgical Strikes on all my ships as it looks REALLY good IMO.
DR has been different and has forced some of us to change our builds to meet the challenges they present... STB prior to DR was different but I try to just keep having fun whilst keeping it canon when possible.
I've been watching a lot of battle scenes and I really wish that could be translated to STO but it's hard to do sometimes.
Hope to see you in game 07
One BA fore and aft, rest torps is definitely the most show accurate loadout one can use!
With upgraded weapons an attack-running cruiser works for advanced content (and even better with a full team specced in command). It sure is ages behind spamming BFAW (even only 6), but that's what elite is supposed to be for: min/max.
But we had insanely well performing STB ships before, but we kept them in dock, so no reason to be concerned about that. Personally I'd love to get back to the Exeter, but I get one-shot all the time now
On a side-note: I'm online much less frequently now, due to a combination of real life duties, connection issues, and being fed-up by some decisions by whoever really makes the decisions concerning STO
Thank you for popping in here! I always found it tough to evaluate how useful the Multi-Conduit Energy Relay, and the Counter Command Ordnance set in general, is for canon builds.
For Klingon and Romulan ships with (Bio-) Disruptors and (Bio-) Photons it seems like a no-brainer as you can get the 2-piece bonus by slotting both the torp and the heavy turret alone. Adding in the Relay benefits both, so you probably end up running the 3-piece set anyway. If it's beam boat running the Relay and the torp still gets you the bonus.
For Federation ships however the only way to get the bonus and stay true to canon is by slotting the Hydrodynamics Compensator in addition to the Relay.
So you give up a locator and a slot that could be used for a better universal console.
Using both consoles seems to be the optimal approach on cruisers if you don't have access to more expensive offensive consoles (tachyokinetic converter et al) and are using Photons in addition to Phasers. In that case the turn rate bonus from the Compensator actually adds to your damage as well, so there's some synergy.
On more nimble ships (or getting more turn through other means) and having access to Crit stacking (both Lobi consoles, all Tac BOFFs SROs) it doesn't look like it's really worth it, especially if not running Photons.
I believe that high dps phaser/disruptor ships that don't use the turret still run the 2 console set. Especially if you're using photons, I would say that set is worth it, since in addition to being better than the locator for your energy, it provides nearly a full tac console for your photon torp - in essence, one of your engineering or sci consoles becomes a tac console for that torp. However, if you're using one of the rep torps, I'd just drop the hydrodynamic compensator. There's not generally going to be a point in anything past the 2-set, and the compensator is only really useful for the 2-set.
As Trizeo already said, some of us are trying to see how far we can push this, having elite content in mind. Limiting weapon choice is not the way to go, as it would make it hard to replicate canon looks. Before Delta Rising our system of just limiting the maximum DPS worked really well, so we'd most probably get back to this.
But so far our advanced runs seem to be pretty balanced. We some on the lower end, some on the higher end. I can't remember when we last DPSed our way through the content. We need teamplay and dedicated roles (CC, Probe Duties etc) in every run, even IF we bring a lot of DPS. So it seems fine to me for now.
Interesting. I hop on this thread from now and then because I'm on the forums to help, and you're a good bunch of people. So, just as an question for you guys - how much of a survivability problem do you all experience? As in, how useful (as opposed to a more dps focused ship or a control ship) would a tank be to you all? (If that question completely misses the point of this channel, I wholeheartedly apologise, and please let me know. I have no wish to offend anyone here or be an annoyance.)
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
I believe that high dps phaser/disruptor ships that don't use the turret still run the 2 console set. Especially if you're using photons, I would say that set is worth it, since in addition to being better than the locator for your energy, it provides nearly a full tac console for your photon torp - in essence, one of your engineering or sci consoles becomes a tac console for that torp. However, if you're using one of the rep torps, I'd just drop the hydrodynamic compensator. There's not generally going to be a point in anything past the 2-set, and the compensator is only really useful for the 2-set.
Interesting. I hop on this thread from now and then because I'm on the forums to help, and you're a good bunch of people. So, just as an question for you guys - how much of a survivability problem do you all experience? As in, how useful (as opposed to a more dps focused ship or a control ship) would a tank be to you all? (If that question completely misses the point of this channel, I wholeheartedly apologise, and please let me know. I have no wish to offend anyone here or be an annoyance.)
I would like to thank you for popping in and offering the help/info you have given. It's always nice having others give advice on how improve canon builds.
I have stated that myself and some are trying to see how far we can push canon builds with what STO has to offer. BUT I will stress for the most part it's NOT about having uber DPS. It's more about looking canon... that's it. Some will want to try to push the DPS some will just be happy with what they got... and that's ok. We play missions and if adjustments need to be made then so be it but more importantly it's about playing STO the ST way and having fun more than anything.
Playing STO like this is not for everyone but we welcome all who want to try it out to see if it's their cup of tea.
In asnwer to your questions... for me survivability has been ok.. I do blow up but sometimes there are times that I don't. When I take the aggro tho expect me to go boom! I know when Setek is in DPS mode he has trouble as well if there's no one to take the aggro from him.
Would a tank be welcomed?... YES! As long as it's canon of course Setek has asked at times we try the hard stuff if we have a dedicated tank...But ANY Captain.. ship.. or build is welcomed to STB.. we will work with what we have and.... well... PLAY STO like ST.
I thank you for your consideration but I don't think you have offended anyone here by your questions and I hope that you will pop into the channel and run some pew pewz with us.
I believe that high dps phaser/disruptor ships that don't use the turret still run the 2 console set. Especially if you're using photons, I would say that set is worth it, since in addition to being better than the locator for your energy, it provides nearly a full tac console for your photon torp - in essence, one of your engineering or sci consoles becomes a tac console for that torp. However, if you're using one of the rep torps, I'd just drop the hydrodynamic compensator. There's not generally going to be a point in anything past the 2-set, and the compensator is only really useful for the 2-set.
So it seems to be a go-tp console for canon builds, with photons anyway. And yeah, the 3 and 4 pice doesn't offer much.
Interesting. I hop on this thread from now and then because I'm on the forums to help, and you're a good bunch of people. So, just as an question for you guys - how much of a survivability problem do you all experience? As in, how useful (as opposed to a more dps focused ship or a control ship) would a tank be to you all? (If that question completely misses the point of this channel, I wholeheartedly apologise, and please let me know. I have no wish to offend anyone here or be an annoyance.)
Well, before Delta Rising I flew the Exeter as my main STB ship, which was totally feasible, as we have a LOT of cross healing. Furthermore most of the builds in the STB channel are heavy on the defensive side, but even going in guns blazing there's not enough damage-in to make a dedicated tank necessary in advanced. I fly the same ship in 30k that I fly in STB and I hardly get into trouble.
HOWEVER: For elite content the trinity of tank/debuff/DPS is huge in STB runs. I got kicked from the server last time we wanted to do Breach Elite, but what I heard they were close to completing it.
For Elite Content we definitely need dedicated Tanks, just as we need dedicated Crowd Control, it all depends on the mission.
We're just waiting for more Elite Content to be sure....
TRIZEO! Stop telling people that I blow up occasionally!
You couldn't have blown up more than I did in that Hive run tonight.
Reminds me of back in ~S9, when me and my friend Draxx used to run HSE all the time... We failed more than we won, and died so many times, but man, was it ever fun.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
You couldn't have blown up more than I did in that Hive run tonight.
Reminds me of back in ~S9, when me and my friend Draxx used to run HSE all the time... We failed more than we won, and died so many times, but man, was it ever fun.
I blew up more then you, my Atrox really wasn't made for that.
HOWEVER: For elite content the trinity of tank/debuff/DPS is huge in STB runs. I got kicked from the server last time we wanted to do Breach Elite, but what I heard they were close to completing it.
We were so close to completing that. We got to the main power core and had it down to 50% when the timer ran out. If there were no timer, it was guaranteed at that point.
It's completely doable. We need to bring out best and we need a dedicated tank. I forget when you got disconnected, but the cores in the subpower core room are ridiculously resilient compared to Advanced. We lost a lot of time there, taking out the Voth and then the cores.
Aren't the cores unshielded? It might actually be a good idea to bring a dedicated torpedoboat. Or more Vaadwaur Clusters.
I said it back when Delta Rising released and everyone was struggling with advanced: with enough experience and the right tactics and team composition we can even beat elite content in canon builds. Exciting to this happen
1st Thanks for this channel and all the fun it's been and will continue to be
2nd Elite completion in STB could maybe be a goal for this channel over the next few months? STB for me has always been a) running canon builds and b) showing what teamwork can really do in this game
2nd Elite completion in STB could maybe be a goal for this channel over the next few months? STB for me has always been a) running canon builds and b) showing what teamwork can really do in this game
Only a matter of time. I just did 45k in my STB Galaxy oO
I'll love my TRIBBLE off if I get into the 50k Channel with an STB build
What I want to say: Whatever HP numbers they'll throw at us in Elite content: we'll be able to get enough and we'll can fill the rest with teamwork!
Woke up to an unexpected shutdown message on my PC this morning and found the fan on my video card stopped working again. Giving it a good cleaning it like I did the last time this was an issue hasn't helped, so I've ordered a replacement heatsink. Unfortunately, the one I chose only had a slow 8 to 15 day shipping option, so it's going to be a while before I can get back on STO. (Thursday is going to be torture, let me tell you...) My experience is that these estimates are usually wrong and I get things sooner than the minimum, but watch that not be the case this time.
Just wanted to keep everyone informed -- I mentioned this in chat earlier but I don't know if the message got around. You might see me pop on from time to time to refine my dilithium, but that's about all I'll be able to do until the replacement arrives.
Woke up to an unexpected shutdown message on my PC this morning and found the fan on my video card stopped working again. Giving it a good cleaning it like I did the last time this was an issue hasn't helped, so I've ordered a replacement heatsink. Unfortunately, the one I chose only had a slow 8 to 15 day shipping option, so it's going to be a while before I can get back on STO. (Thursday is going to be torture, let me tell you...) My experience is that these estimates are usually wrong and I get things sooner than the minimum, but watch that not be the case this time.
Just wanted to keep everyone informed -- I mentioned this in chat earlier but I don't know if the message got around. You might see me pop on from time to time to refine my dilithium, but that's about all I'll be able to do until the replacement arrives.
Sorry to hear about your PC... I do hope that you get it sooner than later.... there's always your brothers computer hahaa...JK!
Last night we did a GtGA and both optionals with 46 ships saved... best one I've been in yet! for the 2nd optional we JUST killed the last ship at the last second haha!
Felt really good about that... good enough to see if the group I was in was willing to try HSA. And in true STB fashion all the Captains said yes.
Since DR I've been able to complete it with a group from STB and have been itching to try it for some time. Well soon as I hit the first tac cube.. I forgot about the tac beam buff.. and yeah.. more than half the time I was flying without shields and or dead
We were able to clear about 90% of the cubes/spheres and just had like 2 cubes left over but even staying in until the timer ran out we didn't have enough time to kill the leftovers.
It was a good effort/run and I wanted o thank Captains Jonathon, Solomon, Gallen & Blaze for trying it with me and for the previous GtGA run.
Tonight we for some good ol STB fun we will be hitting up KSF and SB24 and whatever else we can do in our low tier ships... Jonathon mentioned he missed those runs so we said... let's do it tomorrow... so this is an open invitation to anyone to join in on this and STB it up!
All I have for now.. Kin, hope to see you back online soon! 07
Sorry to hear about your PC... I do hope that you get it sooner than later.... there's always your brothers computer hahaa...JK!
Heh, I wasn't going to ask, but he actually tells me this morning that we can just take turns playing the events when that starts, so I guess I won't be missing too much.
Anyway, that order hadn't processed yet, so I just canceled it and put in another. Paid more than I wanted for this one, totally overdoing it for my card, but I could get 3-day shipping on it, so hopefully I'll be back up and running by Friday, if it ships out today.
Comments
I researched this a LOT and tried it out the last few weeks, so I can give some input:
The Counter-Command Multi-Conduit Energy Relay that you can get for free (a mission reward from "Surface Tension") is a great way to boost phaser, disruptor, radiation and and photon torpedo damage if you don't have the resources yet to invest in Vulnerability Locators from your Fleet Spire with the [+Pha] modifier. Currently it boosts phaser and disruptors by 13.1%, which in testing I found that it was a bigger increase in DPS than a blue Mk XII Phaser Relay. I determined that the reason it gives a higher damage boost despite being a lower percentage on the tooltip is because the CC relay starts calculating its damage AFTER a number of other modifiers are taken into account. A Phaser Relay adds the damage % to the base damage of the phaser without any mods. Of course, you can only have one equipped, so the rest of your tac consoles would have to be Phaser Relays or Vulnerability Locators (VL being best, obviously).
For an even stronger effect--and if you are lacking in good universal consoles and have a spot to spare--equip the Hydrodynamics Compensator from the CC reputation system WITH the CC energy relay from above. It boosts your phaser and disruptor damage an additional 7.5%. It's quite a substantial difference, I found, and I ran it until recently when I had to make room for some other consoles I recently acquired.
The Hydrodynamics Compensator is a decent console by itself too, since it boosts your engine an auxiliary power levels, increases turn rate and accuracy. It can be a good use of a slot if you find yourself hurting for useful consoles to fill up space on your ship.
Good luck!
Cya!
Excellent. I think all my phaser, quantum, and photon fire looks good. The Vesta's a fun little boat, we'll have some good times together.
I just want to pop in and correct some things here:
This is nearly entirely correct, but the Counter-Command Multi-Conduit relay is just a normal tactical console that grants 13.1% bonus damage to phasers or disruptors. It is a cat 1 bonus, and works off the base weapon damage, same as other tactical consoles, weapon mods, weapon mark, skill points, and more things. This means that as a standalone, I wouldn't use the console.
The 2-set - the 7.5% bonus phaser damage - is in fact on a different level, and multiplies the sum of the effects of weapon mods, weapon mark, tactical consoles, skill points, and a few other things. This makes running the 2-set generally worth using the console.
Source: Here, and I just verified the console's state in-game.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I actually like Delta Rising.
Maybe limit every ship to no more than 2 of the same weapon.... 2 BA, 2 cannons, 2 turrets, 2 torpedoes etc...
My preferred layout is 1 BA and 3 torps fore & aft. I haven't tried that setup since DR but I planning to in the near future.
At present I am trying to push my canon build as far as I can with my MVAE. Currently it has 3 BA's 1 torp fore & 1 BA 2 torp aft and using the ol' FAW and TS with APB to see how high I can get MY dps up in my canon ship. It will be tailored more to doing the elite stuff really. Actually took into Breach elite and we made it to the last chamber but ran out of time. We lost one of our team mates but I believe if he was there also concentrate on the cores in the 2nd last phase we would've stood a REALLY good chance in finishing it....
When it comes to suggested layouts.. I really just go.. if you see/saw it... that's what we're going for. PERSONALLY the 1 BA 3 torp setup was really close IMO coupled with using BO & TS/HY. How I would LOVE to be able to use Surgical Strikes on all my ships as it looks REALLY good IMO.
DR has been different and has forced some of us to change our builds to meet the challenges they present... STB prior to DR was different but I try to just keep having fun whilst keeping it canon when possible.
I've been watching a lot of battle scenes and I really wish that could be translated to STO but it's hard to do sometimes.
Hope to see you in game 07
Happy B-lated Bday Captain!
No need to apologize for not on... IRL is a real thing.. haha
I know it also doesn't help that we in different timezones.. sometimes when you or Reyan comes on it's late and I'm winding down but just ask and we'll pew pew something real quick haha.
Grats on nearing 60... that final push is brutal sometimes going thru an episode then having the meter go up like 1/4 haha.
Hope to see you online soon Zacky! 07
Not only are timezones a problem, but in the middle of hte night, (when you are usually on) BT only gives me between 0.5 and 3 download speed, when in the day I get between 20 and 30.
I actually like Delta Rising.
Thank you for popping in here! I always found it tough to evaluate how useful the Multi-Conduit Energy Relay, and the Counter Command Ordnance set in general, is for canon builds.
For Klingon and Romulan ships with (Bio-) Disruptors and (Bio-) Photons it seems like a no-brainer as you can get the 2-piece bonus by slotting both the torp and the heavy turret alone. Adding in the Relay benefits both, so you probably end up running the 3-piece set anyway. If it's beam boat running the Relay and the torp still gets you the bonus.
For Federation ships however the only way to get the bonus and stay true to canon is by slotting the Hydrodynamics Compensator in addition to the Relay.
So you give up a locator and a slot that could be used for a better universal console.
Using both consoles seems to be the optimal approach on cruisers if you don't have access to more expensive offensive consoles (tachyokinetic converter et al) and are using Photons in addition to Phasers. In that case the turn rate bonus from the Compensator actually adds to your damage as well, so there's some synergy.
On more nimble ships (or getting more turn through other means) and having access to Crit stacking (both Lobi consoles, all Tac BOFFs SROs) it doesn't look like it's really worth it, especially if not running Photons.
As Trizeo already said, some of us are trying to see how far we can push this, having elite content in mind. Limiting weapon choice is not the way to go, as it would make it hard to replicate canon looks. Before Delta Rising our system of just limiting the maximum DPS worked really well, so we'd most probably get back to this.
But so far our advanced runs seem to be pretty balanced. We some on the lower end, some on the higher end. I can't remember when we last DPSed our way through the content. We need teamplay and dedicated roles (CC, Probe Duties etc) in every run, even IF we bring a lot of DPS. So it seems fine to me for now.
One BA fore and aft, rest torps is definitely the most show accurate loadout one can use!
With upgraded weapons an attack-running cruiser works for advanced content (and even better with a full team specced in command). It sure is ages behind spamming BFAW (even only 6), but that's what elite is supposed to be for: min/max.
But we had insanely well performing STB ships before, but we kept them in dock, so no reason to be concerned about that. Personally I'd love to get back to the Exeter, but I get one-shot all the time now
On a side-note: I'm online much less frequently now, due to a combination of real life duties, connection issues, and being fed-up by some decisions by whoever really makes the decisions concerning STO
I believe that high dps phaser/disruptor ships that don't use the turret still run the 2 console set. Especially if you're using photons, I would say that set is worth it, since in addition to being better than the locator for your energy, it provides nearly a full tac console for your photon torp - in essence, one of your engineering or sci consoles becomes a tac console for that torp. However, if you're using one of the rep torps, I'd just drop the hydrodynamic compensator. There's not generally going to be a point in anything past the 2-set, and the compensator is only really useful for the 2-set.
Interesting. I hop on this thread from now and then because I'm on the forums to help, and you're a good bunch of people. So, just as an question for you guys - how much of a survivability problem do you all experience? As in, how useful (as opposed to a more dps focused ship or a control ship) would a tank be to you all? (If that question completely misses the point of this channel, I wholeheartedly apologise, and please let me know. I have no wish to offend anyone here or be an annoyance.)
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I would like to thank you for popping in and offering the help/info you have given. It's always nice having others give advice on how improve canon builds.
I have stated that myself and some are trying to see how far we can push canon builds with what STO has to offer. BUT I will stress for the most part it's NOT about having uber DPS. It's more about looking canon... that's it. Some will want to try to push the DPS some will just be happy with what they got... and that's ok. We play missions and if adjustments need to be made then so be it but more importantly it's about playing STO the ST way and having fun more than anything.
Playing STO like this is not for everyone but we welcome all who want to try it out to see if it's their cup of tea.
In asnwer to your questions... for me survivability has been ok.. I do blow up but sometimes there are times that I don't. When I take the aggro tho expect me to go boom! I know when Setek is in DPS mode he has trouble as well if there's no one to take the aggro from him.
Would a tank be welcomed?... YES! As long as it's canon of course Setek has asked at times we try the hard stuff if we have a dedicated tank...But ANY Captain.. ship.. or build is welcomed to STB.. we will work with what we have and.... well... PLAY STO like ST.
I thank you for your consideration but I don't think you have offended anyone here by your questions and I hope that you will pop into the channel and run some pew pewz with us.
TC 07
Well, before Delta Rising I flew the Exeter as my main STB ship, which was totally feasible, as we have a LOT of cross healing. Furthermore most of the builds in the STB channel are heavy on the defensive side, but even going in guns blazing there's not enough damage-in to make a dedicated tank necessary in advanced. I fly the same ship in 30k that I fly in STB and I hardly get into trouble.
HOWEVER: For elite content the trinity of tank/debuff/DPS is huge in STB runs. I got kicked from the server last time we wanted to do Breach Elite, but what I heard they were close to completing it.
For Elite Content we definitely need dedicated Tanks, just as we need dedicated Crowd Control, it all depends on the mission.
We're just waiting for more Elite Content to be sure....
Yeah, that's my job!
I actually like Delta Rising.
You couldn't have blown up more than I did in that Hive run tonight.
Reminds me of back in ~S9, when me and my friend Draxx used to run HSE all the time... We failed more than we won, and died so many times, but man, was it ever fun.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I blew up more then you, my Atrox really wasn't made for that.
I actually like Delta Rising.
We were so close to completing that. We got to the main power core and had it down to 50% when the timer ran out. If there were no timer, it was guaranteed at that point.
It's completely doable. We need to bring out best and we need a dedicated tank. I forget when you got disconnected, but the cores in the subpower core room are ridiculously resilient compared to Advanced. We lost a lot of time there, taking out the Voth and then the cores.
I said it back when Delta Rising released and everyone was struggling with advanced: with enough experience and the right tactics and team composition we can even beat elite content in canon builds. Exciting to this happen
2nd Elite completion in STB could maybe be a goal for this channel over the next few months? STB for me has always been a) running canon builds and b) showing what teamwork can really do in this game
All for now.
+1!
Only a matter of time. I just did 45k in my STB Galaxy oO
I'll love my TRIBBLE off if I get into the 50k Channel with an STB build
What I want to say: Whatever HP numbers they'll throw at us in Elite content: we'll be able to get enough and we'll can fill the rest with teamwork!
Just wanted to keep everyone informed -- I mentioned this in chat earlier but I don't know if the message got around. You might see me pop on from time to time to refine my dilithium, but that's about all I'll be able to do until the replacement arrives.
Sorry to hear about your PC... I do hope that you get it sooner than later.... there's always your brothers computer hahaa...JK!
Last night we did a GtGA and both optionals with 46 ships saved... best one I've been in yet! for the 2nd optional we JUST killed the last ship at the last second haha!
Felt really good about that... good enough to see if the group I was in was willing to try HSA. And in true STB fashion all the Captains said yes.
Since DR I've been able to complete it with a group from STB and have been itching to try it for some time. Well soon as I hit the first tac cube.. I forgot about the tac beam buff.. and yeah.. more than half the time I was flying without shields and or dead
We were able to clear about 90% of the cubes/spheres and just had like 2 cubes left over but even staying in until the timer ran out we didn't have enough time to kill the leftovers.
It was a good effort/run and I wanted o thank Captains Jonathon, Solomon, Gallen & Blaze for trying it with me and for the previous GtGA run.
Tonight we for some good ol STB fun we will be hitting up KSF and SB24 and whatever else we can do in our low tier ships... Jonathon mentioned he missed those runs so we said... let's do it tomorrow... so this is an open invitation to anyone to join in on this and STB it up!
All I have for now.. Kin, hope to see you back online soon! 07
Heh, I wasn't going to ask, but he actually tells me this morning that we can just take turns playing the events when that starts, so I guess I won't be missing too much.
Anyway, that order hadn't processed yet, so I just canceled it and put in another. Paid more than I wanted for this one, totally overdoing it for my card, but I could get 3-day shipping on it, so hopefully I'll be back up and running by Friday, if it ships out today.
My character Tsin'xing
My character Tsin'xing
And welcome to the new forums STB-Thread!
I actually like Delta Rising.