Did they not say once we have T6 ships they would introduce the Typhoon?
They said they would 'consider' it at that point.
I hope they're keeping the Typhoon in mind, because it would be an automatic buy for me. It's clear that there is a large group of players that want T6 with that 'cannon Star Trek' look and the Typhoon is the perfect ship to fit this role. You have the Guardian already which has an Engineering Focus. The Typhoon is a Battleship, it would be the perfect Tactically oriented T6 Fed Ship.
About the only thing, at this point, that with get my original character out of his Odyssey, is a Jupiter It would be a fitting ride when he reaches level sixty.
I support a proper Federation battleship in the form of the Typhoon. Either a 5/4 or 5/5 weapon loadout at the cost of good shield healing Boff abilities, or maybe just fixed (unremovable) Dual Quantum torpedo launchers (one fore and one aft) and retain a standard 4/4 loadout.
I also strongly support a Tier 6 Federation Jupiter-class Refit 3 pack; just so every Fed player can have one of the slowest, tankiest, and massive Federation ship class available in-game. Damn the torpedoes (and turn rates); full speed ahead.
My own expectations, though I just care about getting the Jupiters at all.
Jupiter Cannon Broadside - Tac-Oriented - Fused Left and Right Dual Hvy cannons (only covering a 175 side field) on the Fore with 3 remaining Fore weapon mounts and Fused Left and Right Dual Cannons on the Aft with 2 remaining Aft weapon mounts. 1 Federation Fighter-only Hangar Bay. Jupiter-exclusive Universal Console - Cannon: Fire at Will III (same CD as fully upgraded Beam: Fire at Will III).
Jupiter Super Carrier - Sci-Oriented- 3 hangars capable of launching Defiant "Frigate" pets, with a standard 3/3 Fore/Aft weapon setup. Jupiter-exclusive Universal Console - Emergency Reserve Scramble - Allows emergency deployment of up to 3 extra Frigates or 6 extra Fighters (1 Frigate or 2 Fighters based on equipped hangar pets) which remain in combat for a minute before returning to the carrier. Adds an additional 30 seconds to regular hangar bay launching CD upon return of the extra ships.
Jupiter Siege Dreadnought - Eng-Oriented - Mounts a long range siege cannon (10 second charge, 5 degree or less firing arc limit, 20-25 km range, capable of piercing ships along the narrow path, AoE optional, 2-3 minute CD) as a fused Fore weapon with 2 more Fore weapon slots and 3 Aft weapon slots. One fighter/frigate hangar bay. Jupiter-exclusive Universal Console - Phaser+Torpedo Point Defense. Prioritizes Targettable projectiles/mines, fighter/frigate pets, and deployed special equipment (Web Mine Nodes, Deployed Turrets) within range.
Console Boost Set 2: Slightly Increased Turn speed (mainly for better broadsiding or centering the siege cannon) and additional Hull Strength
Console Boost Set 3: Increased Resistance to Kinetic and Energy Damage and 30 second extended Cannon:FaWIII and Emergency Reserve Scramble.
About the only thing, at this point, that with get my original character out of his Odyssey, is a Jupiter It would be a fitting ride when he reaches level sixty.
i must admit i adore my Odssey, but i would probably buy a operations orientated Jupiter.
:eek:
"It appears we have lost our sex appeal, captain."- Tuvok
Well T6 ships is finally here yet no Typhoon, i am sure they said they would add it when they ever added T6 ships, i really was expecting one on launch of Delta, sadly we got nothing.
If it is a no why on earth cant a Dev at least post to say it is a no or even a maybe.
I also support the Typhoon and Jupiter class vessels. Maybe one would be nice to have come with those starboard and port mounted weapon slots we were talking about around the Kumari escort release. Would be cool to have some true broadside builds in a battleship.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
Well, this is depressing. I thought this was a new thread recently created and signed in just to joined to say that I also want the Jupiter and Typhoon class ships.
This is kind of a necro thread that keeps getting life support, I do support seeing the Typhoon getting beefed up and brought in as a player ship especially now that we have the new levels, the Jupiter however, I'm sorry but unless it get's a serious facelift I just can't see it, the design looks too much like an ugly kitbash, but that's just my opinion, however there is nothing about either of these ships that would be game breaking giving them to the players, we already crossed that line when we allowed huge ships like the Romulan Scimitar.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
This is kind of a necro thread that keeps getting life support, I do support seeing the Typhoon getting beefed up and brought in as a player ship especially now that we have the new levels, the Jupiter however, I'm sorry but unless it get's a serious facelift I just can't see it, the design looks too much like an ugly kitbash, but that's just my opinion, however there is nothing about either of these ships that would be game breaking giving them to the players, we already crossed that line when we allowed huge ships like the Romulan Scimitar.
Well, the Jupiter is not even that big compared to what is already available to players. The Odyssey and the Klingon carriers easily rival it in size and volume and most Romulan Ships are a lot bigger than their contemporary counterparts from the other factions anyway. So that's no big deal here.
I happen to find the design itself not so bad, it's just that the actual ingame model could be a lot better. Part of it comes from it's kitbashed nature, sure, but most striking to me is the bland and flat underside of it's saucer ... and the use of those resized Olympic nacelles. Otherwise I like it a lot, especially it's arrow shaped side view.
For me, Starfleet ship designs were always simple and utilitarian yet elegant in shape. Both the Typhoon and the Jupiter seem to be the perfect design candidates to actually honor that design principle in STO, at least in my opinion.
C'mon Cryptic, the Typhoon Battleship is the most aggressive and badass looking ship in the entire Starfleet. How could it not be playable!?
And don't forget about the Jupiter and the Balaur and every other awesome NPC ship that absolutely deserves to be playable!
C'mon Cryptic, we know you can do it!
This is kind of a necro thread that keeps getting life support, I do support seeing the Typhoon getting beefed up and brought in as a player ship especially now that we have the new levels, the Jupiter however, I'm sorry but unless it get's a serious facelift I just can't see it, the design looks too much like an ugly kitbash, but that's just my opinion, however there is nothing about either of these ships that would be game breaking giving them to the players, we already crossed that line when we allowed huge ships like the Romulan Scimitar.
Have to disagree with you mate. Peeps keep coming to this thread to give a thumbs up for the Typhoon and/or Jupiter, and if the good old mods say it's a Zombie and shoot it with a shotgun, will create a new one. To us long term players, the Typhoon and Jupiter becoming playable is indeed ground breaking. Of course both models will have a nice little facelift, and yes I want a big fat ship that's comparable to the Klingon Vo'Quv, Jem'Hardar Dreadnought Carrier, and to the Tholian Tarantula.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Well, the Jupiter is not even that big compared to what is already available to players. The Odyssey and the Klingon carriers easily rival it in size and volume and most Romulan Ships are a lot bigger than their contemporary counterparts from the other factions anyway. So that's no big deal here.
Frankly I dislike the typhoon (at best it's decent... I guess it could be viable with an art pass).
The Jupiter I simply loathe. Since the first time I saw it (years ago) I thought it was a terrible design, that is both uninspired, ill fitting the federation style and likely quite stupid from an engineering standpoint.
It would make a modicum of sense if it was like a very heavy carrier and it had flight decks under the humungous saucer instead of the huge deflector dish...
But it will would be ugly and badly designed:
The length and profile seem to favour a broadsiding approach however that exposes the extremely flimsly looking nacelles. The placement of the saucer and main hull also means that any phaser array on the hull wouldn't be able to fire adequately to targets just barely "higher" than the ship. The same union point between main hull and saucer is a huge stress point structurally speaking, and you don't want those in a battleship.
The huge main deflector is pointless, it's not like shields are projected from there, so the rationale behind the design is baffling at best.
The elevated "bridge" on the saucer is another glaring weakspot. You could probably ignore this if it weren't also incredibly ugly and increasing the impression of driving a double decker bus rather than a space battleship.
Jupiter is as long as the Scimitar, at 1500 meters. Odyssey is only 1000 meters.
Of course, if you only count the Scimitar's body, Jupiter is more massive (and theoretically should have more crew).
Heck even then, in what way does this constitute a problem? As you noted yourself, Romulan ships occupy a lot more space in the game by sheer wingspan alone. A bunch of Jupiters would never make navigating Sector space a nuisance, unlike those dozens of Scimitars we are seeing literally everwhere in the game ...
Besides I question the accuracy of those images you linked. For one, unlike the other Ships, the shots of the Typhoon and Jupiter are not orthographic in nature making an accurate comparison and measurement of length impossible. So yeah, I can park my Odyssey next to the Jupiter in Gamma Orionis and depending on the field of view I did set for ingame camera, I get differing results.
And in some earlier Threads Tacofangs already stated that some ships differ from their predefined size from the series' and films, meaning the only way to acurately measure the size of that thing is to either rip the model from the game or ask a dev who is friendly enough to take the time to compare the source models themselves ...
C'mon Cryptic, the Typhoon Battleship is the most aggressive and badass looking ship in the entire Starfleet. How could it not be playable!?
And don't forget about the Jupiter and the Balaur and every other awesome NPC ship that absolutely deserves to be playable!
C'mon Cryptic, we know you can do it!
Besides I question the accuracy of those images you linked. For one, unlike the other Ships, the shots of the Typhoon and Jupiter are not orthographic in nature making an accurate comparison and measurement of length impossible.
Neither is the oddy. I created the charts. most of the images are take from lining the physical ingame models up in the foundry and using Demorecord to fine a common frame of reference and move along them.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
On this ship the feds want over 12 fore weapons and 12 aft
turn rate same as a bop
hull six times that of an oddysey
8 tac consoles
8 sci consoles
10 engineering
they also want a enhanced phasic battlecloak
added special button to kill all npcs on map
all beams that are placed on ship are converted to omi directional beams...
with 4 hanger bays on that ship too.
You forgot the 5 universal Commander BoFF slots... :P
But seriously, i don't get the point of your post... Nobody here asked for a Starfleet Scimitar or something, we just want to see those designs playable
Comments
They said they would 'consider' it at that point.
I hope they're keeping the Typhoon in mind, because it would be an automatic buy for me. It's clear that there is a large group of players that want T6 with that 'cannon Star Trek' look and the Typhoon is the perfect ship to fit this role. You have the Guardian already which has an Engineering Focus. The Typhoon is a Battleship, it would be the perfect Tactically oriented T6 Fed Ship.
C'mon Cryptic.. take my money!
More starships is more starships. And we all love starships.
Especially that Typhoon... It could have some lovely variants...
Indeed...I could've SWORN I saw a Jupiter somewhere where it hadn't been before....
*cues X-Files theme*
I also strongly support a Tier 6 Federation Jupiter-class Refit 3 pack; just so every Fed player can have one of the slowest, tankiest, and massive Federation ship class available in-game. Damn the torpedoes (and turn rates); full speed ahead.
My own expectations, though I just care about getting the Jupiters at all.
Jupiter Cannon Broadside - Tac-Oriented - Fused Left and Right Dual Hvy cannons (only covering a 175 side field) on the Fore with 3 remaining Fore weapon mounts and Fused Left and Right Dual Cannons on the Aft with 2 remaining Aft weapon mounts. 1 Federation Fighter-only Hangar Bay. Jupiter-exclusive Universal Console - Cannon: Fire at Will III (same CD as fully upgraded Beam: Fire at Will III).
Jupiter Super Carrier - Sci-Oriented- 3 hangars capable of launching Defiant "Frigate" pets, with a standard 3/3 Fore/Aft weapon setup. Jupiter-exclusive Universal Console - Emergency Reserve Scramble - Allows emergency deployment of up to 3 extra Frigates or 6 extra Fighters (1 Frigate or 2 Fighters based on equipped hangar pets) which remain in combat for a minute before returning to the carrier. Adds an additional 30 seconds to regular hangar bay launching CD upon return of the extra ships.
Jupiter Siege Dreadnought - Eng-Oriented - Mounts a long range siege cannon (10 second charge, 5 degree or less firing arc limit, 20-25 km range, capable of piercing ships along the narrow path, AoE optional, 2-3 minute CD) as a fused Fore weapon with 2 more Fore weapon slots and 3 Aft weapon slots. One fighter/frigate hangar bay. Jupiter-exclusive Universal Console - Phaser+Torpedo Point Defense. Prioritizes Targettable projectiles/mines, fighter/frigate pets, and deployed special equipment (Web Mine Nodes, Deployed Turrets) within range.
Console Boost Set 2: Slightly Increased Turn speed (mainly for better broadsiding or centering the siege cannon) and additional Hull Strength
Console Boost Set 3: Increased Resistance to Kinetic and Energy Damage and 30 second extended Cannon:FaWIII and Emergency Reserve Scramble.
Please Cryptic? Feds needs massive ships too.
There is something wrong with that sentence. Give it to us now!
:eek:
"It appears we have lost our sex appeal, captain."- Tuvok
If it is a no why on earth cant a Dev at least post to say it is a no or even a maybe.
I AM THE SWORD OF THE RIGHTOUS!
Well, the Jupiter is not even that big compared to what is already available to players. The Odyssey and the Klingon carriers easily rival it in size and volume and most Romulan Ships are a lot bigger than their contemporary counterparts from the other factions anyway. So that's no big deal here.
I happen to find the design itself not so bad, it's just that the actual ingame model could be a lot better. Part of it comes from it's kitbashed nature, sure, but most striking to me is the bland and flat underside of it's saucer ... and the use of those resized Olympic nacelles. Otherwise I like it a lot, especially it's arrow shaped side view.
For me, Starfleet ship designs were always simple and utilitarian yet elegant in shape. Both the Typhoon and the Jupiter seem to be the perfect design candidates to actually honor that design principle in STO, at least in my opinion.
And don't forget about the Jupiter and the Balaur and every other awesome NPC ship that absolutely deserves to be playable!
C'mon Cryptic, we know you can do it!
Have to disagree with you mate. Peeps keep coming to this thread to give a thumbs up for the Typhoon and/or Jupiter, and if the good old mods say it's a Zombie and shoot it with a shotgun, will create a new one. To us long term players, the Typhoon and Jupiter becoming playable is indeed ground breaking. Of course both models will have a nice little facelift, and yes I want a big fat ship that's comparable to the Klingon Vo'Quv, Jem'Hardar Dreadnought Carrier, and to the Tholian Tarantula.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
I'd like to point you to:
http://hydra-media.cursecdn.com/sto.gamepedia.com/9/9f/FED_Size_Chart_1.png (or http://sto.gamepedia.com/File:FED_Size_Chart_1.png)
and
http://hydra-media.cursecdn.com/sto.gamepedia.com/b/b5/ROM_Size_Chart.PNG (or http://sto.gamepedia.com/File:ROM_Size_Chart.PNG)
Jupiter is as long as the Scimitar, at 1500 meters. Odyssey is only 1000 meters.
Of course, if you only count the Scimitar's body, Jupiter is more massive (and theoretically should have more crew).
The Jupiter I simply loathe. Since the first time I saw it (years ago) I thought it was a terrible design, that is both uninspired, ill fitting the federation style and likely quite stupid from an engineering standpoint.
It would make a modicum of sense if it was like a very heavy carrier and it had flight decks under the humungous saucer instead of the huge deflector dish...
But it will would be ugly and badly designed:
The length and profile seem to favour a broadsiding approach however that exposes the extremely flimsly looking nacelles. The placement of the saucer and main hull also means that any phaser array on the hull wouldn't be able to fire adequately to targets just barely "higher" than the ship. The same union point between main hull and saucer is a huge stress point structurally speaking, and you don't want those in a battleship.
The huge main deflector is pointless, it's not like shields are projected from there, so the rationale behind the design is baffling at best.
The elevated "bridge" on the saucer is another glaring weakspot. You could probably ignore this if it weren't also incredibly ugly and increasing the impression of driving a double decker bus rather than a space battleship.
Heck even then, in what way does this constitute a problem? As you noted yourself, Romulan ships occupy a lot more space in the game by sheer wingspan alone. A bunch of Jupiters would never make navigating Sector space a nuisance, unlike those dozens of Scimitars we are seeing literally everwhere in the game ...
Besides I question the accuracy of those images you linked. For one, unlike the other Ships, the shots of the Typhoon and Jupiter are not orthographic in nature making an accurate comparison and measurement of length impossible. So yeah, I can park my Odyssey next to the Jupiter in Gamma Orionis and depending on the field of view I did set for ingame camera, I get differing results.
And in some earlier Threads Tacofangs already stated that some ships differ from their predefined size from the series' and films, meaning the only way to acurately measure the size of that thing is to either rip the model from the game or ask a dev who is friendly enough to take the time to compare the source models themselves ...
And don't forget about the Jupiter and the Balaur and every other awesome NPC ship that absolutely deserves to be playable!
C'mon Cryptic, we know you can do it!
Neither is the oddy. I created the charts. most of the images are take from lining the physical ingame models up in the foundry and using Demorecord to fine a common frame of reference and move along them.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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I give my support, i want this ships on game
turn rate same as a bop
hull six times that of an oddysey
8 tac consoles
8 sci consoles
10 engineering
they also want a enhanced phasic battlecloak
added special button to kill all npcs on map
all beams that are placed on ship are converted to omi directional beams...
with 4 hanger bays on that ship too.
You forgot the 5 universal Commander BoFF slots... :P
But seriously, i don't get the point of your post... Nobody here asked for a Starfleet Scimitar or something, we just want to see those designs playable
Little Klingon baby want his plastic Bat'leth?